One flex option for the Invasion Setup I forgot to mention is swapping Strong Mentality to Time Distribution. You can then run two damage rolls on your reactor and keep 100% uptime on your High Voltage, while also getting a bit of additional HP from Time Distribution. You will lose Skill Cost so it just depends if you need the extra HP or not.
Was about to comment about energy collection 😅 its been so much more consistent for me and keeping my 2 up. Not only does it effect your mana pots but your mp recovery in and out of combat so the long stretches of dungeons with no enemies is less of a problem. Also can be helped by consumable drop rate increases. Highly recommend
Yes with my build with energy collector and mp collector, uptime is usually 85% of the time depending. More if you are solo, I also hit consistent 400k damage and only crit with 536k but your only losing a little over 100k damage but hitting 400k consistently seems worthwhile as well, not sure if hitting big crits evens out how much we really get out of these builds. Big hits less often, small hits more often, both equal to the same rate, im sure that has been covered somewhere.
Another fantastic guide! its nice seeing a bunny build that isnt running around with 4 crit mods, no hp so they are ~1.5k hp with slayer set lol. only change i made for dungeon build was running both mp collector and energy recovery in place of emergency measures. Probably a little overkill tbh especially if you're not on slayer set.
Been just using your builds from reddit but ima start watching your youtube videos to get additional information i like how u still explain the build etc in your reddit comment posts and how u recently been explaining in the photo you show. Appreciate the help man🤘🏻
For the hemorrhoid pillars of invasion, I take out High Voltage because the stupid thing only hits the same 3 hemorrhoids and also keeps hitting the pillar instead of the 300 adds shooting at you. Plus, the big circle clears all hemorrhoids instead of just 3.
Great tip. I generally just shoot them but this will definitely help. They did nerf the pillars a lot so they're much easier to handle just shooting but this can definitely still speed things up.
The electricity that you shoot applies a debuff on the enemies, like a sort of stun or daze which counts as "immobilizing" condition, which then triggers the Deadly Ambush damage increase. The beauty is that the very first hit already benefits from the damage increase (it's not a case of "the first hit debuffs and the second hit deals more damage"), both the debuffing and damage increase happen simultaneously on the first hit, so basically it's a perma 25% damage increase against mobs.
Perfect timing for me to catalyze my Ult Bunny I just finished researching. Got 20 cats for her and with the new catalyst option to add another socket this definitely gonna help me not worry about making the wrong move on what module to slot in her.
Similar build to mine for mobbing. Hits for about a million per crit and full on sprint most of the time. I swapped for 2 piece annihilation, 2 piece supernova set. Been working good for me, having mp recovery in combat and hp/def combos.
just yesterday i messed around with mp recover IN combat on viessa and it made a huge difference. my uptime was crazy. hopefully it helps on bunny too. mp seems to usually be my issue.
Electric condense is really nice as well if you are farming, the ring kills mobs faster because it hits everything in the ring instead of only having 3 bolts. There is a level of content that ill swap to high voltage to ensure the 1 shot shock , but for alot of content EC is plenty of dmg and you can turn bunny into a nuke.
The problem with the ring is range. For example, the echo swamp farm: high voltage bunnies with the right mods will one shot everything. If you one shot three mobs simultaneously, your next tic does the same. If you have 100% uptime sprint, you're obliterating everything. With the additional range, those 3 hits are reaching mobs well outside the ring. I know because I'm not Ult yet and when an ultimate bunny with a strong build is there with me, they can clear both tunnels on a single pass and I have to make two passes because my ring won't reach, despite it being YUGE. Definitely use electric condense for the invasion though since the lightning bolts seem to only want to attack the tumors.
