Silverwing Long Tip: All the Ways to Decal (in Octane)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 78

  • @danwond5414
    @danwond5414 Рік тому +1

    What the teacher talks about is all practical information and details. Thank you so much.

  • @sariloffler8634
    @sariloffler8634 3 місяці тому +1

    Great as always, thanks bud! What I like to do when putting decals onto complex geometry is similar to your last approach, but instead of using shrink wraps, I simply cut out a portion of the original mesh (either whole polys or by booleans) and UV unwrap this extra geometry. Then I use the displacer to give it some distance to the original mesh, just as you did.

    • @SilverwingVFX
      @SilverwingVFX  3 місяці тому

      Hey Sari,
      thank you very much for your comment. Great to hear that you liked it.
      The method you describe is also really cool. And probably very fast when you have to do a lot of decals 🙌 Thank you for letting us know ✨

  • @doc_noki
    @doc_noki 6 місяців тому +1

    Not all heroes wear capes.
    Thanks again !

    • @SilverwingVFX
      @SilverwingVFX  6 місяців тому

      Thank's so much Noki. Much appreciated 🙌✨

  • @ranks6670
    @ranks6670 2 роки тому +4

    Glad you are Ok now

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Hey, thank you very much for your nice comment. Much appreciated!

  • @intruderstudio4703
    @intruderstudio4703 2 роки тому +1

    Once I saw one of your videos pop up I have to stop everything I do and learn something new with Octane! Hope you get better Sr, and thank you for your knowledge!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Hey thanks a lot for your nice comment! That´s so nice to hear. Thank you for your support!

  • @bokasonic
    @bokasonic 2 роки тому +1

    Fantastic video as always! Looking forward to your Rizom tips video that you mention in the beginning.

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Hey Peter. Thank you very much for your nice comment. Really appreciate it!
      It might take some time still to make a Rizom Video. In the meantime you can check out the great starter videos by John Dickinson over at Rizoms UA-cam channel.

    • @bokasonic
      @bokasonic 2 роки тому

      @@SilverwingVFX oh thanks for the tip I haven't seen those yet. I only saw Digital Meat's materials which were excellent. Have a great weekend!

  • @fernandolardizabal458
    @fernandolardizabal458 2 роки тому +1

    Thanks again, Raphael! Always more than 3 ways to do something with C4D + OCT!
    Glad you are ok!
    Cheers!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Hey there Fernando. Very nice seeing your comment here. Much appreciated!

  • @Gromic2k
    @Gromic2k 2 роки тому +1

    Really cool, thanks. That Shrink Wrap method is awesome

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you.
      Yeah I am using that shrink wrap method to place warning signs on a wall of a current project at the moment.

  • @dhidavidhuys8487
    @dhidavidhuys8487 2 роки тому +1

    Thank you SiverwingVFX for all the amazing tips !!! Love u man !

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Hey David. Thank you very much for your nice comment. Highly appreciate it!

  • @mdkn9484
    @mdkn9484 6 місяців тому +1

    thank you for your videos,really helpful!

    • @SilverwingVFX
      @SilverwingVFX  6 місяців тому

      Thank you for your comment. Great to hear you like them 🙌

  • @ppiu87
    @ppiu87 Рік тому +1

    The best tutorial for this topic. Thank you 🙏 Subbed

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much for your kind words and the subscription.
      Very much appreciated 🙏🙌

  • @userinfo3119
    @userinfo3119 2 роки тому +1

    Such a wealth of knowledge - thank you for your hard work putting these tips together.

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Hey, thank you so much for your nice comment Evan! This is what makes me carry on 🙂

  • @coledorais3097
    @coledorais3097 2 роки тому +1

    Thanks as always for the wonderful knowledge. You're the man!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you very much Cole. I very much appreciate your kind words!

