I did the most very basic of 6502 demo coding on my C64 back in the day, so most of this stuff is way over my head. But I really do enjoy these deep dives. Thank you. 👍
I love your in deep explanations. This was the way we learnt things back in the days without internet and access to dev infos. Simply by tampering with games and demos you learn on the fly with lots of "oh, I see now" moments.
From the file name of the G64 image I suppose you sourced it from C64 Preservation Project. The CYAN Loader A protection signature is actually working in the image. As emualtor it needs at least Vice 2.4 to pass.
Do you think there are all the different road parts (straight, curved, hill, etc.) stored in memory (compressed like the building graphics) and copied over as needed?
I did the most very basic of 6502 demo coding on my C64 back in the day, so most of this stuff is way over my head. But I really do enjoy these deep dives. Thank you. 👍
Thank you kindly for the support. There are many more videos planned.
I love your in deep explanations. This was the way we learnt things back in the days without internet and access to dev infos. Simply by tampering with games and demos you learn on the fly with lots of "oh, I see now" moments.
Glad it was helpful! :)
Welcome!
From the file name of the G64 image I suppose you sourced it from C64 Preservation Project. The CYAN Loader A protection signature is actually working in the image. As emualtor it needs at least Vice 2.4 to pass.
Yes, the version of Vice in ICU64 is very old :) Hence the need to patch the loader code with what's loaded in a newer version of Vice.
Do you think there are all the different road parts (straight, curved, hill, etc.) stored in memory (compressed like the building graphics) and copied over as needed?
Good question, the data is quite uncompressed in memory... ua-cam.com/video/q0ZgvL_pM0Q/v-deo.html
1983? Er... Nope
Yeah, I dunno where that came from at all... :D