My issue with names has come up again, I was meant to say "Stoo Cambridge" and not "Stu Campbell" two very different people. so different people that I'm extremely sorry I mixed them up.
Exile was a pinnacle gravity game. It could be a whole episode on its own! There was a great 2player versus PD game, an AP cover disk too, I think, called Space War, and the ships fly around the gravity well of a star!
Exile is amazing, I have a few copies for the Amiga (A500, 1200, CD32). been meaning to do a review of it, but its such a deep and complex game that its not easy. I don't recall that game, but I'm sure I'll come across it at some point on Cover Disk Face Off!
@@GouldFishOnGames I'm not sure i ever got anywhere in that game, but I loved just flying about, chasing the frog things, exploring the base... dying... Well worth the full Gouldfish treatment 👌
I think it predates Amos by a few years, it was developed by the same person who made Utopia and K240 on the Amiga. so I think they knew the hardware well enough.
R3: The Art of Rocketry was a neat PD one, it was quite stylish and had a nice shop system with upgradable ships. The worst ship was called the 'Fart', so that was a good incentive to upgrade. I remember the bonus stages of Super (or non-super) Stardust quite fondly, I think they were meant to let you get some extra lives but I always ended up losing more than I would gain. Oh well!
The PD scene was full of great ones, but I didn't check that out and I wish that I did now! sounds fun. and yeah the under water levels I think they were in Star Dust were interesting and very difficult (like most of that game).
Great topic well covered. I've loved this kind of game ever since Lunar Lander on the intro cassette on the Acorn Electron. I never even thought to look them up in my Amiga era. PS: Also was great to see you at Kickstart :)
Interesting video, thanks. A good gravity game should rely on smooth control & should do it’s own thing in some respects & for me Phoenix Fighters does that well, plus the level editor was very welcome & fun to challenge your mates. Raider is (to me) a good looking game for the type & sounds from what you’ve said like it does it’s own thing? I love the door opening creak in ZaraThruster. 😊 They managed to give it a larger ship without making tunnel sections almost impossible, so it’s one I’d recommend. Gravity Beam shows the Amiga is still alive for a lot of people. 2012 is 12 years ago now but still very “new” for the Amiga & the fact that it still has an active website is a wonderful thing.
Thanks for watching, and yeah those gravity games live and die (or at least you live and die) on the controls and physics and not all of them get it right. Phoenix Fighters really did feel like they had played all the others to try and get something that worked well. for an early game for the Amiga Raider does look quite nice in an early Amiga style and worked well. and yeah finding the website for Gravity Beam and it having the tools and source code was nice!
Nice one, always found these games stressful. Having said that i spent many hours making maps for Gravity Force 2, could be fun with the split screen 2 player.
Gravity Force 2 was excellent :-) So many options so ya could tweak the 2 player battles into some interesting matches like we'd play some games with no weapons at all and the only way to beat the other player was to knock them into the scenery hehe :-) Also the sound effect used for the 2 ships hitting each other was the sound of the dev smashing a power pack against a radiator hahaha :-D
R3 art of the rocketeir was one of the best for me think it was on a1200 and cd32. I know its childish but I still laugh at the ship in it called the fart. It was a amusing take on the gravity based games to say the least I think its charm disarmed some of the stress those game type bring to the table lol
Rocketz was a great AGA PD game. Also you can play a remake of Gravity Force nowadays called Gravity Thrust. Its on most consoles available for a couple of coins.
I'm amazed you didn't cover Gravity Force 2 or Gravity Power in more depth given that - despite being PD games - they were ranked as the second best Amiga games of all time by Amiga Power in the 1995 and 1996 lists retrospectively.
I was planning on covering Gravity force 2 in the PD section, as it looked really interesting.. but the video was getting long and I felt it would be good to cover a multiplayer game and a more modern take. It might have been a bad call.
Beautiful graphics on Fly Harder - one of the very few Thrust-style games to make good use of the Amiga's graphic capabilities. Having said that, for this type of game, I think visual simplicity is the way to go. The visuals in many of these games have clearly been created by people with zero design skills or artistic ability. This is most evident in the colour schemes - loud, screaming purple seems to have been a popular choice!
Love these kind of games. I know you didnt like Ugh!, but I played the hell out of it. So fun... On another note, was it me or did Fly Harder have samples ripped from Turrican?.
I didn't think of Ugh! but yeah I guess it does fit in with the idea of gravity if not quite the genre. I wonder how many other Space Taxi games there were on the Amiga! I think Fly Harder had a few borrowed samples, or atleast came from the same sound sample collections. it also felt like the music might have inspired (or be made by the same person) who did Tiny Little Slug.
I hate those games. Playing with gravity always seems very stressful to me and not fun. I remember only Super Stardust bonus levels based on gravity were relaxing to me. Maybe it was because of very good quality of graphics and music or because gameplay of that part was simple and there was no difficult obstacles/guns that shoot at Your ship.
Yeah, I was meant to say Stoo Cambridge. Not sure how or why I said Campbell, I my brain mixes up names so badly. But everything about them working for Sensible Software after this is correct (he says quickly checking the Hall of light).
My issue with names has come up again, I was meant to say "Stoo Cambridge" and not "Stu Campbell" two very different people.
so different people that I'm extremely sorry I mixed them up.
Exile was a pinnacle gravity game.
It could be a whole episode on its own!
There was a great 2player versus PD game, an AP cover disk too, I think, called Space War, and the ships fly around the gravity well of a star!
Exile is amazing, I have a few copies for the Amiga (A500, 1200, CD32).
been meaning to do a review of it, but its such a deep and complex game that its not easy.
I don't recall that game, but I'm sure I'll come across it at some point on Cover Disk Face Off!
