What Is A "DRPG?" (And Why I'm Making One) - The Crawl

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 161

  • @TheCrawl
    @TheCrawl  Рік тому +21

    Since this video is suddently blowing up even though its three years old: I ended up making and releasing a different dungeon crawler last year: ua-cam.com/video/1LpXBRAR0ZE/v-deo.html
    The scifi RPG I talked about in this video is still "in development," tho I haven't had much time to work on it this year. That said, I've posted updates since then on the project you can check out in this playlist: ua-cam.com/play/PL77DeyWxKgkq9vgy3IYah2ZfzHMkY6OE4.html

    • @humanname1458
      @humanname1458 4 місяці тому +1

      Imagine my reaction when your idea is completely in line with my own..
      A Sci fi based DRPG but with a twist.
      For myself it would be a rogue like or rogue lite in some sense.. But I'm not spilling my ideas here :p

    • @TheCrawl
      @TheCrawl  4 місяці тому

      I would love to hear more about it once you're able to share details!

  • @yamsdev
    @yamsdev Рік тому +89

    I wonder if the reason you like Japanese takes on the medieval fantasy style is that they're more willing to get kinda weird with it. The are exceptions on both sides, of course, but I find that Japanese titles will really embrace the "fantasy" part and go nuts, whereas in the West we usually accept "medieval ages with some dragons and maybe a couple wizards."

    • @TheCrawl
      @TheCrawl  Рік тому +22

      I think you nailed it. If I were to pick my favorite fantasy games made by western developers, the first that come to mind are Morrowind, Dark Sun, and Soul Reaver, which are all very weird takes on fantasy.

    • @yamsdev
      @yamsdev Рік тому +3

      @TheCrawl I'm hoping to incorporate a bit of weirdness in my own DRPG, but my main inspirations are all quite weird already, and its only relation to the medieval stuff is the low tech level.

    • @TheCrawl
      @TheCrawl  Рік тому +2

      @@yamsdev I’d love to check it out!

    • @yamsdev
      @yamsdev Рік тому +1

      @TheCrawl It's all very much up in my head still. I've been checking out anyone on UA-cam that I could see talking about DRPGs over the past few days while I code the exploration side of things.

    • @TheCrawl
      @TheCrawl  Рік тому +1

      Ah cool! Well I have a couple more DRPG videos in the works at the moment, in case you’re still looking for related content! Should be out within the next couple weeks.

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 3 роки тому +61

    Reason that I love Etrian Odyssey is the arcade-like stage progression of the game.

  • @Drevenhaven
    @Drevenhaven Рік тому +23

    What I noticed when searching for a new “Dungeon Crawler” (non table top) here on UA-cam is that most content makers do not know what a Dungeon Crawler is. Hope that calling it drpg helps. Good luck with your project!

  • @wideclide42069
    @wideclide42069 2 роки тому +39

    Thank you for mentioning Strange Journey. I felt like I was gonna go insane without at least one SMT mention.

  • @metaRising
    @metaRising 4 роки тому +35

    I hope many more people find this, because this is going to be a super interesting series.

    • @TheCrawl
      @TheCrawl  4 роки тому +3

      Thanks, friend. I appreciate that as always. I'll be promoting the next videos through other means to hopefully spread interest. But even if those efforts don't go far, I enjoy making the videos and documenting my development experiments so the joy is in the process.
      By the way, I've got a couple ideas I'm planning for later this year/early 2021 that will be a nice overlap between the topics of our channels!

  • @donaldxavier2056
    @donaldxavier2056 Рік тому +10

    I never cared for DRPGs until I discovered The Dark Spire (DS). Now it is one of my favorite genres and I cannot get enough.

  • @andya5456
    @andya5456 10 місяців тому +5

    "sometimes I want to grind through enemies, not dialogue boxes". This is why I stopped playing Baldurs Gate 3, and started Grimrock 2 for the eighth time.

    • @TheCrawl
      @TheCrawl  10 місяців тому +1

      See you get it.

  • @mr.cynical2201
    @mr.cynical2201 Рік тому +6

    One of my favorite games growing up was a game called Theresia. It melded elements of mystery, horror, and DRPGs. I've explored a lot of games over the years trying to find the elements I discovered in that game and now I want to create one of my own as well.

  • @CAGEMETAL
    @CAGEMETAL Рік тому +3

    I've always wished a game similar to dungeon crawler megami tensei games (atmospheric, weird, futuristic) for nowadays ! I'm definitely subscribing, you're not the only one

  • @startervisions
    @startervisions Рік тому +1

    Because it's one of the first all time great type of gameplay styles

  • @ZaneWagner
    @ZaneWagner 3 роки тому +7

    This is a phenomenal breakdown of the genre. Nicely done! I appreciate your desire to make your own dungeon crawler, and I think that your multiple keys/locks approach ala Metroid would be a neat addition to the genre. Best of luck!

