I love the coverage as always Ludi, one thing I wish PDX added was that the AI would be more susceptible to take player-given loans, like if an AI is in debt with like 5% rate loans, they would accept a player giving them a large amount with a 2 or 3% rate so that they could properly finance their debts. It would make Swiss RP very fun and change stakes within the game for playthroughs that didn't want to world conquest.
Ludi really needs to do an Innovative/Espionage idea group opener, aint nobody calling Espionage bad when from the early game they're bankrolling +3/4/5 advisors for 1-5 ducats each. Innovative -25% Espionage -15% Estates -25%, free advisor events -50%, other modifiers via gov reforms etc.
I would like to see you able to customize a family dynasty in EU5 like how you can in CK3. Most states will be monarchy so it would be the same. A wrinkle would be a republic or parliament but maybe instead it changes to a political family that you get to control.
I feel like the Imeprator mechanic of "Families" might also be in all government types. I just feel like a lot of imeprator mechanics INCLUDING infantry tactics might carry over to EU5 which I'm all for it if its balanced correctly. Also I hope there is still some semblance of dynasties and vassal mechanics like in ck3 but a little more dumber down.
@@Sterling_holmes this is true. A strange time when nation states were controlled by usually one dynasty. I was recommending some system like this because while you do fight rebels and you control your estates. It feels like you don’t deal with internal politics. That and the trading and economy system seems simplistic for the time period. I think if they could add a better economy system and internal politics the game would be damn near perfect.
@@Sterling_holmes problem is around 1444 a lot of dynastic events occur, such as the Jagiellonian/Gediminids sucession struggles. The notion of a nation state doesn't really become a thing till the late game irl
a cool idea in economic could be "diplomatic fund" which makes giving gifts more effective (x2?) for relations. maybe it could allow you to force the friend in need event every 20 years or something, and if you had given that ally a gift, there is no relation hit for asking for thing. Hope that made sense haha!
It would be fun to see system similar to that of an english parliament vs monarchy or legalism vs mysticism on PLC. It could be a high-risk high-reward mechanic in a form of strugle between Szlachta and King. For example if the szlachta estate is winning you get bonusses to military capability of cav, increased number of winged hussars, etc. and at the same time monthly autonomy change and national unrest. While empowering the king would add max absolutism and tax modifier and reduce the number of special units. If you slide too much in the one direction the events could be implemented that could destabilise the country or outright tear it in a civil war (and maybe even change the type of government).
When I dropped the game back then for a while only the going tall meta could bring me back to it because I like playing a stable, relaxed, small however a powerful nation only by looking at numbers and drinking coffee and it looks like making that without going through lots of wars and rebels is going to be a lot harder now. I would spend thousands for a unique Genoa, Georgia or an Arabic minor mission tree designed to play tall and small like Riga one.
I think adding a bit of devastation reduction bonus to economic would be solid, nice RP too for an economic group. Perhaps even advisor cost reduction. If its all about increasing net profit every month those two would be good additions for most playstyles.
Something very good about estates would be if we could actually decide to which estate we wanna sell land or at least who to prioritize, maybe at the expense of the amount of money we get.
I hope they get around to fixing Lithuania and Poland. Last dlc was just a straight up buff with very little flavor and events for gameplay diversity especially in comparison to the Teutonic order and even tiny opms like Gotland. Lithuania in particular needs some Romuva pagan and Jagiellonian dynastic flavor. In particular, Švitrigaila was a notable claimant to the thrones who was still alive in 1444. He wanted to consolidate power and was wary of Western influences (Polish nobility, Catholic church, etc.) as he used to be pagan only converting because of the show mass baptisms put on by his relatives (King Jogaila of Poland and Vytautas the Great). Having him as an option could open up a route to revert Lithuania back to Romuva paganism or embrace Orthodoxy. Also, Prussian Lithuanians/Old Prussians seriously need some attention. It's quite unhistorical to have the entire region as "Germanic" when they were a ruling minority like the other crusader states in 1444. The Germans didn't become a majority till the 1700s. Maybe change Prussian to a unique culture so it is accepted by both Baltic and Germanic cultures? It's very odd that the center of Lithuanian literature is not accepted by Lithuania.
i wish they added army tradition decay to defensive idea instead of from battles it would fit staying behind your walls instead of going out to attack. Also adding plus one to dice rolls when defending forts or something would actually make it useful and make the idea compete with other military ideas but only when defending as i feel is the point.
It should be better but also harder to maintain. Once you reach 100% it's impossible to lose it without really, really screwing up. Navies should be influenced by professionalism though, Royal Navy famously had an edge because they were a professional force compared to other navies.
I am surprised that expand infrastructure doesn't have +5% garrison size. It adds garrison recovery speed, which is pretty useless, and 5% defensiveness which is alright, but there are not many garrison size modifiers around. Being able to really put work into a fort and make it rather effective would be nice. Especially for tall play.
@@ziggytheassassin5835 It takes an army at least x3 troops as the garrison to gain siege progress against a fort. So a garrison of 10000 takes 30000 to begin singing. More besiegers means more enemy troops tied up, and increases enemy casualties due to attrition.
