Making a Playable MMORPG in 8 Hours

Поділитися
Вставка
  • Опубліковано 29 сер 2024

КОМЕНТАРІ • 706

  • @mrcorbak6793
    @mrcorbak6793 3 роки тому +1658

    could you imagine develop an mmo with tens of thousands of people around the world adding bits here and there, similar to wikipedia

    • @NasHxGamer
      @NasHxGamer 3 роки тому +144

      Now that sounds like a sandbox game ;)

    • @scoops2
      @scoops2 3 роки тому +41

      Wasn't this the idea behind Peria Chronicles?

    • @kidcrypto2621
      @kidcrypto2621 3 роки тому +223

      While on paper that sounds like a wonderful idea. Unfortunately people have vastly different ideas of what their "perfect" game would look like. So there would be too many contradicting features that wouldn't mesh together in a single world. You would have to have a large portion of people figuring out how to connect all these different ideas into something playable if it was at all possible, but then you're just trying to put together a puzzle.

    • @mrcorbak6793
      @mrcorbak6793 3 роки тому +43

      @Kid Crypto, I agree,
      But in the same way that not anyone can write anything on a wikipedia page, you could have a voting system of some sort.

    • @Yorishiriamori
      @Yorishiriamori 3 роки тому +52

      i think we would see a lot of shitpost material and ww2 german rulers walking around the mmo world if that happened

  • @Irishpierre1
    @Irishpierre1 3 роки тому +38

    Awesome! Super encouraging, had no idea these tools were available.
    I’m focusing on releasing my very first game, a 2D Platformer but the end goal is a Sci-Fi MMO!

    • @vince3736
      @vince3736 3 роки тому +1

      that sounds cool, i have no clue with making games, but alot of respect for people who can write codes, numbers and letters and shits.. goodluck

    • @guessdeeznuts
      @guessdeeznuts 2 роки тому

      how is your mmo doing? would like to play it

    • @mjmeadows4559
      @mjmeadows4559 2 роки тому

      I just built a gaming pc and a big mmo fan and I’m looking to build my own mmo to mmos I feel are always missing something

    • @zzzacktheking8101
      @zzzacktheking8101 Рік тому

      did you ever end up making the sci fi mmo? I would be interested in trying it!

    • @okayoni6342
      @okayoni6342 Рік тому +1

      How's the MMO going?

  • @vidadr
    @vidadr 3 роки тому +26

    With unity, atavism and a cloud hosting service, i was able to make an mmorpg in 3 days. The systems part of making a playable game was easy. I found the hardest part was not having enough 3d, 2d and audio assets to fill up the game. I'd need a small army of digital artists to produce all the assets needed for a rich, polished mmo.

    • @vidadr
      @vidadr 2 роки тому +6

      @Golden Eagle Bro lets start a game studio. I've already got the llc docs, company logo, game name and a matching website domain name. You can be our CFO in charge of raising funds on kickstarter and hyping us up on social media.

    • @Odisbey
      @Odisbey 2 роки тому +3

      Still making a game? I can help w/ audio.

    • @wesleyaleshire
      @wesleyaleshire Рік тому +4

      @@vidadr Did you ever set up that business? Need a small test project?

  • @Aldaleon
    @Aldaleon 3 роки тому +536

    You did more in 8 hours that the Chronicles of Elyria team ever did.

    • @digitalhouse6969
      @digitalhouse6969 3 роки тому +39

      There is a massive difference between making a prototype with a technology and assets you don't own following tutorials.
      And making a polished product out of lag with thousands of quality sounds/music/assets and quests and items

    • @Skyflairl2p
      @Skyflairl2p 3 роки тому +73

      @@digitalhouse6969 This. Its hilarious to me that people think they compare to studios that create everything themselves, when all they do is use other peoples created assets.
      It's like saying you're a carpenter because you built a table from ikea.

    • @digitalhouse6969
      @digitalhouse6969 3 роки тому +19

      @@Skyflairl2p lmao exactly some devs create cool games alone like Minecraft or Valheim but they are experts with years of experience lol i just feel bad for all these people thinking they could make gta v in 2 weeks following tutorials lmao

    • @santicheeks1106
      @santicheeks1106 3 роки тому

      No

    • @jessenthebenezer
      @jessenthebenezer 3 роки тому +20

      @@digitalhouse6969 literally nobody thinks that

  • @kallmannkallmann
    @kallmannkallmann 3 роки тому +55

    Fun times, cool to show how "easy" it is to make a simpel mmo, makes you hope passion projects can reach further then back in the days.

  • @Jabrils
    @Jabrils 3 роки тому +717

    interesting stuff

    • @krishnatejaj4903
      @krishnatejaj4903 3 роки тому +8

      ok

    • @UnidayStudio
      @UnidayStudio 3 роки тому +5

      nice to see you here Jabrils!

    • @_greeek
      @_greeek 3 роки тому

      woah

    • @charli_1rl
      @charli_1rl 3 роки тому +3

      jabrils you have to make a game too now ;)

    • @djvarlux2281
      @djvarlux2281 3 роки тому

      Olá amigo, já ouviu falar do Astarout Engine para criar jogos pelo celular em 3D? Ou até mesmo online? Logo vai ser lançado
      ua-cam.com/video/VMlcmTraTnQ/v-deo.html

  • @JediFrog
    @JediFrog 3 роки тому +77

    Me, who's adapter for my PC blew up 3 days ago: why do I have to find all these things I want to do on my PC now.....

    • @Domeran
      @Domeran  3 роки тому +16

      Be careful, making games is addictive and time consuming :P

  • @devanedwards5986
    @devanedwards5986 2 роки тому +6

    I've learned a lot from these tutorial videos. Mainly, why there hasn't been another MMO like BDO. The work and time it has taken PA / KaoKao to work in animations and movements had to of taken FOREVER. This truly shines light on the talent of the visual artists that some of these studios have.