    • @TheCrawl
      @TheCrawl  3 роки тому +2

      Thanks! I aprreciate you checking out the video and commenting, I'm glad you enjoyed it. I'm hoping to have a devlog of the game's progress out in the coming weeks, in case you're interested.

    • @ZaneWagner
      @ZaneWagner 3 роки тому

      ​@@TheCrawl I'll look for that. I also joined your discord channel. Feel free to chat any time as one dungeon crawler developer to another. Best!

  • @JunJunMusume
    @JunJunMusume Рік тому +2

    Wish you the best with your game. I'm personally not big into dungeon crawlers but there certainly have been some done I was hooked from beginning to end.

  • @matteste
    @matteste Рік тому +2

    I actually ended up having an idea similar to this, being a sci-fi theme DRPG in a pixel style set on a kind of space station atop a giant space elevator where you played as a robot girl. Sadly I lack the skills the actually pull it of, both in terms of programming and art.

  • @carsonthething4519
    @carsonthething4519 Рік тому +5

    i've had a very similar feeling towards fantasy. Japanese fantasy feels timeless and truly a product of imagination and it something I really really dig. games like hydlide or golden axe (mainly the 3rd one) or dragon quest just fill a fantastical space often over looked in western fantasies. I want to make a ttrpg setting that feels like that quite badly.

  • @AndersondosSantos
    @AndersondosSantos 11 місяців тому +2

    Obrigado pelo vídeo. Gosto bastante de estudar gamedev e gamedesign e apesar de ser um fã avido de RPG (tanto os de livro quanto o do videogames) ainda não tinha deparado com o termo DRPG. Gostei muito muito dos pontos que levantou, isso me ajudou a perceber detalhes das mecânicas em comum que me faz gostar tanto do gênero. Outra coisa que gostei bastante foi conhecer mais pessoas que gostam de DRPG Sci-fi. A estética de ficção cientifica ou mesclada com fantasia (como o meu amado Phantasy Star) é muito legal.
    -----
    Thanks for the video. I really enjoy studying gamedev and gamedesign and although I'm an avid RPG fan (both books and video games) I hadn't come across the term DRPG before. I really liked the points you raised, it helped me realize the details of the common mechanics that make me like the genre so much. Another thing I really enjoyed was meeting more people who like Sci-fi DRPGs. The aesthetic of science fiction or fantasy (like my beloved Phantasy Star) is very cool.

  • @XionSteel
    @XionSteel Рік тому +1

    I kind of like the exploration of dungeons like this, just uncovering the entire map by stepping on all the tiles is very calming for me, I don't even mind random encounters all that much since I also enjoy grinding in rpgs. In general though, I'm not a fan of open world games since my brain goes by the logic of: "if i have everything to do, then I have nothing to do" and so I get bored of them very quickly. Having a game pretty much set in a dungeon with a set path down but isn't just a 'move forward' hallway and instead has branching paths with prizes waiting at the end of them just keeps me interested longer. Honestly its also why I like earlier RPGs, they put in side quests and things to find in the overworld but there is only 1 way forward which you'll eventually get back to.

  • @teejay818
    @teejay818 2 роки тому +4

    Remember that awesome gallery of heroes in paintings where you could go shopping for your starting party of four in Dungeon Master? I wish more games did this, if evoked such a sense of wonder and possibility.

  • @cowgba
    @cowgba 18 годин тому

    You're cooking with this idea, a DRPG with Metroidvania level design elements is something that I would love to play. I know you said you want to avoid going too experimental with mechanics but I feel like foregoing a traditional leveling system in favor of upgrades that you find in the environment could be really neat. One of my favorite things about the DRPGs I've played (mostly Etrian Odyssey) is that "do I push my luck and explore just a little further" war of attrition vibe. I think it would be cool to lean into that by forcing players to explore for stat boosts and new skills instead of being able to just grind levels.

  • @StiffAftermath
    @StiffAftermath 2 роки тому +5

    A sci-fi DRPG...not many of those for sure. And a Metroid-like. Damn. I’d be into that!

  • @Arcansel
    @Arcansel Рік тому +3

    I recently finished a game development course, I wanna make something similar to Etrian Odyssey/Mary Skelter or Labyrinth of Galleria while trying not to be too much similar, i as a player dont like to feel like "i have been there" so i do intend to inovate in some way while not deviating too much from the genre, i plan on trying some ideas first and see if they work well together, and when i am satisfied with the result i should release a free demo to have a more broad feedback from the public, it will take time but i am set on learning whatever i need and make it come true.

    • @TheCrawl
      @TheCrawl  Рік тому +1

      I would love to see your progress if you start working on it!

