I'd say make it so Giratina reverses the type match up for everyone, *but* himself. After all, he's supposed to be in the distortion world, he's used to this.
i feel every pre-Gen 5 legendary needs an ability overhaul anyways, given they all just got 'Pressure' slapped onto them. the ONLY one that i feel ACTUALLY makes 'sense' with pressure pre gen 5 is mewtwo, even though the ability doesn't really help it at all
Dialga, the god of time, should set up Trick Room when switching in (similar to drought for Groudon) Palkia, the god of space, should set up Gravity, as Gravity is just distortions in space time according to Einstein (would be mechanically interesting, because it would give you 100% accurate hydro pumps) Giratina, the god of the distortion world, should set up Wonder Room when switching in. This is fitting, because the distortion world is primarily defined by being strange/ weird and alien, and mechanically, it would mean that you have to play completely different against opponents with a Giratina on their team. Alternatively, Girantina could also set up a field effect that makes the battle an inverse battle for 5 turns. So fire is super effective against water etc
@@derpidius6306 Mewtu should get Neuroforce like Ultra Necrozma (additional damage on super effective moves) to reflect its intelligence. I think it would even be cool to guarantee crits if you hit super effectively. That way, you could drop psychic moves completely and use a much higher diversity of moves. As long as a move is super effective, because of the 50% boost from crit, you basically have pseuro-STAB
I'd just give it to the origin form. Levitate's nice, but this would singlehandedly kill Giratina's altered form by turning five weaknesses, six resistances, and two immunities into five resistances and EIGHT WEAKNESSES on a DEFENSIVE 'mon.
I think this should be relegated to a signature move in order to have more control. Support your allies by making the fairy-steel tank become instantly frail
I think slow reaction should make it so the mon can only faint at the end of the turn. Incineroar hits slowbro with a fake out taking it down to 0 hp, then slowbro hits incin with a scald, incin faints and then slowbro faints
This would be. Extremely toxic. Slack off would mean that you would just have 8 free turns of sitting there at half health unless you had a pokemon that was slower than slowbro because you can't go lower than 0 health
@@adampozzobon5193 Who said you could heal after hitting 0 health? Reaching 0 would activate a flag in the code that would functionally make it so you are on the last turn of parish song. No matter what happens you WILL faint at the end of the turn.
10:56 I love how gothitelle just awkwardly stares at giratina, realizing she's literally facing Satan, and her immediate reaction is to flatter it to save her life, but it has already warped to another dimension and then giratina just takes her down in one anticlimactic hit like it's nothing.
Ever since I first saw Steelworker, I've really wanted the Flygon line to get a Bug type Steelworker ability. Flygon avoiding Ground type attacks is "fine" but definitely just one of those abilities that's just okay.
Honestly Flygon just deserves to be Bug/Ground type. It would make it a lot more unique and not just a weaker Garchomp. It could also use a Mega in Z-A
@@Damy-t4v Yeah, and it makes a lot more sense than Flygon becoming Bug/Dragon like most people say it should. Yeah, we don’t have that typing yet, but taking away Flygon’s Ground typing, which is more of its identity than the Dragon typing has ever been, is just a terrible idea in my opionion.
why do people want flygon to be a bug type so much? i never really understood it, dont get me wrong bug type is my favorite type but i just dont see what makes flygon a bug type... is it the goggles? is it the horns that kinda look like antenna? is it the weird shaped wings? none of those things really scream bug type that much to me
@@Sarah_Redfox If you must know, the flygon line is based on antlions, a species of insect that spends the majority of its lifespan burrowing to ambush other insects, vibrava and flygon are based on the adult phase of the antlion's life cycle while trapinch is based on its larval state (hence why many people find it weird that its not a bug type) (I apologize if this was sarcasm cuz it kinda sounded like it but I thought it was better to be safe than sorry)
I would change Garchomp’s to Arial Takedown, making contact with a flying type pokemon grounds them until they switch out. If you were crazy, you could also make it trap them
Slow Start for Regigigas should be reworked, so that it starts at -3 attack and -3 speed, but every turn, you gain +1 speed and +1 attack (honestly, I like it more without limit, but you could limit it to a maxumum of +3) That way, you still start out crippeled, and switching out resets your progress, but if you can stay in long enough, the ability becomes a net benefit. So instead of just removing the ability with a Weezing as your other Pokemon in double battles, which is boring, you actually would have an incentive to keep the ability and survive the turns needed Regigigas would still be increadibly weak in the beginning, and easy to KO, but it would no longer be possible to just ignore the Regigigas and set up on it. You have to respect it (especially with substitute/ protect), or it will eventually become a real threat
@@Aaa-vp6ugthere would still be ways to play around it especially in vgc (taunt, fake out, killing the roar user, encore into a different move, etc) so it's not that bad
Time Skip: After each turn, it will skip the next turn. So moves like Hyper Beam will skip the recharge turn, and moves that take a turn to charge will not attack since it’s skipped. Dialga fits thematically with this ability and the thought of spamming Roar of Time is funny to me. Wyrmhole: Palkias Water- and Dragon-type attacks are all priority. I remember watching a clip of the anime and Palkia’s attack sfx sounded exactly like The Hand in JoJo’s. So the idea is that Palkia erases the space between the opponent to close in and attack. Also I think the name is pretty cool.
@@Cyber_Spiritjust keep the type flip thing as a move, make tanks frail, make ice type good, that kinda thing (Only defensively) (it can target anyone, single target.) Giratina also gets a variant that targets both enemies as well.
Gaining weaknesses to water and fire would be especially bad, but gaining resistances to fairy, dragon, dark, ghost, and ice would be pretty amazing in Ubers. There's also the bug, poison, electric, and grass weaknesses gained, but coverage moves of those types are uncommon, especially in ubers. Overall I think Giritina comes out on top because its 2 immunities stay intact, and it gains valuable SE stab into steel types.
Rotom: Electroplasm - User's Electric type moves have an added 15% chance to induce a secondary effect depending on Rotom's form. Fire may Burn the target, Water may add the Water type to the target, Grass may Seed the target, Flying may flinch the target, Ice may lower the target's Speed and Evasion by one stage, and Ghost has a 30% chance to inflict Curse on the target. Spiritomb: Black Hole - Draws in Dark type moves, makes user immune to the Dark type, and raises SAtk by one stage. Garchomp: First Strike - User's first move after being sent out will have +1 priority if it had none. Any move with positive or negative priority will be uneffected. Dodrio: Low Altitude - Neutralizes user's Flying type weaknesses. Darmanitan-U: Aped Up - Raises users Speed by 1.5× but locks user into first selected move. Addendum for Darmanitan-G: Give it Serene Grace. Darm-U gets Sheer Force, Aped Up, and (Hidden) Zen Mode. Darm-G gets Serene Grace, Gorilla Tactics, and (Hidden) Zen Mode. Zen Mode needing a rework so Zen Darm-U isn't completely useless is an entirely different issue. Slowbro: Slow Witted - User cannot flinch, and is immune to most mental effects (Taunt, Infatuation, Encore, etc...). Golurk: Mobile Artillery - User changes to Cannon Form before using noncontact attacks and Standard Form before using contact attacks. Delibird: Generosity - When user switches out it leaves a gift for the next pokemon that restores 33% max Hp and cures status conditions.
I like the idea of that garchomp ability and want them to do this because it would be so broken 😂 He is my fav pokemon so anything to make him meta again is good with me
Some that I think would really flavorblast mons and inspire entire teams *Eevee, Evoboost -* "When an ally pokemon that evolves from eevee is sent out, boosts that pokemon's highest stat by a stage, and boosts the user the same stat by a stage". I think many dream of evolutions in a squad and there is a lot of versatility and choice here. *Pidgeot, Birds of a Feather -* "When ally pokemon shares a type with the user, they both pokemon have enhanced rolls for accuracy and critical hits". This substitutes its lost No Guard, and can inspire normal and flying teams. Feels like a funny space. I imagine rolling twice and taking the more favorable for both accuracy and critical checks. *Fearow, Menace -* "When this pokemon switches in, opposing pokemon lose PP". This adds an aspect like an auto-Spite in place in intimidate. This may trigger the adrenaline orb, but can shut down those really strong low PP moves. Feels like a new design space to play with.
