Line Trace Tutorial - Unreal Engine 5 (FPS)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 40

  • @KonsolenGames
    @KonsolenGames Рік тому +6

    Your clear and stright to the point approach is such a relief coming from all this tutorials where people spend 1 hour just wasting ur time with 5 min actual useful input.

  • @yarkis42
    @yarkis42 Рік тому +2

    Amazing ,this way its so clean and simple no additional nodes like I saw in other tutorials, you Sir have my respect. Keep up the great work!

  • @youdontneedthisinfolol5883
    @youdontneedthisinfolol5883 11 місяців тому

    Love your voice over. Its really comforting!

  • @lemetamax
    @lemetamax Рік тому +4

    0:05 Why don't you wanna shoot with your balls?😅
    Jk, nice tutorial

  • @wolfiedgr8t
    @wolfiedgr8t 2 роки тому +1

    Nice, can't wait for the next video 👍

  • @SimpleBeings
    @SimpleBeings 2 роки тому +1

    concise and straight to the point, thanks for a great tutorial

  • @bamfyu
    @bamfyu Рік тому

    This tutorial is bamfyu approved lol.
    Easy to follow and not time consuming.
    Good job :)

  • @XinnDev_ANS
    @XinnDev_ANS Рік тому

    OMG THANK U SO MUCH I BEEN LOOKIN FOR A TUTORIAL ON DIS

  • @pauliuskatinas2810
    @pauliuskatinas2810 7 місяців тому

    you can also split the struct pin in line trace to not need the break hit node

  • @nicholastheodorou7729
    @nicholastheodorou7729 2 роки тому +2

    Nice amazing work man you are one of the best

  • @Smile........
    @Smile........ 6 місяців тому +1

    Thank you!

  • @johnrex7108
    @johnrex7108 10 місяців тому

    Great video, you earned yourself a subscriber, sir.

  • @retrowrath9374
    @retrowrath9374 3 місяці тому

    Out of date, it's done in BP Weapon Component off enhanced input IA_shoot in 5.4.

  • @viniciusnoyoutube
    @viniciusnoyoutube Рік тому

    Excellent tutorial, great job!

  • @daboshi
    @daboshi Рік тому +3

    Where do you find bp_rifle? I only have BP_Pickup_Rifle and it doesn’t have the same code.

  • @usuario_Qualquer_Random
    @usuario_Qualquer_Random 8 місяців тому +1

    Thank you, soo good

    • @usuario_Qualquer_Random
      @usuario_Qualquer_Random 8 місяців тому

      (i dont commented more things why i dont speak english soo good, sorry)

  • @kendarr
    @kendarr Рік тому

    Hit actor is not working for me for some reason. EDIT: I just reseted editor preferences and the engine it self, and that fixed it lol

  • @nopyronoparty9786
    @nopyronoparty9786 Рік тому +1

    I have a problem. My line trace by chanel is aiming backwards and i don't know how to fix it?

    • @krysc96
      @krysc96 Рік тому

      I came to comment the same thing and i know why: the forward vector in world location is the X axis, meaning your line trace only follows the x axis. If you are going sideways or to the negative x, the trace doesnt follow, but i dont know how to fix it yet

  • @artdrawing6682
    @artdrawing6682 Рік тому

    amazing explain kip going i follow you

  • @zlatty88
    @zlatty88 8 місяців тому

    My line trace shoots out of my character into a corner skybox?.... I've been trying to figure this out forever. I'm in a first person view setup in third person game style but I think this was happening before I switched to third person gamemode. I just want first person interaction to work.

  • @LambVisionStudios
    @LambVisionStudios Рік тому

    I dont have BP_Rifle its pickup rifle and it doesnt look the same

  • @nickbubuioc
    @nickbubuioc 2 роки тому +1

    your tutorials are amazing , how can i pot different amount of damage depending on the weapon i am using ?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      Thx! I use a different blueprint for each weapon and put the damage output in a variable.

  • @madeeasy7148
    @madeeasy7148 Рік тому

    This is great thank you, but its not very accurate because the bullet(trace) is slightly higher than the gun, so if you have a reticle then this wont work

  • @HalValla01
    @HalValla01 Рік тому

    Blueprint Runtime Error: "Accessed None trying to read property player_character". Node: Line Trace By Channel Graph: EventGraph Function: Execute Ubergraph BP First Person Player Controller Blueprint: BP_FirstPersonPlayerController
    I'm doing the same as you but from the player controller class (I have an event being fired from a keyboard button press, so same idea), for some reason it's not accessing the first person character at runtime? Any idea why?

  • @Picaxe45
    @Picaxe45 Рік тому

    from this, how can i add a OnClickedEvent (i use a canvas with a white dot in the center and i want to use is a lock mouse cursor) but with this i want it to be interactible with button (by pressing on them with the line trace) is it possible ?

  • @heavybaguette
    @heavybaguette 2 роки тому +1

    Thank You ! ( Its SIMS music ? ^_^)

  • @Overdrve-mg3xu
    @Overdrve-mg3xu Рік тому

    I cannot figure out how to get a Create Event node with a "Signature" like the one you have at 0:36. How do you make that? All I get is a regular Create Event node with the object reference and an event delegate.

    • @Overdrve-mg3xu
      @Overdrve-mg3xu Рік тому

      In case anyone else is having this issue I figured it out: You can only get the Create Event function with the Signature dropdown by clicking and dragging out from the Event node on the Bind Events to On Use Item function.

  • @AresWorlds
    @AresWorlds Рік тому

    How can i hide this line trace i don't wanna see this red line trace when player play the game

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  Рік тому +1

      Set debug type of the line trace back to none

    • @AresWorlds
      @AresWorlds Рік тому +1

      @@BuvesaGameDevelopment thxx so much i fixed the issue

  • @cheeze7910
    @cheeze7910 2 роки тому

    its not hitting in the middle?

    • @cheeze7910
      @cheeze7910 2 роки тому

      it is shooting of to the side when you fire a a bit of a distance, say, 2+ meters

    • @cheeze7910
      @cheeze7910 2 роки тому +1

      it works now I just forgo to have the add node in there. great tutorial!

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      Great! Glad you found it ;)