    • @Arcansel
      @Arcansel Рік тому +1

      @@TheCrawl Thanks for the response and interest, will share some news when i start to get the hang of it, the course i finished was Unity but i am going to change to Unreal Engine due to the recent Unity incident and so will have to learn a new engine and language, but, i already started researching about it and have more or less the concept of having the 3D map and 2D map in sync figured out, it is really just a matter of starting to put into pratice and play with it until it works as intended, i will also try to make it optimized from the get go so that i dont have to change it all midway or at the end of the project, that is my intention at least.

    • @Kirito__22
      @Kirito__22 День тому

      Hey I just wanted to know if you made any progress on your progress and if you have any tips for making a game like Labyrinth of galleria. I started game dev not long ago after
      finishing a computer science class an planning to make a game like this but im kinda lost and theres not much info on making game like thes as far as I search so i started making somes small project to familiarize myself with unity and "game dev logic" but any help would be really appreciated.

    • @Arcansel
      @Arcansel День тому

      @@Kirito__22 I did some progress yes, I developed my own custom visual novel manager and a tool that makes making 3d and 2d maps easier, but I am having trouble in the 3d map making department, uvs and texturing (These types of games usually follow hand painted textures which makes it even more difficult for me as I lack drawing skills), I am mainly a programmer with no budget and trying to do everything myself so it is kinda difficult, I also made some general outline of the story but there is still much to add and connections to be made. Tips to make this kind of game? Well, I would say analysing games and trying to understand how things were done, could help, I have some ideas to implement in the optimization department as well that should make the game be seamless due to my own analysis for example. After you have an idea of how things might work I say to try and reproduce it yourself, of course, if you can find how to do things on the internet that should be your first go to, otherwise it is trial and error based on your analysis. So overall, while I am somewhat proud of what I learned and the tools I developed myself, making the game is a different beast, so, if you can, find a friend that can cover the art department and then think very well on how you want the story to go, the story will dictate how you will make your game, including the art. In fact, you should already have most of the story done before getting the artist to help otherwise you will get stuck and not know what to ask him to do because you simply don't know and then the artist will move on to do other things which is understandable.

    • @Kirito__22
      @Kirito__22 День тому +1

      @@Arcansel Thank you, that helped a lot.

  • @WickedCrispy
    @WickedCrispy 2 роки тому +1

    Dungeons of Daggorath was one of my favorite games back in the day.

  • @yasinachekzai2567
    @yasinachekzai2567 Рік тому

    Elminage Original. I've experienced DRPGs before and after it, but that game, on either the PSP or PS Vita, I don't remember, was what made me fall in love with the sub-genre. 🥰

  • @Yoh-man
    @Yoh-man Місяць тому

    I exactly know what you mean. I remember drawing all the plans and spending a long time to finish Xenomorph on Amiga back in the days. After that I waited decades and never see a dungeon crawler futuristic until the 2 more than fantastic Vaporum titles. I think there was a couple like the Black Dawn series but I am not able to find them to play. A grid based Dungeon master with guns and no magic in a world like The Sons of the forest. I am in if you looking for a developer lol

  • @jinjeredge
    @jinjeredge Рік тому +2

    There's huge potential for horror aesthetic too

  • @banuner_
    @banuner_ 9 місяців тому

    I hope this genre lives on forever

  • @213jibberjabber
    @213jibberjabber Рік тому +5

    Since you mentioned you like Sci-Fi settings for DRPGs, I'm curious what you think of Doom RPG and Doom II RPG, they both were DRPGs that took place in space stations and such. It's more like occult Sci-Fi obviously because the demons but it's still an interesting setting for a DRPG.

    • @TheCrawl
      @TheCrawl  Рік тому

      Yes! I'm more familiar with the first Doom RPG than the second, but they're both very good. There's an upcoming game called Raskopnik that's inpired by the Doom and Wolfenstein RPGs. The demo is definitely worth trying if you enjoy that style of dungeon crawler: store.steampowered.com/app/1748650/RASKOPNIK_The_Trench_Warrior/

  • @Lonewulf321
    @Lonewulf321 Рік тому

    I would love to hear more about the DRPG you are making.
    Subbing!

  • @Tetsaga
    @Tetsaga 3 роки тому

    Thanks for making the content!

  • @Quake199
    @Quake199 4 місяці тому

    Interesting, I love my space RPG, the same I love my occidental medieval fantasy games; japanese not so much, except when it's old school DRPG and soulslike.

  • @geekynerd7346
    @geekynerd7346 Рік тому +4

    In the early 90s, combining medical fantasy and sci fi was common. Did you like this style of game?

    • @TheCrawl
      @TheCrawl  Рік тому +2

      Yeah! I love some of those Might and Magic and later Wizardry games that do this, and of course Phantasy Star and several earlier Final Fantasy titles that feature science-fantasy. Shadow Run as well.

  • @alexanderb7721
    @alexanderb7721 Рік тому +1

    Shiren the best roguelike series in existence on god

  • @sozaj
    @sozaj Рік тому

    Shining the Holy Ark is one of my favorite RPGs!