Dodrio could have had a "parental bond" style ability where it does 50% damage but hits 3x whenever its awake. This would make it more noticeably unique, more actually usable, and would still accomplish the "keeping one head awake" representation.
here are some of mine: Tinkaton- Metal Scrapper (The pokemon's physical attacks are super effective against steel type pokemon). Electrode: reignition (Once per battle, the pokemon can use explosion/self destruct and be left at 1 HP, allowing it to continue battling until it takes damage or explodes again.) Turtinator: Detonate (If KOed by a contact move, the pokemon will explode, causing 1/4 of the attacker's HP's worth of damage, and leaving "fiery shrapnel" on the field. Fiery Shrapnel is an entry hazard that damages pokemon based on their type matchup against fire, similar to Stealth Rock. However, Fiery Shrapnel is grounded, so raised pokemon are immune to it. Regirock: Rocky repair (the pokemon restores 1/4 of its maximum HP when hit by a rock type move). Snorlax: Power Nap (The pokemon heals 1/16 of its health every turn while it is asleep. Mew: Ancestral Knowledge (The Pokemon gains a Stab boost from all attacking moves).
I love that New Zen Mode Mecanic with Calm mind and Inner focus, its pretty creative and Practical. I would also make him inmune to sandstorms and hail for lore.
I think Hypno should have an exclusive ability called Hypnotic Power. When Hypno is in the field, every Pokémon aside from it (ally and opponents) will have the ability Comatose. This means Hypno now has a role as a status deterrent for its partner, and can play in a unique way for a Psychic type, or really, any Pokémon, as it would be able to freely use moves like Dream Eater and Nightmare throughout the battle.
I actually had the idea of Golurk being like Deoxys in that it has multiple forms that are changed outside of battle. Like a cannon form with Mega Launcher that's specially oriented and a faster flying mode that has Levitate.
Inverse type match ups on giratina is so bad for him it gives him weakness to: normal, fight, grass, poison, water, fire, electric, and bug, while he gets resistance to dark, ghost, ice, and fairy. Either it only affects his enemies meaning he suddenly becomes the fairy killer dragon or it needs another pass.
I feel like Rotom should get an ability similar to Tatsugiri where it can possess steel type partners in doubles. And to make it not completely broken it could only boost the highest state of the parnter. (basically a free booster energy for any steel type at the cost of turning into a 2V1)
Reverse Battles as an Ability makes for sense for Zygarde than for Giratina Giratina doesn't have anything to do with reversing Type interactions, or affecting them in any way. He's the embodiment of Anti-Matter, and the Distortion world only changes how Space-time and Gravity flow. Zygarde has Aura Break, which reverses Fairy Aura and Dark Aura, and the only NPC that does Reverse Battles is right near the cave where Zygarde is.
I had an idea for a signature ability for Vespiquen. if the opposing pokemon hits vespiquen with a physical move, the Pokémon will be affected by infestation, loosing 1/8th of hp every turn and slowing the speed stat. Idk what to call it but maybe Angry Hive or something like that. Mainly since the Pokédex says that vespiquen has grubs in its hive and use them in battle.
Maybe an abilitie than make all user's moves have a 10% chance to burn or poisoning the oponents,in 1/2 of the max hp, the chance's doubles and the poisoning effects become badly poisoning Sorry for any gramatical mistake,i'm not very good um english
I want Tropius to get a signature ability that’s related to bananas. I like the name “Potassium Power.” What it would do…idk, but I like the idea nonetheless.
@@Cyber_Spirit Ooh that sounds fun. Having Tropius be a support Mon with that ability sounds like it could be good in doubles. I honestly just want to see Tropius get any sort of buff ngl.
Make it so if the Pokemon heals they take 1/4th of the damage they would be healing as damage, because extremely high amounts of potassium can cause radiation poisoning, btw it should include everything but toxic heal
Tropius' Diamond and Pearl Dex entry reads: "Because it continually ate only its favorite fruit, the fruit started growing around its neck." Said fruit resembles bananas, which seem to have inspired Nanab Berries. As such, I would like to buff Tropius by making the Nanab Berry give unique in-battle properties when held by Tropius, but useless anywhere else. The effect can be anything from healing Tropius for 1/3 of its max HP at the end of each turn (permanent FIWAM/pinch berries), doubling its Special Attack, etc.
I feel like making it the opposite direction with Grounded flight. All Ground Type moves are also part flying. Where as other Pokemon make seismic or other ground events with Earth control, Garchomp is just strong and fast enough to do them with his flight. Imagine most others shown using Earthquake, they stomp the ground and it shakes. Now imagine Garchomp with the speed of a Jet flying full body into the ground to make an earthquake, the force of it hitting the ground sensing a Shockwave with it as well. Garchomp flying with the speed of a Jet to pick up dirt and vortex it around an opponent (Sand Tomb) Garchomp flying with super sonic speed to the fucking Mantle of the earth and digging back up bringing fucking magma with it! (Earth Power)
Honestly, same, because as it stands, giving up rough skin or sand veil for an ability that would only apply to a single move, as garchomp fr only has access to aerial ace...would be unwise. Whereas an inverted grounded flight would apply to like 8 or ,9 moves, making for a fair trade-off
I had an idea for a Giratina Ability where it gets rid of all forms of immunities completely, so a Steel-type can be poisoned and hit by poison moves for instance, or a pokemon with limber being able to be paralyzed, or flying-types taking damage from spikes. There’s more to it but that’s the main effect
Dialga, the god of time, should set up Trick Room when switching in (similar to drought for Groudon) Palkia, the god of space, should set up Gravity, as Gravity is just distortions in space time according to Einstein (would be mechanically interesting, because it would give you 100% accurate hydro pumps) Girantina, the god of the distortion world, should set up Wonder Room when switching in. This is fitting, because the distortion world is primarily defined by being strange/ weird and alien, and mechanically, it would mean that you have to play completely different against opponents with a Girantina on their team. Alternatively, Girantina could also set up a field effect that makes the battle an inverse battle for 5 turns. So fire is super effective against water etc
The inverse battle idea for Giratina is super cool, because it would allow you to play with Pokemon, that are held back by their typings, especially in VGC. Giratina could become for Hisui Avalugg what Wheezing has been for Regigigas an Slaking ;)
I want Carnivine to get a Bug-type equivalent of Sap Sipper. It would be cool to have a pokémon with an immunity to U-turn besides Shedinja, and it makes no sense for a venus flytrap to be weak to bug moves.
Delbird's new ability would be interesting, if it gave allies "good gifts" (like a berry or air balloon) while giving opponents "bad gifts" (like a lagging tail, or black sludge on non-poison types or non-Guts Pokemon). And give Delibird access to a new special type version of Knockoff, called Drop Off.
Machamp: Punch barrage The pokemon can punch at lightning fast speed. Punching moves deal 1/3 damage but hit 2-5 times. Doesn't apply to multi-hit moves. Golurk: Overload The pokemon can't contain its power. When the pokemon attacks, its damage increases but loses hp. Basically Life orb as an ability. Mawile: Deceitful The pokemon hides its true intentions to surprise its opponent. The first time the pokemon uses a Dark type move, it has increased priority and makes the target flinch. Magcargo: Magma armor The pokemon's body evaporates water on contact, causing it to cool down and solidify. When hit by a Water type move, it nullifies the damage and increases defense. Smeargle: True colors The pokemon can't help but express itself. When entering combat, the pokemon changes type based on its ivs and nature.
10:07 better idea Season of giving- Delibird will give a gift to every pokemon on the field every turn. This ability will cause every pokemon to gain and new item and lose the old one every turn. As a plus, the player has no idea what item the pokemon has until it activates or they deliberately check.
Solid video bro, this popped up on my recommended and I love to watch smaller creators because it's always something fresh. I wish you the best in your UA-cam journey.
