0:50 If knife project isn't working, there's a bug in 2.93 which means you have to do exactly this: In Object Mode, select only the Plane Go into Edit Mode and in the Outliner, hold Ctrl and select the Circle Now go to Mesh>Knife Project
@@brquackenbush4144 No problem! I knew other people must be having the same problem. I had to make a Reddit thread to get it solved. Great tutorial though
My only nit about this: the sun looks to be at golden hour, but the sky is a very pale blue. Setting the sky to a bit of a Dawn color would help, or altering the sun position/color to match the sky’s time of day.
This Hobbiton set image was my main lighting reference and it has the same effect. Yellow light from a low(ish) sun with a fairly bright blue sky. I think it's caused by New Zealand being so far South geographically (plus a bit of excessive colour correcting to make the Shire look more lush and green). www.alamy.com/hobbiton-movie-set-of-shire-in-the-lord-of-the-rings-and-the-hobbit-trilogies-matamata-image188803430.html
@@DECODEDVFX Terrific content sir. I'm not sure if it's useful to you, (you're probably already aware) but you can go under render settings, film, and hit transparent to make the hdri not show up in the render. I'm assuming it would also cause the sky texture to not appear though. Take care!
@@raghavgupta1118 Probably because his video prior to that got 104k views and his video after that got 47k views. While that video itself only got 15k views. It's definitely one of the more under performing videos on his channel. I found it useful personally but I guess the algorithm didn't like it.
I have to admit at first I thought, what's so hard about making a Hobbit Hole? But I'm glad I watched. Some good tricks to augment a not so complicated model. Also, nice to see how far you've progressed. I think that's a nice way to inspire people to keep going, by showing the old attempt and then the new version.
not buying the 15 min part! hehhe nice vid seeing how you handled all those problems. Like the lead design on the window. Man, I would not have though of just grabbing vertices then giving them thickness but I haven't used blender but a few weeks. Just binging on tutorials. One day I'll try some things. I need to figure out the plant scatter thing. Whether use some add on or make a geometry node setup from a tut.
Awesome! I love Hobbit holes! I made one myself a while back, as you may have seen on my Channel. Awesome video! 9:44 I should really try out that addon.
No, I didn't see it. I'm not surprised you made one though, because I've seen you upload quite a few Toilkien-based videos before. I just checked it out, it's a cool video.
Yeah, the original plan was to have a much more elaborate garden, with a vegetable patch, a chimney on the roof, etc. But the video was overdue, and the runtime was already looking very long.
These days you don't need to use particle systems for non-particles (e.g. grass) anymore. Geometry nodes solve this problem a lot more elegantly. (Finally, after all these years, we don't have to abuse particles anymore!)
@@DECODEDVFXnice. I'm in a middle of a project where I was making glass material using principle bsdf but in blender cycles I am getting a lot of noise do you have any solution for that.
DECODED: Create A Hobbit Hole In 15 Minutes Also DECODED: There is not faster way to do it, so just throw on some relaxing music and prepare to spend the next 15-20 minutes just filling in these areas. Great tutorial, I learned a LOT from it, but it kinda ruined my "a tutorial a day" challenge I gave myself, since this is day 3 and I am still working on this.
Really nice. I think a bit of more roughness in the wall and a bit of bending to the wood especially to the bars would still help it to look a bit less artificial.
Lots of great tips in this tutorial thanks. I've never used the knife project tool in my work so my eyebrow raised as I could see how useful that alone would be...... BTW I did actually watch that grass video lol.
One of the best tutorials on UA-cam! Thank you so much for taking the time to create this amazing tutorial and help us to learn a lot! From this tutorial I also learned many modelling techniques that saved me a lot of time in other modelling projects as well. Thank you again!
How much faster are your render times without that volumetric prism in the background? I've never used it because I've heard it just kills render times. I think other people typically recommend some cloudy transparent texture planes to give a similar effect.
I wasnt looking for a Hobbit hole at all. But i don't know, i guessed i could find some new useful tips on Blender here. I was not disapointed. Amazing work !
