"Man, I can't wait to get even more Charge. I will roll for all of them, but first I need to buy a bunch of Sloshmael merch, to celebrate the Best ID PM has ever made!"
"Project Moon games have the most optimised and polished code, and the descriptions in Limbus company are always honest and never have any wrong words or values"
i had that idea but in other way, after reaching x burn on self get +x coin power, each coin targets randomly, on kill remove half burn potency and heal hp equal to removed potency
I have nothing but my charge and I want nothing more. It has been, it still is, faithful to me. Why should I begrudge it, since during the hours when my soul crushed the depths of my heart, it was seated there beside me? O charge, I have ended, you see, by respecting you, because I am certain you will never leave me. Ah! I realize it: your beauty lies in the force of your being. You are like those who never left the sad fireside corner of my poor black heart. O my charge, you are better than a well-beloved: because I know that on the day of my final agony, you will be there, lying in my sheets, O charge, so that you might once again attempt to enter my heart.
I’d actually really like if they do anything special with a warp Gregor instead of just a prosthetic arm like an arm cannon or cyberpunk mantis blade arm like the options are endless
@@Yuriniell considering "Murder on the Warp Express" event will be a thing for season 4, we could get it for him. When this occurs, Esgoo will most likely distort. And it will be charge based.
I love how Esgoo's frantic exclamation about self-tremor and charge being the same, really sounds like it's straight outta a Project Moon game. "Let me get this straight. Self tremor is charge don't lie to yourself, you're lyingy̸o̸u̸'̵r̶e̸ ̵l̵y̷i̵n̸g̶ ̷t̸h̵e̴r̷e̴'̶s̶ ̷n̴o̴ ̶d̷o̴w̸n̶s̷i̶d̸e̸ t̷o̴ ̵s̶e̷l̶f̷ ̵t̷r̷e̶m̸o̶r̴ ̷I̷D̴ ̸i̶t̷ ̵d̷o̴e̷s̴ ̴N̷O̸T̷ ̷E̵X̶I̶S̸T̶ ̸Y̷O̶U̵'̴R̸E̵ ̵L̸Y̴I̷N̴G̸ ̶T̴O̴ ̶Y̷O̶U̷R̸S̴E̵L̷F̵ I̷F̸ ̴Y̵O̸U̷ ̷T̵H̷I̴N̶K̵.̸ ̷A̷ ̷S̴E̴L̵F̵ ̸T̷R̶E̵M̸O̶R̷.̵ ̷H̶A̶S̵ ̸A̷N̷ ̸A̴C̷T̶U̶A̴L̸.̴ ̴D̴O̵W̶N̵S̸I̶D̷E̸.̸ IT does not." He stopped his distortion midway, realizes why he was mad in the first place, and instead of irrationally rambling he composed himself. He's a boss that self inflicts 1 rupture or 1 bleed with each 30 counts and spends them to inflict heavy rupture and bleed to your team.
Soon Esgoo distortion will be in the game as rr3 boss: Charging Tremors as a monster with an electric hammer that needs both charge and inflicts tremor
I wish they would do more Liu IDs. Not only to possibly see how it is innovated upon with the sub buffs/debuts, but because I feel like liu could probably get the first id with most if not all aoe attacks. Like, the whole point of the association is fighting a bunch of people at once, so why can no liu units yet fight multiple people at once
Ishmael is balanced around fighting multiple people. It's just that instead of Mass Attacks (which only 2 IDs have and I want them to stay unique), she has On Kill effects
I feel that burn in in a tricky spot. It can be used, it just doesn’t do much. Like tremor it doesn’t do much if anything on an enemy, even if its effects are activated. It’s also like bleed or rupture in the fact that it does real damage, it does do SOMETHING. I feel, like with tremor, they need to do something with it to make it viable beyond its original purpose. Tremor has been used to activate special effects like added rupture or extra damage in tandem with the usual stagger stuff. I feel burn needs a similar thing. Maybe something similar to sinking deluge. I pray for xiao and the crying children.
@@wingdingfontbro I get it. I mean one thing I could imagine is burn getting its own form of nails, whereas nails add bleed with the turn start, the burn version could add burn based on clashes. though just like with bleed that would just be the beginning of the innovation hopefully not all of it
@@pining_tree6788 another idea I have is probably gonna be for the crying children, where they take no burn damage and apply burn on themselves. More self burn results in more damage to enemies. They’d also benefit from higher amounts of burn being present on enemies just like Liu ish. Unlike other effects which have several 000 ids, and just a good amount of ids in general, burn doesn’t have much. Now it’s just being left behind, even tremor feels like it has something to it now.
Personally I absolutely love charge, as I am a massive fan of both R-Corp. and W-Corp. so personally I am very glad with this new revealed identity, gotta love them charges! -but I also like Liu, which as you yourself stated hasn't gotten much love, but you know which association also hasn't gotten any love? Shi, Shi Association Whereas Liu has gotten atleast some love in the form of a 000 and a 00 Identity, Liu hasn't gotten anything at all yet since launch So following the logic of cooling down on the charge units in favor of mirror worlds that haven't gotten much love, I'd say Shi is one of the ones who would deserve it the most Though let's be real, they'd just make poise function as self-charge haha Can't blame them, it's a good way to make gimmicks work without making it too complicated, this is a gacha after all, and on top of that it's also a project moon game so 90% of the players are illiterate
Liu also has synergy with a bunch of EGOs, some being really good (both Capotes, ABS, all versions of FMF, the soups) and their IDs form a cohesive team while the Shi association is a bunch of headless masochistic chickens.
My hope/assumption is that this season was the season of charge and pseudo-charge, and next season they'll explore more concepts like discard and the like after effectively finishing off W Corp. Sure, the Ish EGO has a little bit of Charge generation, but I hope that's a small perk and not a sign of things to come.
I hope it is the end. I really do. I just wanna see the: Shi Association, Kurokumo Clan, Blade Lineage, LCCB, Liu, Cinq…again we haven’t gotten IDs for a lot of those factions in a while.
@@therealESGOOThe Head says charge is good, charge is life, charge is everything, you will enjoy charge and only charge, there was never anything except for charge and there never will be, and if you continue to make these baseless arguments against charge then an arbiter will be dispatched to help you see the error of your ways.
2:36 from what I've read on reddit, Dongrang in real life was a national traitor who basically praised imperial japan back in WW2. Apparently some koreans were mad cause they made him sympathetic, but not enough to spark controversy and given what happened in august, if they made Dongrang a "playable" character in the form of an ID, things might've turned really bad, so they decided to avoid adding a Farmwatch ID to not spark yet another controversy. Other than that though, yeah, I am a little mad that the last ID of the season is WARP Yi Sang, a charge ID. Not even a story relevant ID. Like imagine if we got Sang Yi as an ID (but that might happen in Yi sang's second chapter where he confronts Gubo :totally not copium:)
dongrang being empathic is what make him a good character writte but still consider morally horrible person; a kind like some collaborators of germany in Ww2 in countries like sweeden or nordict countries; they did what they did for fear or thought it was better than getting war; just at the end getting their punishment or a kind regretting but too late for it; a kind realistic take: morally horrible person that deserved their bad end but not a monster as it looks like.
