ZERO HOUR with the Developers who Created the Iconic Mission | Destiny 2
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- Опубліковано 13 лип 2024
- In today's video we're joined by VyperZero and Anime Figurines - two of the developers who created this iconic mission. We discuss hidden lore, behind the scenes development secrets, what their thoughts are on the reimagined version of Zero Hour, and what they're up to now. If you enjoyed this video don't forget to like and subscribe for more! Catch us live at / olmanmakowski
I encourage you to check out all the cool things happening at Fractal Grove:
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www.fractalgrove.com/
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Editor:
/ killsinthenight
Timestamps:
00:00 Intro
00:24 Run One
42:10 Run Two
01:23:20 Closing Thoughts
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Twitter - / olmanmakowski
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#finalshape #destiny2 #destiny2pve #thorn #destinylore #dungeon #raid #destiny2raid #destiny #pve #lore #bungie #zerohour #outbreakperfected - Ігри
TRVR is easily the most memorable part of the mission. It's wild to hear that there was a chance it was going to get cut at some point.
Great memories running this ❤
This mission is hard on legend.
Skill issue
@@blitzcreed_1131 never said I didn’t beat it, just that it’s difficult and it is.
Same difficulty. Just less time
14:34 uhhhh… guess you have the perfect opportunity to bring up that issue with someone that matters lmao
Bro I haven’t played destiny in years, but just watching this reminds me how much I hated having secondary weapons in the primary slot and vice versa, that design choice felt like an attempt to fix something that wasn’t broken
You still can run it like before , you just have more choice for customisation
@@AltoAlto-kp8md But that wasn’t a problem previously
@@camolive3727 never said it was a problem , just evolution, get over it
@@AltoAlto-kp8md No, I don’t defend bad game design👍
@@camolive3727Just because you don't like it, it doesn't mean it is bad.
Why does this guy sound