I don't know if this is a vanilla feature or is a mod feature since I'm always playing with mods and I haven't kept up with the dev diaries changes, but there's a "fill empty" feature on the upper right hand side of the weapons and utilities selection tab. Look for the "hide obsolete components" and "filter by slot size" toggle. There's a "fill empty" box just right of those two. What it does is that, whatever weapon or utilities you equip into that fill empty box, it will automatically fill up the corresponding empty slots of your ships. Since UI overhaul still has this issue with the UI, you could just this new fill empty feature equip the weapons and utilities that you want. If this isn't a vanilla feature, this was done by the creator of UI overhaul dynamic, probably due to this error in the UI.
When you said your game was going so slow, I took a look at your game speed and saw it going as fast as mine does in the first 10 years. WYM slow, that was bloody fast
Interesting how the Blokkats' initial immunity to damage, forcing you to research how to defeat them first would later be used for Cetana, an official end-game crisis.
There's something disquieting about the fact that Sol was basically the first system they harvested. Like, they literally just turned everything we're familiar with in our solar system into raw energy and left... *nothing*
I love the fact that the Blokkats aren't 'invading', they are literally just like "We want energy, if you want to leave, you can go, but we want this stuff." and barely care about the inhabitants of that space. Until their precious ship gets blown up of course.
I've started using the EHOF as a less bad version of the slingshot. Getting it fully upgraded takes forever, but being able to get your fleets to any system in the galaxy nearly instantly is very strong.
I have a gigastructures run idea, though it may be too tedius. Become a Kardashev 3 civilization (in other words, build a stellar construct around every single star in the galaxy. You may need to crack some planets). Dyson Spheres, Star lifters, Matrioska brains, Penrose spheres, Ringworlds, Gigaforges, whatever. It can be played on one of the smaller maps, because that's a lot of megastructures.
Now try Ancient chache of technologies / Aquisition of technologies / ACOT Secrets beyond the gate (Has its own crisis) / and if you want, Secrets of the Shroud (Don't forget ACOT defines and override as well to help with the sheer fleet power overflow you'll be experiencing.). This is another popular mod set you could play with that is fully compatable with gigas. Although I'd turn down the default difficulty of hte blokkats if you are new to this mod series since it starts it at endtekk, which needs some mastery of ACOT to use.
secrets of the shroud is so fun but good god is it annoying to try to even trigger the events of, every now and then it just fails to activate so now you gotta play another new save to try to get it to work again
A few tips for anyone having trouble with these dudes: Build a mega shipyard, it gives +100% build speed. I don't remember if it stacks or not but i think it does Build tons of celestial warships if you want to stand a shadow of a chance The fusion suppressor (i think that's what it's called) turns a star into a Neutron star and gives an awesome special resources that you can use to make great buff buildings Asteroid artillery isn't worth the effort just spam moons instead Build ALL the gigaforges The later structures are stupid strong. Matroishka brains and nidavellir forges ftw Blokkat edicts and inquietude are going to be hilariously strong if your stability isn't an issue so take ALL OF THEM Do not take territory too far to either side of the galaxy. Stick to one half. They will spawn on the other side of the galaxy from you. Choke points are great, but only until the harvesters create new hyperlanes and bypass them. Essentially, give all of your starbases thst theoretically might get attacked decent stations and use gates to get to them ahead of the blokkats. The buffs and debuffs they give can be very helpful. You should be able to get to any potential target you find valuable enough to defend within a month, otherwise you might have some problems. If you're not sure if you can beat a fleet, you probably can't. Farm scout fleets for all they're worth. With a decent fleet of celestial ships you can reliably murder them. Be proactive about it. Be ready to lose things you would much rather continue to exist. I cannot stress enough how important it is to finish special projects and all that for the blokkats. For the love of god focus on them. They're the difference between getting your entire fleet wiped and wiping the bastards in 3 seconds flat. Nicoll-dyson beams are fun and you should probably get one, or several even Go for the resource megastructures early on. The matter decompressor pays for the dyson sphere pays for the forge pays for the glorious matroishka brain. Try to use anything smaller than a battleship and you'd be better off deleting them yourself to save upkeep costs. Understand that your battleships will have to be about as expendable as corvettes usually would be.
@@Tom_Cruise_Missile Battleship can absorb 1 hit per 8 fleet cap. Corvette can absorb 1 hit per 1 fleet cap. Upon Obliterator the aura will kill anything not a celestial warship anyway, so Battleship and Corvette is moot.
