Halo's going back to basics, mama mia Original trailer: • Halo Infinite | Campai... --- Video by Hoolopee ---- Channel ► / hoolopee Twitter ► / hoolopee Insta ► / hoolopee #Halo64 #HaloInfinite #XboxSeriesX
The coding efficiency used in n64 games still blows my mind 25 years later. Fitting resident evil 2 inside an n64 cartridge INCLUDING cinematics is an almost unparalleled technical achievement.
@@program7563 back then those geniuses had more imagination n great leadership. Idk how things are today with leadership but I feel like things are too rushed.
@@gman2015z Depends on the studio, but gaming has become an industry that looks down on movies in terms of revenue. The way the moneymaking studios have done that is to create huge teams of developers who usually only work a few years before leaving, if that. They can crank out high quality assets well enough but coordinating the code on that many programmers is a nightmare, and the upper levels of management are constantly sweating because of shareholders. This results in a strategy that is really conservative on innovation, both for the sake of a continuous stream of revenue to please shareholders, and because it is difficult to get any decent talent or experience in your development team with their typical hiring strategy. However, it is still effective because massive numbers of people buy the games and they don't have to rely on "rockstar" developers that we used to know, like the id Software founding team, leaving the company and tanking the cash cow franchise.
It WAS the most revolutionary game back in the day. Most shooters TODAY are "good guys vs bad guys" whereas Halo CE was "the good, the bad, the ugly, and robots"
Nintendo 64 was so ahead of its time. Honestly if you think about it, back then it had the best graphics compared to sega and ps1 and the library was a mix of hardcore shooters, a few pc ports, and platformers, not to mention the plans to bring online multiplayer to it, which fell off unfortunately. If they had halo they'd be above playstation, and xbox probably wouldn't exsist lol.
For a long time, I've been wanting people to release games and mods for the 64. I'm talking hardcore projects like making multiplayer servers for Perfect Dark, or duct taping OoT and Majora's Mask together. Instead, we get games less impressive than Rogue Squadron.
joshua suchy not really it still uses cartridges which severely limited the file size of games. That’s why a lot of textures look horrendous on N64 games compared to PS1. They were smaller files that had to be warped and stretched over a large surface
toad sorry I’m not a tech head lol but it is true that games like Metal Gear Solid and Final Fantasy VII went exclusive to PlayStation because Nintendo stuck with cartridges which were was a massive limitation compared to CDs. Huge fuck up on Nintendo’s part there
@@cbriggs1986 at the time it was limited, but in reality we're moving back to SSDs this gen, which is basically what the n64 was, the space was only limited do to costs which have finally come back full circle.
In my 13 years of using UA-cam, this has to be one of the coolest videos I have seen... not only that but it was hilarious hahaha the angry pilot dialogue had my dying. Kudos to the creator! Genius idea and the Craig tribute was the cherry on top!
pelicans are replaced by arwings, warthogs are mario karts, mongeese are koopa troopa shells, ghosts are the little star Kirby rides on, I could go on, somebody needs to mod halo 3 or reach to do this.
@Excelsior Since we don't yet have story and gameplay to criticize, I'm assuming they're talking exclusively about the graphics since that is the major backlash against the Halo: Infinite demo.
@Excelsior well that's the joke. Also this has nostalgic appeal. For people who played countless hours of N64 back in the day, Halo on N64 is something we didn't know we wanted. Honestly, if this came out back then it would have looked spectacular.
@@Mr.Honest247 we'll see where that investment shows when we get to play the game. Graphics don't equal fun exactly (unless the deep immersion factor of beautifully constructed environments and shockingly believable or imaginative characters is important to you), but at this point, it is the massively evolved graphical capabilities that will justify you spending $500 of your hard-earned cash on a new console, especially if you can just play this one on an old XB1. Graphics aren't everything, but after a $500 million dollar investment and building an entirely new console to launch it with, you would THINK they would take every. Single. Possible. Measure to ensure that our minds are collectively blown. Still gonna play it, though!
