Finally a procedural material that looks so realistic😍. Fantastic Job Ryan 👏👏👍 Perhaps could you please make additional procedural material for Bread and Deep Fried food (eg. Chicken Nugget/Corndog) as well I think it'll go well together with this meatball and sauce
Excellent tutorial, Ryan. I actually have a project where I need some meatballs, so great timing. Also, I don't know if anyone's pointed this out yet, but in Blender 3.4.1, (3.4?) the Mix RGB node name has been changed to Mix Color, with a few added options. Keep up the good work!
Looks great, Ryan. Just a suggestion. Since the holidays are coming, would a tutorial on a nice, cozy, burning hearth be a good idea? A good flame simulation isn't easy, hence my question.
My gosh mate the sheer amount of material textures and ideas you get and execute are AMAZING. You're literally a legend with blender. Ps: You're almost at 100k lessgoooo you deserve it :DD
Now I can recreate Meatwad from Aqua Teen Hunger Force in Blender! Sweet! Thanks Ryan! 😃 I hope you have a great rest of your week and great weekend my friend! 🙂
Hey Ryan, to not show the HDRI and render on black background instead, you can alternatively turn off "camera" under "Ray Visibility" in the world properties tab. 😉👍
There's also a node-based setup in the world editor (change shader editor "object" to "world"). It involves having your background node with the hdri mixed (w/ mix shader) with another background node and set to black. Use the "Is camera ray" output from a light path node for the factor. Here's the node tree: HDRI ---- Background Light Path (Is Camera Ray) ----Fac > Mix Shader Background (Color: Black)
Your tutorials are really amazing... The way you explain all the steps, your voice, honestly, it's a pleasure. I have a question: How to deal with different sizes/points of view? For example, your Rock Cave Wall material, if I apply it to a cube (a wall), we scale that wall to, let's say, 10, and we zoom out the camera a lot, we can see the pattern (noises nodes) and the look changes drastically. I tried mixing shaders using camera distance data, but I find hard to scale the noises nodes without affecting the hole look of the material... Anyway! Thank you by your work, it is really inspiring...
you can add a mapping node, and plug it up to all of the textures. then you can change the mapping scale to change the size of all of the textures at once.
Hi again! Yes, it scales the whole texture nodes, but not exactly what I mean. My problem is with a camera animation. When I finish the Rock Cave Wall material, if I animate the camera out a lot, its look became patterned. Animating the scale of course is wrong. And mixing two different materials with camera distance is a poor solution. Any idea?
❤love your channel, so amazing!! I’m just new to blender And I have a problem when I use this method apply to my model for softbody animation, texture will shift, how could I fix it?
As always your procedural textures are super great! Could you maybe do a cooked turkey or ham one; or general "cooked meat" for thanksgiving? I want to make one of those in blender soon but I don't know how to make it look like a real turkey or ham.
that's ok. I understand that not everyone can support financially. Just watching my videos, liking, commenting, and all that, is also a great way to support!
*Purchase the project files and support the channel:*
Gumroad: ryankingart.gumroad.com/l/meatball
Patreon: www.patreon.com/posts/74445767
Love ur work, Mr. King!
@@finn_hughmehh10 thank you 😀
Oh mate, I don't know if anyone ever told you, but your videos are an ultimate texturing course, thanks a lot!
Glad you like my videos. Thanks for watching!
i love how you explain what each node does and mean. thank you so much
You're very welcome
never in my life i thought that i would need a procedural meatball material
Lol : )
Texturing masterchef
thanks 😄
I was beginning to think you couldn't do organic material like cooked meat in blender. Now I know it's possible. Thank you.
thanks for watching!
its amazing watching it morph around as he works.
👍
You are fu***** Amazing.... the trick for blend gradient and noise texture is a milestone .
Thanks mate
glad you like it!!
This is one of the single best tutorials I have ever seen for Blender! Incredible!
glad you like it!
Honestly, One of the best tutorials I’ve ever watched
glad you like it! thanks for watching 👍
Thanks!
thank you so much for your support!
@@RyanKingArt This was one of those universal tutorials that you could apply to a variety of renderings.
Your "procedural mold" material already was genius... but with that, it has become undeniable: you are the procedural creativity mastermind!
Thank you very much 😀
it's just crazy how good and real these look !!???
😵😵😵
Glad you like it!