@James_Bee oh man bunny road is exactly where I get the most out of EC , I have 0 issues and never stop running. Even where the shields spawn I just run into the the next room and hug the wall and my ring clears the spawn, then I use my nuke to install kill the elites. I'd be shocked if high voltage could get a faster time no pun intended
Hey Meui, I've been a viewer and user since your first Ult Bunny build [for Dungeons] and I was hoping that as someone who has created what I think is the best Bunny build, you could look at a new build utilizing the descendant mod Electric Condense. I noticed and watched a video from Hakei who showcased this video, claiming it was better than HV in their opinion. Thank you the builds you've created, I've said it before but you are one of the very few TFD UA-camrs I can actually trust to be honest with their audience.
Saw your other comment haha. That build is going to get patched fairly soon as it's most definitely not an intended interaction so I wouldn't focus on building towards it specifically, however if you have the polarities for it already well, get revenge on Gluttony while you can.
I dunno, maybe I got wrong components, or relics, but with original HV Build I managed to solo Pyromancer within 3 minutes. With this "Damage Boss" build I die from a single freaking fireball... Anyway, rolling back to trusted original loadout, I guess some things should always stay untouched.
i was using your previous build and yeah skill simplification penalty was pretty rough and i end up swapping it with technician. Thanks for the update. You doing any update for the thundercage or nah?
I find catalysts being every 8 hours ain't too bad, considering they're the First Descendant equivalent of Formas from Warframe, which take 23 hours. The thing I dislike most about crafting in this game is that you can only craft 5 things at a time
@@Sleepgng OMG. Not sure how I missed this.... thanks so much! Likely that I havent been playing with Black Myth out- just doing some daily farming for catalysts!
Is it true that mp recovery in combat is useless on Bunny because you're always super sprinting and consuming mp? I run consumable drop rate because of this.
well in that case MP Recovery would be good because you would be reducing the amount of MP you are using while sprinting because you get some back per tick of the module
After switching to my recovery on my modules there is a noticable difference in my uptime on sprinting. Having more MP is also a must. Personally, I like HP components with bonus MP, MP recovery in combat and MP recovery modifiers.
In Combat is useful, out of combat is generally useless in most situations. You have to not be sprinting and ALSO be out of combat which is very rare. Sprinting counts you as being in combat.
Spec Ops/Small Area Open world missions you'd use Damage preset. Dungeons and missions where you are running through a large area you'd use Dungeon one. You can also just use the Dungeon one for everything.
@@MeuiYT ohhh ok ok I got it now! Thanks for the reply! keep up the good work and love your vids, literally won't even look at anyone else's builds but yours haha have a good day! 💪🏻
Strong mentality, maximise conservation, increased hp, hp amplification, focus on electric, skill simplification, skill expansion, maximise range, energy collection, psychological victory. What I use for pretty much everything
@@JoblessJoshua absolutely, I run a singular electric boosted reactor sub stats and 2 piece annihilation and 2 rainbow she sits at 23k hp, tanky 🐰, I have all th3 meta setups on her and ngl I just run this she has enough damage for the game in the current state.
@@JoblessJoshua right now Hagios is dropping impact,electric,singular I use nazastrias devotion hand cannon very small pool of weapons = easier target farming, go kill devourer a few times for the two hp modules or just run focus on singular module alongside the focus on electric, the cooldown they give will grant 100% uptime. Just to note this is a high voltage setup.
Have you tested emergency measures vs front lines for the dungeon set-up? I have been using that build since forever now but I'm still unsure what's best between those two (even tho it's pretty not noticeable difference).
I have ditched those 2 altogether. Noticed that, except Collossi or some dungeon end boss, mobs get one-shot from the base white damage anyway. Multiplying something that already kills them one shot seemed kinda overkill, not to mention it only triggers for 20-30% of the time. Spending 2 module slots for something that 70% of the time doesn't work, seemed like a waste. I went with a Singular+Electric spec, Skill Insight+Skill Conc, the 2 range mods, Dangerous Ambush+Increased HP and Enlightenment+Maximize Conservation for the most part. Variations can be made by swapping Dangerous Ambush/Increased HP with Strong Mentality or MP Collector, depending on preference or what content you run. 4 piece Annihilation is nice for Invasion bosses for that weapon damage increase when below 50% HP. Otherwise, top-bottom Supernova and mid Annihilations combo works perfect. Or even the full Slayer set, if you're feeling brave or you don't mind seeing Bunny in that embarrassing position from time to time 😂. Bit long, but hope this helps..