Personally I feel like more K Corp would have gotten old pretty fast. It would just be more tanky/self-heal ids with the same black and green color scheme. Just my two cents though.
As a rupture bro, I feel sorry for ESGOO. While we are eating fine (7Cliff my beloved), I still kinda... understand him. This really sucks, man. Also hope you're getting better cuz I've read community post. Get well, King.
The gacha system works against the way PM designs things. Stuff like burn, tremor, etc could all stand for major reworks but since the game is a gacha, they likely can't really do that without running into legal trouble. I don't blame them focusing on charge and diet charge because it's consistent, good, and functional. Meanwhile on other statuses you run into a few issues 1) Narrow scope. Tremor is bad about this. There's virtually no situation where you don't want to just stagger and finish the enemy off ASAP and if you design a fight where you NEED tremor to stagger it, you make every other archetype suffer in the pursuit of giving tremor a use case. 2) Team and resource investment: Sinking solved this, but not in a healthy fashion. Slapping a sinking deluge on the other negative effects and calling it a day would work, but I don't feel like that's healthy or sustainable for the game. Rupture and poise basically requiring 5+ units and usually one to two EGOs to be used in the fight and probably also requiring UT4 on them is not attractive to a player in a game with limited resources. Getting a burn and rupture team together is a whole team affair. Sinking requires maybe three IDs and a single EGO. Charge DID suffer from this but uptie 4 budgeted the charge gain on most IDs to really not require telepole usage at all and telepole just turned it into a 'win more and win faster' deal. 3) The Burn Section: I really like Liu and burn but, between the issues I outlined in 2 and also the simple fact that the content you actively engage with in this game as of right now has either the potential (MD2) or the absolute guarantee (RR2) to drop down the talisman doll in front of you to completely ruin everything a burn team would want to do is comically bad. They NEED more burn count IDs and maybe a way to force burn ticks so you can dip it more than once a turn. How do you fix this? I really only see two viable alternatives that would actually encourage people to change things up and, most importantly, not need to invest resources in a weaker niche (Like yeah we can just add uptie 5 and super buff the other status types but most people aren't going to waste even MORE resources on something like that and for the overall health of the game I find that to be just borrowing from Peter to pay John) A) Go the FGO route and add specific missions to buff specific IDs without an investment of thread or shards, or at least less than uptie requirements. This would let them fine tune underperforming IDs without performing sweeping system changes B) Allow people to come INTO fights with an EGO passive of their choice active without requiring them to use it. This is riskier, but the sooner they do it, the sooner they would be able to power budget and adjust EGO passives to not be problematic with the new system. Rupture would suddenly be much more attractive if you weren't using an unsustainable amount of EGO resources every major fight to turn on Ebony Stem Outis and DSang. This WOULD create a problem where Regret Meursault is suddenly required and turns Meursault into a monster, but, honestly, he deserves it.
I'm in a weird situation, where I agree that it feels weird to have another W Corp ID so soon, but it bothers me not because of what W Corp's gimmick is, but rather the simple fact that there are other factions that haven't seen as much. Charge is fine, building up a resource to then spend it is fine. Somebody else has already mentioned that Shi hasn't gotten anything since launch, and I think that might be because unlike charge, PM realized that the "50% health" gimmick doesn't work as well when the ID's start at full health instead of having that 50% as their baseline. It feels to me like they're still trying to figure out what exactly to do with the Shi ID's going forward, seeing as we also haven't gotten any new Poise ID's since launch. Cinq and Dieci associations have exactly 1 character each, and aren't a story tied faction. They seem like they'd be pretty good candidates for new ID's.
This got me to count up the number of IDs the larger "factions" have. W Corp: 5 (6 with Yi Sang) N Corp: 6 Seven Association: 5 Liu Association: 4 Zwei Association: 4 Kurokumo & Blade Lineage: 3 + 3 R Corp: 3 Rosespanner Workshop: 3 Technology Liberation Front: 3/4 (3 LobCorp E.G.O, plus Spicebush Yi Sang) Shi Association: 3 And after that we have some pairs and individuals and stuff. (Though interestingly the game groups Rosespanner, the TLF, and K Corp Hong Lu together in the Mirror Worlds section of the Theater, under "World of K Corp", which is 8 IDs total. They're quite varied, though, and not what most people would consider a single faction.) Maybe I'm overlooking another trio, but those are all the bigger groups at least. W Corp isn't actually that far ahead of the pack; until Yi Sang actually comes out they're still tied with Seven, another non-story faction, and are behind the story faction of N Corp and will tie them with this upcoming ID. I think people lumping them and R Corp (and sometimes Rosespanner despite this getting us two Meursault IDs) together makes them seem bigger than they are, but as-is, W Corp is tied for largest non-story faction but isn't miles ahead of the pack or anything. It wouldn't be hard for Liu or Zwei to catch back up with them, either, though Shi is lagging behind somewhat. If you break things down into groups like "Charge IDs", "Burn IDs", etc, then it becomes more imbalanced, though you also have to start crossing faction lines and get questions like how much an ID has to utilize a particular mechanic to "count" (like if LCB Hong Lu counts as a Rupture ID when only his Skill 2 has it, or if R Corp Heathcliff is really a Charge ID when he doesn't spend it and it's usually not the limiting factor for his passive), which is messier and would require more effort.
I was gonna say something snarky about how they'll add self-burn next but tbh at least that would have some sort of risk attached. Don't know why the fuck they chose tremor for charge 2.
I’ll be honest this is probably due to the “easy” to balance nature and idea of “charge” ids Like I hate to bring this up, but do people NOT see the issue with a lot of the damaging limbus effects right now? Theres a reason why count is so hard to up keep for a lot of effects, it’s so the game doesn’t break instantly when you can sinking deluge for 120000 damage ever other turn. Imo the “count” stacking and potency needs to be reworked in some way because it could lead to SUPER big balancing issues in the future. Meanwhile charge and tremor “inflicted” are a lot easier to balance around because 1. The effects don’t deal damage they have to be “traded” or “popped” to actually do something with them. 2. These effects are less of an “effect” and more of a timer / reward for doing something (I hate to bring this up but if you play league there’s a epidemic of what we call “three hit” passives where you essentially need to fulfill a condition three times to activate a power spike of some kind.) It’s so much easier to balance an id around these ideas of power spikes and trade offs rather than. “Oh my god that’s like 40 potency and 20 bleed count on an enemy guess I win” Of course in the future I hope that they can actually make more effects that don’t just deal 1 to 1 damage or something like that. But for now I can excuse their overuse of charge. I just hope that in the future they can come up with some other effects that can actually be balanced in the grand scheme of things.