Dude I had such a fucking FUN time with the Bloks, it wasn't just "punch till dead" it actually toon strategy, and seeing WHAT systems needed to be sacrificed.... Most those systems just HAPPEN yo be my enemies
fun fact: the main blokkat ship is COMPLETELY invincible with its shield, not even the most busted modded ships even dent it, whether it be the herculean from acot, gigastructures own systemcraft, or even the sectorcraft (which is another mod), it will just take no damage
Just an FYI but with the UI overhaul mod on you can actually move the components menu in the ship builder screen. Just click and drag at the top of the menu where it says add components and you can move it around the screen so it is out of the way for larger ships.
I just realized they are called Blokkats because they literally look like... Block... Cats. I laughed at the cat ears and now I realize my foolishness. How terrifying a race they actually are.
@@Ep3o Just delete all things You wish to swap and what is covered by parts menu and click "fill empty" after you choose new weapon. It will automatically fill all gaps.
nice video bro, i noticed that in the systemcraft designer, that part where you couldnt switch out the weapons because the weapon selecting screen was blocking it, you can close weapon screen, right click all the weapons you want to replace to remove em, go to the weapon selecting screen again and click "fill all" to be able to replace em
If you run the Gigastructures-mod, there's a way to speed towards the big stuff. It's about four steps, but with some flexibility in it. -First, rush the Galactic Wonders AP (obviously), so find and repair a ruined megastructure and beeline tech for Megastructural Engineering for the quickest result. Don't worry about the achievements too much yet. -Second, once you got the Ascension perk, reroll Engineering for the tech for the Neutronium gigaforge (if not rolled, research small techs to reroll) and research the Dyson sphere (Physics-tree, unlocked by Galactic Wonders). Start building them as early as possible, then go to step 3 whilst completing them. Completing either will suffice for the Gigastructural AP, but the gigaforge is MUCH faster to build and generates a large amount of monthly alloys that will help greatly with everything else you'll be doing. In the worst case of alloy production, focus on finishing the forge and try get that 25% Dyson Sphere to not destroy your economy when the forge is complete. After all, a 25% Dyson Sphere will already offset the energy upkeep of a completed forge unless you took the smallest star to build it on with scaling. But then it would be much cheaper to build as well. -Third, after the two techs above, there are three more techs you'll need to fulfill the Gigastructural AP's requirements. First, research Ring Worlds immediately after the forge. This unlocks the second tech you need, which you'll find in the Physics-tree: 'Superscale Pseudosunlight Application'. You can't miss it, it's a purple card. This again unlocks the Titanic Ringworld-tech (Engineering), which is one of the actual requirements for the perk. If you're lucky, you should be able to get the tech before finishing your Gigaforge. If you completed 2 and 3, you can pick the Gigastructural AP when you get to pick a new AP. [At this point, it becomes increasingly more appealing to complete Achievements to reduce build cost and increase build speed due to the enormous requirements of Gigastructures. Do know that if you _do_ have the spare resources during step 2 and 3, I do recommend going after some achievements whilst doing those. First aim for the 'Megastructure Mogul I': it requires completing 4 small structures (totalling 40k alloys) and slashes 5% off all megastructure build cost, which is far more managable than the second tier. Then get the achivements for build speed, which requires completion of 1 of the structures they list, but you can't get the 3rd tier one without the second tier one etc.] -Fourth (optional but recommended), keep rerolling the physics tech for tetradimensional engineering if you want the Gigaconstruction tradition path. That tech should be available after picking the AP. This tech also unlocks all the really big things, like the Nidavellir Hyperforge. That last one is necessary if you want to fund any of the stupid big stuff in a reasonable time frame and without requiring high pop counts lagging your game too much. But you'll need a lot of minerals to upkeep it, like 2 Matter Decompressors' worth. Build Star Lifters or exploit vassals to compensate. Regardless, all the structures in this category are usually quite worth it. And that's it. Good luck beating the blocky monsters! [Fifth-I, for the Alderson Disk: you'll need to research the following techs: Behemoth Ring World (unlock from AP), Supratitanic Habitat Stabilization Systems (unlock from the former), Tetradimensional Engineering (Physics tree!), and Gargantuan Ring Worlds (needs all three of those). Once the last one is researched, you can unlock the tech for Alderson Disk through an AP. Fifth-II, for the Stellar Systemcraft: you'll need the Colossus AP as well as the Gigastructures AP AND research all steps of the Nicoll-Dyson Beam, Attack Moons and Behemoth Planetcraft. That will...unlock the AP (Esotheric Celestial Weaponisation iirc) it is locked behind. After that, each step requires another tech and some planets and/or moons, so be sure to have iirc 5 moons, 4 planets and 40 pops ready when building it.]
Im really proud of You. You should have built systemcraft earlier, as it gives you really ridiculous firepower, but even without it you managed the danger pretty well. Good job! Videos which exhaust you like this are the ones which pop off the most!
