I like this idea a lot. It’s difficult to find cool things when they are buried in individual creator folders. Would make it easier to find and showcase things.
This would be incredibly useful. Please put this near the top of the todo list. This will make everyones lives easier, and especially newcomers. If new people have easy access to avatars and assets they are more likely to stick around.
It is near the top! Though there's a few highly important things there already. Right now, the focus is still on a big performance update, which is the top priority now, but it's getting into its final stages. We might end up prioritizing some more tooling for managing builds and updates before stuff too, because that's causing a lot of friction with development too.
Kinda reminds me of Redx, which already exists, but integrated and far more advanced. Also having the ability to support creators directly in game will be great! Exciting stuff!
this sounds so fun to have all these materials available! i really loved that sort of thing in MediaMolecule's Dreams, having so much community assets searchable and easy to grab is really great for rapidly blocking out ideas
That's certainly going to be a large and interesting shift in the game's culture and also user-friendliness. Obviously nothing is set in stone, but I am curious, when it comes to things sold on the workshop, what kind of cut would the platform take if any?
I am not sure of which game's culture you are talking about unless if it's about payed items. I could see a shift to good quality items because people will want to pass time building them. At the beginning it could be chaotic with people building cheap low quality items and make them paid. While some people will buy them maybe, some will copy the idea and make them for free instead of payed. Could have its load of problem too at the same time maybe... Really curious where it will go in the end but I would still say positive.
Any kind of useful and user friendly UI like this would be amazing! I would love this it could allow me to spend more time in Resonite without feeling too overwhelmed.
i think there should be a local world for published items, like Avatar Station, but procedurally generated. it would have a menu at the start, where you can select categories, it loads images along a hallway, and you can load each asset by clicking on the image, and see the tags, authors, public folders, instructions, etc. then you can take those things in the browsing hallway to the editing room. you could do this for worlds too, having portals to load the published worlds.
Sounds a lot like RedX, but much more involved and structured. RedX is already pretty good, but having an official sharing place that is available out of the box would be really, really good, especially for newbies. Regardless of which possible abilities this comes with, this would be a great addition!
one thing i'm wondering with this is how you plan on handling storing all of the workshop content, 3d assets especially textures can quickly take up tons and tons of server space. I'm sure you can scale as you go, rather than planning for 1 million workshop items, but it is something i hope you've considered cost wise.
This is already solved problem - people store all of these assets in their Inventory already - that's not really any different from storing them for the workshop (and in the backend, it'll use the same exact systems). We generally use pay for what you use services which are highly scalable and we have a powerful deduplication system, which significantly reduces how much actual storage we use.
A workshop would be an excellent addition, the Japanese community have already made something prototypical to this called UniPocket but a more refined, official version would be excellent. I am, however, strongly opposed to the idea of paid assets, I think it will erode away the culture of this game. Resonite as it is is built on a foundation of freely shared knowledge and user creations, and the addition of paywalls will create barriers of entry and elitism. You can see this in vrchat's culture and how widespread vanity has become in the game over the years, the game is polluted with vip access maps and people flaunting around avatars that cost hundreds of dollars and I do not want to see this hurt Resonite. Secondlife and Roblox have similar problems that this game currently doesn't have, that it WILL have if you introduce a system like this. I have no issue with the patreon supporter system as it is with the current benefits it has, but the more layers of monetization you add, the more unapproachable this game will become, I've seen it happen time and time again, games like this are meant to be an escape from that madness.
Just a note while i am watching the video, workshop is a bit a bad name for me. Workshop is a physical space for me, in Resonite this could be either a world where their is a workshop or an event. I know their is the steam workshop but then not sure other users more like in school or gov or companies will understand directly. I am the only to have been confused in the first minutes of the video of what a workshop was? I guess it would be fine if it's only related to tool but not when about avatar or gadgets and stuff like that
We could potentially change the name, but Workshop is pretty established term for this kind of thing with Steam Workshop. I'm not sure what other alternate terms would there be for that?
@@dragos240alt Marketplace doesn't work as well, because that is generally a shop for paid items. This will include lots of free ones - it won't even have paid ones to start with.
@Frooxius I think workshop is a great name. People in the industry understand the term, and people outside it can get a quick handle on it. Things are made in a workshop. To browse another person's workshop page in The Resonite Workshop is to browse the things they've made. Sounds good to me
I like this idea a lot. It’s difficult to find cool things when they are buried in individual creator folders. Would make it easier to find and showcase things.
I mean, there's the Public Folder. And the Public Folder v2. And 'The Public' Folder....
If it isn't obvious, I'm being sarcastic.
@@FlameSoulisIt'll be funny if there's some Easter Eggs in future systems that reminds us of current systems x3
lil cutie in the bottom right 3:30
This would be incredibly useful. Please put this near the top of the todo list. This will make everyones lives easier, and especially newcomers. If new people have easy access to avatars and assets they are more likely to stick around.
It is near the top! Though there's a few highly important things there already.
Right now, the focus is still on a big performance update, which is the top priority now, but it's getting into its final stages.