@@GouldFishOnGames I'm not sure i ever got anywhere in that game, but I loved just flying about, chasing the frog things, exploring the base... dying...
Well worth the full Gouldfish treatment 👌
Was Raider made with AMOS? It looks very AMOSsy!
But I do love me some physics in games!
Oh, hey @Larry We love your Kickstarter - videos!
I think it predates Amos by a few years, it was developed by the same person who made Utopia and K240 on the Amiga.
so I think they knew the hardware well enough.
I had loads of fun playing 2-player Gravity Force with my brother back in the day.
R3: The Art of Rocketry was a neat PD one, it was quite stylish and had a nice shop system with upgradable ships. The worst ship was called the 'Fart', so that was a good incentive to upgrade.
I remember the bonus stages of Super (or non-super) Stardust quite fondly, I think they were meant to let you get some extra lives but I always ended up losing more than I would gain. Oh well!
The PD scene was full of great ones, but I didn't check that out and I wish that I did now!
sounds fun.
and yeah the under water levels I think they were in Star Dust were interesting and very difficult (like most of that game).
Great topic well covered. I've loved this kind of game ever since Lunar Lander on the intro cassette on the Acorn Electron. I never even thought to look them up in my Amiga era.
PS: Also was great to see you at Kickstart :)
Interesting video, thanks.
A good gravity game should rely on smooth control & should do it’s own thing in some respects & for me Phoenix Fighters does that well, plus the level editor was very welcome & fun to challenge your mates.
Raider is (to me) a good looking game for the type & sounds from what you’ve said like it does it’s own thing?
I love the door opening creak in ZaraThruster. 😊 They managed to give it a larger ship without making tunnel sections almost impossible, so it’s one I’d recommend.
Gravity Beam shows the Amiga is still alive for a lot of people. 2012 is 12 years ago now but still very “new” for the Amiga & the fact that it still has an active website is a wonderful thing.
Thanks for watching, and yeah those gravity games live and die (or at least you live and die) on the controls and physics and not all of them get it right.
Phoenix Fighters really did feel like they had played all the others to try and get something that worked well.
for an early game for the Amiga Raider does look quite nice in an early Amiga style and worked well.
and yeah finding the website for Gravity Beam and it having the tools and source code was nice!
Nice one, always found these games stressful. Having said that i spent many hours making maps for Gravity Force 2, could be fun with the split screen 2 player.
Yeah these games have a habit of being difficult and not always being the most calming of games.
I love these kind of games, subterrania on the MD possibly being my favourite
Don't forget the super-fun Grav-Attack (available at Hall of Light).
I used to play a ton of Gravitar in the old 80s arcades. Good times.
Played that one when it was on a cover disk, a fun title
Gravity Force 2 was excellent :-)
So many options so ya could tweak the 2 player battles into some interesting matches like we'd play some games with no weapons at all and the only way to beat the other player was to knock them into the scenery hehe :-)
Also the sound effect used for the 2 ships hitting each other was the sound of the dev smashing a power pack against a radiator hahaha :-D
R3 art of the rocketeir was one of the best for me think it was on a1200 and cd32. I know its childish but I still laugh at the ship in it called the fart. It was a amusing take on the gravity based games to say the least I think its charm disarmed some of the stress those game type bring to the table lol
Rocketz was a great AGA PD game.
Also you can play a remake of Gravity Force nowadays called Gravity Thrust. Its on most consoles available for a couple of coins.
I'd not realised the Amiga got so many!
6:36 Gravity force 2 came first, and then Amiga power commissioned gravity power as a special edition.
I'm amazed you didn't cover Gravity Force 2 or Gravity Power in more depth given that - despite being PD games - they were ranked as the second best Amiga games of all time by Amiga Power in the 1995 and 1996 lists retrospectively.
I was planning on covering Gravity force 2 in the PD section, as it looked really interesting..
but the video was getting long and I felt it would be good to cover a multiplayer game and a more modern take.
It might have been a bad call.
@@GouldFishOnGames Oh I wouldn't go that far, it was stil a really interesting video!
Beautiful graphics on Fly Harder - one of the very few Thrust-style games to make good use of the Amiga's graphic capabilities. Having said that, for this type of game, I think visual simplicity is the way to go. The visuals in many of these games have clearly been created by people with zero design skills or artistic ability. This is most evident in the colour schemes - loud, screaming purple seems to have been a popular choice!
Love these kind of games. I know you didnt like Ugh!, but I played the hell out of it. So fun... On another note, was it me or did Fly Harder have samples ripped from Turrican?.
I didn't think of Ugh! but yeah I guess it does fit in with the idea of gravity if not quite the genre.
I wonder how many other Space Taxi games there were on the Amiga!
I think Fly Harder had a few borrowed samples, or atleast came from the same sound sample collections.
it also felt like the music might have inspired (or be made by the same person) who did Tiny Little Slug.
I was never any good at these sorts of games 😥
IMO Video games peaked with Thrust on the BBC.
do more niche "genres" 🙏👍
I hate those games. Playing with gravity always seems very stressful to me and not fun. I remember only Super Stardust bonus levels based on gravity were relaxing to me. Maybe it was because of very good quality of graphics and music or because gameplay of that part was simple and there was no difficult obstacles/guns that shoot at Your ship.
I think you confused Stoo Cambridge with Stu Campbell? MobyGames lists Cambridge as the artist of The Executioner.
Yeah, I was meant to say Stoo Cambridge.
Not sure how or why I said Campbell, I my brain mixes up names so badly.
But everything about them working for Sensible Software after this is correct (he says quickly checking the Hall of light).
What? No Turboraketti? Thumbs down.