FINALLY! Crimzon Clover World Ignition (Steam) Arcade 1cc With Commentary!

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 113

  • @Chinopolis
    @Chinopolis 3 роки тому +32

    Big fan of these commented clears, they are super helpful resources. I think you and STG weekly are the only ones that do this

  • @unity6926
    @unity6926 3 роки тому +28

    So grateful for this commentary man. So much of the STG community are just initials on a scoreboard, names on a replay here or there with no search results, etc. so having an actual person talk through their experience is extremely refreshing.

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +3

      I am really happy to hear that! I was just making this argument on discord yesterday, where I was explaining the value of these types of videos ha.

    • @Leraje241
      @Leraje241 3 роки тому

      As a pleb player I very much agree. When I'm new to a game, there's only so much I can get from a replay, so I'm always grateful for commentary.

  • @J4k3_Ry4n
    @J4k3_Ry4n 3 роки тому +16

    Mark you are definitely one unique individual. In the history of youtube I have never seen a man (or woman) enjoy holding the mic as much as you do.

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +14

      Setting up the stand it a pain and I think it looks a bit more dynamic to hold it ha

    • @mishikomishiko9088
      @mishikomishiko9088 3 роки тому +3

      @@TheElectricUnderground yes, more dynamic. And cute.

    • @josephtorre5057
      @josephtorre5057 3 роки тому +6

      @@TheElectricUnderground My wife came in the room while I was watching your Cotton play through and asked why you were holding the mic like that. I just chuckled and told her you thought it was “more dynamic.” Keep being you, Mark!

    • @J4k3_Ry4n
      @J4k3_Ry4n 3 роки тому +2

      @@josephtorre5057 Yes Mark please do! We love you !

  • @Raelcun
    @Raelcun 2 роки тому +7

    You mentioned the shield that the TLB gets when you bomb or break, but it's not just blocking your shots. Every time you let your lock-on shots hit the shield you get a significant boost to your meter. So if you come back to CC at some point, spamming lock shots into the shield can actually make some of the harder patterns easier as you can bomb stall through them by spamming lock shots to build up meter to bomb again.

  • @peluobjectum9806
    @peluobjectum9806 3 роки тому +8

    damn well done, i've played this on and off for years but i eventually had to accept that i'd never be able to clear the tlb and move on

  • @neojeets
    @neojeets 3 роки тому +3

    I just grabbed this one on Switch today and its kicking my ass! I'm really loving the music and gameplay though. Thanks for all the great tips and info.

  • @Leraje241
    @Leraje241 3 роки тому +3

    A belated congratulations on the clear - and thanks for the detailed commentary, this'll help a lot when I start playing CC properly!

  • @robeastv
    @robeastv 3 роки тому +5

    That was an awesome run. I've been playing shmups for a while but always ended up continue spamming my way through them. I just love the genre. Pretty much was at a point of giving up, especially on Touhou. Just couldn't hang. But I started watching your leveling up vids and taking your advice on trying to control the screen and manipulate bullets with micro moves. It's really made a difference. Crimson Clover is the first game I'm really taking my time with trying to dissect. It's really enjoyable. Not panic dodging as much and holding out to see a path thru the rain hoping for a clear.
    Quick funny story, though. I was taking a break last nite. Short walk with some headphones playing shmup tracks. A green laser came out of nowhere towards my head. I micro stepped back and tilted my head slightly left to dodge it. Haha. It was some dude on his balcony playing with a laser pointer.
    Anyway. Just wanted to drop a line. Road to 1cc...

  • @NUKEMDOWN08
    @NUKEMDOWN08 3 роки тому +3

    Great insight on that masterpiece of a game. I am still struggeling on a no miss run in the second level😁 Thanks for your passion to share your perspective. Great Stuff

  • @HieronymousLex
    @HieronymousLex 3 роки тому +1

    Really appreciate this man. I’ve been working on 1ccing this awesome game and this was very helpful

  • @thewonkwonk
    @thewonkwonk Рік тому

    Late to the party. Just 1ccd in novice few times but normal arcade mode is night n day.. difficulty cranked up! Good to know about the break modes vs ranking..
    Grateful for the videos you re publishing man! Fell in love again with shmups since i found your channel.. Danmaku style was very intimidating at first! Thanks for all the stuff you do here!