5:36 I watched that the day it came out. ^^ 9:45 Here's the link to TexTools for anyone who wants to use it: github.com/SavMartin/TexTools-Blender/releases Thanks for the workflow video. I do like watching these. :)
I just started with the Donut Tutorial and 'm about to finish the whole thing. I stumbled upon this vid and I just want to say "WOAH!" seems like I already find my next lesson. KUDOS!
Cool. You might want to try one or two more tutorials before you tackle this one though. It's not really advanced but it might be a bit tough for a beginner.
@@DECODEDVFX yeah men. After I watched the whole thing I can't really make sense for some of it. But yeah it's really cool men. I'll come back to this. Really good stuff, cheers!
Little denoising hack: you can put normal pass into denoiser node normal socket, with you will have good details with fast render time, but be careful with it when you have volumes in scene
I'm having an issue where my grass is orientated 90 degrees on it's side in the particle system and I can't figure out why this is happening. Anyone have any ideas?
That happens sometimes. Go into edit mode on the particle mesh. Select everything with A and flip the mesh around different directions until your particles face the correct orientation. Just make sure the bottom of the grass aligns with the origin point once your finished. I usually find it helpful to open a split screen, so I can see the particle and the mesh at the same time while I'm trying to figure out which way it needs to point.
Hi! I see your blender dose fine when you edit shaders, did you changed any settings? Mine freezes and crashes every time i change any property even if its cube scene and diffuse node
Hey there, thanks for the tutorial ! 1.50' i don't understand what i'm doing wrong ? i had 25 loopcuts on my bevel (CTRL+B) but when i'm playing with the curves, nothings happen, any idea why ?
I'm a Mackem too (Seaburn). I'm thinking of learning Blender. Is it true that Mackems have a natural born Blender proficiency and render times are greatly accelerated? If so, I'm in.
@@DECODEDVFX yea, I never trusted those little creatures anyway :D seeing a sun with a babyface there has to be all the weed of middle earth in the pudding! 😅 But nice work with that video btw.
If I want to make grass in other renders I surely don't have to make it over and over again. How and what; do I save the grass as so I can open it in other Blender projects?
You can just copy and paste it into your next scene. Or go file>append. Open the scene with the grass and you'll have the option to import any mesh from inside the file.
A small tip, instead of using a subsurface (which will increase noise and rendertime) for the grass, you can use the transculsent BSDF mixed with the principaled bsdf for more realistic grass
Got a video request? Let me know about it here.
are you interested in Nodevember at all? It would be interesting for you to do a tutorial on procedural design
A free way to do hard surface modeling, without Boxcutter or Hard Ops. Like an engine block or a machine gun, something with a lot of hard edges.
Sci-fi cityscape
How do i create a transparent drinking glass without the scene reflecting from it? the glass shader doesnt work
I also vote for sci-fi city
0:50 If knife project isn't working, there's a bug in 2.93 which means you have to do exactly this:
In Object Mode, select only the Plane
Go into Edit Mode and in the Outliner, hold Ctrl and select the Circle
Now go to Mesh>Knife Project
oh my god thank you!
@@brquackenbush4144 No problem! I knew other people must be having the same problem. I had to make a Reddit thread to get it solved. Great tutorial though
I've been trying to do 20 minutes thanks a lot for the relevant comment :)
Phew, thank you. This bug is still in 3.0 apparently. Cause that's the one I'm using.
You are the King, thanks a lot
As a hobbit I appreciate you.
@@Blenderverse420 gif my ring back!
I'm 5ft 7 so, I too am a hobbit
😂
My only nit about this: the sun looks to be at golden hour, but the sky is a very pale blue. Setting the sky to a bit of a Dawn color would help, or altering the sun position/color to match the sky’s time of day.
This Hobbiton set image was my main lighting reference and it has the same effect. Yellow light from a low(ish) sun with a fairly bright blue sky. I think it's caused by New Zealand being so far South geographically (plus a bit of excessive colour correcting to make the Shire look more lush and green). www.alamy.com/hobbiton-movie-set-of-shire-in-the-lord-of-the-rings-and-the-hobbit-trilogies-matamata-image188803430.html
@@DECODEDVFX Terrific content sir. I'm not sure if it's useful to you, (you're probably already aware) but you can go under render settings, film, and hit transparent to make the hdri not show up in the render. I'm assuming it would also cause the sky texture to not appear though. Take care!
