Imagine making a game whose backgrounds are composed entirely of the default PETSCII character set, and actually trying to sell it. It's like the exact polar opposite of a "game that pushed the limits".
I remember buying Willow Pattern as a kid for my C64. It was clearance at Electronics Boutique for 19 cents. Seriously, 19 cents. I still feel like I overpaid for it.
Funny enough, I missed out on the old consoles/computers like this. I ended up getting obsessed with old retro games in middle school and played them on emulators. Something I used to do is find every console release of a game, then play all of them back to back and compare the differences between them. Shinobi absolutely sucks on the NES, but it’s amazing in the arcades and Sega Master System. Whereas Fantasy Zone had a just okay Master System port, but 2 fantastic NES ports.
I must say Willow Pattern is one of my favourite games. I regularly return to it to enjoy its ambience. It nicely transfers the blue-white ceramic style to colour. The tune fits perfectly and can be both soothing and rousing at the same time. It is a mistake to categorize this game as an arcade, it is more of a maze/puzzle adventure. You can admire the scenery as much as you want while you navigate the maze at your own pace. You can, but does not have to try to maximize your score, which requires some planning (the puzzle element supported by all the time you may want) and also some skill in more tight "fights". The unique "fighting" mechanic is ingenious. It does not rush you, you can engage or evade whenever you want. It requires you to take some risk and give the enemy one try to throw the sword at you. Conventional sword swinging might be more realistic, but since when does realism produce great game mechanics? The change of pace of the music when you pick up a sword is also an excellent design choice. It induces restlessness and makes you rush and make mistakes. To sum it up I think The Willow Pattern Adventure is an underappreciated gem.
Though Hard Drivin' is dire, you really need to look at the C64 conversion of Cisco Heat, which came out a year later. The cars look like they are moving backwards and some of the police car sprites are on grey blocks - almost like a VIC 20 game. Other clunkers to consider: Domark's Friday The 13th and CRL's Robobolt (which got the lowest ever score in Zzap! 64).
To tell you the truth, aside fro Tau Ceti (and the sequel, although the sequel never came out on the C64), I don't think I played a game from CRL that I would consider remotely good
Woah hold on a second! Friday The 13th is hardly a terrible game! Amazing soundtrack, open world design and reasonable graphics and gameplay made it one that i go back to even today
That was the great thing about the home computer market of 80's. Bedroom programmers, bizarre ideas and box art that puts to shame modern releases. No one green lit games other than a Nigel with a dream and and a compiler. You'd never get a Jet Set Willy these days!
This is actually quite inspiring: a game based on porcelain paintings or chimney sweeping, how DO you turn that into a good game? Is there even to this day an attempt, successful or not, at these concepts?
"...Riding a distracted arthritic rattlesnake that is trying to make a call to a tin can of angering bees and struggling to get a signal." - Sharpopolis I found that quote in an old text document on my PC and somehow found the video it's from again
Thank you for pointing out "Phantom Karate Devils"! I actually played it back in the day and a year or so back I remembered it but not the name so I couldn't look it up.
Great overview. Didn´t know any of those except for hard driving. I guess I had a lot of games that I thought to be unplayable - but it turns out young me just didn´t know how to play them ;-)
I don't know what's more depressing: a game where you play as a chimney sweep, or that one game on the ZX Spectrum where you play a grocery store shelf stocker.
Holy cow, I've been playing "Willow Pattern Adventure" for a long time and though it was great :O I haven't thought of this in decades ... and don't recall the name at all. It reminds of Shogun.
It was an alluring game in the arcade and on the c64 because 3D graphics were such a novelty. Unfortunately they made it way too difficult just to stay on the damn road. I guess they felt if they made it too easy it wouldn't last very long.
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@@brianbagnall3029 were those real 3D graphics or just sprites that looked like it? 3D calculations would explain the abyssmal speed.
@@matthewwoelfle5533 true as once you figured it out it was easy to get holes in one but those were the dayz...just think if Commodore actually sold computers...we used to say Commodore did not sell computers Commodore owners did....
Yeah--the arcade game wasn't a great game, but at the time it was extremely impressive just for using polygonal 3D rendering (and a controller with force feedback). So they probably figured that just making a home port that looked enough like the arcade game would drive some sales.
@@MattMcIrvin Well it worked for plenty of others. Don't get me wrong I played Hard Drivin' a lot as I didn't have a driving licence and there were no early driving experiences back then.
