Destroy Mannfred before Turn 10 on Legendary
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- Опубліковано 6 вер 2024
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"Public order is irrelevant, what we need is ammunition" might be one of the most imperial quotes I ever heard xD
Welcome to Sylvania gentlemen. 😎
Not just warhammer, but also 40k as well
I like this kind of video. It's like a mini-stream without Legend talking and answering the same questions over and over
19:10 "Public order is going to be irrelevant. What we really need is ammunition!"
I fucking love that line so much for some reason.
Could have been said by Napoleon himself.
Should be the national motto of America 🇺🇸
right now that seems to be the motto for Kazakhstan
Hahaha I loved that line to!
The CCP approves
5:50 That might be the best mortar shot I have ever seen.
Every mortar shot connected with the center of a unit. ~60 goblins met an early demise, Sigmar Be Praised!
I can't believe i heard Legend calling the fell bats the "biggest threat" when going up against Manfredd and a Varghulf
They were stuck behind the walls, unlike the bats :P
@@jeffvella9765 ye ofcourse but its kinda a meme in legends community cause legend always loads of on How shit bats are. Him saying bats are the biggest threat in this fight is then Kind of irritating and funny :^)
Manfred is just a single large bat, compared to the dozens of bats in a fell bat unit, very big threat difference, until Manfred learns how to cast WoD. Vargulfs are wingless bats that have sniffed too much glue, which is why they regenerate, they are mostly glue. Fell bats are scary when compared with lesser bat species.
@@Sylinnilys the varghulf regeneration theory makes far too much sense
@@ApfelkuchenLPs we could say they drive him bat shit crazy *badum tss*
Loving the new series! WH3 is nearly here and yet you're still pumping out great content for WH2, mad props to ya man, keep it up
@El Ratio I think Warhammer 2 will still be popular at least until the Immortal Empires map comes out. Many will switch to 3 and play the new faction campaigns, but the giant campaigns will still be limited to Warhammer 2. The giant, combined map won't be out at release, CA has said.
@@acrow5 Whaaat so there'll be like, no free mode?
@@ryanflippinharris not for awhile
@@ryanflippinharris it'll be a free DLC for the combined map IF you own the 3 games. But it won't be released at the same time than WH3. there's gonna be some time
inbetween
_"Welcome to Sylvania gentlemen! Let me show you how I make the Vampires my bitch."_ -Balthasar Gelt!
58:44 "This dwarf is a FUCKHEAD" had me rolling lmao
Legend: How to destroy manfred before turn 10
Me: how to lose a full stack of elite empire units to skeletons
24:30 Ah yes defenders bats going on a suicide mission on your artillery, unpredictable pests... the problem is when they have their larger cousins to support them. Happened to me yesterday while besieging castle Drakenhof, they went for my undefended cannons and had to reload.
58:40 A dwarf lord that makes peace with greenskin to side with the undead against empire men? That is a shame for his ancestors
I'm loving these "Great Start" videos, thanks mate you help a lot!
It seems that the disband command for that reinforce event calls for the initial general, so if it rolls a general who is wounded or in transit, you have to select a new one AND you always get to keep the army after the battle.
You get to keep it even if you lose as long as you aren't wiped out if that replace general popup shows up.
Is that for sure the way that glitch works? When the glitch happens for me it usually asks me to replace the general of the event army before the event is spawned. Then the event happens right after and uses the general I assigned.
@@01001010010001001100 that's because the army is spawned with a lord before the dilemma, if the lord chosen is unavailable you have to assign a new one which pre-empts the dilemma popup.
interesting, so you could in theory cheese these events by hiring and disbanding all your lords every turn and get a 'free army'. Of which the only useful unit is 1/2 handgunners. Still, early game handgunners!
I love the logic that one man can surround and encircle a city. I am besieging your city, no one can leave, look around me at all of my invisible men that will stop you using any gate. Total War logic at its finest.