Maybe they could mod the Client State system so that you could specialize what national idea set it could have? Like a trading focused, military-offense, military-defense focusee client states in order to sweeten the enable client states idea? Paradox is already adding new types of vassal states so new classes of client states wouldn’t be out of the question
Hi Ludi, it would be really nice to see Great Projects in every nation, exemplary Novo Brdo in Kosovo gold mine province, great medieval city with gold and iron mines. Hope someone from Pdx will see this :)
Hey Ludi, just watching this. In my opinion making a huge combo between diplo and aristocratic for claim thrones and PU together in combat would be nice. Moreover I’d say that artistocratic should get a buff on noble loyalty
I mean, Paradox doesn't make games for the mass, it's in their best interest to listen to their customers, because those are the ones that will buy 5 of their games and 10 DLCs each
Hey Ludi, I'm trying to do a run as Oirat but I keep getting curbstomped by the rebels after I finish off my first war with Ming. It's rough. Makes me appreciate your skills even more.
Nice updates, but i think they should also change the “Era’s” bonuses, maybe add some more, and more nation specific things for each one, that is something no matter what nation is played, will be used always.
What are exactly buffs for Russia in 1.35? PDX added disasters and challenges in early game, I am not aware of any buffs. That is the only power that got almost only bad things in 1.35
What i would like to see is a way to check what policies you could have with the idea groups you have so like say you have quantity and you click on policies and you can get suggestions in the policy tab instead of going and hovering over the idea set to see or like a list of all possible policies
Love the work they are doing, I just wish that they rework some stuff in the Indian subcontinent, show it some love. Things like the mission trees are a bit obsolete, as well as the region lacks more formables as well as flavor events. Some new great monuments and a rework/buff of the Hindu faith with something like holy sites mechanic in CK3 would be great as well.
@@phunkracy The tall soldiers? They were really used by Frederick and personally drilled by his father, so they had a good quality over the whole "Big stronk huge men"
What if Mercenaries Ideas will give possibility to adjust mercenaries stacks? For example you hired Grand Company 9/3/1 (inf/cav/art) with 30k manpower, but you want more cannons, so MI allow you to hire canons from their manpower, and make 9/3/5 stack with 26k manpower. Hiring for free (or half price) because you alredy paid for this mercenaries and their manpower, but you have to pay for maintenance. Adjusting only by using macrobuilder.
imo they should improve the militarization bonus provided by the Brandenburg gate. +0.05 at T3 in comparison to a -.5 decay is a little bit underwhelming Especially when you consider bonuses of other monuments in Europe.
Hi Ludi! My idea about ideas. First of all I wander, what if Paradox allow countries to unlock ideas by some trigger. Say, Spain or Portugal can go Exploration or Expansion by default, but other countries has to accept Colonization institution. That makes sense, English and French started colonization much later. Innovative ideas can be triggered by Printing Press or something else. Second, national ideas are open too fast. One needs to get 3 full idea sets to open all the national ideas. I would either add national ideas or open each one by 4-5 ordinary ideas. Third, some ideas look contradictional. Say, there are Aristocratic, Divine, Horde ets. ideas. You can choose only one of them in your poll, which makes sense. And what about Humanis-Religious ideas? Or Defensive-Offensive? It would be wise to choose your country doctrine and then get pluses and minuses of that doctrine. In addition, two suggests. First, when we get a heir, we shouldn't know his (her) monarch points. If he (she) is a just-born baby it is not clear what kind of king (queen) he (she) would be. Second, I think, when one develops province, it should not develop institution there. Institutions must spread from Europe to all other world slowly. If I play Chinese I can establish Renaissance in 1460s. Isn't it a cheat? If not, why AI does not do so? Thanks, I hope Paradox reads comments.
I agree to some extent with your points: 1. Okay, but I’ve noticed that the English and French AI are programmed to choose these ideas as their 2 or 3 idea groups. But not so sure about the inno as it might not be really worth it by the time the printing press spawns since the earlier you take it the more benefits you’ll get. But a good point about explo and expansion (?) 2. Agreed. Maybe try doing it with 4 ideas and see how it affects the game. 3. When you switch your government type you retain the ideas that you’ve already chosen (i.e. horde into monarchy, you retain horde ideas if you’ve already selected them). So either rework this moment too or don’t change it. Regarding the suggestions: 1. Makes sense. Maybe make it visible when they’re a teenager. Also I’d love PDX to implement a system of “educating” your heir (to be able to increase their mana generation). I’ve heard that there’s a similar system in CK3. But I haven’t played it so can’t suggest more than this. In general, make it possible but not simple. 2. No from both historical and game perspectives. Europe wasn’t more developed than the rest of the world (maybe except the New World (?)) until the age of industrialisation. And in-game, it will make European nations too op in about a 100 years compared to later stages of the game when Europeans actually started conquering the rest of the Old World. But overall, liked your ideas and suggestions. GLHF!
I wish they'd take a hard look at the Great Projects/Monuments. There are way too many that give obviously garbage bonuses that will never ever be worth the cost to build them. Either bump up the weaker bonuses or massively reduce the costs.
I think the ideas should have some debuffs as well. For example quantity ideas should give you more manpower and force limit, but it should have the debuffs to the quality and vice-versa Quality ideas should have debuffs to the quantity of the army. I've seen something like that in one of mods (don't remember the name) and I believe that would make bigger difference in terms of selecting ideas group for different countries, because now i feel that selection of ideas is only different based on fact whether you are colonizer or not.
That is how it worked in EUIII. For example: You had quantity X quality and depending on how much you invested in "policy" on either side you got debuf for the other.