    • @TheCrawl
      @TheCrawl  Рік тому

      I have a video on it in case you haven’t seen it: ua-cam.com/video/jn1LWI7gSRY/v-deo.htmlfeature=shared

  • @Quadrolithium
    @Quadrolithium Рік тому +2

    Trying to make my own First Person Dungeon Crawler as well but it's not doing too well. Already switched engines for my game several times, Unity, then the classic DungeonCraft/FRUA, and now, GDevelop

    • @TheCrawl
      @TheCrawl  Рік тому

      Finding an engine is such a major part of the process, but I’m sure you’ll hit your stride if you keep at it!

  • @PRatnCave
    @PRatnCave 6 місяців тому +2

    If Legend of Grimrock 3 isn't gonna happen, then the world itself will breed something to fill this niche

    • @TheCrawl
      @TheCrawl  6 місяців тому

      There are quite a few games with that gameplay style out there!

  • @nothingelse1520
    @nothingelse1520 Рік тому +1

    20 years ago I played some indie dungeon crawler with a very busy UI, it wasn't Undercroft tho it looked similar. I look for it every couple of years never found a trace

    • @TheCrawl
      @TheCrawl  Рік тому

      Hmmm... that could be difficult, since so many classic dungeon crawlers and blobbers has cluttered UIs. Have you ruled out the Might & Magic and Eye of the Behold games?

    • @nothingelse1520
      @nothingelse1520 Рік тому

      @@TheCrawl it was from around 1998-2003ish the website specifically mentioned it was trying to be like the Eye of the Beholder games. Was an indie project either one guy or a small team

    • @TheCrawl
      @TheCrawl  Рік тому

      Have you checked the lists on Dungeoncrawlers.org? www.dungeoncrawlers.org/games/year/

    • @nothingelse1520
      @nothingelse1520 Рік тому

      @@TheCrawl pretty sure I found it. Demise: Rise of Ku'tan

  • @TheAMB13
    @TheAMB13 Рік тому +1

    you earned a sub

  • @YoreHistory
    @YoreHistory 5 місяців тому

    Have you tried Star Crawlers? I think you would LOVE it.

    • @TheCrawl
      @TheCrawl  5 місяців тому +1

      I have! I mention it in a couple other videos, it's awesome. I haven't played the sequel yet, but it's on my list.

  • @KawaiiKittyKat79
    @KawaiiKittyKat79 Рік тому +1

    My favorite DRPG is Stranger of Sword City

    • @TheCrawl
      @TheCrawl  Рік тому +1

      It’s a good one! I really enjoy the Lineage battles

  • @italiangamerjoe7501
    @italiangamerjoe7501 2 місяці тому

    Great video! Thanks for sharing this! I was wondering if by any chance are you still working on this game? I'm actually working on a similar project and I love seeing your updates. Thanks!

  • @Adamthegeek70
    @Adamthegeek70 Рік тому +1

    Bard's Tale 1 and Bards Tale Construction Set..

  • @jonathanpike4
    @jonathanpike4 3 місяці тому

    Legends of Grimlock games are so good. I didn't know they were called drpg's.

    • @TheCrawl
      @TheCrawl  3 місяці тому

      Tbf, it's mostly used in Japan and fans of Japanese games in this style, I just prefer using it to "blobber" or "first-person RPG" since it tends to be a more focused term.

  • @mollywantshugs5944
    @mollywantshugs5944 8 місяців тому

    I really like when fantasy is used for horror more so than the usual fare. So less Lord of the Rings and more Call of Cthulhu or Dracula.
    I imagine liking the horror genre in general has something to do with it but I think it also has to do with how horror tends to keep the otherworldly elements obscured and largely unknown, which helps keep such elements feeling mystical rather than becoming routine.

  • @crimmas
    @crimmas 8 місяців тому

    Deeply deeply feel the distaste for medieval fantasy. Apart from Fromsoft games and GoT I’ve always been weirdly averse to anything to do with medieval fantasy. Can’t wait to see your updates, I’ve been wanting to make a game with similar values but with the story and setting as the primary foundation

  • @Trancelistic
    @Trancelistic Рік тому

    I Love crawlers, but some I rly dislike.
    Also, I personly prefer real time crawlers like Dungeon master(s)/eye of the beholder(s)/Lands of lore and Legend of Grimrock(s). (I specialy like the stamina system in Dungeon master, and max weight to carry depending on str. It makes it all more realistic.)
    I've also played some dungeons with way to much combat options with cooldowns (kinda like World of warcraft) and those just over did it for me.
    Great video anyhows mate.

    • @TheCrawl
      @TheCrawl  Рік тому

      So I actually prefer the realtime crawlers, too! The only reason I go with the turn-based combat in my games is because it's simply easier with the version of RPGmaker I use. But I hope to branch out to other, more flexible and powerful engines in the future and create a Grimrock-like crawler one day.

