The Matrix Glass breaking is a practical Special Effect, they found a material that was like glass but could bend...but thanks for showing how everybody could try in Blender 🙂
In all the 'Making of' documentaries on The Matrix, they go on and on about finding special glass for the office building. BUT! It looks really CG, they never explain how it is all the metal brackets move with it, the glass would be anchored to the building and no glass that could flex that much would break (or exist frankly) plus there was a plugin for Power Animator / Explore (which merged to become Maya) which did exactly that effect. Yep, its Hollywood BS!
I love every special effect done in The Matrix trilogy. Thank you for covering something other than doing bullet time like everyone else. What I would love to know and see is how to recreate the intro's "Flying Into The Screen Past The Numbers" effect, I know how to make a 2D Matrix text in Resolve, but I'd really like to know how to do the 3D depth shot, with the pulsing oval green waves and distortion going on. Would be so awesome if you could teach me! Thank you.
I did that in LightWave in 2000, in Blender it would be waaaaay easier and its just down to modelling the text and having a displacement when you go through the glass to be in among the characters.
yeh that's a weird bug there about reducing the selection if all the faces are selected. I have a feeling that they're not saving the "original selected face" in their code, and they're just going by the centre face of the selection, so when ALL faces are selected, it doesn't know which face is in the centre, so they don't allow Shift+period to work. That's a theory from a web developer anyway.
The reduction is never made from a mesh-boundary. ('All' selected, or not). I think this is a deliberate decision, e.g. to handle mirrored objects, cut down the middle, not a bug.. but, agreed, a 'boundary' option would be nice. I can't say it's ever given me trouble, though, there are ample selection options.
That demo was done on a 2017 iMac Pro 8 core xeon with 32GB ram and a crappy Radeon Vega 64. It's not powerful but it has 16 GB of VRAM. I also have the PC I built for Tiki and that one is any CG artist's wet dream. AMD 5975 32 cores, 256 GB RAM, Nvidia 6000ada with 48GB VRAM. But yeah, I got sponsorship to get that machine...
the wave modifyer the thing everyone forgets about but is extremity useful when not used for its intended purpose
The Matrix Glass breaking is a practical Special Effect, they found a material that was like glass but could bend...but thanks for showing how everybody could try in Blender 🙂
I didn’t know that. They make it complicated for nothing.
ua-cam.com/video/LlJ569CVGdE/v-deo.html
I think the glass exploding is real, but the bending CG right?
Thanks for the tutorial Bobby!
more like beautiful Sanders..
great tips as always.
In all the 'Making of' documentaries on The Matrix, they go on and on about finding special glass for the office building. BUT! It looks really CG, they never explain how it is all the metal brackets move with it, the glass would be anchored to the building and no glass that could flex that much would break (or exist frankly) plus there was a plugin for Power Animator / Explore (which merged to become Maya) which did exactly that effect. Yep, its Hollywood BS!
Control Plus (+/-) add more/less to selection
Nice haircut! Did you use the new Blender hair tools?
I like the trick with the windows.
No I didn’t. I have people doing it for me. ;-)
at 3:36
STRL+SHIFT+[select] picks the shortest path between two selected entities and fills the "square" region.
Made my windows look so much better, thanks!
THANKS!
aaah I love that scene!
I love every special effect done in The Matrix trilogy. Thank you for covering something other than doing bullet time like everyone else. What I would love to know and see is how to recreate the intro's "Flying Into The Screen Past The Numbers" effect, I know how to make a 2D Matrix text in Resolve, but I'd really like to know how to do the 3D depth shot, with the pulsing oval green waves and distortion going on. Would be so awesome if you could teach me!
Thank you.
I don’t know how it was done and I’m way to busy to figure it out. Sorry
I did that in LightWave in 2000, in Blender it would be waaaaay easier and its just down to modelling the text and having a displacement when you go through the glass to be in among the characters.
picked up some useful tips, thanks!
Great stuff, thanks for sharing.
👍👍
2:30 Wait wait, even you reduce strength instead of height, which is more physically correct?
Whatever works :-)
yeh that's a weird bug there about reducing the selection if all the faces are selected.
I have a feeling that they're not saving the "original selected face" in their code, and they're just going by the centre face of the selection, so when ALL faces are selected, it doesn't know which face is in the centre, so they don't allow Shift+period to work.
That's a theory from a web developer anyway.
The reduction is never made from a mesh-boundary. ('All' selected, or not). I think this is a deliberate decision, e.g. to handle mirrored objects, cut down the middle, not a bug.. but, agreed, a 'boundary' option would be nice. I can't say it's ever given me trouble, though, there are ample selection options.
thank you ❤
and now part 2 the explosions ?
That's called Embergen or Houdini ;-)
haha yes learning houdini basics these days@@BlenderBob
what is your PC Specs....?????
That demo was done on a 2017 iMac Pro 8 core xeon with 32GB ram and a crappy Radeon Vega 64. It's not powerful but it has 16 GB of VRAM. I also have the PC I built for Tiki and that one is any CG artist's wet dream. AMD 5975 32 cores, 256 GB RAM, Nvidia 6000ada with 48GB VRAM. But yeah, I got sponsorship to get that machine...