[S3] The Worst Roller
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- Опубліковано 8 вер 2024
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Today it's time to investigate the strange case, of the Big Swig Roller.
Edited By: x.com/luci_4k
Art In Video By: / 92kyuni
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Music List:
♪ Magnum Force - Team Fortress 2
♪ Demonstration Theme 7 - Team Fortress 2
♪ Unseen Entities - Under Night In-Birth
♪ Strange Dreamer - Melty Blood AACC
You forgot to mention that swig has amazing object damage comparable to the swords
Yeah honestly slipped my mind. It could have gotten its own small segment but honestly the most common object right now is wall where it does about 570/800 HP, I think it just ends up not being too helpful right now (though I cool quality) Prolly supports the idea of it being meant for comp play more though.
3 vertical flings kills a bubble, 2 kills a crab, 1 breaks a wall, and 3 and a half breaks a rainmaker shield
@@blackwidowpowersports6037 vert 1 shots wall with OS but not without
3 swings to kill a booyah is just so satisfying
And that's without Object Shredder. With it, the weapon is terrifying if you're playing a weapon with an object Special.
A Splatoon video about a roller with Tf2 being used to show its stats is not what I was expecting
It caught me so off guard i thought i was watching smth like bad weapon academy
as a fan of both, i approve, lol
He should've titled the vid meet the big swig
@@Zachcold34 real
rollin’s a good job mate
You'll all be sorry in Splatoon 4 mark my words 🫵
Goobering
“Does he know”
It’s gonna be like dapples calling it
Honestly if Splatoon 4 is slower paced I can see it. Especially if it gets given more powerful supportive kits. What comes to mind to me is N-Zap, in Splatoon 1 it got kits that didn’t play to its supportive stats, and come Splatoon 2 they made it boring-I mean they gave it supportive focused kits
@@-HamzaKnow what? 💀
The Worst Roller that’s a strange way of saying The BEST!!🔥🔥 Roller
Your name and pfp supports that
The textbook definition of bias
Big Swig is a *fun* roller to use in Turf and casual play, at least from my experience. But man its kits just drag it down entirely
Edit: Why is it every time I try to reply to the person replying to me it gets removed. All I’m saying is “Oh, right. Really hard to tell sometimes on the internet, I’m sorry”
@@IAteABox love you're getting all technical on them when if you'd just look at their name and pfp you'd realize this is a joke. read the room
Kinda cringe bro
@@apersonwhomayormaynotexist9868 Oh, right. Really hard to tell sometimes online, I’m sorry
Welcome to Bad Weapon Academy, where we talk about- wait a minute
the worst weapons that splatoon has to offer.
Splatoon Bad Weapon Academy would go super hard though. I'd love to see somebody make that a series.
@@DrBepis-jo7qt bad weapons in Splatoon 3 have always seem like a strange case to me
-short range mode with a lotta paint
-long range mode with a slow kill time and thin window for damage
-ink vacuum
this is a ballpoint splatling
Ballpoint is a Landorus
Ah, Diosquides
Seeing the Splatoon weapons getting TF2 stats brings a smile to my face
WTF ARE YOU DOING HERE?! 😭😭😭😭
*sees pfp*
You don't say!😂
Stickmaster, you still keeping this up huh?😂
Whoa I-I thought you were dead
when big swig dropped my first thoughts were "damn. this kinda sucks. alright time to main it." the one upside to the horizontal flick is that you have Dynamo-level ink suppression coming in at a much higher frequency, which is really just a day ruiner for anyone that feels like pressing ZL in your general vicinity. Express's combo kit is genuinely pretty sweet but using marker for combos is WAY too hard, really wish they could up the hitbox or even add a slight aim assist so it's more consistent
I remember when it dropped and then the zelda fest happened, fighting for my life with wall and vac frfr and I think it worked well.
Me personally it’s a skill issue when people can’t hit dart or vertical flick. Because when it hits it gives great reward
Love seeing other dedicated swig mains in the wild
Swig express main here! The weapon is certainly odd but that’s what makes it so fun! I was able to push past the hard to use vertical flick and sub. The weapon is flexible and if my team needs paint I’ll paint but if we don’t I’ll go up and try to help fight which the vertical flick is very good at. I love the range of angle shooter being able to pressure the back lines and mark opponents trying to flank or get in. Ink storm is the cherry on top of this strange weapon allowing you to make the enemies move or help your teammates get in.
The weapon just has everything I personally want in a weapon and is just super fun once you get past the learning curve. I love making the enemies move and supporting my team with scans with marker and paint. I also want to fight and the vertical flick and marker let me help my team by fighting alongside them! And can’t forget it’s amazing object damage to destroy the rainmaker shield very quickly, and just destroy anything quickly!
