best way to deal woth condi on warr is to put sigils of purging and cleansing in both weapon set, and slap [Brawler's Recovery] and Relic of antitoxin on top of that. Its four clenses every 5 sec and additional two everytime purging procks.
@@metalmoory you are not wrong, but that bar is so low I'd need a shovel and a couple hours of digging to reach it. All i have accomplished is entertaining some people for some time, which no doubt is a positive, however it is barerly worth noticing if at all. Im thankfull for your, and community's appreciation, but im still, in my own mind less than deserving of it.
Depends which classes, but yes, haveing only reliable source of fury in utilities, which warrior really needs for survivability, stings. Fortunarly, multi hitting bursts like "Flurry" are much more dependable in terms of scoring a hit, so that issue becomes less of an issue. Thank Hydrated One for "Flaming Flurry".
Hey, nice video! I just recently started pvp and its kinda difficult to wrap your head around all this complexe things like builds and weapons, tactics and what you have to look out for in your enemies. For me its quite overwhelming still and most of the times I was frustrated because I felt like I almost died instantly as soon as I encountered an enemy. Like I just started to hit them and just 4 seconds later I was out. Most of the times the enemies hitted me from far away with any projectiles and courses or so and i just felt like i couldnt even do damage to them because they were always moving and too far away. I always started chasing after them, trying to hit them and booom. Dead again in no time. I think ill try out your build and also the sword (second i also have the sword/ axe combo, always loved it). Maybe this can help. Any more tips, especially with my problem of too far away Players getting me down so fast? Would appreciate it ❤️
Unfortunatly there's no perfect answer when it comes to distant enemies, as even casting defensive ability (like shieald 5) puts you one cooldown behind and therefore grants your enemy an advantage they can capitalize on. That said, there's one great ally in mele vs ranged scenarios and it is terrain. Common knowledge that arrows don't normaly go trough walls thankfully apply to the video game world, and you can exploit that against ranged opponent. Standing behind a rock even for a second or two will grant you a brief moment to wait for cooldowns of your heal, your gapclosers and your self-defense, so seek to utilise terrain as a form of protection even mid-combat. On an approach, seek to dive from cover to cover (best with short CD movement ability or if need arises a dodge) to close as much distance as possible while separated from your enemy with a piece of solid terrain. Once you get as close as you can, use leaps, dashes or whatever else you have to cover remainig dostance and stick onto the target. In practice this is more complicated than this, but explained simply, you want to break enemy’s line of sight if you are mele and your opppnent is ranged. That combined woth fact that some classes can tp trough terrain, makes walls ultimate friend of mele bild, the same way highground i the friend of ranged build. One fact Anakin have wished he'd know earlyer.
@@chillaxplaykartoffel-editi4519 its hard to think about envioronment as a part of your toolkit, while you have buttons to press, and get actively shot at, so wrapping your head around a concept mid gameplay can be tricky, but that's what you have obscure morons on UA-cam for. lol.
It worked well enough in time of making the video, but feel free to change things if you think it'll be better. The best thing you can do is adjust the build to fit your preffered playstyle.
It wasn't a balance patch, more of hotfix glued to Mad King's candy corn ass. Right things got hit, (mostly) though it still far from what we need to force a little life into PvP.
not worth, Sword grants superior mobility, and multihitting bursts both in and out of rage, not to mention execute in skill 3 we heavyly lean on for burst. Dagger only comes out on top where we need unblockable boon-removal, and Stance Zerker dosn't really care for it, as we can afford to wait hardblocks out, and shred trough soft blocks. we don't care about enemy boons either. Also being able to take advantage from Condition Damage we gain from Might and being in Rage becouse sword's Primal Burst applies burn, is another argument for it. There's no better main hand primary for zerker than sword.
