Stylized Sky Shader Day and Night Cycle - Godot 4.3 Tutorial

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 27

  • @user-xsn5ozskwg
    @user-xsn5ozskwg Місяць тому

    This is beautiful, and quite flexible. I'm definitely poring over the shader code to see how each little bit works, but I'm really thankful you made this video as an intro into the more relevant parameters.

    • @CrowGamesDev
      @CrowGamesDev  Місяць тому

      It is beautiful. Glad shedding a light on this was helpful. Best of luck!

  • @logger00
    @logger00 13 днів тому

    thanks this helped me a lot

  • @TheoFelipeDaLuz-bz6gj
    @TheoFelipeDaLuz-bz6gj 2 місяці тому +1

    Cant believe this is possible

  • @v-alfred
    @v-alfred 3 місяці тому +3

    0:00 Intro/Showcase
    0:23 Shader Code Setup
    1:33 Day Shader Setup Parameters
    5:30 Night Shader Setup Parameters
    7:39 Day & Night Cycle Animation
    11:42 Tangent on Previous Problems
    13:32 Outro
    btw awesome video bro!
    I was abit confused with, why do you need to save the day and night scene separately if at animation we ended up keying only on 1 scene? is it only for backup or testing purposes?

    • @CrowGamesDev
      @CrowGamesDev  3 місяці тому +2

      You don't need to, but if you experience that the sky is black, then that fixes it. Also, thanks for the timestamps!

    • @v-alfred
      @v-alfred 3 місяці тому

      @@CrowGamesDev your welcome bro!
      I see gotcha, thanks for the tutorial!

    • @CrowGamesDev
      @CrowGamesDev  3 місяці тому +1

      Do you think I should add timestamps to all videos? I've skipped on doing so because they are already short, and I've been lazy, but I guess it's good when there's a specific part you want to watch so you can skip to that?

    • @v-alfred
      @v-alfred 3 місяці тому

      @@CrowGamesDev Sorry really late reply, UA-cam doesn't send notifications without the @ tag. Timestamp is good imo, people generally watching tutorial multiple times(either bc circumstances or they also practice live little by little), so having timestamp makes viewers easy to navigate.

  • @moeburhanimeez7354
    @moeburhanimeez7354 Місяць тому

    Thanks so much! Now my ugly sky looks nice!

  • @lluntiaan
    @lluntiaan 3 дні тому

    I tried it to my scene and it renders it but when I run it, the sky was playing in default, do you have any idea how to fix that

    • @CrowGamesDev
      @CrowGamesDev  3 дні тому

      Not sure what you mean by the sky was playing in default, did you save the sky as a resource after you customized it

  • @lev1mc
    @lev1mc 25 днів тому

    Can i delete the day and night scene if i made the stuff unique? ( nvm, i can't find the option the make it unique ) ( found it, and made it unique, can i delete the day and night scene? )
    or idk, i just started godot

    • @CrowGamesDev
      @CrowGamesDev  24 дні тому

      If you save it as a resource, you can delete the scene if you want

  • @lukabrasi001
    @lukabrasi001 3 місяці тому +1

    hey! do you mind if i use this, or parts of this sky shader code in my game?

    • @CrowGamesDev
      @CrowGamesDev  3 місяці тому +1

      You can use it for anything you want!

    • @lukabrasi001
      @lukabrasi001 3 місяці тому +1

      @@CrowGamesDev thank you, its very cartoony/dreamy and looks like something straight out of a dreamworks movie or game, i'll keep you updated on the thing if you'd like to see what it's being used for

    • @lukabrasi001
      @lukabrasi001 3 місяці тому

      @@CrowGamesDev also i have a slight issue, the clouds are pitch black on my end for some reason no matter the settings

    • @lukabrasi001
      @lukabrasi001 3 місяці тому +1

      okay, nevermind i realized its only my volumetric fog affecting the sky. i've written some new stuff into the shader that give modularity to the stars, where they can spawn, minor hue alteration and their lifetime so they can pulse like default or just stay static

  • @entergamingvn7186
    @entergamingvn7186 Місяць тому

    I have fork this shader and rewrote shader to support day and night cycle. If as possible I can release repo for open source on github and godot shader

  • @Dotios187
    @Dotios187 Місяць тому

    This is really nice but unfortunately makes my fps drop alot

    • @CrowGamesDev
      @CrowGamesDev  Місяць тому

      On its GitHub page there are suggestions on changes you can make to improve the performance like making it not move and stuff.

    • @Dotios187
      @Dotios187 Місяць тому

      ​@@CrowGamesDevThank you, it made the performance way better