I mained it since it came out last sizzle season and was the first weapon I 5 starred with my second being octobrush nouveau and I even have the gold ink storm badge! Very fun weapon 10/10 for me.
Sorry for the long comment but I just want to express (pun intended) my love for this very strange weapon.
I agree with you. This is my favourite weapon and kit
BIG SWIG SWEEEP
Look who's been playing TF2 recently. Can't blame you. Summer update and the bots being gone (hopefully permanently) makes this a great time to play
The Sniper’s theme being used for a non-Charger weapon…
But more specifically, a *Roller…* 🤔
wow just realized the inconsistency. eh who gives a crap
At 3:09
No joke,with this videos aesthetic up to this point ,coupled with the tone of this sentence, I thought that he would say
"Weapons in Splatoon have always seemed like a strange case to me"
I love when the Big Swig said “It’s rollin’ time” and rolled all over the place
And then the snipewriter kills them 😢
Swig is my go-to tricolor weapon, its srs underrated, its kit perfectly fits into the playstyles of being the attacking or defending team, as well as easily being able to claim turf in the last few seconds. Vac is one of the strongest tri-color specials when on attacking and wall helps keep one of the teams from killing you/stalling them while you focus on the other team while on defending. Its kit actually works so fluidly in tri-color, you gotta try it!
I completely agree! I’ve got 4 1/2 starts just by playing the vanilla kit in tricolor, and have gotten very high win percentages as well!
1:35
Having the squid in the TF2 class screen is honestly a goated edit
I've been forcing myself to use Big Swig Express for the past few months to get it to 5 star, and i can tell you that the default Big Swig was aiming for a supportive role. However, Big Swig Express seems to be going for an area denial role, having a horizontal that has a radius that is similar to dynamo but at the cost of less damage, it more encourages players to try to take you from different angles if they want to get close to you while punishing them with the high damage of the vertical flick if your paying attention to your flanks. Pairing it with the combos and information of the Angle Shooter, and the massive aggressive potential of the Ink Storm, i've often found myself going in and taking out enemies with the Ink Storm horizontal flick combo, especially after the buff that increased the horizontal's minimum damage to 40 to match verticals minimum damage. The weapon is in no way competitively viable, but is extremely fun to play casually.
Finally someone who understands the weapon! I’ve mained express since it came out and 5 starred it all the way back then. It’s just so fun and has everything I want in a weapon. (Even if it’s not very good competitively)
Why didn’t swig get fizzy cooler it’s a literal soda cup…
One soda is enough soda unless you are an addicted tri slosher main
@@wolfy_spl Forget Pennsylvania cooler meta, the paint output on fizzy swig would go NUCLEAR
Dynamo already has cooler and, since Splatoon 1, rollers have never shared a sub or special. I will agree on the fizzy though. As no roller has had a fizzy.
Dude if this thing got tacticooler the entire meta would fall apart…
@@dynamorolleruser i don't think it would honestly. sure swig has a huge special output, but so do preexisting cooler options like zap -- and it would share similar issues with zap when it comes to slotting into team comps.
Missed opportunity to play the medic theme while showing the ink vac part of the vswig kit, with the whole tf2 theme and all
This Roller is so funny because you can kinda obviously see what they were trying to do. Just making it the S1 Dynamo without the kill power.
rant for the giggles about the concept of "support" in this game but a lot of the new weapons this game dropped (mainly the 2.0 ones) were obviously designed to be supportive weapons, Nova/Swig and Pencil all have the Paint > Kill Power idea but most of them didn't land because supportive roles in this game aren't (ironically) "supported" in the game enough. there's not enough gimmicks to go around when the main cast of weapons and modes has always been designed around "kills > paint" besides zones (arguable). The supportive specials too were not good either, there was no point in using them when Offensive Specials were most useful (Tacticooler escaped that land only because of its S1 QR, it STILL pushes the idea of Offense > Defensive). To make supportive concepts like this work, there needs to be more ideas/gimmicks that support the playstyle of support rather than just making them "Offense 2!".
When it comes to Swig's first kit, I think the reasoning behind it is to be the most selfless support ever. Your Splash wall is for protecting your teammates, as is your Ink Vac, and your main Weapon provides paint, chip damage, and object damage in spades.
Does this actually work though? Not very well. Still fun, though (I've 4 Stared the Vanilla kit, and it is fun in Tri-color Turf War)
Swig does kind of function as a combo roller (one of each swing) and traps players pretty well with horizontals when it has a height advantage, but the subs and specials are just so, so bad for it. If there was a swig with like fizzy + crab, all those long-range chip hits could easily string together, and if you take damage going in you really can't dodge the horizontal finishing you off.