With elector counts diplomacy, you have to have relations
-non agression +25
- trade +50
- military acces +75
Of course random trait and balance of power take part in it, sometimes those numbers can change.
If you wait until they are >50, you can get a full suite of pacts by piggy backing off them really wanting a non-aggression pact. It has never failed for me at least.
Legendary campaign: starts on turn 1.
LegendofTotalWar: Right, you fell straight into my trap
“That dwarf is a fakhead”
*angry writing noises in the book of grudges*
I love these a lot more than the 20 turn guides. While the 20 turn guides were great, some of them dragged on a bit just for the sake of getting to turn 20, even though the start was finished. The Throt one for example, he had the goal in mind to wipe out Kraka Drak super quick, but after that, it was just him playing the game. Which don't get me wrong, I love that (that's one of my favorite videos), but these are a lot more clear and to the point! :)
Tried this upto turn 6 (on Hard/Hard as i'm not that good) and it's working great so far. I've taken a few more losses but Mannfred is on the run. No more spending the next fifty turns following his endless spam across the map. Vlad is giving it a good go in my campaign instead lol
Hard/very hard is still a pain, don't put yourself down, wishing you well on your campaign 😀
@@dids2389Thank you :)
@Lex Bright Raven
Oh definitely.
I'd just love to finish one campaign on Legendary before I die 🤣
@@katieheys8564 Sisters of Twilight is my only legendary one. It was quite fun. Not sure I want to try legendary with anyone else.
Dwarven Diplomacy: "I've never met you before, but I hate you! Get Lost!"
Seems like this start might lead to unintended consequences with factions that are usually unified by manfred as a common enemy not being as friendly now. Interesting tactic though, love that you are still able to try new things in a game you have 14000 hrs in.
Speaking about autoresolve in the early game: a lots of time most interesting fights happens exactly in the early game, when you trying to achieve ambitious goals.
And for me autoresoliving every battle at this stage seems stupid
Only time I autoresolve battles in the early game is as the beastmen (because lol no consequences) and that first battle as Oxyotl with the Mammoth.
I once had a Belegar game where the only battle I *didn't* autoresolve in the first 40 turns was a battle against some rebels where I was looking to farm them for experience. Dwarves are so stupid in autoresolve.
But generally speaking, yes, you get a lot of interesting battles in the early game when you are trying to make the most out of starting armies and achieve difficult results.
@@frespe8230 yeap, sometimes you don't have a choice to wipe out army for one battle
This series is a great idea mate, love it!
Really great series. I feel like this will help a lot of players to start some of the more difficult campaigns. I just launched another Imrik one and managed to take down snikch on turn 6 and finished malus on 18. Now on to suffer through the green tide.
I feel like imrik, tehenhauin, arkhan and wulfrik could be great candidates for mor episodes.
Keep up the great content my dude, cant wait for WH3!!
Idk i'm pretty noob at the game and imrik was one of the """"easiest""" campaign , like early is kinda hard , but as long as you focus on snikch first and take him out you start piling up dragon event and the difficulty significantly drop. And for taking out snikch the 20 turn guide gives a fairly good idea on how to do it with minimum rng already .
"It's a shit DLC, but buy it!" I'm just imagining that glowing review with the thumbs up, smiling Legend pic we see in some of the thumbnails.
I am a simple man I see my boi ghelt The giga chad I push the like button
The G in top G stands for Gelt
"Be careful of the bats, because they can fly out and kill your artillery" if only i knew that when i attacked templehof. And not to mention it was bloody vargheists that flew out
You can prevent them from recruiting as much with the following change: When going for Fort O on turn 5 don't chase the Strigori away- auto-resolve with him still there (or fight it), then 1 Huntsman chases him down & should have movement remaining to then return & take the sacked Fort O, 2nd force marches as far as possible to be able to hit Castle drak. turn 6. Besiege with just the lord & force march Gelt from Temp. to Drak leaving him NW of drak just in range. Sylvania will attack you over the end turn (weakened lord + force march why wouldn't they) but you can win that, take Drak. over the end turn and can super easy Eschen 7 Waldenhof 8
Cut to "The Empire Experience" opening by Robertus Maximus with the music playing and Gelt smiling.