7 months without Liu Faust, Liu Yi Sang, burn Ryuoshu and reverse coin burn Rodion both having burn egos since the season 1 bp and burn Don having one of the most valuable burn count ego since that chicken event... Yi Sang even had mentioned that the burn can mean many things by talking with Mersault about the burned potato in chicken event, i thought it was a reference to his new burn id. But those just like dreams that never come true.
Charge is plentiful. I do have to agree it kinda sucks that the other gimmicks aren’t getting as much, as someone who really likes Burn (and Charge, haha) so I’m hoping we get some more soon as well. I would prolly split hairs about if Self-Tremor is basically charge since the effects they give have been pretty different most of the time (more attack weight seems to be common, and then a like +2~ on coins if that’s a thing), but also fair.
Legally speaking this is still early game. There's can still be hope(read copium) that by the time Limbus story reaches the halfway point, Charge units become too weak. Like characters that start off great then fall off.
@@relatablecancer9899 if wryo and wdon get powercrept its gonna be a pretty dire situation... the meta right now is just nuking which is something charge is GREAT at, so unless future ids bring that same nuke capabilities (looking at poise, sinking, rupture(sorry rupture)) itll stay this w corp meta a fair bit longer... i like where the refracted (STATUS EFFECT HERE) increased application idea went though.
I feel like rupture is the only status effect that works properly right now (besides charge of course). Burn being capped at 99 really bothers me. Poise is just a worse charge. Bleed may be good, but I never tried it. Blue rupture is in a weird spot for me. Imo, it needs more ids / ego to increase variability. And tremor is… tremor.
The issue with rupture is that it is really hard to maintain the status because there are aren't enough skills at apply count, to the point where even most rupture ID's are net negative on rupture. To put things into perspective, because rupture is depleted on hit, a coin needs at least 2 rupture count to be net positive.
@@solaariel2692 indeed, all ids are count negative. But with some planing it is actually not that bad. When I was doing railway with rupture team, I was able to maintain potency even on cycle 0. Of course, one small miscalculation or 5% tails could cost me an entire stack, but it’s a high risk/reward gameplay style. Steam machine never took more than 4 turns for me. Most bosses died in 3-4 (rarely 5) turns with the exceptions: Damn fox - due to the rupture cap at 30/5. Centipede - had to win every clash making strategized stacking very hard. Lost passenger - by the time I got to him I was exhausted and allowed myself to not care about a turn count. (I was aiming at sub 150, and it was already obvious I was going to make it, no matter how long the fight would take). My main strategy was: - Dimensional Shredder Yi Sang on the first turn. - Seven Heathcliff / Outis and chainsaw Gregor focus on specific part to maintain rupture count. - Talisman Sinclair support passive allowing K Hong Lu to rapidly increase potency in two hits. - Sometimes use either Gregor AEDD or Hong Lu D.S. to keep r count afloat.
I'm hoping it will be a seasonal thing, Season 1 had a ton of bleed IDs, and we've barely seen any since then, maybe we will see something similar with a different status in season 3 (although Ishmael's EGO doesn't set a great precedence. It is slightly disappointing that tremor is probably one of the least interesting status's to turn into charge, I think you could do something interesting with burn-charge for example.
I know we're upset about charge, but I'm happy it's at least another W Corp ID, W Corp being my favorite part of both LoR and Limbus. Though I do think we need to get more support for bleed teams, cause Hook ID going on to Hong Lu, who already has a bleed ID was just wrong.
All I’m saying is patience will eventually fill the gap in EVERY possible team comp, genuinely the worst IDs will one day get some attention and be buffed by some form of EGO unless PM intentionally wants certain IDs to be useless, there will come a time when we can have a full Poise Team but we are not there yet. The Era of Charge may prosper but one day many other Eras will come and I don’t think any will fall, they’ll just all rise to similar heights one day Or at least I hope because it would just be cooler to see more varied IDs and EGO in the future catering to more than just high tier IDs
If your ID's mechanics don't relate to straight-up dealing significantly more damage or rolling higher, then they're irrelevant. Burn can do a maximum of 99 damage PER TURN. When hundreds of HP are deleted per turn by skills, that's nothing. All future burn IDs are going to be contingent on some new burn ID introducing a mechanic that gives burn some way to deal even more additional damage, like removing the stack limit or making the burn stack "pop" like sinking under some conditions. The uniting issue is that burn itself is fundamentally bad. The thing it does by default is so weak that any "good" burn ID or EGO would have to buff the properties of burn itself somehow or use burn entirely as a resource for increasing your direct damage/clash potential rather than just being good at burn. Charge is unique in that it has no baked-in purpose whatsoever; it is entirely inert until "activated" (by a passive, a skill effect, an EGO gift, or something) and then what it does depends ENTIRELY on what is interacting with your charge stack. Literally all it does is make your kit more expressive and interactive. The more IDs and EGOs that interact with it, the more interesting these interactions become. The strength of charge IDs is that charge acknowledges its purpose is just to enable and interact with other gimmicks; it can't be fundamentally bad because it has no fundamental effects. THAT'S why PM likes charge so much. And why I do, too, to be fair.
This is exactly it. If it is ever going to be viable, burn needs an ID or EGO that's basically just Spicebush Yi Sang but burn. I think PM realizes this and is thus putting off having to make units like that before they figure out how to solve the inherent design problems with statuses like that before going forward
In defense of self tremor, project moon care a lot about lore in gameplay system, self tremor ids would make no sense if it have charge instead, and self tremor is a good way to solve it, however, man project moon is really addicted to charge ids, like come on where's the fun when every ids play in a same way, give me more umbrella heathcliff, dieci rodions, cinq don, give me some unique.
To add onto your point about tremor count not having a downside. For it to impact your character, you need to 1st, have an enemy stack tremor potency on you, and then 2nd, have it get bursted by an enemy. I genuinely can't think of any enemies or fights that can apply or burst tremor without an on-hit effect, meaning that for it to POTENTIALLY have a genuine impact on a character, you need to be losing multiple clashes, which probably means you're already getting your ass handed to you in that fight, or you're running some sort of weird counter-only strategy. Unless more tremor count IDs are like Boat Sinclair and burst their own tremor, it's not going to be a downside at all. Which, given that both 7Don and 7Ryoushu have "take damage if you don't have the right setup", and RIshmael deletes someone, probably your Gregor or Heathcliff, if you don't, I don't get why they haven't been adding that effect for more charge count IDs. Though my guess as to "Why yet more charge" would be, it's a very easy to balance "Status". Unlike Burn, Rupture, Tremor, or any other on-enemy status effects, Charge is a resource that is consumed to empower another ability. If an enemy has 99 rupture, the next attack is going to deal 99 damage, and if you add more count to that, multiple attacks are going to be superpowered as a result. But with charge, if you have 99 charge(hypothetically), doesn't matter, you're only using a specific amount to gain a specific effect that doesn't scale with the charge spent. Unlike Poise, which will always boost damage in addition to any other effects it has, charge ONLY does exactly what the ability says it can do.