    • @Trancelistic
      @Trancelistic Рік тому +1

      @@TheCrawl Thats great to hear.
      Ps, some crawlers I did like who aren't real time. Take a sega game "shining the the darness" Wizardry series/might and magic series.
      Anyhows. Good luck on your game:)
      Oh yeah. I did made a huge mod for Grimrock 1. (about 20 levels +secret endings)

  • @kosterix123
    @kosterix123 Рік тому

    Played them all.

  • @dexulescu
    @dexulescu 9 місяців тому

    You could make it be set on an abandoned O'Neill cylinder station.

    • @TheCrawl
      @TheCrawl  9 місяців тому

      Damn, that’s a brilliant idea. I already have a setting worked out but I love this concept

  • @shoutingstone
    @shoutingstone Рік тому +1

    Not sure why this 3 year old video from a channel I've never visited before popped up on my feed, but did anything come of the game you were making? Did you finish it? What's it called?

    • @TheCrawl
      @TheCrawl  Рік тому

      I pivoted to a different DRPG project using the stuff I learned from this one. It came out last year:
      ua-cam.com/video/1LpXBRAR0ZE/v-deo.html

  • @Autotrope
    @Autotrope 10 днів тому +1

    Is this like the dungeon parts of Phantasy Star 1?

  • @ricocastro37
    @ricocastro37 Рік тому

    My favorite dungeon crawler is Grandia Xtreme.

    • @TheCrawl
      @TheCrawl  Рік тому +1

      I’m really interested in playing that some day! I played the original when it came to the Switch, and learned about Xtreme soon after, it looks rad.

  • @0ptikGhost
    @0ptikGhost 2 роки тому +1

    Eye of the Beholder and its sequels.

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 3 роки тому +4

    For someone who loves Etrian Odyssey, what Drpg do you recommend to me on Steam or Switch?

    • @TheCrawl
      @TheCrawl  3 роки тому +3

      First thing I'll note is that most other DRPGs lack Etrian Odyssey's DIY map making. But if you're cool with auto-mapping, Labyrinth of Refrain immediately comes to mind. It's from the folks that make Disgaea, and while it's more story-heavy than EO, the gameplay is deep. Lots of party formations to experiment with, and exploring the dungeons is fun. The illustrations are great, too. It's on Steam, Switch, PS4, and Vita (I played on Switch).
      Steam has lots of older DRPGs, like Might and Magic, Wizardry, Eliminage. But I am particularly fond of The Legend of Grimrock 1 and 2 and StarCrawlers. I have heard good things about Vaporum (on Steam and Switch), but haven't played it yet.
      There are lots of other games (especially if you read japanese) but those should get you started! Let me know if you need more. I consodered making some videos listing my favorites for different platforms, and your comment has me thinking I should definitely do that.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 3 роки тому

      @@TheCrawl Should I bother with the ones made by NIS and Compile Hearts?

    • @TheCrawl
      @TheCrawl  3 роки тому

      NIS made Labyrinth of Refrain, and in general I think they put out a lot of good stuff. As for Compile Heart, I plan to try the next Mary Skelter release on Switch, but I'm less familiar with their output.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 3 роки тому

      @@TheCrawl The Compile Heart game I saw is Moero Chronicles. Its too perverted(i like this kind of stuff but its too much) and dumb for my taste and seeing Mary Skelter made by those people made me question if I should consider Mary Skelter.
      About NIS, I saw them on Steam. The ones that is in my mind is Sword of Stranger City cuz it looks cool. I just hope that the gameplay and dungeons are on par with Etrian Odyssey and Dungeon Travellers.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 3 роки тому +1

      @@TheCrawl Reason I also ask this question is because most FREAKING Atlus Drpg are more expensive than my 3ds on physical.

  • @JM_Traslo
    @JM_Traslo Рік тому +1

    Do you know of any good insights into what makes good level design for DRPGs? I've been wondering myself when doing some in gamejams.

    • @TheCrawl
      @TheCrawl  Рік тому +3

      Good question! I guess the primary thing I would say is: design the layout and content around your game's intended player experience.
      Good dungeon design in a game with survival mechanics that necessitate multiple runs to and from town (like hunger meters, limited spell charges or mana pools, restrictive inventory space, etc) will look different compared to a game where you're expected to spend long periods of time in the dungeon to acquire loot or unlock secrets.
      Similarly, a game with random turn-based battles will require different floor and puzzle design considerations than one with real-time combat. And a game where you want players to feel lost in a complex maze of similar looking hallways/rooms will look different from a game where players are expected to navigate using familiar landmarks or rooms rather than a map.
      So I suggest studying games with similar gameplay that you (or other players/reviewers) enjoy, and see what lessons could be applied to your own dungeons. And it doesn't have to just be dungeon crawlers. For example, in my game The Necromancer's Tower, I used the level layouts and map flow in Metroid II, Mega Man Legends, and Demon's Souls as examples, since I wanted each area to have locked doors, secret rooms, and treasure just out of view (or blocked by traps/enemy encounters) to entice players to explore. And since there was no town, I also needed merchants and spots to heal to give players a rest between combat, and shortcuts to make trips back to those safe zones (or back to boss encounters) quicker if their party died and were sent back to the resurrection spot.
      I know that's pretty open-ended and vague, but I hope it helps! And feel free to reach out here or on Twitter if you want to chat more about this, or want specific recommendations on games with specific dungeon styles! I'm happy to help :)