  • @eggie1418
    @eggie1418 3 роки тому +28

    Kick starter devs "Write that down write that down!"

  • @ShemiSarav
    @ShemiSarav 2 роки тому +1

    We make two kingdoms.
    Blue and Red (whatever colors, whatever faction lore)
    -We have a Valley that spawns resources and both kingdoms need the resources.
    -In order to gather those resources, you need to control the area.
    -To control an area, you need to hold the flag of said area.
    -To hold the flag, at least one active player must be alive within the area.
    -To gain control of an area, kill all enemy players in the area.
    -Strategic points (Flag areas) give out resources.
    - Resources need to touch the kingdom to become Supply
    -Supply is to be taken to the captured areas to ensure fighters stay alive, as Supply translates in buffs, heals, weapon durability, etc.
    -Trade routes (roads to transport Resource and Supply) will be essential, therefore must be protected.
    -Gold will be generated by the kingdom depending on the amount of Strategic points captured.
    -Gold and special resources can also be found around the valley, however, every place outside the walls is an effective PVP area. For war is eternal between the two kingdoms.
    -Players will spawn on said kingdoms, train inside the kingdom´s walled area until they gain 5th level (tutorial levels) enabling them for war.
    -Levels are limited to 20, ranks will be gained, which the player can use for : Leadership (control over npc soldiers) Trading ( becomes a merchant and controls supply lines)
    Hunting (become a PVE/stealth master to trade your loot with the kingdom)
    Make your Kingdom rule the valley.

  • @jonathanhughes8679
    @jonathanhughes8679 3 роки тому +26

    But I could see 20-30 friends building their own games for people to play with. That could really be fun. I’d like to know how you design character, classes and skills. Sounds interesting.

    • @Kevinhall11
      @Kevinhall11 3 роки тому +5

      There are literally hundreds of independant game studios working today that have a staff of 20-30. Seeks some out.

  • @Secretsofsociety
    @Secretsofsociety 2 роки тому +77

    Mechanically you can make an MMO very quickly because the game mechanics are super established. It's building out the assets that takes time.

    • @TCuestaMan
      @TCuestaMan 2 роки тому +2

      And making/revolutionizing common mmorpg mechanics. Combat, Leveling, Customization, etc.

    • @jacobynoctis4825
      @jacobynoctis4825 Рік тому +1

      This is the truth of all games. I have been making a platform rpg and drawing everything takes time

    • @NopeSecret
      @NopeSecret Рік тому

      Not true

    • @kombosabinho
      @kombosabinho Рік тому +4

      Actually I could argue that the hardest part is Funding, followed by Network Coding
      It costs a lot of money to run servers for large multiplayer connections and such
      And the coding for the gameplay mechanics for such large game can be very mechanically challenging

    • @birthdaythesuit00
      @birthdaythesuit00 11 місяців тому

      AI will fix that here soon.

  • @CJ-mr8dn
    @CJ-mr8dn 3 роки тому +10

    I love game engines❤️❤️. They work great in winter. As soon as i make a 3d project and add a single cube, my pc works as a heater

  • @andreix123
    @andreix123 3 роки тому +367

    This is 90% of the steam lib

    • @XpaceTrue
      @XpaceTrue 3 роки тому +18

      I'm sure there are many games on Steam made with Unity, including a few low-effort, cheap puzzle and asset flip games. However, it seems like the *majority* of extremely low-effort, puzzle and asset flip games are made on some of the cheapest and easiest to use game engines.... which is not Unity. I'm talking about the cheapest game engines on Steam, like GameGuru and Leadwerks that allow even beginners to make games without programming. Unity's Marketplace quickly makes it *not* cheap.

    • @xersys
      @xersys 3 роки тому +8

      @@XpaceTrue Don't forget the king of shovelware; RPGmaker

    • @AnimiraniGamer
      @AnimiraniGamer 3 роки тому +9

      @@XpaceTrue I would say that most asset flips actually come from unreal engine. People buy a $30 asset, mess around with it for a few hours and upload it as a game.

    • @daveknight3012
      @daveknight3012 3 роки тому +4

      Meanwhile I'm sitting here trying to cobble together something fun on unity for people to enjoy . . . . But I do have a lot of store assets, are people just gonna call me an asset flipper??? 😢

    • @andreix123
      @andreix123 3 роки тому +3

      @@daveknight3012 not necessarily, be honest about it and you should be fine

  • @lapisliozuli4861
    @lapisliozuli4861 3 роки тому +30

    Fascinating proof of concept, but I fear that at some point the tools themselves will become a limitation if the devs try to add something unconventional. At that point they might as well start coding or designing their own game engine. What this kind of workflow is good for is producing a bunch of similarly-designed MMORPGs.

    • @holonaut
      @holonaut 2 роки тому +1

      Couldn't agree more

    • @jeffbrownstain
      @jeffbrownstain 2 роки тому +1

      Ie BAD mmorpgs, the reason the entire genre is dying.
      Ask asobimo, they can poop out an mmo in a few months and literally every single one plays the exact same.

    • @CowBeatsCrow
      @CowBeatsCrow 2 роки тому

      I think it shines as a way to accelerate game development because you don't have to spend time setting up or coding the systems that are standard to the genre, and can instead place your time into developing either custom assets, aspects, stories, or mechanics you want your game to make use of. Sure, it enables you to shit out a mediocre RPG, but it is only as much as you make of it. You can build on these canvases and create something really wonderful that people would actually pay for.