I love how his speech is a warbled reorder of him saying "Noooo" in the real trailer, very Banjo Kazooie. I'd actually play through it in a mode like this.
transformersloverjon ok I did abit of digging and apparently it was a retextured golden eye games for the DS. Comparing the game to each other they both have similarities to one another such as corpses flashing before disappearing idk if this is a common trick with limitations with the DS or not I’ve never made a game before or even tried to mod one so I’m sorry for my ignorance if that’s not how that works. IGN apparently did an article for the game but I couldn’t find it unfortunately. Thanks for telling me this it was interesting to find out. Some sources I’ve found discussion the halo DS game: ua-cam.com/video/Di9izTNbOLc/v-deo.html halo.fandom.com/wiki/Halo_DS www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/lets-talk-halo-ds/bcf6c70e-eda7-4a27-a25e-b698419c0e8a/posts No idea if the TY one is reliable info but what they say seems to add up. If I got any of this wrong let me know (I really like halo sorry if this is abit long)
🐺 🤔Non. Mais soyez indulgent utilisé le jeu turok ou body harvest ! Comme parodie, 😒 Ils ont suffisamment de problème autant ce foutre de leur gueule correctement ! 😈
You’re playing the second level of halo ce, and you get to the part where you usually defend marines from covenant dropships. But instead, an arwing drops fox mcloud onto the battlefield who replaces the whole halo ring with final destination from melee.
ACKTUALLY, the N64 probably could've done this decently. Hate to be that guy, but there's a game by a team that would later become Rockstar North on the N64 that acts as a precursor to GTA, and as we all know, if it can run GTA, it can run Halo.
@@revolutionstudios5052 Body Harvest by DMA Designs? I mean, it's not a big secret that Rockstar bought DMA and renamed it Rockstar North after GTA III's success. And according to Wikipedia (so be cautious) they had a project to port GTA to the N64 but it was cancelled after Take-Two bought DMA.
@Dusk The resolution was too low to notice, which was probably a good thing. Play an N64 game with an emulator in HD and you'll notice it quite a bit. Either that or it'll all be fogged out so that it can have low draw distance without it being too distracting.
I can't believe I'm doing this, but I'm gonna nitpick a bit. The N64 had native anti-aliasing and texture filtering support, so a lot of polygon edges and textures looked really smooth and non-pixelated, especially compared to the PS1. Seeing a lot of aliasing and a ton of unfiltered textures here killed the... "authenticity" of the video. I still love the video regardless. I wasn't expecting that SM64 reference.
Yes, my thoughts exactly. Can’t believe no one else is saying this. N64 games back then still looked relatively good graphically, in conjunction with their art style. Here, it’s just objectively downgraded in quality to the point where it’s not even believable anymore that it could be an N64 game.
0:01 when you trying to play Halo Infinite on Intel HD Graphics 2000, go to document, find the setting.dat, open with notepad, set shadow to 0, set draw distance to -0.5, set texture quality to 0, ......
This. I made a satirical comment about how many inaccuracies this has as a supposed N64 trailer (because I'm a massive nerd), but this totally hits the nail on the head. It looks exactly like a game with extreme graphics de-tuning to make it run on a weak PC. It looks like LowSpecGamer got a hold of it.
What's happening here is that Microsoft are being very open with how next gen titles will look, versus Sony who are (once again) being extremely misleading with their graphics presentations. The Horizon demo was not in-game graphics. End of the day, people who buy Xbox know what they're getting and the people who buy into the fake Ps5 trailers are going to be disappointed.
I love the little details, like all the minions having Goldeneye-esque canned death animations, or the Warthog's model getting more detailed from closer up, or the little framerate stutter that always happens with old games when entering a vehicle.