I think the attraction for PM is that charge doesn't do anything except gate access to your abilities, so they don't need to worry about balancing charge because even an infinite stack of it is an easy outcome to model. The other status effects all suck terribly because they've cottoned on to the fact that buffing underperforming mechanics is far easier than nerfing overperformance in a gacha game, and the ID's can be used to define what status effects do rather than the other way around. In other words, everything is charge because no status effect matters beyond the tricks an ID can pull with it.
Let's be fair, self-stacking counters IS an interesting mechanic and they've figured out the formula for a well-functioning ID design that isn't just all power creep all the time. I don't know what they're doing behind the scenes for unit design, but if they're testing out new ways to help other status effects but they need to release content, might as well release the charge/self-tremor IDs that they know have a fun play pattern rather than send out something weird and hard to use like Sunshower Heath. (I'd like to see more weird IDs like it, but seeing people's reaction to it on release, I can see why they don't want to release more like him)
Bro I just want Thumb IDs. And before someone says that those IDs are too "late game," that faction showed up at the same time as R Corp and Liu in Library of Ruina.
In a way, they releasing whole boyband group of W corp first is good so people can actually build the team first, rather than having to wait another type of characters in between, prolonging the time needed to wait for the complete team. But yeah, I'm not interested in charge id so.. Guess have to wait till PM quits it and releases other type of IDs. Tremor charge tho, really PM!?
This became especially apparent with the new starlight changes. Having to make 6 teams and piecing them together from different ID-verses and then being able to run *full W Corp* with R Ish and Heath and Rosespanner Rodion, Meur and Gregor to pick from if you're lacking felt surreal.
huh thats indeed alot of charge id's tbh i would love to see more poise ID's last one i think was zwei rodion and.. yeah LET ME MAKE THEM CRITS DANG IT!!! (also poise for shield was great idea when they did Zwodion)
Evil ESGOO be like: I love charge it's completely balanced and we need more of it.
So you already know of OOGSE…
"Man, I can't wait to get even more Charge. I will roll for all of them, but first I need to buy a bunch of Sloshmael merch, to celebrate the Best ID PM has ever made!"
"Oh boy i sure do love the 2 star sinclair ids." : p
"Project Moon games have the most optimised and polished code, and the descriptions in Limbus company are always honest and never have any wrong words or values"
@@therealESGOOyour distorted version
ESGOO when his phone dies. (He has to charge it.)
Maybe the true Farmwatch was the charge we gained a long the way
see y’all in season 3 when The Crying Children Sinclair uses self-burn count as a stand-in for charge
Watch him have a passive that makes him run away instead of dying in any MD, so that you can still use him after defeat, just with less SP
@@mr.raphael1507 Well it's in his nature lol
@@mr.raphael1507the worst part is that this passive is somewhat cool, useful and pretty unique so i would like to see something like this
Blazing Strike should just delete any enemy it hits on desu.
i had that idea but in other way, after reaching x burn on self get +x coin power, each coin targets randomly, on kill remove half burn potency and heal hp equal to removed potency
NO FARMWATCH ID
BILLIONS MUST DISTORT
the city has fallen
@@KeikaZLimbillion must die
LAMENT
Coul ayin have failed us no....
This man is about to become a Star of The City…
You can never win, Charge will always win.
I have nothing but my charge and I want nothing more. It has been, it still is, faithful to me.
Why should I begrudge it, since during the hours when my soul crushed the depths of my heart, it was seated there beside me?
O charge, I have ended, you see, by respecting you, because I am certain you will never leave me.
Ah! I realize it: your beauty lies in the force of your being. You are like those who never left the sad fireside corner of my poor black heart.
O my charge, you are better than a well-beloved: because I know that on the day of my final agony, you will be there, lying in my sheets, O charge, so that you might once again attempt to enter my heart.
Amen
keep consoooming soyboy
Prayer of Loving Charge, by Wormcan 1838
The next video he talks about charge should start with this lmao
That is charge and this is charge
Every sinner needs a W/R corp ID, a telepole EGO, and a dimension shredder of it's own
Don’t forget AEDD
I’d actually really like if they do anything special with a warp Gregor instead of just a prosthetic arm like an arm cannon or cyberpunk mantis blade arm like the options are endless
@@lucatamburello4545 I dunno if W Gregor will be real, but Rhino Gregor's art is still on the Limbus homepage til now so... there we go.
@@Yuriniell considering "Murder on the Warp Express" event will be a thing for season 4, we could get it for him. When this occurs, Esgoo will most likely distort. And it will be charge based.
Wouldnt it be hysterical of W YiSang didnt have charge build and was pure Rupture as a bait and switch
Wake up ESGOO sensei, a new W Corp charge ID just dropped!
And two more non w charge ids after that
Just give it up, this is the fate of all status ailments.
You either become charge or live long enough to see yourself getting bursted.
I love how Esgoo's frantic exclamation about self-tremor and charge being the same, really sounds like it's straight outta a Project Moon game.
"Let me get this straight. Self tremor is charge don't lie to yourself, you're lyingy̸o̸u̸'̵r̶e̸ ̵l̵y̷i̵n̸g̶ ̷t̸h̵e̴r̷e̴'̶s̶ ̷n̴o̴ ̶d̷o̴w̸n̶s̷i̶d̸e̸ t̷o̴ ̵s̶e̷l̶f̷ ̵t̷r̷e̶m̸o̶r̴ ̷I̷D̴ ̸i̶t̷ ̵d̷o̴e̷s̴ ̴N̷O̸T̷ ̷E̵X̶I̶S̸T̶ ̸Y̷O̶U̵'̴R̸E̵ ̵L̸Y̴I̷N̴G̸ ̶T̴O̴ ̶Y̷O̶U̷R̸S̴E̵L̷F̵ I̷F̸ ̴Y̵O̸U̷ ̷T̵H̷I̴N̶K̵.̸ ̷A̷ ̷S̴E̴L̵F̵ ̸T̷R̶E̵M̸O̶R̷.̵ ̷H̶A̶S̵ ̸A̷N̷ ̸A̴C̷T̶U̶A̴L̸.̴ ̴D̴O̵W̶N̵S̸I̶D̷E̸.̸ IT does not." He stopped his distortion midway, realizes why he was mad in the first place, and instead of irrationally rambling he composed himself. He's a boss that self inflicts 1 rupture or 1 bleed with each 30 counts and spends them to inflict heavy rupture and bleed to your team.