I remember I once had a go against the blockcats myself. By the time they arrived I fortunately had several systemcraft ready and managed to stop them pretty fast. They still ate a few dozen systems.
With the EHOF you can create new stars in a seperate cluster. So in theory you could "repopulate" the galaxy, but the new stars aren't connected to the main galaxy.
@@LordTeronal what Scorpion meant is one of the options for the Destabilizer Gigastructure after teh Blokkats are defeated is to turn it into a device that will repair the Galaxy, although I believe every empire that was harvested is still gone for good
@@lanteanboy I don't think thats an option. Atleast not when I played the last time. The only two options were to use it as a memorial or for energy generation.
as a hint if the menu is covering ship slots simply make them empty and use the "fill empty" button on the top right with the weapon you want on it selected
the only thing i have to say is that for frame world empires ANYTHING that can reduce empire size is a must. since capital designations reduce empire size for districts and pops and planets when you ascend it helps reduce your empire size thus making technology and tradition advancements faster by lowering the empire size debuff
I've been playing a bunch of FTL Multiverse recently and these guys remind me of the Obelisks, same colour design and blocky look. Granted those aren't exactly uncommon in sci-fi...
I said the same thing in the discord, here is the reply of the (ex) lead dev and creator of mod (was lead dev at time) wait (edited) [12:19 PM] "The Ancients existed on a higher plane of reality and were obsessed with perfection. Eventually, their race shed their organic forms to create mechanical, cubical bodies to migrate into. The Ancients believed the Cube was the "perfect shape", and so most of their technology was modeled with sharp, rectangular designs." [12:19 PM] literally blokkats
This mod is awesome. Try to build the perfect star system and colonize ALL planets... Or build any of those gigasctructures to colonize. Like the Birch World in the center of the Galaxy
you can move the parts tab and replace the rays of doom with the blokkat titan weapons, you could also alternatively just empty out those slots and with the blokkat titan weapon selected press fill empty to fill up the empty slots on your systemcraft design
You aint done yet, after defeating them you can use new tech from the Blokkats to rebuild all systems destroyed. That is fun. Just be sure to start on systems closest to undamaged systems & work your way outward to the edge of the galaxy ( to make sure newly created hyperlanes function correctly) And any habitable planet created by the new system restored, make use of the "reroll planet modifier" command, otherwise all habitable planets created are blank with no modifiers.
Poor Ep3o. Probably has no clue that Stellar Systemcrafts are so stupid. They have an inherent coding issue where, at some point or another, some value somewhere tied to them overflows, and it causes them to lose Armor and Hull. Yes, there's the tooltip about not adding too much armor/hull regen, but I've made Systemcrafts with no regen of any kind and sooner or later I notice its health dropped even though it's out of combat.
Wait, what? My first game against the Bokkats was a few days ago, and I beat them by the skin of my teeth. I could have sworn I had left that crisis power on by default, but their Scout fleets had 1.5M fleet power. This crisis is affected by the vanilla crisis difficulty modifier????
@@LordTeronal I LOST a fight with 28 O-class systemcraft (giga submod thing, much stronger than normal systemcraft) and no it was not something stupid like going against the vester with shield up, it was just that strong of an enemy
@@gamesandglory1648 Did you have something like Obliterator Blokkats? Or like no repeatables (I had like 60 in every combat tech + Original empire weapons from ZoFE) and I played against standard difficulty
@@LordTeronal it was not against blokkats, it was against a thing from another mod, a thing I had made repeatables cap at 20, but I also had modded repeatables that did not cap, and had FIVE HUNDRED in a modded +2% fire rate repeatable, alongside MANY buffs from MANY mods.
“Solaris Endgame Crisis” *proceeds to show tyranids from 40k* Yep. Sounds about right. I’d love to see a 40k mod where everything is revamped and you have to pick a faction to conquer the galaxy as either Orks, Chaos, the Imperium, or my personal favorite Chaos. Nice video brother
after watching this, im pretty sure i have to set the blokat at max dif lol, one mod im using is extremely OP, With one of it admiral have a trait that whenever she entered battle, gain immunity to shield and shield pierce for 30days (also obligatory %10000 to all stat causing ship to have like 1000 movespeed, also instant jumpdrive and range XD)
Every comment is like “now download the dickpuncher mod and beat it with 99999999999x Crisis Strength on Sky Marshal difficulty while putting jumper cable clamps on your nipples”.
Anyone knowing why the mod is currently unavailable? The Steam Workshop page for the mod has been taken down or is currently disabled, I wanted to try the mod out after watching this video...
Next time you play with this mod, you should pair it with something like the acot defines mod so the bigger fleets from the blokkats will display their fleet power properly.