This guide worked a treat. Vamps are usually one of my first targets as gelt either way but they were much easier to deal with this way
Great new series. I don't know why I hadn't thought of migrating Gelt to Drakenhoff before. His starting province is so slow to grow and Drakenhoff is much richer.
I wonder what other LL's could benefit from migrating their start.....
Lokir, Malus and Imrik do for sure, Arkhan the Black can make use of migrating to Khemri, Tehenhauin (And Markus) to Sentinels of Xeti, who else..? Eltharion already has a settlement on the donut, that is hardly a migration. Guess Grom can move somewhere away from bretonnia and HE, but he doesn't exactly need it. I don't think there is anyone else who benefits from migration more then from developing their starting province.
@@Vasiliy_Nikulin Kroq-Gar maybe?, his Mortal Empires start is pretty bleh.
@@Vasiliy_Nikulin Arkhan to Nagadhadhszhshshizar
Love this series. When I was starting out the hardest parts of a campaign for me were the beginning parts, even now this is making me want to go through gelt again and give this a go.
What a Guide!!! Turn 8 Sylvania dead, Balthazar leveled up crazy, No glitch or exploit. Great series, great job! Thnx Legend.
YES! NO MORE VAMPIRES TAKING OVER THE EMPIRE BY TURN 30
Not got the achievement for empire campaign yet, will definitely be following this guide, thank you legend ❤ x
Imperial diplomacy is messed up, the trespass penalty is ridiculous in that event.
In that first battle, there's a couple moments I would have charged the outriders into melee against their archers, at least for a quick cycle. They aren't amazing melee but most ranged cavalry does okay on a quick charge through weak archers like that, and when they don't have a chance to shoot or are repositioning it's worth disrupting AI formations like that IMO
watching your battles makes me see why your name is legend of total war
Man!! When you come back from your break it’d be awesome to see you restart this and continue with it.
I just started this campaign yesterday and struggled and was wondering if you'd ever do this one and here we are. :D
Love Gelt but I agree
Really enjoying this series!
I usually play on hard and I'm finding these super helpful for campagin map strategies
so i know this is a bit old but something interesting i did figure out i'm not playing on legendary specifically i'm on very hard moving my way up. funny enough there is one big deterrent for this working on very hard. voncarstince raid exactly were you need to stand on turn 3 and because of this you lose 6% of your movement and cant reach templehof. doesnt take away from how useful this is just found it funny that that was consistently a difference. You can still get it done by turn 11 I do believe
Really like this video, even though I've already completed a legendary Gelt campaign vids like this inspire me to try out new ways to play rather than just playing the same way every time.
This feels less like warhammer and more like a pokemon speed run walk through in the best possible way
Has anyone else figured its a good idea to have archers fire a single volley into an enemy unit, halt, and then fire another volley? For the case the enemy is on a wall, I've noticed all archers will fire at the first couple rows after the first volley if left alone, and so one entity that might only need 1 or two more shots to die, actually gets 6 or so, thus wasting ammo. It requires more clicking, but its much more effective at keeping your balance of power up while also making your shots worth much more.
Thanks Legend, managed to accomplish Sylvania conquest on turn 8, done some steps differently, Black Venom attacked fort instead of minor settlement. And Strigoi reinforced Drakenhof, but otherwise done it easy! And zero casualties.
Alaric Ranulfsson is goin' into the BOOK for sidin' with the vampires instead of the golden umgi.
Did this a bunch of times trying to get the first few turns perfect. Got to the first siege and found it more difficult than I remembered. Just barely ended up winning. Turns out I had forgot to recruit the four extra archers.
What do you do if you have to play on a lower unit scale cause potato computer and therefore mortars can't destroy towers.
