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Mega-Engineering requires zero point reactors from the physics tree, battleships, and citadels. The weight for rolling is increased by having up to 6 citadels.
Also increased by: -Having a ruined megastructure, *BY A LOT.* (20x) -Having a Habitat, 2x -If a neighbor has it, 1.5x -Tech Ascendancy perk, 1.5x -Starholds, 1.5x per up to 9x Considering its rarity I recommend stacking as many of these buffs as you reasonably can.
@@celestialtree8602 so, you should have a ruined megastructure in a system with a citadel, 11 other upgraded systems, technological ascendancy, a highly advanced neighbour, and a habitat? If they stack multiplicatively, i see it being garunteed that you get the tech
There is actually a 10x mod for everything on the steam workshop just called “10x Stelaris” and it includes edicts and ascension perks on top of everything you have already
with this mod you can actually stack so many positive buffs that they become negative because the rest of your empire doesnt scale accordingly. i am playing a determined exterminator build and the amount of assembly speed you can start out with becomes an actual challenge to overcome. you get +10 flat assemly speed making your base assembly 13/month (already pretty insane if you think about it) but you can get rapid replicators and massproduced to crank your assemblyspeed up to almost a pop/month from day one. and any new planet you colonize will immediatly spawn +10 pops aswell none of which have any jobs. it basically becomes a race for space for you to just not collapse from the unemployment. we really dont want to exterminate everything but we have to. we need space to put our people or we will collapse.
I've been thinking about stellaris challenges, and one that I think would be fun would be a one system challenge but with doomsday. So you have to tech rush habitats to survive. I think hivemind would be the best because happiness wouldn't affect output with the expansion tree (it raises chances to roll habitats.)
So I tried this and right off the bat I took spiritualist for the 0 cost edicts but I also went for unyielding since a tradition there gives you -500% cost for starbase upgrading. Free alloys the whole game. Good vid, cheers.
Something in the 10x mods breaks the upgrade times. Also I tryed the mods and thought about your build but there is one point that makes that build somewhat moot: the government type Dictatorial gives you -100% empire size effect. Meaning your techs and edicts have only their base cost. You barely need more than a hand full of researchers till you reach the repeatables. So I went with a hard unity rush build. Getting all the traditions and ascension perks as early as possible breaks the game so quickly. Giving your priests +10 BASE unity makes that rush far easier than the tech rush too.
Me: sees this mod "This should be fun." Also me: fucked around and sees my Crisis Aspirant neighbor with 100k fleetpower barreling down on my 30k in the first 20 years "This is not fun."
Yanno it actually was really fun to script that and record. I may try out this style for a full video when university slows down a bit, as my editors can't really edit that style, would have to be me!
11:00 Wait what? This means you can gene-mod xenos to have the same name and portrait of your main species. At least when starting a game, I know that the game treats species with the same name and portrait as being different gene mods of the same parent species. I'll have to try it out in the middle of a game.
What you did "wrong" with the automaton is leaving the strategic resources checkbox checked (which is unfortunately the standard setting), meaning that the AI prioritised building strategic resource buildings over buildings corresponding to the designation. (if strategic resources is checked, it'll build the buildings for motes, gases and crystals until you have a surplus of 20 a month, iirc)
automation thing does not do anything until it needs to. As in it needs more living space or more jobs. In orion patch I noticed that automated job management disabling extra clerk and extra enforcer jobs tends to run amenities into negatives on large colonies.
i disable rare resources (why does the unity world need gas production?) and focus more on crime and amenities. It shouldn't be fully automating the world; you should do all the work but with no micro. Do you *want* the terrible worlds the AI builds? Do you *want* grand admiral AI to actually know how to build worlds? It's a lose-lose scenario.
Some years ago there was a fad and craze of X10 mods for HOI4. But it wasn't long lasted. A big issue in HOI4 is that the AI spams, there isn't any real restrictions the AI deals with. But I honestly feel a x10 mod in Stellaris is a lot more balanced then HOI4. Since Stellaris can handle spam a lot better then HOI4 can, and there are more builds you can go down.
That was so painful when you were looking for mega engineering but zero point (one of the requirements for mega engineering) was sitting in the physics tree and you picked neutrons
"Why do they so long to upgrade?" That's a glitch with how the game calculates upgrade time. You're better off making new ships, it's cheaper too since build cost reduction doesn't count to upgrade cost.
"fleeting is bad, but this build doesn't rely on stacking one powerful ruler." "ALL MY RULERS ARE DEAD AND LEVEL 1 THE LIFE EXPECTANCY IS TWO" "slow breeders is really bad, but we handle it with output" "WE PHYSICALLY CANNOT GROW. THE PEOPLE DO NOT FUCK." "slow learners is pretty bad, but it gave us the points to get older rulers" "WE HAVE ANCIENT IDIOTS"
yes its stupidly overpowered, but if there was some balancing (in the region that all perks/values are x10 and not only specific ones) this could ven more funfun i think
Why would you ever play Stellaris with mods? Even the performance mods to reduce the lag, are complety overpowered if they adjust the enocomy. With mods, even the biggest noob can win vs grand admiral KI and max crisis level.
