Skyscraper windows and Matrix Helicopter crash in Blender

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 30

  • @ProjectAtlasmodling
    @ProjectAtlasmodling Рік тому +2

    the wave modifyer the thing everyone forgets about but is extremity useful when not used for its intended purpose

  • @smepable
    @smepable Рік тому +5

    The Matrix Glass breaking is a practical Special Effect, they found a material that was like glass but could bend...but thanks for showing how everybody could try in Blender 🙂

    • @BlenderBob
      @BlenderBob  Рік тому +1

      I didn’t know that. They make it complicated for nothing.

    • @hollowgrm
      @hollowgrm Рік тому

      ua-cam.com/video/LlJ569CVGdE/v-deo.html
      I think the glass exploding is real, but the bending CG right?

  • @hectorthespector
    @hectorthespector 11 місяців тому +1

    Thanks for the tutorial Bobby!

  • @BoyceBailey
    @BoyceBailey Рік тому +3

    more like beautiful Sanders..
    great tips as always.

  • @PrinceWesterburg
    @PrinceWesterburg 10 місяців тому +2

    In all the 'Making of' documentaries on The Matrix, they go on and on about finding special glass for the office building. BUT! It looks really CG, they never explain how it is all the metal brackets move with it, the glass would be anchored to the building and no glass that could flex that much would break (or exist frankly) plus there was a plugin for Power Animator / Explore (which merged to become Maya) which did exactly that effect. Yep, its Hollywood BS!

  • @GaryParris
    @GaryParris Рік тому +2

    Control Plus (+/-) add more/less to selection

  • @stivosaurus
    @stivosaurus Рік тому +1

    Nice haircut! Did you use the new Blender hair tools?
    I like the trick with the windows.

    • @BlenderBob
      @BlenderBob  Рік тому +1

      No I didn’t. I have people doing it for me. ;-)

  • @lubedlegs
    @lubedlegs Рік тому +2

    at 3:36
    STRL+SHIFT+[select] picks the shortest path between two selected entities and fills the "square" region.

  • @zedfirenze
    @zedfirenze Рік тому +2

    Made my windows look so much better, thanks!

  • @sylvainhuard2133
    @sylvainhuard2133 Рік тому +1

    THANKS!

  • @RaffoVFX
    @RaffoVFX Рік тому +1

    aaah I love that scene!

  • @1zymn1
    @1zymn1 11 місяців тому

    I love every special effect done in The Matrix trilogy. Thank you for covering something other than doing bullet time like everyone else. What I would love to know and see is how to recreate the intro's "Flying Into The Screen Past The Numbers" effect, I know how to make a 2D Matrix text in Resolve, but I'd really like to know how to do the 3D depth shot, with the pulsing oval green waves and distortion going on. Would be so awesome if you could teach me!
    Thank you.

    • @BlenderBob
      @BlenderBob  11 місяців тому

      I don’t know how it was done and I’m way to busy to figure it out. Sorry

    • @PrinceWesterburg
      @PrinceWesterburg 10 місяців тому +1

      I did that in LightWave in 2000, in Blender it would be waaaaay easier and its just down to modelling the text and having a displacement when you go through the glass to be in among the characters.

  • @BlenderDaily
    @BlenderDaily Рік тому +1

    picked up some useful tips, thanks!

  • @vinnypassmore5657
    @vinnypassmore5657 Рік тому +1

    Great stuff, thanks for sharing.

  • @hasanhuseyindincer5334
    @hasanhuseyindincer5334 Рік тому +1

    👍👍

  • @eobet
    @eobet Рік тому +1

    2:30 Wait wait, even you reduce strength instead of height, which is more physically correct?

  • @animatorFan74
    @animatorFan74 Рік тому +1

    yeh that's a weird bug there about reducing the selection if all the faces are selected.
    I have a feeling that they're not saving the "original selected face" in their code, and they're just going by the centre face of the selection, so when ALL faces are selected, it doesn't know which face is in the centre, so they don't allow Shift+period to work.
    That's a theory from a web developer anyway.

    • @rbettsx
      @rbettsx Рік тому

      The reduction is never made from a mesh-boundary. ('All' selected, or not). I think this is a deliberate decision, e.g. to handle mirrored objects, cut down the middle, not a bug.. but, agreed, a 'boundary' option would be nice. I can't say it's ever given me trouble, though, there are ample selection options.

  • @naeemulhoque1777
    @naeemulhoque1777 Рік тому +1

    thank you ❤

  • @S9universe
    @S9universe 10 місяців тому

    and now part 2 the explosions ?

    • @BlenderBob
      @BlenderBob  10 місяців тому

      That's called Embergen or Houdini ;-)

    • @S9universe
      @S9universe 10 місяців тому

      haha yes learning houdini basics these days@@BlenderBob

  • @orion_world9661
    @orion_world9661 11 місяців тому

    what is your PC Specs....?????

    • @BlenderBob
      @BlenderBob  11 місяців тому

      That demo was done on a 2017 iMac Pro 8 core xeon with 32GB ram and a crappy Radeon Vega 64. It's not powerful but it has 16 GB of VRAM. I also have the PC I built for Tiki and that one is any CG artist's wet dream. AMD 5975 32 cores, 256 GB RAM, Nvidia 6000ada with 48GB VRAM. But yeah, I got sponsorship to get that machine...