dude… a double shoutout, you’re too kind! 😂 But I’m glad you’ve been enjoying and also seeing you with mods and enjoying the game makes me happy! Some great additions to New Dollarton, excited to see more ❤
Got inspired by you to get back into cs2, not im REALLY detailing a new city. Plopping all buildings so I get what I want. This is finally starting to like like the game I expected
So very deserved though, what you do is incredible and for sure could get rid of the negativity of the state of the game: you are bringing back the (needed) optimism for the future of the game.
Also, infrastructurist uses a surface painter mod which works just like the specialized industry area marking tool. But also for asphalt, concrete or greener gras for example.
There's been similar suggestions already, but basically I think two mods (well, a mod and something else) would be a nice light, but also super powerful addition for your needs: 1. Surface Extension mod for surfaces, would allow you to make real industrial-looking areas as well as have variation in ground color, prettify pavements etc. 2. DevMode for the ability to plant buildings, sub-buildings and props. Allows for that just slight increase in complexity of detailing, making really nice and believable parkspaces and fixing some of the inherent simulation quirks in building placement, variety etc.
You should really check out the E.L.T (Extra landscaping tools) mod together with the surface extension mod, it adds so many surfaces you can choose from. It's a mod straight up your alley I reckon;)
@@twodollarstwentySurface painter is my #1 suggestion as well. I don''t think pdx mods release will change anything preexisting. Can't see them doing anything crazy like blocking all other mods. I do worry about changing existing assets. With surface painter you can add your own new surfaces or edit any asset's existing surfaces. While it's awesome to adapt asset surfaces to their surroundings, I got burned with corrupted CS1 saves due to asset issues so out of caution I'm not changing assets and just adding my own. If anything bad happens, hopefully I'm only missing some added surfaces. Plus none of the surfaces are custom so less risky. I'm not an expert on how saves work and break though so don't quote me!
@@twodollarstwenty With E.L.T. I can run my modded savegame fine with or without it installed, and it preserves the surfaces. So I can't imagine why it shouldn't be fine when the switch happens. Havn't tried surface extension mod though
too far bro. Men's mental health is crucial for individual well-being, physical health, and overall life satisfaction. It directly influences a man's ability to navigate challenges, make sound decisions, and excel in personal and professional aspects of life. Prioritizing mental health contributes to positive relationships, challenges harmful stereotypes around masculinity, and reduces the stigma associated with seeking help for mental health issues. Addressing mental well-being is essential for suicide prevention, as men are often less likely to seek help, leading to higher rates of suicide. Additionally, promoting mental health fosters effective stress management, resilience, and an improved quality of life, creating a more compassionate and supportive society for everyone.
Your backstory regarding the abandoned railway sidings reminds me a lot of the old tracks around my hometown of Edinburgh, especially the Portobello and Seafield areas. It's great to hear the imagination behind your designs.
Love the simcity music!! I wasn’t sure if that’s what it was at first but I could tell from the nostalgia. I feel like people hate that game but I enjoyed it growing up
Thanks for your videos, and additional thanks for your shoutout to Sully, whose earlier video I'd seen, but the latest one I'd missed. I've subscribed both of y'all now. Hopefully, CS2 is starting to show its true bones; now if we can but live through the PDX mods move... 🙄
We have a path in the Okanagan in Canada called the Rail Trail which is a long multi-use trail that follows the old rail line and connects multiple municipalities for recreationists and commuters
love the sunken railroads, and re-purposed railroad to parks... im from around Cleveland, and we got A LOT of that sort of stuff here and there, including the Erie Canal Towpath that used to link Cleveland all the way down to Akron.. there used to be a lot of logging industry, and you can still see the remnants of that old industry, buried deep in the forests : old roads, railroads, locks and spillways, mills, even some old powerhouses (one has a plaque that says it was struck by lightening and burned down, kinda ironic!)... i think downtown, theres an old raised viaduct that was turned into gardens... it even took some great effort by the art community to declare some of our iconic moveable railroad bridges as monuments. you should look over here for some inspiration! ;)
Nice that the (future) possibilities [as shown by Sully, and the lightning-options] of the game is bringing you back on the + side. I understand your hesitation on the (unofficial) mod's, and guessing lot of people (including me) have same feeling. Detailing a (in use) rail-track with trees is unrealistic: safety would be an issue (certainly on a hill) so a surface change (maybe some small bushes) would be the max in detailing to keep it realistic.