    • @asemov2707
      @asemov2707 Рік тому +1

      This is precisely why game companies will reuse their engine across many projects over the years.
      Making a new server isn’t cheap, luckily client work has been streamlined - just gotta decide between: Unity, Unreal, Godot, etc.
      If you’re making a game for you and your friends, use one of these prebuilt servers. Otherwise - take the time and build your own server using python, you’ll learn a lot, you’ll actually have to fully research what sort of basic features you want to start off with.
      Start small: Build a server that allows you to login without a username/password (ie. local account), build a system that simulates traffic so you can stress test as you add features.

  • @CompoundProjects
    @CompoundProjects 3 роки тому +254

    "If all goes well I will be putting a link in the description so that you can download it and make a character"
    Me: *Pauses and Looks in description* Well. It I guess it's not going to go well.. *presses play*

    • @treygraphicsfte6747
      @treygraphicsfte6747 3 роки тому

      lol

    • @andrewerath5585
      @andrewerath5585 3 роки тому +1

      Did you read the description? Did you watch the video? Lol

    • @CompoundProjects
      @CompoundProjects 3 роки тому +16

      @@andrewerath5585 I watched it, yes. But before I did I paused it to see if there was the link in the description.

    • @TGFrags
      @TGFrags 3 роки тому

      same

    • @mongekyoubray5874
      @mongekyoubray5874 3 роки тому +2

      if you read the description he says join his discord as he has been updating the game.

  • @NathanielBTM
    @NathanielBTM 3 роки тому +57

    OK, time to claim I'm making the biggest mmo ever and scam some people.

    • @Ashen1Always
      @Ashen1Always 3 роки тому

      *free armour trimming*

    • @NathanielBTM
      @NathanielBTM 3 роки тому +2

      @@Ashen1Always can you trim my full rune?

  • @anwaraisling
    @anwaraisling 3 роки тому +13

    Yup. I’ve been developing games since 2009 (and most of that as a mod author), and I’ve seen quite a change in the tools available to game devs. Pretty much what takes all the time is level design and asset development at this point...unless you buy pre-made assets. Even so, level design and world building (story, etc.) takes quite a while.

  • @TheIronicRaven
    @TheIronicRaven 3 роки тому +4

    I am currently building an mmo using Atavism, I can tell you that it is worth it! Setup is relatively easy, and cheap. It's a great framework to build off of, but as a warning: if you want to do anything that Atavism does not do out of the box the programming gets very complicated very fast. But if you want an mmo with skills, combat, items, shops, guilds, mounts, spells, arenas, and all of that, it's the best place to start. The free trial is worth it too!
    Also, one of the devs owns a hosting website, so if you don't want the headache of learning how to host a server you can sign up with their hosting service that is already integrated to work with Atavism games.

  • @balel1975
    @balel1975 3 роки тому +11

    Very interesting, this would be an awesome way of running a D&D campaign if you were really Swift with the tools and didn't have to take so much time to do things like entering all of the rules and regulations from D&D. Would be pretty cool if they were an asset package for it or some other table top d20 they could simply be uploaded.

    • @miningape
      @miningape 3 роки тому +2

      Both possible and out of scope... Any custom behaviour is gonna have to be programmed by hand and is probably going to be buggy to hell

  • @jonhaasnoler
    @jonhaasnoler 3 роки тому +52

    Sorry i'm gonna be that guy now. Sure you can make a functional "mmo" with that tool but as soon as you want to make the game good, the tool will limit you hard. creating assets take sooo mutch time. Tools like this work on a small scale but if you want to create an interesting combatsystem you have to make it custom to save as mutch bandwidth as you can. This tool is great to create prototypes but you will have to replace everything eventually. Has any succesfull mmo been created with this tool yet?

    • @MatsVederhus
      @MatsVederhus 3 роки тому +13

      Yeah, I’m also skeptical of the server framework. I wouldn’t trust it until I saw 1000+ concurrent users on the same server (or different servers, but same world) attacking, buying stuff, interacting at the same time.
      Also, just because there’s tools now, to abstract away most of the programming (in theory), you’ll still need custom assets. UMA is very nice (I didn’t know about it!), but you’re going to want some custom animations at the very least, as well as custom textures, sounds and... well, quests. I don’t care how lazy you are, you’re going to have to at least learn some basic programming to implement custom quests (that are actually fun to do). To do all those at the scale required for an MMO... people think things are so easy now, just because there’s tools to abstract away what is perceived by the lazy masses as too difficult to learn (IE programming).

    • @Bahumet22
      @Bahumet22 3 роки тому +3

      Yup your that guy

    • @indivestor
      @indivestor 3 роки тому +6

      Absolutely. Nail on head. This is just such a pointless video.

    • @Bahumet22
      @Bahumet22 3 роки тому +4

      @@indivestor i think the point of the video was just to show off the tools and what can be done in 8 hours. Not say that you can make an amazing groundbreaking successful mmo with these tools.

    • @omegablast2002
      @omegablast2002 3 роки тому +2

      Absolutely this...the way the guy talks about it make him seem very very beginner. Its also not free...its about 50$ a month to use thier services.

  • @Vexe
    @Vexe 3 роки тому +1

    The reason I doubt it can be made isn't because I doubt the systems can be made, it's the sheer amount of time and effort that goes into the content. The art, quests, and satisfying gameplay elements still take a long time to fine tune if they're trying to be unique and not simply a cookie cutter experience.

  • @inthetube4896
    @inthetube4896 3 роки тому +9

    those games that actually make money need a lot lot of processing processes, planning and data which often require teams to provide... thats why they take long. You can can't just compare them to something you dubbed under few hours.

    • @dakotashroom5401
      @dakotashroom5401 3 роки тому +1

      Unless the one making it has a functional internal information processor in their biological form. Then they may not become distracted by all the shining lights and bright colors.

  • @Billa9511
    @Billa9511 Рік тому +1

    This will forever be my favorite UA-cam video title.

  • @thegreatmonke9015
    @thegreatmonke9015 2 роки тому +1

    That thumbnail is awesome. A very realistic picture of oblivion, looks great. Wish the graphics were actually that great tho.