Suggestions for part 2: The Last V8 - The only good part about it is that Mastertronic let Rob Hubbard compose whatever he wanted. Bozo's night out - Only for those who are interested in what could possibly be the first game that simulates being drunk. Miami Vice - Although created with good intentions, its too hard to control the car, but Martin Galway pulled through with a great cover version of the theme song based upon the show the game was created for.
Just to defend Mastertronic a little: at least it was a budget company so their terrible games were cheap. Some of them were even pretty good once in a while.
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Mastertronic had some incredibly good games. Spellbound, One Man and his Droid, The Last V8; Master of Magic was a personal favorite of mine and had an amazing soundtrack.
I would like to mention that hard drivin' on the c64 was drivable if you never went more than one pixel from centre on the steering wheel but stayed active with the throttle. That doesn't mean it wasn't as boring a f*ck. Domark knew it, and only released it as a side to one of their crap 'best of' compilations.
Sweep - Looks like the same coder also released a C64 stinker called Crazy Paving, which has the same screen layout (and the same navigation issues) but is less brown. Most games cast the player as a spy, ninja, adventurer, astronaut, etc. but he knew that sweeping chimneys and laying paving slabs were what gamers really dreamed of.
There's roughly a year between Sabre Wulf on the Spectrum (1984) and Willow Pattern Adventure on the C64 (1985), me thinks the decision to even release it was because it visually resembled Sabre Wulf and they probably thought potential buyers would confuse the two or just look for something like it if they weren't Speccy owners.
I dunno, I was pretty excited to find a almost full set of blue flow dinnerware from 1920, among the free pile of stuff my neighbor gave away as she was moving from her apartment next door.
Anything using the Freescape engine and variants looked just like a technical demo to me. Like, great, you got it rendering 3D on this CPU, but, what's the point? I tried Driller once, and while it might be a good idea, the unbelievable slowness of it, just killed it. Kinda like those graphical adventures where you saw it building the scene, but at least there you got to see it drawing for entertainment.
The worst pile of crap I ever purchased was this 50 games on one cassette compilation.... I think they released it for all the 8 bits ... the games were worse than anything shown here.
I'd definitely put "Miami Vice" on the list! In it, you got to drive a car, but the controls were so bad that you mostly ended up running into walls. You could also go into buildings, although I'm not sure why - I never figured out what the heck you were actually supposed to do in this game. It was published by Ocean, who at the time acquired licenses for well-known movies and TV series and then made crappy games out of them. There are plenty of crappy games for the C64 but I consider this one of the worst because it was made by a well-known company who *should* have had the resources to make a good game - if they'd only bothered. Another stinker worth checking out is "Gerry the Germ Goes Body Poppin'". It is exactly as horrible as it sounds like.
THE ATTACK OF THE PHANTOM KARATE DEVILS!!!!! I have been trying to remember the name of this game for DECADES! THANK YOU! Thank you thank you THANK YOU!
@@WeSombreGhosts I made it past the first once or maybe twice (out of who knows how many hundreds of attempts) back in the day and then died almost instantly in the second screen.
"It probably sold?" Well, I don't know about you, but maybe the reason I was OK with many of these terrible games back in the day was that, um, I didn't exactly pay for them.
That Greg guy is the best game reviewer I have ever seen! I sure wish we had his expertise here in the states. I would love to see his take on Action 52. That set of "games" would have likely blown his mind.
The C64 conversion of Xevious was a real turd, even more embarrassing is that 2 years before, Thorn EMI did a really competent knock off called Black Hawk
What's scary-slash-amusing is that all of this crap is stuff I'd have been overjoyed to have on the Apple IIe, it being one of the only platforms I had to work with until I finally got my hands on a NES. It's a permanent crying shame that I never got to experience the C64 in its heyday. Seriously, all of the games in this video would have been legends on the Apple II.
Funny, because out of the 55 votes the game got from the users of LemonAmiga.ocm, the game only has a score of 4.17 out of 10. That's BELOW average, so that's NOT exactly GOOD either. SMH
Its just a shit game on home formats due to the tiny tracks and limited scope. You have seen and experienced everything within a few plays. The arcade had the gear shift, wheel, peddles and a big sit in cab and even that got boring after a few goes. It was just never a good game. But yeah, on an A1200 it moves and plays well, its just so mediocre.