    • @JM_Traslo
      @JM_Traslo Рік тому +1

      @@TheCrawl Thanks. I'd done a gameboy dungeon-crawler for Gameboy Gamejam last year, just a prototype but when designing the one level my goal at the time was just to give people a quick proof-of-concept experience. Part of what I'd like to draw inspiration from is games like Arcana on SNES where the dungeon-crawl is more like a war of attrition, the encounter rates are quite high yet relatively easy and it's more about getting what you need and want before the attrition of easy fights wears your party down and finally overwhelms you. I will definitely need to look into how their levels are drawn out to understand what makes them work for that intention though.

  • @oxcereal
    @oxcereal Рік тому +1

    Hi. What is this game called? 6:41

    • @TheCrawl
      @TheCrawl  Рік тому +2

      That’s the Sega Ages re-release of the original Phantasy Star. It’s available on the Switch eShop.

  • @trappedkitty5335
    @trappedkitty5335 Рік тому

    I adore gridders. I'm playing BG3, but as soon as I'm done I found two new gridders to play. I really want a more complex Legend of Grimrock II. Not as much inventory management, but harder puzzles wouldn't go amiss. It could be a Valley of the Kings dungeon crawler and that would be fun. I wouldn't mind something slightly alien, either.
    JRPGs are colorful and bright. There is danger, but also *hope*. Western RPGs (WRGPs) are grim and lean toward low fantasy to immerse the player in the consequences of their actions. Games with dialogue trees often pose moral dilemmas and increasingly, there is no one right answer. I applaud this as much as I dread this. It's a lot like life. Perhaps that's why I don't mind queer representation in my video games. Each choice presents new options. It's up to me to do something with it. Gridders, though? Quests might refer to queer people and even romance and that's cool, but what my characters do in camp is left to my imagination - and that's okay! NGL, it does keep games like Mass Effect, Dragon Age: Origins (ptui on the other DA titles) and BG3 from being too dark. As soon as you are up close with your characters, it's hard to not want to have them be full people.

  • @sunsite2583
    @sunsite2583 8 місяців тому

    Could you please tell me which version of Phantasy Star1 is in this video? I’ve never seen it before

    • @TheCrawl
      @TheCrawl  8 місяців тому

      It's the Sega Ages: Phantasy Star version exclusive to the Nintendo Switch eShop (no physical version).

    • @sunsite2583
      @sunsite2583 8 місяців тому +1

      @@TheCrawl thanks

  • @peckish_tooth6515
    @peckish_tooth6515 Рік тому

    What mapper were you using for Phantasy Star 1?

    • @TheCrawl
      @TheCrawl  Рік тому

      It’s the included auto map feature in the Sega Ages: Phantasy Star version on the Switch eShop.

    • @peckish_tooth6515
      @peckish_tooth6515 Рік тому +1

      Interesting that the Android version disappeared from the store. Thanks for responding.

  • @Blebian123
    @Blebian123 Рік тому +1

    One of my all time favorite games is Unchained Blades, for basically a lot of the reasons ye listed ( •̀ ω •́ )✧

    • @TheCrawl
      @TheCrawl  Рік тому

      I haven’t heard of that one before! I’ll check it out. Thanks for watching, btw 🙏🏻

  • @koobsmooth
    @koobsmooth Рік тому

    So, how is your game coming along?

    • @TheCrawl
      @TheCrawl  Рік тому +1

      This game is still technically "in development" tho I haven't had as much time to work on it this year. I did use the stuff I learned on this game so far make a dungeon crawler last year, however: ua-cam.com/video/1LpXBRAR0ZE/v-deo.html

  • @JavaJack59
    @JavaJack59 2 роки тому +1

    Have you tried _Galaxy of Pen & Paper_? Just curious.

    • @TheCrawl
      @TheCrawl  2 роки тому

      I haven't, but looking it up and it seems pretty cool. Might have to give it a shot.

  • @ty-xq7bl
    @ty-xq7bl 2 роки тому +2

    what game is that at 7:16?

    • @TheCrawl
      @TheCrawl  2 роки тому +1

      King's Field Additional

    • @ty-xq7bl
      @ty-xq7bl 2 роки тому

      @@TheCrawl thanks!

