So a thing I've noticed in a lot of these crypto games, but Kryxivia lays it very bare, is that these guys have definitely played video games, and are just aping what they see other video games do. Like the "talk to 4 people around town" mission. Lots of MMOs, plus even some singleplayer experiences like Stardew Valley do that to encourage you to explore your surroundings and learn where all the NPCs are and what they do. Kryxivia just has you go around talking to NPCs and ultimately teaches you nothing because the devs only understood the 'what' not the 'why' of it.
Understands the "what" and not the "why"... I don't think I've ever seen a more accurate and concise explanation of NFT/crypto devs in general than that .
@@krillianlastrange4886 They understand what art looks like but not why people like it. They understand what people use money for but not why it's useful.
Despite my lack of game dev knowledge, I'm gonna guess one of the biggest reasons why these games lag so much is because they dropped assets straight into these maps, and never took the time to sync all textures for all models to the same texture maps; thereby causing the game source files to be filled with dozens of duplicate textures. The same could also be true of 3D models themselves. Everything is just another copy of the model rather than an instance of the same model loaded to a new coordinate.
Unreal actually does this automatically, so it’s more likely they are disabling to remove the texture streaming error in the editor, not realizing that they should be fixing the issue not hiding it
It always makes me happy when I find small UA-camrs that have the quality of big ones. It's like getting into an NFT scam before it blows up and the rug pull happens. But there's no scam, no rug pull, and it's not morally and legally wrong.
This particular video ain't "big UA-camr quality," and I'm gonna hazard a guess and say the rest of his channel ain't either, but I personally don't care because I actually like the amateur vibe of the videos. It makes me feel like I'm in 2012 again
@@Crigence The graphics quality goes above 480p, the audio isn't unbalanced and going from too soft to too loud, and there's no editor watermarks, close enough to big youtuber quality.
@@Crigence I disagree, a big youtuber isn't successful because of their insane editing or big set up, look at moist, he literally doesn't make the necessary A great youtuber excels at what they do, and this man's ability to criticize and contextualize his critism into an easy to understand productive script that isn't too mocking and isn't to sugar coated while also conveying his ideas in an easy to understand manner is what makes him great Apologies if I used the wrong pronouns or made grammar anywhere, English isn't my first language and I didn't see pronouns in his about me section
I had an ex who wanted to create a game just like Kryxivia, except it's economy was 100% player-based (Like, not even NPCS), but he failed to understand that people play videogames for fun, and that you can't create wage slaves in video games, and that the moment that someone felt tired from working the same 9-5 job in a video game, they would just quit it and make the game's economy as unstable as a Jenga Tower on a speedboat.
"Using the blockchain for in-game items is nothing more than selling non-functional solutions for an imaginary problem" -Jauwn, 2023 That's the best way to describe the blockchain/NFT crap that I've ever heard !!!!!🧐🧐
Honestly, it would be really easy to just constantly joke and insult games like this just for being a crypto game, but I respect your dedication to pointing out specific and legitimate failures in how the games are designed, rather than just saying it's all crappy.
Thanks! I try my best to always back my criticism up, as I don’t want to come off as mindless complaining “NFT bad” like many others do. There are legitimate issues with the technology that deserve to be called out
Thanks for mentioning what I think is the biggest flaw with play-to-earn game design: that you create a market with many sellers and few buyers. There is as you point out very few incentives to buy instead of grinding. More sellers than buyers will inevitably tank the price of whatever goods or services on the market. In order to incentivise buyers, grinding has to be very tedious or difficult and the endgame playing experience has to be really good. But a tedious and difficult grind makes it less likely for people to actually do the grinding, so you risk losing the sellers as well, leaving you with a completely collapsed market. When the market collapse and your business model is earning money on transactions (as you pointed out), you won't earn any money and won't be able to pay developers to create that awesome endgame content that you need as an incentive. A classic death spiral.