I think economic idea should be the default "money making idea group" like you said instead of trade idea which is supposed to be more situational. Maybe it should have +20% good produced modifier in the bonus.
To Paradox... the espionage activities are severely lacking in this game. I would like to see more focus on espionage activities that break the target's alliance with another nation (Sun Tzu principle), destroy a targeted fort, reduce the effectiveness of a specific army, sow discontent to an target country which reduces taxes that country receives for x months, destroy targeted buildings in specific provinces . Now these results would not be assured but be dependent on various factors like the target's spy detection, the skill of the spy (perhaps a new person slot like general/missionary), gold funded for the venture and luck, along with other factors you deem suitable. History has examples where a general in one army will switch sides to another. These actions should not be related to tech levels but be available at the very start. You do not need tech to go stir up chaos in the enemy's lands. I foresee a skillful player using sabotage just before attacking. These kinds of strategies also help a weaker nation defeat a more powerful one. As it stands now, one just needs a huge army/economy or lots of powerful allies. Diplomacy and espionage needs to be improved to provide for a more balance, or perhaps more realistic, experience in running a real nation.
I think policies should give stronger bonuses, but also negatives. For example I`d give quantity the old 50% manpower AND forcelimit (or 40%), with increased maintenance (maybe around 10% and after mil tech 20 or so 15%) and maybe increased supply use if possible. I think the big nations wouldn`t be as inclined to monopolise certain aspects and areas of the game, if there would be negative impacts from stacking bonus after bonus. The only disadvantage of being big and chonky is governing capacity, but even that is neither realistically depicted, nor has it a lot of influence on the game, because you can centralise the states nowadays.
I think one quality of life improvement should be the ability to be able to destroy buildings (just like building them) because most of people destroy churches or other useless buildings built by AI and clicking on each province to destroy buildings there is just a pain.
-100% expand administration cost doesn't make it free, it just reduces the cost by 100% and every time you press the button you raise the price again, so if you never pressed that button before it would be free 20 cost -100% = 0 after pressing it would be: 20 - 100% + 20% = 4 So the second button press costs 4 reform progress 3rd costs 8, then 12 then etc. So the 5th press of the button costs 20 like normal. So that means in total you pay 60 reform progress for 100 government capacity before having to pay the normal price as everyone else, so in a game where you would at least press the expand administration button 5 times you would basically get 40 free reform progress. You can, depending on your autonomy generate that much reform progress in anywhere between 40 and 100 years if you have a +10% reform progress modifier. I would argue they should exchange that idea with a +15% progress modifier instead, basically doing the same thing but also allowing you to get government reforms faster.
I am glad to see that Paradox is looking into the "power creep" From previous dev diaries, I was concerned (particularly the Ottobros), but I'm a little more optimistic. btw, I am TOTALLY ok with Paradox making my Prussia as OP as they like! lol
Yeah, that's why they shouldnt listen players about nerf/buff imo. Everyone will tell to nerf the nation's they don't usually play or just dislike,and ask for more buffs for their favorite nation.
Love your videos Ludi - helped me get started playing the game (and then PDX goes & updates to 1.35!!!). Anyway, I see you have done a Spain game. Do you think you'll post an England/GBR game anytime soon?
I would love if you can get rid of the negative effects or mandate of heaven and a cap of 200 after you finished all reforms. Or if that would be to broken get rid of it entirely after finishing all only left the effects and the decrets.
There are many more picks for unique units. Grenzer infantry for Austria. Elephant 'cavalry' for India and Indochina. Black Guard of Morocco, an army loyal only to Sultan and composed of Black slave-soldiers. Persian Quizilbashi fanatic turkic cavalry. Mamelukes. Trade company troops aka Sepoys. Colonial militias in Americas. Papal guard. Military Order units - Templar/Teutonic/Maltese knights. Sikhs. Turkoman cavalry. Jaguar warriors of Aztec Empire. Highlanders for Scotland / Great Britain.
One gameplay change I'd like to see has to do with available informtion: You should not be able to see exact enemy manpower, army strength etc, unless you have a full spy network on that nation. Below 100, you should only get a guess for statistic (i.e. a chance that the number could be wrong, depending on spy network strength), with only bad estimates at 0 spy network. Espionage ideas should include ideas that help with that.
Another one is releasing nations from a country with AE or returning cores to nations other than your own (or your vassals) should lower your AE and/or make countries like you. There should be more incentive to play police man. It never feels good to fight wars and not just grab the maximum amount of provinces for yourself. This could help incentivize flavorfully righteous wars.
NETHERLANDS needs a proper to mission tree and flavor to make it a great nation as historically it was. My idea for that; a mission that levels up production in the province's equivalent of a manufactory or some missions for leveling up or adding trade centers.
Mercantilism is the most neglected mechanic that is already in game that should be reworked. Maybe have a -.15 modifier in trade and -.10 in economic and another -.05 in admin and/or innovative. Not many people are going to use it if they have to use 85 diplo for 1% mercantilism... But if it was down to 35-40 diplo after modifiers and all power cost modifiers it would make it more useable. Also, maybe be able to steal mercantilism from opponents when going into trade dispute wars maybe add something to trade republics/companies/leagues. Fix it Ludi! 😂
Probably not. There hasn't been a major update to that feature in years and I feel it's probably an abandoned feature, like Random New World or the Save Game Converter.