So he's a boss that uses....... pseudo charge?
Soon Esgoo distortion will be in the game as rr3 boss: Charging Tremors as a monster with an electric hammer that needs both charge and inflicts tremor
This is their revenge for Charge being so mid in Library of Ruina despite all their best efforts.
tf? charge was most interesting status effect in ruina
@@МаксимУстинов-о3нsmoke though?
@@МаксимУстинов-о3н It is very interesting. It is also mid.
Both of these statements can be true at once.
charge is mid believers when i show them maximum crash nikolai:
@@sucon1909 exactly this
ESGOO distorts
actually hear me out
burn "charge"
an ID immune to burn damage, and turns burn stacks into shield hp
CHADLIP PREACH AMEN
I can imagine Phillip having a 'wing shield' passive or 'blazing strike' that needs x amount of burn on you instead of emotion level.
I wish they would do more Liu IDs. Not only to possibly see how it is innovated upon with the sub buffs/debuts, but because I feel like liu could probably get the first id with most if not all aoe attacks. Like, the whole point of the association is fighting a bunch of people at once, so why can no liu units yet fight multiple people at once
Ishmael is balanced around fighting multiple people. It's just that instead of Mass Attacks (which only 2 IDs have and I want them to stay unique), she has On Kill effects
I wish the liu IDs didn't have horrendous coin power in general
I feel that burn in in a tricky spot. It can be used, it just doesn’t do much. Like tremor it doesn’t do much if anything on an enemy, even if its effects are activated. It’s also like bleed or rupture in the fact that it does real damage, it does do SOMETHING. I feel, like with tremor, they need to do something with it to make it viable beyond its original purpose. Tremor has been used to activate special effects like added rupture or extra damage in tandem with the usual stagger stuff. I feel burn needs a similar thing. Maybe something similar to sinking deluge. I pray for xiao and the crying children.
@@wingdingfontbro I get it. I mean one thing I could imagine is burn getting its own form of nails, whereas nails add bleed with the turn start, the burn version could add burn based on clashes. though just like with bleed that would just be the beginning of the innovation hopefully not all of it
@@pining_tree6788 another idea I have is probably gonna be for the crying children, where they take no burn damage and apply burn on themselves. More self burn results in more damage to enemies. They’d also benefit from higher amounts of burn being present on enemies just like Liu ish. Unlike other effects which have several 000 ids, and just a good amount of ids in general, burn doesn’t have much. Now it’s just being left behind, even tremor feels like it has something to it now.
I’m convinced PM is holding off on Liu association as long as possible, because they know they cannot hope to contain it
They are waiting on the Crying Children ID release next time.
Personally I absolutely love charge, as I am a massive fan of both R-Corp. and W-Corp. so personally I am very glad with this new revealed identity, gotta love them charges!
-but I also like Liu, which as you yourself stated hasn't gotten much love, but you know which association also hasn't gotten any love?
Shi, Shi Association
Whereas Liu has gotten atleast some love in the form of a 000 and a 00 Identity, Liu hasn't gotten anything at all yet since launch
So following the logic of cooling down on the charge units in favor of mirror worlds that haven't gotten much love, I'd say Shi is one of the ones who would deserve it the most
Though let's be real, they'd just make poise function as self-charge haha
Can't blame them, it's a good way to make gimmicks work without making it too complicated, this is a gacha after all, and on top of that it's also a project moon game so 90% of the players are illiterate
Liu also has synergy with a bunch of EGOs, some being really good (both Capotes, ABS, all versions of FMF, the soups) and their IDs form a cohesive team while the Shi association is a bunch of headless masochistic chickens.
I want more ID’s like dieci Rodion that change how well her skills perform/act depending on what skills you used before.
My hope/assumption is that this season was the season of charge and pseudo-charge, and next season they'll explore more concepts like discard and the like after effectively finishing off W Corp. Sure, the Ish EGO has a little bit of Charge generation, but I hope that's a small perk and not a sign of things to come.
In think the Dieci IDs will be based on Discard
Imagine we go to W Corp in one of the next seasons and get 10 new charge IDs
I hope it is the end. I really do. I just wanna see the: Shi Association, Kurokumo Clan, Blade Lineage, LCCB, Liu, Cinq…again we haven’t gotten IDs for a lot of those factions in a while.
@@therealESGOOThe Head says charge is good, charge is life, charge is everything, you will enjoy charge and only charge, there was never anything except for charge and there never will be, and if you continue to make these baseless arguments against charge then an arbiter will be dispatched to help you see the error of your ways.
The arbiter will also use a different variant of yellow charge unique to arbiters.
2:36 from what I've read on reddit, Dongrang in real life was a national traitor who basically praised imperial japan back in WW2. Apparently some koreans were mad cause they made him sympathetic, but not enough to spark controversy and given what happened in august, if they made Dongrang a "playable" character in the form of an ID, things might've turned really bad, so they decided to avoid adding a Farmwatch ID to not spark yet another controversy.
Other than that though, yeah, I am a little mad that the last ID of the season is WARP Yi Sang, a charge ID. Not even a story relevant ID. Like imagine if we got Sang Yi as an ID (but that might happen in Yi sang's second chapter where he confronts Gubo :totally not copium:)
Oh that’s interesting
dongrang being empathic is what make him a good character writte but still consider morally horrible person; a kind like some collaborators of germany in Ww2 in countries like sweeden or nordict countries; they did what they did for fear or thought it was better than getting war; just at the end getting their punishment or a kind regretting but too late for it; a kind realistic take: morally horrible person that deserved their bad end but not a monster as it looks like.
what i find the most disappointing is that we got more w corp than k corp ids this entire season
we got more season 0 ids than for THIS season
still think its kinda stupid that just everything got thrown into k corp world, from rosespanners to terrorists and single actual k corp employee
K Corp who? You mean ONE K corp Id?
@@kakoytazabar we only got one k corp id and that is hong lu, pretty disappointing in my opinion
Personally I feel like more K Corp would have gotten old pretty fast. It would just be more tanky/self-heal ids with the same black and green color scheme. Just my two cents though.
They dont have a charge bias its a kink at this point.
As a rupture bro, I feel sorry for ESGOO. While we are eating fine (7Cliff my beloved), I still kinda... understand him. This really sucks, man.
Also hope you're getting better cuz I've read community post. Get well, King.
