I feel like the technique that you are recommending (tension release) got explained the least, while all other techniques got explained better. Can you make another video that dives deeper into tension release and how to transition to this technique?
i think viscose intends to make a deep dive into tension video at some point! i don't necessarily agree that it was under explained though, here are the key points: 1) tense aim is fast but inflexible and often unsmooth 2) relaxed aim is flexible but slow 3) friction is a force we can learn to control to help stop our mouse by using tension to start the flick, we can generate a great deal of speed. but if we release the tension and relax the aiming arm mid-flick, we can end the flick with our arm relaxed and ready to track or make other adjustments post-flick. we can use very little force to stop the mouse by utilizing the friction of the pad, allowing us to release quite a lot of tension during the flick. by doing this, we can get the positives of the first two key points while avoiding the negatives. for learning how to use it, i think it's good to have the goal of ending the flick with less tension than you start with in a practice environment as a way to start!
@@pinguefyyea it’s one of those things where if your actually practicing correct technique that’s basically what your doing because micro/hit confirms are smooth anyway but consciously focusing on the mechanic of it is actually helpful, I can tell it will take some practice and adjusting to but it feels and looks very different then Not thinking about it. Overall I felt more tense at first and the more i tried releasing the tension the more responsive my aim felt after flicking definitely feels uncomfortable still tho trying to loosen mid flick
Banger vid. Im usually pretty skeptical with videos like these and was ready to click off multiple times but you were quick to the point. That and bringing awareness to all aiming styles to encourage more critical thinking was pretty cool
omg that music edit with the aiming footage at 5:00 , was amazing. got goosebumps. after checking the description for the music i was amazed how underrated the artist was. today i listened to the whole album while running and gotta say it was a blast. thank you for the music recommendation!!
being relaxed on purpose while still maintaining accuracy and speed is the purest form of skill. making your arm tighter will get you your new highscore now. you choose.
You know @voltaic back in my early days of gaming, I'm 51 now, so back in my 20s, so back around 2007... Before I actually started using a regular mouse, one that you use on a mouse pad, I use to use the Logitech Trackman Thumbball mouse. And I played many many many hours of Unreal Tournament, UT99 and UT3 with this Trackman. Now one of the benefits of this mouse comes down to one of the examples you were talking about. Lifting the mouse off the pad to stop tracking. Of course in this case you just stopped the trackball and continued your movement with your character. By using the movement of your character your crosshair could remain locked in position with no movement till you needed to flick to the next target. I was pretty good at it. Now I changed to a regular mouse not seeing that I had acquired a skill that most gamers didn't use. And I lost that skill. And I hate that I lost it because it's harder to do that lift off of the mouse to stop tracking for flicks. I play bf4 if you're wondering. So I went online to see if I could find the same Trackman mouse and couldn't find it, or if I did it was 200.00 US dollars when you used to could have picked it up at Walmart under 50 bucks. Tried a knock off of the trackman with thumb ball and it wasn't the same. I guess the moral of the story is....Man I miss my Logitech Trackman. Would really like to get that skill back but with a regular mouse. And it's much harder than it seems. And let's face it, at 51 I have to double my reflexes to do what a 20 year old does. Right now I play 800dpi and 29" for a 360, 73.6cm. I want that flick back. Lol. Any advice? And thanks for your very understanding depth breakdown. Cheers....Fatal.
i have a few thoughts, but this is quite an odd problem haha. the first is your sensitivity. the average sens of exceptional bf4 aimers is probably around 30 cm. while the lower sens can help with the fine tracking, it's a game that is much more about big gross movements and the agility a higher sens provides you is preferable, especially if you intend to be performing flicks. i don't think you have to go that high, but something like 40-50cm will make any sort of fast movement less of an effortful task, and can start to let you engage and develop other muscle groups more equally, instead of loading almost all of the aiming task on your arm. the second is peripherals. namely, a balanced control pad can go a long way for helping to aid you with flick consistency. one that provides enough friction to let you start pushing higher flick speeds without becoming unstable. some pads i'd recommend are the zero soft and freefall sv! the balanced aspect is fairly important too, because mousepads with extremely high static friction can make the fine motions a lot harder rendering a higher sensitivity more unwieldy than it needs to be. if you are keen on this route, i can ask a few more questions and guide you to a better fit in terms of mousepad. third is to adopt a style that makes it easier to make the sensor stop tracking. there's a style some very strong mechanical players have utilized where they set their liftoff distance to high, curl their fingers under the mouse, and use their fingers as mouse skates the entire time. the reason for doing this is that it gives you a very fine control over the sensor height, and can stop the sensor from tracking much more easily than the way i demonstrated at 4:40. scrublel has a guide on this called "How to Aim Like ScrubLEL/wAFF/Relaaa/Area" that might be useful if you're interested in this style! the last idea i have is to return to the trackball. there's an overwatch player named Zerggy who reached a pretty high level of overwatch on mechanically demanding characters, and had solid aim to boot. all while using a kensington trackball! if it's a style that you really adore, i don't see why you should abandon that for the chance of reaching a higher level of mechanical excellence. the limiting factor will definitely the time put in and practice before the input method, especially with that player proving it can compete!
Where do you keep your eyes focused while tracking and flicking in games? Does focusing too intently on the target you are tracking cause too much tunnel vision? When flicking, the center image of your screen changes immediately to the location you flicked to, how do you sync your eyes to quickly adjust to this sudden change in order to refocus? (How does this impact the action of micro-adjusting?)