I have a idea what if eternatus got a signature ability: dyna-drain it lessens dynamax turns on the opposing side but on your side it makes dynamax turns longer.
Honestly I like the idea of Giratina, Palkia and Dialga having the Trickroom and Tailwind abilities But with a catch… they have to hold their respective orbs If they don’t they remain with Telepathy That way they will remain useful as pose creep keeps going
7:33 ~ If your intention is to replicate the slow reaction it has in Battle Revolution, you could just have the ability to allow it to "Endure" an hit that would faint it, but, then, it is sure to "Perish" in the next turn.
These are very creative! Gamefreak should take notes! Idea: Blinding Fury (stuff such as Tauros and idk) If the Pokemon goes under 1/2 HP, its Atk stat doubles, but its accuracy goes down one stage. Is it Hustle's weird cousin? Kinda. But maybe this one is actually kinda cool?
For a new upgrade to a signature ability, I'd have Darkrai's signature ability increase the accuracy of sleep inducing moves on top of the chip damage during sleep.
For Grounded Flight, it should have Ground type moves become flying type simultaneously instead of the other way around. I understand how you want the ability to work but I think you wrote the description wrong.
@@Rusty_Spymake it like flying press or wtv it is, it chooses the type that is best effective for the role, if EQ is being used against a rock type it will be ground but if it is Being used against a bug or flying type it will be flying, and it is against a flying steel or flying rock it will be both doing neutral damage
Very good video. I always wanted Dusknoir to have some better abilities to help him out, pressure and frisk dont do much. Either giving him back levite or maybe Iron Fist could work, but I feel like he's a cool enough pokémon to deserve its own ability.
I really like your ideas, espacially because you tried to get close to the lore, even though the ability would not be strong enough. And I prefer this to some crazy abilities like Good as Gold. Great video! :-)
mechanical mischief: there exists poison puppeteer for pecharunt. This is basically the electric version of that so it’s not farfetch’d. I considered using paralysis instead of poison but that’s a bit to much IMO, so I like yours better. Spirit release: as long as it’s a terrain I wouldn’t have a problem with it, but if it’s like spikes and sticks around then I believe it’s too much. Grounded flight: love the name but it’s too niche, what about a chance a gaining a speed stage when flying type attacks are more used? Lazy lookout: this is super interesting, how would this work with uproar? The ability to wake yourself up seems very powerful on a Pokémon that knows rest. Zen mode: I love the glow up here. For meditate it could change it to a sp. attk buff. Slow reaction: it fits well with his personality. Being able to save yourself from lethal damage is extremely powerful, and playing against would add a lot of spice to even the most casual play through. Artillery switch: I was unaware he could do that so this is super cool. The ability to switch damage types is extremely powerful. Season of giving: this combined with pluck or trick or something like that is super useful depending on the item pool. Distorted field: this one is wild and could easily destroy any and all plans. If this had been on giratina when they first released it would have caused so much trauma. I’m not sure how strong it would be modern day but it would certainly add a lot of spice to things.
I like this kind of content, where one makes adjustments to add on to or fix something in a game... But made in a way where you can look at it and go, "Yeah, this could actually be in the game". Even if that means hobbling it or making it "wonky" so it'll actually feel like it fits. Keeping consistent elements, themes, and styles is an important, if not exactly glamorous, part of design. Well-made video - I didn't even realize you had a sub-5k subsciber count until I actually looked at the channel proper. Have some Engagement Credits[TM].
I have an ability idea but don't know who to give it too. Here it is anyway: Eyes of Fortune - The user foresees it's opponent's greed, becoming immune to moves/abilities involving items. Effect: Takes no damage and immune to effects from Thief/Knock Off. Immune to Trick/Switcheroo. Unaffected by Pickpocket/Magician.
I'm almost sure then Xatu's thing is like one eye see the future and the other see the past,so I think this ability will match with him. Sorry for the bad english,i'm not very good in this😅😅😅
Really love the Giratina ability! Would do WILD meta changes! Something else you could with Rotom is: Holding a pokéball will boost his electric moves' power by the current catch rate (So a pokéball would give the equivelent to a +1, a Greatball a +2 and so on), using special balls' abilities too! (e.g. If Rotom holds a Dusk Ball at night, they'll get the boost; If they're battling through fishing then a lure ball will grant the increase). At the same time, if you use the same kind of ball that Rotom is holding to catch a Pokémon, the ability will increase your catch rate by a fixed amount! A Masterball would always give the largest boost although maybe tied to the quick ball, since it gives a 5x catch rate Also, with Spiritomb, why not just staright up cursing the one who knocks you out? It uses something people would be familiar with and the other trainer can always switch out if they see fit, making it interactive for both sides!
@@Cyber_Spirit I'd say VGC-wise the quick ball bonus would only work on 1st turn and then you trick it to your partner for a better item while they throw it at the enemy or somwthing
I got one for Giratina for both forms Distorted Plains (Altered form) - When this Pokémon is on the field, all priority moves lose priority Distorted Field (Origin) - When this Pokémon is on the field, all priority moves will have their priority inverted (Example: Quick Attack is -1 Priority)
I randomly had a spark of inspiration idea for Lurantis Introduce a spark of mistrust in your menu with Insectoid Mimic, causing your menu to show it as being bug type for super effective calculations (ie it’ll say rock type moves are super effective against it), could also have moves that use an opponents type (ie reflect type or Judgement with the Arceus plate) would view it as bug type, and maybe even have low level ai get confused though, obviously, this wouldn’t be too great an ability competitively, so definitely let it keep Leaf Guard and Contrary
An ability idea that I've had was for a chariot/charioteer Pokemon. The ability is called rush down and it gives recoil moves a quick claw like effect where they move first in their priority bracket, but the amount of recoil damage is doubled I could also see this ability working with pokemon like emboar or bouffalant
Dialga: Time Dialator. Causes turn count to double. Effectively, moves with cooldown lose the the cooldown, charge up moves lose charge, after turn effects tick twice, time bound effects (Slow Start, Trick Room, Weather, Terrain, Perish song et cetera) go by quicker, et cetera
giratina inverting matchups would be such a pain and i love it the fact that you could switch it in or out at any point and quite literaly reverse how the turn plays out.. it scares me
Idea for a signiture ability for wailord, downpour. It would be an ability which would become active when wailord uses a move like water spout, it would put rain on the field and at the same time soak the opposing pokemon, causing them to both become water type. The only drawback would be that wailord would have to be below half health to activate the ability, so using water spout at that point is fairly risky.
I like your idea with Season of Giving, but I thought about an alternative Season of Giving : "When delibird first enter the field, trigger weather Snow and the event Gift Exchange". Gift Exchange : "For five turn, at the end of each turn each Pokémon will gift their item to any other Pokémon. Any Pokémon that doesn't hold an item before Gift Exchange's trigger finds a random Battle item to gift." A bit complicated maybe, but I think it's fitting, and if nothing else, it could be viable with Knock off or Fling so that they're always active.
A sig ability I would give Dialga is…Time Warp (2 turns move become instant meaning no time is wasted and for the next 2 turns your stats can’t be lowered or raised and status move are no effect on you) (Outside effect:Time goes faster and nighttime/daytime only pokemon go in day or night respectfully)
Would be interesting, because Roar of Time, Dialgas signature attack, is such a move. In VGC, this could be very interesting together with Xerneas. Dragon/ Steel/ Fairy core, you can run Xerneas without power herb (so life orb Xerneas etc). And Roar of Time is almost twice as strong as dragon pulse :) Great suggestion, but I would like Dialga to set up Trick Room when switching in (for 5 turns, like drought or drizzle)
I always had the idea of giving Lucario Aura Break and then buffing it to just remove STAB from opposing Pokemon's moves. Or giving it its own flavor of Adaptability with an aura related name like "Aura Surge" or something
I always felt a kind of Protean thing instead. Whenever it uses an Aura move, the steel typing changes to that. With all of them being special moves it also gives some incentive to play with a special variant the same way Justified does for Physical. With it not being super fast stat wise it would be more balanced on Lucario than speed demons like Greninja.