  • @lunaria_stg
    @lunaria_stg 3 роки тому +1

    Getting into Arcade Original now, all those tips are gonna be super helpful! The furthest I got previously on one credit was stage 3 boss, and that is by miraculously surviving the end of stage 3. Brutal stage. Did a credit feeding run yesterday to get a feel of the whole game, and stage 5 is really hectic, reminds me a lot of DOJ stage 5. Stage 4 also gets kinda nuts starting from the midboss, and I also can't figure out what those sea urchin enemies do either.
    Stage 4 is definitely the Garegga stage. The cat's eye and midboss section has you flying between thunderclouds like Garegga stage 5, and the midboss looks like a giant version of one of those carriers in Garegga stage 5. And as you said, the boss's second last phase just screams Glow Squid phase 2. Also love watching when score players just milk that boss phase like crazy! Juicy cancel after juicy cancel!

  • @matthewlatterner9025
    @matthewlatterner9025 Рік тому

    Hey Mark, really like the content. Just getting back into the genre after a year or two. Trying to get a few new scrubby clears. The commentary is great for us scrubs.

  • @onemorequarter1087
    @onemorequarter1087 2 роки тому

    Thanks for the vid Mark. Helped a lot in getting a clear. Cheers bro🍻

  • @naejimba
    @naejimba Рік тому +1

    Oh wow... so apparently he combined the mechanic of hyper with bombs in that they share the same resource? Welp... there goes my totally unique idea I was planning for my game. XD
    Also, is it the hyper meter in this game that adds a multiplier? Because my plan was to limit multipliers to the hyper mode only (to avoid things like the bee pickups in DoJ and in general overly punishing situations).
    So far you are the only person I've found who really goes into any depth, and basically I need a crash course in all of the big titles to see what exists (mechanics/scoring) to see what worked, what did not, and any problems or pitfalls left that these systems could solve. As fun as it is to play these games I'm limited by my budget (you can't have a game dev stealing other people's games), and it isn't the best for analyzing it since the amount of time I would have to put in to learn the ins and outs of the scoring system through playing just isn't viable. Any resources you have please let me know. There are things like the "bullet hell 101" guide that is a godsend, but it doesn't get into the nitty gritty of each scoring system.
    You bring up an issue with the shared resource system, and that using bombs often won't give you enough time to build back up for the hyper. My thoughts in combining them were this: bombs are typically panic buttons for players to clear bullets; newer players need them more than someone playing for score. I've seen situations where you DON'T want to use your bombs because of how it effects your score, which helps in adding challenge, but I never like it when a game gives you a resource that you DON'T want to use, or players tend to hold onto for a moment that never comes.
    The TYPE of solution I want is where bombs have a secondary usage so the challenge becomes getting the most out of a limited resource. I thought making it use a chunk of the hyper meter would work since you would naturally want to use the hyper (as its primary function is not just for extra damage but as a score multiplier for the damage you do during). Apparently that doesn't work?
    Worth noting is I planned on a system where your ship dies on the 3rd hit (no need for health bars or anything like that). The less number of hits you take adds a HUGE bonus to your score; this means a few things. First, if you are going for score it doesn't change how you play, because if you want to compete with others at the top level it is a requirement. However, if you're not at the top of the top and trying to play for score, a single hit isn't an effective game over; look at how often speed runners will make a small mistake in the first half of a run but end up with a world record run. I want the feeling that you can still clutch it out.
    I think the largest benefit is effectively creating different challenges WITHIN a difficulty. If you can take two hits on each level, now that 1CC clear becomes easier, while all of the usual additional challenges remain (not losing a life, not getting hit, etc. which can all be reflected in score). The reason all of this is relevant is the chance of an item like a bomb to drop would change depending on some variables... kind of like how items work in Mario Kart. So if you are low on bombs, or you've taken a hit (or two), or you are losing lives, have to continue, etc. you will be more likely to see a bomb pickup drop. This means the better you play, the less bombs you get... the worse you play the more you will see them. Kind of a cheap way to implement dynamic difficulty that I otherwise could not deliver on at the moment.
    Now, since the only EXPONENTIAL modifier to score was intended to be the hyper meter, your best option for score is to use the resource on a hyper instead of bombs. So for the million dollar question: Do you think this alone is enough to address the issues you had with a shared resource system?

  • @capnkraken
    @capnkraken 3 роки тому +2

    Great watch! I never realized this game had rank in arcade mode.