You mentioned Sword/Axe in a reply on another video. I gave it a shot and it didn't quite work for me. Lucky me that you drop a video with a build now, so i can try it out again. Maybe this time it'll click! When i tried it i wasn't running discipline, as i didn't think the trait for extra adrenaline worked when you had an axe in offhand as you wouldn't be hitting with it that much. Having this guide showed me hidden potential i didn't quite see before. So it's off to the testing grounds again. I'll let you know how it pans out :D
with "Brawler's Recovery" and Relic of Antitoxic, condi's are quite managable, especially concidering you can turn condi-pressure into full heal with "Defiant Stance" and cleanse it after. But yes indeed, avoiding opponents that can drop numerous condis at once, or attempting to remove them out of fight ASAP is reccomended,
@@captaincrapface7337 yeah . condi foes you need to dispatch ASAP specially necros and any build with decent amount of confusion. without defiant stance and the rune having 10 secs icd you are vulnerable to those builds. I'm more of a wvw fiend than a pvp one I don't know how good it holds in pvp. But in wvw you definitely will need to keep wits of condi builds since there they are way more oppressing.
@@nitocris6349 fortunatly, Antitoxin cooldown only applies to how often you can affect allies with it, so you yourself, have its effect on every cleanse woth no cooldowns in your way. That helps alot. Sigils help even further, and if you find need for you can run Purging instead of Battle or Vulnerability, and that if im not mistaken will also get improved by Antitoxin. General rule of thumb against condi builds is to weapon swap often, to prevent bildup. You can fight other zerkers, condi guards and elementalists preety well since they rely on burning so much, and not every mes/necro is a condi necro. This is a really good build, that'll get you up to platinum if you wish to try your hardest, as it dosn't really have an unbeatable counter, as only two you couldn't beat (Bladesworn and Scourge) got their tankyness nerfed recently, opening up the opportunity.
@@captaincrapface7337 about the sigil cd I did not know.. that's neat about getting to platinum well I don't really care to pvp let alone ranked pvp but i would put that build on my rotation.
@@nitocris6349 "reaches platinum" is just a way if saying "comparable in power to current meta" in a way that's shorter and demands less elaboration. You can have fun with the build in any mode, though i find it rather troublesome to solo towers in WvW. Camps go fine (a little slower than on condi build) but towers are issue, as champ is a serous sponge, and this build dosn't fair well in 1v1's against defiant npc that 3hree shots you and takes shorter half of a century to go down. So either don't attempt takeing towers solo or swap to condi for the fight. And if you go into a blob fight, there's no going out. You either run them over or die, becouse even with "Defiant Stance" you still eat CC and Immobs to the face from every direction. Besides that Build works ewerywhere, as long as you remember to be carefull around necros. Have fun out there.
Link to the build for anyone intrested:
gw2skills.net/editor/?PKwAweFlNwEZgsQmJeuWetdA-D6IeKNKEKVC0rIIhFgJOBAAA
"we can only ignore dmg for for 14 seconds in a row"
Ty for video. Been trying to get back into pvp and idk how to deal with condi dmg. This build looks fun
best way to deal woth condi on warr is to put sigils of purging and cleansing in both weapon set, and slap [Brawler's Recovery] and Relic of antitoxin on top of that.
Its four clenses every 5 sec and additional two everytime purging procks.
The god of warriors blesses us once again.
im a random internet shitposter with a little bit of forced charisma.
calling me a "god" is an overstatement comparable to calling government usefull.
@@captaincrapface7337 you did more to warriors than governments to people, we love you. ❤️
@@metalmoory you are not wrong, but that bar is so low I'd need a shovel and a couple hours of digging to reach it.
All i have accomplished is entertaining some people for some time, which no doubt is a positive, however it is barerly worth noticing if at all.
Im thankfull for your, and community's appreciation, but im still, in my own mind less than deserving of it.
The amount of time i missed that headbutt
Hey love your video but simple question. Regarding Alternative Relics more for WvW but if the one chosen was best then just wanted to know. Thx
Antitoxin is the default option.