Economic could maybe get something related to being able to have more Loans and improving the Burgher Loans. Especially if you could work around it with advanced understanding of Fiat Currency and the Modern Monetary Theory. Like you are able due to new Theory to understand better what Debt ist and thus have more of it and get better Loans and such Stuff.
i still feel like the enspionage should have allos calims on neiboring claims interaction as a bonus once u fully unlocked it. or allow fabricate claims everywhere.
While Im fine with the new merc ideas why did they move the mil tech cost -10% from aristocratic to merc? it would make much more sense to have aristo keep the -10% mil tech cost and give mercs the idea where mercs cost no professionalism?
If you dont already have a plan for the mega campaign, I think it would be interesting to play a migrating nation. Maybe starting in Imperator as norse and migrating south towards Asia Minor. Maybe ck3 move east to India then eu4 conquer back to your original homeland a thousand years after leaving it. So you'll be a big blob in the middle of the map in hoi4. Just thinking that might be interesting
Power creep and govt mechanics and idea groups. Cool. Meanwhile I'm crying here waiting for byzantine revamp with events and missions that continue way in to absolutism ;-;
same, I also just hate the modifier in the general though. I'm always wondering why my sieges take ages just from the extra 10% defensiveness that the lucky nation modifier provides.
For the new dlc I would like to see more goods added to the game like cheese and silver. More factories like a uniform factory. Playing the mods is. Better then the vanilla version of eu4
agreed, more trade goods adds a ton of flavor. Not sure what mod it is, but I love being able to change base goods that we usually consider useless into something better with technologies.
Playing Castile and fighting Portugal. I had 4k more people and attacked them in a highland fort that I owned. I lost despite also having a better general. Wtf.
Vassalization should be based more on relative size, if I am the HRE and own all of Europe I should be able to vassalize a country larger than 200 dev. We should be able to vassalize the Philippines or Korea in a single war, rather than it taking 50 years to conquest. This would make late game more playable, WC more enjoyable, and would be more realistic.
Czech Dulkadir next or else - ua-cam.com/video/HW3BqZJxeSU/v-deo.html
Slovakian Dulkadir next?
What I like about Ludi is that he talks about the game to me as if I’m an expert, as if I didn’t just click the “Introduce Heir” Button again.
Just select the concubine advisor plus 50 percent hier change for my 53 year old eastern romen emperor who thought a hier wasn’t important
Pls paradox add -500% dev cost in economic ideas really balanced i promise
ludi saying espionage is weak ☠️
Is actually the best idea group since it's last rework. Almost everything is good. Siege and advisor meta!
@@killeraapie yeah
It's my favourite group. Espionage Offensive or Plutocratic/Aristocratic/Devine/Horde is insane
Reduced ae and siege ability makes it great. Everything else on top of those makes it busted
@@killeraapie What does meta mean? I see people say it everywhere and I still haven’t figured it out. Please help senpai I’m noob
I love the coverage as always Ludi, one thing I wish PDX added was that the AI would be more susceptible to take player-given loans, like if an AI is in debt with like 5% rate loans, they would accept a player giving them a large amount with a 2 or 3% rate so that they could properly finance their debts. It would make Swiss RP very fun and change stakes within the game for playthroughs that didn't want to world conquest.
2:38 They;re watching us at all times. PDX is inside my walls
33% for quantity ideas makes sense, totally agree
I'd like way more monuments to be added. That's it.
Actually I'd like them to add some new religions as well.
And buff
ework the hussite religion.
and updates on the caucasus and persia.
@@paralusdivinprophetedupara8903 The next update will include that area.
Ludi really needs to do an Innovative/Espionage idea group opener, aint nobody calling Espionage bad when from the early game they're bankrolling +3/4/5 advisors for 1-5 ducats each.
Innovative -25% Espionage -15% Estates -25%, free advisor events -50%, other modifiers via gov reforms etc.
I would like to see you able to customize a family dynasty in EU5 like how you can in CK3. Most states will be monarchy so it would be the same. A wrinkle would be a republic or parliament but maybe instead it changes to a political family that you get to control.
I feel like the Imeprator mechanic of "Families" might also be in all government types. I just feel like a lot of imeprator mechanics INCLUDING infantry tactics might carry over to EU5 which I'm all for it if its balanced correctly.
Also I hope there is still some semblance of dynasties and vassal mechanics like in ck3 but a little more dumber down.
I always felt that EU4 was controlling a nation-state so ehhh I feel like a dynasty is pushing it a bit.
Nevertheless, it’s a cool idea, not completely sure how it woul apply to Europa, as dynasty’s in their current state seem to only be for PUs
@@Sterling_holmes this is true. A strange time when nation states were controlled by usually one dynasty. I was recommending some system like this because while you do fight rebels and you control your estates. It feels like you don’t deal with internal politics. That and the trading and economy system seems simplistic for the time period. I think if they could add a better economy system and internal politics the game would be damn near perfect.
@@Sterling_holmes problem is around 1444 a lot of dynastic events occur, such as the Jagiellonian/Gediminids sucession struggles. The notion of a nation state doesn't really become a thing till the late game irl
a cool idea in economic could be "diplomatic fund" which makes giving gifts more effective (x2?) for relations. maybe it could allow you to force the friend in need event every 20 years or something, and if you had given that ally a gift, there is no relation hit for asking for thing. Hope that made sense haha!