You should try FanXenophobe, FXenophobe can make your Factions screen look like a hivemind. I've managed to get 90% Support, and 100% Approval once, Factions were legitimately making most of my Unity
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Play Overtuned with this Mod :D
Do this again, but set everything to 0.1% of what it usually is.
I am really late but you can play ascensions civic and get free planetary ascension
Ah yes, a mod setup for those that have around half an hour a week for playing Stellaris.
Its even better for console players
I feel called out
@@davidvazquez1014 what's wrong with console players? I have 1500 hours on the Xbox version.
@@Xeakquh the vid is about a mod xd
@@davidvazquez1014 And? How is it better then? I don't understand if it's about a mod how it's better, for console.
Mega-Engineering requires zero point reactors from the physics tree, battleships, and citadels. The weight for rolling is increased by having up to 6 citadels.
Good to know, thank you
Also increased by:
-Having a ruined megastructure, *BY A LOT.* (20x)
-Having a Habitat, 2x
-If a neighbor has it, 1.5x
-Tech Ascendancy perk, 1.5x
-Starholds, 1.5x per up to 9x
Considering its rarity I recommend stacking as many of these buffs as you reasonably can.
@@celestialtree8602 huh, that’s good to know. Is this info on the wiki for all the techs?
@@celestialtree8602 so, you should have a ruined megastructure in a system with a citadel, 11 other upgraded systems, technological ascendancy, a highly advanced neighbour, and a habitat? If they stack multiplicatively, i see it being garunteed that you get the tech
becoming galactic emperor in this is crazy because it gives +10 civics
HOLY MOLY I DIDN'T THINK OF THAT
@@Ep3o Is this the new video?
Hivemind with 10X authority effect: “where do I put all these pops?”
you basically need devouring swarm just to somehow conquer enough territory to not collapse from overpopulation.
@@philip8498 there is also population control
Damn, montu is persistent. Doing one system Challenge in other people games
There is actually a 10x mod for everything on the steam workshop just called “10x Stelaris” and it includes edicts and ascension perks on top of everything you have already
with this mod you can actually stack so many positive buffs that they become negative because the rest of your empire doesnt scale accordingly. i am playing a determined exterminator build and the amount of assembly speed you can start out with becomes an actual challenge to overcome. you get +10 flat assemly speed making your base assembly 13/month (already pretty insane if you think about it) but you can get rapid replicators and massproduced to crank your assemblyspeed up to almost a pop/month from day one. and any new planet you colonize will immediatly spawn +10 pops aswell none of which have any jobs.
it basically becomes a race for space for you to just not collapse from the unemployment.
we really dont want to exterminate everything but we have to. we need space to put our people or we will collapse.
Hmmmm, you need space you say, living space?
*breathes heavily* @@KillerBot5100
I've been thinking about stellaris challenges, and one that I think would be fun would be a one system challenge but with doomsday. So you have to tech rush habitats to survive. I think hivemind would be the best because happiness wouldn't affect output with the expansion tree (it raises chances to roll habitats.)
You should do a video testing what the theoretical most powerful endgame crisis multiplier that can be defeated is
Yeah I do wonder how hard he can really push the game.
So I tried this and right off the bat I took spiritualist for the 0 cost edicts but I also went for unyielding since a tradition there gives you -500% cost for starbase upgrading. Free alloys the whole game. Good vid, cheers.
The reason it took so long to get Megaengineering is because it requires Zero Point Power from the physics tree.
Something in the 10x mods breaks the upgrade times.
Also I tryed the mods and thought about your build but there is one point that makes that build somewhat moot: the government type Dictatorial gives you -100% empire size effect. Meaning your techs and edicts have only their base cost. You barely need more than a hand full of researchers till you reach the repeatables.
So I went with a hard unity rush build. Getting all the traditions and ascension perks as early as possible breaks the game so quickly.
Giving your priests +10 BASE unity makes that rush far easier than the tech rush too.
10x mods are always fun.
You can find them on at least two other pdx games (Eu4 and Hoi4) and the results are always ridiculous.
Me: sees this mod
"This should be fun."
Also me: fucked around and sees my Crisis Aspirant neighbor with 100k fleetpower barreling down on my 30k in the first 20 years
"This is not fun."
I Loved the Voiceover Part so much!
I would watch the hell out of an entire Video from you in that style!
Yanno it actually was really fun to script that and record. I may try out this style for a full video when university slows down a bit, as my editors can't really edit that style, would have to be me!
Since the devouring swarm civic gives 25% hull points it is possible to get a juggernaut with 2.5 million hull points. With titans being 250,000.
Lmao the species name Mega Nerd.
'Oh you're a nerd alright, JUST NOT A SUPER ONE!'
what's the difference?!
META BUILDS!
Oh well, i've played so much Gigastructures, that "These scientists are producing 50 science each" sounded like a terrible deal to me
Montu is doing the one planet challenge in my video. 🤣🤣🤣 I got completely destroyed by that one.
11:00 Wait what? This means you can gene-mod xenos to have the same name and portrait of your main species. At least when starting a game, I know that the game treats species with the same name and portrait as being different gene mods of the same parent species. I'll have to try it out in the middle of a game.