A big component people won’t realize thats very important for release tension flicking (I’ve always heard it called burst since all your power comes at the start and your hand ends up calm at the end) is mouse weight. People will naturally develop a flick that works for them, and very possibly, their current system is reasonable. If your mouse is too light , it straight up won’t work without adjustment. Try flicking with nothing in your hand. For my hand size, I must apply a counter force at some point. Theres also a noticeable difference for large flicks going left vs right. The muscles you’re using arent exactly mirrored. You’re also holding your mouse a certain way. For right handers, left flicks tend to be better for example. Frequency and sensitivty also will very much change tour method. Compare a counterstrike player to a overwatch tracer main. I wouldnt be suprised if tracer’s sensitivty was literally 20x higher. Longer flicks, and especially turning, will now use different mechanics of the body. Tracer probably wants to be only using finger/wrist to aim and elbow to 180, cs players tend to incorporate shoulder significantly more to turn around and elbow to aim. Watch players right shoulders when playing.
Oddly enough the way I personally flicked is similar in a way to the principle of counter strafing, if I flicked right I would at the last moment activate the muscles that would move my mouse to the left for a brief moment to "neutralize" my momentum while keeping a regular amount to low amount of tension. It's always how I've flicked my mouse and also to a certain extent my target switching.
For flicks and in general I really think the finger skate technique struth uses is very interesting. With it you always have the mouse lifted of the pad by having your fingers pinched under the mouse. This way you always need to control your friction by control the pressure you apply to the pad and you can always use the technique to stop a flick by lifting the sensor with minimal downtime because you're always riding the line of the lift of distance anyway. However I imagine it takes a lot of practice to learn this unique technique and you might sacrifice other parts of your aim.
there are some very good aimers like relaa and scrublel who got rly good with something similar, but it's quite niche. plus, varying the amount of finger contact on the pad to control friction or only using the mouse lift as a tool in your arsenal is more well rounded imo!
wow thats why I always liked high sens because I tense my arm, but now lowering my sens might be good if I want to have a rexale aim, good video keep it up, I already saw this on twitter yesterday you make really good videos and the editing is top tier aswell. 🔥
Just wanted to say for the 2nd method of putting pressure on the mouse, I feel like a better way to explain is that it is just letting the weight of your hand fall on the mouse as opposed to using tension to press on the mouse.
I like that description, however it'll vary regardless how much force people apply to the mouse when naturally holding the mouse. Think the main gist is just that people need to find out for themselves what the right amount of force is that they need to apply to the mouse when making their flicks.
This is something ive had to learn the hard way when becoming a top target switcher. I always used glass pads, thinking that they would increase the speed of my target switching. Little did I know, the faster you get, the more stopping power you need from the mouse pad. The faster the mouse can stop, the sooner you can relax your aiming arm and begin tracking or micro adjusting. Yes you can have good stopping power on a glass pad with practice but ive found once you reach a certain level of speed of flicking, the glass end up hindering your aim, especially if you play around 30 to 50cm and to wider flicks. It becomes less of an issue the lower the cm on a glass pad.
i just did a glass pad review where i came to the exact same conclusion haha, pushing speed on glass with >35 cm is exceptionally more difficult to maintain fluid aim post-flick. rly good insight, thank u!
As a person who lifts my mouse up to stop the flick I have to say that if I miss my flick I do usually get destroyed by others... But that happens pretty rarely cuz my sens isnt CRAZY high. Its 400Edpi for valorant and 348 for CS
i find my self using all of the techniques, it just happens automaticlly. lifting mouse usually happens more in mostly cs type games, but for tracking style games i mainly focus on using fingers to stop
I've never really thought about how I flick before, if I were to say what I do it's mostly just pulling my mouse in the opposite direction of travel until it stops. on a low friction glass pad it took about 2 weeks to fully adjust mostly because it was much easier to accidentally stop a flick and then end up pulling my crosshair back too much in the other direction I keep my arm very relaxed throughout (except to start a flick) mostly because if I don't I'll more quickly develop joint pain since I have chronic issues with my shoulders, elbows and wrists
Rly good video bro!! So i myself feel like i have found the key to flick and afterwards track targets instantly afterwards. Im using 70cm Per 360, The Way Im aiming is basically flicking by moving my arm and then afterwards tracking with my wrist. Ive perfected my aim by when my arm is getting to a point where it feel uncomftable moving it further to left or right, is my 90 degree angle. So 180 degrees gotta be either two swipes from the middle, or by lifting the mouse to the most left and swiping most right and the other Way around aswell. Im playing warzone, so the key to be a good aimer and a good player overall in that game ill need good movement with good flicks and tracking aswell, which i feel i have achieved with this sense.
I knew that I was so much better when I was « tense » but I just couldn't control it. That would just happen when I'm « in the zone » and even then that would happen randomly (usually right after waking up, drinking coffee, good day etc .... lots of stuff that would naturally make me much more overexcited). You putting words into it does help me realize it's something I can reproduce, so thanks a lot, real good stuff
okay so, how about you use your fingers not just to create extra friction when placing them down on the mouse pad to stop the mouse, but place them down for micro flicks and micro adjustments as a form of "anker" in the last splitsecond of the flick you basically move your mouse only with your fingers, with the pinkie and ring finger holding the hand in place and the rest of them moving the mouse
generally i'd say low LOD, but some people who base their technique around it like to wrap their fingers under the mouse and use them as skates. in which case, they like to use high LOD.
I graze on the mousepad with thumb and pinky for flicking while i find it easier to track when not grazing. That's ok in Aimlab since these scenarios are separate. But what about in Valorant? How do people switch between grazing and not grazing quickly? Is there a way to practice that? I also heard some people say grazing is worse than using tension management to stop the flick.