Me in Business classes* Professor: Sometimes there are things that the consumer doesn't even know they want. Me: Pff Like what? Me after watching this video: Listen if I sell my house and car and give you all of the money can I have this?
The camera jump when entering the warthog at 1:06 omg that's something I've seen in soooo many video games but I would never think to put it in, along with the pop in on the environment and the warthog. You are a GENIUS 🫡🫡🫡
Well congratulations you have now reached my top 10 best videos I've ever watched in my entire life list. Phenomenal editing. Loved every minute of it. I would play this over the actual game dead serious.
@@jasons3270 Oh no, looks like someone is mad because someone else took a rib at their precious Halo Infinite. You enjoy that, I'll enjoy Zelda BOTW 2 and Spiderman MM.
@@jasons3270 Yep, it is. But in all seriousness, don't take things so seriously, everyone is just joking about the graphics of Halo Infinite. Halo Infinite doesn't represent what the Series X is capable, nor does it represent next gen.
that painting was the cherry on top
*insert comment saying something about not expecting desinc*
I would say that painting was the entire cake
DESINC IS HERE BOIIIIII
You can also use it as a Bhop boos-
yeah
I love how the textures gets visible only when you get closer. It takes me back.
Back to last month?
Takes you back to the infinite reveal?
To last month?, no halo game ever had that for textures, only object LODS.
Many games in this era and afterwards used this technique, and seeing it again after many years was pretty nostalgic.
@@Nov-5062 They were joking because the textures in the demo were very work in progress with them just popping in feet away from the player.
The texture load at 0:49 *chefs kiss*
thanks dude!
@@tasherxx_ it's tomska of course his verified
Hmm
bro Tomska be hilarious
At also this texture is to big to fit on n64 texture cache. I think it's only 64x64 or something like this. 4kb I think uncompressed
The coding efficiency used in n64 games still blows my mind 25 years later. Fitting resident evil 2 inside an n64 cartridge INCLUDING cinematics is an almost unparalleled technical achievement.
Back when developers were geniuses compared to the soy devs of today xD
And now cod bocw is a solid 500 gigabytes of uncompressed data
@@program7563 back then those geniuses had more imagination n great leadership. Idk how things are today with leadership but I feel like things are too rushed.
@@gman2015z Depends on the studio, but gaming has become an industry that looks down on movies in terms of revenue. The way the moneymaking studios have done that is to create huge teams of developers who usually only work a few years before leaving, if that. They can crank out high quality assets well enough but coordinating the code on that many programmers is a nightmare, and the upper levels of management are constantly sweating because of shareholders. This results in a strategy that is really conservative on innovation, both for the sake of a continuous stream of revenue to please shareholders, and because it is difficult to get any decent talent or experience in your development team with their typical hiring strategy. However, it is still effective because massive numbers of people buy the games and they don't have to rely on "rockstar" developers that we used to know, like the id Software founding team, leaving the company and tanking the cash cow franchise.
Fitting the sound in the cartridge alone is enough to earn it a reword.
this would've been the most revolutionary game back in the day. nice
only one generation off, if you think about it!
Always has been
halo ce was
It WAS the most revolutionary game back in the day. Most shooters TODAY are "good guys vs bad guys" whereas Halo CE was "the good, the bad, the ugly, and robots"
Sorry to ruin your 420 likes.....
343 actually listened to the fans Thank God
Really?, Are you sure?
danokpo yes, this gameplay looks amazing.
@@Dreamativee Ya adds Halo infinite to every console.
@Excelsior no 😂
@Excelsior its mad, im loving the way infinite looks, i get all the CE/3 vibes from it
The Grunt's death animations look straight out of Goldeneye.
That’s the James Bond wii game right lol
@@mikestump7373 thats the remake, the original was on N64 haha
666
“ *sixteen times the detail* “
Lol you mixing up games here
It just works.
Four times the size of fallout 4
You mean "zero point sixteen"
That’s what Todd said
I love how Chief jumps out of Craig's face at the end.