  • @RetroGamePlayers
    @RetroGamePlayers 3 роки тому +1

    Wow this looks crazy, nice overview and review!

  • @windup13ird60
    @windup13ird60 2 роки тому +1

    As always, thank you. For your commitment to shmups, their fans, and to the quality of your content. What I'm about to ask may sound negative out of context, but it comes from being pretty new to shmups and how one learns to do big runs like that, so it's asked purely out of wanting more knowledge:
    How is it that you are not fully familiar with what triggers rank in CC, ie the combination of stars, bomb use, score, etc, and are sort of educated guessing or using ideas from other games when describing it? I would figure, without having looked it up myself yet, that a game as old and appreciated as Crimzon Clover would have all of its DNA completely mined, obsessed over, and posted out by its community. Is this not the case? Did you not really need to find out the exact science because you can clear with your theory of how to get low rank?
    I figured that beloved games like these are "solved" as to how their mechanics work. Is there still work being done to understand the particulars? If so that's insane, in a good way.

  • @nickelshark8163
    @nickelshark8163 2 роки тому

    I love Crimzon Clovers TLB with how much it moves. It seems like a lot huge TLBs tend to just sit in one place and just fill the screen with bullets while Crimson Clovers TLB uses the whole space.

  • @MurphyReal
    @MurphyReal 3 роки тому +2

    Nice! Makes me want to get back on the grind for this one. I really ought to just play more practice and play the individual stages like I did the Time Attack (which is stellar, gotta get that Master++ rank!). Also, there is a way to speedkill the midboss at 17:07 if you get really aggressive with pointblanking, though I can't really remember how much more dangerous it is in Arcade mode. A full survival run is almost certainly the way to go, I always impulsively play stage 1 and 2 for score pretty hard (because they're relatively easy, right?) and then get game over in stage 3 because I jacked rank way up :P

    • @MurphyReal
      @MurphyReal 3 роки тому

      Also all the stages are awesome, but stage 4 is the best IMO. Also probably my favorite boss.

    • @MurphyReal
      @MurphyReal 3 роки тому

      Abusing the s on breaking is so crucial

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      Ha yeah stage 3 can be a real wall!

  • @eternity9099
    @eternity9099 3 роки тому +1

    Congrats on your 1cc btw! To do that on normal difficulty is no small achievement.

  • @jacobw6697
    @jacobw6697 3 роки тому +2

    Just got a 1cc on arcade original I prefer the gold ship I managed to no miss all the way until the last stage on the saw blade ships if you go to the bottom of the screen exactly in the middle and wiggle your ship left and right really quick i almost never die on them. I also double break on the tank refight and most mid bosses then grab the energy refill. On the crazy purple shot on tlb if you do a upside down u shaped dodge going from right to left it helps. Also playing on a qanba obsidian with a Korean lever was worth the money.

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      Hell yeah korean lever for the win!

    • @jacobw6697
      @jacobw6697 3 роки тому

      @@TheElectricUnderground I got a 1cc of novice boost with blue ship right after I posted with no rank control gonna upload the replay tomorrow some parts are harder then arcade original

  • @notnoaintno5134
    @notnoaintno5134 3 роки тому +1

    i love this game thx for showing it to me. i got if for 2 bucks wtf and ive enjoyed it more than games ive spent 60 on

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      Yeah no kidding ha, it s crazy how awesome the game is and how cheap it is, pretty silly tbh

  • @cruelcumber5317
    @cruelcumber5317 Рік тому +1

    I've been getting into this game recently and am fairly new to the genre, so when you mentioned difficulty rank based on star count I wanted to see if I could find anything on it and I couldn't (though to be fair this was just through googling a few variations on "crimzon clover rank" because I don't know the best specific places to look, and coming from niche RPGs I know that google often won't conveniently give you the best sites for these kinds of things). I also did a small bit of testing in training mode in stage 5 and I didn't notice a change in enemy aggressiveness or bullet speed going from starting with 0 stars to starting with 700000 stars. If you have any source or evidence of this ranking system I would really appreciate it, otherwise I'm going to assume you got something mixed up somewhere (which in the context of your clear isn't the worst thing to get wrong because it basically means you beat the same game as people trying to get all the extends while "skipping" 2 of them making it that much more impressive). I just want the best leg up I can get as I get started on my own attempts at arcade original 1CC so I need to see clear evidence before deciding to skip extends and limiting my break usage.
    That all being said, loved the run and commentary, not just a bunch of helpful information and gameplay, but also really entertaining. Really, I've been loving you content overall, if I come off as harsh in the above bit it's just because I'm not always the best at phrasing things to convey the exact tone I want to get across.