I'm so excited for the future of modding this game. I really hope not using steam workshop doesn't lead to there being less custom assets freely available.
I think the skyscrapers should be more along the coast instead of inland as Jersey city puts most of the tall buildings near the waterfront Plus it would give the city a nice transition from the manhattan high density to the skyscrapers on the coast to smaller and smaller buildings as it goes further out until it reaches the sprawling suburbs with pops of urban density here and there
If at all possible, I think the railway would benefit from not being electrified, especially the abandoned tracks. Those kinds of spurs wouldn't be electrified anyway, especially in the States where electrification is not commonplace to begin with. Depends on whether or not that's possible, though
close to where i live there is an abandoned train line that is now converted to a bikepath, the old stations are still there and even used for cafés or restaurants for the bikers, this is maybe a cool idea for the less populated areas :) (its called "het Bels lijntje" and its located between the dutch city of Breda and the Belgian city of Turnhout)
ooh, the green trees make it so much more pleasing to look at. ngl, seeing a 40 minutes episode with the autumn colors gets kind of dull after a while. Also, yey for mods
Iron Gate neighborhood definitely needs an iconic bridge leading over to some expanded ore mining areas, and you could call it the Iron Gate Bridge (clever I know) Maybe build like a small industrial town with row homes for workers and other historical buildings.
The concrete foundations were such a sweet touch. Very creative. I’d build a DIY skatepark there if I were you. I’m pretty sure the skaters of New Dollarton would too
@@twodollarstwenty get the surfaces mod. You can add them in like zoned industrial areas and they go underneath assets. Really awesome for creating those used and dirty spaces around industrial etc and docklands
The people who keep trashing this game are probably going to screw it up for all skylines creators. The reason is because people like me are clicking not interested which UA-cam interprets as I'm no longer interested in CS content. Thanks for being on the more optimistic side.
My opinion has changed on it drastically. I know that once asset creation kicks off this game will be flawless. We need move it and traffic manager. But the main thing i realized about cs2 is that you need to give everything more space for it to look right. The buildings should not be against one another you have to work to create dynamic land breaks and use the vast stretches of land sparsely.
Still amazed at how restrictive C:S2 is considering how the mod experience changed C:S1 so much. You'd think the devs would keep that in mind, and not rely on modders
i'd say they're struggling with building it in a way that will work on their console ports for when they're released so they can make sure mods will work on all platforms
This is why I believe they should create a CTE, (Community Test Environment) alongside the Vanilla game that cannot add mods but official mods be added as game Options.
They should make the modding support a priority over everything, since modders will help to fix and upgrade the game for them much faster, just like CS1
What drives me nuts about the dev of this game... Most building and businesses in an Industrial area don't cause any ground pollution. Those are very specific Industrial buildings that would
You want to know what would be great instead of a park running through the heart of New Dimesburg? A tram line! It would be a great starting point for creating a tram line in the city as a central hub and it improves public transit and could decrease traffic.
If you were still open to more mods, I feel like extra landscaping tools would be really good. Plenty of surfaces, and also the ability to change ground colour, which you’ve touched on a lot. Loving modded C:2S ❤
at 24:00 you wanted to place down an abandoned building and you kinda can? using the dev mode and the add object menu which you can access by pressing the home button there are a bunch of abandoned buildings or stuff you can add. you already added mods so whats stopping you from plopping buildings lol. also using the add object mode you can also place any signature building without needing to meet the requirements for it
Maybe instead of demolishing the old railway by the river to make a park, the parkways were build over the old railways (with anarchy) so the rails are visible
The thing you pointed out about trains network having unfinished textures is how I feel about all of the networks. Everything feels too cookie cutter like you're a kid putting in hot wheels tracks. It doesn't feel real when you're in close. Nothing blends.