@harkon6569 Yes but you still want damage for elites and dg bosses, which actually means dangerous ambush is not ideal because it would only proc consistently on the mobs that already get one shot. Not to mention Moxy did math and front lines outperforms dangerous ambush (yes, considering around ~30% crit only), but I've not seem him do emergency measures math to compare, because Vash said crit chance is better. Personally I can't do the math by myself, which is why I'm asking.
When you've played Bunny long enough, making small adjustments to the mod setup is a mission specific choice. No need for a "new" build unless this is your first day playing Bunny.
No not at all. It is much worse. The 2 blue crit mods alone give you more than a 50% overall increase to your damage. I tested non-crit Bunny extensively while working on updating my build and it is bad.
@@MeuiYT what are you testing against? I'm assuming clear times from dungeons. sure it will kill the dungeon boss slower but will make literally everything else easier
@@MeuiYT Crit mods are only good on calculators and bosses. But on mobbing the crits are just overkill specially with high voltage. Dungeon speedruns don't use crit mods because there's better use of all those 4 mod space.
Mayb those that disagree it’s meuii, u guys can make your own video/Reddit post calculation with facts? I am sure many would appreciate the help and enlightenment you bring to the tfd community with your extensive knowledge and findings 😁.
One flex option for the Invasion Setup I forgot to mention is swapping Strong Mentality to Time Distribution. You can then run two damage rolls on your reactor and keep 100% uptime on your High Voltage, while also getting a bit of additional HP from Time Distribution. You will lose Skill Cost so it just depends if you need the extra HP or not.
With the nerf, i dont think its necessary
Was about to comment about energy collection 😅 its been so much more consistent for me and keeping my 2 up. Not only does it effect your mana pots but your mp recovery in and out of combat so the long stretches of dungeons with no enemies is less of a problem. Also can be helped by consumable drop rate increases. Highly recommend
Yes with my build with energy collector and mp collector, uptime is usually 85% of the time depending. More if you are solo, I also hit consistent 400k damage and only crit with 536k but your only losing a little over 100k damage but hitting 400k consistently seems worthwhile as well, not sure if hitting big crits evens out how much we really get out of these builds. Big hits less often, small hits more often, both equal to the same rate, im sure that has been covered somewhere.
Another fantastic guide! its nice seeing a bunny build that isnt running around with 4 crit mods, no hp so they are ~1.5k hp with slayer set lol. only change i made for dungeon build was running both mp collector and energy recovery in place of emergency measures. Probably a little overkill tbh especially if you're not on slayer set.
Been just using your builds from reddit but ima start watching your youtube videos to get additional information i like how u still explain the build etc in your reddit comment posts and how u recently been explaining in the photo you show. Appreciate the help man🤘🏻
Meui, you are the light at the end of the endless BEST/OP tunnel from creators.
Thank you for such a nice comment
For the hemorrhoid pillars of invasion, I take out High Voltage because the stupid thing only hits the same 3 hemorrhoids and also keeps hitting the pillar instead of the 300 adds shooting at you. Plus, the big circle clears all hemorrhoids instead of just 3.
i was changing my mode and no using high voltage
😂
@@MrJramirex hemorrhoids hhajaa lol
😭
Great tip. I generally just shoot them but this will definitely help. They did nerf the pillars a lot so they're much easier to handle just shooting but this can definitely still speed things up.
Thank you, i just finished to farm Ult Bunny and i came across your video, exactly like when i decided to farm Ult Lepic 🤣 Keep up the great work 💪
Nice to see the adjustments I made are pretty much exactly what you've suggested on the updated builds haha! Great informative guide once again!