Bro Big Swig is so much fun in attacker tri color because you throw the wall, walk in front of it, use vac while your team mate is getting the signal. (Defending is a different story)
Me seeing Omega’s Carbon footage in the video: “Haha I caused that. :)”
This video's script felt like it was written by anyone except chara
yeah tbh this did not feel like a chara video
Here's something bizarre I wonder if many people even noticed about swig: It's horizontal and vertical swing speeds are a tiny bit faster than Splat roller. Like, 3 whole frames faster for horizontals and 6 frames for verticals. Wonder if swig getting a more pronounced swing speed would help it.
As a swig main that would be nice but if it was faster people would complain about it being too annoying
It might be the worst roller, BUT IT IS THE MOST FUN ONE!
I can tell Luci is a TF2 fan lol
I played Snipewriter and Big Swig together when they came out and felt they were unique ideas weighed down by questionable balancing and kits.
The big swing roller is ideal for turf wars. It’s wide ink rolling and faster rolling speeds makes it great for inking turf, especially your base. Its combat abilities of course are lacking. I find the flingza roller to be the best combat roller. Rollers are ideal for turf wars and tower control. Especially when defending the tower
There’s something I’ve found that makes it much easier to hit with the angle shooter. It always follow the ground. If you wanna hit someone on the ground with it, don’t aim directly at them. Aim at the ground towards them. It basically looks like this from the side
\
\_____💥
Ain’t since it’s really fast once you get the hang of it you hit players with it pretty frequently
Big Swig more like Big Win. :p
who lied to you
More like big man
Not sure if this is a new vid format for your channel or not, bit i really enjoy these shorter, single-weapon focused vids! Keep it up!
You need to make this a series ngl. The intro of tf2 is so cool, and the overlap with TF2 and Splatoon is a very cool sight to behold
THIS MADE MY DAY WHAT THE bro a mix of my two favorite games!
I honestly really like this style of video! I'm not sure why, but it feels different compared to your other content
Luci seems to have been playing a lot of tf2 lately
I love bad weapon academy
Lol when you said on the second channel that you wanted to try "a specific style" of smash video but for Splatoon I knew immediately what you were talking about and I was right. I love videos in this style and was thinking of making my own, they're so great and this is no exception. Keep it up
When a good weapon has a variety of different tools and playstyles, it's called flexible but when a bad weapon does it, it's called mismatched.
I think the difference is that a good weapon with options can do a good number of things well, but a “mismatched weapon” has tools that each do different things only to a certain extent. So it can’t do much of anything that well.
A bad weapon also mostly is just worse at being a swiss army knife than a good weapon. And in a fighting-heavy meta Swig just can't thrive because it's a decent chip damage supplier but can't defend itself in direct engagements. That weakness is a viability killer for any weapon
Because the good weapon can actually do all those things effectively but a bad weapon can do none of them effectively
@@-Hamza so you are basically saying that the difference between a good flexible weapon and a bad flexible weapon is how good they are. That makes sense because splattershot would be a mismatched weapon if it was bad. Thanks again for explaining
i mean, not exactly. variety doesn't just mean "tools that are as different from each other as possible," variety means "different tools that compliment each other." i've played big swig a bit and it kinda feels like it's just missing that integral connecting piece; the weapon is left feeling vulnerable and undertuned no matter what you do.
these short form snappy videos are great id love to see more weapon profiles like this from you looove it
Nice video ProChara, and I'm very impressed with you and I've already got 3 stars with my Big Swing Roller and the Splat Roller.
merkava's theme fits very well with explaining the weirdness of big swigs design and stats
Woah why is this video soooo differently edited from the others
I genuinely can't believe that between both of its kits, the Big Swig Roller - a weapon with a giant soda cup on it - doesn't have either Fizzy Bomb or Tacticooler.
I think it’d be really funny if they buffed swig’s roll speed by like 80% to make it the fastest roller and incentivize using the roll
That's how I'd buff it, faster roll and faster swing.
You swing into a roll unlike other rollers, would be cool yet risky
My main classes of weapons are the rollers and splatlings, using the gold dynamo and the heavy edit, while I like pretty much all the rollers I HATE using the big swigs, they just don’t know what they are and just end up feeling like a worse flingsas, which I don’t even like those a whole lot ether.
I feel like im learning for a test watching this like why are you taking your time i wanna be overwhelmed
The editing is a little strange at times but you're cooking something with this type of content, keep it up
When you mentioned style points for rolling, I remembered that time in splatoon 2 when I one-show the whole team cause they were on the rainmaker pedestal. I forever cherish that flinza roller..
