Wow this was useful and not complicated to understand as some digital painting tutorials tend to be. These techniques will be useful for backgrounds and clothing :)
That cube is looking really good, although I understand how light works on a basic level there are some subtle things on that cube like a slight brightness on the edges which really sell it. But I’m not sure how to actually apply that in my own pieces
In painting we use light and dark values to create an object, in this case we're designing a crack. If that crack didn't have a lighter edge, you would read it differently. From this perspective the light and dark sides aren't any different, they both have their own lighter and darker values that build up the shapes. The trick is that the values on the lit area are generally lighter. Hope this explains it. 🙂 Here's a quick video on values and rendering that you might like: pntbl.cc/22130
i downloaded the exercises document 'Texture_Exercise_Sheet_By_Paintable(1)....' (but it's hard to open the file😞) do you know any app or way to open the material i downloaded??? 🗿🍷 please help me mate.
Hey there, the exercise files are in a Zip file. You have to unzip it first. If you're unable to do it on your phone, send us an email at hello@paintable.cc and we'll hook you up with the individual files 🙂🙂
I know the artist painting here is a professional and has painted for hundreds of hours, but jeez... that looked so effortless, but I know if I try it will take a lot of time and practice to even do this simple exercise.
Is there specific name for this kind of cartoonish style? I'd really like to see more tutorials on that style on everything from rocks to grass from bugs to monsters from faces to beyond.
you can, but you have to remember what you're representing. The texture in this instance represents local color value of the rock like a smudge or something that wouldn't change it's form, while what he shows changes the way the rock would feel. How does you're eye tell the difference, it can't really. First and foremost you will read changes in value as changes in form, but it uses context to realize what it's looking at. so generally a solid light area surrounded by a solid darker shade, doesn't make sense as form without rim or something, so it reads as texture or muddy values.
Its been months, but I got you fam. Draw a light gray circle on one layer, draw the neon green on another layer. Erase where you would see the white lining to the tennis ball, look at reference to be sure. Shade on a different layer with opacity down to what you feel is comfortable and paint over with a cool colour like dark blue, or indigo. Then put a highlight where it looks reasonable, basically just the opposite direction of where your shadow is. Remember the ball is a sphere, not a circle, so the shading would curve to the shape of the ball. To get a fuzzy hairy shape quickly and simply enough to fit in a UA-cam comment, select the smudge tool and look for a brush with a lot of dots and start stroking outwards from the center of the sphere, not too much though. Reduce smudge strength if you can. If you do it right you should have a hair effect going on. Hope it helps you out.
Wow this was useful and not complicated to understand as some digital painting tutorials tend to be. These techniques will be useful for backgrounds and clothing :)
So glad you found it useful!
That cube is looking really good, although I understand how light works on a basic level there are some subtle things on that cube like a slight brightness on the edges which really sell it.
But I’m not sure how to actually apply that in my own pieces
We have a complete walkthrough of this process in the Academy, and lots more on how to render light. Take a look: pntbl.cc/academy
One thing that helps a lot is to use some photo reference on these details, (as i'm a noob on painting) it aids on my limited light knowledge!
Indeed. Using references is the best thing an artist can do 💪
where were you ten years ago when I needed you.
You're the best ❤️️
mycollegeshirt :) :) :)
Paintable No! You are!
I was here! But not with the value 😂
It feels like magic
Incredible tutorial. Short and sweet plus a project file? 10/10, thank you for uploading 🥞
This is the BEST explanatino on youube
You are at the right time in my search. Thank
OMG! You're a wizard!
There's a possibility 😁
@@Paintable Awesome guide! Joined your discord server good folks you got there ❤️
This is exactly what i was looking for tysm
Glad to hear that! 😊
I love this, definitely worth reviewing again and again untill dimension become second nature to you, subscribed
So glad you liked it, Mark 😊
I saved the video to reviewing it again 👌🏻
That was extremely helpful!!
🙌
thank you so much! You explain everything the easy way. This is very helpful!
Interesting, Thank you mate.
this is super helpful! Thank you!!
Game changing tutorial
Thank you 🙌
Omg thank you!! This helps so much
Amo tu trabajo, la forma en que enseñas y las tecnicas que utilizas son increíbles. Muchas gracias por compartirnos tu experiencia.