The photo mode/LUT tools are great, but a lot of us had to turn settings down so much that things like volumetrics, fog, depth of field, etc are turned off. 😢
I’d like to ask a town to be called Gemshore because you’ll sell gems for dollars History: When New Dollarton was being built a town called Gemshore was also booming.The main reason why is because GEMS were on the shore and it was good to make dollar.Ever-since New Dollarton became the office hub Gemshore has slowly died out
There's the mod color set a guy made for the trees they look amazing with the bright reds and yellows I will never go back after using that mod, then the mod for the landscape textures by comelian
Personally, I do not use mods yet as the idea seems a bit daunting to me, but I would say just use as many mods as you need to make your city look and work the best.
I would prefer the popular mods be added to the vanilla game as option settings. They are making a mess of the game like they did with City Skylines 1.
My main problem with cs2 is the ground textures and height issues and the sheer lack of variety in buildings. Any dlc they release needs more buildings more mechanics and I’d hope they fix some ground texture issues.
I am not for mods, I am for a community test environment where the mods are made to be future inclusions in the current game and a Alpha version be released by the developers to run alongside the base game so the vanilla game stays untouched. This would advance the game design much faster. It`s great for you UA-camrs to use mods to make your game look pretty but the game should move ahead and improve the vanilla release. The gameplay is provided for all players to build cities and earn achievements in the game. The mods just divert from the game and split up the player base on an unlevel playing field. I do not hate mods but I think they are being used incorrectly in the spirit of the game.
Would love to see some mods that maybe help with optimization. A friend of mine has a beast PC but is still having optimization issues with the game. Suffice it to say I don't have a beast PC and my fans start zooming when I'm running this game.
I'd rather see construction workers that live and work in your city have to build stuff, like in Tropico, instead of the magic crane that pops up and builds everything
I have watched over 50 #citiesskyline2 videos and they all look the same just different road layout. Go watch CS1 each city has a personality. CS2 is just depressing to look at, hey but it is in HD.
this whole time I have just been wondering.. do you have a typical LCD or some kind of OLED as your display for CSL2? I'm not entirely sure I remember if you have mentioned what your setup is in previous video descriptions.. but lol I kinda wish everyone who did gaming videos would do the same thing Anton Petrov does and just list all the computer setup specs in every video description XD
Names you should use How about these: New Jersey (New Varsity) Manhattan (Kingsman) Brooklyn (Brougham) Staten Island (Colony Island) Bronx (The Crown) Queens (Dames)
What really gets me ... sad is ... Yeah CS 1 was "basic" and not so cool when it got out - it took years with DLCs and Assets and Updates and Mods and whatnot to get it to the point we wanted it but ... CS2 is "broken at its core" ... I'm not so sure they will be able to correct the code and some of the basic problems (like, hilly terrains) are a deal breaker for me. Cant' see that ever going away.
dude… a double shoutout, you’re too kind! 😂 But I’m glad you’ve been enjoying and also seeing you with mods and enjoying the game makes me happy! Some great additions to New Dollarton, excited to see more ❤
Got inspired by you to get back into cs2, not im REALLY detailing a new city. Plopping all buildings so I get what I want. This is finally starting to like like the game I expected
just subscribed
So very deserved though, what you do is incredible and for sure could get rid of the negativity of the state of the game: you are bringing back the (needed) optimism for the future of the game.
Look at this guy getting a double shoutout wtg @sully
@sully_skylines I told you! Told you you'd take off soon!
There is a mod to upgrade roads to elevated roads, tunnels, roads with quays or retaining walls. Pretty basic but immensely useful.
Also, infrastructurist uses a surface painter mod which works just like the specialized industry area marking tool. But also for asphalt, concrete or greener gras for example.
Can vouch for both of these being amazing. Particulate the road upgrades one for manipulating zoning cells
I third both these mods
I fourth these mods
yeah, should've been the basic features smh
You've got New Dollarton, New Dimesburg... Can't wait for the small towns to come further out called Nickeltown and Pennyville 😜
It makes me smile whenever I see your name pop up! You’re one of the OGs! Whatever name you want for a town you’ve got it 😊
Nickelburg* Pennyshire*
$2.20 + mods = $2.2 million
How
Indeed how
@@alanrichardhunt23quick maths
There's been similar suggestions already, but basically I think two mods (well, a mod and something else) would be a nice light, but also super powerful addition for your needs:
1. Surface Extension mod for surfaces, would allow you to make real industrial-looking areas as well as have variation in ground color, prettify pavements etc.