  • @HullzOSRS
    @HullzOSRS 3 роки тому +2

    This isn't making a playable MMORPG. This is downloading the spine of one. It's like saying "I'm going to create this picture" and copying and pasting from Google to Photoshop and saying it's done.
    I suggest anyone interested in this learn the actual skills required.

    • @omegablast2002
      @omegablast2002 3 роки тому +1

      Its almost oversimplified to the point of insulting.

    • @surfttoy6091
      @surfttoy6091 3 роки тому

      So what is the original authentic app/software to create your own brand new game- design,characters equipments etc etc where you can customize everything to your idea and taste without limitation of any sort.

    • @omegablast2002
      @omegablast2002 3 роки тому

      @@surfttoy6091 not sure one exist... You can do all that in unreal but it takes a lot of work. This video covers a system that is extremely limited. They make it seem like it does a lot but you can't change almost any of the core systems. If you want to make a wow clone this would be a good start...otherwise you're stuck with tab targeting, skillbar, and their other systems.

  • @PublicStaticV01D
    @PublicStaticV01D 3 роки тому +23

    Soooooo..where's the Kickstarter link? 😅

  • @aerikknox4170
    @aerikknox4170 2 роки тому +2

    This is actually so cool! I learned a lot by watching this. If ever I have the urge to create something of the scale of an MMO now, I know where to look when it comes to getting started!

  • @jeremysmith9291
    @jeremysmith9291 3 роки тому +1

    One of you climbs one tower while the other climbs another tower and you can hurl energy balls at each other from opposing towers while at the same time fighting off mobs. Think casting destruction spells from an elevated position but that's the central mechani. Following this same formula you could have a coop game where you have to provide covering fire for your allies while at the same time fight off enemies in your own tower.
    I wish you could have a shadow of the colossus style climbable enemy but that's probably a stretch but maybe giants with unique hit boxes and a flying player.

  • @covidmakesmoney866
    @covidmakesmoney866 3 роки тому +61

    Chronicles of elyria be like :

    • @__gadonk__
      @__gadonk__ 3 роки тому +1

      I was thinking the same

  • @nitroneonicman
    @nitroneonicman 3 роки тому +48

    This video should be called "How to asset-flip"

    • @saelfaer
      @saelfaer 3 роки тому +8

      yes, it's way too clickbaity at the moment,, this is by far not an Mmorpg... first M stands for massive which he didn't make.All i see is a demo rpg level with no feeling in it what so ever since it's just a bunch of random assets mashed together without any consistency or story in it.
      yes, you can quickly create a world with a few game mechanics, but this is far from a game (yet)

    • @musikalniyfanboichik
      @musikalniyfanboichik 3 роки тому +1

      agree

    • @FreeLeaks
      @FreeLeaks 3 роки тому +6

      @@saelfaer MMO stands for Massively Multiplayer Online as in it has hundreds if not thousands of players. He can’t just “create” hundreds of players, so you’re right but for the wrong reason. MMO has nothing to do with world size or features.

    • @saelfaer
      @saelfaer 3 роки тому +2

      @@FreeLeaks true but you cannot create a 10 meter road and call it a race track either. An MMORPG is much more than a 100 square meters server ...

    • @wolfhide4488
      @wolfhide4488 3 роки тому

      @@saelfaer You do it then butt hole. All talk and no work to show your worth for your words.

  • @Mellodeath21
    @Mellodeath21 3 роки тому +53

    This would be awesome to set up a discord, and collaborate with those that want to do stuff and just make a fun over dungeon game like an anime...

    • @miningape
      @miningape 3 роки тому +4

      If you learn how to code this is actually very common for open source projects... Often there's a discord and lots of people online to help/work with

  • @AZASeraph
    @AZASeraph 3 роки тому +70

    Me whose pc killed itself a week ago: why are we still here, just to suffer

    • @magnus00125
      @magnus00125 3 роки тому

      This happens to me so often :(

    • @rupesh6503
      @rupesh6503 3 роки тому

      Same ;-;

    • @indivestor
      @indivestor 3 роки тому

      No it does not guys. Why would you pc die in you? Exaggerate much?!

  • @kliersheed
    @kliersheed 3 роки тому +9

    ""Asset flipping" a "perceptible" "MultiplayerOG" without a story, quests, weapons, animations, liquids, crafting, housing, mounts, dungeons, skilltree, etc, by using payed thrid party software"
    would have been a better fitting title but i get what you tried to say :P
    just felt kinda awkward when you loaded the pre-made scene and said 3:43 "but thats called asset flipping, we dont wanna do that" just to then do exactly that.

  • @badpad96
    @badpad96 3 роки тому +6

    I like the video a lot but you are oversimplifying the process a lot. While its true that there are framework that can handle some aspects of the backend such as atavism and frameworks that handle the physics and such like unity, there is no way to shortcut the art asset generation like animations,environment, models, vfx where the most of the work time on mmo development is centered on.
    Also games like star citizen and AoC push the boundaries on which most frameworks play only a little role in helping.
    Edit: I know you aware of that, but many people on the comments paint devs as incompetent which is kinda urgh

    • @luckless772
      @luckless772 3 роки тому +7

      Yeah, I was kind surprised that more people weren't like "this took 8 hours using premade assets and tools? No wonder most MMOs take WAY longer to develop!" No offense to Hakurai, but it took 8 hours to make a starter area, one npc, one mob, one ability for one class... while taking every shortcut possible. And it has some bugs that need fixing. To me, this video emphasized why most MMOs take a long time to develop.

    • @omegablast2002
      @omegablast2002 3 роки тому

      @@luckless772 absolutely this.