Yeah that was really interesting I didn’t think about that. You would really only ever buy one weapon to start with but then sell everything else you get (unless it’s a better weapon, in which case you sell the one you bought) so the average player will only buy 1 item but sell a bunch
This is stupid part, yes. People pay to experince pleasant stuff. And paid for experience UNpleasant stuff for those who paid for not-experiencing it. It cant be same stuff. Either no one buy or grind is painful so its work, not a game. Play to earn model is delusional.
You should check out the video Callum Upton did. Turns out there is yet another massive security flaw with the game. Your loggin is just a URL. Meaning anyone that gets the URL, instantly has access to your account.
I know! Him and I actually chatted a bit about the game after he posted that and we figured out that the game has no anti-cheat either. Also, the login tokens that are in the URL are stored in the game's memory any time you get near a player, so you can hack anyone's account just by walking next to them
Did you notice that the big name above the tutorial boss as you fight it is "Training Dunny"? Surely they didn't only lack quality control but I think they had a quality deterioration team
Makes me wonder what they actually did in those years of development. Oh, I would love to get a look at their version control. That has got to be an absolute clusterfuck start to "finish"
Well, their GitHub is public but they don't seem to use it very often. github.com/Kryxivia I wouldn't be surprised the only comment that has ever been left on a commit review has been "LGTM"
Not to defend this game. But after modding and trying to develop my own personal ones. I realize how hard it is and how much time it takes to do the most basic things.
@@tuff9486 Learning something new is almost always difficult. If you don't know the basics of an instrument, you're not going to fill a stadium. Similarly, you shouldn't be making games like this, if you still struggle with figuring out basics. Start with a small project first.
@@tuff9486there is free information out there to help teach you the various tools you might need in order to create a mod or small game. I mean, going to school to have an expert teach you is always faster and easier, but I'm not so oblivious as to know this isn't a thing a lot of people can afford. I'll second the comment above me: start small. Take notes as you play your favorite, like, Bethesda RPG or whatever. What do you want to do or have that the game on its own doesn't give you out of the box? I know we all want to weave a grand narrative but that takes a ton of work and lots of technical know-how, saying nothing of the technical knowledge of writing and narrative structure too! I'm not a modder so take this with a pile of salt, but an example from my own experience might be helpful. I was playing Fallout 4 vanilla and was really annoyed that I couldn't have one of my trading caravans come pick up all the junk I wanted. I didn't like having to wait for random drops from my settlements once per day. It's a small problem to have, because I could just not grab everything I needed in a location and do more exploring and backtracking. However, someone made a small mod that used assets already on the game to help. Grab the stuff you want, drop a beacon in an outdoor container such as a dumpster, toss your loot in as well, and a caravan would spawn to collect everything you dumped in the container and bring it to the nearest settlement. Small problem, small solution, huge gameplay impact! What was really neat too was that it wasn't just a cooldown timer, actual NPCs would spawn and physically walk to pick up your stuff before turning around and walking back. Was that necessary? No. But you can make your mod tiny at first and add more functionality to it as you gain new knowledge. I say try not to let the hurdles hinder you from making mods if it's something you enjoy. Put your project on the shelf for a few days and ask for help if you're stuck. Most people are actually really excited to share their knowledge with you for free if you simply ask for it. Not everything has been trained by capitalism...yet.
Thanks for taking the time to talk about weaker currencies in other nations. This is one of the reasons I don't play some games, the prices are not localised thus making the price of an item or battle pass a huge chunk out of an average monthly income
It’s a huge problem and i feel it even as someone from a nation with a strong currency because it means I can’t always play the same games with my friends from Argentina or India
what's your experience with steam's regional pricing? i have some friends from weaker currencies and they've told me that they tend to only get games on sale due to the already cheaper price being even more affordable.
@@jauwn Huh? That has nothing to do with "strong currency" and "high wages". Regional pricing being a problem is when a game's price in one currency staying higher than another country's currency, even when the comparative value shrinks and/or reverses. A person in Argentina or India being paid the equivalent of $5 USD a month has nothing to do with "weak currency" and everything to do with "weak job market".