Thats a super-technical observation! Well done my man!
@@Spencer635 transparent film excludes the sky from the render.
5:30 "But let's be honest, nobody watched that video" lmao
¯\_(ツ)_/¯
I did that as a school project.
@@DECODEDVFX idk why u said that? All my friends who know blender literally discovered that video individually
@@raghavgupta1118 Probably because his video prior to that got 104k views and his video after that got 47k views. While that video itself only got 15k views. It's definitely one of the more under performing videos on his channel. I found it useful personally but I guess the algorithm didn't like it.
@@raghavgupta1118 I'm glad you and your friends saw it. Nobody else did.
"Weird shading problems" = "z fighting"
If you're interested in the terminology.
And after watching this video, I realise that I know nothing in Blender !! 😅😅😅 Well done, DECODED, once again. Tks.
You're welcome 😊
Learning learning and learning and you will know a lot of blender! :)
I have to admit at first I thought, what's so hard about making a Hobbit Hole? But I'm glad I watched. Some good tricks to augment a not so complicated model. Also, nice to see how far you've progressed. I think that's a nice way to inspire people to keep going, by showing the old attempt and then the new version.
when you have thin objects like a blade of grass or paper, you can use tranlucent instead of SSS. This will make your render faster.
LOVE this one. Nice and concise, with a LOT of great tips!!! Thanks mate!
not buying the 15 min part! hehhe nice vid seeing how you handled all those problems. Like the lead design on the window. Man, I would not have though of just grabbing vertices then giving them thickness but I haven't used blender but a few weeks. Just binging on tutorials. One day I'll try some things. I need to figure out the plant scatter thing. Whether use some add on or make a geometry node setup from a tut.
This looks so clean brother :)
Superlike for this.. u explained every inch of model very very nicely
Awesome! I love Hobbit holes! I made one myself a while back, as you may have seen on my Channel. Awesome video! 9:44 I should really try out that addon.
No, I didn't see it. I'm not surprised you made one though, because I've seen you upload quite a few Toilkien-based videos before. I just checked it out, it's a cool video.
@@DECODEDVFX Cool Thanks! Yeah I'm a big Lord Of The Rings Fan!
Me too!
I'm a simple person, I see Blender and Hobbits, I subscribe. Thanks for making this, very nice
DECODED : Create A Hobbit Hole In 15 Minutes
ME : Create A Hobbit Hole In 15 Years
Nice job :)
Every Blender user wishes: "I wish if Cycles was as faster as Eevee!"
would be very useful if you show what keys you use when you do something since it was pretty hard to understand what everything was
This is beautiful. Congratulations for this amazing video.
Duuude, I swear, last week I had a girl requesting a 3d hobbit hole from me. Thank you soo much
That was the CGMatter Grass lol. Almost word for word. No hate, it is a great tutorial.
Probably the same method. There's only a few ways to create grass in Blender.
@@DECODEDVFX for sure.
Wow, not only does it look great, but the sheer amount of tricks and tips in this video was mind blowing. Thank you for making and sharing this!
You are so welcome!
Just awesome
just lovely. Looks comfy and green :3
Thank you!
I love your tutorials but you explain way too fast! I mean, I have to pause every second to see what you did, cause you do more than what you vocalize
Play at half speed?
@@Streamcatcher 0.25x speed works for me.
Thanks for the timestamp or whatever it is in the video!
My only gripe is...Hobbits were meticulous gardeners. Needs a little fence and a gate, with the space inside the garden area a bit more organised.
Yeah, the original plan was to have a much more elaborate garden, with a vegetable patch, a chimney on the roof, etc. But the video was overdue, and the runtime was already looking very long.
well done!
That was cool. Thanks
These days you don't need to use particle systems for non-particles (e.g. grass) anymore. Geometry nodes solve this problem a lot more elegantly. (Finally, after all these years, we don't have to abuse particles anymore!)