The low frame rate wasn't the biggest problem in this game, but the impossible controls. After the first steering you can no longer drive straight. otherwise it would be not good but "playable"
@@chris-do Many moons ago I tried programming a 3D racing game on the Dragon 32. The problem I had was the same, trying to synchronise the input of steering vs the frame lag. After many attempts the only workable solution was to just allow auto correction by the programme which I felt took away from the experience so I quit.
@@daishi5571 I agree with you. In this case, the low fps rate could be the cause of the problem. The steering should have been better programmed with a different approach, I think.
@@chris-do Well that's what I'm saying, you need to implement an auto correct overriding the user input. I have played many arcade style games that do that (hold direction whether you are on a slight curve or a tight it hold you on the road) but does that belong in a sim-ish game? I believe this comes down to a simple solution, this game should never have been released.
Wait a minute...so you think making a game based on chimney sweeping is a bad idea?! I think Microsoft and Sony need to do a complete overhaul of this game in 4K@60fps HDR10 w/Ray Tracing! I have you know that chimney sweeping is the in thing right now. It's the new extreme sport played by 8 year olds...see, the package sells itself. Hopefully we can get EA in on this so the game can have tons of DLC and Loot Box content! This is going to be GOTTY right here. Halo Infinite and God of War have met their match! ;)
I can think of the following shite games: Booty, Pedro, Ninja, Bazooka Bill, Judge Dredd, Cobra, Friday the 13th, Cyborg, Double Dragon, V, Ship Of the Line, Jump Jet, Karate Champ, Cisco Heat, Streetfighter 2. The last two bring a tear to my eye as they were developed by a fellow Scotsman. Fuck me, you could put any old shite on a cassette back then with a license and people would buy it .
BMX Ninja is what happens when publishers combine two worlds they thing children like to make the game sound "cool" just think they they thought that no one notice the whole lack of Ninjas.
I would suggest that Mastertronic Games were generally very good value for money. OI doubt they made as many stinkers as some companies charging top price for their garbage. Blaby Computer Games comes to mind.
C64, or should I say home computer consoles in general Atari 800, Texas Instruments Home Computer, were so awesome it was not uncommon for even the bad games to be enjoyable. Some of those games though poorly designed were very original and were saved by only the fun factor. That's my experience and what I am seeing with these games on this video. The games here look cool and fun. But you can see the flaws. No matter. Fun is why I even play video games. If it's not fun I regret buying it no matter how good the graphics are. That's why I spend most the time playing old games.
Sweep and Willow Pattern weren't terrible. Add: Chase HQ, Freddy Hardest/Guardian Angel, World Cup Carnival, Gauntlet II, Renegade, and the 64 port of Jet Set Willy
Imagine making a game whose backgrounds are composed entirely of the default PETSCII character set, and actually trying to sell it. It's like the exact polar opposite of a "game that pushed the limits".
Have you played Mojo Jojo? There are plenty of PETSCII games that are excellent and could have been sold.
"It's your Grandmother's Dinner Service: The Game"!
I remember buying Willow Pattern as a kid for my C64. It was clearance at Electronics Boutique for 19 cents. Seriously, 19 cents. I still feel like I overpaid for it.
The floppy that it was published on was worth more lol
I love the C64 to death, but calling it a "plastic cow pat" was pretty damned hilarious. 😅
Willow Pattern Adventure I got on a dual disc with a another game I since forgot from Firebird.
And I liked it. I played it like crazy.
Karnov on the C64 is particularly bad, they just ported over the Spectrum version, which in itself was already terrible, but now its even worse.
I nearly put that in, but it seemed more depressingly crap than entertainingly so!
To b honest, I'm not a huge fan of the original arcade (bit too repetitive) but those ports were nasty
That could be a great byline on the box. “You hated Karnov on the Specy, but now it’s worse on the Commodore.”
Funny enough, I missed out on the old consoles/computers like this. I ended up getting obsessed with old retro games in middle school and played them on emulators. Something I used to do is find every console release of a game, then play all of them back to back and compare the differences between them. Shinobi absolutely sucks on the NES, but it’s amazing in the arcades and Sega Master System. Whereas Fantasy Zone had a just okay Master System port, but 2 fantastic NES ports.
Love your channel Sharopolis. Please never stop!
Thank you! More coming soon!
I must say Willow Pattern is one of my favourite games. I regularly return to it to enjoy its ambience.
