Best tutorial so far, he explains the nodes and briefly explains what he's trying to achieve and how the functions work behind the scenes. which is what tutorials should have. More of these types please. Great tutorial. I can literally redo this without watching the tutorial a second time
Sadly, this doesn't work correctly in newer unity builds. I'm in version 2021.3 and the axis just isn't right when applied to my model (or even watching the preview for that matter). I managed to tweak the position & combine connections to at least get it to simulate left to right instead of up and down, but I cannot enforce the correct axis to maintain an anchor like the video shows. It wanted to anchor the top of the flag instead of the left of the flag. I solved by rotating my image on its z axis. I suppose in all realness, a real flag would still wobble where attached to the pole, but it makes for poor animation to a fair degree. I had to pick a 'lesser evil'. This is their current method of training videos if you follow their core program for the beachside guided project, but it won't turn out correctly if you're using an updated version.
I found that it looks better if you map the "B" output from "split" to the "B" input of "Combine", instead of "Y". I actually could not get it to render properly by following the instructions exactly. When you route the "B" (Z) output to the "G" (Y) slot, the plane disorients/collapses.
For the comments below saying that the newer build is the problem. It's not. It is just a matter of this video having the flag gameobject "inverted". If you have your XYZ axes differently, just adapt. Either rotate the gameObject but it would be better to experiment changing split and combine out and in RGBs. And also, the One Minus node is useless if your GameObject XYZ are in the opposite way because the flag attachment to the pole wouldn't be one the negative of the axe
Hi ! On unity 2021.3.16f1 i did : Split R1 attached to Add A1 and Combine R1 Split R1 attached to Combine G1 Add (out) attached to Sine (in) Sine (out) attached to Combine B1
In my project private XYZ coordinates are different from your example. So, anyone who has same problem please second check private directions to attach splitted positions to combined positions;) (in my case X was stable Z is incresed for changing Y axis.)
Does this actually work for multiple flags seen be the same camera? I ported this shader graph to a 2D SpriteUnlitMaster Node and when i have 1 object, i get proper waves, position and rotation of the object, but when i add another object seen by the same camera, both of the GameObjects reset their rotation and vertical position to 0. What gives?
My flag kept moving diagonally and then it became a stick form. His arrows for XYZ movement UI were upside down compared to mine so that is where I couldn't follow along and get the same results. This tutorial is outdated and the video could have been shorter. ): I am really disappointed.
hello unity is it possible to upgrade your fps limiter to behave similarly to the unreal engine 4 fps limiter? so quad core cpus without hyperthreading will lag dramatically less, awaiting response thanks
Really like these types of videos, I really want to learn more about shader graphs and make more more things in it. So thanks about this tutorial, and can you please make more tutorials about shader. Thanks!
Hallo, i have a question i always wanted to design a 3d thirdperson desktop game with soms rpg element but dont have any experience with coding. Could you help me. I want to know all the assets i need in unity to fully design a 3d game in unity i know gaia for world building, but dont know the rest like scripting without coding and crowd control. And other assets i need to design a full game.could someone write me a list so i can fully design a game. That would help me very much
I think Unity needs to update this tutorial. This was terrible, waste of 1 hour of my life and I learned nothing besides the tutorial does not work. As others have stated the flag is moving up and down on the y axis only. Something is totally off. Why recommend us to follow this video if it DOES NOT WORK smh
Woah!!! 100500 times - "if you have some question bla-nla bla".. 52 minutes here, but really useful info can be described in 10 or 15 minutes. That's really awful! You should be prepared much better. Catch tons of dislikes, please.
Best tutorial so far, he explains the nodes and briefly explains what he's trying to achieve and how the functions work behind the scenes. which is what tutorials should have. More of these types please. Great tutorial. I can literally redo this without watching the tutorial a second time
I LITERALLY made a flag wave for the first time in shadergraph the DAY this video came out, and I'm only seeing it now
Sadly, this doesn't work correctly in newer unity builds. I'm in version 2021.3 and the axis just isn't right when applied to my model (or even watching the preview for that matter). I managed to tweak the position & combine connections to at least get it to simulate left to right instead of up and down, but I cannot enforce the correct axis to maintain an anchor like the video shows. It wanted to anchor the top of the flag instead of the left of the flag. I solved by rotating my image on its z axis. I suppose in all realness, a real flag would still wobble where attached to the pole, but it makes for poor animation to a fair degree. I had to pick a 'lesser evil'. This is their current method of training videos if you follow their core program for the beachside guided project, but it won't turn out correctly if you're using an updated version.
for anyone struggling with the position of the flag offsetting , use Object space for position node.
