C64 Games memories Turbo Outrun Bonus

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 12

  • @YouTubeHandle999
    @YouTubeHandle999 2 місяці тому +1

    That was really interesting - thanks for answering my question about the roads!

  • @DerykRobosson
    @DerykRobosson 2 місяці тому +3

    I'm curious as to how the road is generated. It cannot be random because if it were I imagine that segments would be incorrectly displayed shifted left, straight, or right.

    • @MartinPiper6502
      @MartinPiper6502  2 місяці тому +3

      I expect there is a table that chooses which road horizontal span to plot depending on straight, corner, hill

    • @alanbenson1505
      @alanbenson1505 2 місяці тому +2

      @@MartinPiper6502 100%, Martin. Pretty much everything I did in 6502 read from one table or another. Even something as simple as fake "gravity" for a main sprite jumping in a platform game.

  • @jimmybondy9450
    @jimmybondy9450 Місяць тому

    now this looks like an ancient VICE version... something like v2.4. i'm surprised this is still running in a modern operating system.

    • @MartinPiper6502
      @MartinPiper6502  Місяць тому

      Yes it's the old version that ICU64 hooks into for the debug views.

    • @jimmybondy9450
      @jimmybondy9450 Місяць тому

      @@MartinPiper6502 i get that, but ICU64 was released for VICE 3.2 too.

    • @MartinPiper6502
      @MartinPiper6502  Місяць тому

      @jimmybondy9450 it doesn't work as well though.

    • @jimmybondy9450
      @jimmybondy9450 Місяць тому

      @@MartinPiper6502 oh that is interesting. so now i'm curious: what does not work well, ICU64 or VICE? and what is the issue? so maybe it could ghet fixed?

    • @MartinPiper6502
      @MartinPiper6502  Місяць тому

      The SDL vice debugger is much worse. The previous vice build is also slow then crashes when a memory view is opened.