The score is calculated by measuring the bounding box of your silicon layer design. Metal squares are ignored. So in order to get 10 points, you need a 2x5 silicon layer design.
@@TeaLeavesProgramming I know this video is really old (and maybe you figured it out on part 2) but the score calculation is displayed on the bottom left side under the "Design Verified!" heading after you execute a valid design. For example, on the Interrupt Controller pattern, your last score @25:15 was 6µm x 3µm. Great video, thanks for making it!
Nice, Zachtronics should make it a standalone game with bigger puzzles like Shenzhen IO... with a bigger sheet and sandbox like the Virtual Circuit Board "game" and do bigger things, I always wanted a game like that, a good balance between learning real stuff and having fun. I hate the limitation of the board, tho.
I failed out of a university bachelor’s program in computer engineering after the first year partly because I’m just not technically minded enough to grasp it, so games like this give me a little taste of logic while being way more fun than an actual job in the field would be for me. My main profession right now is massage therapy so I’m on the other side of the universe.
The wave forms are basically how digital signals are usually represented over time. It's divided in cycles and each signal is a line that can be high or low depending on whether or not the puzzle expects the signal to be high or low on that particular signal. For example, it shows what the input will be in the simulation and what the expected output is, and what the actual output is while the simulation is running so you can see where it went wrong.
@@TeaLeavesProgramming it runs on desktop its a puzzle game about building functions from basic operations and building on those functions you built, and even uses recursion
The score is calculated by measuring the bounding box of your silicon layer design. Metal squares are ignored. So in order to get 10 points, you need a 2x5 silicon layer design.
Thank you!
@@TeaLeavesProgramming I know this video is really old (and maybe you figured it out on part 2) but the score calculation is displayed on the bottom left side under the "Design Verified!" heading after you execute a valid design. For example, on the Interrupt Controller pattern, your last score @25:15 was 6µm x 3µm. Great video, thanks for making it!
I’m so glad I found this. I miss Zachtronics Constructor.
I think this is probably better! The constrained playfield probably makes it more manageable for most people.
Nice, Zachtronics should make it a standalone game with bigger puzzles like Shenzhen IO... with a bigger sheet and sandbox like the Virtual Circuit Board "game" and do bigger things, I always wanted a game like that, a good balance between learning real stuff and having fun.
I hate the limitation of the board, tho.
It actually used to be a standalone game, as "KOHCTPYKTOP: Engineer Of The People"
this game really is a masterpiece. so many fantastic game designs in such a sumptuous, lavishly-detailed packaged
I failed out of a university bachelor’s program in computer engineering after the first year partly because I’m just not technically minded enough to grasp it, so games like this give me a little taste of logic while being way more fun than an actual job in the field would be for me. My main profession right now is massage therapy so I’m on the other side of the universe.
reminds me of old time doing layouts with Compass and Cadence! Are there only those 14 small designs?
So far. It would not surprise me if a future release brings user-written puzzles though.
@@TeaLeavesProgramming Right, if they made it possible I'm sure people will add interesting puzzles. Good point!
I'm upset that the OR gate level is solved using exactly the opposite of OR gates :(
Follows from DeMorgan's Laws, I believe.
I figured out what it wanted me to do but the mechanics are just alien to me. I don't understand the waveforms and how they relate to the interface
The wave forms are basically how digital signals are usually represented over time. It's divided in cycles and each signal is a line that can be high or low depending on whether or not the puzzle expects the signal to be high or low on that particular signal. For example, it shows what the input will be in the simulation and what the expected output is, and what the actual output is while the simulation is running so you can see where it went wrong.
If you relocate your two leftmost capacitors so that the left three columns are empty, you'll have it.
you might like Infinite Turtles
What platforms does it run on? I’ll check it out.
@@TeaLeavesProgramming it runs on desktop
its a puzzle game about building functions from basic operations and building on those functions you built, and even uses recursion
Power-on reset in size 15 (Spoiler!!!) www.dropbox.com/s/hl7c9d12tnc5zmx/Screenshot%202022-08-28%20at%2009.55.11.png?dl=0
Thank you!