I'm curious as to how the road is generated. It cannot be random because if it were I imagine that segments would be incorrectly displayed shifted left, straight, or right.
@@MartinPiper6502 100%, Martin. Pretty much everything I did in 6502 read from one table or another. Even something as simple as fake "gravity" for a main sprite jumping in a platform game.
@@MartinPiper6502 oh that is interesting. so now i'm curious: what does not work well, ICU64 or VICE? and what is the issue? so maybe it could ghet fixed?
That was really interesting - thanks for answering my question about the roads!
No worries!
I'm curious as to how the road is generated. It cannot be random because if it were I imagine that segments would be incorrectly displayed shifted left, straight, or right.
I expect there is a table that chooses which road horizontal span to plot depending on straight, corner, hill
@@MartinPiper6502 100%, Martin. Pretty much everything I did in 6502 read from one table or another. Even something as simple as fake "gravity" for a main sprite jumping in a platform game.
now this looks like an ancient VICE version... something like v2.4. i'm surprised this is still running in a modern operating system.
Yes it's the old version that ICU64 hooks into for the debug views.
@@MartinPiper6502 i get that, but ICU64 was released for VICE 3.2 too.
@jimmybondy9450 it doesn't work as well though.
@@MartinPiper6502 oh that is interesting. so now i'm curious: what does not work well, ICU64 or VICE? and what is the issue? so maybe it could ghet fixed?
The SDL vice debugger is much worse. The previous vice build is also slow then crashes when a memory view is opened.