  • @alka-seltzer2028
    @alka-seltzer2028 Рік тому +1

    NICE TUTORIAL❤❤❤

  • @robhales7014
    @robhales7014 2 роки тому +1

    Thanks so much for making all these quick tips Raphael, I always learn a massive amount from each one and it's always the info that is so hard to find when searching and time is short 😅

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Ohhh, thanks so much for your nice words. That´s super nice to hear. Yeah I know how it is. Tight deadlines then stuff breaks and you have to find a solution 😇
      So hopefully there are many more useful tips to come! To at least take care of many of the Octane "How to´s"

  • @lifeelf
    @lifeelf 2 роки тому +1

    Hi Raphael, I'm a 3ds Max user, and our dev isn't as committed as Ahmet, but one workaround I've found for mitigating the projection problem of octane decals is to use a gradient generator with border set to clamp value - like a sphere or a square, plug that into color correct node with contrast maxed out(so as to make a sharp edge), create an xyz projection with 'world' as it's transform, and link a helper's transform(or a point or a dummy, whatever you call that in C4D) to the transform settings of the 3D transform node of the octane XYZ projection node. Then plug the color correct node into the mask of a mix texture/mix mat/composite mat and move the helper to the position where you want decal to be visible. It's very similar to Unreal's RVT texture approach but with a bit more work involved.

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you very much for your long comment and sharing your method with us.
      I think this is is another variation of the projection method where I used vertex maps to mask the projections?
      Cheers and a great time to you!

    • @lifeelf
      @lifeelf 2 роки тому +1

      @@SilverwingVFX Hi, I think I wasn't clear enough so I've decided to make a video to explain myself. I understand it's a bit late now but I was working the entire week and only managed to find some time today. Link here:
      ua-cam.com/video/iK3mUxt2MFE/v-deo.html

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      @@lifeelf Hey, thank you very much for the effort of making a video. Indeed I did not comprehend what you were on about. Looks like a great approach!
      Thank you for sharing it with us 🔥

  • @bulba1561
    @bulba1561 2 роки тому +2

    hes back baby

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Ha ha. Yes he´s back, back again 🙂

    • @bulba1561
      @bulba1561 2 роки тому +1

      @@SilverwingVFX looking forward to seeing more from you!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      @@bulba1561 Thank you. I am doing my best to deliver weekly content 🙂

  • @BamcBamc
    @BamcBamc 2 роки тому +1

    Thank you so much for your tutorials! It would be very interesting to know how you create lighting, it just looks AMAZING!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you very much for your nice comment and your suggestion. I will add it to my list of possible topics.

  • @amisheetrit2119
    @amisheetrit2119 2 роки тому +1

    Brilliant & useful as always 🙏🏾 thank you Raphael

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Yay. Thanks a lot for your nice comment. So much appreciated!

  • @gv0zdysh0k
    @gv0zdysh0k Рік тому +1

    amazing approach!!! thank you!

  • @藤井树左
    @藤井树左 2 роки тому +1

    thank you very much

  • @wonkaytry
    @wonkaytry 2 роки тому +1

    Another way is to take a screenshot of the whole keyboard from top view, use that in illustrator to design your key fonts, import that image back with same aspect ratio to a plane, and transfer the uvs to the keys from the plane. big fan of your work and what u do with octane!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Thank you for your comment. I just used what is known and I had at hand. Just showing how to do different decal types for all sort of products / situations.
      You are right that it would be tedious to do that in the shown ways for a whole keyboard 👍

  • @LeRoiPapayou
    @LeRoiPapayou Рік тому +1

    Hey Silverwing! I post it here because it's the video that comes out when you search for RNDR on your channel.
    I just saw the video from Mr Dammrich about ORBX exporting, and I wonder if you could make a video about the way Dino Muhic says you can do it (using commandline).
    I myself have tried to make it work, but with no luck.
    Would be a great resource IMO.
    Thank you for your dedication

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey hey,
      The script from Dino Muhic is using the old, deprecated workflow of exporting ORBX files (that Cornelius shows in the beginning of his Video).
      It still works for a lot of scenes, but it has its problems and the new Workflow is highly recommended!

  • @BongbokCG
    @BongbokCG Рік тому +1

    ❤❤❤❤

  • @MrOmarniaz
    @MrOmarniaz 2 роки тому +1

    Keep the excellent stuff Mate

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you so much for your support Omar!

  • @МиколаТовкмак
    @МиколаТовкмак Рік тому +1

    Wrap cool method)

  • @dbmd_uk
    @dbmd_uk 2 роки тому +1

    Fantastic, thank you. Question : is there a way to blend stacked materials? Like multiply?

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      To my knowledge blending modes are only supported on a "texture / color" level. Once in a BSDF you can only blend (A over B) This is because modes like Add / Multiply BSDFs in most cases break physical behavior of materials.

  • @sleeper6000
    @sleeper6000 Рік тому +1

    Hi, could you cover how to add disstress or damage to decals at some point as well? I'm curious to know if there's different tactical approaches to it.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Thank you very much for your input. That´s a good idea. I will write that on my list.
      Cheers and a good time to you!

