Game Devs revisit their past | Destiny 2 - Zero Hour

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  • Опубліковано 14 сер 2024
  • Fractal Grove Co-Founder and Lead Game Designer Vince revisits the Zero Hour mission in Destiny 2 alongside long-time friend and colleague Josh. Vince and Josh worked together on the team at Bungie that brought the Zero Hour mission to life.
    They are joined by long-time Bungie content creator OlManMakowski for his first experience of this iconic piece of Destiny content - he does an excellent job of asking questions and gaining insights from the devs who helped make this memorable mission.
    Vince and Josh share tons of awesome behind-the-scenes insights and stories from their days working on Destiny and even received a visit from one of the first players to ever complete "The Whisper" mission.
    Special thanks to:
    ‪@MakowskiHalo‬
    ‪@gelatosquid5094‬
    00:00 Intro and Fireteam
    00:45 Fractal Grove
    01:14 Setting the Stage with OlManMakowski
    01:35 ‪@gelatosquid5094‬ appears
    02:58 Starting the first run
    03:34 Mithrax and mission lead-in lore
    03:56 Respawn timer is short for a reason
    04:30 Changes to the first combat encounter
    04:46 Vince always believed in the timers
    05:05 What's up with the difficulty?
    05:34 Vince wished for tighter combat in The Whisper
    05:54 Intentional Tether Design
    06:24 Cranking up the development process
    07:04 Zero Hour had more dev resources than The Whisper
    07:33 Josh got asked to work on a secret project
    08:05 Core team of 8 people, full season dev cycle
    08:42 Public Events to Zero Hour?
    09:23 Zero Hour QA process details
    09:43 Vince was open to feedback from other team members
    10:10 Vince wanted the true gamers in the studio for playtests
    11:02 Lighting and Environment design
    12:35 Deceptive ledge geometry
    12:53 Tester smashes controller over fan room
    14:06 Makowski meets T.R.E.V.O.R.
    14:34 T.R.E.V.O.R. almost got cut entirely
    14:54 Testing T.R.E.V.O.R.
    15:33 Burning Floor Puzzle
    17:05 The Cryptarch Vault
    17:26 New Puzzle Hints
    17:43 Used a shader callback from Destiny 1
    18:14 Nightstalker bias
    18:46 Designed to use Whisper of the Worm
    19:06 White Nail isn't OP
    20:10 Was the game designed around Whisper of the Worm?
    20:26 Bringing D1 assets into D2
    21:00 D1 vs D2 graphics pipelines
    21:46 Reusing Red War campaign assets
    22:49 Zero Hour level artist made The Tower assets originally
    23:11 How hard was it to QA this mission?
    23:36 Debug commands and cheats
    24:14 Noticing differences to end of mission
    24:41 Vault Puzzle contentions
    25:26 Puzzle compromises
    25:40 More Mithrax and lore discussion
    26:40 Normal vs Legendary mode
    27:10 Triple Outbreak Perfected is OP
    27:38 Vince felt like The Whisper was easier to master
    27:54 More changes to ZH than Whisper
    28:21 Comparisons to Red War mission Ikora scene
    28:56 No more fall damage
    29:20 Entrance differences between difficulties
    29:48 Jumping traversal explanations
    31:02 Imagine jumping UP
    32:01 Does Josh have PTSD from testing?
    32:57 Being a tester makes you OP in retail
    33:18 Insane T.R.E.VO.R. juke
    33:29 More T.R.E.VO.R. development lore
    35:26 First working T.R.E.VO.R. playtest
    36:01 Dev bias vs Player bias
    38:41 More Vault puzzle discussion
    39:08 Testing every possible combination
    39:23 Vault Lore
    40:33 Easter Egg Artifacts
    41:22 Outbreak Perfected Catalyst
    41:51 Nervous to include so much lore?
    43:07 Lore and story is important for all games
    43:46 Fractal Grove philosophies
    44:57 You've gotta have an IGL
    45:47 Not a fan of the Brig
    46:19 Difficulty calibration feels right
    46:37 Final thoughts and reminiscing
  • Ігри

КОМЕНТАРІ • 10

  • @mc_poly
    @mc_poly 2 місяці тому +11

    Really enjoyed the Whisper commentary and glad you guys talked about Zero Hour. Lots of awesome insights into making some of the best Destiny content!

  • @Isabelle-mp8rk
    @Isabelle-mp8rk 2 місяці тому +3

    fun hearing you talk about the design behind these experiences, kinda reminds me of the raid alongs with the devs that bungie has done. these missions are like up there with the raids and dungeons as the reasons to play destiny.

  • @rileytedrow6732
    @rileytedrow6732 2 місяці тому

    YEAAAAAAAAAAH I WAS HOPING YOU'D DO THIS

  • @whoisthis4948
    @whoisthis4948 2 місяці тому +1

    I really wished you would have touched more on the solution to the puzzle and gave us closure 😭

  • @jamer25
    @jamer25 2 місяці тому

    This was a great mission back in the day and it’s still great now. I love that you specifically went to the employees that played the game for feedback. I’d love to hear your thoughts on content that’s in the game right now especially with the new Salvation’s Edge raid.

  • @Left-sh1db
    @Left-sh1db 2 місяці тому +4

    This is so Damm sick, I don’t know if it’s possible but you should definitely try to do a raid analysis or a strike analysis! Imma sub and wait on whatever is next yo!!!

  • @PugzTheArtist
    @PugzTheArtist 2 місяці тому +2

    1st

  • @chasekeylime9717
    @chasekeylime9717 2 місяці тому

    second

  • @felipechalreo
    @felipechalreo 2 місяці тому

    Sorry. I insulted you many many many times.

  • @tokdo4960
    @tokdo4960 2 місяці тому +1

    The timer was extremely punishing back in the day. Often I feel like you talk to only people who are playing your game 24/7 and that has really hurt your dev team's perception. I remember spending hours with a friend trying to get a clear for them after my clear. Afterwards we were no longer friends. Destiny has largely divided me from my friends because of all the emphasis on the 24/7 no-lifes and streamers. Even now everything is a factor of 10 too much time to do things and for the most part I don't complete content enough repetitions that I miss out. FOMO=miss out for most and then you start asking, why even bother. Recently the tedium has really left a bitter taste.... things you've repeated a lot were not enough to get what you were going for on in the first place.