Mission U Level Flow| Level Design Project

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  • Опубліковано 8 лип 2024
  • A level designed in the streets of Gamcheon, South Korea. In 3 parts structure, crafting an action sequence with the approach, the fight, and the escape scenarios.
    Inspired by Uncharted 2 Nepal Level and movies like The Suspect(2013).
    As you begin the level your goal is to reach the building with the radio tower, you can see your final goal in the background while having a secondary goal in your vision to get towards the final building. I like to do such foreshadowing in levels as they keep the players engaged with small goals in their processes to reach the end.
    The basic layout was made using the “Cube Grid” function and adding other meshes, some of the meshes are to guide the players on where to go next, while some are for artistic purposes to make certain things stand out and gain attention.
    As you enter the combat area, it gets wider and has more space for covers, and allows the players to move around to change strategies in real time.

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