  • @CD-vb9fi
    @CD-vb9fi Рік тому

    I have played a lot of "D" rpg's. Ultima Exodus for NES was my first one. The over wold map was not "D" but it had dungeons that were definitely D style. Then I played Wizardry PGMO and TNOD for NES. But have play many many more at time went by.
    But there was always the 1 question that forever nags me when I play them.... which is... WHO made these things? Where is the Lore behind these massive sprawling but well masoned hallways? Who is keeping these torches lit? Why do they ignore the dead guys with loot laying around and are the monsters just ducking out on them when they come by? The doors are all oiled and traps are functional.
    I means... there is a totally "Pimp" dungeon master out there running around with literally nothing better to do with his time than to make some fantastic dungeons that would have taken a procession of humans of the likes that built the pyramids to complete following him around for either free or because he is loaded and gets off on this stuff.
    Just a thought...

    • @TheCrawl
      @TheCrawl  Рік тому

      Hah, that's very true! Something I love is when games offer good explanations for why these ruins and mazes exist. Of course, a lot of games just say something like "a maze suddenly appeared on night" or something--and that's fine. But the best imo are when they make uncovering and understanding the mystery of the dungeon(s) a major part of the storyline. Some examples off the top of my head I really like are the SMT, Grimrock, King's Field, and Shadow Tower games, Arx Fatalis, and Lunacid.

  • @Cavscout5096
    @Cavscout5096 Рік тому +1

    Please make the DRPG the one that will make me drool over...I'm so damn sick of lameass half baked attempts... Its hard to explain, but I want to have that wanderlust itch managed, feel like I found something worthwhile... Has a simple storyline without being some hero... Just a adventurer doing the crawl for basic living... May e even go to a guild and take up jobs, or heed requests to join a party in-game for a purpose in a evolving ever-changing dungeons, maybe add other stuff for basis of life stuff, like getting groceries for crawls...

  • @mikejoe3551
    @mikejoe3551 Рік тому

    Please tell me the best and easiest program to make a drpg with. I'm trying to decide between unity and construct 3

    • @TheCrawl
      @TheCrawl  Рік тому +1

      I don't know about "best," but the easiest will likely be RPG maker with the MV 3D plugin.

    • @mikejoe3551
      @mikejoe3551 Рік тому +1

      @@TheCrawl Haven't considered that. I will look into it. Thank you 🙏

    • @mikejoe3551
      @mikejoe3551 Рік тому +1

      I've been trying to decide if I should type this because I truly do appreciate your response and it was my fault for not being clear. But I don't want to derail any future reader of this comment. Everything in the trailer I saw for RPGMDV can be done in construct 3 for free. Might have to use some freeware outside programs for the art and free assets. But I have my heart set on making a 1st person DRpg. Think I'm going with Unity. Anyways great channel you have here with great content 🙏

  • @kosterix123
    @kosterix123 Рік тому

    Drpgs in a board game!

    • @TheCrawl
      @TheCrawl  Рік тому

      If you're interested, there's a game called 2D6 dungeon that's perfect for solo tabletop dungeon crawls.

  • @ГеоргийГабриэлян-э5я

    Make wizardry.

    • @TheCrawl
      @TheCrawl  Рік тому +1

      Actually, I kinda did lol ua-cam.com/video/1LpXBRAR0ZE/v-deo.htmlfeature=shared

  • @thelaughingdragon32
    @thelaughingdragon32 11 місяців тому

    Have u made the game yet?

    • @TheCrawl
      @TheCrawl  11 місяців тому

      I ended up pivoting to a different project that's linked in the pinned comment :)

  • @Desocupad0
    @Desocupad0 Рік тому

    Ultima underworld helped the transition from simpler rpg into action rpg by having enemies acting sort of slow. The same can be said about diablo 1 - which was turn based like most rogue likes during early alpha.
    The question here is how you want players to interact with the dungeon itself - is it a puzzle? (Eye of beholder)A platform challenge? (Deathtrap dungeon / old tomb raider) A world with a story? (Ultima underworld).
    There's a game you missed - Hades. I'd also look into pathfinder adventures as well.
    Another key aspect is it about a single hero (which allow more platforming and storytelling )or is it a party based strategy game (like phantasm star)?

    • @TheCrawl
      @TheCrawl  Рік тому

      I would definitely check out some of my other videos, I go into some of this stuff in my other devlogs and retrospectives :)

    • @Gazofrenico615
      @Gazofrenico615 7 місяців тому

      Ultima underworld was more like a inmersive sim, rather than a traditional dungeon crawler.

  • @miguellilly8859
    @miguellilly8859 4 місяці тому

    what game is this? 1:06

    • @TheCrawl
      @TheCrawl  4 місяці тому +1

      Ultima (there are title cards in the lower left, btw!)

    • @miguellilly8859
      @miguellilly8859 4 місяці тому

      @@TheCrawl thanks!