I have this problem and I’ve done 3 things to try and make up for it. First thing is manual fire can be almost 100% accurate if you can get the arch right within the first shot or two.
Secondly you’d have to lower difficulty so lower tower HP and Third we’re fucked until we can upgrade lol
Doesnt have Throgg from norsca a difficult start position too ?
I would love to see how to deal with him.
We should get a throgg campaign before wh3 soooo we'll see then i think
@CanisMalus yeah but he swore to do it before warhammer 3 sooooo we can only hope
The best way to deal with Throgg is to not play him lmao
Golden Hounds can do damage to towers in my scnenario all the flying units attacked, I did manage to save all 4 mortar models with enough crew to use them but it still only got to 97% damage when the ammo runned out, I was about to ALT + F4 and try again but I tried first searing doom on the tower with no effect and then Golden Hounds and instantly took the remaining 3% of damage remaining to the tower. I did got myself a Heroic victory thou, with the exact same army composition 2 Hunstmen general and the exacta same ammount and type of archers.
My wife likes to pop down vindictive glares as well if I'm not careful.
Yay, this is the exact one I asked for last video, thanks Legend
Love this series. Looking forward to the next part.
Love this new series! How to come out of the gates swinging in legendary
43:40 : break the door & shoot through the door. this is incredibly good with gunners & ratlings.
I'm enjoying this series a lot. I'd love to see some more quirky starts you can do like this one / migrating with Lokhir
Love the contrast between you playing as skaven 1000 dead and here worried about 4 casualties
Really enjoyable to watch this kind of videos, I hope you consider doing a guide for the atrocious slog that is the Followers of Nagash starting position.
I'd love to see a continuation of this looks like a really powerful start
Love this series! Could you to Eltharion? so we can have a secure position in the badlands AND take Ivress?
You can do this fairly easily by not recruiting a full stack for the yvresse army and using a second lord to bait, the best I could do on that front was the whole province by turn 6 with only 14 units recruited. Then you can use influence to get a defensive alliance with Tyrion and avoiding war with other high elves. In the badlands, once you get galbaraz on turn 3 (after winning the battle on turn 2's end turn) then you can disband the melee infantry in eltharion's army to save some money, and work to secure the province and also try to ensure any tomb kings to the south are friendly. After these first 10 or so turns it's up to you, but imo you should disband your yvresse army and just use Cavill to keep an eye on morathi and meet alith anar, while pushing grom with eltharion.
I have to say. I love this series. So many of my favorite factions have difficult start positions, and The Golden Order is one of them.
I really enjoy these videos legend! Reminds me of the old school medieval 2 sydc videos👌🏼
I'd like to see a full campaign as the next campaign :-)
Welcome to Sylvania, gentlemen!
This video was amazing, super informative and a entertaining to watch.
Lmao, idk what i just watched. Missile based army, no melee units. Maximum usage of cheese tactics. Good shit.
The mighty Dawi of Karak Hirn shall heed the call of their esteemed allies! The... um... the vampires?
wow, another guide where you don't sit still in your own province! great vid
Am I missing something? Despite doing everything before correctly, I can never attack Templehof on Turn 4. I'm not in the zone of control and I have enough movement, but it stops me outside the zone of control from attacking.
Same thing to me. I have no Idea what am I missing here.
I had the problem but, If you move exactly the way he does, it works fine
@@danielbuckley8687 I am, but it still doesn't work. Unless I'm clicking on the wrong pixel or something, I just get stuck
"despite all the good I'm doing for the world ..." best comment of the day.
What happened to the streams
He’s been on break. He’ll probably be back in a few days.
Also in his last live stream at the end of it he does say he’s taking some time off. I think he says when he’ll return also. I do know it’s soon though.
1:04:40 "... punching Mannfred in his stupid traitorous balls..." lol
”This dwarf is a fuckhead” 😂😂😂
Its worked so fucking well only the names change, never play Gelt much because the vampires beat my ass but with this awesome. Pls go on really good work
Not sure, but if you move Balthasar to the left of the greenskin army at the beginning they'll retreat in the direction of Steingart possibly allowing 3 battles to level up Balthasar once more while still getting to Templehof on the same turn.