I love how bro hammer’s voice is just his weird accented grunts
a la Banjo Kazooie...and basically all the Rareware games. Those were the best games of this era by far.
Samuel Carter I know, I love how it fits so well
Fo hammer
Bro Hammer?
I thought the pilot's name was *Bodhi* *Rook.*
@@icydeathspike Foehammer. :P
This has to be my favorite video on youtube this decade
DUDE IT'S YOU
How's max?
ShibeNation surprised to see you here lol. Also yes this video made me shed a tear of joy.
Agreed
Ye
I've heard that Every copy of Halo Infinite is personalized
@Rasb3ry LOL
Oh shit the dark web, how did i get here
Yeah I got the stripper edition... never will I see a grunt the same way again.
*screams*
Yeah, I got the ahegao version, I can't get those faces out of my head...
This is what they meant when they said that “Every copy of super Mario 64 is personalized”
Damn, first L Is Real is confirmed, now personalized copies is confirmed, what's next, Wario's apparition will be confirmed?
YES
So true
It's funny because this would be considered one of the most graphically impressive N64 games.
Oh how spoiled we have become
No it wouldn't Mario looks better then this.
@@johnsteven7434 artstyle wise yes, but the n64 almost defined would not have been able to handle these graphics at anything more than 10 or 12 fps
@@commandertaco1762 20 - 24 FPS
@@molo-molo5103 goldeneye ran at 15 fps if you were lucky
Who do we give money to in order to get this fully made??
MS is already making it lol
@@xGLLx hardee-har.
Song Bird it was pretty clever
Just give this man some money
loser
That draw distance is absolutely fantastic. These graphics are amazing, 1997 can't come any sooner. N64-life.
It’s ironic really as this would’ve been a sick as game back in the day if it were a real game on the N64
Nintendo 64 was so ahead of its time. Honestly if you think about it, back then it had the best graphics compared to sega and ps1 and the library was a mix of hardcore shooters, a few pc ports, and platformers, not to mention the plans to bring online multiplayer to it, which fell off unfortunately. If they had halo they'd be above playstation, and xbox probably wouldn't exsist lol.
For a long time, I've been wanting people to release games and mods for the 64. I'm talking hardcore projects like making multiplayer servers for Perfect Dark, or duct taping OoT and Majora's Mask together.
Instead, we get games less impressive than Rogue Squadron.
joshua suchy not really it still uses cartridges which severely limited the file size of games. That’s why a lot of textures look horrendous on N64 games compared to PS1. They were smaller files that had to be warped and stretched over a large surface
toad sorry I’m not a tech head lol but it is true that games like Metal Gear Solid and Final Fantasy VII went exclusive to PlayStation because Nintendo stuck with cartridges which were was a massive limitation compared to CDs. Huge fuck up on Nintendo’s part there
@@cbriggs1986 at the time it was limited, but in reality we're moving back to SSDs this gen, which is basically what the n64 was, the space was only limited do to costs which have finally come back full circle.
The Banjo-Kazooie/Tooie mumbling and SM64 sound effects tho, fucking masterpiece
And the goldeneye sound when reloading the gun
And Star Fox 64 menu music when the ship flew by! How could you leave that out?!??
Mr. Blunt true lol
The Star Fox ship flying over made me laugh 😆
with the menu theme music too hahahha
Fox confirmed in Halo
lol, me too
Low spec gamers: i'll take your entire stock
I’m surprised no one has said “there’s no difference”
Because there is, this looks way better, Xbox series X is gonna be a joke
tbh there’s no difference on the shadows for the enemies and weapons
I think it's a joke, 'cause 90% of the comments are about it.
@@GhostMotion7 Thats surprisingly right!
What’s understood ain’t gotta be explained lol
In my 13 years of using UA-cam, this has to be one of the coolest videos I have seen... not only that but it was hilarious hahaha the angry pilot dialogue had my dying. Kudos to the creator! Genius idea and the Craig tribute was the cherry on top!
holy shit, thanks so much!