Interesting that i had noticed this on my own. I always have had a problem of being too tense and when I paid attention to the ends of my flicks I noticed that the cramping basically made my crosshair jitter and if i wasn't perfectly on target, I'd be unable to correct even by a bit.
what are the names of the aimlabs tasks you showed when you mentioned evasive switching? im having trouble finding anything similar even when i search up target switching
Wow , Amazing video man , thank you Basic question : - Mouse ? (Looks like an Xm1 wireless?) -Mouse Grip ? (Looks like claw but also fingertip) - Mousepad recommended for fast flicking ? Or which one have you used in this video ? Thank you for your answers !
hi thanku! *Mice* - me: modded op1we, hsk pro - rileycs: op18k - viscose: op1we, op18k - misscolourz: op1we, beastx - mattyow: gpx/gpx2 - irrpa: op18k - minigod: htx 4k *Grip* - i use a fingertip grip, similar to claw in style but no palm contact. - viscose uses a claw grip but still utilizes fingertips in aiming - irrpa uses fingertip - both misscolourz/riley are on claw. idk about anyone else. *Mousepads* - i use the artisan shidenkai xsoft for all the footage in this video. - rileycs: artisan type99 mid, hien mid, zero mid - viscose: zero soft, shidenkai xsoft - misscolourz: freefall sv 2, zero soft - mattyow: raiden mid - irrpa: skypad 4.0 for fast flicking it depends a lot on your sens and game of choice imo. i find flicking fast on medium-lower sensitivities much easier on control pads, but the freedom of fine motions that fast pads have is rly nice for higher sensitivities. if you don't know where to start, i think something balanced like a zero would be a good pick!
I feel like timing of the stop is much more important that the technique you do it with. Even if you use max tension, realistically you have to hit at most 5 targets in game and then you rest. Not like in ts scenario where you hit 100+
the technique is like a layer beneath the timing. like you can talk about technique for a tennis serve and what can lead to the desired spin and power without acknowledging that you have to hit the ball and get it on the court. yeah, stopping on the target is the goal of all of these techniques but what happens after and how consistently you can do that is what we're talking about here. for the number of targets thing, i agree in principle, but the additional stamina you get from using less tension is more of a secondary benefit to the post-flick flexibility in the case of having to readjust or track after a flick.
Overtensing generally just makes your aim less consistent, so even with good timing you could still miss. it's also just harder to keep track of where your crosshair is, and you may need to slow down to re-adjust more. That could lead to your opponent being able to get a shot of before you (which is lethal in TacFPS games and other low-ttk shooters like CoD). TS scenarios being 100+ targets is indeed a bit more stamina bound, but it doesn't takeaway that from the value of practice you get in a short amount of time. If you are able to remain calm and relatively relaxed when aiming during a longer period of time, it'll also be easier for you to be more consistent on the max 5 targets you would face in-game.
Realy dope vid Mann love how viscose aim hope that one day I will be at that point. Btw what’s the mouse u are showing in the clip, it seems a modded endgame gear or am I wrong?
@@marcom900 yeah the op1we was my first mod but it was a good platform! i did some weight reduction myself the first time which was tricky, but the base swap makes it rly simple
Ive never thought about all these intricacies about aiming, i just look at my target and my xhair reaches there and i thought everyone'saiming method was like dat
About tensing the arm u mentioned, is it only achievable with tensing the fingers or can these be separated. For me I’d better not put too much tension on my hand or fingers to avoid sweating or shaking.
the fingers, wrist, and arm can be all tensed separately. tensing the arm will still allow the wrist/fingers to stay relatively mobile, so it would be better in theory if you can make that work!
the amount of tension you're able to release is lower but striving to end with less tension than you start will still go a long way for post-flick fluidity. for harder stops, i do think it's likely you'll have to use mid-high sens or finger drag though, especially if you're on the faster end of glass pads.
I've never really thought about it too much but I guess the way I do it is I have a very relaxed grip on my mouse with it being up against my palm with my ring and index finger laying flat slightly extending past the edge of my mouse then I have the edge of my thumb touching the mouse pad as well as the tips of my ring and pinky fingers for the tactile feedback and slowing power via friction I also tend to use a higher sens 0.55 at 800dpi in Valorant and am a wrist aimer so rest the base of my palm on the mouse pad and use it as a pivot point whether this is right or wrong idk but just feels the most natural to me I tend to deal with a lot of joint pain not just in my wrists but overall and have before I even got into fps games on the computer and this way just seems to cause the least pain for me
thnk u for sharing! sorry to hear about the joint pain, maybe you can check out some of the stretching exercises from 1HP that could help you alleviate pain in your joints and ultimately reduce or completely get rid of any pain
Hey I have a very large mouse pad, It’s not the best quality neither the worse. Whats a good mouse pad you would recommend? The mouse I’m using at the moment is the Lamzu Atlantis V2
@@VoltaicAim I searched artisan mouse pads, they look good but I’m looking for a mouse pad that can fit the size of a small desk. About the same size as the mousepad I have currently 31 x 15. If I can’t find one I’ll definitely take in your recommendation
not sure what i do exactly, but i end up somehow aiming more smoothly and slowly as i approach a target. im not an insane aimer tho, so idk if this adds anything meaningful
Watching Viscose play shooters is like a work of art. I was curious how her flicks were so fluid but had insane speed. Now that I know that's relaxing throughout her flick, that should help with accuracy and avoid tiring out while gaming. I can't wait to see a deep dive if she plans on doing one!
i do think it's much harder to have smooth post-flick aim if you use glass and >35cm since you do have to work a bit harder to get your mouse to stop. that said, hard stops on glass can work if you finger drag or use higher sens. and aside from the skypad 4 i was still able to do some combination of a tension release/finger drag on 30-45cm.