  • @OathGames
    @OathGames 3 роки тому +7

    Nice game ;) I've never seen Atavism before, but seems pretty neat.
    I know what it takes to create the tools for an MMORPG yourself, as that is what we have done for our game. It takes years of work...
    Now, I wouldn't recommend anyone to create an mmorpg using third parties like Atavism, as you lose a lot of the control that you need to really make the game unique, and fit your exact vision. But if you want to make a quick prototype I can see value in it :)

    • @JapaAppa
      @JapaAppa 3 роки тому +2

      i just started learning game dev a few months ago and im glad that im learning it from the ground up

    • @OathGames
      @OathGames 3 роки тому +2

      @@JapaAppa Cool :) Thats the correct approach for sure!

  • @DeathxStrike18
    @DeathxStrike18 2 роки тому +1

    Its also the fact the info isnt a trade secret so much, and more developers share their knowledge

  • @theHuGoroN
    @theHuGoroN 3 роки тому +13

    Sadly any of these tools cannot be used in a commercial MMORPG. Premade assets and frameworks limit your game and you don’t own your source code. As you said the ”framework has changed and this demo doesn’t work” that will happen to your game also if you don’t make the framework your self. Premade assets and animations are used in every other game so yours doesn’t differentiate from masses. Yes you can make something with these tools but half a million dollar kickstarter game simply cannot use any of these if they don’t want 2/10 reviews and lifecycle of less than a year.

  • @Beetlejuicer
    @Beetlejuicer 3 роки тому +4

    Just think 40 years from now, we're going to be able to create our own MMORPG with little to no effort. just think about it... YOU get to choose the games you play, since you're the creator. technology is gonna be lit

    • @newbiegaming6090
      @newbiegaming6090 3 роки тому +1

      I'm pretty sure it can be achieved in less than 40 years, but that might be me just being too optmistic...

    • @Hateious
      @Hateious 3 роки тому

      Ron Swanson im sure I've seen you before in comments lol.

    • @dakotashroom5401
      @dakotashroom5401 3 роки тому +1

      @@newbiegaming6090 It has already been achieved but no one is telling the botters for obvious reasons.

    • @newbiegaming6090
      @newbiegaming6090 3 роки тому +1

      @@dakotashroom5401 Interesting. Would you mind telling me what would be the obvious reasons...?

    • @dakotashroom5401
      @dakotashroom5401 3 роки тому +1

      @@newbiegaming6090 Technology is limited. If you learn to Astral project, or transfer your consciousness to your spirit, or Astral body, you can create and play as many games as you want to. If you would like I can create a game to prove this to you, Newbie Gaming. You can also just control your dreams then invite people to come play your new dream game. This is lucid dreaming.
      If you leave a reply I can tell you when the game's ready to play. Would you like to play my video game?

  • @jassimsalam
    @jassimsalam 3 роки тому +41

    Chronicles of Elyria took 6 years to make the same. Let that sink in.

    • @Arthur-Morgan42069
      @Arthur-Morgan42069 3 роки тому +6

      Chronicles of Elyria has functional multiplayer?

    • @notloki3140
      @notloki3140 3 роки тому +1

      Granted the tools available back then were not up to par. Because the development took so long, and still hasn't started if you are talking from an assets perspective, before going to market, you need to rehash all your design into new engines.

    • @clumsycaden5708
      @clumsycaden5708 3 роки тому +2

      It’s not even a real game just a money grab 😐

    • @Deadener
      @Deadener 3 роки тому +5

      @@Arthur-Morgan42069 "It's better to look at it like an MMO with an offline mode" - Caspian

    • @yeet6806
      @yeet6806 3 роки тому

      @@Deadener lmao i think he forgot what MMO stands for

  • @nyscersul42
    @nyscersul42 Рік тому

    I love how you quite sensibly used a scythe as a relevant example relatable to game development. Nice hehe

  • @Glazgowe
    @Glazgowe 3 роки тому +1

    bit missleading because what studio is gona start with someone else's probably poorly optimized and outdated code lol but very cool to show what is possible. I think this is a good way to show people what to look for when going through kickstarter as a lot of projcets promise a lot and just leave with your money because they posted a video like this and then wrote about what every one wishes and dreams the next big mmo is gona be like. as a 3d artist i also gotta mention the time it takes to make models these days with the level of detail people expect from new mmos XD

  • @thekittengamer__
    @thekittengamer__ 2 роки тому +2

    I read it as 8 minutes and I was like what but even tho it's 8 hours that's still really impressive since most games are still in planning 8 hours after starting

  • @Andrew-hp1yj
    @Andrew-hp1yj 3 роки тому +3

    "My server is limited to 100 users, but I highly doubt it'll be an issue." You do not know our desire to play ANYTHING new.

  • @user-yh3ww5qz9n
    @user-yh3ww5qz9n 3 роки тому +78

    this guy: *makeing a playble mmorpg in 8 hours*
    the 2 devs of dreamworld with "9 years of game development expirence" : put tons of unreal essats in one place and makeing a sever a 15 yo can crack after 8 mounths and saying they are experts

    • @user-yh3ww5qz9n
      @user-yh3ww5qz9n 3 роки тому +3

      @Louc the description helps my point lol its so easy to make stuff today and the dreamworld clowns team even messed that up (and they claim to be experienced people devs and desiners) but it seems like you dont know about the dream world drama so go research a bit about this and come back

    • @luluthecat4529
      @luluthecat4529 3 роки тому

      @@user-yh3ww5qz9n I wasnt aware of this scam, I have no words lmaooo Even if I fail my game dev school I don't make this crap like they did wtf :O

    • @user-yh3ww5qz9n
      @user-yh3ww5qz9n 3 роки тому

      @@luluthecat4529 ikr that is pure dog shit to the point its funny that people actually defend it

  • @gustavolrcoelho
    @gustavolrcoelho 3 роки тому +2

    This is actually a great tutorial. Nice video!