Never had any flying units come out of a base when bringing siege weps closer to a wall.
What i do find frustrating though, is that when my units rally, if i tell them to Run, they will almost always immediately flee again due to the Exhausted modifier (if i tell them to walk, they'll be fine, they just take forever to get anywhere and thus are useless) - meanwhile, Legend is Running units left, right and centre with sod all consequence...
Would love to see the follow up from this in a livestream maybe? You achieved so much, but having a blueprint for stabilising the gains would be really helpful.
Farm the rebellions with Gelt until you can build walls then kill Vlad. I would also disband other generals for more money.
“Ah… They put the poop thing there.”
Utterly brilliant!
Great content as usual. Like this concept!
Never forget the legacy of dy_general name and all he did for this empire!
Karak Hirn making peace with Greenskins and then joining Vampire Counts to go to war with the Empire?
Hoo boy, is Thorgrim gonna be pissed when he finds out about that beardless traitor.
Keep vlad alive, isabella's trait is too good to pass up! I put regeneration and a tormentor sword ( stops the enemy for like 10 seconds) on my lords and then send them at the enemy and when they blob up the Hellstorms do the rest. yes my lord takes fire damage but they heal back up nicely and I put some ward save items on them too.
legend asmr *crenulation*
"Public order is irrelevant, what we need is ammunition"
Legend of Total War 2022
These videos are great! Who’re you thinking of doing next, Arkhan the Black maybe?
Nice one, weird about the ammo costing more balance under 50%, never would have thought about something like that. Good to know.
Very good job Legend. Helping a lot for those first time legendary players who want nice cheesecake
49:00 min is one Thing i dont understand: Gelt got enough movement to attack the army by himself. Why did legend Not attack it with him then. Cause from my experience the reinforcing Lords dont recieve as much XP as the actual lord thats attacking the army (or settlement). Im my opinion wasted XP Gelt could have Gotten.
But mby im wrong and someone can correct me :^)
Because after the battle he chooses the money option. This gives a debuff of -5% replenishment for ?2? turns. Because he attacked with the other lord he got it and not the main army with Gelt.
@@dukeward4025 ye makes sense. Didnt think about that one. Btw its 1 turn ;)
I think Legend was favored by the RNG gods, Nordland got completely wiped out by turn 5 on my attempt. Vlad also raided me (ignored it). Core goal worked perfectly though with your tips!
Tried this like 10 times and just cannot reach templehof on turn 4 and I lose a mortar to attrition on turn 5 :(
Yeah, same. I've tried it multiple times and it seems you can't reach it by turn 4 any longer.
This is WH 2. For people who don't know with the lack of description.
this video came out before warhammer 3 was out.
Dope series sir.
I was struggling so hard with new gelt campaign, I will try this strat.
in turn 4, I am at the gates of castle Templehof, I declare war at Manfred but I cannot attack that turn.
same...
That dwarf joined the damned greenskins against me
I love finding new ways of playing campaigns (replayability and all that shit)...I don´t play Empire a lot so I never though in this aproach but that´s a gob job, mate...I will try this next time I play Balthy
So uh, when I tried this on campaign Very Hard difficulty as a test Mannfred upgraded the castle templehof to ghost fence, nearly doubling the garrison size. . _ . I was able to kill everything except the flyers, which then routed all of my forces. So unless you're like SUPER amazing confident then you either need to wait 1 turn to recruit even more archers and potentially suffer since the attack is delayed by a turn, or just roll the dice and HOPE the AI didn't make a garrison upgrade.
Started campaign over and they didn't make a ghost fence. Very confusing.
When the hell did the poop building come in to the game, I've never seen that XD
another reason for why Ai needs ways around being cheesed like that if Mans amry had just rushed out of the gates Gelt would of been done.