@@ShaggyRogers1lol what? You understand that you can buy more in Argentina for 5 USD (or equvalent of that sum) than in USA? Because wages lower AND prices lower. For example, in Russia we have such difference even between Moscow and other cities, so if two persons in Moscow and other city work on a similar jobs, live with a similar level of wellbeing, but then first person go out of Moscow - he can live like a king for his Moscow vage. And other way around, middle class citizen from other city find themselves poor when go in store in Moscow. And thats while other large cities (like St.Petersburg) no less developed than Moscow, they just not so tied financially with internatinal markets and stuff. And because of that, 5 USD is literally bigger price for someone in country where wages and prices lower than in USA. Not understanding that cause all this confused people in comments about poverty in the world, with "how anyone can survive on a 2$ in a day? This is literally impossible". Impossible in USA, but in most African states 2$ is much bigger by its buying power.
@@AtticusKarpenter the quality of goods is not the same level in those countries at those lower price points. Buying meat for pennies on the pound isn't that great of a brag when it's being butchered out in the open air with flies everywhere. Depressed labor wages means "living like a king" is just taking advantage of the fact that you are ACTUALLY rich in comparison. Bringing up countries where having working indoor plumbing is almost unheard of among the poor classes is not "currency strength". Venezuela has a weak currency, but that just means inflation has meant that the local currency is completely toxic on the foreign exchange markets. The value of consumer goods being lower or higher is not a sign of currency strength. A person making the equivalent of $5USD a month is not somehow more rich because they are in Russia vs Mexico vs US. To make these claims shows a fundamental misunderstanding of what "currency strength" and "equivalent of $5USD". Hint: all of those BS claims that you just made, which reek of Eurotrip level of world ignorance, come from the sheer fact that it's GUARANTEED that you have never actually gone shopping in and of these countries.
I'll credit that quote to someone on the Blizzard forums back when D3 came out. I was so excited to play D3 but the RMAH really killed the game at launch. Once Reaper of Souls came out and the AH was fully gone though, it became one of my favorite games of all time.
4:47 this is hilarious to me. my immediate thought upon hearing the title was my mom's story about how, when she was growing up, "kriky" was slang in her household for, as the video puts it, female anatomy. so, "kryxivia" sounds like "vaginaland" to me. i wasn't going to mention this in the comments, but when i learned that ONLY female genitalia is on display in the game, i couldn't pass up the opportunity to share. it really IS kryxyvia!
@@flyingstonemon3564 well that’s pronounced like “cry-key” rather than “crick-key,” and i think it has a vastly different meaning, but i can see where you’re coming from !
@@plushdragonteddy I see I see! Yeah I remember hearing "Cry-key" before, didn't knew Kreek-key was also a different sounding word with a different meaning, It's fun to learn new words, thank you!
@@flyingstonemon3564 oh it's not a real word haha, i'm pretty sure my grandma just made it up, but i'm happy to share any knowledge no matter how useless lol !
The biggest problem is that literally no one that actually wants to make a good game people will enjoy will ever want crypto or nfts in their games, the only people that are and will ever use them in games are people that want as much money as possible for as little work as possible
If I had called out every spelling or grammar mistake in this game I think the video would’ve been 5 hours long. Actually insane how 0 effort went into spell checking anything
@@gateroozeink5061 I didn't even notice but not only did they spell the name wrong in the quest, but the actual boss in the dungeon is named "Training Dunny". Lol!
Creation of needs to sell solutions IS when you see that capitalism (at least in current form) was smashed its head in a celling of its growth and progress.