I love how you could tell it was his warbled speech going "Noo!", the Banjo style was great
I'm in love with the banjo and Kazooie voice dialogue
0:52 honestly if this was ever a 64 game, this would definitely be a clever easteregg
Star fox
They did put an Arwing in Ocarina of Time after all as a killable enemy.
Sad no mention the moon from Majora's Mask.
pelicans are replaced by arwings, warthogs are mario karts, mongeese are koopa troopa shells, ghosts are the little star Kirby rides on, I could go on, somebody needs to mod halo 3 or reach to do this.
@@noidTV I would if I could, cuz that's a good idea
343:
"Please keep in mind, this game is a work in progress."
OMEGALUL
Ray tracing will come in a patch.
Hahahah
This game just needs little of extra work and we are home.
just months from launch lol
honestly, i’d play the crap out of this.
no you wouldnt vince
@Roberto Alfredo how about no, roberto alfredo?
Alfredo cheese
@@lobo7090 yes lobo
Man, Halo: Combat Devolved looks amazing
@Excelsior Since we don't yet have story and gameplay to criticize, I'm assuming they're talking exclusively about the graphics since that is the major backlash against the Halo: Infinite demo.
@Excelsior well that's the joke. Also this has nostalgic appeal. For people who played countless hours of N64 back in the day, Halo on N64 is something we didn't know we wanted. Honestly, if this came out back then it would have looked spectacular.
J. Jonah Jameson Not to mention 343 invested $500 million in Halo Infinite!
@@Mr.Honest247 we'll see where that investment shows when we get to play the game. Graphics don't equal fun exactly (unless the deep immersion factor of beautifully constructed environments and shockingly believable or imaginative characters is important to you), but at this point, it is the massively evolved graphical capabilities that will justify you spending $500 of your hard-earned cash on a new console, especially if you can just play this one on an old XB1. Graphics aren't everything, but after a $500 million dollar investment and building an entirely new console to launch it with, you would THINK they would take every. Single. Possible. Measure to ensure that our minds are collectively blown. Still gonna play it, though!
Can we appreciate how every move and where he looks is recreated exactly like in the trailer
I love how the Warthog artificially stutters the "game"
The pop in on the crashed ship was a nice touch as well😂😂😂
I cannot express in words how much I love this
Yo
Neither can I
Wouldn't seem right if you didn't chime in on this.
Then please use interpretive dance instead.
I subbed because of this
I love how his speech is a warbled reorder of him saying "Noooo" in the real trailer, very Banjo Kazooie. I'd actually play through it in a mode like this.
the attention to detail is great in this. the low-res to high-res model transitions, the lag on entering the warthog
This looks like a DS version of Halo
Idk if this was a coincidence but halo was gonna get a DS port at one point.
I’m just gonna leave this here just in case.
@@bread1048 That's been debunked.
@@transformersloverjon Well, kind of.
transformersloverjon ok I did abit of digging and apparently it was a retextured golden eye games for the DS. Comparing the game to each other they both have similarities to one another such as corpses flashing before disappearing idk if this is a common trick with limitations with the DS or not I’ve never made a game before or even tried to mod one so I’m sorry for my ignorance if that’s not how that works. IGN apparently did an article for the game but I couldn’t find it unfortunately.
Thanks for telling me this it was interesting to find out.
Some sources I’ve found discussion the halo DS game:
ua-cam.com/video/Di9izTNbOLc/v-deo.html
halo.fandom.com/wiki/Halo_DS
www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/lets-talk-halo-ds/bcf6c70e-eda7-4a27-a25e-b698419c0e8a/posts
No idea if the TY one is reliable info but what they say seems to add up.
If I got any of this wrong let me know
(I really like halo sorry if this is abit long)
What is a DS?
There is one important N64 detail missing:
You can see much to far - there must be classic N64 fog to make it belivable!