Hear me out: similar to that for delibird, but instead it's called secret santa. Where all pokemon's items are put in a pool and redistributed randomly(or not randomly of you want to make it good). I like the idea of giving whoever doesn't get an item (because on pokemon went in with no item) a consolation gift which would be the random battle item as you said. If you make it so noone gets their item back it could be jokes in singles, or at the very least annoying/amusing in doubles
I would love an ability called momentum that causes rollout style moves like rollout and ice roller to gain 4 times damage every turn but halves the amount of build up so it goes 30 120 480 but also decreases accuracy to the 80-85% range. I would give it to Donphan who is legitimately just a tire shaped elephant who should be able to use rollout more efficiently
To make season of giving more interesting I think it should trigger again if any items are removed, replacing them with another item, so long as snow is active
Hey! This is a new ability I came up with for Dialga I’m calling it Temporal Loop. Here’s how it works: When Dialga’s HP drops below 50% from an opponent’s attack, Temporal Loop activates, and it resets Dialga back to the state it was in at the start of the battle. This means: • Full HP recovery • All status conditions like burn, paralysis, or confusion are removed • Stat changes (positive or negative) are reset to neutral It’s like Dialga rewinds time to when the fight began! However, any boosts Dialga gained from moves like Agility or Bulk Up will also be erased, so players need to plan carefully when relying on setup strategies. Once Temporal Loop activates, Dialga’s Dragon- and Steel-type moves get a 20% power boost for the rest of the battle. But there’s a catch-the HP drop must come from an opponent’s attack. If Dialga’s HP drops below 50% from moves like Substitute or Belly Drum, the ability won’t trigger. Also, it only activates once per battle-so use it wisely! Finally, Temporal Loop is exclusive to Dialga. It can’t be copied by abilities like Doodle, Entrainment, Role Play, or Skill Swap. The only way for another Pokémon to gain this ability is by transforming into Dialga with Mew or Ditto.
In singles yes (but you can just use the origin form), but it would have a big effect in doubles, because it also affects your partner, and your opponents. Hisui Avalugg would be great, for example The playstyle would be comparable to Weezing enableing Regigigas. And in singles, you are still forgetting the offensive benefits. Yes, it hurts Giratina too, a litle bit. But Giratina has a mid typing. It is ok, but nothing special. A lot of other Pokemon are good specifically because of the typing. You ruin all the steel types, for example
Slow Reaction sounds cool. But I think I have another way it could work: If Slowbro takes lethal damage and loses all their HP, they will not actually faint until after their turn ends. Effectively letting them set up an advantage for their teammates on the way out the door. Or alternatively, they could try and hit their opponent with one last stab from the grave in hopes of taking them down with them… Potentially stealing a win as the opponent would die first.
Domain Expansion - enables a unique terrain where all the user's moves are a guaranteed hit for the first 3 turns it is on the field. Only activates once per battle. Time Bomb - after hitting an enemy with a contact move, they will be marked with a bomb that would explode and deal 1/12th of their max HP upon switching out. Spacetime Warp - Priority for all moves used by all Pokemon on the field is set to 0.
I learned golurk could fly during my first Black playthrough. I had one on my team when I tried to teach someone Fly. I thought it was a bug until I saw it fly in a movie
An alternate, slightly less gimmicky way Delibirds could work is as a free trick on switch in, with delibird giving whatever they have, and getting an opponents item. Maybe with a name like Gift Exchange
I like the concept of Golurk, but maybe give it something like Anti-Air Artillery, where its ground moves can hit Flying type Pokemon because it shoots them out of a cannon.
Delibird’s ability should be called White Elephant. On switch-in, all held items are passed to another mon, with Delibird always giving to its foe, and in doubles always receiving from its ally. Ignored by Pokemon without an item, and mons with Sticky Hold .
the slowbro ability should work like "if the pokemon gets to 0 hp, doesnt faint until the next turn" and healing items doesnt work on him, just revive, in that case the pokemon gets going like nothing happened
Hypno needs an ability called Trance or something. Which puts Pokémon of the field in a comatose state. Meaning he can use Dream Eater and/or Nightmare.
One of the things I'm doing in my fake region is a set of abilities called Far Flyer, Deep Digger and Distance Diver. In an attempt to make certain hm moves more viable, some pokemon will now be completely immune while using these 2 turn moves, for example hurricane and thunder can't hit this Mon while it's using fly, eq can't hit this Mon while it's using dig.
I'd say make it so Giratina reverses the type match up for everyone, *but* himself. After all, he's supposed to be in the distortion world, he's used to this.
i feel every pre-Gen 5 legendary needs an ability overhaul anyways, given they all just got 'Pressure' slapped onto them. the ONLY one that i feel ACTUALLY makes 'sense' with pressure pre gen 5 is mewtwo, even though the ability doesn't really help it at all
Dialga, the god of time, should set up Trick Room when switching in (similar to drought for Groudon)
Palkia, the god of space, should set up Gravity, as Gravity is just distortions in space time according to Einstein (would be mechanically interesting, because it would give you 100% accurate hydro pumps)
Giratina, the god of the distortion world, should set up Wonder Room when switching in. This is fitting, because the distortion world is primarily defined by being strange/ weird and alien, and mechanically, it would mean that you have to play completely different against opponents with a Giratina on their team.
Alternatively, Girantina could also set up a field effect that makes the battle an inverse battle for 5 turns. So fire is super effective against water etc
@@derpidius6306 Mewtu should get Neuroforce like Ultra Necrozma (additional damage on super effective moves) to reflect its intelligence. I think it would even be cool to guarantee crits if you hit super effectively. That way, you could drop psychic moves completely and use a much higher diversity of moves. As long as a move is super effective, because of the 50% boost from crit, you basically have pseuro-STAB
I'd just give it to the origin form. Levitate's nice, but this would singlehandedly kill Giratina's altered form by turning five weaknesses, six resistances, and two immunities into five resistances and EIGHT WEAKNESSES on a DEFENSIVE 'mon.
I think this should be relegated to a signature move in order to have more control. Support your allies by making the fairy-steel tank become instantly frail
Okay, but that Delibird ability shuts down Unburden and Acrobatics shenanigans completely.
Okay so don’t use delibird with an acrobatics partner?
@@michaelkarim57 OR use it to shut down opponent unburden sweepers (It might help against Slurpuff in lower tiers of Smogon or something)
We dont Care, it's played generally with spike setup set
Delibird gives opposing Hawlucha Flying Gem.
Delibird: "Shit."
I think unburden would still activate? Im not sure, but id imagine if you trick an unburden pokemon, it retains its boost
I think slow reaction should make it so the mon can only faint at the end of the turn.
Incineroar hits slowbro with a fake out taking it down to 0 hp, then slowbro hits incin with a scald, incin faints and then slowbro faints
I'd say fakeout is a bad move to use in this example but I get what ya mean
@@Aquabzs
Yeah a few hours later i realized i should ah e said Knock Off
This would be. Extremely toxic.
Slack off would mean that you would just have 8 free turns of sitting there at half health unless you had a pokemon that was slower than slowbro because you can't go lower than 0 health
@@adampozzobon5193
Who said you could heal after hitting 0 health? Reaching 0 would activate a flag in the code that would functionally make it so you are on the last turn of parish song. No matter what happens you WILL faint at the end of the turn.
A Sp. Attack version of Belly Drum would be cool
Something themed around “wracking your brain” or have it called “Brain Strain”
Crunch time?
Ct renewal.
@@jreddie92 Crunch Time is a good suggestion
@@PyroManiac753shoutout Go/jo
head drum
10:56 I love how gothitelle just awkwardly stares at giratina, realizing she's literally facing Satan, and her immediate reaction is to flatter it to save her life, but it has already warped to another dimension and then giratina just takes her down in one anticlimactic hit like it's nothing.
I think that Chandelure could get a ghost-type version of flash fire, since almost all of its pokedex entries mention it absorbing spirits.
Ever since I first saw Steelworker, I've really wanted the Flygon line to get a Bug type Steelworker ability. Flygon avoiding Ground type attacks is "fine" but definitely just one of those abilities that's just okay.