You haven’t, Even killed a terminator yet neither a obliterator it’s a nightmare aka it’s a death wish unless you use the own command on them and make them part of your fleets
2.9 million Blokkat is basically uncountable fleet power, similar to system craft, you know, those things which you build from assembling a star and a bunch of planet craft into a mega ship. A regular blokkat fleet can obliterate a dozen of these things in a few seconds if you haven't done a lot of the research and such.
You play with a lot of mods. Can you do a video on Mod Loadouts, how to order things in a loadout. All my mods reset, and I haven't played in forever. I'd Like to find a nice Mod Loadout someone has. Have all dlc, current patch. Love Hive minds/machine. Government expansions, anything the really enhances the gameplay, but not in a ridiculous OP way.
15hrs total on this gigas save... I HOPE YOU'RE HAPPY NOW!
part 1 if you missed: ua-cam.com/video/VkSkY1a-i48/v-deo.html
I don't know if this is a vanilla feature or is a mod feature since I'm always playing with mods and I haven't kept up with the dev diaries changes, but there's a "fill empty" feature on the upper right hand side of the weapons and utilities selection tab. Look for the "hide obsolete components" and "filter by slot size" toggle. There's a "fill empty" box just right of those two. What it does is that, whatever weapon or utilities you equip into that fill empty box, it will automatically fill up the corresponding empty slots of your ships. Since UI overhaul still has this issue with the UI, you could just this new fill empty feature equip the weapons and utilities that you want. If this isn't a vanilla feature, this was done by the creator of UI overhaul dynamic, probably due to this error in the UI.
What are your pc specs?
When you said your game was going so slow, I took a look at your game speed and saw it going as fast as mine does in the first 10 years.
WYM slow, that was bloody fast
@@enigmaticspace7578 also you can move that menu btw.
@Ep3o what kind of pc do you have for your game to run this well AND be able to record?
Interesting how the Blokkats' initial immunity to damage, forcing you to research how to defeat them first would later be used for Cetana, an official end-game crisis.
There's something disquieting about the fact that Sol was basically the first system they harvested. Like, they literally just turned everything we're familiar with in our solar system into raw energy and left... *nothing*
yeah
Now do the real run. Katzen > All 3 25x Crisis > Aeternum > Blockkats. Great stuff as always man!
oh noes
@@Ep3o Oh yes
All of them AT THE SAME TIME
@@Ep3o Here we go again
All on max difficulty
Choke points only matter against the scouts, things get unpleasant when the harvesters show up
Then, brutal, when the Terminators show up. And finally, desperate, when the Vester show up.
@@kalimatronixand acceptance once the obliterators show up.
@@dudupintarolas5214 and nonexistance when the main fleet shows up
@@cewla3348 at that point you would be dead before a single photon touched your eye before it gets harvested
@@dudupintarolas5214 Blokkat Main Fleet: instantly harvests your galaxy
I love the fact that the Blokkats aren't 'invading', they are literally just like "We want energy, if you want to leave, you can go, but we want this stuff." and barely care about the inhabitants of that space.
Until their precious ship gets blown up of course.
Thing is, the blokkat plan is to absorb all energy in the universe. So leaving is just delaying the inevitable in their eyes.
they need energy for their blockchain
I've started using the EHOF as a less bad version of the slingshot. Getting it fully upgraded takes forever, but being able to get your fleets to any system in the galaxy nearly instantly is very strong.
FYI you can build both megastructures that go on neutron stars in the same system.
But I do believe you need to build the giga forge before the hyperforge
@@revan22 Youre correct. The hyper forge basically replaces the star vs the giga which doesnt
He's finally lost it
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
He lost it a long time ago
Don’t think he ever had it.
@@Ep3o
*Sly Marbo grunts in approval*
Imagine being a bio pop on this world. Literal nightmare fuel.
I have a gigastructures run idea, though it may be too tedius. Become a Kardashev 3 civilization (in other words, build a stellar construct around every single star in the galaxy. You may need to crack some planets). Dyson Spheres, Star lifters, Matrioska brains, Penrose spheres, Ringworlds, Gigaforges, whatever. It can be played on one of the smaller maps, because that's a lot of megastructures.
This might (even at the samller galaxies) not be possible due to the enormous lag Giga causes in the endgame. Trust me, I tried
@@maximilianaroldwell that's unfortunate.
