CRPG Design: Adding a Character Creation System to your Game

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  • Опубліковано 16 жов 2024
  • How to implement a character creation system inside of your roleplaying game. Also dives into some options for how you can connect your stat choices to modify gameplay.
    Done in Construct 2, Kyle Murphy, 2019.

КОМЕНТАРІ • 3

  • @MrDanINSANE
    @MrDanINSANE 5 років тому

    Thank you Kyle, this is a very useful tutorial.
    I was confused about moving my character to another layer using Instance Variables + Persist behavior.
    I'm not sure if it's a better way than just using Global Variables, less organized but probably more efficient... I still have lots to learn.
    You're explanation is very clear consider English isn't my native language, Keep up the good job!

    • @KyleMurphyArt
      @KyleMurphyArt  5 років тому +2

      Really glad you liked the tutorial! To be honest I haven't experimented with the Persist behaviour, I'll probably give it a try at some point. For now, I really like just having a list of Global Variables storing everything in one event sheet.

    • @MrDanINSANE
      @MrDanINSANE 5 років тому

      @@KyleMurphyArt Thanks for the kind reply, you rocks! I actually did try my prototype with Global Variables for now, much easier, but still for some other tasks such as Player Sprite that needs to move to other layout I should try the "Global Object" checkbox, I hope it will do the job.
      Sorry about my bad English, Keep up the good job! :)