Great video!
Only the launch games had that problem, It got better after a while
Agreed
Turok had fog in 1 and 2, not much in 3
Na, there were still games that had it well after the launch. Body Harvest had it, Turok sequels, Goldeneye etc.
@@steve_ire321 that's why I said it got better after a while, I'm sure those games had worse frame rates though
here's the god awful Halo N64 theme I put together. very fun!
twitter.com/Hoolopee/status/1291364011045457920?s=20
can you put it as a youtube video that way i can play it on youtube music
This is awesome. Came over from Gameranx So glad Jake mentioned your channel. This is AWESOME!!!
🐺 🤔Non. Mais soyez indulgent utilisé le jeu turok ou body harvest ! Comme parodie, 😒 Ils ont suffisamment de problème autant ce foutre de leur gueule correctement ! 😈
Idk I have seen better on n64..like the background looks like u didn't even try
Bruh.
When you see a starfox spaceship in halo infinite
^
Nice pfp
Arwing
@@JayJrP Good ol times at 360
You’re playing the second level of halo ce, and you get to the part where you usually defend marines from covenant dropships. But instead, an arwing drops fox mcloud onto the battlefield who replaces the whole halo ring with final destination from melee.
1:00 Can we talk about the Majora's Mask Moon just casually hanging in the sky?
No
I see it!
No
Why is starfox there
Nah thats just high charity
Lol i lost my shit with the craig crash site painting 😂😂
🤣🤣🤣🤣🤣
To play this, we're gonna need *TWO* expansion paks stacked together like that Sonic & Knuckles cartridge.
nah its gonna be a n64dd exclusive
Yup
ACKTUALLY, the N64 probably could've done this decently.
Hate to be that guy, but there's a game by a team that would later become Rockstar North on the N64 that acts as a precursor to GTA, and as we all know, if it can run GTA, it can run Halo.
@@revolutionstudios5052 Body Harvest by DMA Designs? I mean, it's not a big secret that Rockstar bought DMA and renamed it Rockstar North after GTA III's success.
And according to Wikipedia (so be cautious) they had a project to port GTA to the N64 but it was cancelled after Take-Two bought DMA.
@@hbdragon88 Yes, Body Harvest! I forgot the name of it!
Somewhere there’s a lucky universe where this actually exists 🥺
Homebrew carts mean it could be this one.
THE ONLY REASON THIS LOOKED LIKE THIS, IS BECAUSE HE DIDN'T USE THE EXPANSION PACK
OKAY
YEAH, IT'S TRUE DUDE
I AGREE WITH YOU
Zay- fox OH MY GOD
WAIT REALLY
1:03 that nostalgic feeling of that low draw distance on the polys!
@Dusk
The resolution was too low to notice, which was probably a good thing. Play an N64 game with an emulator in HD and you'll notice it quite a bit. Either that or it'll all be fogged out so that it can have low draw distance without it being too distracting.
0:53 that flying animation looks way smoother than the one in the real demo.
ToxicCandy IT DOES!
I can't believe I'm doing this, but I'm gonna nitpick a bit. The N64 had native anti-aliasing and texture filtering support, so a lot of polygon edges and textures looked really smooth and non-pixelated, especially compared to the PS1. Seeing a lot of aliasing and a ton of unfiltered textures here killed the... "authenticity" of the video. I still love the video regardless. I wasn't expecting that SM64 reference.
Yes, my thoughts exactly. Can’t believe no one else is saying this.
N64 games back then still looked relatively good graphically, in conjunction with their art style.
Here, it’s just objectively downgraded in quality to the point where it’s not even believable anymore that it could be an N64 game.
Ikr looks like an early sega saturn game tbh
My brain too small no can handle information being given
Instructions unclear made a ps1 game
shut up brain man
0:49 ah yes, Infinite's signature texture pop-ins.
Good. 343i fixed the graphics. Better lighting makes all the difference.