2. DevMode for the ability to plant buildings, sub-buildings and props. Allows for that just slight increase in complexity of detailing, making really nice and believable parkspaces and fixing some of the inherent simulation quirks in building placement, variety etc.
You should really check out the E.L.T (Extra landscaping tools) mod together with the surface extension mod, it adds so many surfaces you can choose from. It's a mod straight up your alley I reckon;)
Sounds like it! How risky do you think it is? I’m worried about the switch to pdxmods when the time comes
@@twodollarstwentySurface painter is my #1 suggestion as well. I don''t think pdx mods release will change anything preexisting. Can't see them doing anything crazy like blocking all other mods.
I do worry about changing existing assets. With surface painter you can add your own new surfaces or edit any asset's existing surfaces. While it's awesome to adapt asset surfaces to their surroundings, I got burned with corrupted CS1 saves due to asset issues so out of caution I'm not changing assets and just adding my own. If anything bad happens, hopefully I'm only missing some added surfaces. Plus none of the surfaces are custom so less risky.
I'm not an expert on how saves work and break though so don't quote me!
@@twodollarstwenty With E.L.T. I can run my modded savegame fine with or without it installed, and it preserves the surfaces. So I can't imagine why it shouldn't be fine when the switch happens. Havn't tried surface extension mod though
I have never experienced problems with the mod itself but I do fear the switch to pdxmods might be a problem, but my guess is as good as any.
Yes, this is what I was coming here to say and couldnt remeber the name. Great suggestion.
tdt: i ain't gonna place too much trees
tdt after one shot:
just a joke
too far bro. Men's mental health is crucial for individual well-being, physical health, and overall life satisfaction. It directly influences a man's ability to navigate challenges, make sound decisions, and excel in personal and professional aspects of life. Prioritizing mental health contributes to positive relationships, challenges harmful stereotypes around masculinity, and reduces the stigma associated with seeking help for mental health issues. Addressing mental well-being is essential for suicide prevention, as men are often less likely to seek help, leading to higher rates of suicide. Additionally, promoting mental health fosters effective stress management, resilience, and an improved quality of life, creating a more compassionate and supportive society for everyone.
17:24 the ploppable rico mod would've been clutch here!
Your backstory regarding the abandoned railway sidings reminds me a lot of the old tracks around my hometown of Edinburgh, especially the Portobello and Seafield areas. It's great to hear the imagination behind your designs.
Love the simcity music!! I wasn’t sure if that’s what it was at first but I could tell from the nostalgia. I feel like people hate that game but I enjoyed it growing up
wow glad you decided to add mods! the train tracks are night and day with the trees
Thanks for your videos, and additional thanks for your shoutout to Sully, whose earlier video I'd seen, but the latest one I'd missed. I've subscribed both of y'all now. Hopefully, CS2 is starting to show its true bones; now if we can but live through the PDX mods move... 🙄
Oh thanks dude! That is too kind!
I totally agree. I think mods and custom assets will truly transform this game. Just a matter of time
We have a path in the Okanagan in Canada called the Rail Trail which is a long multi-use trail that follows the old rail line and connects multiple municipalities for recreationists and commuters
My grandparents helped build some of the trail system! I was born in Vernon
love the sunken railroads, and re-purposed railroad to parks... im from around Cleveland, and we got A LOT of that sort of stuff here and there, including the Erie Canal Towpath that used to link Cleveland all the way down to Akron.. there used to be a lot of logging industry, and you can still see the remnants of that old industry, buried deep in the forests : old roads, railroads, locks and spillways, mills, even some old powerhouses (one has a plaque that says it was struck by lightening and burned down, kinda ironic!)... i think downtown, theres an old raised viaduct that was turned into gardens... it even took some great effort by the art community to declare some of our iconic moveable railroad bridges as monuments. you should look over here for some inspiration! ;)
check out the Extra landscaping tools mod, with the surface extension mod it adds many surfaces you can choose from. It's a mod for you!