Though i'd consider Rune of Cleansing in both weapon sets.
much appreciated i will use that for a default and try others along the way. Such as warrior etc@@captaincrapface7337
Great video, Warrior!
Heat the Soul should give fury on burst activation, not on hit. I never understood why warrior's access to fury is so bad compared to other classes.
Depends which classes, but yes, haveing only reliable source of fury in utilities, which warrior really needs for survivability, stings.
Fortunarly, multi hitting bursts like "Flurry" are much more dependable in terms of scoring a hit, so that issue becomes less of an issue.
Thank Hydrated One for "Flaming Flurry".
Hey, nice video! I just recently started pvp and its kinda difficult to wrap your head around all this complexe things like builds and weapons, tactics and what you have to look out for in your enemies. For me its quite overwhelming still and most of the times I was frustrated because I felt like I almost died instantly as soon as I encountered an enemy. Like I just started to hit them and just 4 seconds later I was out. Most of the times the enemies hitted me from far away with any projectiles and courses or so and i just felt like i couldnt even do damage to them because they were always moving and too far away. I always started chasing after them, trying to hit them and booom. Dead again in no time. I think ill try out your build and also the sword (second i also have the sword/ axe combo, always loved it). Maybe this can help.
Any more tips, especially with my problem of too far away Players getting me down so fast? Would appreciate it ❤️
Unfortunatly there's no perfect answer when it comes to distant enemies, as even casting defensive ability (like shieald 5) puts you one cooldown behind and therefore grants your enemy an advantage they can capitalize on.
That said, there's one great ally in mele vs ranged scenarios and it is terrain. Common knowledge that arrows don't normaly go trough walls thankfully apply to the video game world, and you can exploit that against ranged opponent.
Standing behind a rock even for a second or two will grant you a brief moment to wait for cooldowns of your heal, your gapclosers and your self-defense, so seek to utilise terrain as a form of protection even mid-combat.
On an approach, seek to dive from cover to cover (best with short CD movement ability or if need arises a dodge) to close as much distance as possible while separated from your enemy with a piece of solid terrain.
Once you get as close as you can, use leaps, dashes or whatever else you have to cover remainig dostance and stick onto the target.
In practice this is more complicated than this, but explained simply, you want to break enemy’s line of sight if you are mele and your opppnent is ranged.
That combined woth fact that some classes can tp trough terrain, makes walls ultimate friend of mele bild, the same way highground i the friend of ranged build.
One fact Anakin have wished he'd know earlyer.
@@captaincrapface7337 Sounds simple, yet i was Always so rushed and overwhelmed to do something that i kinda didnt consider this yet, thanks!
@@chillaxplaykartoffel-editi4519 its hard to think about envioronment as a part of your toolkit, while you have buttons to press, and get actively shot at, so wrapping your head around a concept mid gameplay can be tricky, but that's what you have obscure morons on UA-cam for. lol.
Same stats, full marauder in WvW rly? Or swap any part with dragon or berserker stats?
It worked well enough in time of making the video, but feel free to change things if you think it'll be better.
The best thing you can do is adjust the build to fit your preffered playstyle.
what could you change or swap to make this build more of glasscannon ?
maruder stats for berserker, potentially "Endure Pain" for "Frenzy". Besides that you already have all the damage you can take.
Ihv use yr guide and it works for me. This built can go everywhere wvw pvp or pve.
crapface with the good content after another underwhelming balance patch 👍
It wasn't a balance patch, more of hotfix glued to Mad King's candy corn ass.
Right things got hit, (mostly) though it still far from what we need to force a little life into PvP.
@@captaincrapface7337so a nerf to power Berserker in WvW this hard (plus another Arc divider Nerf) was needed? I might slightly doubt that :D
@@Myror.7521 did "mostly" escape your gaze my dude?
@@captaincrapface7337 yes it does! x'd
Thoughts on running dagger instead of sword?
not worth, Sword grants superior mobility, and multihitting bursts both in and out of rage, not to mention execute in skill 3 we heavyly lean on for burst.