Honestly Flygon just deserves to be Bug/Ground type. It would make it a lot more unique and not just a weaker Garchomp. It could also use a Mega in Z-A
@@Damy-t4v Yeah, and it makes a lot more sense than Flygon becoming Bug/Dragon like most people say it should. Yeah, we don’t have that typing yet, but taking away Flygon’s Ground typing, which is more of its identity than the Dragon typing has ever been, is just a terrible idea in my opionion.
why do people want flygon to be a bug type so much? i never really understood it, dont get me wrong bug type is my favorite type but i just dont see what makes flygon a bug type... is it the goggles? is it the horns that kinda look like antenna? is it the weird shaped wings? none of those things really scream bug type that much to me
@@burninggames9587 ok
@@Sarah_Redfox If you must know, the flygon line is based on antlions, a species of insect that spends the majority of its lifespan burrowing to ambush other insects, vibrava and flygon are based on the adult phase of the antlion's life cycle while trapinch is based on its larval state (hence why many people find it weird that its not a bug type)
(I apologize if this was sarcasm cuz it kinda sounded like it but I thought it was better to be safe than sorry)
I would change Garchomp’s to Arial Takedown, making contact with a flying type pokemon grounds them until they switch out. If you were crazy, you could also make it trap them
That would be actually pretty acceptable considering you can probably still reasonably play around it and screw skarmory and corviknight
Arial is a font. I assume you meant Aerial.
@@Mega_Croissantamence oh yeah it is like in aerial ace
Slow Start for Regigigas should be reworked, so that it starts at -3 attack and -3 speed, but every turn, you gain +1 speed and +1 attack (honestly, I like it more without limit, but you could limit it to a maxumum of +3)
That way, you still start out crippeled, and switching out resets your progress, but if you can stay in long enough, the ability becomes a net benefit. So instead of just removing the ability with a Weezing as your other Pokemon in double battles, which is boring, you actually would have an incentive to keep the ability and survive the turns needed
Regigigas would still be increadibly weak in the beginning, and easy to KO, but it would no longer be possible to just ignore the Regigigas and set up on it. You have to respect it (especially with substitute/ protect), or it will eventually become a real threat
Roar exists
@@Aaa-vp6ugthere would still be ways to play around it especially in vgc (taunt, fake out, killing the roar user, encore into a different move, etc) so it's not that bad
And I feel like regigigas isn't really "easy to KO" that 110/110/110 bulk is impressive considering it only has one weakness
Haze shenanigans dot em pee fore
haze:
Time Skip: After each turn, it will skip the next turn. So moves like Hyper Beam will skip the recharge turn, and moves that take a turn to charge will not attack since it’s skipped. Dialga fits thematically with this ability and the thought of spamming Roar of Time is funny to me.
Wyrmhole: Palkias Water- and Dragon-type attacks are all priority. I remember watching a clip of the anime and Palkia’s attack sfx sounded exactly like The Hand in JoJo’s. So the idea is that Palkia erases the space between the opponent to close in and attack. Also I think the name is pretty cool.
Oi Dialga, I accidentally erased the earth with za hando, aint that wacky?
I feel like I’ve heard that dialga one before.
I wish that was an actual ability.
i find this cool and all but..giratina's ability would actively make it worse, due to dragon's resistances becoming weaknesses
trade offer
you receive: the distortion world on switch-in
i receive: an opponent with 8 weaknesses 💀
giratina could be a good support with pokemon with terrible typings, like any ice types, but yeah giratina does have a way better type regularly
@@Cyber_Spiritjust keep the type flip thing as a move, make tanks frail, make ice type good, that kinda thing
(Only defensively) (it can target anyone, single target.)
Giratina also gets a variant that targets both enemies as well.
Gaining weaknesses to water and fire would be especially bad, but gaining resistances to fairy, dragon, dark, ghost, and ice would be pretty amazing in Ubers. There's also the bug, poison, electric, and grass weaknesses gained, but coverage moves of those types are uncommon, especially in ubers.
Overall I think Giritina comes out on top because its 2 immunities stay intact, and it gains valuable SE stab into steel types.
@@KLIXORthe Steel types would be useless if they’re fighting Giratina with that ability since they now have 11 weaknesses
Rotom: Electroplasm - User's Electric type moves have an added 15% chance to induce a secondary effect depending on Rotom's form. Fire may Burn the target, Water may add the Water type to the target, Grass may Seed the target, Flying may flinch the target, Ice may lower the target's Speed and Evasion by one stage, and Ghost has a 30% chance to inflict Curse on the target.
Spiritomb: Black Hole - Draws in Dark type moves, makes user immune to the Dark type, and raises SAtk by one stage.
Garchomp: First Strike - User's first move after being sent out will have +1 priority if it had none. Any move with positive or negative priority will be uneffected.
Dodrio: Low Altitude - Neutralizes user's Flying type weaknesses.
Darmanitan-U: Aped Up - Raises users Speed by 1.5× but locks user into first selected move.
Addendum for Darmanitan-G: Give it Serene Grace.
Darm-U gets Sheer Force, Aped Up, and (Hidden) Zen Mode. Darm-G gets Serene Grace, Gorilla Tactics, and (Hidden) Zen Mode. Zen Mode needing a rework so Zen Darm-U isn't completely useless is an entirely different issue.
Slowbro: Slow Witted - User cannot flinch, and is immune to most mental effects (Taunt, Infatuation, Encore, etc...).
Golurk: Mobile Artillery - User changes to Cannon Form before using noncontact attacks and Standard Form before using contact attacks.
Delibird: Generosity - When user switches out it leaves a gift for the next pokemon that restores 33% max Hp and cures status conditions.
I like the idea of that garchomp ability and want them to do this because it would be so broken 😂
He is my fav pokemon so anything to make him meta again is good with me
This is straight up better than the video's.
Here’s a cool idea for Dodrio, “One for all, all for one” Any non-multi hit moves with less than base 50 power hit 3 times in one turn
+2 252 Atk Tera Normal Dodrio One for all Quick Attack vs. 252 HP / 252+ Def Blissey: 842-992 (117.9 - 138.9%) -- guaranteed OHKO
SMASHU
@@thegoldenaegisJesus!!! That is op
Maybe make it so the move power gets halved first then hits thrice, should still be 50% more damage total so a 50 bp move turns into 75
@@anzl_jno
It's blissey
Look at its defense
Some that I think would really flavorblast mons and inspire entire teams
*Eevee, Evoboost -* "When an ally pokemon that evolves from eevee is sent out, boosts that pokemon's highest stat by a stage, and boosts the user the same stat by a stage".
I think many dream of evolutions in a squad and there is a lot of versatility and choice here.
*Pidgeot, Birds of a Feather -* "When ally pokemon shares a type with the user, they both pokemon have enhanced rolls for accuracy and critical hits". This substitutes its lost No Guard, and can inspire normal and flying teams. Feels like a funny space. I imagine rolling twice and taking the more favorable for both accuracy and critical checks.
*Fearow, Menace -* "When this pokemon switches in, opposing pokemon lose PP". This adds an aspect like an auto-Spite in place in intimidate. This may trigger the adrenaline orb, but can shut down those really strong low PP moves. Feels like a new design space to play with.
Dodrio could have had a "parental bond" style ability where it does 50% damage but hits 3x whenever its awake. This would make it more noticeably unique, more actually usable, and would still accomplish the "keeping one head awake" representation.
here are some of mine:
Tinkaton- Metal Scrapper (The pokemon's physical attacks are super effective against steel type pokemon).
Electrode: reignition (Once per battle, the pokemon can use explosion/self destruct and be left at 1 HP, allowing it to continue battling until it takes damage or explodes again.)
Turtinator: Detonate (If KOed by a contact move, the pokemon will explode, causing 1/4 of the attacker's HP's worth of damage, and leaving "fiery shrapnel" on the field. Fiery Shrapnel is an entry hazard that damages pokemon based on their type matchup against fire, similar to Stealth Rock. However, Fiery Shrapnel is grounded, so raised pokemon are immune to it.