7cliff my beloved
While tremor bros are somewhat getting good stuff
@@stuckerfan2563 As a tremor bro, you either die as an unused status, or live long enough to become charge 2.0
@@BowlofColdSoup true.Fellow tremor bro
There is a very high chance for WARP Yi Sang to be a Rupture ID, since Dimension Shredder is a Charge/Rupture EGO
When i saw new Yi Sang ID i knew that you will start distorting
The gacha system works against the way PM designs things. Stuff like burn, tremor, etc could all stand for major reworks but since the game is a gacha, they likely can't really do that without running into legal trouble. I don't blame them focusing on charge and diet charge because it's consistent, good, and functional. Meanwhile on other statuses you run into a few issues
1) Narrow scope. Tremor is bad about this. There's virtually no situation where you don't want to just stagger and finish the enemy off ASAP and if you design a fight where you NEED tremor to stagger it, you make every other archetype suffer in the pursuit of giving tremor a use case.
2) Team and resource investment: Sinking solved this, but not in a healthy fashion. Slapping a sinking deluge on the other negative effects and calling it a day would work, but I don't feel like that's healthy or sustainable for the game. Rupture and poise basically requiring 5+ units and usually one to two EGOs to be used in the fight and probably also requiring UT4 on them is not attractive to a player in a game with limited resources. Getting a burn and rupture team together is a whole team affair. Sinking requires maybe three IDs and a single EGO. Charge DID suffer from this but uptie 4 budgeted the charge gain on most IDs to really not require telepole usage at all and telepole just turned it into a 'win more and win faster' deal.
3) The Burn Section: I really like Liu and burn but, between the issues I outlined in 2 and also the simple fact that the content you actively engage with in this game as of right now has either the potential (MD2) or the absolute guarantee (RR2) to drop down the talisman doll in front of you to completely ruin everything a burn team would want to do is comically bad. They NEED more burn count IDs and maybe a way to force burn ticks so you can dip it more than once a turn.
How do you fix this? I really only see two viable alternatives that would actually encourage people to change things up and, most importantly, not need to invest resources in a weaker niche (Like yeah we can just add uptie 5 and super buff the other status types but most people aren't going to waste even MORE resources on something like that and for the overall health of the game I find that to be just borrowing from Peter to pay John)
A) Go the FGO route and add specific missions to buff specific IDs without an investment of thread or shards, or at least less than uptie requirements. This would let them fine tune underperforming IDs without performing sweeping system changes
B) Allow people to come INTO fights with an EGO passive of their choice active without requiring them to use it. This is riskier, but the sooner they do it, the sooner they would be able to power budget and adjust EGO passives to not be problematic with the new system. Rupture would suddenly be much more attractive if you weren't using an unsustainable amount of EGO resources every major fight to turn on Ebony Stem Outis and DSang. This WOULD create a problem where Regret Meursault is suddenly required and turns Meursault into a monster, but, honestly, he deserves it.
5 minutes of a man clinging to sanity and trying to not try a chair out the window
lmao not a single charge ID has been released since W Yi Sang this video sure aged...
Hey buddy guess what
this guy is so close to distorting
I'm in a weird situation, where I agree that it feels weird to have another W Corp ID so soon, but it bothers me not because of what W Corp's gimmick is, but rather the simple fact that there are other factions that haven't seen as much. Charge is fine, building up a resource to then spend it is fine.
Somebody else has already mentioned that Shi hasn't gotten anything since launch, and I think that might be because unlike charge, PM realized that the "50% health" gimmick doesn't work as well when the ID's start at full health instead of having that 50% as their baseline. It feels to me like they're still trying to figure out what exactly to do with the Shi ID's going forward, seeing as we also haven't gotten any new Poise ID's since launch.
Cinq and Dieci associations have exactly 1 character each, and aren't a story tied faction. They seem like they'd be pretty good candidates for new ID's.
This got me to count up the number of IDs the larger "factions" have.
W Corp: 5 (6 with Yi Sang)
N Corp: 6
Seven Association: 5
Liu Association: 4
Zwei Association: 4
Kurokumo & Blade Lineage: 3 + 3
R Corp: 3
Rosespanner Workshop: 3
Technology Liberation Front: 3/4 (3 LobCorp E.G.O, plus Spicebush Yi Sang)
Shi Association: 3
And after that we have some pairs and individuals and stuff. (Though interestingly the game groups Rosespanner, the TLF, and K Corp Hong Lu together in the Mirror Worlds section of the Theater, under "World of K Corp", which is 8 IDs total. They're quite varied, though, and not what most people would consider a single faction.) Maybe I'm overlooking another trio, but those are all the bigger groups at least.
W Corp isn't actually that far ahead of the pack; until Yi Sang actually comes out they're still tied with Seven, another non-story faction, and are behind the story faction of N Corp and will tie them with this upcoming ID. I think people lumping them and R Corp (and sometimes Rosespanner despite this getting us two Meursault IDs) together makes them seem bigger than they are, but as-is, W Corp is tied for largest non-story faction but isn't miles ahead of the pack or anything. It wouldn't be hard for Liu or Zwei to catch back up with them, either, though Shi is lagging behind somewhat.
If you break things down into groups like "Charge IDs", "Burn IDs", etc, then it becomes more imbalanced, though you also have to start crossing faction lines and get questions like how much an ID has to utilize a particular mechanic to "count" (like if LCB Hong Lu counts as a Rupture ID when only his Skill 2 has it, or if R Corp Heathcliff is really a Charge ID when he doesn't spend it and it's usually not the limiting factor for his passive), which is messier and would require more effort.
Remember that Meursault has THREE charge ids and one of them barely even uses it.
One must imagine ESGOO happy...
We begin season 4 with tremor and end it with tremor
every id and ego now have tremor in their kit for no reason
Dimension Shredder gaming!
Limbus Company more like Charge Company
See y'all in T5 Don Telepole giving charge "this and next turn" and W Ryoshu rolling 30 on s2
I was gonna say something snarky about how they'll add self-burn next but tbh at least that would have some sort of risk attached. Don't know why the fuck they chose tremor for charge 2.
I’ll be honest this is probably due to the “easy” to balance nature and idea of “charge” ids
Like I hate to bring this up, but do people NOT see the issue with a lot of the damaging limbus effects right now? Theres a reason why count is so hard to up keep for a lot of effects, it’s so the game doesn’t break instantly when you can sinking deluge for 120000 damage ever other turn. Imo the “count” stacking and potency needs to be reworked in some way because it could lead to SUPER big balancing issues in the future.
Meanwhile charge and tremor “inflicted” are a lot easier to balance around because
1. The effects don’t deal damage they have to be “traded” or “popped” to actually do something with them.
2. These effects are less of an “effect” and more of a timer / reward for doing something (I hate to bring this up but if you play league there’s a epidemic of what we call “three hit” passives where you essentially need to fulfill a condition three times to activate a power spike of some kind.)