  • @XpaceTrue
    @XpaceTrue 3 роки тому +8

    In this video, Hakurai sets himself a budget of $100. However, *today,* Atavism costs a whopping $499 on the Unity Asset Store. In this video, it looks - at first glance - that it only costs $29. But the video goes by so fast one doesn't have time to read the details: "Standard Subscription / 30 days" and that was last year. (So, even back when the video was made, it would add up to more than $100 after 3 months of subscription.)

  • @flamefierce998
    @flamefierce998 3 роки тому +4

    Hakurai: I'm just gonna take free Unity Engine and 30 days free Atavism. I'm at best a beginner
    Dreamworld with 2 people and 3-4weeks of work:

  • @CodemasterJamal
    @CodemasterJamal 3 роки тому +3

    Awesome. Atavism is amazing. I'm making an MMORPG as well. I'm launching it by myself.

    • @narc2.036
      @narc2.036 3 роки тому

      Ooo what's the time period of it like mediavel futureic or present

    • @CodemasterJamal
      @CodemasterJamal 3 роки тому

      @@narc2.036 futuristic.

    • @narc2.036
      @narc2.036 3 роки тому +1

      @@CodemasterJamal aahh OK cool

    • @CodemasterJamal
      @CodemasterJamal 3 роки тому +1

      @@narc2.036 it's a monster collecting mmorpg.

    • @JapaAppa
      @JapaAppa 3 роки тому +2

      @@CodemasterJamal damn sounds sick

  • @Hearrok
    @Hearrok 2 роки тому +1

    The problem is, you made an mmo as if it was a singleplayer game...
    You didn't have to spend months to develop a server infrastructure, with load balancing, cloning, security, replication, backups.
    You didn't do any error handling or documentation for what you have done. Most of the time, documenting something takes as long as developing something.
    You didn't have to handle any GDPR user sensitive data or even go through any legal rights. You didn't invest time in even checking what data are you allowed to store for each country. And how that needs to be handled. Ohh an if it's a MMO then you need infrastructure of servers all around the world. You need contracts, a support team to handle errors etc....
    Well you get the point... i could mention probably a thousand other things that have to be done.
    I'm a dev myself and I understand how easy it is to forget all the boring parts. What you did is all the fun parts for game making. But that's not how real world works :D

  • @dreghorn007
    @dreghorn007 3 роки тому +2

    I have games in my mind that are basically ready, but i haven't the skill to make them, nor will i ever have that skill, my mind is creative, not technical.
    Kinda maddening, like being an artist with no hands.

    • @laddicusprime1037
      @laddicusprime1037 3 роки тому

      I know exactly; but I started and tried a few gamedev things last year but ran into technical issues with more than one engine, like tutorials being outdated and broken. I need to get started again, but my laptop just broke so have to fix it..

    • @digitalhouse6969
      @digitalhouse6969 3 роки тому

      collect a team a programmer a desginer and sound artist and you be producer

    • @dreghorn007
      @dreghorn007 3 роки тому

      @@digitalhouse6969 I'd have to quit my work and my life to do that and I love my work too much.
      If I become very rich I'll pay to have it made.

  • @pradyumnarahul
    @pradyumnarahul 3 роки тому +5

    The developers of DreamWorld should have just followed this tutorial

  • @RiorXD
    @RiorXD 3 роки тому +6

    So. Youre the reason all those mmos keep appearing on Kickstarter lately

  • @birthdaythesuit00
    @birthdaythesuit00 11 місяців тому

    OP, you should start a website where we can do just this - World Collab MMORPG Project.

  • @manangupta676
    @manangupta676 3 роки тому +2

    I don’t really like the “I built this with 0 lines of code” direction everyone seems to be taking, coz I like coding lol if everyone starts doing the 0 lines of code thing then idk if being a game Dev is gonna even be worth anything as a job. Plus I feel bad when people whip up these projects so quickly while I’m trynna do it all with code, I just question wether I’m doing this right or not.

    • @manangupta676
      @manangupta676 3 роки тому +1

      @Michael Gia Huy Nguyen because it makes things easier. If anyone can whip up an app with pre built assets then there isn’t gonna be need for programmers. The job isn’t gonna be worth as much as in it’s not gonna pay that much coz there’d be such a huge supply of game devs especially for start up companies. Programming as a barrier will be removed and now all u will need is creativity, to design a game and if someone already has an idea then they won’t need you. Sure now all the programmers will be working on building pre built assets, creating a new market but it ain’t gonna take that long before it gets over saturated. There’s always demand for game devs rn, and the market isn’t gonna get over saturated because there’s always something new to be built, with the pre build asset market , u j build something once and now everyone can use it (especially if u design it to be customisable)

    • @manangupta676
      @manangupta676 3 роки тому

      @Michael Gia Huy Nguyen ya but you need someone to solve this problems over and over again and the way it is rn developers can get away w high paying salaries. I personally don’t like copying, I’d rather learn myself but ya people copy a lot but with actual pre built assets the average joe could build a game.

  • @KCYON
    @KCYON 3 роки тому +4

    This is so cool! Thank you sir.

  • @glglglgl7504
    @glglglgl7504 2 роки тому

    Here is my idea: Add in, the ultra popular feature from VR-Chat, your very own custom made avatar.

  • @RyouTheMad
    @RyouTheMad 2 роки тому

    thank you for the correct use of the word "budget"

  • @xEnt1
    @xEnt1 3 роки тому +4

    cool vid, subbed. I believe TitanReach wrote all its own networking/mmo systems though and didn't use these mmo kits.
    Atavism looks neat but what if you wanted to add your own systems it does not include? MMORPGs are big projects, i feel like this video is going to add more garbage kickstarters to the list. you made all that without a line of code? imagine all amateurs watching this video and planning the next world of warcraft, straight to kickstarter next week.