It would be fun to see system similar to that of an english parliament vs monarchy or legalism vs mysticism on PLC.
It could be a high-risk high-reward mechanic in a form of strugle between Szlachta and King. For example if the szlachta estate is winning you get bonusses to military capability of cav, increased number of winged hussars, etc. and at the same time monthly autonomy change and national unrest.
While empowering the king would add max absolutism and tax modifier and reduce the number of special units.
If you slide too much in the one direction the events could be implemented that could destabilise the country or outright tear it in a civil war (and maybe even change the type of government).
19:07 The real question of course is: why is court + inno ideas called the "Toilet Paper Act?" xD
When I dropped the game back then for a while only the going tall meta could bring me back to it because I like playing a stable, relaxed, small however a powerful nation only by looking at numbers and drinking coffee and it looks like making that without going through lots of wars and rebels is going to be a lot harder now. I would spend thousands for a unique Genoa, Georgia or an Arabic minor mission tree designed to play tall and small like Riga one.
I think adding a bit of devastation reduction bonus to economic would be solid, nice RP too for an economic group. Perhaps even advisor cost reduction. If its all about increasing net profit every month those two would be good additions for most playstyles.
Something very good about estates would be if we could actually decide to which estate we wanna sell land or at least who to prioritize, maybe at the expense of the amount of money we get.
I love how PDX put all the dev cost in indigenous ideas and it's policys 🌚
Really happy about this DLC. it might be the first pdx dlc I buy full price
holy shit the 3rd image for ottoman devshirme icon is litteraly mustapha kemal in a classical janissary attire
31
19:34 +10% special unit, isnt that policy with winged hussars going to be insane?
o kurwa O_O
@@PatwasPolska 😂
10% is not a significant increase, 1.34 offensive already gives that
Love you Ludi!!!
I hope they get around to fixing Lithuania and Poland. Last dlc was just a straight up buff with very little flavor and events for gameplay diversity especially in comparison to the Teutonic order and even tiny opms like Gotland.
Lithuania in particular needs some Romuva pagan and Jagiellonian dynastic flavor. In particular, Švitrigaila was a notable claimant to the thrones who was still alive in 1444. He wanted to consolidate power and was wary of Western influences (Polish nobility, Catholic church, etc.) as he used to be pagan only converting because of the show mass baptisms put on by his relatives (King Jogaila of Poland and Vytautas the Great). Having him as an option could open up a route to revert Lithuania back to Romuva paganism or embrace Orthodoxy.
Also, Prussian Lithuanians/Old Prussians seriously need some attention. It's quite unhistorical to have the entire region as "Germanic" when they were a ruling minority like the other crusader states in 1444. The Germans didn't become a majority till the 1700s. Maybe change Prussian to a unique culture so it is accepted by both Baltic and Germanic cultures? It's very odd that the center of Lithuanian literature is not accepted by Lithuania.
Kinda surprised the merc idea set doesn't have a "does not cost professionalism" bonus.
You can get the bonus from a new government reform in 1.35 if you complete the mercenary idea
i wish they added army tradition decay to defensive idea instead of from battles it would fit staying behind your walls instead of going out to attack. Also adding plus one to dice rolls when defending forts or something would actually make it useful and make the idea compete with other military ideas but only when defending as i feel is the point.
PS doesn't the -10 year PU integration mean integrated Kalmar union can instantly integrate PUs?
I wish they made professionalism better than what it is. There are a lot of mod that do a good job buffing professiona
It should be better but also harder to maintain. Once you reach 100% it's impossible to lose it without really, really screwing up. Navies should be influenced by professionalism though, Royal Navy famously had an edge because they were a professional force compared to other navies.
I am surprised that expand infrastructure doesn't have +5% garrison size. It adds garrison recovery speed, which is pretty useless, and 5% defensiveness which is alright, but there are not many garrison size modifiers around. Being able to really put work into a fort and make it rather effective would be nice. Especially for tall play.
What does garrison size actually help with? Is it just for defending against the Storm Castle option? The ai almost never does that.
@@ziggytheassassin5835 It takes an army at least x3 troops as the garrison to gain siege progress against a fort. So a garrison of 10000 takes 30000 to begin singing. More besiegers means more enemy troops tied up, and increases enemy casualties due to attrition.
@@Aarlaeoss oh i thought that was just based on fort level
@@ziggytheassassin5835 Each fort level increases the base garrison of the province by 1000 and provides a −1 modifier to the besieger's siege rolls.
@@Aarlaeoss Wait so we should not put the minimum amount of troops to siege? Like is 6k not enough to siege a lvl 2 fort effectively?
Maybe they could mod the Client State system so that you could specialize what national idea set it could have? Like a trading focused, military-offense, military-defense focusee client states in order to sweeten the enable client states idea? Paradox is already adding new types of vassal states so new classes of client states wouldn’t be out of the question
Hi Ludi, it would be really nice to see Great Projects in every nation, exemplary Novo Brdo in Kosovo gold mine province, great medieval city with gold and iron mines. Hope someone from Pdx will see this :)
I think the Belgrade Fortress would be a better pick for Serbia though.
Hey Ludi, just watching this. In my opinion making a huge combo between diplo and aristocratic for claim thrones and PU together in combat would be nice. Moreover I’d say that artistocratic should get a buff on noble loyalty
I mean, Paradox doesn't make games for the mass, it's in their best interest to listen to their customers, because those are the ones that will buy 5 of their games and 10 DLCs each
Hey Ludi, I'm trying to do a run as Oirat but I keep getting curbstomped by the rebels after I finish off my first war with Ming. It's rough. Makes me appreciate your skills even more.