It’s so much easier to balance an id around these ideas of power spikes and trade offs rather than.
“Oh my god that’s like 40 potency and 20 bleed count on an enemy guess I win”
Of course in the future I hope that they can actually make more effects that don’t just deal 1 to 1 damage or something like that. But for now I can excuse their overuse of charge. I just hope that in the future they can come up with some other effects that can actually be balanced in the grand scheme of things.
Funny how he made this video then PM literally just immediately stopped releasing charge related IDs
But we're getting a Charge Event so...
The ESGOO curse strikes yet again
7 months without Liu Faust, Liu Yi Sang, burn Ryuoshu and reverse coin burn Rodion both having burn egos since the season 1 bp and burn Don having one of the most valuable burn count ego since that chicken event...
Yi Sang even had mentioned that the burn can mean many things by talking with Mersault about the burned potato in chicken event, i thought it was a reference to his new burn id. But those just like dreams that never come true.
Muticrack Fixers:
Don't worry, when everyone has W, R and Rosespanner ID, then MAYBE they can add another negative sanity ID.
PM is consistently inconsistent.
PROJECT MOON CHALLENGE: RELEASE EGO:FARMWATCH ID (LEVEL IMPOSSIBLE)
Charge is plentiful.
I do have to agree it kinda sucks that the other gimmicks aren’t getting as much, as someone who really likes Burn (and Charge, haha) so I’m hoping we get some more soon as well.
I would prolly split hairs about if Self-Tremor is basically charge since the effects they give have been pretty different most of the time (more attack weight seems to be common, and then a like +2~ on coins if that’s a thing), but also fair.
CHARGE TAKES FARMWATCH FROM US!!! WHEN WILL THE MASSES REALIZE CHARGE IS THE SCOOOOUUURGE OF LIMBUS!!!
Legally speaking this is still early game. There's can still be hope(read copium) that by the time Limbus story reaches the halfway point, Charge units become too weak. Like characters that start off great then fall off.
@@relatablecancer9899 They roll 32 on S3...
@@relatablecancer9899 if wryo and wdon get powercrept its gonna be a pretty dire situation... the meta right now is just nuking which is something charge is GREAT at, so unless future ids bring that same nuke capabilities (looking at poise, sinking, rupture(sorry rupture)) itll stay this w corp meta a fair bit longer... i like where the refracted (STATUS EFFECT HERE) increased application idea went though.
W corp gonna be the first team with all 12 sinners in it
I feel like rupture is the only status effect that works properly right now (besides charge of course).
Burn being capped at 99 really bothers me.
Poise is just a worse charge.
Bleed may be good, but I never tried it.
Blue rupture is in a weird spot for me. Imo, it needs more ids / ego to increase variability.
And tremor is… tremor.
You forget the forbidden strategy
*n a i l s*
Tremor is based
The issue with rupture is that it is really hard to maintain the status because there are aren't enough skills at apply count, to the point where even most rupture ID's are net negative on rupture. To put things into perspective, because rupture is depleted on hit, a coin needs at least 2 rupture count to be net positive.
@@solaariel2692 An example would be 7Outis Uptie 4's Field Command and 7Cliff Uptie 4's Skill 2.
@@solaariel2692 indeed, all ids are count negative. But with some planing it is actually not that bad. When I was doing railway with rupture team, I was able to maintain potency even on cycle 0. Of course, one small miscalculation or 5% tails could cost me an entire stack, but it’s a high risk/reward gameplay style. Steam machine never took more than 4 turns for me. Most bosses died in 3-4 (rarely 5) turns with the exceptions:
Damn fox - due to the rupture cap at 30/5.
Centipede - had to win every clash making strategized stacking very hard.
Lost passenger - by the time I got to him I was exhausted and allowed myself to not care about a turn count. (I was aiming at sub 150, and it was already obvious I was going to make it, no matter how long the fight would take).
My main strategy was:
- Dimensional Shredder Yi Sang on the first turn.
- Seven Heathcliff / Outis and chainsaw Gregor focus on specific part to maintain rupture count.
- Talisman Sinclair support passive allowing K Hong Lu to rapidly increase potency in two hits.
- Sometimes use either Gregor AEDD or Hong Lu D.S. to keep r count afloat.
I'm hoping it will be a seasonal thing, Season 1 had a ton of bleed IDs, and we've barely seen any since then, maybe we will see something similar with a different status in season 3 (although Ishmael's EGO doesn't set a great precedence.
It is slightly disappointing that tremor is probably one of the least interesting status's to turn into charge, I think you could do something interesting with burn-charge for example.
I can see the hair follicles falling, keep malding esgoo
Total Wcorp Victory.
total tremor death
@@МаксимУстинов-о3н Tremor? What's that? Do you mean Charge 2?
bros gonna distort into a charge abno
I know we're upset about charge, but I'm happy it's at least another W Corp ID, W Corp being my favorite part of both LoR and Limbus. Though I do think we need to get more support for bleed teams, cause Hook ID going on to Hong Lu, who already has a bleed ID was just wrong.
I do wanna see more units like G. Corp Outis that are more focused on buffing / debuffing than having a mechanic like burn/charge/whatever
All I’m saying is patience will eventually fill the gap in EVERY possible team comp, genuinely the worst IDs will one day get some attention and be buffed by some form of EGO unless PM intentionally wants certain IDs to be useless, there will come a time when we can have a full Poise Team but we are not there yet.
The Era of Charge may prosper but one day many other Eras will come and I don’t think any will fall, they’ll just all rise to similar heights one day
Or at least I hope because it would just be cooler to see more varied IDs and EGO in the future catering to more than just high tier IDs
Wait till they release smoke id. And it's more broken and more unga bunga than charge.
"I'm waiting for it to end"
Meanwhile R. Corp Sinclair, Hong Lu and Ryoshu still having the possibility to exist:
I surely can't wait for RRR Corp 4th Pack Ryoshy 000!
this but unironicly
I'm just glad we should have a reason to use dimension shredder
I just wish poise became not a meme
Welp, we all know this is coming when we see that tweet
If your ID's mechanics don't relate to straight-up dealing significantly more damage or rolling higher, then they're irrelevant. Burn can do a maximum of 99 damage PER TURN. When hundreds of HP are deleted per turn by skills, that's nothing. All future burn IDs are going to be contingent on some new burn ID introducing a mechanic that gives burn some way to deal even more additional damage, like removing the stack limit or making the burn stack "pop" like sinking under some conditions. The uniting issue is that burn itself is fundamentally bad. The thing it does by default is so weak that any "good" burn ID or EGO would have to buff the properties of burn itself somehow or use burn entirely as a resource for increasing your direct damage/clash potential rather than just being good at burn.