I just use a cloth pad with higher static friction. I bought into the artisan hype and can never have confident aim because their pads are lower static friction.
you'll get used to it! high static friction can be a crutch for poor control but developing real control over fine motions will take you much further as an aimer. everyone in this video is using a relatively low static friction pad
how about not having to lift the mouse but rather pressing a button which stops mouse sensor input ,that way there is 0 tension involved on the mouse hand to stop
Voltaic discord gang is first to the party 🙏
discord gang where ya at
Vt general is wild
@@abdullah29498 they must be stopped
lifting up the mouse to stop the flick just blew my mind😭
a lot of low sens cs players use that lol
@@Kingmaxx22 in five years of being interested in this topic I have never heard of this nor did this ever come up in my noggin on its own🤣
😂
I ended up doing it mainly for crosshair "re-placement", but not in actual firing, funnily enough
@Kingmaxx22 yeah but they do it for a different reason, they do it to re-center the mouse and have space to move again, not to stop the flick
I love how clear and concise this video is. I've never really thought about how I flicked until now. Truly another voltaic banger.
glad you like it!
I feel like the technique that you are recommending (tension release) got explained the least, while all other techniques got explained better. Can you make another video that dives deeper into tension release and how to transition to this technique?
i think viscose intends to make a deep dive into tension video at some point!
i don't necessarily agree that it was under explained though, here are the key points:
1) tense aim is fast but inflexible and often unsmooth
2) relaxed aim is flexible but slow
3) friction is a force we can learn to control to help stop our mouse
by using tension to start the flick, we can generate a great deal of speed. but if we release the tension and relax the aiming arm mid-flick, we can end the flick with our arm relaxed and ready to track or make other adjustments post-flick. we can use very little force to stop the mouse by utilizing the friction of the pad, allowing us to release quite a lot of tension during the flick. by doing this, we can get the positives of the first two key points while avoiding the negatives.
for learning how to use it, i think it's good to have the goal of ending the flick with less tension than you start with in a practice environment as a way to start!
^
@@pinguefyyea it’s one of those things where if your actually practicing correct technique that’s basically what your doing because micro/hit confirms are smooth anyway but consciously focusing on the mechanic of it is actually helpful, I can tell it will take some practice and adjusting to but it feels and looks very different then
Not thinking about it. Overall I felt more tense at first and the more i tried releasing the tension the more responsive my aim felt after flicking definitely feels uncomfortable still tho trying to loosen mid flick
"You might be fucking wrong" lmfao
😂
Can't be wrong if you don't... sadge
Banger vid. Im usually pretty skeptical with videos like these and was ready to click off multiple times but you were quick to the point. That and bringing awareness to all aiming styles to encourage more critical thinking was pretty cool
thank you sm!
💜
would love more videos discussing correct or good technique/form when aiming
i think flick technique is the place where there's the most variance between top players, but we'll see if we can cook up anything else similar :>
Noted!
omg that music edit with the aiming footage at 5:00 , was amazing. got goosebumps. after checking the description for the music i was amazed how underrated the artist was. today i listened to the whole album while running and gotta say it was a blast. thank you for the music recommendation!!
nw!! i'm a big fan, he deserves sm more attention haha
this is why i am subbed to this channel. absolute masterpiece of a video!
💜
good video, very informative and good line of explanation
being relaxed on purpose while still maintaining accuracy and speed is the purest form of skill. making your arm tighter will get you your new highscore now. you choose.
absolutely
You know @voltaic back in my early days of gaming, I'm 51 now, so back in my 20s, so back around 2007...
Before I actually started using a regular mouse, one that you use on a mouse pad, I use to use the Logitech Trackman Thumbball mouse. And I played many many many hours of Unreal Tournament, UT99 and UT3 with this Trackman. Now one of the benefits of this mouse comes down to one of the examples you were talking about. Lifting the mouse off the pad to stop tracking. Of course in this case you just stopped the trackball and continued your movement with your character. By using the movement of your character your crosshair could remain locked in position with no movement till you needed to flick to the next target. I was pretty good at it.
Now I changed to a regular mouse not seeing that I had acquired a skill that most gamers didn't use. And I lost that skill. And I hate that I lost it because it's harder to do that lift off of the mouse to stop tracking for flicks. I play bf4 if you're wondering.
So I went online to see if I could find the same Trackman mouse and couldn't find it, or if I did it was 200.00 US dollars when you used to could have picked it up at Walmart under 50 bucks. Tried a knock off of the trackman with thumb ball and it wasn't the same.
I guess the moral of the story is....Man I miss my Logitech Trackman. Would really like to get that skill back but with a regular mouse. And it's much harder than it seems. And let's face it, at 51 I have to double my reflexes to do what a 20 year old does. Right now I play 800dpi and 29" for a 360, 73.6cm. I want that flick back. Lol.