Nice that the (future) possibilities [as shown by Sully, and the lightning-options] of the game is bringing you back on the + side. I understand your hesitation on the (unofficial) mod's, and guessing lot of people (including me) have same feeling.
Detailing a (in use) rail-track with trees is unrealistic: safety would be an issue (certainly on a hill) so a surface change (maybe some small bushes) would be the max in detailing to keep it realistic.
I'm so excited for the future of modding this game. I really hope not using steam workshop doesn't lead to there being less custom assets freely available.
I can’t wait to see what modders do with the area tool ie landfill and specialised industry tool!
I think the skyscrapers should be more along the coast instead of inland as Jersey city puts most of the tall buildings near the waterfront
Plus it would give the city a nice transition from the manhattan high density to the skyscrapers on the coast to smaller and smaller buildings as it goes further out until it reaches the sprawling suburbs with pops of urban density here and there
Great idea I’ll do that!
Fwiw they are now building a bunch of skyscrapers further inland in journal square
I just want more variation of things, like buildings, types of traffic(cars), roads, bridges etc.
Me too but at least that’ll be the thing that changes dramatically when PDXmods is available
Love seeing how this is transitioning! Those mods are definitely help a good bit
Really enjoying this series. I know the game has issues, but I can't wait to see what the future holds.
Thank you! Me too
24:30 a plot like this could be done with a surface painter mod and then some ploppable i industrial buildings - the tools exist ! Love the progress
You gotta try out Extra Road Upgrades! It's just like Fine Road Tool from CS1. Life saving! Or better: Save saving!
Extra landscaping tools -- Surface painter -- Extended road upgrades -- Map texture replacer -- Finder/Developer mode for props, etc.
If at all possible, I think the railway would benefit from not being electrified, especially the abandoned tracks. Those kinds of spurs wouldn't be electrified anyway, especially in the States where electrification is not commonplace to begin with. Depends on whether or not that's possible, though
close to where i live there is an abandoned train line that is now converted to a bikepath, the old stations are still there and even used for cafés or restaurants for the bikers, this is maybe a cool idea for the less populated areas :) (its called "het Bels lijntje" and its located between the dutch city of Breda and the Belgian city of Turnhout)
Your before-and-after footage is getting really really good!
ooh, the green trees make it so much more pleasing to look at. ngl, seeing a 40 minutes episode with the autumn colors gets kind of dull after a while. Also, yey for mods
Looks great. keep up with good work amte ;-)
Iron Gate neighborhood definitely needs an iconic bridge leading over to some expanded ore mining areas, and you could call it the Iron Gate Bridge (clever I know) Maybe build like a small industrial town with row homes for workers and other historical buildings.
The concrete foundations were such a sweet touch. Very creative. I’d build a DIY skatepark there if I were you. I’m pretty sure the skaters of New Dollarton would too
Thanks! We need concrete brushes pronto
@@twodollarstwenty get the surfaces mod. You can add them in like zoned industrial areas and they go underneath assets. Really awesome for creating those used and dirty spaces around industrial etc and docklands
Always a good day when two dollars uploads!
You're really enjoying some Bossa Nova type of songs aren't you? Haha, awesome man!
I am! They’ve got a cheeky rhythm to them that I think suit my videos
@@twodollarstwentyAs a brazilian, i'm glad you enjoy it! They are better than Lo-fi in my opinion, less repetitive.
Did you know that Solar power plants still work if the time is night when you turn on always day 😮
The people who keep trashing this game are probably going to screw it up for all skylines creators. The reason is because people like me are clicking not interested which UA-cam interprets as I'm no longer interested in CS content. Thanks for being on the more optimistic side.