It nicely transfers the blue-white ceramic style to colour. The tune fits perfectly and can be both soothing and rousing at the same time. It is a mistake to categorize this game as an arcade, it is more of a maze/puzzle adventure. You can admire the scenery as much as you want while you navigate the maze at your own pace. You can, but does not have to try to maximize your score, which requires some planning (the puzzle element supported by all the time you may want) and also some skill in more tight "fights". The unique "fighting" mechanic is ingenious. It does not rush you, you can engage or evade whenever you want. It requires you to take some risk and give the enemy one try to throw the sword at you. Conventional sword swinging might be more realistic, but since when does realism produce great game mechanics? The change of pace of the music when you pick up a sword is also an excellent design choice. It induces restlessness and makes you rush and make mistakes.
To sum it up I think The Willow Pattern Adventure is an underappreciated gem.
Never played it in the UK, but looking at it, it looks like Treasure Island with different map graphics. I loved Treasure Island !
very unconvincing trolling 0/10
Yes Willow Pattern is a re-skin of Treasure Island for the C16 Plus/4 and I remember that being good :(
@@covidkev8915 tell me about it... Made it once that can recall....
Saying "Ninja (insert skill here)", such as 'Ninja Chef', denotes master level skills.
Though Hard Drivin' is dire, you really need to look at the C64 conversion of Cisco Heat, which came out a year later. The cars look like they are moving backwards and some of the police car sprites are on grey blocks - almost like a VIC 20 game.
Other clunkers to consider: Domark's Friday The 13th and CRL's Robobolt (which got the lowest ever score in Zzap! 64).
Oh dear... that's ugly!
Check out the first two Crazy Cars games too. Those were utter shit as well. The third one was OK though....barely
To tell you the truth, aside fro Tau Ceti (and the sequel, although the sequel never came out on the C64), I don't think I played a game from CRL that I would consider remotely good
Woah hold on a second! Friday The 13th is hardly a terrible game! Amazing soundtrack, open world design and reasonable graphics and gameplay made it one that i go back to even today
That was the great thing about the home computer market of 80's. Bedroom programmers, bizarre ideas and box art that puts to shame modern releases. No one green lit games other than a Nigel with a dream and and a compiler.
You'd never get a Jet Set Willy these days!
This is actually quite inspiring: a game based on porcelain paintings or chimney sweeping, how DO you turn that into a good game? Is there even to this day an attempt, successful or not, at these concepts?
Thanks to everybody in the comments section. I didn't know there were so many awful games. I'll not be bored today checking them all out!
You did forget Double Dragon lol
If I hadn't have seen this, and played that karate game on an emulator, I'd have thought it had gone wrong with him being invisible.
Missed out on a classic ......escape MCP ! Really go check it out
Agree! By far the worst C64 game I've ever played.
That along with Centropods & Pakacuda.
Ha!!! I had that. You could even hit the character set combo to mess up the title screen. :D I don't think I ever go past the first map.
On the face of it, Trashman's premise seems odd, but it was a great game. So maybe a chimney-sweeping game could have worked?
Maybe you want to try Bionic Granny on the C64. I think it beats everything when it comes to suckage.
"...Riding a distracted arthritic rattlesnake that is trying to make a call to a tin can of angering bees and struggling to get a signal."
- Sharpopolis
I found that quote in an old text document on my PC and somehow found the video it's from again
Thank you for pointing out "Phantom Karate Devils"!
I actually played it back in the day and a year or so back I remembered it but not the name so I couldn't look it up.
"the finest PETSCI character graphics the C=64 could summon" 😂😂😂
I kind of like Ninja Sooter Sim. Sorry to admit that.
I owned (and played) all of these games yet have forgotten them completely; it was pretty surreal to get reintroduced to them now four decades later
Tears in my eyes. Good work, sir!
Great overview. Didn´t know any of those except for hard driving. I guess I had a lot of games that I thought to be unplayable - but it turns out young me just didn´t know how to play them ;-)
Amazing analogy packed bundle of smiles and laughs - thank you
I don't know what's more depressing: a game where you play as a chimney sweep, or that one game on the ZX Spectrum where you play a grocery store shelf stocker.
The "ordure ordinateur" @ 13:52ish - did you think the Commodore 64 was a shit computer? haha. I loved mine.
Holy cow, I've been playing "Willow Pattern Adventure" for a long time and though it was great :O I haven't thought of this in decades ... and don't recall the name at all. It reminds of Shogun.
even the arcade version of hard driving was brutal -
*Ahem* - it‘s Hard Drivin’ (sorry)
It was an alluring game in the arcade and on the c64 because 3D graphics were such a novelty. Unfortunately they made it way too difficult just to stay on the damn road. I guess they felt if they made it too easy it wouldn't last very long.