Any advice? And thanks for your very understanding depth breakdown. Cheers....Fatal.
i have a few thoughts, but this is quite an odd problem haha.
the first is your sensitivity. the average sens of exceptional bf4 aimers is probably around 30 cm. while the lower sens can help with the fine tracking, it's a game that is much more about big gross movements and the agility a higher sens provides you is preferable, especially if you intend to be performing flicks. i don't think you have to go that high, but something like 40-50cm will make any sort of fast movement less of an effortful task, and can start to let you engage and develop other muscle groups more equally, instead of loading almost all of the aiming task on your arm.
the second is peripherals. namely, a balanced control pad can go a long way for helping to aid you with flick consistency. one that provides enough friction to let you start pushing higher flick speeds without becoming unstable. some pads i'd recommend are the zero soft and freefall sv! the balanced aspect is fairly important too, because mousepads with extremely high static friction can make the fine motions a lot harder rendering a higher sensitivity more unwieldy than it needs to be. if you are keen on this route, i can ask a few more questions and guide you to a better fit in terms of mousepad.
third is to adopt a style that makes it easier to make the sensor stop tracking. there's a style some very strong mechanical players have utilized where they set their liftoff distance to high, curl their fingers under the mouse, and use their fingers as mouse skates the entire time. the reason for doing this is that it gives you a very fine control over the sensor height, and can stop the sensor from tracking much more easily than the way i demonstrated at 4:40. scrublel has a guide on this called "How to Aim Like ScrubLEL/wAFF/Relaaa/Area" that might be useful if you're interested in this style!
the last idea i have is to return to the trackball. there's an overwatch player named Zerggy who reached a pretty high level of overwatch on mechanically demanding characters, and had solid aim to boot. all while using a kensington trackball! if it's a style that you really adore, i don't see why you should abandon that for the chance of reaching a higher level of mechanical excellence. the limiting factor will definitely the time put in and practice before the input method, especially with that player proving it can compete!
Um, you turned 30 in 2003, my guy.
Peace.
@@keijokojootti7790 What is that suppose to mean? Are you being sarcastic?
Best thing its free knowledge thank you Voltaic keep up with it.
💜
wow, to think that I'm flicking wrong for most of my fps years
I'd try to see if this actually works for me, thank you for giving this info
absolutely not a worry!
Where do you keep your eyes focused while tracking and flicking in games? Does focusing too intently on the target you are tracking cause too much tunnel vision? When flicking, the center image of your screen changes immediately to the location you flicked to, how do you sync your eyes to quickly adjust to this sudden change in order to refocus? (How does this impact the action of micro-adjusting?)
your voice and narration are incredible pinguefy, good video!
ty!!
Glad you think so!
A big component people won’t realize thats very important for release tension flicking (I’ve always heard it called burst since all your power comes at the start and your hand ends up calm at the end) is mouse weight. People will naturally develop a flick that works for them, and very possibly, their current system is reasonable. If your mouse is too light , it straight up won’t work without adjustment. Try flicking with nothing in your hand. For my hand size, I must apply a counter force at some point.
Theres also a noticeable difference for large flicks going left vs right. The muscles you’re using arent exactly mirrored. You’re also holding your mouse a certain way. For right handers, left flicks tend to be better for example.
Frequency and sensitivty also will very much change tour method. Compare a counterstrike player to a overwatch tracer main. I wouldnt be suprised if tracer’s sensitivty was literally 20x higher. Longer flicks, and especially turning, will now use different mechanics of the body. Tracer probably wants to be only using finger/wrist to aim and elbow to 180, cs players tend to incorporate shoulder significantly more to turn around and elbow to aim. Watch players right shoulders when playing.
Oddly enough the way I personally flicked is similar in a way to the principle of counter strafing, if I flicked right I would at the last moment activate the muscles that would move my mouse to the left for a brief moment to "neutralize" my momentum while keeping a regular amount to low amount of tension. It's always how I've flicked my mouse and also to a certain extent my target switching.
thank ufor sharing :D
For flicks and in general I really think the finger skate technique struth uses is very interesting. With it you always have the mouse lifted of the pad by having your fingers pinched under the mouse. This way you always need to control your friction by control the pressure you apply to the pad and you can always use the technique to stop a flick by lifting the sensor with minimal downtime because you're always riding the line of the lift of distance anyway.
However I imagine it takes a lot of practice to learn this unique technique and you might sacrifice other parts of your aim.
there are some very good aimers like relaa and scrublel who got rly good with something similar, but it's quite niche. plus, varying the amount of finger contact on the pad to control friction or only using the mouse lift as a tool in your arsenal is more well rounded imo!
wow thats why I always liked high sens because I tense my arm, but now lowering my sens might be good if I want to have a rexale aim, good video keep it up, I already saw this on twitter yesterday you make really good videos and the editing is top tier aswell. 🔥
Thanks for sharing! Appreciate the compliments 💜
i think relaxed aim is rly important on high sens too, i'd def spend a bit of time seeing it it helps you! thank you for the kind words :>
nice to hear pinguefy in a video again
yes
thank u c:
Damn I was about to comment on how this guy sounds like pinguefy
I notice on days where I am less tense/anxious, i naturally do the last technique. Those are days where I get good sleep and i play a lot better.
Wow it's amazing, never thought about that before
Just wanted to say for the 2nd method of putting pressure on the mouse, I feel like a better way to explain is that it is just letting the weight of your hand fall on the mouse as opposed to using tension to press on the mouse.
I like that description, however it'll vary regardless how much force people apply to the mouse when naturally holding the mouse. Think the main gist is just that people need to find out for themselves what the right amount of force is that they need to apply to the mouse when making their flicks.
This is something ive had to learn the hard way when becoming a top target switcher.
I always used glass pads, thinking that they would increase the speed of my target switching. Little did I know, the faster you get, the more stopping power you need from the mouse pad.