  • @yannick1508
    @yannick1508 Рік тому +1

    Hi. Late to the Party, but i have found no other video going deeply into this.
    I am trying to use a mixmaterial and some decals on top. That doesnt work and i need to know if there is a workaround (creating a huge asphalt texture with some cracks etc.)

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey there. Yeah. Mix Materials are not working. But you can convert those into a Blend / Composite Material. Then they will work. Disadvantage is that you have multiple material every material is it´s own ecosystem. There is nothing linked from the outside. So with mix mats the practical thing is, you can change one aspect in a linked material and it would show up in every mix that its linked into. But with Composite Materials you would have to go in every single one of them and change that aspect for them individually.
      You can convert a Mix into a Composite by having the Main Mix material selected then going in to the live Viewer "Materials" menu and hit "Convert Materials"

    • @yannick1508
      @yannick1508 Рік тому +1

      @@SilverwingVFX thank you so much.

  • @mansujeon
    @mansujeon 2 роки тому +1

    GREAT TUTORIAL!! is this work only cinema4d ver.25?

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Hi and thank you very much for your comment.
      All the methods should work with C4D R15 to C4D 2023
      And also with older Octane versions. e.g. Octane 2018
      Did you experience any problems?

    • @mansujeon
      @mansujeon 2 роки тому +1

      @@SilverwingVFX nope!! I just heard that shift double-click is just double-click (just my English proficiency issue..). I'm watching cornelius dammerich's twitch these days, and seeing you is always a pleasure and a wonder at the same time. These days, thanks to all of you, I really enjoy studying Cinema4d and Octane. Thank you silverwing!!!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      @@mansujeon Great you could resolve the issue. Appreciate you watching my tuts even if they are not your native language!
      Cheers happy shading and a good time to you!

  • @georgeluna6217
    @georgeluna6217 Рік тому +1

    Is there a work around to use displacement in a composite sub material ? I never got it to work..

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey there, nice seeing you here. This could have also a Materials Gotcha from last week. Maybe I make a rev2 once I am through all my Gotcha´s and collect the valuable input from you guys.
      But now to answer your question:
      The only way to make it work is to have the displacement of both material combined and added in the Blend / Composite directly.
      Displacements added to the sub mats are not piped though.
      Must be a UI mistake that those materials have Displacement slots. Good catch!

    • @georgeluna6217
      @georgeluna6217 Рік тому

      @@SilverwingVFX so it actual can happen. Looking forward to that 😀

  • @FLXD
    @FLXD 2 роки тому +1

    4:20 Wait. I know the result will be pretty much the same but aren't you supposed to open up the node editor of the simple material and just click "Convert to sub_material". Seems like it's the correct way of doing this. Sorry for being nitpicky :)

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      You are absolutely right. I might know a lot but I am not all knowing. So this very handy info slipped by me. Thank you for bringing it up here!

    • @FLXD
      @FLXD 2 роки тому +1

      @@SilverwingVFX Oh, no problem, man! Glad I helped. I hope my two cents weren't rude or offensive.

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      @@FLXD Hey thank you. No, no. On the contrary. Its good to speak out of you know better. And I'm thankful for it!

  • @bilaladvertizer
    @bilaladvertizer 8 днів тому +1

    niec share more tips like 2 HDRI 2 different object

    • @SilverwingVFX
      @SilverwingVFX  8 днів тому

      I have something for you then 🤗
      ua-cam.com/video/R8732-Hg3PI/v-deo.html
      Cheers and enjoy!

  • @luisuribe6757
    @luisuribe6757 Рік тому +1

    I noticed that Stacking does not work with mix materials

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Yes very true. Sorry if I missed to mention that in the video 😇
      You can convert your mix material to a blend / composite material. You do not have those external materials anymore but it works with Stacking again!

  • @Vannellus
    @Vannellus Рік тому +1

    You completely forgot one other possibility:
    - Using multiple ordinary UV spaces

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey hey.
      Octane C4D does not support multiple UV sets. So this would not work.
      UDIM´s might be a possibility though 🙌

    • @Vannellus
      @Vannellus Рік тому

      @@SilverwingVFX
      Oh really? This is odd. Poor Octane. Thought, the "UV set" adjustment (numeric) inside the texture projection node let us chose another UV tag. If not, for what is this for?
      I removed the "UDIM" possibility in my previous post. Cause it would not be really helpful...