I really enjoy playing with both, going supportive playing far from the battle helping gaining terrain, it can give some trouble for the opponent if you're on a higher place flinging horizontaly, and I agree the splash wall is kinda pointless, when I play with this kit I try to stick with someone in the team and use it to help them
I like how in every splatoon game we get a roller with splashwall
The main weapon was promising (sorta) but the best use for swig roller was that it was a sink to absorb bad subs weapons so that the other rollers can shine.
Big swig with marker is like carbon with burst bomb if it did drugs. It has a weird, precise 70+40 damage combo that's much harder but SO satisfying to land.
Other uses for big swig: run so much ink saver sub that you can throw three markers, then bully eliters with the one non-special weapon that can outrange them.
In other words: I think by not having a defined kit, this weapon has more freedom than a lot of other weapons. At the same time, this freedom is mostly limited to casual play. This isn't a bad thing, I just don't think all weapons are designed to be viable at the top level and I think that's a very Nintendo thing to do.
love all the tf2 references in this vid wasn't expecting it but it just made me smile.
1:06 For a brief second, you can see an lol as the Rollers hit each other.
Genuinely a really well done video
Im really lovin the tf2 references in this video
I feel like the most impactful buff it could get is the one it got in salmon run. 100 damage with the roll would provide it with a use case up close and a reason to be emphasized in its launch trailer
Thank you squidstickonastick for the new bad weapon academy video.
This is crazy because I was just thinking about Big Swig’s design the other day, and I honestly feel like it could be a pretty powerful weapon, maybe even competitively viable, if it just had a fitting kit and a few key buffs. See, I disagree that Big Swig’s vertical flick falls into a more aggressive playstyle. I think it’s supportive, just like the horizontal flick, but whereas the horizontal flick is made for outputting tons of paint, the vertical flick is made for dishing out quick chip damage from a distance to combo with teammates. It’s honestly kind of similar to what makes Snipewriter good, or the way that Burst Bomb is often used with Sub Power Up. The problem with Big Swig is that it doesn’t do enough damage to combo well with other weapons, the minimum damage on the vertical swing being 40. I think main thing this weapon needs is some buffs to its vertical flick to help it fill that Snipewriter-style, long range chip damage niche. It definitely needs more damage so it can combo better. At least 50 damage, which would make it a guaranteed 2 shot, but I think that’s fair given how thin the vertical flick is. Then it either needs more range, so it can participate in more fights from farther away, or faster shot velocity, to make it easier to actually hit the vertical flick. Maybe a little bit of both.
As for the kits, I think the main things Big Swig needs from a sub weapon is some damage, to help it fight and defend itself, and location, to avoid getting snuck up on. I think Ink Mines or Torpedo could both work for this. As for the special, we have to be careful what we give it, because it will get a lot of them. I think the current special of Ink Storm works pretty well since it fits the supportive playstyle, but it has a cooldown so you can’t just spam it. On the other hand, I think Inkjet could work for a more aggressive special, if it was high points for special. It takes skill to use, so you can’t spam them and win. It would also be the only Roller with Inkjet right now. I think I would give the Ink Mines to the Inkjet kit, mainly because the Inkstorm kit would be a bit too passive with Ink Mines.
i LOVE this style of video, wouldn't mind it coexisting with current-style videos
I think the biggest thing this roller has is that it can roll for 30 seconds straight off a full tank. Not useful but hey it's something.
Maybe if we get a turf war mode where you need to die to refill ink it's pure output could overwhelm everything else, beyond that I got no ideas where it could help.
I don’t know if it was intentional but I like how the tag [S3] is similar to the tf2 tag other UA-camrs use
I love how they randomly gave this thing insane object damage in a patch when it didnt have it before hand, basically showing how not even the devs know what to do with this weapon anymore. I see this with some of the new s3 weapons especially recycled brella but atleast that weapon is fixable (kinda) but idk what can be done to this weapon without it being something completely different.
Big Swig Express is so fun to use lol. It had the kit I wanted on Dynamo, so I’m satisfied
Imo the only thing Big Swig really needs is a thicker hitbox for the vertical flick. As it is now, you can basically have the model of the roller touch the opponent and still miss. That won't suddenly make it good, but the current disparity between the visuals and the actual hitbox is big enough to be really annoying.