Nice updates, but i think they should also change the “Era’s” bonuses, maybe add some more, and more nation specific things for each one, that is something no matter what nation is played, will be used always.
What are exactly buffs for Russia in 1.35? PDX added disasters and challenges in early game, I am not aware of any buffs. That is the only power that got almost only bad things in 1.35
What i would like to see is a way to check what policies you could have with the idea groups you have so like say you have quantity and you click on policies and you can get suggestions in the policy tab instead of going and hovering over the idea set to see or like a list of all possible policies
Love the work they are doing, I just wish that they rework some stuff in the Indian subcontinent, show it some love.
Things like the mission trees are a bit obsolete, as well as the region lacks more formables as well as flavor events. Some new great monuments and a rework/buff of the Hindu faith with something like holy sites mechanic in CK3 would be great as well.
Pradox can you please give Prussia the langen Kerls as special units with something like +5%firedameged
More like +5% to inbreeding. They were never a force of any note on the battlefield, more like a curiosity.
@@phunkracy The tall soldiers? They were really used by Frederick and personally drilled by his father, so they had a good quality over the whole "Big stronk huge men"
What if Mercenaries Ideas will give possibility to adjust mercenaries stacks? For example you hired Grand Company 9/3/1 (inf/cav/art) with 30k manpower, but you want more cannons, so MI allow you to hire canons from their manpower, and make 9/3/5 stack with 26k manpower. Hiring for free (or half price) because you alredy paid for this mercenaries and their manpower, but you have to pay for maintenance. Adjusting only by using macrobuilder.
imo they should improve the militarization bonus provided by the Brandenburg gate.
+0.05 at T3 in comparison to a -.5 decay is a little bit underwhelming
Especially when you consider bonuses of other monuments in Europe.
Honestly, this DLC seems ambitious like a lot! Super excited
Day 88th of asking for Ludi guide on Rajputana in EU4
Hi Ludi! My idea about ideas. First of all I wander, what if Paradox allow countries to unlock ideas by some trigger. Say, Spain or Portugal can go Exploration or Expansion by default, but other countries has to accept Colonization institution. That makes sense, English and French started colonization much later. Innovative ideas can be triggered by Printing Press or something else.
Second, national ideas are open too fast. One needs to get 3 full idea sets to open all the national ideas. I would either add national ideas or open each one by 4-5 ordinary ideas.
Third, some ideas look contradictional. Say, there are Aristocratic, Divine, Horde ets. ideas. You can choose only one of them in your poll, which makes sense. And what about Humanis-Religious ideas? Or Defensive-Offensive? It would be wise to choose your country doctrine and then get pluses and minuses of that doctrine.
In addition, two suggests. First, when we get a heir, we shouldn't know his (her) monarch points. If he (she) is a just-born baby it is not clear what kind of king (queen) he (she) would be.
Second, I think, when one develops province, it should not develop institution there. Institutions must spread from Europe to all other world slowly. If I play Chinese I can establish Renaissance in 1460s. Isn't it a cheat? If not, why AI does not do so?
Thanks, I hope Paradox reads comments.
The issue with institutions in that matter is that it would require snaking or to eliminate the tech cost penalty without an institution
bro write it at paradox forum/under steam posts, you arent getting replies from paradox here
I agree to some extent with your points:
1. Okay, but I’ve noticed that the English and French AI are programmed to choose these ideas as their 2 or 3 idea groups. But not so sure about the inno as it might not be really worth it by the time the printing press spawns since the earlier you take it the more benefits you’ll get. But a good point about explo and expansion (?)
2. Agreed. Maybe try doing it with 4 ideas and see how it affects the game.
3. When you switch your government type you retain the ideas that you’ve already chosen (i.e. horde into monarchy, you retain horde ideas if you’ve already selected them). So either rework this moment too or don’t change it.
Regarding the suggestions:
1. Makes sense. Maybe make it visible when they’re a teenager.
Also I’d love PDX to implement a system of “educating” your heir (to be able to increase their mana generation). I’ve heard that there’s a similar system in CK3. But I haven’t played it so can’t suggest more than this. In general, make it possible but not simple.
2. No from both historical and game perspectives. Europe wasn’t more developed than the rest of the world (maybe except the New World (?)) until the age of industrialisation. And in-game, it will make European nations too op in about a 100 years compared to later stages of the game when Europeans actually started conquering the rest of the Old World.
But overall, liked your ideas and suggestions. GLHF!
Спасибо за контент, Луди)
I like it when Ludi says "Absolibsism"
Switzerland mercenery-only playthrough is gonna be interesting in 1.35, since it won't reduce professionalism
I wish they'd take a hard look at the Great Projects/Monuments. There are way too many that give obviously garbage bonuses that will never ever be worth the cost to build them. Either bump up the weaker bonuses or massively reduce the costs.
What I'm hearing with the AI idea picking logic changes is that Saluzzo will be the biggest warmonger with their ideas.
the Bloat is growing to meet the needs of the Bloat
I think the ideas should have some debuffs as well. For example quantity ideas should give you more manpower and force limit, but it should have the debuffs to the quality and vice-versa Quality ideas should have debuffs to the quantity of the army. I've seen something like that in one of mods (don't remember the name) and I believe that would make bigger difference in terms of selecting ideas group for different countries, because now i feel that selection of ideas is only different based on fact whether you are colonizer or not.