Amazing what a few weeks of polishing can do for a game nearing release.
All the game needed was lighting and there you go. Looks great.
i love how his ammo count remains in "64" while shooting lmao
anyone else scouring comments for the "I CANT TELL THE DIFFERENCE TO THE ACTUAL DEMO LMAOOOOOO"
yea lmao those people are just laughing at there own joke
Don't get mad about what you anticipate other people being mad about. That's no way to live
@Zoomer Waffen There are better ways to make fun of the graphics than "dude N64 lmao"
@Zoomer Waffen Perfect example
Yes
I was expecting to get to the part where Craig shows up, and then he's like 100% the same
@Mr. crusader#8457 With great difficulty, willpower, and skill.
0:01 when you trying to play Halo Infinite on Intel HD Graphics 2000, go to document, find the setting.dat, open with notepad, set shadow to 0, set draw distance to -0.5, set texture quality to 0, ......
This. I made a satirical comment about how many inaccuracies this has as a supposed N64 trailer (because I'm a massive nerd), but this totally hits the nail on the head. It looks exactly like a game with extreme graphics de-tuning to make it run on a weak PC. It looks like LowSpecGamer got a hold of it.
Low spec gamer
@@Saiegg PC MASTER RACE EW CRINGE
0:54 the star fox ship I’m dead
This is how people complaining about the graphics see the game
Not really. This video is beautiful.
@Uncle You can have a next gen console and not get butthurt because a game doesn't look photorealistic. Not you, just the 'halo' fans in general.
@d nasty no.
I actually really like how n64 games look. I feel like ultra-realistic graphics take away from the games style.
What's happening here is that Microsoft are being very open with how next gen titles will look, versus Sony who are (once again) being extremely misleading with their graphics presentations. The Horizon demo was not in-game graphics. End of the day, people who buy Xbox know what they're getting and the people who buy into the fake Ps5 trailers are going to be disappointed.
1:17 that edit was beautiful
Hey but like I don't give af
@@lokdoggydog who asked bruh
@@DoomVile Who cares
@@lokdoggydog whom asked?
@@DoomVile Whom cares lol
Please let there be a making-of.
I’ll even take a slideshow of your process if you can’t do a video
i'll definitely post some bts stuff on twitter this week 🤘
@@hoolopee I love it!
@@hoolopee We have to learn the dark arts
Hoolopee followed for this cuz this was great!
Huge respect man , this guy literally made a modern game into 64 . Keep it up
The phantom’s movements were smoother here than in the actual demo
So true lmao
10 better, at least it look smooth flying.
Probably looks better too
No joke they actually are. It even does a little force compensation tilt as it banks left at the end.
Physic, Smoothness is better than Demo
To be fair, that surely wouldn't be too difficult to do on an N64.
If 343 pranked us and genuinely released this, I'd honestly like it
I’d honestly play it
"Wow this looks really coo-"
>notices the ammo counter
*"oH hA. HAh."*
I don't get it
duncanblue124 nintendo “64”
Oh on the gun I was looking in the top left
I unironically want this to be a thing.
The person controlling this had the third arm the controller was designed for
This is what it'll look like on OG xbox one after a year of updates.
Perfect re-creation even down to the LOD Pop-in and frame drops. 10/10 would buy on N64.
love this so much lol well done
Me playing in lowest resolution: I see no different.
I love the inconsistent frame rate and the texture pop in.
For a brick, he flew pretty good!
The z-fighting @ 0:16 was a nice touch
texture pop-in, frame-rate stutters, aliasing, visible polygons... that looks like an N64 title alright
at least it doesnt have stupid pixels all over the place blurring everything like a japanese porno like ps1 games had lol.
I'm content with three...make that four pixels.
It's missing either Turok-style or Goldeneye style movement and aiming.
the people who make these things don't actually play video games.