  • @antonioborobia4178
    @antonioborobia4178 Рік тому

    “Good level design” doesn’t explain how it’s good level design

  • @kosterix123
    @kosterix123 Рік тому

    You need to design a dungeon, that’s a skill people no longer have.

  • @poppers7317
    @poppers7317 Рік тому

    I'm more a fan of Dungeon Crawlers with a big open world connecting everything like the Might and Magic games and Wizardry 8.
    Pure dungeon crawlers are missing something.
    edit: I've never heard the term DRPG, for me these games are Blobbers.

    • @TheCrawl
      @TheCrawl  Рік тому

      Thanks for the comment! So, the DRPG/blobber split is an interesting one, since they are very similar but not always identical. As I said in another reply:
      “The terms Dungeon RPG/DRPG are more commonly used in Japan, but many Western fans use the term, too, especially common among fans of games like Etrian Odyssey, Labyrinth of Refrain, Stranger in Sword City, etc. That said, DRPGs and "Blobbers" aren't always synonymous. Both are first-person, but DRPGs are pretty strictly set *only* in dungeons/mazes and are almost always grid-based. There aren’t any direct overworld exploration segments connecting the dungeons/towns. They also don't always have a party, and sometimes just one controllable character (like King's Field Addition I & II, Das Geisterschiff, or Gloomgrave).
      So something like Might & Magic 8, Wizardry 8, or Stone Prophet are blobber dungeon crawlers, but since they have free movement and a larger scope beyond what one would expect from a DRPG, I wouldn't call them a DRPG per se. Meanwhile, Etrian Odyssey could be called a blobber since it's party-based, and a DRPG since it conforms to the DRPG style, but ultimately I’d still call it a DRPG since blobber implies more than what Etrian offers. So yeah, similar, but not *quite* the same.
      And the reason people say "DRPG" is to differentiate them from other forms of RPGs, since they're such a specific style--one that some people may not be as interested in. Like a Final Fantasy VII fan may not enjoy playing Etrian Odyssey, for example. Similarly, a Might & Magic fan might find the Elminage series too limited.
      These are ofc my own understandings of the terms and the contexts I’ve experienced them in. Someone else might use them differently. Ultimately, they're all dungeon crawlers, which is the most important part lol.”

  • @Leikjarinn
    @Leikjarinn Рік тому +1

    Just make Grimrock 3, the devs never will ..

    • @TheCrawl
      @TheCrawl  Рік тому +1

      If I had the skill, I would!

    • @TheCrawl
      @TheCrawl  Рік тому +2

      Also: You should play Vaporum 1 and 2, and StarCrawlers: Chimera if you're looking for other games in that style :)

    • @Leikjarinn
      @Leikjarinn Рік тому

      @@TheCrawl thanks !

    • @Leikjarinn
      @Leikjarinn Рік тому

      @@TheCrawl sorry, what vaporum game is the first

  • @salmonella7993
    @salmonella7993 Рік тому

    Nice to see a video trying to encourage people to reach for their goals when 3 years later you never met your goals yourself.

    • @TheCrawl
      @TheCrawl  Рік тому +1

      Unfortunately, I did make and release a dungeon crawler last year, so my goal of making and releasing a video game was achieved lol

  • @Ultrox007
    @Ultrox007 5 місяців тому

    okay wait.
    Japanese, Western, Action, Classic, Tactical/Tabletop, Massive Multiplayer Online...
    What's a DRPG?
    Ah, "Dungeon". ... ... *...so a blobber?*

    • @TheCrawl
      @TheCrawl  5 місяців тому

      So, yes--but there's a difference. Not all Blobbers are Drpgs, but (most) DRPGs are blobbers lol. DRPG is usually used for games that are hyper-specific about being set in dungeons (or dungeon-like environments), and almost all of them based on the template set by the first Wizardry games--so grid-based movement, usually turn-based combat against random encounters, etc.

  • @jersydvl
    @jersydvl Рік тому

    ive been playing dungeon crawlers for over 30 years and NOBODY ever called them DRPG. This is literally the first time ive ever heard it called that. They have ALWAYS been Dungeon Crawlers.

    • @TheCrawl
      @TheCrawl  Рік тому

      It's very common among fans of Japanese dungeon crawlers. www.reddit.com/r/DRPG/comments/15iofed/drpgs_with_lots_of_content/

  • @zachshock
    @zachshock Рік тому +1

    I wonder could elements of Fallout new vegas, dark souls, wasteland 3 and Legend of grimrock 1 and 2 be combined into a D-RPG. I hope more indie dev make more stuff like legend of grimrock rather than yet another shitty roguelike.

    • @TheCrawl
      @TheCrawl  Рік тому

      Depending on which specific elements you mean, I definitely think something like that could exist. Your description actually brings to mind the DRPG Aeon of Sands: store.steampowered.com/app/907820/Aeon_of_Sands__The_Trail/

  • @johnlittle3430
    @johnlittle3430 Рік тому

    Because it's 1994? again?