Can I just say, I am LOVING the amount of footage from OmegaZidan in this video
In my opinion, they should make the roll drop 100 damage so that it would be a sort of reverse carbon roller and give players a reason to use the roll. Also rolling is so bad it wouldn't be broken
I main this weapon and yeah the roll is so bad. The only use case is if you are inside of the opponent and use a horizontal flick and crush them with the roll to finish them off. That barely happens as the enemy should not be that close to you
Big swig is genuinely my favorite weapon to use, it’s so fun and goofy to use. Wish it was more usable in modes other than turf war though
they brought back the koro koro roller and made it even worse with that special
1:33 the tf thingy is so cool
I really like the big swig roller with angle shooter. Although I've fallen in love with angle shooter. ❤
Dude we need more of these types of videos this was so good
"Welcome to Bad Weapon Academy, where we take a look at the worst weapons Splatoon 3 has to offer, and I show you how to best utilize them"
This video had such a high production value, v nice job👍🏾
Well done on thw vids man, keep up he good work!
I can hear the fsoas… good youtuber to take inspiration from ;)
you can also get a up close one shot if you horizontal flick and then combo with a roll but you have to be very up close to do so
As somebody who’s been really been getting into Dread Wringer, I SERIOUSLY hope we can get 3rd kits for every weapon because man were some of these weapons dealt awful kits that just bring their performance down all the way
Y'know I never thought about the weapon that deeply but this is a very good analysis of it! Unfortunately, it will still continue being my "I don't play rollers at all but this one's fun to fuck around with" weapon hahah
The express kit is the good one tbh. And a lot of people underestimate the weapon, so if you know what you're doing, you can easily get the most amount of kills and turf. Plus it's horizontal has a lot of range allowing you to stand back out of fire
As a swig main I almost always get overall splatter and splat assister
Lmfaooo the meet the sniper theme as he’s speaking with the same cadence as “be polite, be efficient”
Much respect for the TF2 parts good sir!
oh come on, now i want a Bad Weapon Academy style series on Splatoon weapons
Big Swig Express was one of those weapons I wanted to get good at because it seemed like a painting beast for zones but I just couldn't figure out how to effectively use it so I abandoned it
Not sure if it's intentional vanilla swing does come off as a different take of corocoro splat roller while express is a mix of carbon's splat 2 kits.
Big Swig just needs a wider vertical flick (that finaly match the arrows) and a good kit to be good.
We need a Soda Big Swig with fizzy cooler, it's synergistic BOTH thematicaly AND gameplay-wise.
Something about Magnum Force being credited as from TF2 is really funny to me
they really made a weapon called the big swig roller and didn't even give it fizzy cooler for a kit
I think the best kit would be something like toxic mist and crab (yes i realize that's just neo stamper :P)
Mist to restrict movement and tie into its role in supportive area denial with its paint output, and Crab to further lock out enemies from afar. Then just give its vertical hitbox a buff and we're good.
Ehhhhh a sub weapon that doesn't help it's damage is iffy imo. Maybe that's just my eternal hatred of toxic mist speaking though
Tbh I think peak would be torpedo/chumps
Edit: or fizzy cooler lol
Jack of a couple trades, master of none
I like this video style!!!
Despite it all, I still love and use the Big Swig Rollers. There's just an inherit fun to just swinging a massive, quick hitbox that tends to hit your opponents, even if it is usually for 40 damage. Using the Big Swig well is certainly a delicate balance of wanting to be support on helping your teammates out for chip damage, and when to try and go offensive with the vertical flick. I know I tend to play a very more defensive/support play style, until the time comes for going aggro for a push, or with ink vac/rain. I do enjoy the supreme object damage it has, especially with object shredder. I unironically put that on, especially for the ink vac build if I want to play rainmaker with it. Breaking and splatting a booyah bomb player with the Big Swig all by yourself is one of the most satisfying things you can do with the weapon. I hope this weapon gets a better kit someday, whether it be from a third kit or from the next game... They certainly seem to just not know how to tune it better to be more viable but not overpowered.
Ah well, I'll keep on using the Big Swig Rollers regardless, and I'm glad I get to be the so called "Exhausted Big Swig Roller User" on my splashtag title, because... Yeah, it can be exhausting at times.
Big Swig is my main. I'm not really sure what I'm doing either. but hey, I'll be the best big swig roller of all time, mark my words.
Nah I’m better
Honestly happy that swig in some way in the comp scene since I love swig since it’s more focused on painting but love the long range since it’s good use of it hehe
No way bro made a video on rollers when I asked him to thanks chara!
Big Swig!!! Love this weapon and stealing kills from half way across the map!
I've 4 starred the express and it was kinda fun but hell at the same time :D (swig is my only 4 star roller btw, but dynamos are close)
I love the big swig it’s such a fun roller, I swear it’s over when it gets a good kit (I’m coping so hard the worst kit I could think of as a joke is its vanilla kit)
Interesting style of video