My opinion has changed on it drastically. I know that once asset creation kicks off this game will be flawless. We need move it and traffic manager. But the main thing i realized about cs2 is that you need to give everything more space for it to look right. The buildings should not be against one another you have to work to create dynamic land breaks and use the vast stretches of land sparsely.
a suggestion i have is place trees and grass on main roads, that way the citizens would preferer to use the main road
Still amazed at how restrictive C:S2 is considering how the mod experience changed C:S1 so much. You'd think the devs would keep that in mind, and not rely on modders
i'd say they're struggling with building it in a way that will work on their console ports for when they're released so they can make sure mods will work on all platforms
The only thing that can safe this game is mods. At this rate it'll be another 2-3 years until CSL2 becomes viable though.
This is why I believe they should create a CTE, (Community Test Environment) alongside the Vanilla game that cannot add mods but official mods be added as game Options.
They should make the modding support a priority over everything, since modders will help to fix and upgrade the game for them much faster, just like CS1
I certainly think you should add the surface mod, it seems to make all the difference, especially along the railway lines and industrial areas
What drives me nuts about the dev of this game... Most building and businesses in an Industrial area don't cause any ground pollution. Those are very specific Industrial buildings that would
You want to know what would be great instead of a park running through the heart of New Dimesburg? A tram line! It would be a great starting point for creating a tram line in the city as a central hub and it improves public transit and could decrease traffic.
Nothing against New Dollarton, loving how the city is starting to form, but when will Sunset City comeback?
I reckon within a month. Oceania next weekend!
@@twodollarstwenty Great
loving this series!!
Maybe if the developer would make a working game from the start a full priced game wouldn't have to rely on UGC just to be playable 💀
Modders pick up their pieces
I like the idea of a harbour-side district named "Wharf Park", for a rejuvenated former industrial site
If you were still open to more mods, I feel like extra landscaping tools would be really good. Plenty of surfaces, and also the ability to change ground colour, which you’ve touched on a lot. Loving modded C:2S ❤
at 24:00 you wanted to place down an abandoned building and you kinda can? using the dev mode and the add object menu which you can access by pressing the home button there are a bunch of abandoned buildings or stuff you can add. you already added mods so whats stopping you from plopping buildings lol.
also using the add object mode you can also place any signature building without needing to meet the requirements for it
A cool idea for the old railway park space would be similar to the NYC high line. It would make sense if the old rail line was elevated.
16:53 that might be a good spot for a stripmall, or a small shopping center
This is great, dont give me wrong, but man I miss Sunset City and all of its detailing...maybe one day..
I like the tune used for the 28:36 timelapse, but I no idea what it’s from! Any of you folks know what soundtrack that was?
Maybe instead of demolishing the old railway by the river to make a park, the parkways were build over the old railways (with anarchy) so the rails are visible
Ah hah some CPP editing humor in there. Nice!
The shot at 14:51 looks so real it's insane
The thing you pointed out about trains network having unfinished textures is how I feel about all of the networks. Everything feels too cookie cutter like you're a kid putting in hot wheels tracks. It doesn't feel real when you're in close. Nothing blends.
The photo mode/LUT tools are great, but a lot of us had to turn settings down so much that things like volumetrics, fog, depth of field, etc are turned off. 😢
I’d like to ask a town to be called Gemshore because you’ll sell gems for dollars
History: When New Dollarton was being built a town called Gemshore was also booming.The main reason why is because GEMS were on the shore and it was good to make dollar.Ever-since New Dollarton became the office hub Gemshore has slowly died out
Can't wait for you to start working on "manhattan"
Still no "Move it" mod in CS2?
So I discovered City Sculptor the other week. Where the hell did that guy come from? He's building some fantastic stuff.
The whole game looks like its been made in about 6 months, by only two people, a programmer and an artist.
Maybe they'll be a detailers dlc surface tool in the base game, tons of assets if co are listening
There's the mod color set a guy made for the trees they look amazing with the bright reds and yellows I will never go back after using that mod, then the mod for the landscape textures by comelian
Personally, I do not use mods yet as the idea seems a bit daunting to me, but I would say just use as many mods as you need to make your city look and work the best.
I would prefer the popular mods be added to the vanilla game as option settings.
They are making a mess of the game like they did with City Skylines 1.
My main problem with cs2 is the ground textures and height issues and the sheer lack of variety in buildings. Any dlc they release needs more buildings more mechanics and I’d hope they fix some ground texture issues.