@@brianbagnall3029 were those real 3D graphics or just sprites that looked like it? 3D calculations would explain the abyssmal speed.
some of the weirdest games were totally enjoyable on the 64..I loved a game called Space taxi and of course Leaderboard Golf
Hey Taxi ....... Pad 1 please
Leaderboard...still one of the finest no nonsense golf games around i.m.o., and great graphics on a c64....
Leaderboard was great fun but the ease with which you could stick the pin from distance lowered its challenge factor.
@@matthewwoelfle5533 true as once you figured it out it was easy to get holes in one but those were the dayz...just think if Commodore actually sold computers...we used to say Commodore did not sell computers Commodore owners did....
Still see no-one mention the amazingly bad 'ARRRGGGH CONDOR'. That game was the epitome if crap.
Willow pattern looks so much like an early pitch for the last ninja.
Wow, I totally forgot about that Karate Devils game. It was a weird one for sure.
Wasn't "The Willow Pattern" released on the Spectrum as "Treasure Island"? It looks identical to one of +2's launch titles that came with it.
Yeah it's pretty much the same game re skinned, by the same company.
Hard driving is a playability vacuum but it almost looks like the arcade game. It somewhat plays like the arcade game, which was a bit pants itself.
Yeah--the arcade game wasn't a great game, but at the time it was extremely impressive just for using polygonal 3D rendering (and a controller with force feedback). So they probably figured that just making a home port that looked enough like the arcade game would drive some sales.
@@MattMcIrvin Well it worked for plenty of others.
Don't get me wrong I played Hard Drivin' a lot as I didn't have a driving licence and there were no early driving experiences back then.
Suggestions for part 2:
The Last V8 - The only good part about it is that Mastertronic let Rob Hubbard compose whatever he wanted.
Bozo's night out - Only for those who are interested in what could possibly be the first game that simulates being drunk.
Miami Vice - Although created with good intentions, its too hard to control the car, but Martin Galway pulled through with a great cover version of the theme song based upon the show the game was created for.
scottythegreat1 Last V8 is good for a list of the worst games with the best SID soundtracks
Just to defend Mastertronic a little: at least it was a budget company so their terrible games were cheap. Some of them were even pretty good once in a while.
Mastertronic had some incredibly good games. Spellbound, One Man and his Droid, The Last V8; Master of Magic was a personal favorite of mine and had an amazing soundtrack.
Martin Schlömer Master of Magic is a c64 classic and was the only PC game of its kind when it was released....
@@patsfan4life Are you sure it had a PC release? I think there's a Microprose game by the same name.
@ what I meant by PC, was home computer like commodore 64
I would like to mention that hard drivin' on the c64 was drivable if you never went more than one pixel from centre on the steering wheel but stayed active with the throttle.
That doesn't mean it wasn't as boring a f*ck. Domark knew it, and only released it as a side to one of their crap 'best of' compilations.
And it seems with a fast CPU the 3d world would have worked.
Sweep - Looks like the same coder also released a C64 stinker called Crazy Paving, which has the same screen layout (and the same navigation issues) but is less brown. Most games cast the player as a spy, ninja, adventurer, astronaut, etc. but he knew that sweeping chimneys and laying paving slabs were what gamers really dreamed of.
"A game constructed entirely out of glitches". LOL!! xD
Did it matter how good they were? Everyone was pirating them anyway. :P
True
I was the only one with an MSX from microcrap so I bought the games for $10 each from a very limited choice.
Double tape deck and visit to mates house for an hour or two
I certainly was 😎
@@patsfan4life :D
There's roughly a year between Sabre Wulf on the Spectrum (1984) and Willow Pattern Adventure on the C64 (1985), me thinks the decision to even release it was because it visually resembled Sabre Wulf and they probably thought potential buyers would confuse the two or just look for something like it if they weren't Speccy owners.
Ninja Scooter looks like the driving sections of the NES Ghostbusters 2... not exactly a game that makes me want to seek out similar titles.
Hard Driving looks like a worse game than Big Rigs! And that's saying something!
Somebody get in touch with Cinemasscare, it is time for the Nerd to review some C64 games.
After that intro I was expecting hilarious broken trash but all it was was a list of games you don't happen to like.