Iv learned so much in this video thank you!
Glad it was helpful!
*Grian has joined the chat*
Love these videos
As a kiwi I appreciate you.
Oh damm u should live in that house
@@harshitrao8729 I do, looks exactly like our local housing.
@@supremebeme hmmmm
As an Australian we use kangaroo holes. Do kiwis actually have doors?
#jealous
Wow, a typing fruit, crazy
its so good
Thanks!
Guau. Excelente. muy creativo.
Cool work amazing. Wt is your pc hardware and how much it took for final render.
I have a ryzen 5950x and two RTX 3090s. When I made this tutorial I had a ryzen 2700x. Rendering probably took a minute or two.
@@DECODEDVFXnice. I'm in a middle of a project where I was making glass material using principle bsdf but in blender cycles I am getting a lot of noise do you have any solution for that.
As a hole I appreciate you.
Looks really good! Why do I always forget about knife project?
DECODED: Create A Hobbit Hole In 15 Minutes
Also DECODED: There is not faster way to do it, so just throw on some relaxing music and prepare to spend the next 15-20 minutes just filling in these areas.
Great tutorial, I learned a LOT from it, but it kinda ruined my "a tutorial a day" challenge I gave myself, since this is day 3 and I am still working on this.
Really nice. I think a bit of more roughness in the wall and a bit of bending to the wood especially to the bars would still help it to look a bit less artificial.
I watched it bro
Lots of great tips in this tutorial thanks. I've never used the knife project tool in my work so my eyebrow raised as I could see how useful that alone would be...... BTW I did actually watch that grass video lol.
I ACTUALLY WACTHED THE FULL VIDEO
Good tip with straightening the circular uv, I feel dumb for not thinking about that sooner.
One of the best tutorials on UA-cam! Thank you so much for taking the time to create this amazing tutorial and help us to learn a lot! From this tutorial I also learned many modelling techniques that saved me a lot of time in other modelling projects as well. Thank you again!
You're very welcome!
does anybody know any way to make the path without the knife tool ?
How much faster are your render times without that volumetric prism in the background? I've never used it because I've heard it just kills render times. I think other people typically recommend some cloudy transparent texture planes to give a similar effect.
Thank you a lot. Very cool tutorial. You show me some functions, that I don't know and understand before.
had to slow down the video at some part but ended up lmao at the audio
As a Blender I appreciate you!
Use particle system (hair) for grass.
The door and wall itself was a bit too clean if that's corrected this wud look completely real
Yeah, a grunge map or something would definitely help.
@@FlamingFoxProd right
a bit simmple but good
And today's homework for the subscribes: create the inside of the hobbit home and animate the camera for a virtual walkthrough. ;p
Great tut I've been waiting all week for this!
this i have to listen to 0.25 speed. so i can catch up and pause. xd
the tittle is wrong, it should be create a hobbit hole in 2 -5 hours. xd
2-5 hours? No way! I needed a whole day. And Im not a beginner.
I wasnt looking for a Hobbit hole at all. But i don't know, i guessed i could find some new useful tips on Blender here.
I was not disapointed. Amazing work !
Glad you liked it.
Seems like that kind of the video you know you'll slow down to follow
4:00 OMG I though I was going to go berserk over this part, Blender has to be the WORST sculpting tool I was cursed to try...
Teletubbies with
RDX on
9:43 Is where the confused screaming starts
... .. wow
5:36 I watched that the day it came out. ^^
9:45 Here's the link to TexTools for anyone who wants to use it: github.com/SavMartin/TexTools-Blender/releases
Thanks for the workflow video. I do like watching these. :)
Amazing)
I just started with the Donut Tutorial and 'm about to finish the whole thing. I stumbled upon this vid and I just want to say "WOAH!" seems like I already find my next lesson. KUDOS!
Cool. You might want to try one or two more tutorials before you tackle this one though. It's not really advanced but it might be a bit tough for a beginner.
@@DECODEDVFX yeah men. After I watched the whole thing I can't really make sense for some of it. But yeah it's really cool men. I'll come back to this. Really good stuff, cheers!