15:36 "This total inconsistency and unexpected behaviour makes me think that the developers are completely lost" Maybe the developers also use the broken minimap for their development road? 😅
You keep surprising me by managing to find these games, thanks for a nice video to watch after work :'D Edit 1: wait not an mmo? Dang I thought it looked lonely and empty cause it was in beta but that's kinda sad 2: 'I asked for help in chat, someone responded, and now he is my friend. We cannot speak, and that only makes our bond stronger 3: 26:00 , first fun crypto game experience of 2023, behold One critique is the audio balancing, ie I have you kinda high and the voices in the game are low still (i know they aren't saying much of value, but just wanted to mention it, if it's just me lemme know :'D)
Hey! Glad you liked the video! Yeah, I know the audio is kind of off. I spent like 6 hours fighting against UA-cam’s automatic normalizer on this video, which kept making my voice way too quiet. I eventually got fed up with trying to perfect it since the only way to test and see if it worked was by uploading the video and seeing how UA-cam decides to destroy the audio, and ended up boosting the whole thing and while it makes my voice sound great, it kind of overpowers everything. Anyway, I’m glad you noticed because I can assure you I noticed it! It definitely takes a lot of practice in figuring out the proper mix levels for UA-cam videos, as I think is obvious by the wildly varying audio levels across my videos 😂.
Why would UA-cam have a forced audio equalizer? Like if your audio is already fine why would they change it? Ps. I just found your channel and have been loving your vids. I’ve been watching almost all the nft game ones
You've probably heard this before, but this give me strong "Worst MMO Ever?" vibes, and I love it :). The effort you're putting in is nuts, and I'm sad you only have 9k subs.
@corvus8638 A bit late, but the joke is that NFT games always proudly announce that they have successfully "integrated blockchain technology into video games" as if it's the greatest thing ever. In reality, blockchain is just a fancy append-only database that, predictably, is incredibly difficult to work with in general and horrendous to work with video games in specific.
After so much time in development it still looks slapped together, like those other endless cookie-cutter MMO games. You just know that 99% of the dev work was establishing how much cypto-scamming can be added to the game
Honestly, what bothers me the most is the player character's running animation. In pretty much all third person games the main character's running animation is the most important one, because players will be looking at it over and over and over during the entire game, and not only is this game's running animation stiff, bland, cartoony, and unfit for the character and overall game feel, but it's also clearly just purchased from Mixamo or somewhere.
Honestly this game is a pretty good example of how nft games can't work even in the best of cases. Unlike something like Decentraland ro Axie infinity where they are a pretty naked money-making scheme with the game being completely secondary, Kryxivia is trying to make an actual game. It's just completely held back by its monetization, even if it were actually good. What real freemium games have learned over the years is that you need free players for the whales to play with because you can't play alone. They do this by giving away a certain amount of items and collectibles for free and making it so you can't buy too much of an advantage. However in an NFT game where the whole point is to have everything be prohibitively expensive and the more you pay the better your items are, anyone looking for some free fun will bounce off as soon as they see how much grinding it takes to actually play, and then there is nobody for the whales to play against. It's why Axie Infinity has a dystopian economy of landlords and workers, not players, and why any game like this is dead on arrival.
Hello from r/buttcoin! Gawd, this game looks like a slough to get through. Like a stripped down freeware version of runescape played on dialup modem. Sure, these games are the future.
It’s so strange how people are blinded by the buzzword of “crypto” that they will spend money and praise something that looks like… this. Have they not played a video game for 30 years?
So I'm fairly certain this is a project that is built on the Atavism asset. Its a fantastic asset set that let's you set up an MMORPG extremely easily. I can't find any single specific mechanic that makes me think that its Atavism for sure, but having used it myself a lot of the very little things feel like it is. I have noticed that every function that doesn't work in the video is a function that Atavism doesn't offer. Atavism is a fantastic resource and I highly recommend people use it that want to make that kind of game, but the terrible design choices of the game are still pretty bad. It definitely looks like quality control is extremely low. I don't think anyone using the asset is doing something wrong, it helps save a butt ton of time when starting out, but that time saved should be going to polishing up the experience. It seems pretty obvious that this isn't an intent of the developers.
Looking at this video makes me really miss Wildstar. The combat in this is basically lifted straight from that (but significantly jankier), and it was extremely fun to play with. Take a moment to imagine PvP with the aoe-attack system here. It was extremely fun.