I dunno, I was pretty excited to find a almost full set of blue flow dinnerware from 1920, among the free pile of stuff my neighbor gave away as she was moving from her apartment next door.
Wait, I can't play video games with them? Booooo!
I was half expecting to see Auf Wiedersehen Pet...But in it's defense...that game sucked on every system. LMAO
Ever play Amazon Parrot? That game makes everything on this list look fantastic.
Anything using the Freescape engine and variants looked just like a technical demo to me. Like, great, you got it rendering 3D on this CPU, but, what's the point? I tried Driller once, and while it might be a good idea, the unbelievable slowness of it, just killed it. Kinda like those graphical adventures where you saw it building the scene, but at least there you got to see it drawing for entertainment.
Great videos. Subscribed
The worst pile of crap I ever purchased was this 50 games on one cassette compilation.... I think they released it for all the 8 bits ... the games were worse than anything shown here.
Sounds like "Cassette 50" en.wikipedia.org/wiki/Cassette_50
@@gwishart that's the one
My personal worst C64 game is, and always will be Miami Vice. The mental scars still run deep
I'd definitely put "Miami Vice" on the list! In it, you got to drive a car, but the controls were so bad that you mostly ended up running into walls. You could also go into buildings, although I'm not sure why - I never figured out what the heck you were actually supposed to do in this game.
It was published by Ocean, who at the time acquired licenses for well-known movies and TV series and then made crappy games out of them. There are plenty of crappy games for the C64 but I consider this one of the worst because it was made by a well-known company who *should* have had the resources to make a good game - if they'd only bothered.
Another stinker worth checking out is "Gerry the Germ Goes Body Poppin'". It is exactly as horrible as it sounds like.
THE ATTACK OF THE PHANTOM KARATE DEVILS!!!!! I have been trying to remember the name of this game for DECADES! THANK YOU! Thank you thank you THANK YOU!
Ninja scooter simulator sounds like a game that would have tried to get on Steam Greenlight when that was a thing.
you suffered and the you made us all suffer. thank you
the karate devils look like that Wojack meme
Try The Human Race sometime. Graphics and sound are fine. I dare you to make it past the first screen.
Challenge... not accepted!
could never get past the first level either but there was something quite endearing about it that kept you coming back . simpler times indeed !!!
@@WeSombreGhosts I made it past the first once or maybe twice (out of who knows how many hundreds of attempts) back in the day and then died almost instantly in the second screen.
Ninja Master from Firebird - it got 0 from Commodore User
I loved to know what inspired Mastertronic to to make sweep. If you are reading Mastertronic, let me know.
"It probably sold?" Well, I don't know about you, but maybe the reason I was OK with many of these terrible games back in the day was that, um, I didn't exactly pay for them.
That Greg guy is the best game reviewer I have ever seen! I sure wish we had his expertise here in the states. I would love to see his take on Action 52. That set of "games" would have likely blown his mind.
Methinks Ninja Scooter Simulator was probably the only game with Simulator in the title that Codemasters didn’t publish
I bought a few terrible c64 games. It was tough to lose $30+ on a crappy games!
Phantom Karate Devils was Charakter Arte only, right?
What about the Temple of Apshai?
I had a Ninja Scooter in the 80s, they were a real thing. No idea why they were called 'Ninja' Scooters right enough.
The C64 conversion of Xevious was a real turd, even more embarrassing is that 2 years before, Thorn EMI did a really competent knock off called Black Hawk
Came here for the hyperbole, was not disappointed!
Hungry Horace is missing!
Hungry Horace is excellent! You could even design your own levels!
What's scary-slash-amusing is that all of this crap is stuff I'd have been overjoyed to have on the Apple IIe, it being one of the only platforms I had to work with until I finally got my hands on a NES. It's a permanent crying shame that I never got to experience the C64 in its heyday. Seriously, all of the games in this video would have been legends on the Apple II.
I love the idea of a Brit bad mouthing the graphics in these C64 games given the popularity of the Speccy ZX in the UK.
Ha Ha, good point! I do bad mouth the Speccy too, don't worry.
C64 graphics were excellent, if you liked huge pixels in a dozen shades of brown and orange.
Are you keeping up with Commodore?
These games: No, not really.
Saber Wolf? That's clearly Treasure Island on the Plus/4 ported very badly for the C64.
These aren't the worst. They aren't so bad they're horrible levels of bad.