That is how it worked in EUIII. For example: You had quantity X quality and depending on how much you invested in "policy" on either side you got debuf for the other.
The children yearn for the sliders
No
Lease don't I dislike debuffs. Me strong getting buffs!
I think economic idea should be the default "money making idea group" like you said instead of trade idea which is supposed to be more situational. Maybe it should have +20% good produced modifier in the bonus.
To Paradox... the espionage activities are severely lacking in this game. I would like to see more focus on espionage activities that break the target's alliance with another nation (Sun Tzu principle), destroy a targeted fort, reduce the effectiveness of a specific army, sow discontent to an target country which reduces taxes that country receives for x months, destroy targeted buildings in specific provinces . Now these results would not be assured but be dependent on various factors like the target's spy detection, the skill of the spy (perhaps a new person slot like general/missionary), gold funded for the venture and luck, along with other factors you deem suitable. History has examples where a general in one army will switch sides to another.
These actions should not be related to tech levels but be available at the very start. You do not need tech to go stir up chaos in the enemy's lands. I foresee a skillful player using sabotage just before attacking. These kinds of strategies also help a weaker nation defeat a more powerful one. As it stands now, one just needs a huge army/economy or lots of powerful allies. Diplomacy and espionage needs to be improved to provide for a more balance, or perhaps more realistic, experience in running a real nation.
I think policies should give stronger bonuses, but also negatives. For example I`d give quantity the old 50% manpower AND forcelimit (or 40%), with increased maintenance (maybe around 10% and after mil tech 20 or so 15%) and maybe increased supply use if possible. I think the big nations wouldn`t be as inclined to monopolise certain aspects and areas of the game, if there would be negative impacts from stacking bonus after bonus. The only disadvantage of being big and chonky is governing capacity, but even that is neither realistically depicted, nor has it a lot of influence on the game, because you can centralise the states nowadays.
I think one quality of life improvement should be the ability to be able to destroy buildings (just like building them) because most of people destroy churches or other useless buildings built by AI and clicking on each province to destroy buildings there is just a pain.
-100% expand administration cost doesn't make it free, it just reduces the cost by 100% and every time you press the button you raise the price again, so if you never pressed that button before it would be free
20 cost -100% = 0
after pressing it would be:
20 - 100% + 20% = 4
So the second button press costs 4 reform progress
3rd costs 8, then 12 then etc.
So the 5th press of the button costs 20 like normal.
So that means in total you pay 60 reform progress for 100 government capacity before having to pay the normal price as everyone else, so in a game where you would at least press the expand administration button 5 times you would basically get 40 free reform progress.
You can, depending on your autonomy generate that much reform progress in anywhere between 40 and 100 years if you have a +10% reform progress modifier.
I would argue they should exchange that idea with a +15% progress modifier instead, basically doing the same thing but also allowing you to get government reforms faster.
Mega campaign?! YEEEEEEEES, thank you.
The Court+Aristocratic policy sounds really dystopian 😂
"Universal Serfdom Act"
I am glad to see that Paradox is looking into the "power creep" From previous dev diaries, I was concerned (particularly the Ottobros), but I'm a little more optimistic. btw, I am TOTALLY ok with Paradox making my Prussia as OP as they like! lol
Yeah, that's why they shouldnt listen players about nerf/buff imo.
Everyone will tell to nerf the nation's they don't usually play or just dislike,and ask for more buffs for their favorite nation.
13:00 ludi only new thing in humanist idea is max tolerance of heatens/heretics
Love your videos Ludi - helped me get started playing the game (and then PDX goes & updates to 1.35!!!). Anyway, I see you have done a Spain game. Do you think you'll post an England/GBR game anytime soon?
I can see a great meta with inno+court+defensive tbh
Ludi, is it worth as ottomans to go Christian, and then for the emperorship... or is it easier just steamrolling the HRE. What do you think?
In the infrastructure idea group, they should increase the bonus movement speed from 10% to 20% in order for it to pay off.
Im hoping for more monuments, I love them so much
I would love if you can get rid of the negative effects or mandate of heaven and a cap of 200 after you finished all reforms. Or if that would be to broken get rid of it entirely after finishing all only left the effects and the decrets.
There are many more picks for unique units. Grenzer infantry for Austria. Elephant 'cavalry' for India and Indochina. Black Guard of Morocco, an army loyal only to Sultan and composed of Black slave-soldiers. Persian Quizilbashi fanatic turkic cavalry. Mamelukes. Trade company troops aka Sepoys. Colonial militias in Americas. Papal guard. Military Order units - Templar/Teutonic/Maltese knights. Sikhs. Turkoman cavalry. Jaguar warriors of Aztec Empire. Highlanders for Scotland / Great Britain.
One gameplay change I'd like to see has to do with available informtion: You should not be able to see exact enemy manpower, army strength etc, unless you have a full spy network on that nation. Below 100, you should only get a guess for statistic (i.e. a chance that the number could be wrong, depending on spy network strength), with only bad estimates at 0 spy network. Espionage ideas should include ideas that help with that.