The faster the mouse can stop, the sooner you can relax your aiming arm and begin tracking or micro adjusting. Yes you can have good stopping power on a glass pad with practice but ive found once you reach a certain level of speed of flicking, the glass end up hindering your aim, especially if you play around 30 to 50cm and to wider flicks.
It becomes less of an issue the lower the cm on a glass pad.
i just did a glass pad review where i came to the exact same conclusion haha, pushing speed on glass with >35 cm is exceptionally more difficult to maintain fluid aim post-flick.
rly good insight, thank u!
As a person who lifts my mouse up to stop the flick I have to say that if I miss my flick I do usually get destroyed by others... But that happens pretty rarely cuz my sens isnt CRAZY high. Its 400Edpi for valorant and 348 for CS
i find my self using all of the techniques, it just happens automaticlly. lifting mouse usually happens more in mostly cs type games, but for tracking style games i mainly focus on using fingers to stop
I've never really thought about how I flick before, if I were to say what I do it's mostly just pulling my mouse in the opposite direction of travel until it stops. on a low friction glass pad it took about 2 weeks to fully adjust mostly because it was much easier to accidentally stop a flick and then end up pulling my crosshair back too much in the other direction
I keep my arm very relaxed throughout (except to start a flick) mostly because if I don't I'll more quickly develop joint pain since I have chronic issues with my shoulders, elbows and wrists
Rly good video bro!!
So i myself feel like i have found the key to flick and afterwards track targets instantly afterwards.
Im using 70cm Per 360,
The Way Im aiming is basically flicking by moving my arm and then afterwards tracking with my wrist.
Ive perfected my aim by when my arm is getting to a point where it feel uncomftable moving it further to left or right, is my 90 degree angle.
So 180 degrees gotta be either two swipes from the middle, or by lifting the mouse to the most left and swiping most right and the other Way around aswell.
Im playing warzone, so the key to be a good aimer and a good player overall in that game ill need good movement with good flicks and tracking aswell,
which i feel i have achieved with this sense.
Great watch and fantastically well done video
thank u!
@pinguefy i'll be looking forward to more videos done by you :)
💜
This is gonna change my game THX ALOT
Oh great yet another thing to work on
u got this
00:57 I legit thought this clips was fast forwarded 💀
I knew that I was so much better when I was « tense » but I just couldn't control it. That would just happen when I'm « in the zone » and even then that would happen randomly (usually right after waking up, drinking coffee, good day etc .... lots of stuff that would naturally make me much more overexcited). You putting words into it does help me realize it's something I can reproduce, so thanks a lot, real good stuff
No problem, glad it helped you! :D
U MEAN U WERE USING METHOD 4 OR WHAT
Incredible video ❤ yall cooked!
ty !!
Thank you 😋
I LOOOOOVE VOTLAIC
💜
I was just yesterday wondering about how my main weakness seems to be stopping the mouse and "recoiling" my hand because of it. What a perfect timing.
yay
okay so, how about you use your fingers not just to create extra friction when placing them down on the mouse pad to stop the mouse, but place them down for micro flicks and micro adjustments as a form of "anker"
in the last splitsecond of the flick you basically move your mouse only with your fingers, with the pinkie and ring finger holding the hand in place and the rest of them moving the mouse
interesting idea, let us know how it goes!!
For the "lifting your mouse to stop the sensor from tracking" section, would it be better to use low or high LOD?
generally i'd say low LOD, but some people who base their technique around it like to wrap their fingers under the mouse and use them as skates. in which case, they like to use high LOD.
I graze on the mousepad with thumb and pinky for flicking while i find it easier to track when not grazing.
That's ok in Aimlab since these scenarios are separate. But what about in Valorant? How do people switch between grazing and not grazing quickly? Is there a way to practice that?
I also heard some people say grazing is worse than using tension management to stop the flick.
as always these videos are really good ❤❤❤
well i have a program that stops the mouse on the target, im not sure if thats a solid option tho
you are on demon time
LOL
Modern problems require a modern solution
we need more of these vids
they can take quite look to make, but yes we will make more of them!
Interesting that i had noticed this on my own. I always have had a problem of being too tense and when I paid attention to the ends of my flicks I noticed that the cramping basically made my crosshair jitter and if i wasn't perfectly on target, I'd be unable to correct even by a bit.
that's good that you were already aware of it. Hope you were able to fix it in the end!
@VoltaicAim Oh no my aim is still bad😂
PEAK VIDEO
PEAK INFO
💟
🫵 teflon vulp, krake raken and nautilus spotted nice balisongs dude
well spotted!! i've got 3 more on the left, at 0:01, can u recognize them..
@pinguefy The Nabalis Wing, A Squid Trainer?! And another Krake raken
@@olarauber2006 close!! not a squidtrainer
@@pinguefy would it happen to be a heron trainer? (wild guess because i dont have anything else i could think of LMAO)
@@longsquare crazy guess but no LOL
0:02 satori fumo 💯💯💯💯💯
thank u reimufan123 .
yes
Ive been waiting years for a video like this, nobody understood what i was asking
heckya i'm glad
How i usually flick is do a fast motion to the direction and hovering my mouse to reposition it to the center
ye I see some more people do that
what are the names of the aimlabs tasks you showed when you mentioned evasive switching? im having trouble finding anything similar even when i search up target switching
i dont understand how you can access the buttons on the side of your mouse by grabbing your mouse like that ? Do you use them ?
Will we ever get a video on posture?