    • @TheElectricUnderground
      @TheElectricUnderground  Рік тому +1

      Yes I can absolutely verify that stars increase rank, it s just you need A Lot of stars ha. Go to training mode and max out the star count, that will make their effect clear :-)

    • @cruelcumber5317
      @cruelcumber5317 Рік тому

      @@TheElectricUnderground Checked it with stars maxed out, and I did notice a significant difference, it was just more subtle and gradual than I was expecting. Based on messing around with the numbers a bit more, I feel that getting all the extends seems worth it with the star count making it a little faster but it still seems hard to notice without a side by side or immediate direct comparison, which would only further be compounded by how I'm going to get stars no matter what, but I definitely don't want to go full score play while getting the first 1CC, even more so than normal. Thank you for the help especially since I hadn't heard about it anywhere else. Even if in practice I'm not going to change my star goals, it's still really good to know this information so I'm making an informed decision.

  • @GameBoyGuru
    @GameBoyGuru 3 роки тому +1

    I wish I had this commentary when I was concentrating on CCWI a couple years back. It would have been super helpful, particularly in rank control. I was happy with my Novice Original clear, but it would be nice to go back and get an Arcade Original clear. Maybe I'll do a CCWE arrange mode clear, and work my way toward Arcade Original difficulty again.

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +1

      That would be really cool! Arrange is super fun, got some garegga and Gradius elements going on :-)

  • @niklasstg6957
    @niklasstg6957 3 роки тому +2

    Wow, thats a great run
    16:30 we actually dont rly have this.
    I think this is smth DDP DFK has in Stage 5.

    • @lunaria_stg
      @lunaria_stg 3 роки тому +1

      There's Ran and Yukari's survival, and Eirin's midboss spells. Pretty sure there are more examples, but these ones immediately came to mind. Very similar vibe to what's going on.
      Also, for DFK laser wheels, you're constantly weaving in and out of them instead of staying in the middle.

  • @100hundert
    @100hundert 3 роки тому +1

    Man, I've been playing shmups on and off for around ten years now and never really had a specific goal or achievement to speak of. I always tend to lose interest in most titles. I'm actually not even a very achievement - driven player, and I kinda have a short attention span with games.
    But CC might just be the one game that I can see myself actually wanting to try for a 1cc. The game is so filled with variety that grinding the training mode and doing full runs rarely gets old. Every stage feels so different from the one before it, and all the bosses are so memorable, which really helps the longevity of this game.
    There is just something about Crimzon Clover that really draws me in, you can just feel Clover TACs love for shmups ooze out of every single detail.
    How much did you practice single stages vs doing full runs? Stage 5 is so long and full of midbosses that I assume a ton of time went into this stage plus praciting the two final bosses.

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      Yes the nice thing about ccwi is that you can select the bosses in the training mode! Lots of stage grinding for sure

    • @100hundert
      @100hundert 3 роки тому

      I also started to dive into the scoring system, but noticed how often I died stupid deaths while trying to pay attention to my locks or double breaking. I realized it doesn't really make that much sense to try chase scores when I can barely get through stage 3 in Original. So maybe using a 1cc survival focus as a milestone makes more sense, with going for scores after that.
      Though it's a bit hilarious how low scores are in this game if you don't double break 😂

  • @Chloroxite
    @Chloroxite Рік тому

    This game is brutally hard
    I don't know if I'll ever 1CC it, i've never really had the dedication to grind a shmup for that long.

  • @wizardwhohasmorempthanhp
    @wizardwhohasmorempthanhp Рік тому

    It'll be a cold day in hell before I understand shmup scoring

  • @eternity9099
    @eternity9099 3 роки тому +2

    I’m still trying to 1cc the novice mode...😂
    I just did a run where I died on the EX2 boss while he was sitting on just a sliver of health. I ended up continuing just so I could see the credits roll. After the continue it took me about 5 seconds to finish him off. Ugh, so close!

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +1

      Oh that's so painful, that happened to me with silvergun last week and I wanted to rip the hair out of my head.