I am not for mods, I am for a community test environment where the mods are made to be future inclusions in the current game and a Alpha version be released by the developers to run alongside the base game so the vanilla game stays untouched. This would advance the game design much faster. It`s great for you UA-camrs to use mods to make your game look pretty but the game should move ahead and improve the vanilla release. The gameplay is provided for all players to build cities and earn achievements in the game. The mods just divert from the game and split up the player base on an unlevel playing field. I do not hate mods but I think they are being used incorrectly in the spirit of the game.
I too wish I had a beta key :(
There are already so many (200+) good mods. And yep that's true: With many mods installed, Cities Skylines 2 is a lot better.
Tree Dollar Twenty is back ;)
Trees to cover up imperfections!
I know 30min video's take you hours to edit and upload. But I would be super stoked to watch you build in hour long videos
Would love to see some mods that maybe help with optimization. A friend of mine has a beast PC but is still having optimization issues with the game. Suffice it to say I don't have a beast PC and my fans start zooming when I'm running this game.
Hi! I am so glad about this video, I will look with great interest at what you have shown us here!
Think the people in those row houses would appreciate light coming in their windows rather than those trees butting right up against their building!!
Two dollars, you should give it a go for the textures in developer mode!
you should have the line tool mod
I'd rather see construction workers that live and work in your city have to build stuff, like in Tropico, instead of the magic crane that pops up and builds everything
I have watched over 50 #citiesskyline2 videos and they all look the same just different road layout. Go watch CS1 each city has a personality. CS2 is just depressing to look at, hey but it is in HD.
NICE ONE LOVE YOUR VID.
It's a major bummer the creator of the Traffic Lights adjustment mod doesn't seem to be updating it anymore
Will you be returning to Sunset City or Oceania at some point? CS2 already got so boring.
I hope you have natural disasters off. This looks like a tinderbox and the fires in this game can be pretty devastating
I really wish tree placement was more flexible in the base game.
this is so pretty 😍
The next mod is for turning roads into bridges, quays, etc
Good. Please tell this to paradox so we can get mods working on the steam workshop and not their extra service they can shut down at any time.
Bro got a monster pc to run this game in this quality 😂
this whole time I have just been wondering.. do you have a typical LCD or some kind of OLED as your display for CSL2?
I'm not entirely sure I remember if you have mentioned what your setup is in previous video descriptions.. but lol I kinda wish everyone who did gaming videos would do the same thing Anton Petrov does and just list all the computer setup specs in every video description XD
I can say CS2 will be revived by the modding community just like how the modding community made CS1 even much more than what it is.
I feel the more mods the better!
Oh :D maybe Cities: Skylines 2 Alpha will get a Beta Look with Mods :)!
Edit: Oh :( no, just placing random foliage dont fix it
CS2 only needs mod support. We can fix the other things ourselves. Let us cook CO. Just give the mod support.
Names you should use
How about these:
New Jersey (New Varsity)
Manhattan (Kingsman)
Brooklyn (Brougham)
Staten Island (Colony Island)
Bronx (The Crown)
Queens (Dames)
Fog should be bluer the further it is from the due to atmospheric scattering of light
What really gets me ... sad is ... Yeah CS 1 was "basic" and not so cool when it got out - it took years with DLCs and Assets and Updates and Mods and whatnot to get it to the point we wanted it but ... CS2 is "broken at its core" ... I'm not so sure they will be able to correct the code and some of the basic problems (like, hilly terrains) are a deal breaker for me. Cant' see that ever going away.
Check out sullys custom carparks great for weird shaped areas
Can someone tell me why there aren't any custom props and assets yet? Thank you.
I like the mods but it’s assets for me that need grabbing en masse because the same 4 houses it feels makes the game feel so bare
Hi I love the city ❤ did you make any graphical modification because it’s so clear and vibrant. If so how did you achieve it?
Yep preservePhotoMode
@@twodollarstwenty thank you ❤️ I’m so happy your replied your my favourite city builder on UA-cam. 😀
@@twodollarstwentywas ther and other graphic mod or that’s the only one? Oh I get how that mod works now I was confused.
Is that simcity background music?
The simcity 2013 music ?