Hey,
Great video, ty 4 tips
have a question, what mouse / mod kit to the left (3:17)
Thanks in advance 🖱️😁
i got that op1we base from an etsy seller named senkomousemods. tjexclusives also has one and i think @/decafcustoms is working on one as well!
i havent even thought of it and im using realease
Waittttt what, I tried relaxing while typing and my speed increased by 15 WPM avg. from 90 to 105 after a week.Yooooo, the trick was crazy
Wow , Amazing video man , thank you
Basic question :
- Mouse ? (Looks like an Xm1 wireless?)
-Mouse Grip ? (Looks like claw but also fingertip)
- Mousepad recommended for fast flicking ? Or which one have you used in this video ?
Thank you for your answers !
hi thanku!
*Mice*
- me: modded op1we, hsk pro
- rileycs: op18k
- viscose: op1we, op18k
- misscolourz: op1we, beastx
- mattyow: gpx/gpx2
- irrpa: op18k
- minigod: htx 4k
*Grip*
- i use a fingertip grip, similar to claw in style but no palm contact.
- viscose uses a claw grip but still utilizes fingertips in aiming
- irrpa uses fingertip
- both misscolourz/riley are on claw. idk about anyone else.
*Mousepads*
- i use the artisan shidenkai xsoft for all the footage in this video.
- rileycs: artisan type99 mid, hien mid, zero mid
- viscose: zero soft, shidenkai xsoft
- misscolourz: freefall sv 2, zero soft
- mattyow: raiden mid
- irrpa: skypad 4.0
for fast flicking it depends a lot on your sens and game of choice imo. i find flicking fast on medium-lower sensitivities much easier on control pads, but the freedom of fine motions that fast pads have is rly nice for higher sensitivities. if you don't know where to start, i think something balanced like a zero would be a good pick!
Thank you for your time and your answer 🙏🏻 It means a lot to me
And also , what mod have you used on your op1we ?
appreciate it!!
@@smaaasshh8801 ^^ i've got a battery swap, switch swap (huano bspd), and base swap to get around 40g
Your desk is really nice
thank u
pingu desk good
I feel like timing of the stop is much more important that the technique you do it with.
Even if you use max tension, realistically you have to hit at most 5 targets in game and then you rest. Not like in ts scenario where you hit 100+
the technique is like a layer beneath the timing. like you can talk about technique for a tennis serve and what can lead to the desired spin and power without acknowledging that you have to hit the ball and get it on the court. yeah, stopping on the target is the goal of all of these techniques but what happens after and how consistently you can do that is what we're talking about here.
for the number of targets thing, i agree in principle, but the additional stamina you get from using less tension is more of a secondary benefit to the post-flick flexibility in the case of having to readjust or track after a flick.
Overtensing generally just makes your aim less consistent, so even with good timing you could still miss. it's also just harder to keep track of where your crosshair is, and you may need to slow down to re-adjust more. That could lead to your opponent being able to get a shot of before you (which is lethal in TacFPS games and other low-ttk shooters like CoD).
TS scenarios being 100+ targets is indeed a bit more stamina bound, but it doesn't takeaway that from the value of practice you get in a short amount of time. If you are able to remain calm and relatively relaxed when aiming during a longer period of time, it'll also be easier for you to be more consistent on the max 5 targets you would face in-game.
thats a cool video watched this on twitter and wanted to comment
though im super used to either lifting my mice or using 2 fingers to slow down
thanks for watching c:
@@pinguefy YOOOOO DIDN'T REALIZE YOU WERE PART OF THIS PROJECT???? I USED TO WATCH YOU'R VIDS ABOUT MOUSE ACCEL
@@Kingmaxx22LOL ty ^^
glad you enjoyed the vid :D
What was that game you were playing at 6:16?
Realy dope vid Mann love how viscose aim hope that one day I will be at that point. Btw what’s the mouse u are showing in the clip, it seems a modded endgame gear or am I wrong?
yeah it's an op1we with a switch, base, and battery swap!
@@pinguefy wow and u did all that mod or someone has done it for u cuz I don’t know where to start tbh ahahah
@@marcom900 yeah the op1we was my first mod but it was a good platform! i did some weight reduction myself the first time which was tricky, but the base swap makes it rly simple
@@pinguefy looks amazing, when they will release the op1 8k we I will try to mod it.
soon
Ive never thought about all these intricacies about aiming, i just look at my target and my xhair reaches there and i thought everyone'saiming method was like dat
yeah lot more to it than that
NC VIDEO, DIDNT LEARN ANYTHING NEW PERSONALLY, COMMENTING TO SUPPORT THE ALGORITHM
I made it to the video yey ^^ :D Also nice lil idea about t his lately tried to learn or improve my target switchng so timing is good as well ^^
hi rle
Another Voltaic banger
omg anima hi
@@AnimaAim omg anima hi
great video
ty!!
proud to know that i already do this, and that i still cant hit flicks 🗣
believe in yourself
@@VoltaicAim Ty
Thanks man
🫡
👌
new video idea. you should ask aimtrainer players if they had only 10 scenarios to play for the rest of their life what would it be
when u are playing the scenairos in the back can u name them or credit them so we can play them too please
About tensing the arm u mentioned, is it only achievable with tensing the fingers or can these be separated. For me I’d better not put too much tension on my hand or fingers to avoid sweating or shaking.
the fingers, wrist, and arm can be all tensed separately. tensing the arm will still allow the wrist/fingers to stay relatively mobile, so it would be better in theory if you can make that work!