    • @LittleBigKid707b
      @LittleBigKid707b 3 роки тому +1

      Same thing happened to me on novice just today. Except, I'm not even BSing. I died, then hit continue and he died 1 second after. Gave it another go and came up short. Finally, did it on my 3rd attempt with 1 ship remaining. Somehow that didn't satisfy me so I went at it again and got the all clear with 3 ships remaining this time. Taking a break, but when I go back to it, I'm trying the normal. Man is this game good!!

  • @chasepalumbo2929
    @chasepalumbo2929 Рік тому

    Thanks for these

  • @Beuzer0
    @Beuzer0 2 роки тому

    I'm looking for detailed infos about the rank system in arcade mode, but I can't find anything.

  • @WilsonCQB1911
    @WilsonCQB1911 3 роки тому +2

    What's the input lag on Switch for this?

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +1

      Not sure, will test soon though

    • @WilsonCQB1911
      @WilsonCQB1911 3 роки тому

      @@TheElectricUnderground Awesome, thank you! It feels decently snappy to me but I'm not at your skill. I was proud to 1CC arranged though! Great run btw!

  • @alexhndr
    @alexhndr 3 роки тому +6

    So TL;DR, if you wanna 1cc this game..
    *Reject Scoring. Return to Survival*

  • @salmonconnections
    @salmonconnections 3 роки тому +1

    Are you sure Arcade Original has rank? I haven't heard anything about that until this video

  • @Mingodough
    @Mingodough 3 роки тому +2

    About that theory you have, that's probably true, but I'm still hoping for a physical, that's how they'll get me, for now I might just buy it on steam when it goes on sale

  • @roypugh2556
    @roypugh2556 2 роки тому +1

    I’m confused. I didn’t think Original Mode had adaptive difficulty. I thought that was only Boost Mode. Does the normal arcade version of Crimzon Clover have adaptive difficulty?

    • @TheElectricUnderground
      @TheElectricUnderground  2 роки тому +1

      Yes it does! So boost mode is crazy with how adaptive it is, but original mode also has rank based on the number of stars you collect

    • @roypugh2556
      @roypugh2556 2 роки тому

      @@TheElectricUnderground Ah thanks for clearing that up. And great video.

    • @roypugh2556
      @roypugh2556 2 роки тому

      Does rank go DOWN when you die? Garegga style. I’ve looked online but can’t find the answer.

  • @jfjfjf
    @jfjfjf 6 місяців тому

    can you explain why you didn't double break? you mentioned avoiding rank increase but I can't figure out what that means. Is this like in DOJ where going hyper increases enemy bullet speed/difficulty permanently (until death/bomb)? (and is it possible to see rank while playing)

  • @phl0w666
    @phl0w666 3 роки тому +1

    What am I doing in 4th on your scoreboard? :D

  • @Mingodough
    @Mingodough 3 роки тому +1

    Welp Crimzon Clover is getting a switch physical, and uhh I'm somewhat embarrassed I went with the ultimate collector's edition, but I think this game deserves it.

  • @AKTANEARCADE
    @AKTANEARCADE 3 роки тому +1

    Even on Novice the Stage 4 Sea Urchins (nice name for em) - were super annoying and confusing. I didnt put too much time into em and I don't think my strategy would work here, but what I do is kill the ones in front of me and then step forward and the ones behind fly past basically as they create like a homing pattern that crosses over. I think you did it right before you bombed. but I totally agree if they're annoying for you they're gonna be hell for me if I try to go after the Arcade clear!

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +1

      Yeah next time I play I 'll come up with a bombless strat :-)

    • @AKTANEARCADE
      @AKTANEARCADE 3 роки тому

      @@TheElectricUnderground it's like you said in another video... all Great games have to have SOME janky parts right ;)

  • @jeffreyvedha1626
    @jeffreyvedha1626 3 роки тому +1

    Would love to see that vid on shmup pricing.

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      Killer suggestion!! Yes so this week I want to do a bunch of topic vids so I m going to add that to the list of ideas 💡

    • @jeffreyvedha1626
      @jeffreyvedha1626 3 роки тому

      @@TheElectricUnderground nice. Looking forward to it. Got into shmups by watching your channel and currently going for a doj 1cc. Wish me luck.

  • @AngelEpinoia
    @AngelEpinoia 3 роки тому +2

    Damn do you just start the game at full shot power?