What you did "wrong" with the automaton is leaving the strategic resources checkbox checked (which is unfortunately the standard setting), meaning that the AI prioritised building strategic resource buildings over buildings corresponding to the designation. (if strategic resources is checked, it'll build the buildings for motes, gases and crystals until you have a surplus of 20 a month, iirc)
I expected that Mastery of nature would give 20 places, but I saw only 2. Maybe it would be too cool, or it could break something
automation thing does not do anything until it needs to. As in it needs more living space or more jobs. In orion patch I noticed that automated job management disabling extra clerk and extra enforcer jobs tends to run amenities into negatives on large colonies.
i disable rare resources (why does the unity world need gas production?) and focus more on crime and amenities. It shouldn't be fully automating the world; you should do all the work but with no micro. Do you *want* the terrible worlds the AI builds? Do you *want* grand admiral AI to actually know how to build worlds? It's a lose-lose scenario.
Imagine this mod with the zero lifespan toxoids build. Your leaders will die before they are born.
Some years ago there was a fad and craze of X10 mods for HOI4. But it wasn't long lasted. A big issue in HOI4 is that the AI spams, there isn't any real restrictions the AI deals with. But I honestly feel a x10 mod in Stellaris is a lot more balanced then HOI4. Since Stellaris can handle spam a lot better then HOI4 can, and there are more builds you can go down.
"Negative effects are also increased by 10x"
Perfectly Balanced, as all things should be.
That was so painful when you were looking for mega engineering but zero point (one of the requirements for mega engineering) was sitting in the physics tree and you picked neutrons
I know I'm huge sucker for liking this but hear me out. 10x gigastructural. 10x maginot worlds.
*Rogal Dorn*
Wait, so upgrade cost isn't influenced by build cost modifiers? Good to know.
"Why do they so long to upgrade?" That's a glitch with how the game calculates upgrade time.
You're better off making new ships, it's cheaper too since build cost reduction doesn't count to upgrade cost.
wait if ship upkeep was free wouldn't naval capacity be irrelevant and you could go over it a thousand times over?
I enjoyed this video 10x as much as your last video
I'm surprised you didnt try this with Overtuned
Making a nerve stapled secondary species = nuts
Overtuned traits reduce leader lifespan- and when he played the species with no leader lifespan it was horrible.
I wish more people would make videos of this mod
11:00 I did not know. But know I do, and i have planned to gat some human civilisation and turn them elve.
If you do more of these videos, try sending your free fleets to scrappers when you need alloys for megastructure and such
A moment of silence for auto generated AI picking things like fleeting, slow breeders or slow learners to fit one more trait.
"fleeting is bad, but this build doesn't rely on stacking one powerful ruler."
"ALL MY RULERS ARE DEAD AND LEVEL 1 THE LIFE EXPECTANCY IS TWO"
"slow breeders is really bad, but we handle it with output"
"WE PHYSICALLY CANNOT GROW. THE PEOPLE DO NOT FUCK."
"slow learners is pretty bad, but it gave us the points to get older rulers"
"WE HAVE ANCIENT IDIOTS"
Bro slow breeder one will result with become the eldar
10x tech devouring swarm
yes its stupidly overpowered, but if there was some balancing (in the region that all perks/values are x10 and not only specific ones) this could ven more funfun i think
9:50 Insane x10 Genetic Traits
you should have done overtuned, because you can have erudite + the overtuned 10% AND 20% research speed traits at the same time
The x10 traits works with necrophages so you get like 800 year old leaders
And omega necrophage with fanatic purifiers
2:44 Capitalist science. Scientists pays for you
So this is basically just 40K
Incredible!
I think the max cap for titans is 20.
One day...One day consoles will have mods.....Some are just file changes for god's sake ! We don't even need external files 😭
MINING GUILDS
10x enjoyment squad representing!
I liked the button 10x as much
do this with other pepole(but they don't know the x10 stuff) and you are the only x10 person
Very funny video 03pe, do another one pls
What's the "Alert SFX" at 0:10
Are AI difficulty bonuses also 10x?
everything is 10x except the things the mod developer found too annoying or silly to change 😂
I dont like unruly, i prefer docile.
I like more 500 pops and 170 empire size, than 500 pops and 632 empire size.
Can you use this mods with 10k gakaxy stars
Don't upgrade ships. Just build new one's and delete the old ones.
time to like the video 10 times
how the hell do u this in 27 years
I did it just before you.
p.o.v: fallen empires
Hey try a game where all empires are a carbon copy of each other, same traits, same civics, same ethics that kind of nonsense
Nice nice nice nice nice nice nice nice nice nice.
Nice
first
Why would you ever play Stellaris with mods? Even the performance mods to reduce the lag, are complety overpowered if they adjust the enocomy. With mods, even the biggest noob can win vs grand admiral KI and max crisis level.
Because mods add to the game no one cares about your opinion
and?
6th
You should try FanXenophobe,
FXenophobe can make your Factions screen look like a hivemind.
I've managed to get 90% Support, and 100% Approval once,
Factions were legitimately making most of my Unity
Is there 10x player only