What are the names of the Games at 1:45 and 1:49 ?
xdefiant, battlefield v
Is it practical to try this "tension release" method on a glass pad with such limited stopping power?
the amount of tension you're able to release is lower but striving to end with less tension than you start will still go a long way for post-flick fluidity. for harder stops, i do think it's likely you'll have to use mid-high sens or finger drag though, especially if you're on the faster end of glass pads.
I've never really thought about it too much but I guess the way I do it is I have a very relaxed grip on my mouse with it being up against my palm with my ring and index finger laying flat slightly extending past the edge of my mouse then I have the edge of my thumb touching the mouse pad as well as the tips of my ring and pinky fingers for the tactile feedback and slowing power via friction I also tend to use a higher sens 0.55 at 800dpi in Valorant and am a wrist aimer so rest the base of my palm on the mouse pad and use it as a pivot point whether this is right or wrong idk but just feels the most natural to me I tend to deal with a lot of joint pain not just in my wrists but overall and have before I even got into fps games on the computer and this way just seems to cause the least pain for me
thnk u for sharing! sorry to hear about the joint pain, maybe you can check out some of the stretching exercises from 1HP that could help you alleviate pain in your joints and ultimately reduce or completely get rid of any pain
whats the game at 4:40? good vid btw
roboquest! ty
appreciate it!!
what game were you playing at the start? the dinosaur thing
gunfire reborn!
umm ur aimlab links in the app dont work :/
but besides tht nice and interesting vid keep it up!!
What do you mean they don't work :o?
@VoltaicAim as in what happens when you click on them
6:44 is that the vulp
ya teflon vulp!
@@pinguefy need
Hey I have a very large mouse pad, It’s not the best quality neither the worse. Whats a good mouse pad you would recommend? The mouse I’m using at the moment is the Lamzu Atlantis V2
anything by artisan that fits the speed you're looking for ^^ can think of more suggestions if you have more specifications
@@VoltaicAim I searched artisan mouse pads, they look good but I’m looking for a mouse pad that can fit the size of a small desk. About the same size as the mousepad I have currently 31 x 15. If I can’t find one I’ll definitely take in your recommendation
@@VI_Yai_iV artisan comes in smaller sizes
Will this technique work with a speedpad? like the artisan raiden?
yes! viscose and i use a shidenkai for a lot of this video
@@pinguefy sweet thanks!!!
✅
love u pinguefy
pingu best
@@VoltaicAim tru dat
I can't wrap my brain around lifting the mouse the stop the flick fr 😭
😅
2:03 what game is this
roboquest
Kovaaks playlist to practice this?
not sure what i do exactly, but i end up somehow aiming more smoothly and slowly as i approach a target. im not an insane aimer tho, so idk if this adds anything meaningful
i do a subtle mix of all 4 lol
first time i dont need a video 🤣 my mousepad has so much friction that the second i stop activley pushing the mouse, it stops
😂
Thankyou Voltaic for this.
2:06 name of the game?
roboquest!
💜
There are only 2 things important for aiming in valorant, 1 is sensitivity 2 is trackatop kovaaks scenerio, that's it.
Hm. Intriguing theory. Please elaborate.
@@pinguefy trackstop scenerio is the most closest to valorant movement, therefore it's same like playing deathmatch but only worrying about aiming.
@@Arfain22_ What a grand and novel methodology! Excellent work.
@@pinguefy lol. wait you are that pinguefy? you got me into this mess you know, all this kovaaks voltaic aimlabs stuff. nice seeing you here.
@@abhishekak9619 aw thank u, that's rly cool to hear c:
I can fall asleep listening to pinguefy
ty dosa :>
same
Guys please what game is in: 5:47, 4:41 or 2:00
roboquest!
@@pinguefy TYYYY
Watching Viscose play shooters is like a work of art. I was curious how her flicks were so fluid but had insane speed. Now that I know that's relaxing throughout her flick, that should help with accuracy and avoid tiring out while gaming. I can't wait to see a deep dive if she plans on doing one!
You and me both!
anyone know the exact name of the scenario at 6:53 , couldn't find the same one on kovaaks or is that aimlab?
vt swayswitch advanced i think
it's on aimlabs, but im sure u can find one that is similar on kvks
glasspad have less friction so would releasing tension and letting the pad friction to stop it work then ?
i do think it's much harder to have smooth post-flick aim if you use glass and >35cm since you do have to work a bit harder to get your mouse to stop. that said, hard stops on glass can work if you finger drag or use higher sens. and aside from the skypad 4 i was still able to do some combination of a tension release/finger drag on 30-45cm.
@@pinguefy tq maybe i don have enough practice on glasspad yet since i used it for only 1 month and was lacking some mouse control
it's harder but possible, with some practice in u can defo do it
I just use a cloth pad with higher static friction. I bought into the artisan hype and can never have confident aim because their pads are lower static friction.
you can still have confident aim with that too
you'll get used to it! high static friction can be a crutch for poor control but developing real control over fine motions will take you much further as an aimer. everyone in this video is using a relatively low static friction pad
how about not having to lift the mouse but rather pressing a button which stops mouse sensor input ,that way there is 0 tension involved on the mouse hand to stop
probably would be functionally similar if you could get something like that working
pinguefy the goat
:D
Yall need to change the thumbnail. "Flicking" looks a lot like another word...
It’s not that bad, I had to really focus to see what you meant so I’d assume most people wouldn’t even notice. The font is pretty readable
thumbnail is fine, get some rest
😂😂😂
😂
6:50 where is the butterfly knife video from?
i took it for the video haha
can i have it
@@VoltaicAim voltaic branded balisong when
W EDITING