  • @ridhoikhsani5009
    @ridhoikhsani5009 3 роки тому +2

    maybe the text in stage 5 only appear if you didn't get hit in stage 1 through 4

  • @MechaUsagi
    @MechaUsagi 3 роки тому

    Just started following your channel, and I’m now playung this game. What’s a ‘cancel’? Do you explain it in one of your videos?
    Thanks

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому +1

      Oh sure no prob! So a cancel is that there are certain enemy types (usually bigger ones) that clear the screen of bullets when they die. So a strategy for scoring and survival is to delay killing these enemies until there are a bunch of bullets on screen, then you get the cancel just in time :-)

    • @MechaUsagi
      @MechaUsagi 3 роки тому

      @@TheElectricUnderground That's great, thanks! I didn't even notice that was happening.

  • @roninomega4135
    @roninomega4135 3 роки тому +1

    How do you get the type Z?

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      You have to play the game for a while and it will unlock, so just do some arcade mode runs until it appears

    • @phl0w666
      @phl0w666 3 роки тому

      @@TheElectricUnderground "some" arcade runs... I think you need to collect 3,000.000 stars in total. It takes quite some time to get Z.

  • @heyblasty8614
    @heyblasty8614 3 роки тому +1

    Does bombing increase score or star count? Im asking cause im trying to learn how to avoid scoring to high for difficulty purposes, I still have a long way to go (only have no miss first 2 stages) but i want to no miss this game on Arcade Original, im stuck on stage 3 currently (mainly cause i havent learned how to route well) and damn the difference between stage 2 and 3 is noticeable XD

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      No, bombing will stall score and star count :-) So using some strategic bombing to keep star count a bit lower could be useful survival strat ha. Just have less resources to play with, but the tlb should be tamer as a result.

    • @heyblasty8614
      @heyblasty8614 3 роки тому

      @@TheElectricUnderground Ok thank you for the reply, ill see what i can do

  • @jaybogart
    @jaybogart 3 роки тому +2

    nice man..

  • @cobraclips
    @cobraclips 3 роки тому +1

    GG

  • @heyblasty8614
    @heyblasty8614 3 роки тому +1

    Man i dont understand why my game doesnt look as smooth as your gameplay

    • @TheElectricUnderground
      @TheElectricUnderground  3 роки тому

      Hmmm not sure! Oh maybe you have the memory glitch going, you have to restart your whole computer to fix it

    • @heyblasty8614
      @heyblasty8614 3 роки тому

      @@TheElectricUnderground Thanks ill try that out. Its basically running on a lower framerate even tho it says 60 fps in the bottom right and it looks like im playing at 20 to 30 frames. I played Mushi and i dont have that issue there

  • @100hundert
    @100hundert 3 роки тому +2

    7:28 Epsteinmation?

  • @fuzzbear677
    @fuzzbear677 2 роки тому +1

    you can't get this game on PlayStation 4 or can you 🤔 🕹🎮😀👍🏾

  • @theragman77
    @theragman77 3 роки тому +2

    Is incredible how much i don' t like this game , as a lover of 80's and 90's shmups ( classics ones like r-type and first era of manic shooters like batsugun, shienryu , battle garegga and cyvern for example) i like clean graphics where everything is not confused and where you can see the backgrounds , enemies and the beautiful pixelart created by the team , for me play these games is not only about dodging and scoring but also get intrigued about the story and the lore behind them , here unfortunately all i can see are only huge numbers , tons of stars and gigantic writings everywhere , if the score was just calculated without all these stupid (in my opinion) things , the game would have been 1 milion times better

    • @theragman77
      @theragman77 3 роки тому +1

      @@bitteralmonds666 cool games and yes very cool and clean gameplay , im personally waiting for the re-edition of the toaplan classics by M2 , mighty goose and rangok skyes that is a omage to the toaplan era like batsugun , is very coloured but not chaotic and is made by one guy so i MUST support it , as an italian i also still wait xydonia release for ps4 , if it ever happen , the team behind it is italian ando makes me really proud😁

  • @adrianhendricks772
    @adrianhendricks772 3 роки тому +1

    Pffft, "Explonition"... 🤭🤭🤭

  • @yahushaking4367
    @yahushaking4367 Рік тому

    I think this game brings nothing new to the genre. I rather play Drainus.we need new ideas.