@@davidk1308he could try with a downscale galaxy mod, 140 stars only, plus it would make it interesting limit if there is so little space
Now try Ancient chache of technologies / Aquisition of technologies / ACOT Secrets beyond the gate (Has its own crisis) / and if you want, Secrets of the Shroud (Don't forget ACOT defines and override as well to help with the sheer fleet power overflow you'll be experiencing.). This is another popular mod set you could play with that is fully compatable with gigas. Although I'd turn down the default difficulty of hte blokkats if you are new to this mod series since it starts it at endtekk, which needs some mastery of ACOT to use.
secrets of the shroud is so fun but good god is it annoying to try to even trigger the events of,
every now and then it just fails to activate so now you gotta play another new save to try to get it to work again
I don't suggest the secret beyond gate crisis because the IA can open the gate....then you die
@@potato88872 they generally fail and if they defeat the guardian you just go kill them before too much harm can be done
@@Thyti-m6g i try that....lost all my fleets
A few tips for anyone having trouble with these dudes:
Build a mega shipyard, it gives +100% build speed. I don't remember if it stacks or not but i think it does
Build tons of celestial warships if you want to stand a shadow of a chance
The fusion suppressor (i think that's what it's called) turns a star into a Neutron star and gives an awesome special resources that you can use to make great buff buildings
Asteroid artillery isn't worth the effort just spam moons instead
Build ALL the gigaforges
The later structures are stupid strong. Matroishka brains and nidavellir forges ftw
Blokkat edicts and inquietude are going to be hilariously strong if your stability isn't an issue so take ALL OF THEM
Do not take territory too far to either side of the galaxy. Stick to one half. They will spawn on the other side of the galaxy from you.
Choke points are great, but only until the harvesters create new hyperlanes and bypass them. Essentially, give all of your starbases thst theoretically might get attacked decent stations and use gates to get to them ahead of the blokkats. The buffs and debuffs they give can be very helpful. You should be able to get to any potential target you find valuable enough to defend within a month, otherwise you might have some problems.
If you're not sure if you can beat a fleet, you probably can't.
Farm scout fleets for all they're worth. With a decent fleet of celestial ships you can reliably murder them. Be proactive about it.
Be ready to lose things you would much rather continue to exist.
I cannot stress enough how important it is to finish special projects and all that for the blokkats. For the love of god focus on them. They're the difference between getting your entire fleet wiped and wiping the bastards in 3 seconds flat.
Nicoll-dyson beams are fun and you should probably get one, or several even
Go for the resource megastructures early on. The matter decompressor pays for the dyson sphere pays for the forge pays for the glorious matroishka brain.
Try to use anything smaller than a battleship and you'd be better off deleting them yourself to save upkeep costs. Understand that your battleships will have to be about as expendable as corvettes usually would be.
Corvette is excellent for screening man.
@@tungleson7066 when you fight the blokkats, your battleships are your screen XD
@@Tom_Cruise_Missile Battleship can absorb 1 hit per 8 fleet cap.
Corvette can absorb 1 hit per 1 fleet cap.
Upon Obliterator the aura will kill anything not a celestial warship anyway, so Battleship and Corvette is moot.
@@tungleson7066 in my experience, using battleships is better.
whatever works for you though I guess
Next Time, change on options to be able to build more megastructures at a time
Ideally use the job based supertensile materials system
Dude I had such a fucking FUN time with the Bloks, it wasn't just "punch till dead" it actually toon strategy, and seeing WHAT systems needed to be sacrificed.... Most those systems just HAPPEN yo be my enemies
fun fact: the main blokkat ship is COMPLETELY invincible with its shield, not even the most busted modded ships even dent it, whether it be the herculean from acot, gigastructures own systemcraft, or even the sectorcraft (which is another mod), it will just take no damage
Until you make the megastructure that removes the invicibility
and if you use commands to kill it, it just comes back.
20:55 you can move the add componet tab, or click the fill empty with a selected componet to fill ALL the empty slots
Just an FYI but with the UI overhaul mod on you can actually move the components menu in the ship builder screen. Just click and drag at the top of the menu where it says add components and you can move it around the screen so it is out of the way for larger ships.
I just realized they are called Blokkats because they literally look like... Block... Cats.
I laughed at the cat ears and now I realize my foolishness. How terrifying a race they actually are.
you can actually move the parts menu in the ship designer, it took me a while to figure it out too lol
My life has been changes thank you
@@Ep3o Just delete all things You wish to swap and what is covered by parts menu and click "fill empty" after you choose new weapon. It will automatically fill all gaps.
nice video bro, i noticed that in the systemcraft designer, that part where you couldnt switch out the weapons because the weapon selecting screen was blocking it, you can close weapon screen, right click all the weapons you want to replace to remove em, go to the weapon selecting screen again and click "fill all" to be able to replace em
Or you can just move the weapons window.
If you run the Gigastructures-mod, there's a way to speed towards the big stuff. It's about four steps, but with some flexibility in it.
-First, rush the Galactic Wonders AP (obviously), so find and repair a ruined megastructure and beeline tech for Megastructural Engineering for the quickest result. Don't worry about the achievements too much yet.
