[SF6] JP Advanced Combos Resets Mixups & Setups
Вставка
- Опубліковано 23 сер 2024
- Song name
Grand Chase - Forest of Life/Fortress of Ascension theme
Notation
b=back f=forward j=jump d=down
h=high m=medium l=low
p=punch k=kick
DI=drive impact
DR=drive rush
qc=quarter-circle
mw=microwalk
Best JP combo guide I have seen so far.
The second combo with teleport reset is the only one with an extremely specific situation. All the others can be performed in any match.
You should replace the demon with the spike since it does more damage
Thanks, these combos are so cool
the tutorial is great:D , best jp tutorial I've ever seen thanks
When you a fellow JP Master and smile because you just found the best JP guide out there. Thanks bruv
papo 10, so encontrei agora e pqp que satisfação ver q essas techs insanas vieram de um BR, MANDA MTOO
Obrigado!! 😁😁
Thank you so much for this I’m a JP main at master rank. Im about to go crazy
Otímo video, é raro ver tutorial avançado asim de jp, e mais ainda de br, ainda bem que o raro não é impossivel
Muito obrigado!! 😁
Salve mano curiosidamente to aprendendo jp como meu primeiro personagem e deu vídeo caiu como uma luva, obrigado por compartilhar o conhecimento
Salve! Seja bem-vindo! 😁
Amazing guide bro! But how did you make the dummy wake up OD DP in the second combo? I set the recording to throw fireballs and in the reversal settings for wake up OD DP but it doesn't seem to be working. Any advice?
2:11 Would this technically be considered an infinite? Or is the HK QCF simply blockable after CrHP?
Blockable or you can just parry to avoid the high-low mix
Hello bro, does the first one still work? I can't in any way put the crack in the position you put it in, even using medium+strong forces, the doll always goes forward instead of going backwards
Hello, sorry for the delay in response. Yes, it still works. But it only works if you're about to escape from a DI in the corner
I see i need to practice him a lot to beccome ok lol
wow
Thanks for sharing
my throw whiff at 0:54 i don't understand :(
Hey! It's just a matter of timing. You can't try to grab while he's still taking damage from your level 2. It should be at the exact moment he recovers after the last fireball. Additionally, if your opponent holds back, you'll need to take a microwalk forward to get a bit closer and be at the right distance.
@@archnarok5607 Hi, thanks you so much for your answer. So if he mash a 4 frame hit we lose, i'm right ?
@@sinequanone_faith1255 They can tech or abuse invincible OD frames if they are aware of this mixup. But I can assure you that it works most of the time for me until now, as they don't expect it.
@@archnarok5607 thank you so much, very helpful
Pro Tip: Next time you should really put the annotations for the moves just above the super meter instead of beneath them because the icons at the bottom for settings, play, next, can cover up part of the combo annotation.