Regirock: Rocky repair (the pokemon restores 1/4 of its maximum HP when hit by a rock type move).
Snorlax: Power Nap (The pokemon heals 1/16 of its health every turn while it is asleep.
Mew: Ancestral Knowledge (The Pokemon gains a Stab boost from all attacking moves).
I love that New Zen Mode Mecanic with Calm mind and Inner focus, its pretty creative and Practical. I would also make him inmune to sandstorms and hail for lore.
I think Hypno should have an exclusive ability called Hypnotic Power. When Hypno is in the field, every Pokémon aside from it (ally and opponents) will have the ability Comatose. This means Hypno now has a role as a status deterrent for its partner, and can play in a unique way for a Psychic type, or really, any Pokémon, as it would be able to freely use moves like Dream Eater and Nightmare throughout the battle.
This is good at stopping flame/toxic orb guts users
Hypno would become a doubles God
I said this exact same thing then I saw your comment. Hypno is so underrated!
Very cool idea to make it always be able to use Nightmare and Dream Eater, I like that thematically.
I actually had the idea of Golurk being like Deoxys in that it has multiple forms that are changed outside of battle. Like a cannon form with Mega Launcher that's specially oriented and a faster flying mode that has Levitate.
I think Spiritomb should have some sort of special intimidate, "spiritual stare"
Inverse type match ups on giratina is so bad for him it gives him weakness to: normal, fight, grass, poison, water, fire, electric, and bug, while he gets resistance to dark, ghost, ice, and fairy.
Either it only affects his enemies meaning he suddenly becomes the fairy killer dragon or it needs another pass.
I feel like Rotom should get an ability similar to Tatsugiri where it can possess steel type partners in doubles. And to make it not completely broken it could only boost the highest state of the parnter. (basically a free booster energy for any steel type at the cost of turning into a 2V1)
Reverse Battles as an Ability makes for sense for Zygarde than for Giratina
Giratina doesn't have anything to do with reversing Type interactions, or affecting them in any way. He's the embodiment of Anti-Matter, and the Distortion world only changes how Space-time and Gravity flow.
Zygarde has Aura Break, which reverses Fairy Aura and Dark Aura, and the only NPC that does Reverse Battles is right near the cave where Zygarde is.
I had an idea for a signature ability for Vespiquen. if the opposing pokemon hits vespiquen with a physical move, the Pokémon will be affected by infestation, loosing 1/8th of hp every turn and slowing the speed stat. Idk what to call it but maybe Angry Hive or something like that.
Mainly since the Pokédex says that vespiquen has grubs in its hive and use them in battle.
Houndoom:
Chem Burn: fire moves have a 5% chance of badly poisoning the opponent
this could also apply to salazzle but she already has a good ability
Maybe an abilitie than make all user's moves have a 10% chance to burn or poisoning the oponents,in 1/2 of the max hp, the chance's doubles and the poisoning effects become badly poisoning
Sorry for any gramatical mistake,i'm not very good um english
I want Tropius to get a signature ability that’s related to bananas. I like the name “Potassium Power.” What it would do…idk, but I like the idea nonetheless.
Tropius could have an ability like hospitality and harvest, healing its partner by sharing the bananas with them
@@Cyber_Spirit Ooh that sounds fun. Having Tropius be a support Mon with that ability sounds like it could be good in doubles. I honestly just want to see Tropius get any sort of buff ngl.
Make it so if the Pokemon heals they take 1/4th of the damage they would be healing as damage, because extremely high amounts of potassium can cause radiation poisoning, btw it should include everything but toxic heal
Special huge power perhaps?
Tropius' Diamond and Pearl Dex entry reads: "Because it continually ate only its favorite fruit, the fruit started growing around its neck."
Said fruit resembles bananas, which seem to have inspired Nanab Berries. As such, I would like to buff Tropius by making the Nanab Berry give unique in-battle properties when held by Tropius, but useless anywhere else. The effect can be anything from healing Tropius for 1/3 of its max HP at the end of each turn (permanent FIWAM/pinch berries), doubling its Special Attack, etc.
I feel like making it the opposite direction with Grounded flight. All Ground Type moves are also part flying. Where as other Pokemon make seismic or other ground events with Earth control, Garchomp is just strong and fast enough to do them with his flight.
Imagine most others shown using Earthquake, they stomp the ground and it shakes. Now imagine Garchomp with the speed of a Jet flying full body into the ground to make an earthquake, the force of it hitting the ground sensing a Shockwave with it as well.
Garchomp flying with the speed of a Jet to pick up dirt and vortex it around an opponent (Sand Tomb)
Garchomp flying with super sonic speed to the fucking Mantle of the earth and digging back up bringing fucking magma with it! (Earth Power)
Honestly, same, because as it stands, giving up rough skin or sand veil for an ability that would only apply to a single move, as garchomp fr only has access to aerial ace...would be unwise. Whereas an inverted grounded flight would apply to like 8 or ,9 moves, making for a fair trade-off
I had an idea for a Giratina Ability where it gets rid of all forms of immunities completely, so a Steel-type can be poisoned and hit by poison moves for instance, or a pokemon with limber being able to be paralyzed, or flying-types taking damage from spikes. There’s more to it but that’s the main effect
Dialga, the god of time, should set up Trick Room when switching in (similar to drought for Groudon)
Palkia, the god of space, should set up Gravity, as Gravity is just distortions in space time according to Einstein (would be mechanically interesting, because it would give you 100% accurate hydro pumps)
Girantina, the god of the distortion world, should set up Wonder Room when switching in. This is fitting, because the distortion world is primarily defined by being strange/ weird and alien, and mechanically, it would mean that you have to play completely different against opponents with a Girantina on their team.
Alternatively, Girantina could also set up a field effect that makes the battle an inverse battle for 5 turns. So fire is super effective against water etc
The inverse battle idea for Giratina is super cool, because it would allow you to play with Pokemon, that are held back by their typings, especially in VGC.
Giratina could become for Hisui Avalugg what Wheezing has been for Regigigas an Slaking ;)
In a Pokemon rom hack (Elite Redux), that last ability is actually a thing (inverse room), and Giritina can actually get this ability!
Elite Redux had some cool abilities, and they got so strong with the combo of all 4
Motherfuck in Pokémon Clover can also do this!
Yes, yes Motherfuck, that's the name of the Pokémon.
I want Carnivine to get a Bug-type equivalent of Sap Sipper. It would be cool to have a pokémon with an immunity to U-turn besides Shedinja, and it makes no sense for a venus flytrap to be weak to bug moves.
great idea!
Delbird's new ability would be interesting, if it gave allies "good gifts" (like a berry or air balloon) while giving opponents "bad gifts" (like a lagging tail, or black sludge on non-poison types or non-Guts Pokemon). And give Delibird access to a new special type version of Knockoff, called Drop Off.
I feel like Zen mode should also be triggered with meditate for its Galarian counterpart
Speed boost 2
speed boost but it happens after every attack
You forgot the electric boogaloo
@@Cyber_Spiritso… regular speed boost then?
@@edsbegaming507does it happen after every multi hit tho
Speed boost x2
Machamp: Punch barrage
The pokemon can punch at lightning fast speed.
Punching moves deal 1/3 damage but hit 2-5 times. Doesn't apply to multi-hit moves.
Golurk: Overload
The pokemon can't contain its power.
When the pokemon attacks, its damage increases but loses hp. Basically Life orb as an ability.
Mawile: Deceitful
The pokemon hides its true intentions to surprise its opponent.
The first time the pokemon uses a Dark type move, it has increased priority and makes the target flinch.
Magcargo: Magma armor
The pokemon's body evaporates water on contact, causing it to cool down and solidify.
When hit by a Water type move, it nullifies the damage and increases defense.
Smeargle: True colors
The pokemon can't help but express itself.
When entering combat, the pokemon changes type based on its ivs and nature.