Thx for the build, I'm slowly building it on the normal bunny, bc soon I'll farm lots of stuff for space and farm ultimate bunny ❤️
Very good video. I saw that “Dangerous Ambush” increase damage even if they target you. I saw multiple people using that for maximum damage
The electricity that you shoot applies a debuff on the enemies, like a sort of stun or daze which counts as "immobilizing" condition, which then triggers the Deadly Ambush damage increase. The beauty is that the very first hit already benefits from the damage increase (it's not a case of "the first hit debuffs and the second hit deals more damage"), both the debuffing and damage increase happen simultaneously on the first hit, so basically it's a perma 25% damage increase against mobs.
Perfect timing for me to catalyze my Ult Bunny I just finished researching. Got 20 cats for her and with the new catalyst option to add another socket this definitely gonna help me not worry about making the wrong move on what module to slot in her.
Don't put 20 in her, there's no way you need that many
@@mikebythewayfr lol
Another banger!!! We appreciate you, Meui!
Similar build to mine for mobbing. Hits for about a million per crit and full on sprint most of the time. I swapped for 2 piece annihilation, 2 piece supernova set. Been working good for me, having mp recovery in combat and hp/def combos.
Nice breakdown, very helpful , I'm just starting hard mode , ive got alot to learn Yoda 😂😂😂
you earned a sub a dub dub. good stuff Meui
Meui with the late night heat fr🔥🔥
As usual another banger video ggwp
MEUI WIT ANOTHER HEAT🔥🔥 bro working overtime💜💜
just yesterday i messed around with mp recover IN combat on viessa and it made a huge difference. my uptime was crazy. hopefully it helps on bunny too. mp seems to usually be my issue.
Updated guide for Valby maybe? Amazing work as always ❤
Not really any changes I would make to Valby. I did cover a Valby Gluttony build in my latest video.
ur builds guides are the best bro i use them and also test them, making few changes x my gameplay
Electric condense is really nice as well if you are farming, the ring kills mobs faster because it hits everything in the ring instead of only having 3 bolts. There is a level of content that ill swap to high voltage to ensure the 1 shot shock , but for alot of content EC is plenty of dmg and you can turn bunny into a nuke.
The problem with the ring is range. For example, the echo swamp farm: high voltage bunnies with the right mods will one shot everything. If you one shot three mobs simultaneously, your next tic does the same. If you have 100% uptime sprint, you're obliterating everything.
With the additional range, those 3 hits are reaching mobs well outside the ring. I know because I'm not Ult yet and when an ultimate bunny with a strong build is there with me, they can clear both tunnels on a single pass and I have to make two passes because my ring won't reach, despite it being YUGE.
Definitely use electric condense for the invasion though since the lightning bolts seem to only want to attack the tumors.
@James_Bee oh man bunny road is exactly where I get the most out of EC , I have 0 issues and never stop running. Even where the shields spawn I just run into the the next room and hug the wall and my ring clears the spawn, then I use my nuke to install kill the elites. I'd be shocked if high voltage could get a faster time no pun intended
Hey Meui, I've been a viewer and user since your first Ult Bunny build [for Dungeons] and I was hoping that as someone who has created what I think is the best Bunny build, you could look at a new build utilizing the descendant mod Electric Condense. I noticed and watched a video from Hakei who showcased this video, claiming it was better than HV in their opinion. Thank you the builds you've created, I've said it before but you are one of the very few TFD UA-camrs I can actually trust to be honest with their audience.
Saw your other comment haha. That build is going to get patched fairly soon as it's most definitely not an intended interaction so I wouldn't focus on building towards it specifically, however if you have the polarities for it already well, get revenge on Gluttony while you can.
Good work thank you.
With the DEV change to the Narcissism mod it seems that is 100% the way to go now.
another great video.
Which module do you have to have for those lightning strikes to fall from the sky? That’s what I’m trying to get.