Another one is releasing nations from a country with AE or returning cores to nations other than your own (or your vassals) should lower your AE and/or make countries like you. There should be more incentive to play police man. It never feels good to fight wars and not just grab the maximum amount of provinces for yourself. This could help incentivize flavorfully righteous wars.
I would love if they added a join war feature like in total war, eg asking France to join your war with another nation for money or something.
Hey ludi.
I see they're not making any changes to plutocratic and early game republics. Hope they take another look at them. Including policies
Ludi could you make an idea group guide? I would love that. And you are one of my favourite EU4 streamer :)
NETHERLANDS needs a proper to mission tree and flavor to make it a great nation as historically it was. My idea for that; a mission that levels up production in the province's equivalent of a manufactory or some missions for leveling up or adding trade centers.
Will Andalus also get updates given the recent added holy orders and the changes to the iberian nations?
Mercantilism is the most neglected mechanic that is already in game that should be reworked. Maybe have a -.15 modifier in trade and -.10 in economic and another -.05 in admin and/or innovative. Not many people are going to use it if they have to use 85 diplo for 1% mercantilism... But if it was down to 35-40 diplo after modifiers and all power cost modifiers it would make it more useable. Also, maybe be able to steal mercantilism from opponents when going into trade dispute wars maybe add something to trade republics/companies/leagues. Fix it Ludi! 😂
i already have a good idea set for ottomans in my mind. offensive admin trade court diplo infastructure quality religious
I dont think this is the final DLC because in one of the dev diarys they mention buffing a couple nations after dominion
yep, in a previous diary they mentioned changes to the middle east as one of their future dlc's.
Ludi, Do you think a update will come to the custom nation?
Probably not. There hasn't been a major update to that feature in years and I feel it's probably an abandoned feature, like Random New World or the Save Game Converter.
We need new Byzantium missions and flavour. Ottomans can't have more Rome content than East Rome herself!
I quite liked the 25% nerf to quantity. Found the manpower meta boring as hell but 33% shouldn’t bring that back too heavily.
Espionage is actually OD with siege ability and ae impact.
Ante bellum has had its home work looked at 😂
Economic could maybe get something related to being able to have more Loans and improving the Burgher Loans. Especially if you could work around it with advanced understanding of Fiat Currency and the Modern Monetary Theory. Like you are able due to new Theory to understand better what Debt ist and thus have more of it and get better Loans and such Stuff.
i still feel like the enspionage should have allos calims on neiboring claims interaction as a bonus once u fully unlocked it. or allow fabricate claims everywhere.
While Im fine with the new merc ideas why did they move the mil tech cost -10% from aristocratic to merc? it would make much more sense to have aristo keep the -10% mil tech cost and give mercs the idea where mercs cost no professionalism?
We need more flavor in developing provinces and buildings ( roads for example)
is the release date announced?
If you dont already have a plan for the mega campaign, I think it would be interesting to play a migrating nation. Maybe starting in Imperator as norse and migrating south towards Asia Minor. Maybe ck3 move east to India then eu4 conquer back to your original homeland a thousand years after leaving it. So you'll be a big blob in the middle of the map in hoi4.
Just thinking that might be interesting
Can you make an economy guide for midnto late game?
Power creep and govt mechanics and idea groups. Cool. Meanwhile I'm crying here waiting for byzantine revamp with events and missions that continue way in to absolutism ;-;
24:29 WTF Aragon starts with Catalan as its primary culture?!?!?! Are they kidding me?!?!
I dream of a random lucky nation in iron man...
same, I also just hate the modifier in the general though. I'm always wondering why my sieges take ages just from the extra 10% defensiveness that the lucky nation modifier provides.
admin ideas getting nerfed R.I.P 25% extra gov cap, I'm gonna miss it when playing Prussia/Mughals
Does anyone know how to reach 1% loans capacity without going for indebment to the burghers?
You need the interest per annum modifier. The only two stackable options I can think of is the jewish faith(in one of its aspects) and economic ideas.
Schnappleduping 😂
😂😂😂😂
I think maximum building slot+1 could be nice for economic idea. It seems too powerfull but no one chooses it as it is now
seems too strong. Maybe if it was limited to your capital region.
@@vericulum6810 Yeah maybe or main culture provinces
For the new dlc I would like to see more goods added to the game like cheese and silver. More factories like a uniform factory. Playing the mods is. Better then the vanilla version of eu4
agreed, more trade goods adds a ton of flavor. Not sure what mod it is, but I love being able to change base goods that we usually consider useless into something better with technologies.
I'll be honest. I only ever took Economic idea for the 5% Discipline policy.
Lore of EU4 1.35 Domination Changes EVERYTHING.... Momentum 100
this 1.35 update seems like a bigger update compared to the previous ones...
don't think this will be the last update, but its nearly the last update?
How is exploration not the Americas one? Is the idea to wait until someone else has explored America and then start settling there?
Playing Castile and fighting Portugal. I had 4k more people and attacked them in a highland fort that I owned. I lost despite also having a better general. Wtf.
Paradox should make old important mechanics free ex: subject interaction, monumments army drill etc
Buying a the craddle of civilizations dlc just to buy another middle-eastern one that gives flavour to the same countries
Vassalization should be based more on relative size, if I am the HRE and own all of Europe I should be able to vassalize a country larger than 200 dev. We should be able to vassalize the Philippines or Korea in a single war, rather than it taking 50 years to conquest. This would make late game more playable, WC more enjoyable, and would be more realistic.