-Second, once you got the Ascension perk, reroll Engineering for the tech for the Neutronium gigaforge (if not rolled, research small techs to reroll) and research the Dyson sphere (Physics-tree, unlocked by Galactic Wonders). Start building them as early as possible, then go to step 3 whilst completing them.
Completing either will suffice for the Gigastructural AP, but the gigaforge is MUCH faster to build and generates a large amount of monthly alloys that will help greatly with everything else you'll be doing. In the worst case of alloy production, focus on finishing the forge and try get that 25% Dyson Sphere to not destroy your economy when the forge is complete. After all, a 25% Dyson Sphere will already offset the energy upkeep of a completed forge unless you took the smallest star to build it on with scaling. But then it would be much cheaper to build as well.
-Third, after the two techs above, there are three more techs you'll need to fulfill the Gigastructural AP's requirements. First, research Ring Worlds immediately after the forge. This unlocks the second tech you need, which you'll find in the Physics-tree: 'Superscale Pseudosunlight Application'. You can't miss it, it's a purple card. This again unlocks the Titanic Ringworld-tech (Engineering), which is one of the actual requirements for the perk. If you're lucky, you should be able to get the tech before finishing your Gigaforge.
If you completed 2 and 3, you can pick the Gigastructural AP when you get to pick a new AP.
[At this point, it becomes increasingly more appealing to complete Achievements to reduce build cost and increase build speed due to the enormous requirements of Gigastructures. Do know that if you _do_ have the spare resources during step 2 and 3, I do recommend going after some achievements whilst doing those.
First aim for the 'Megastructure Mogul I': it requires completing 4 small structures (totalling 40k alloys) and slashes 5% off all megastructure build cost, which is far more managable than the second tier. Then get the achivements for build speed, which requires completion of 1 of the structures they list, but you can't get the 3rd tier one without the second tier one etc.]
-Fourth (optional but recommended), keep rerolling the physics tech for tetradimensional engineering if you want the Gigaconstruction tradition path. That tech should be available after picking the AP. This tech also unlocks all the really big things, like the Nidavellir Hyperforge. That last one is necessary if you want to fund any of the stupid big stuff in a reasonable time frame and without requiring high pop counts lagging your game too much. But you'll need a lot of minerals to upkeep it, like 2 Matter Decompressors' worth. Build Star Lifters or exploit vassals to compensate. Regardless, all the structures in this category are usually quite worth it.
And that's it. Good luck beating the blocky monsters!
[Fifth-I, for the Alderson Disk: you'll need to research the following techs: Behemoth Ring World (unlock from AP), Supratitanic Habitat Stabilization Systems (unlock from the former), Tetradimensional Engineering (Physics tree!), and Gargantuan Ring Worlds (needs all three of those). Once the last one is researched, you can unlock the tech for Alderson Disk through an AP.
Fifth-II, for the Stellar Systemcraft: you'll need the Colossus AP as well as the Gigastructures AP AND research all steps of the Nicoll-Dyson Beam, Attack Moons and Behemoth Planetcraft. That will...unlock the AP (Esotheric Celestial Weaponisation iirc) it is locked behind. After that, each step requires another tech and some planets and/or moons, so be sure to have iirc 5 moons, 4 planets and 40 pops ready when building it.]
Very helpful. Finding the tetradimentional research was a pain in the ass the first time I played Gigaforges.
"Why does the stellar particle accelerator have events"
Because you overclocked it to produce more, It shouldn't do the events at normal intensity
Im really proud of You. You should have built systemcraft earlier, as it gives you really ridiculous firepower, but even without it you managed the danger pretty well. Good job! Videos which exhaust you like this are the ones which pop off the most!
"my game is going so slow"
Going 10x faster than my vanilla game at the same year :(
I remember I once had a go against the blockcats myself. By the time they arrived I fortunately had several systemcraft ready and managed to stop them pretty fast. They still ate a few dozen systems.
For the design of the system craft, empty the design and then press the component, and then press the _fill empty_ button
I only now realized you named the star system ship class "FitnessGram Pacer Test" and i cannot stop laughing
It was actually from the patreons haha
If there's a weapon/armor slot that's behind your equipment selection mini-window on the left, you can grab that window and move it around.
O their is a single structure you can build after the blokkats, to rebuild the galaxy
With the EHOF you can create new stars in a seperate cluster. So in theory you could "repopulate" the galaxy, but the new stars aren't connected to the main galaxy.
@@LordTeronal what Scorpion meant is one of the options for the Destabilizer Gigastructure after teh Blokkats are defeated is to turn it into a device that will repair the Galaxy, although I believe every empire that was harvested is still gone for good
@@lanteanboy I don't think thats an option. Atleast not when I played the last time. The only two options were to use it as a memorial or for energy generation.