I dunno, maybe I got wrong components, or relics, but with original HV Build I managed to solo Pyromancer within 3 minutes. With this "Damage Boss" build I die from a single freaking fireball...
Anyway, rolling back to trusted original loadout, I guess some things should always stay untouched.
i was using your previous build and yeah skill simplification penalty was pretty rough and i end up swapping it with technician. Thanks for the update. You doing any update for the thundercage or nah?
Not really any changes I'd make to Thunder Cage atm
Shame catalyst research limited to only 1 then need wait 8h with this update
Agree. Should be able to use all 5 slots for Catalysts at the very least.
I find catalysts being every 8 hours ain't too bad, considering they're the First Descendant equivalent of Formas from Warframe, which take 23 hours.
The thing I dislike most about crafting in this game is that you can only craft 5 things at a time
Ajax gets the job done for me in invasions
is there a specific build for the thunder cage when using it for bunny
Is it worth running the extra range to get a -17% skill modifier though ?
Based on vash’s math. Anything over 75% crit is a waste. Are you planning to revise these?
That is incorrect. Vash put out an updated guide, you still want as close to 100% crit as possible.
@@dentari2626 wouldn’t that make these 200% builds a waste of a module slot?
Crit is multiplicative not additive. It is multiplied by Bunny's base crit rate of 10%. So 100% crit rate on mods make her crit rate 20%, not 110%
@@MeuiYT I understand, thank you for explaining that. Love your content.
Have you tested out using multitalented for the 30% bonus attribute damage?
Is skill simp good as well
You guys use the slayer set? Feels bad to me
Question, is using greg's instead of cage a big dps loss for Bunny?
Not at all. Just make sure it matches your reactor. Greg's is super strong with max copies.
Doesn't dangerous ambush work on bunny even if the boss isn't down because of her Electrocution debuff?
A lot of the time yes you will get procs on Bunny even though it seems like the mob/boss has aggroed you.
@@MeuiYT I've heard Electrocution debuff counts as immobilized on the enemy, but I didn't verify
What is the 3 stack buff that keeps Showing up when you kill the enemies
Read the descriptions and find out.
I think it’s sweeping squad on his thunder cage as mine procs when my bolts kill the ads
Anyone else no longer able to craft bundles of materials? I only have the option to craft 1 Axis rather than the bundle of 200 etc.
There is a option on each one to change the number from 1-500 now
@@Sleepgng OMG. Not sure how I missed this.... thanks so much! Likely that I havent been playing with Black Myth out- just doing some daily farming for catalysts!
Is it true that mp recovery in combat is useless on Bunny because you're always super sprinting and consuming mp? I run consumable drop rate because of this.
well in that case MP Recovery would be good because you would be reducing the amount of MP you are using while sprinting because you get some back per tick of the module
After switching to my recovery on my modules there is a noticable difference in my uptime on sprinting.
Having more MP is also a must. Personally, I like HP components with bonus MP, MP recovery in combat and MP recovery modifiers.
In Combat is useful, out of combat is generally useless in most situations. You have to not be sprinting and ALSO be out of combat which is very rare. Sprinting counts you as being in combat.
Any Blair builds cooking?
Not as of now but may be something I get around to before the October update
Can I take out emergency measure with strong mentality?
Sure you can do that if you want
What's the best way to get high voltage?
Farming Hard Pyromaniac, which also is the way to get Slayer external components
No bionic setup?
Will have a separate video on it soon
19:06 that was a wipe.
Shhhhh dont expose me 😂
im confused, which is the mobbing build? , i know i'm being dumb lol
Spec Ops/Small Area Open world missions you'd use Damage preset. Dungeons and missions where you are running through a large area you'd use Dungeon one. You can also just use the Dungeon one for everything.