We might end up prioritizing some more tooling for managing builds and updates before stuff too, because that's causing a lot of friction with development too.
Kinda reminds me of Redx, which already exists, but integrated and far more advanced. Also having the ability to support creators directly in game will be great! Exciting stuff!
this sounds so fun to have all these materials available! i really loved that sort of thing in MediaMolecule's Dreams, having so much community assets searchable and easy to grab is really great for rapidly blocking out ideas
Yussss!
Yeah, workshop should be an awesome addition to resonate. Can’t wait to see what it looks like when it’s all done. Keep up the awesome work, buddy.❤
That's certainly going to be a large and interesting shift in the game's culture and also user-friendliness.
Obviously nothing is set in stone, but I am curious, when it comes to things sold on the workshop, what kind of cut would the platform take if any?
It's way too early to determine how much, but we'll most certainly take one. It depends on a lot of things that haven't been sorted yet.
I am not sure of which game's culture you are talking about unless if it's about payed items. I could see a shift to good quality items because people will want to pass time building them. At the beginning it could be chaotic with people building cheap low quality items and make them paid. While some people will buy them maybe, some will copy the idea and make them for free instead of payed. Could have its load of problem too at the same time maybe... Really curious where it will go in the end but I would still say positive.
Yes!! I love this! This is going to be really nice 💛Thank you Froox!
Any kind of useful and user friendly UI like this would be amazing! I would love this it could allow me to spend more time in Resonite without feeling too overwhelmed.
i think there should be a local world for published items, like Avatar Station, but procedurally generated. it would have a menu at the start, where you can select categories, it loads images along a hallway, and you can load each asset by clicking on the image, and see the tags, authors, public folders, instructions, etc. then you can take those things in the browsing hallway to the editing room.
you could do this for worlds too, having portals to load the published worlds.
This is going to be an excellent feature!
Sounds a lot like RedX, but much more involved and structured. RedX is already pretty good, but having an official sharing place that is available out of the box would be really, really good, especially for newbies. Regardless of which possible abilities this comes with, this would be a great addition!
Thats would be so cool!
This is an awesome idea and would alleviate keeping track of links to shared folders I stumble across and eventually lose 🤣
You can also save those in a notepad that you can save to your inventory, as an idea
oh HELL YEAH
I like your voice :D
Whaa really? O.O My voice is kinda weird >///
@@Frooxius It is butttery. Or at least very calming if I have to say for myself :D
This would be a wonderful and useful thing to have! ^-^
one thing i'm wondering with this is how you plan on handling storing all of the workshop content, 3d assets especially textures can quickly take up tons and tons of server space. I'm sure you can scale as you go, rather than planning for 1 million workshop items, but it is something i hope you've considered cost wise.
This is already solved problem - people store all of these assets in their Inventory already - that's not really any different from storing them for the workshop (and in the backend, it'll use the same exact systems).
We generally use pay for what you use services which are highly scalable and we have a powerful deduplication system, which significantly reduces how much actual storage we use.
Since Reaonite is a sound-adjacent name maybe it could be called "The Register" instead of "the workshop", slight double entendre :D
A workshop would be an excellent addition, the Japanese community have already made something prototypical to this called UniPocket but a more refined, official version would be excellent. I am, however, strongly opposed to the idea of paid assets, I think it will erode away the culture of this game. Resonite as it is is built on a foundation of freely shared knowledge and user creations, and the addition of paywalls will create barriers of entry and elitism. You can see this in vrchat's culture and how widespread vanity has become in the game over the years, the game is polluted with vip access maps and people flaunting around avatars that cost hundreds of dollars and I do not want to see this hurt Resonite. Secondlife and Roblox have similar problems that this game currently doesn't have, that it WILL have if you introduce a system like this. I have no issue with the patreon supporter system as it is with the current benefits it has, but the more layers of monetization you add, the more unapproachable this game will become, I've seen it happen time and time again, games like this are meant to be an escape from that madness.
Just a note while i am watching the video, workshop is a bit a bad name for me. Workshop is a physical space for me, in Resonite this could be either a world where their is a workshop or an event. I know their is the steam workshop but then not sure other users more like in school or gov or companies will understand directly.
I am the only to have been confused in the first minutes of the video of what a workshop was?
I guess it would be fine if it's only related to tool but not when about avatar or gadgets and stuff like that
Yeah I think you're right. Maybe marketplace would be better?
We could potentially change the name, but Workshop is pretty established term for this kind of thing with Steam Workshop.
I'm not sure what other alternate terms would there be for that?
@@dragos240alt Marketplace doesn't work as well, because that is generally a shop for paid items. This will include lots of free ones - it won't even have paid ones to start with.
@Frooxius I think workshop is a great name. People in the industry understand the term, and people outside it can get a quick handle on it. Things are made in a workshop. To browse another person's workshop page in The Resonite Workshop is to browse the things they've made. Sounds good to me
I'm undecided. Maybe "Barn" or "Shed" would be good alternatives?