@@LordTeronal maybe its a different gigastructure then, but I know there is a way to repair the galaxy
@@lanteanboy Jeah. With the EHOF. You can create new stars with it.
as a hint if the menu is covering ship slots
simply make them empty and use the "fill empty" button on the top right with the weapon you want on it selected
the only thing i have to say is that for frame world empires ANYTHING that can reduce empire size is a must. since capital designations reduce empire size for districts and pops and planets when you ascend it helps reduce your empire size thus making technology and tradition advancements faster by lowering the empire size debuff
Yesssssssssssssssss back to back giga’s
I've been playing a bunch of FTL Multiverse recently and these guys remind me of the Obelisks, same colour design and blocky look. Granted those aren't exactly uncommon in sci-fi...
I said the same thing in the discord, here is the reply of the (ex) lead dev and creator of mod (was lead dev at time)
wait (edited)
[12:19 PM]
"The Ancients existed on a higher plane of reality and were obsessed with perfection. Eventually, their race shed their organic forms to create mechanical, cubical bodies to migrate into. The Ancients believed the Cube was the "perfect shape", and so most of their technology was modeled with sharp, rectangular designs."
[12:19 PM]
literally blokkats
@@gamesandglory1648 Very cool! Do you know which came first?
This mod is awesome. Try to build the perfect star system and colonize ALL planets... Or build any of those gigasctructures to colonize. Like the Birch World in the center of the Galaxy
you can move the parts tab and replace the rays of doom with the blokkat titan weapons, you could also alternatively just empty out those slots and with the blokkat titan weapon selected press fill empty to fill up the empty slots on your systemcraft design
You aint done yet, after defeating them you can use new tech from the Blokkats to rebuild all systems destroyed. That is fun. Just be sure to start on systems closest to undamaged systems & work your way outward to the edge of the galaxy ( to make sure newly created hyperlanes function correctly) And any habitable planet created by the new system restored, make use of the "reroll planet modifier" command, otherwise all habitable planets created are blank with no modifiers.
Virgin Blokkats Chad Stellarborne
You can move the add component window to the right, that way you can access all the slots
2340 and only 2k alloys. he's not doing too good for the amalgamation cheese and gigastructures.
You can use the succ on a gas giant, once it depletes you can harvest its mass.
with any vessel larger than a battleship you would idealy always engage your enemys at long range, especialy attack moons
You can move the weapon selection box. Just so you know
Usually have 2 systems starship 10 behemoths an 19 attack moons ready before they arrive.
Boy, compared to what my computer has to endure to load up a single month in gigastryctural endgame you computer is an racecar or a bullet train.
Ep3o: 15 Hours are a lot
Factorio Space exploration player: HOLD MY BEER
Well... That's what IS a, no, THE crisis.
Damn, good video👍. This is why you are my number 1 favorite stellaris youtuber
Absolutely love your content!! Hope your exams went well and keep up the good work! My favourite UA-camr
Loved this small series and you did wonderfully and thanks for the good work!
Poor Ep3o. Probably has no clue that Stellar Systemcrafts are so stupid. They have an inherent coding issue where, at some point or another, some value somewhere tied to them overflows, and it causes them to lose Armor and Hull. Yes, there's the tooltip about not adding too much armor/hull regen, but I've made Systemcrafts with no regen of any kind and sooner or later I notice its health dropped even though it's out of combat.
Yo is that a remix of the Mario athletic theme at 28:45? that slaps :D great lil series btw.
35:29 don't think I didn't notice death by glamor
Edit 1 because of all the undertale music i think EP3O is a UT fan
Wait, what? My first game against the Bokkats was a few days ago, and I beat them by the skin of my teeth. I could have sworn I had left that crisis power on by default, but their Scout fleets had 1.5M fleet power. This crisis is affected by the vanilla crisis difficulty modifier????
SystemCraft! SystemCraft! NEED Systemcraft!!!!!
Me (who used 3-4 Systemcrafts against them): YES. We need it. Give it to us.
@@LordTeronal I LOST a fight with 28 O-class systemcraft (giga submod thing, much stronger than normal systemcraft) and no it was not something stupid like going against the vester with shield up, it was just that strong of an enemy
@@gamesandglory1648 Did you have something like Obliterator Blokkats? Or like no repeatables (I had like 60 in every combat tech + Original empire weapons from ZoFE) and I played against standard difficulty
@@LordTeronal it was not against blokkats, it was against a thing from another mod, a thing I had made repeatables cap at 20, but I also had modded repeatables that did not cap, and had FIVE HUNDRED in a modded +2% fire rate repeatable, alongside MANY buffs from MANY mods.
@@gamesandglory1648
Gimme name of thing please
I've always liked the Blokkats. Unique.