10:07 better idea
Season of giving-
Delibird will give a gift to every pokemon on the field every turn. This ability will cause every pokemon to gain and new item and lose the old one every turn. As a plus, the player has no idea what item the pokemon has until it activates or they deliberately check.
Solid video bro, this popped up on my recommended and I love to watch smaller creators because it's always something fresh. I wish you the best in your UA-cam journey.
Thanks!
Change dodrios to 2/3rds and all of a sudden rest into facade becomes a viable cool strat
Facade isn't boosted by sleep
I have a idea what if eternatus got a signature ability: dyna-drain it lessens dynamax turns on the opposing side but on your side it makes dynamax turns longer.
Interesting idea
Honestly I like the idea of Giratina, Palkia and Dialga having the Trickroom and Tailwind abilities
But with a catch… they have to hold their respective orbs
If they don’t they remain with Telepathy
That way they will remain useful as pose creep keeps going
7:33 ~ If your intention is to replicate the slow reaction it has in Battle Revolution, you could just have the ability to allow it to "Endure" an hit that would faint it, but, then, it is sure to "Perish" in the next turn.
These are very creative! Gamefreak should take notes!
Idea: Blinding Fury (stuff such as Tauros and idk)
If the Pokemon goes under 1/2 HP, its Atk stat doubles, but its accuracy goes down one stage.
Is it Hustle's weird cousin? Kinda. But maybe this one is actually kinda cool?
It would work on contact, like a weak armour but for attack and accuracy
It's a really good idea, playing with it could feel like playing with reckless
@@Cyber_Spirit Thanks!
@@PomboLol-pu5ku Maybe?
@@PomboLol-pu5ku Thanks!
yo that deliberd ability is actually great, potentially screwing over any sashed pokemon, berry users, unburden, etc would give it a solid niche
"But it would be funny" PEAK DESIGN PHILOSOPHY RIGHT THERE
"A 20% chance to hit themselves" Ah, so an 80% chance for me and a 20% chance for my opponent. Nice.
Rather than split the damage. Slowbro should faint after it's attack the turn it got knocked out. So it make sure, it will move this turn.
For a new upgrade to a signature ability, I'd have Darkrai's signature ability increase the accuracy of sleep inducing moves on top of the chip damage during sleep.
Just buff dark void’s accuracy after smeargle ruined it.
For Grounded Flight, it should have Ground type moves become flying type simultaneously instead of the other way around. I understand how you want the ability to work but I think you wrote the description wrong.
That would only make it's ground moves way worse for no benefit.
@@Rusty_Spymake it like flying press or wtv it is, it chooses the type that is best effective for the role, if EQ is being used against a rock type it will be ground but if it is Being used against a bug or flying type it will be flying, and it is against a flying steel or flying rock it will be both doing neutral damage
10:44 Delibird + Poltergeist user poke can be a hella problematic
Very good video.
I always wanted Dusknoir to have some better abilities to help him out, pressure and frisk dont do much.
Either giving him back levite or maybe Iron Fist could work, but I feel like he's a cool enough pokémon to deserve its own ability.
I really like your ideas, espacially because you tried to get close to the lore, even though the ability would not be strong enough. And I prefer this to some crazy abilities like Good as Gold.
Great video! :-)
Poor Rotom went from being special to being just Ikea furniture and bikes.
Maybe Bulk Up can change Galarian Darmanitan to its Zen Mode.
PLEASE give my boy manectric one. It's been terrible ever since Hidden power and its fairly great mega were removed.
mechanical mischief: there exists poison puppeteer for pecharunt. This is basically the electric version of that so it’s not farfetch’d. I considered using paralysis instead of poison but that’s a bit to much IMO, so I like yours better.
Spirit release: as long as it’s a terrain I wouldn’t have a problem with it, but if it’s like spikes and sticks around then I believe it’s too much.
Grounded flight: love the name but it’s too niche, what about a chance a gaining a speed stage when flying type attacks are more used?
Lazy lookout: this is super interesting, how would this work with uproar? The ability to wake yourself up seems very powerful on a Pokémon that knows rest.
Zen mode: I love the glow up here. For meditate it could change it to a sp. attk buff.
Slow reaction: it fits well with his personality. Being able to save yourself from lethal damage is extremely powerful, and playing against would add a lot of spice to even the most casual play through.
Artillery switch: I was unaware he could do that so this is super cool. The ability to switch damage types is extremely powerful.
Season of giving: this combined with pluck or trick or something like that is super useful depending on the item pool.
Distorted field: this one is wild and could easily destroy any and all plans. If this had been on giratina when they first released it would have caused so much trauma. I’m not sure how strong it would be modern day but it would certainly add a lot of spice to things.
I like this kind of content, where one makes adjustments to add on to or fix something in a game... But made in a way where you can look at it and go, "Yeah, this could actually be in the game". Even if that means hobbling it or making it "wonky" so it'll actually feel like it fits. Keeping consistent elements, themes, and styles is an important, if not exactly glamorous, part of design.
Well-made video - I didn't even realize you had a sub-5k subsciber count until I actually looked at the channel proper. Have some Engagement Credits[TM].
The confusion, paralysis, and mechanical mischief combo bouta go crazy + rock slide or any good flinch move (or a multi hit with kings rock)
I have an ability idea but don't know who to give it too. Here it is anyway:
Eyes of Fortune - The user foresees it's opponent's greed, becoming immune to moves/abilities involving items.
Effect: Takes no damage and immune to effects from Thief/Knock Off. Immune to Trick/Switcheroo. Unaffected by Pickpocket/Magician.
I'm almost sure then Xatu's thing is like one eye see the future and the other see the past,so I think this ability will match with him.
Sorry for the bad english,i'm not very good in this😅😅😅
The way i actually adore the golurk ability
Really love the Giratina ability! Would do WILD meta changes!
Something else you could with Rotom is:
Holding a pokéball will boost his electric moves' power by the current catch rate (So a pokéball would give the equivelent to a +1, a Greatball a +2 and so on), using special balls' abilities too! (e.g. If Rotom holds a Dusk Ball at night, they'll get the boost; If they're battling through fishing then a lure ball will grant the increase).
At the same time, if you use the same kind of ball that Rotom is holding to catch a Pokémon, the ability will increase your catch rate by a fixed amount!
A Masterball would always give the largest boost although maybe tied to the quick ball, since it gives a 5x catch rate
Also, with Spiritomb, why not just staright up cursing the one who knocks you out? It uses something people would be familiar with and the other trainer can always switch out if they see fit, making it interactive for both sides!
Rotom having 5x attack turn one would be insane, and works well with trick to remove after the first turn, cool dynamic!
@@Cyber_Spirit I'd say VGC-wise the quick ball bonus would only work on 1st turn and then you trick it to your partner for a better item while they throw it at the enemy or somwthing
I got one for Giratina for both forms
Distorted Plains (Altered form) - When this Pokémon is on the field, all priority moves lose priority
Distorted Field (Origin) - When this Pokémon is on the field, all priority moves will have their priority inverted (Example: Quick Attack is -1 Priority)
I randomly had a spark of inspiration idea for Lurantis
Introduce a spark of mistrust in your menu with Insectoid Mimic, causing your menu to show it as being bug type for super effective calculations (ie it’ll say rock type moves are super effective against it), could also have moves that use an opponents type (ie reflect type or Judgement with the Arceus plate) would view it as bug type, and maybe even have low level ai get confused
though, obviously, this wouldn’t be too great an ability competitively, so definitely let it keep Leaf Guard and Contrary
An ability idea that I've had was for a chariot/charioteer Pokemon. The ability is called rush down and it gives recoil moves a quick claw like effect where they move first in their priority bracket, but the amount of recoil damage is doubled
I could also see this ability working with pokemon like emboar or bouffalant
Slow Reaction is incredible. I love that as a way to handle a Pokemon that doesn’t care about being slow
Dialga: Time Dialator. Causes turn count to double. Effectively, moves with cooldown lose the the cooldown, charge up moves lose charge, after turn effects tick twice, time bound effects (Slow Start, Trick Room, Weather, Terrain, Perish song et cetera) go by quicker, et cetera
giratina inverting matchups would be such a pain and i love it
the fact that you could switch it in or out at any point and quite literaly reverse how the turn plays out.. it scares me
Blastoise: Double Cannon. Gives Blastoise the ability to use “gun” moves twice
Give Celebe an ability called Time Warp that makes all status moves act like Future Sight
for it's new ability, Golurk goatsie's itself in front of the opponent
Idea for a signiture ability for wailord, downpour. It would be an ability which would become active when wailord uses a move like water spout, it would put rain on the field and at the same time soak the opposing pokemon, causing them to both become water type. The only drawback would be that wailord would have to be below half health to activate the ability, so using water spout at that point is fairly risky.