Thank you! This was perfect
Paintable: *Legit tryna help you draw better*
Me: ehehe 4:40 he made a smiley face
Nice catch, it was unintentional 😂
Very interesting tutorial, very clean. Nice stuff right here.
Now my game art will look waaay better. Thank you very much :D
So glad to hear that 💪
Thanks for the brushes, you saved me a lot of time
Nice! Thanks!
Cool! Thanks! :)
Awesome! Learned so much, sooooo quickly!
Awesome !!
Thank you!
AMAZING!!!!! Thank you for posting this.
Sure thing, glad you found it useful!
This is some good stuff. Thx u for posting!
Thank you 🙏
Why did u put light on the dark side it was suppose to be dark 6:50 can u please explain i need to know to make realistic sketches. Thank you
In painting we use light and dark values to create an object, in this case we're designing a crack. If that crack didn't have a lighter edge, you would read it differently. From this perspective the light and dark sides aren't any different, they both have their own lighter and darker values that build up the shapes. The trick is that the values on the lit area are generally lighter. Hope this explains it. 🙂
Here's a quick video on values and rendering that you might like: pntbl.cc/22130
i downloaded the exercises document 'Texture_Exercise_Sheet_By_Paintable(1)....' (but it's hard to open the file😞) do you know any app or way to open the material i downloaded??? 🗿🍷 please help me mate.
but I'm using cell, I don't have a computer.
Hey there, the exercise files are in a Zip file. You have to unzip it first. If you're unable to do it on your phone, send us an email at hello@paintable.cc and we'll hook you up with the individual files 🙂🙂
@@Paintable already giving up, this will be a lot of work, but it was worth it anyway.
Very nice!
Than U! :))
I know the artist painting here is a professional and has painted for hundreds of hours, but jeez... that looked so effortless, but I know if I try it will take a lot of time and practice to even do this simple exercise.
Grab the exercise sheet and try painting the textures in small steps, and don't forget to have fun with it. 🙂
I think i just understood something,thanks you.
Yay! Happy to help.
Awesome thanks subbed to you.
Welcome aboard, Joel 😎
what program you use ?
What software are you using?
Adobe Photoshop 🙂
@@Paintable Thanks, I didn't notice at first cause I've never seen it with that menu lol
He's lying to you , he used ms paint
Is there specific name for this kind of cartoonish style? I'd really like to see more tutorials on that style on everything from rocks to grass from bugs to monsters from faces to beyond.
Normally "stylized"
overwatch
Awesome
What if you just apply 3D transformation to the texture?
you can, but you have to remember what you're representing. The texture in this instance represents local color value of the rock like a smudge or something that wouldn't change it's form, while what he shows changes the way the rock would feel. How does you're eye tell the difference, it can't really. First and foremost you will read changes in value as changes in form, but it uses context to realize what it's looking at. so generally a solid light area surrounded by a solid darker shade, doesn't make sense as form without rim or something, so it reads as texture or muddy values.
If it's okay, can I have your brushes please?🥺😁
Hey Ljay, You can download the new Paintable Texture Brush Set here: pntbl.cc/00d32
@@Paintable Thanks ^^
that is a beautiful piece of cheese
I just wanna know how to draw a realistic tennis ball digitally
Its been months, but I got you fam. Draw a light gray circle on one layer, draw the neon green on another layer. Erase where you would see the white lining to the tennis ball, look at reference to be sure. Shade on a different layer with opacity down to what you feel is comfortable and paint over with a cool colour like dark blue, or indigo. Then put a highlight where it looks reasonable, basically just the opposite direction of where your shadow is. Remember the ball is a sphere, not a circle, so the shading would curve to the shape of the ball. To get a fuzzy hairy shape quickly and simply enough to fit in a UA-cam comment, select the smudge tool and look for a brush with a lot of dots and start stroking outwards from the center of the sphere, not too much though. Reduce smudge strength if you can. If you do it right you should have a hair effect going on. Hope it helps you out.
Animation Space oh my god thank so much!! I try to follow your instructions and see how it improves!! Thank you again!!
Work on those Uhs!
agr vai
What program do you use
Adobe Photoshop 😊