Hard driving experience good only Amiga! 😄👍
@Chef Mike Rowave megadrive not personal computer. Amiga not consolle. 😂
Funny, because out of the 55 votes the game got from the users of LemonAmiga.ocm, the game only has a score of 4.17 out of 10. That's BELOW average, so that's NOT exactly GOOD either. SMH
Its just a shit game on home formats due to the tiny tracks and limited scope. You have seen and experienced everything within a few plays. The arcade had the gear shift, wheel, peddles and a big sit in cab and even that got boring after a few goes. It was just never a good game. But yeah, on an A1200 it moves and plays well, its just so mediocre.
With Hard Driving the C64 CPU shows itself to be a bit too slow to handle it maybe.
The low frame rate wasn't the biggest problem in this game, but the impossible controls. After the first steering you can no longer drive straight. otherwise it would be not good but "playable"
@@chris-do Good point as well.
@@chris-do Many moons ago I tried programming a 3D racing game on the Dragon 32. The problem I had was the same, trying to synchronise the input of steering vs the frame lag. After many attempts the only workable solution was to just allow auto correction by the programme which I felt took away from the experience so I quit.
@@daishi5571 I agree with you. In this case, the low fps rate could be the cause of the problem. The steering should have been better programmed with a different approach, I think.
@@chris-do Well that's what I'm saying, you need to implement an auto correct overriding the user input. I have played many arcade style games that do that (hold direction whether you are on a slight curve or a tight it hold you on the road) but does that belong in a sim-ish game? I believe this comes down to a simple solution, this game should never have been released.
WTF? A game based on dinnerware?
Got THROTTLE?
'Hard Drivin' plays so much better if you're not redlining the engine at 8,000 rpm all the time.
what about Knight Rider - that was pretty bad too!
Wait a minute...so you think making a game based on chimney sweeping is a bad idea?! I think Microsoft and Sony need to do a complete overhaul of this game in 4K@60fps HDR10 w/Ray Tracing! I have you know that chimney sweeping is the in thing right now. It's the new extreme sport played by 8 year olds...see, the package sells itself. Hopefully we can get EA in on this so the game can have tons of DLC and Loot Box content! This is going to be GOTTY right here. Halo Infinite and God of War have met their match! ;)
the china one had some nice asethetics imo. it could had easily been a nice sort of Zelda clone if that's possible on that particular system.
I vaguely remember Inspector Gadget being the worst game I ever played on the C64. Anyone else?
Willow pattern was a good game
I can think of the following shite games: Booty, Pedro, Ninja, Bazooka Bill, Judge Dredd, Cobra, Friday the 13th, Cyborg, Double Dragon, V, Ship Of the Line, Jump Jet, Karate Champ, Cisco Heat, Streetfighter 2. The last two bring a tear to my eye as they were developed by a fellow Scotsman. Fuck me, you could put any old shite on a cassette back then with a license and people would buy it .
BMX Ninja is what happens when publishers combine two worlds they thing children like to make the game sound "cool" just think they they thought that no one notice the whole lack of Ninjas.
I would suggest that Mastertronic Games were generally very good value for money. OI doubt they made as many stinkers as some companies charging top price for their garbage. Blaby Computer Games comes to mind.
Strange the A-team wasn't in this list..;-)
What!?! I used to LOVE Willow Pattern.
Annihilator... just... ugh...
Willow pattern was a great game. The fact that it showed you what percentage of the game you had completed was a brilliant idea
As an 8 year old kid I thought treasure island was quite a nice game ;)...found it on one of the nearly 60 copied tapes that came with my 1st c64
So you never played "Stroker"?
6:50 180° !? ..That's not a 180°
I noticed there isn't one but two Ninja themed games on this list. You should play Ninja Rabbits one of these days. Actually, don't.
Erp! That looks like an erm... interesting game!
C64, or should I say home computer consoles in general Atari 800, Texas Instruments Home Computer, were so awesome it was not uncommon for even the bad games to be enjoyable.
Some of those games though poorly designed were very original and were saved by only the fun factor. That's my experience and what I am seeing with these games on this video.
The games here look cool and fun. But you can see the flaws. No matter. Fun is why I even play video games. If it's not fun I regret buying it no matter how good the graphics are. That's why I spend most the time playing old games.
Sweep and Willow Pattern weren't terrible. Add: Chase HQ, Freddy Hardest/Guardian Angel, World Cup Carnival, Gauntlet II, Renegade, and the 64 port of Jet Set Willy