Hey this is a nice find! It integrated shockingly easily into my project! Hopefully it doesn't cost me TOO much in performance, cuz the effect is very nice, though I'm having a bit of trouble with it and Godot Jolt physics. EDIT: Turns out the issue was easily solved with a call_deferred call, as I was simply accessing the physics object the same frame it ws created, causing my woes.
Hey this is a nice find! It integrated shockingly easily into my project! Hopefully it doesn't cost me TOO much in performance, cuz the effect is very nice, though I'm having a bit of trouble with it and Godot Jolt physics. EDIT: Turns out the issue was easily solved with a call_deferred call, as I was simply accessing the physics object the same frame it ws created, causing my woes.