Charge is unique in that it has no baked-in purpose whatsoever; it is entirely inert until "activated" (by a passive, a skill effect, an EGO gift, or something) and then what it does depends ENTIRELY on what is interacting with your charge stack. Literally all it does is make your kit more expressive and interactive. The more IDs and EGOs that interact with it, the more interesting these interactions become. The strength of charge IDs is that charge acknowledges its purpose is just to enable and interact with other gimmicks; it can't be fundamentally bad because it has no fundamental effects. THAT'S why PM likes charge so much. And why I do, too, to be fair.
This is exactly it. If it is ever going to be viable, burn needs an ID or EGO that's basically just Spicebush Yi Sang but burn. I think PM realizes this and is thus putting off having to make units like that before they figure out how to solve the inherent design problems with statuses like that before going forward
id say give a unit a skill that consumes burn potency on target when hit on a coin, that then buffs allies would be neat.
Red Eyes Ryoshu:
You know, even as someone who enjoys Charge...I'm not happy with that new ID, cause I wanted a Farmwatch ID ._.
Watch season 3 introduce IDs that apply charge to enemies for literally no purpose
In defense of self tremor, project moon care a lot about lore in gameplay system, self tremor ids would make no sense if it have charge instead, and self tremor is a good way to solve it, however, man project moon is really addicted to charge ids, like come on where's the fun when every ids play in a same way, give me more umbrella heathcliff, dieci rodions, cinq don, give me some unique.
Ji hoon watching this and waiting for you to distort.
gacha caused this. limbus company seems to be afraid to do anything interesting with ids when people would rather pull for easy to use op ids.
You can say that project moon has a charge bias.
Guilty of charge =」
I'm still waiting for a full Liu team, or for Philip to make a blazing return
They’re gonna release farmwatch but still somehow make it charge based
Rupture Charge self inflict rupture
Next season we'll have Sinking that works like charge but on the enemy ALONG with using self-tremor acting as self charge yet still :bruhgalia:
Wait a second my phone uses charge... My phone is a charge id
Maybe the Charge were the friends we made along the way
The W in W Corp stands for WINNING
To add onto your point about tremor count not having a downside. For it to impact your character, you need to 1st, have an enemy stack tremor potency on you, and then 2nd, have it get bursted by an enemy. I genuinely can't think of any enemies or fights that can apply or burst tremor without an on-hit effect, meaning that for it to POTENTIALLY have a genuine impact on a character, you need to be losing multiple clashes, which probably means you're already getting your ass handed to you in that fight, or you're running some sort of weird counter-only strategy.
Unless more tremor count IDs are like Boat Sinclair and burst their own tremor, it's not going to be a downside at all. Which, given that both 7Don and 7Ryoushu have "take damage if you don't have the right setup", and RIshmael deletes someone, probably your Gregor or Heathcliff, if you don't, I don't get why they haven't been adding that effect for more charge count IDs.
Though my guess as to "Why yet more charge" would be, it's a very easy to balance "Status". Unlike Burn, Rupture, Tremor, or any other on-enemy status effects, Charge is a resource that is consumed to empower another ability. If an enemy has 99 rupture, the next attack is going to deal 99 damage, and if you add more count to that, multiple attacks are going to be superpowered as a result. But with charge, if you have 99 charge(hypothetically), doesn't matter, you're only using a specific amount to gain a specific effect that doesn't scale with the charge spent. Unlike Poise, which will always boost damage in addition to any other effects it has, charge ONLY does exactly what the ability says it can do.
you can't runaway on charge ID's, the bus will be full of of Wcorp sooner or later
(yes I'm pointing at you Rodion on Don uptie 1 art).
If there's another ID with yisang, Imma take a wild guess would be Rodion from Don's splash art
true.
I think the attraction for PM is that charge doesn't do anything except gate access to your abilities, so they don't need to worry about balancing charge because even an infinite stack of it is an easy outcome to model. The other status effects all suck terribly because they've cottoned on to the fact that buffing underperforming mechanics is far easier than nerfing overperformance in a gacha game, and the ID's can be used to define what status effects do rather than the other way around. In other words, everything is charge because no status effect matters beyond the tricks an ID can pull with it.
Let's be fair, self-stacking counters IS an interesting mechanic and they've figured out the formula for a well-functioning ID design that isn't just all power creep all the time. I don't know what they're doing behind the scenes for unit design, but if they're testing out new ways to help other status effects but they need to release content, might as well release the charge/self-tremor IDs that they know have a fun play pattern rather than send out something weird and hard to use like Sunshower Heath. (I'd like to see more weird IDs like it, but seeing people's reaction to it on release, I can see why they don't want to release more like him)
I hope the only reason they made W Yi-sang is to have a row of W corp id's
Infected by charge
Chargechads stay winning
Bro I just want Thumb IDs.
And before someone says that those IDs are too "late game," that faction showed up at the same time as R Corp and Liu in Library of Ruina.
disagreed, charge is cool, i love charge
And we got Yi Sang W Corp that is now viable with Yi Sang EGO charge. Charge is good
I can't believe that 40% of 000 ID's are Charge/Self-Tremor. Take out the Self-Tremor, and it's 25%. A quarter of 000 ID's are Charge. Absurd.
very excited for a season 3 ID that applies charge to enemies but it just works like burn for some reason
In a way, they releasing whole boyband group of W corp first is good so people can actually build the team first, rather than having to wait another type of characters in between, prolonging the time needed to wait for the complete team. But yeah, I'm not interested in charge id so.. Guess have to wait till PM quits it and releases other type of IDs. Tremor charge tho, really PM!?
This became especially apparent with the new starlight changes. Having to make 6 teams and piecing them together from different ID-verses and then being able to run *full W Corp* with R Ish and Heath and Rosespanner Rodion, Meur and Gregor to pick from if you're lacking felt surreal.
You know what would be a funny prank? If there was a charge ID that was farmwatch
Charge Potency will become a thing, you cannot escape Charge, Larry E. Guy.
Manifesting Farmwatch self-tremor skillset now
PM should've just made game about running W Corp at this point
sure grandpa let's get you to bed
THE W IN W CORP STAND FOR WINNER BABY
Yesss yesss more W-Corp!
This was basically how I reacted to Ishmael getting 3 IDs in an incredibly short amount of time.
The great charge calamity history lesson
Well just because it a W corp doesn't mean it gonna be a charge ID.
*Coping*
huh thats indeed alot of charge id's
tbh i would love to see more poise ID's
last one i think was zwei rodion and.. yeah
LET ME MAKE THEM CRITS DANG IT!!!
(also poise for shield was great idea when they did Zwodion)
Lil bro is PISSED
fr