    • @Domeran
      @Domeran  3 роки тому +2

      I hope that people would be able to spot that out pretty fast. Titanreach is not using a framework for sure.

    • @j.vonhogen9650
      @j.vonhogen9650 3 роки тому

      Well, since Atavism isn't cheap at all, I don't think there will be many young, opportunistic amateurs who are willing to spend hundreds of dollars/Euros on software, just to break even (at best) with a Kickstarter-scam.

  • @Velimirius
    @Velimirius 3 роки тому +1

    Caspian taking notes lol

  • @solidxangryjoer4233
    @solidxangryjoer4233 3 роки тому +10

    MMORPG "Apfelfetisch"

    • @Domeran
      @Domeran  3 роки тому +1

      gotta make an apple kingdom with apple helmet next

    • @xSuii31
      @xSuii31 3 роки тому

      😏

    • @Watterdev
      @Watterdev 3 роки тому

      ah yes. I (a german) am likeing this name

  • @Xployt123
    @Xployt123 2 роки тому

    man of culture showing blue protocol, thought that was more lowkey

  • @ezra3871
    @ezra3871 2 роки тому

    The tech is not what screws up a project, changing features/scope is

  • @poeticdeath8956
    @poeticdeath8956 3 роки тому +2

    I find it hilarious at [0.06] when the AAA game mention looks worse than the indie game mention xD

    • @dakotashroom5401
      @dakotashroom5401 3 роки тому +1

      Truer words may never be said again. Long live the independent experts whose ideas have created the world and will continue to create the future.

  • @LTAT42069
    @LTAT42069 3 роки тому

    Missed opportunity you should have named The Merchant Johnny. In reference to Johnny Appleseed. 😂
    Good video though

  • @blundy1
    @blundy1 3 роки тому +1

    Who says Archeage 2 wouldn't be possible in that time frame? The failure of the game came from the Korean-style aggressive monetization and timers, not from a lack of features (I guess that's arguable.)
    Seems like most of the framework is already there for them to expand on, and Jake Song certainly has the budget behind him now to realize his goal. I hope it turns out well and I hope they learn from their first mistake instead of making this another cash grab in NA.

  • @kayak118
    @kayak118 3 роки тому

    You legit have a big brain. Well done!

  • @Mcflapphypants
    @Mcflapphypants 3 роки тому +1

    That moment when you make a demo game that looks better the a lot of full release games after they spend hundreds if not thousands of hours on it >_> lol
    Animations appear very smooth which is something so few games actually manage well. Lol

    • @maythesciencebewithyou
      @maythesciencebewithyou 3 роки тому +1

      Are you too dumb to understand that the guy used assets done by others.

    • @Mcflapphypants
      @Mcflapphypants 3 роки тому

      @@maythesciencebewithyou still looks better then other ones that do t he same thing lol

  • @siveonfarcloud4190
    @siveonfarcloud4190 2 роки тому +2

    "How streamline making an mmorpg as become"... and this is why people "think" making games is easy.
    The only times you hear of a game like this is when they are being mocked as "assets flips".
    This level of misinformation (even if not intentional) cascades into many of the reasons why game dev area has so many issues.

  • @Gpgesell1
    @Gpgesell1 3 роки тому

    you should make a option to create posted signs in the game where people can post ideas in a area where they like.

  • @issamassafi
    @issamassafi 3 роки тому +1

    networking : Imma end this man's whole career ..

  • @EverSpec
    @EverSpec 2 роки тому

    When i set the location of my playable character to my new instance, it loads the instance, but it just shows the plain on the ground, no moveable character model, or anything

  • @JediFrog
    @JediFrog 3 роки тому +1

    Making a mini MMO sounds fun. 4 zones? A couple mini dungeons? 1 mini raid? Maybe a way to do duels and pvp? Btw, you forgot a respawn system, unless the game has it in there already
    Edit: I posted this comment 30 secs ago and I've already thought about how the world can be done lol. Maybe instead of having a normal quest system, you can freely do things in the world and interact in almost any way you want. Basically, imagine if you talk to an NPC, and they tell you about something, like how someone stole a family heirloom. You dont get a quest for it, but they tell you where the person is. You decide you want to go check out this guy, and you find a small hide out of some bandits, which it turns out this guy is one of them. You can now do a few things: you can try to sneak into there, you can try to be diplomatic and either buy it from them or trade them or something, or you can go the normal route and just slaughter everyone. When you get the item and leave, you get points towards your sneak, fighting, or diplomacy skill based on what you did. Then you look at the item and realize that the heirloom is a really good neck piece or something, and now you have the choice of either equipping it, giving it back, or selling it for a high price. If you give it back, you gain exp and rep, but keeping or selling it makes you lose some rep. You would need rep to be able to buy things from the shops, repair, etc. and the higher your rep, the lower the costs and the better the vendors you have access to. The game could have tons of different things that you can interact with and people you can talk to, and it could activate events and interactions not only based on what you interacted with, but what other interactions you've had with other things before, your skills, your stats, your items, your rep, etc. and having it be a mini MMO would allow you to make the different interactions since there's not much of the game in the first place. Now I really wish my laptop adapter wasn't broken.

    • @bddoof
      @bddoof 3 роки тому

      lets make it

    • @JediFrog
      @JediFrog 3 роки тому

      @@bddoof you just reminded me of this, and now I have a laptop, so I can actually start trying to do this

    • @volixian
      @volixian 3 роки тому

      @@JediFrog whats the update

  • @jesternario
    @jesternario 3 роки тому +1

    I was looking for a tutorial on MMORPG Tycoon 2. I found something a bit more intriguing

  • @joec8750
    @joec8750 2 роки тому

    *immediately checks to see if he posted a link to his game*

  • @Rikmyers
    @Rikmyers 2 роки тому

    I don't understand anything about making a game, but I'm so curious and passionate to learn it

  • @brentkoivopolo6200
    @brentkoivopolo6200 2 роки тому

    When will your game be available to play and how do you create a freewill MMO RPG with no preplanned quests?