This is amazingly well done and very well delivered! Well done and thanks!
glad you like it. Thanks for watching!
The texture is so realistic that it makes me hungry.
thank you for the great tutorial
I'm glad you like it
you are the very best Blender Tutor ever ;-) thank you so much
glad you like my videos!!
Finally a procedural material that looks so realistic😍. Fantastic Job Ryan 👏👏👍 Perhaps could you please make additional procedural material for Bread and Deep Fried food (eg. Chicken Nugget/Corndog) as well I think it'll go well together with this meatball and sauce
thanks for the ideas!
Great tutorial and lots of fun. I added a space background from one of your previous tutorials and made a meatball planet.
Haha awesome!
Just incredible, thank you! You make texturing less frightening ❤
glad to hear that
I just cooked some in real life, and this tut popped up in realistic 3D world, lol, great stuff
Cool
so amazing! thank you so much!!
You are welcome!
The tomato sauce material is a great base for a baked beans material which is weirdly something i always wanted to make
Haha yeah. 👍
You are the best! 👏🏽❤️ appreciate your content!
glad you like it!
Incredible.
These materials are incredible. Thank you very much for sharing your knowledge.
glad you like it. thanks for watching!
Really cool tutorial Ryan.I'm starting to learn procedural material in blender and this was really useful :) Thank you
Glad it was helpful!
friend! More lessons on practical materials, you are the best
thanks!
Amazing 🤩🤩
thanks!
Much love Ryan
-Chads that Code team
thanks!
The Bob Ross of shaders is back with another banger.
haha thanks!
Thanks buddy this helped me a lot to learn procedural nodes
Glad it helped!
Excellent tutorial, Ryan. I actually have a project where I need some meatballs, so great timing. Also, I don't know if anyone's pointed this out yet, but in Blender 3.4.1, (3.4?) the Mix RGB node name has been changed to Mix Color, with a few added options. Keep up the good work!
Yes, I actually recently made a video about the new Mix node.
Looks great, Ryan.
Just a suggestion. Since the holidays are coming, would a tutorial on a nice, cozy, burning hearth be a good idea? A good flame simulation isn't easy, hence my question.
Thanks for the idea! Yes, every year in December I try to make lots of Christmas themed tutorials!
love your tutorial. Thank you
You are welcome!
My gosh mate the sheer amount of material textures and ideas you get and execute are AMAZING. You're literally a legend with blender.
Ps: You're almost at 100k lessgoooo you deserve it :DD
Thanks so much! Yes, I expect to reach 100K in just about two weeks or so. 😃
@@RyanKingArt Ayyyo awesomee!
It's is a wonderful tutorial, going to try it out soon!
cool thanks!
Now I can recreate Meatwad from Aqua Teen Hunger Force in Blender!
Sweet!
Thanks Ryan! 😃
I hope you have a great rest of your week and great weekend my friend! 🙂
Thanks : )
Hey Ryan, to not show the HDRI and render on black background instead, you can alternatively turn off "camera" under "Ray Visibility" in the world properties tab. 😉👍
thanks for the tip 👍
There's also a node-based setup in the world editor (change shader editor "object" to "world"). It involves having your background node with the hdri mixed (w/ mix shader) with another background node and set to black. Use the "Is camera ray" output from a light path node for the factor. Here's the node tree:
HDRI ---- Background Light Path (Is Camera Ray) ----Fac
> Mix Shader
Background (Color: Black)
Another masterpiece !!! Thanks a lot
glad you like it!
Cloudy with a chance of blender meatballs. Now I want a giant bowl of spaghetti and meatballs but it's still breakfast time.
Lol 😄
Awesome!
Thanks!
Please make a texture tutorial for chilli tomato sauce material
thanks for the video idea 👍
you're definitely the king of procedural 🤭
thank you 😄
Amazing, congratulations!
I'm in expectative to see a procedural nugget. 🙃
Like a chicken nugget?
@@RyanKingArt yes!
WE NEED A BLENDER 4.0 VERSION pleaseee when i tried it its not the same as yours
oh! now i understand the reason! hahaha i did the same in 4.2 and yeah the result is not the same thanks!
MEATBALLS FOR EVERYBODY!
Yesss!
Just stopped to say that'sa spicy meat-a-ball!
Lol 🙂
this is so awesome, if I'm allowed to make suggestion, would you mind making fried battered stuff like tempura, fish and chips, etc in the future?
thanks for the tutorial request! 👍
I added the machine gun drive by hdri for some realistic lightening
cool!