I like your idea with Season of Giving, but I thought about an alternative
Season of Giving : "When delibird first enter the field, trigger weather Snow and the event Gift Exchange".
Gift Exchange : "For five turn, at the end of each turn each Pokémon will gift their item to any other Pokémon. Any Pokémon that doesn't hold an item before Gift Exchange's trigger finds a random Battle item to gift."
A bit complicated maybe, but I think it's fitting, and if nothing else, it could be viable with Knock off or Fling so that they're always active.
Kleptoman:steal the item of an pokemon on the field if he's confused.
A sig ability I would give Dialga is…Time Warp
(2 turns move become instant meaning no time is wasted and for the next 2 turns your stats can’t be lowered or raised and status move are no effect on you)
(Outside effect:Time goes faster and nighttime/daytime only pokemon go in day or night respectfully)
Would be interesting, because Roar of Time, Dialgas signature attack, is such a move. In VGC, this could be very interesting together with Xerneas. Dragon/ Steel/ Fairy core, you can run Xerneas without power herb (so life orb Xerneas etc). And Roar of Time is almost twice as strong as dragon pulse :)
Great suggestion, but I would like Dialga to set up Trick Room when switching in (for 5 turns, like drought or drizzle)
Giratina would be a very big anti-Steel Pokémon, which could be cool to see.
Overall, all of these abilities are very fun to think about. Good video.
I always had the idea of giving Lucario Aura Break and then buffing it to just remove STAB from opposing Pokemon's moves. Or giving it its own flavor of Adaptability with an aura related name like "Aura Surge" or something
I always felt a kind of Protean thing instead. Whenever it uses an Aura move, the steel typing changes to that. With all of them being special moves it also gives some incentive to play with a special variant the same way Justified does for Physical. With it not being super fast stat wise it would be more balanced on Lucario than speed demons like Greninja.
Hear me out: similar to that for delibird, but instead it's called secret santa. Where all pokemon's items are put in a pool and redistributed randomly(or not randomly of you want to make it good). I like the idea of giving whoever doesn't get an item (because on pokemon went in with no item) a consolation gift which would be the random battle item as you said.
If you make it so noone gets their item back it could be jokes in singles, or at the very least annoying/amusing in doubles
Like using trick on switch in
I would love an ability called momentum that causes rollout style moves like rollout and ice roller to gain 4 times damage every turn but halves the amount of build up so it goes 30 120 480 but also decreases accuracy to the 80-85% range. I would give it to Donphan who is legitimately just a tire shaped elephant who should be able to use rollout more efficiently
INVERSE BATTLES MENTIONED, THANK YOU
I SPENT SO MUCH TIME DOING THEM IN XY AND ORAS CUZ I LIKED THE MESSED UP TYPE CHART FOR SOME REASON
To make season of giving more interesting I think it should trigger again if any items are removed, replacing them with another item, so long as snow is active
Your voice is so chill. I love it. Good humour too. New favourite poketuber.
4:25 this could work with Tera blast flying too, would be interesting to see on a choice band set maybe
LET’S GO GAMBLING! AW DANGIT!
Hey! This is a new ability I came up with for Dialga I’m calling it Temporal Loop.
Here’s how it works:
When Dialga’s HP drops below 50% from an opponent’s attack, Temporal Loop activates, and it resets Dialga back to the state it was in at the start of the battle. This means:
• Full HP recovery
• All status conditions like burn, paralysis, or confusion are removed
• Stat changes (positive or negative) are reset to neutral
It’s like Dialga rewinds time to when the fight began! However, any boosts Dialga gained from moves like Agility or Bulk Up will also be erased, so players need to plan carefully when relying on setup strategies.
Once Temporal Loop activates, Dialga’s Dragon- and Steel-type moves get a 20% power boost for the rest of the battle. But there’s a catch-the HP drop must come from an opponent’s attack. If Dialga’s HP drops below 50% from moves like Substitute or Belly Drum, the ability won’t trigger. Also, it only activates once per battle-so use it wisely!
Finally, Temporal Loop is exclusive to Dialga. It can’t be copied by abilities like Doodle, Entrainment, Role Play, or Skill Swap. The only way for another Pokémon to gain this ability is by transforming into Dialga with Mew or Ditto.
Mechanical misschief with a confusion move would be so good
Distorted Field would actually hinder Giratina as it would remove the immunities to Normal and Fighting.
In singles yes (but you can just use the origin form), but it would have a big effect in doubles, because it also affects your partner, and your opponents. Hisui Avalugg would be great, for example
The playstyle would be comparable to Weezing enableing Regigigas.
And in singles, you are still forgetting the offensive benefits. Yes, it hurts Giratina too, a litle bit. But Giratina has a mid typing. It is ok, but nothing special. A lot of other Pokemon are good specifically because of the typing. You ruin all the steel types, for example
Slow Reaction sounds cool. But I think I have another way it could work:
If Slowbro takes lethal damage and loses all their HP, they will not actually faint until after their turn ends. Effectively letting them set up an advantage for their teammates on the way out the door. Or alternatively, they could try and hit their opponent with one last stab from the grave in hopes of taking them down with them… Potentially stealing a win as the opponent would die first.
Domain Expansion
- enables a unique terrain where all the user's moves are a guaranteed hit for the first 3 turns it is on the field. Only activates once per battle.
Time Bomb
- after hitting an enemy with a contact move, they will be marked with a bomb that would explode and deal 1/12th of their max HP upon switching out.
Spacetime Warp
- Priority for all moves used by all Pokemon on the field is set to 0.
Some of these are pretty OP such as Mechanical Mischief and Slow reaction.
One I've thought is Roid Rage: Atk status increase by 2 stages when hit by a poison type move or gets poisoned. It would fit well with fighting type.
I learned golurk could fly during my first Black playthrough. I had one on my team when I tried to teach someone Fly.
I thought it was a bug until I saw it fly in a movie
I have one for swampert. I call it muddy skin. It boosts speed by 50%but lowers your defense by 50% in rain and vise versa in sandstorms
An alternate, slightly less gimmicky way Delibirds could work is as a free trick on switch in, with delibird giving whatever they have, and getting an opponents item. Maybe with a name like Gift Exchange
Jetstream should be a priority flying type move give to certain flying mons (like talonflame and Pidgeot), Garchomp and the Latí twins.
I like the concept of Golurk, but maybe give it something like Anti-Air Artillery, where its ground moves can hit Flying type Pokemon because it shoots them out of a cannon.
Delibird’s ability should be called White Elephant. On switch-in, all held items are passed to another mon, with Delibird always giving to its foe, and in doubles always receiving from its ally. Ignored by Pokemon without an item, and mons with Sticky Hold .
Imagine using the delibird one against a pokemon using acrobatics and giving them choice specs
the slowbro ability should work like "if the pokemon gets to 0 hp, doesnt faint until the next turn" and healing items doesnt work on him, just revive, in that case the pokemon gets going like nothing happened
This are good idea something I would like to see in the games
Hypno needs an ability called Trance or something. Which puts Pokémon of the field in a comatose state. Meaning he can use Dream Eater and/or Nightmare.
One of the things I'm doing in my fake region is a set of abilities called Far Flyer, Deep Digger and Distance Diver. In an attempt to make certain hm moves more viable, some pokemon will now be completely immune while using these 2 turn moves, for example hurricane and thunder can't hit this Mon while it's using fly, eq can't hit this Mon while it's using dig.