  • @xiUluO.0
    @xiUluO.0 3 місяці тому

    Imagine an mmo with a map as big as our solar system or even galaxy. And millions of players active for every single minute.
    I hope after AI era such game will come out.

  • @antfish6761
    @antfish6761 3 роки тому +1

    very cool how does this not have more views

  • @zaflowgalactic
    @zaflowgalactic 2 роки тому

    i want to make a sprite based mmorpg by my self. I like medium quality graphics, like 2d sprites with 8 directions, and about an inch tall on the screen. Little pixelated anime people, but not too much detail to make it look tooo dolled up. like a tiny bit bigger sprite than final fantasy, but not much bigger. I just want to be able to see eyes just enough that they have fun facial expressions, eye colours, mouths, and all that... so that's the art style, but I would like to make a procedurally generated universe, with planetary systems, on planets the maps will scroll to give the impression of a sphere... and the monsters will be randomly selected from a hand made list of many mobs. The weapons and items all hand made list.. skills list. charaters will be customizable with layers like clothews and equipment oh god I'm gonna cry this will never happen... X_X

  • @KingHim00
    @KingHim00 3 роки тому +1

    I'm a new developer and I'm looking for a team I have an idea for the perfect game game

  • @marcobehnke2334
    @marcobehnke2334 3 роки тому

    Nice work, explanatory. But below 100 bucks where Atavism alone is more than 400 bucks on the asset store?

  • @ShoterOTP
    @ShoterOTP 2 роки тому

    What this market lacks is simple classic mmo with diablo 2 like build tree, freedom of choice between strength, constitution, intelligence etc.
    Hunting monsters should be main source of exp instead of quests.

  • @BogdanTNT
    @BogdanTNT 3 роки тому

    Using tools like unity and atavism is REALLY COOL, but if you actually want to make a game you would go custom since modifying those is harder then remaking them from scratch

  • @Tavis_aka_Kalik
    @Tavis_aka_Kalik 2 роки тому

    Default character running and jumping looks decent...

  • @sheleg4807
    @sheleg4807 3 роки тому

    The tools are way better nowadays but the standards and expectations are off the roof.
    Making an MMO is as hard as it was 20 years ago.
    Humans don't evolve through technology, driving from the south to the north of Paris today takes exactly the same time it took with a horse 200 years ago because of traffic.
    We forever stay the same when we choose the "technology" route.

  • @sayaankhan3484
    @sayaankhan3484 6 днів тому

    i really want an Indian Mythology inspired MMORPG and im feeling like developing my own game for myself.

  • @JiosX
    @JiosX 3 роки тому

    Was about to press forward because of the long talk and then he said "so let's get started" 😆

  • @rickdicoulus4728
    @rickdicoulus4728 2 роки тому +1

    I love how he came to a complicated step and skipped it like consumers are going to forgive that shit from a released game XD

  • @NotNazuh
    @NotNazuh 3 роки тому

    Me seeing this video two months ago before I started game dev: yoo that's dope
    Me seeing this again now: hold up.... wait a minute? 8 hours only?

  • @R00kTruth
    @R00kTruth 4 місяці тому +1

    "not to say its easy"... bro made a map, with pre built assets... and created a few entries in a database using a pre built structural menu...

  • @ATKDERBY2010
    @ATKDERBY2010 2 роки тому

    Thanks for this, I always wanted to make a game and going to make some time to do so soon

  • @Silom13
    @Silom13 3 роки тому +2

    Really cool how fast you got your results. I wanted to try something similar but Im still looking for a opensource alternative for the backend, one that I can host myself without licence costs etc.
    Maybe someone has a good hint for me?

    • @8bitenial313
      @8bitenial313 Рік тому

      I did my API in Laravel and run it in a cheap DigitalOcean droplet. If you can handle some php, it's not a lot of work. I have a dashboard for generating the objects, npc's, quests... and when the game loads, it get all the info from there.

  • @0animalproductworld558
    @0animalproductworld558 3 роки тому +1

    I think creating the engine is the tough part..

  • @soulinvestormusic9908
    @soulinvestormusic9908 2 роки тому

    How many Bugs? How much polish it has ? The more you implement the bigger/complex the problem? Also design and implementation changes over time so you have to completly redesign and implement parts of the system and if you are unlucky core mechanics?

  • @gustavheinrich5565
    @gustavheinrich5565 3 роки тому +38

    "that's kinda called asset flipping so..." *uses different assets for his asset flip*

    • @RCsFinest
      @RCsFinest 3 роки тому +1

      It demonstrates how lazy you can be

    • @HaveButOneLife
      @HaveButOneLife 3 роки тому +6

      It's not a commercial game, assets exist simply to tamper with and learn. What should he do, make his own? Hire an artist and create original assets? This is just for a video lol.
      //meme goes over my head

  • @calebjohnston_youtube
    @calebjohnston_youtube 2 роки тому +1

    Is there a free alternative to Atavism?

  • @joshplays1324
    @joshplays1324 Рік тому

    I want an mmo rpg that gives us free editing to our charectors and being able to buy land and build a home and have being able to invite clan members and stuff and building a planning table or something in your home you know like actual society and currency stuff

  • @TimeLords910
    @TimeLords910 Рік тому

    when you playtest a game does it mean you need players to test it or just yourself because it still confuses me

  • @PepiMepi
    @PepiMepi 3 роки тому

    Tools like that are super cool for Indi games or personal projects but realistically, as soon as you want to create a serious and expansive game, frameworks like these hit their limits quite fast and start performing poorly.