@@madeupfred sure buddy
It's still Halo Infinite.(Aside from the funny ending lol) Just n64 graphics.
Goldeneye. Defiantly brought m en nostalgia. Rip dkc
Turok style would fit more
1:11 scared the hell out of me
lmao thats the bit which always makes me cry with laughter
I love the little details, like all the minions having Goldeneye-esque canned death animations, or the Warthog's model getting more detailed from closer up, or the little framerate stutter that always happens with old games when entering a vehicle.
That StarFox reference XD
The Banjo-Kazooie style grunts just make it all the more entertaining.
Me in Business classes*
Professor: Sometimes there are things that the consumer doesn't even know they want.
Me: Pff Like what?
Me after watching this video: Listen if I sell my house and car and give you all of the money can I have this?
The camera jump when entering the warthog at 1:06 omg that's something I've seen in soooo many video games but I would never think to put it in, along with the pop in on the environment and the warthog.
You are a GENIUS 🫡🫡🫡
This is what graphic will Look like in 1996
The pillar not being fully rendered until he looked at it killed me
Not Going to Lie, I wouldve played the hell outta' this had it been made by rare
Agreed!
Rare is a shadow of its former self
i ALSO remade Death Stranding for PS1 ua-cam.com/video/iTgJHU3MB24/v-deo.html
Would you tried something as THE LAST OF US 2 for Sega Saturn?
PLEASE make more of these!!!! Witcher 3, Horizon Zero Dawn, etc
Yes
Dude these videos are awesome! Do you have a Patreon page by any chance? I'd love some making of's or tutorials!
Cyberpunk 2077 for Dreamcast when?
This is the type of content UA-cam was created for.
Man, I'm so glad they're giving this game the graphical overhaul and needs.
David I think you've found your true UA-cam calling and it is absolutely glorious
I love how the texture detail changes for objects. An excellent touch.
You can really appreciate the use of Ray Tracing in this new reveal, so excited for this new gen
When the pelican is crashing the landscape literally looks like Minecraft when it’s struggling to render what’s around you haha
That’s what i was thinking too lol.
The ending was just *chef’s kiss*
You mean Chief😉
@@nickm5419 Chef. It is canon from now on :)
Halos Kitchen: Gordon Ramsey edition 😂
how can u possibly dislike this masterpiece
Well congratulations you have now reached my top 10 best videos I've ever watched in my entire life list.
Phenomenal editing. Loved every minute of it. I would play this over the actual game dead serious.
Yeah that grunt sound when you run it over is HILARIOUS
Lol you got me when he got his star and jumped out of this Craig Picture XD
People complaining about graphics: "LOoks bEtTRr tHaN ThE gAMe" (By the way this was amazing)
So glad that after so many platformer Halo games from as far back as the 80s we finally got this gem in 1997.
The flying alien spaceship moves smoother in this than the real game! 0:52
Wtf.... it does 🤣🤣
I love how there is just randomly an arwing from starfox and the leaderboard music from sf64 plays lol
i almost didnt realize this wasnt the actual trailer, it looks so close
and you mouth needs to be closed because you're unoriginal and cringe
@@jasons3270 Oh no, looks like someone is mad because someone else took a rib at their precious Halo Infinite. You enjoy that, I'll enjoy Zelda BOTW 2 and Spiderman MM.
@@davidworks1036 Oh no, more proof that humanity is getting worse each day
@@jasons3270 Yep, it is.
But in all seriousness, don't take things so seriously, everyone is just joking about the graphics of Halo Infinite. Halo Infinite doesn't represent what the Series X is capable, nor does it represent next gen.
@@davidworks1036 Yea ik, but its just starting to get annoying and toxic at this point
Finally I can run Halo on my PC
Ho damn this is sick!!
Someone get this man an N64 dev kit. Now.
Halo : Nintendo Switch edition
I lowkey want to see this remade in the Perfect Dark engine bruh
Please god yes , they can do a tank and a hover craft