I found that it looks better if you map the "B" output from "split" to the "B" input of "Combine", instead of "Y". I actually could not get it to render properly by following the instructions exactly. When you route the "B" (Z) output to the "G" (Y) slot, the plane disorients/collapses.
Unity, you’re finally doing your job, and you’re doing it extremely, extremely well. Thank you for quality content that is accessible to everyone, 🙏
I put the video on 2x speed and it still wasn't fast enough
For the comments below saying that the newer build is the problem. It's not. It is just a matter of this video having the flag gameobject "inverted". If you have your XYZ axes differently, just adapt. Either rotate the gameObject but it would be better to experiment changing split and combine out and in RGBs. And also, the One Minus node is useless if your GameObject XYZ are in the opposite way because the flag attachment to the pole wouldn't be one the negative of the axe
T.Y. digg all these useful uploads.
Thank you to all involved! Thank you Unity!
Hi ! On unity 2021.3.16f1 i did :
Split R1 attached to Add A1 and Combine R1
Split R1 attached to Combine G1
Add (out) attached to Sine (in)
Sine (out) attached to Combine B1
It's good for learning shader graph but i prefer cloth component and then have wind preforming it's magic.
*Great....More Shader Graph Tutorial Please...*
In my project private XYZ coordinates are different from your example. So, anyone who has same problem please second check private directions to attach splitted positions to combined positions;)
(in my case X was stable Z is incresed for changing Y axis.)
Does this actually work for multiple flags seen be the same camera? I ported this shader graph to a 2D SpriteUnlitMaster Node and when i have 1 object, i get proper waves, position and rotation of the object, but when i add another object seen by the same camera, both of the GameObjects reset their rotation and vertical position to 0. What gives?
Shouldn't the wave go other way, from the pole outwards?
Time * -1
My flag kept moving diagonally and then it became a stick form. His arrows for XYZ movement UI were upside down compared to mine so that is where I couldn't follow along and get the same results. This tutorial is outdated and the video could have been shorter. ): I am really disappointed.
Well explained, but I just tried this in 2019.4.0f1 HDRP and doesn't seem to be working
"Joke about the moon mission"
Thanks for these awesome videos
hello unity is it possible to upgrade your fps limiter to behave similarly to the unreal engine 4 fps limiter? so quad core cpus without hyperthreading will lag dramatically less, awaiting response thanks
Could I have a Hi-res image of the whole node map?
Can we have a conversation about tessallation in shadergraph?
And the fact that tesselation dosn't work with raytracing :'(
Hello, I have a problem opening proyects, it puts something like Unity is already in list. You cannot locate the same version. What can I do?
Can u make video on snowfall or how to make snow sys
How is the material made 2-sides please?
Graph Inspector - Two sided (on)
What can we use custom render textures to do?
Is shader graph animation like this more performant than a baked animation from blender?
@@bezoro-personal Thanks a lot for this explanation! :)
How can I add more ripples to the flag? I tried playing around with different nodes but I haven't had any luck yet.
Why would he start with an inverted flag? Why not just start with it the normal way up as it will be for everyone who does this tut?
Really like these types of videos, I really want to learn more about shader graphs and make more more things in it. So thanks about this tutorial, and can you please make more tutorials about shader. Thanks!
Can you please bring back every play to life
Hallo, i have a question i always wanted to design a 3d thirdperson desktop game with soms rpg element but dont have any experience with coding. Could you help me. I want to know all the assets i need in unity to fully design a 3d game in unity i know gaia for world building, but dont know the rest like scripting without coding and crowd control. And other assets i need to design a full game.could someone write me a list so i can fully design a game. That would help me very much
Best video
Unity i have error: Unity package manager error
Thank you
When will UNITY become version 6? This year would be time!!!
how to add the texture?
Hello there! Here is some documentation on how to do just that: spr.ly/6055GNWWc
Now I can drop my framerate by 20 fps
Fix Cloth!!!!
Unfortunately it is out dated.
All u need to know that changed is that PRB Shader is now Lite Shader and Vector 1 is Float
I think Unity needs to update this tutorial. This was terrible, waste of 1 hour of my life and I learned nothing besides the tutorial does not work. As others have stated the flag is moving up and down on the y axis only. Something is totally off. Why recommend us to follow this video if it DOES NOT WORK smh
Woah!!! 100500 times - "if you have some question bla-nla bla".. 52 minutes here, but really useful info can be described in 10 or 15 minutes. That's really awful! You should be prepared much better. Catch tons of dislikes, please.
Horrible. Should have been a 5min video
3rd comment
Any of you speak spanish