Little denoising hack: you can put normal pass into denoiser node normal socket, with you will have good details with fast render time, but be careful with it when you have volumes in scene
TYSM
Holy shit. Knife project is a game changer.
Its like a boolean for flat surfaces
@@icedriver2207 not just flat surfaces
This video was nearly 17 minutes and you said the grass alone took you more than 20 minutes.
I want to try this but I'm afraid my potato pc won't be able to handle this ;-;
I was wondering anybody else see it looking like a tiny model a bit and why, is it me or are some of my scenes coming out this way and why?
Decoded : I'll show you how to make a realistic render....
Me : WOW amazing then can I make it?
Brain : WTF?
really awesome and plenty of useful info :)
You are the reason i started blender.
Awesome!
Same
I'm having an issue where my grass is orientated 90 degrees on it's side in the particle system and I can't figure out why this is happening. Anyone have any ideas?
That happens sometimes. Go into edit mode on the particle mesh. Select everything with A and flip the mesh around different directions until your particles face the correct orientation. Just make sure the bottom of the grass aligns with the origin point once your finished. I usually find it helpful to open a split screen, so I can see the particle and the mesh at the same time while I'm trying to figure out which way it needs to point.
@@DECODEDVFX thanks for the fast reply! That worked, cheers!
No problem.
Instead of always using-knife project for the windows and door., you can use booleans. These are non-destructive and can be edited anytime you want.
Zed? Who's Zed and why should I press him?
Hi! I see your blender dose fine when you edit shaders, did you changed any settings?
Mine freezes and crashes every time i change any property even if its cube scene and diffuse node
No, I didn't change any settings that would effect performance.
One Question?! Do you know if the knife project tool tends to create ngons?
Yes. Although it's usually used on flat surfaces where ngons make no difference.
@@DECODEDVFX Ok yea thanks :)
Hey there, thanks for the tutorial !
1.50' i don't understand what i'm doing wrong ? i had 25 loopcuts on my bevel (CTRL+B) but when i'm playing with the curves, nothings happen, any idea why ?
My pc rendered frames for this video with sheep-it renderfarm client. Proud of it 😜
I didn't use sheepit to render any of this.
@@DECODEDVFX Someone with the name DECODED was rendering a project named hobbit hole but now that you said even I wonder 🤔
Awesome. Subscribed.
to tell you the true i though you made telitapy hole
But how u extrude dots inside? 11:52 minutes
I found this very helpful, thank you
Glad it was helpful!
Beautiful as always
Thank you! 😊
wtf i got stuck at the same problem xD with the same topic
I'm a Mackem too (Seaburn). I'm thinking of learning Blender. Is it true that Mackems have a natural born Blender proficiency and render times are greatly accelerated? If so, I'm in.
Yes they do.
@@DECODEDVFX Excellent. I knew the rumours were true! Look forward to learning the ropes with your vids. Thanks for all the effort you've put in.
Good job man...keep doing..
A tutorial series on making a TRANSFORMERS ?? Please ? Its so confusing on how to make em .e.g Optimus prime
GeorgeNotFound has been here.
You are Amazing ❤
Is it actually a coincidence that a hobbit hole and the house of the teletubbies look a like? (From the outside)
probably not a coincidence.
@@DECODEDVFX yea, I never trusted those little creatures anyway :D seeing a sun with a babyface there has to be all the weed of middle earth in the pudding! 😅
But nice work with that video btw.
Heytch Dee Haar High lighting
If I want to make grass in other renders I surely don't have to make it over and over again. How and what; do I save the grass as so I can open it in other Blender projects?
You can just copy and paste it into your next scene. Or go file>append. Open the scene with the grass and you'll have the option to import any mesh from inside the file.
Reminds me of teletubbies
This is my top priority now in blender, thank you so much
Enjoy!
A small tip, instead of using a subsurface (which will increase noise and rendertime) for the grass, you can use the transculsent BSDF mixed with the principaled bsdf for more realistic grass
I actually mixed a bit of translucency in on top of the SSS. That part must have got chopped during the editing because I definitely recorded it.