Something about this tutorial makes me hungry.
lol 😋
Very good job, Ryan! You are really King of magical procedural textures. Can you create a procedural coffee bean texture?
thanks for the idea. 👍
Your tutorials are really amazing... The way you explain all the steps, your voice, honestly, it's a pleasure. I have a question: How to deal with different sizes/points of view? For example, your Rock Cave Wall material, if I apply it to a cube (a wall), we scale that wall to, let's say, 10, and we zoom out the camera a lot, we can see the pattern (noises nodes) and the look changes drastically. I tried mixing shaders using camera distance data, but I find hard to scale the noises nodes without affecting the hole look of the material...
Anyway! Thank you by your work, it is really inspiring...
you can add a mapping node, and plug it up to all of the textures. then you can change the mapping scale to change the size of all of the textures at once.
@@RyanKingArt Wow!! I mean, for sure it is a common method, but for me is new... Thank you so much!! You rock!!! Awesome work...
Hi again! Yes, it scales the whole texture nodes, but not exactly what I mean. My problem is with a camera animation. When I finish the Rock Cave Wall material, if I animate the camera out a lot, its look became patterned. Animating the scale of course is wrong. And mixing two different materials with camera distance is a poor solution. Any idea?
Great video, thank you very much!
you're welcome!
Wow, looks yummy 😋😋
thanks!
Revolutionary step in ending world hunger
: )
Mamma mia, that's a spicy meatball.
Lol thanks!
You might wanna make a tutorial on a Noodle texture next.
haha Yeah 🍝
Now we just need spaghetti 👌🧑🍳
Haha yeah
hola, thank you.! in blende 4.2 the results are different :(
❤love your channel, so amazing!!
I’m just new to blender
And I have a problem when I use this method apply to my model for softbody animation, texture will shift, how could I fix it?
hmm, you might want to bake the material to texture maps, before using in a soft body sim.
@@RyanKingArt
Thank you very much
I will try it
I'll try this meatball material on my old hamburger model
Cool! 🍔
why i dont have subsurface thing like you do on principled bsdf? im on blender 4.0 btw great videos
it might be collapsed by the little side arrow.
@@RyanKingArt yeah i see that but the thing when you made meatball look more fleshy kinda confusing cause i am trying to get it similiar but i cant xd
Greaaaat
thanks!
Damnit now I want meatballs for lunch LOL
Lol : )
Now I'm hungry 🤭
lol 😄 Well I guess it looks realistic then.
God.. One of my fav
glad you like it.
cool job~!
thanks!
Neat! no pun intended ;)
thanks!
Looks so good it's making me hungry.
Glad you like it. 🙂
Brilliant :)
thanks!
Good but how do you eat this in real life without 3d printing
Haha 😄
i am making the SCP 002, thanks for the tutorial
thanks for watching
Great!
Glad you like it!!
Fabulous
glad you like it!
and then you mix up the lava rocks and the salsa and serve spaghetti and lavaballs to your now very angry guests 🤣
Lol 😄
Just curious if you think it's worth learning blender in 2022 with AI taking over art?
Computers will never take over humans making artwork. So yes I still think people should learn Blender.
yes!! AI need artist's juice to steal over
Dont think about that bro..AI will be helpful to 3d designers ...not gonna take their jobs but to make things easy for us..
Muito bom, parabéns
thank you!
WHEN I PRESS CTRL T NOTHING HAPPENS
enable the node wrangler
@@RyanKingArt thanks
I’m so disappointed you didn’t speak in an Italian accent for the whole tutorial
Lol 😄
👍👍👍
Thanks!
I'm hungry now.
A lot of people said that. 😄 I guess it looks realistic then. : )
I'm hungry now...
Sorry : )
As always your procedural textures are super great! Could you maybe do a cooked turkey or ham one; or general "cooked meat" for thanksgiving? I want to make one of those in blender soon but I don't know how to make it look like a real turkey or ham.
Thanks for the idea! I was planning on making some Thanksgiving themed tutorials, so thats a great idea.
i have no creditcard...can`t support you
that's ok. I understand that not everyone can support financially. Just watching my videos, liking, commenting, and all that, is also a great way to support!
Mine looks like puke lol
Ewww lol
Funny
👍
👍👍👍
thank you : )