@@MeuiYT ohhh ok ok I got it now! Thanks for the reply! keep up the good work and love your vids, literally won't even look at anyone else's builds but yours haha have a good day! 💪🏻
Which build for open world mobbing? such as outposts, farming missions
Strong mentality, maximise conservation, increased hp, hp amplification, focus on electric, skill simplification, skill expansion, maximise range, energy collection, psychological victory. What I use for pretty much everything
@@mattwinto5292 Do you have 100% uptime on the Aoe ability?
@@JoblessJoshua absolutely, I run a singular electric boosted reactor sub stats and 2 piece annihilation and 2 rainbow she sits at 23k hp, tanky 🐰, I have all th3 meta setups on her and ngl I just run this she has enough damage for the game in the current state.
@@mattwinto5292 Where do you farm the good reactor? And should I use skill duration module while I don't have it?
@@JoblessJoshua right now Hagios is dropping impact,electric,singular I use nazastrias devotion hand cannon very small pool of weapons = easier target farming, go kill devourer a few times for the two hp modules or just run focus on singular module alongside the focus on electric, the cooldown they give will grant 100% uptime. Just to note this is a high voltage setup.
Have you tested emergency measures vs front lines for the dungeon set-up? I have been using that build since forever now but I'm still unsure what's best between those two (even tho it's pretty not noticeable difference).
I have ditched those 2 altogether. Noticed that, except Collossi or some dungeon end boss, mobs get one-shot from the base white damage anyway. Multiplying something that already kills them one shot seemed kinda overkill, not to mention it only triggers for 20-30% of the time. Spending 2 module slots for something that 70% of the time doesn't work, seemed like a waste. I went with a Singular+Electric spec, Skill Insight+Skill Conc, the 2 range mods, Dangerous Ambush+Increased HP and Enlightenment+Maximize Conservation for the most part. Variations can be made by swapping Dangerous Ambush/Increased HP with Strong Mentality or MP Collector, depending on preference or what content you run. 4 piece Annihilation is nice for Invasion bosses for that weapon damage increase when below 50% HP. Otherwise, top-bottom Supernova and mid Annihilations combo works perfect. Or even the full Slayer set, if you're feeling brave or you don't mind seeing Bunny in that embarrassing position from time to time 😂. Bit long, but hope this helps..
@harkon6569 Yes but you still want damage for elites and dg bosses, which actually means dangerous ambush is not ideal because it would only proc consistently on the mobs that already get one shot. Not to mention Moxy did math and front lines outperforms dangerous ambush (yes, considering around ~30% crit only), but I've not seem him do emergency measures math to compare, because Vash said crit chance is better. Personally I can't do the math by myself, which is why I'm asking.
when Yujin build? im eagerly waiting for your yujin build.
Secret Garden then Yujin time :)
When you've played Bunny long enough, making small adjustments to the mod setup is a mission specific choice. No need for a "new" build unless this is your first day playing Bunny.
Do any of your builds have 100% uptime?
All of them yes I talk about this many times throughout the video
I think running two crit mods doesn't produce the best result. Instead of those we can run dangerous ambush + electronic syncitium.
For bossing and mobbing I have the exact same builds
No not at all. It is much worse. The 2 blue crit mods alone give you more than a 50% overall increase to your damage. I tested non-crit Bunny extensively while working on updating my build and it is bad.
@@MeuiYT what are you testing against? I'm assuming clear times from dungeons. sure it will kill the dungeon boss slower but will make literally everything else easier
@@MeuiYT Crit mods are only good on calculators and bosses. But on mobbing the crits are just overkill specially with high voltage. Dungeon speedruns don't use crit mods because there's better use of all those 4 mod space.
Mayb those that disagree it’s meuii, u guys can make your own video/Reddit post calculation with facts? I am sure many would appreciate the help and enlightenment you bring to the tfd community with your extensive knowledge and findings 😁.
First
Ehh, farming for components or reactors is horrible. You will get the same garbage rolls over and over and over ! Drops in this game are bad!
Yay first comment lol
Another banger!!! We appreciate you, Meui!