Watching this makes me want to get back into Stellaris again. ^^
Him complaining about the game speed when that’s just how fast my normal games run
Oh hey, I made the ship models for this! At last, bucketlist item of a youtube red arrow pointing at my stuff fulfilled 😂
“Solaris Endgame Crisis” *proceeds to show tyranids from 40k* Yep. Sounds about right. I’d love to see a 40k mod where everything is revamped and you have to pick a faction to conquer the galaxy as either Orks, Chaos, the Imperium, or my personal favorite Chaos. Nice video brother
“Solaris”?
"That's no moon, it's a space station"
Nope, it's both!
Two vids in one day? You spoil us Ep3o
One's a stream, but I do try ;)
Woah! Great Run!
Thx for the video!
How insane is your computer that your game is running fine with all this lol
True
Nice
47:20 Can someone please explain how he went from 1.1k empire size to 50? Was is the loss of systems? I am con-flusioned
Many people don't seem to recognize that the Hyperforge is modelled and named after the one from Avengers: End Game.
Lore of The ULTIMATE Endgame Crisis... Momentum 100
after watching this, im pretty sure i have to set the blokat at max dif lol, one mod im using is extremely OP, With one of it admiral have a trait that whenever she entered battle, gain immunity to shield and shield pierce for 30days (also obligatory %10000 to all stat causing ship to have like 1000 movespeed, also instant jumpdrive and range XD)
Stellar Particle Accelerators went from pretty solid to...kind of trash. Never build them in systems with inhabited planets.
Literally made that mistake with a giga ring world system. Thought it would look cool. Now my worlds have massive happiness debuffs
Btw, your problem with adding stuff in the slots behind the part selecting window in the ship editor.... Well, you can move the window around.
hands down most this is the most enjoyable video i've watched this week . i'd love to see more gigastructures . keep it up .
Every comment is like “now download the dickpuncher mod and beat it with 99999999999x Crisis Strength on Sky Marshal difficulty while putting jumper cable clamps on your nipples”.
Powergamers are the bane of the Stellaris community and their mere presence kills fun itself.
How can you get ahold of the gigastructural engineering tech? I can never unlock the matrioshka or the EHOF in any run ive tried with giga
Everybody on his capital is a criminal 😂
Now play against the Blokkats on the hardest difficulty
*ATTENTION!!! DO NOT TRY WITHOUT THE MOD COMBINATION LIKE ACOT+AOT AT THE VERYLEAST!!!*
The highest difficulty is virtually impossible to beat. I don't care what kind of mods you have installed.
@@Noctazar have you tried the Gargantuan Quasarcraft?
For the bloody algorithm
I challenge you to beat Stellaris with random research permanently on. I bet you can't do it, prove me wrong if you can!
How do i stop them from teleporting away as soon as I engage them?
Anyone knowing why the mod is currently unavailable?
The Steam Workshop page for the mod has been taken down or is currently disabled, I wanted to try the mod out after watching this video...
Next time you play with this mod, you should pair it with something like the acot defines mod so the bigger fleets from the blokkats will display their fleet power properly.
46:57 you can.
new design -> fill empty
This was worth it
Anyone know what map size he’s using, and performance settings as well?
You should try the Legacy of the Old Republic mod, I know how much of a Star Wars fan you are.
You do realise that you can click and drag that component selection screen that blocks parts of your ship designs, right?
now I do XD
FINALLY!
You haven’t,
Even killed a terminator yet neither a obliterator it’s a nightmare aka it’s a death wish unless you use the own command on them and make them part of your fleets
wait, what was the previous video?
I took on the katzen and built up the frame! Here is the video ua-cam.com/video/VkSkY1a-i48/v-deo.html
Is that first 2.9M fleet actually that strong or is it an overflow error?
All Blokkat fleet powers are overflowed and unreliable.
2.9 million Blokkat is basically uncountable fleet power, similar to system craft, you know, those things which you build from assembling a star and a bunch of planet craft into a mega ship. A regular blokkat fleet can obliterate a dozen of these things in a few seconds if you haven't done a lot of the research and such.
That was only the easy difficulty... Now do the normal difficulty!
could you share your PC specs? mine's really struggling late game with the mods.
amazing!
OFC sol is the first victim
What's the first song?
TIEFSEEMUSCHEL!
You play with a lot of mods. Can you do a video on Mod Loadouts, how to order things in a loadout. All my mods reset, and I haven't played in forever. I'd Like to find a nice Mod Loadout someone has. Have all dlc, current patch. Love Hive minds/machine. Government expansions, anything the really enhances the gameplay, but not in a ridiculous OP way.
Curse you Kyubey!
Is that a mod??
all the mods used are listed in the description, yes it is, Gigastructural Engineering
Yes! All in description, it's gigas
Came for necrons. Bit disappointed but still watched.