Dagger only comes out on top where we need unblockable boon-removal, and Stance Zerker dosn't really care for it, as we can afford to wait hardblocks out, and shred trough soft blocks. we don't care about enemy boons either.
Also being able to take advantage from Condition Damage we gain from Might and being in Rage becouse sword's Primal Burst applies burn, is another argument for it.
There's no better main hand primary for zerker than sword.
You mentioned Sword/Axe in a reply on another video. I gave it a shot and it didn't quite work for me.
Lucky me that you drop a video with a build now, so i can try it out again. Maybe this time it'll click!
When i tried it i wasn't running discipline, as i didn't think the trait for extra adrenaline worked when you had an axe in offhand as you wouldn't be hitting with it that much.
Having this guide showed me hidden potential i didn't quite see before.
So it's off to the testing grounds again. I'll let you know how it pans out :D
build looks fun for, will try for the havok wvw 🤭
link to the build pls
Guess that'll be it:
gw2skills.net/editor/?PKwAweFlNwEZgsQmJeuWetdA-D6IeKNKEKVC0rIIhFgJOBAAA
What sigils for wvw
The same ones as for PvP, unless you want to swap something for sigil of accuracy.
Heh, Nanomachines son.
loved that edit lol
nice
😊😊😊😊😊
I noticed the lack of condi cleanse in there... condi definitely is a counter to that build.
with "Brawler's Recovery" and Relic of Antitoxic, condi's are quite managable, especially concidering you can turn condi-pressure into full heal with "Defiant Stance" and cleanse it after.
But yes indeed, avoiding opponents that can drop numerous condis at once, or attempting to remove them out of fight ASAP is reccomended,
@@captaincrapface7337 yeah . condi foes you need to dispatch ASAP specially necros and any build with decent amount of confusion.
without defiant stance and the rune having 10 secs icd you are vulnerable to those builds.
I'm more of a wvw fiend than a pvp one I don't know how good it holds in pvp.
But in wvw you definitely will need to keep wits of condi builds since there they are way more oppressing.
@@nitocris6349 fortunatly, Antitoxin cooldown only applies to how often you can affect allies with it, so you yourself, have its effect on every cleanse woth no cooldowns in your way.
That helps alot.
Sigils help even further, and if you find need for you can run Purging instead of Battle or Vulnerability, and that if im not mistaken will also get improved by Antitoxin.
General rule of thumb against condi builds is to weapon swap often, to prevent bildup.
You can fight other zerkers, condi guards and elementalists preety well since they rely on burning so much, and not every mes/necro is a condi necro.
This is a really good build, that'll get you up to platinum if you wish to try your hardest, as it dosn't really have an unbeatable counter, as only two you couldn't beat (Bladesworn and Scourge) got their tankyness nerfed recently, opening up the opportunity.
@@captaincrapface7337 about the sigil cd I did not know.. that's neat
about getting to platinum well I don't really care to pvp let alone ranked pvp but i would put that build on my rotation.
@@nitocris6349 "reaches platinum" is just a way if saying "comparable in power to current meta" in a way that's shorter and demands less elaboration.
You can have fun with the build in any mode, though i find it rather troublesome to solo towers in WvW. Camps go fine (a little slower than on condi build) but towers are issue, as champ is a serous sponge, and this build dosn't fair well in 1v1's against defiant npc that 3hree shots you and takes shorter half of a century to go down.
So either don't attempt takeing towers solo or swap to condi for the fight.
And if you go into a blob fight, there's no going out. You either run them over or die, becouse even with "Defiant Stance" you still eat CC and Immobs to the face from every direction.
Besides that Build works ewerywhere, as long as you remember to be carefull around necros.
Have fun out there.
anet might nerf this they hate honest low cheese builds.
doubt, this is nothing comparable to Bladesworn, and it took 3-4 months to nerf his a$$.