You might like Secret World: Legends. It has this exact type of combat system. It also has this mechanic where if you spam the same ability type you start taking self damage, so you also have to balance another meter while fighting. For example, my Blood Mage abilities fill this meter called Corruption if I spam too many damage abilities. If I max the meter and keep going I risk killing myself but I do extra damage while in this state. So I have to cast some healing abilities in order to bring the meter down and keep it balanced. It's a fun game and the story is actually really good.
You hit on something really important, and that's that it is just not possible for a video game to be decentralized. It's not possible for anything on the internet to be decentralized, at least, not in the way that Web3 uses the word, because of the nature of the technology. Things in the real world can be decentralized because they *exist* in their own right. Things on the internet only exist because an operator somewhere is maintaining them, and that operator will always be the true owner of the thing. A core principal of property law is "abusus", meaning that you implicitly have the right to destroy a thing which you own. Because there is no physical way to alienate the operator from their ability to destroy the thing, through the simple act of ceasing to maintain it, there is no way to meaningfully separate operation from ownership. You could argue that historical preservation laws are a counterexample, that it is possible to, for example, purchase a home which cannot legally be demolished because of its protected status. What I would argue in response is that, even though in that situation the right of abusus has been alienated or at least mitigated, that wouldn't mean that the city which declared the property to have historical protection is the true owner of the property. And you can't truly decentralize the operation of a thing while still maintaining any consistency in the thing. Let's use soccer as an example of a "decentralized game". Anyone with a soccer ball can play the game, they don't need permission from any central authority - but this also means they don't have to play it "correctly". So let's imagine you wanted to have global soccer leaderboards, but you wanted to keep the game decentralized: you would have no way to stop people from saying "every goal I score counts for 100", or hell, to stop them from just reporting totally fictional numbers without even playing the game. The fundamental dream of Web3 and the metaverse, of an internet that is decentralized but internally consistent and coherent, is a contradiction. It's not just technologically impossible, it's philosophically impossible.
Well said. I have nothing more to add - you understand the exact reason why this entire "decentralized metaverse of true digital ownership" is nothing but a pipe dream for venture capitalists and tech bros.
@@jauwn I just realized that abusus, as a criterion of legal ownership, also implies that ownership of an NFT is impossible, lol. You can't truly destroy an NFT, the best you can do is send it to a junkyard wallet nobody has the password for.
The greatest invention since the wheel is the transistor. The most produced human invention and the bedrock upon which all technology of digital age was built.
So I just stumbled across your channel thanks to my UA-cam recommendations I saw white your channels focus is and I have to ask you an important question: Are you sure you are not secretly a robot? Most humans would go insane forcing themselves to play every crypto game out there to show how bad they are. I cannot believe that you can run this channel while still being sane otherwise. But in seriousness, this was an excellent video, and I am certainly going to follow you now. I love how you pointed out the sloppiness of the developers even before starting the game, with their horrible (for a supposedly professional dev team) English
27:49 Blizzard removed the auction house because someone found an exploit that let them collect sextillions of gold into the economy and buying all the items on the auction house and putting them back up for max sale value.
@@williamdrum9899 It was a 32-bit max value refund that blizzard's ui didn't build a functioning detection for, but the engine/server did detect it. The engine/server would reject the exchange, and the ui would display a "failed" message with an error code. Something happens with this miscommunication and you would get the max gold up to that amount you tried to buy and your irl money refunded.
5:40 As someone who is learning Unreal 5 THIS is a free store asset for you to learn RPGs/Action ARPGs. You not supposed to use it as a full released game. As for the trees and houses. Yep. those are also ether free or 5 minute of work.
@@ARRRGgHHHHHHh I second this. Another game with a *very* similar system, down to how the markers fill up before the attack, and the the hud itself, is Guild Wars 2. As soon as I saw that I though "Ah, this is just shitty GW2"
I recognize these assets, I've seen this game engine talked about only once and can't remember the name, but the artstyle and UI are carbon copies. This game was made with a "game engine" that claims to not need any coding experience to play, and you buy all of the assets. I'd be shocked if more than one person made this.
Thanks for watching! What are your thoughts on an NFT-centric, Web3, Crypto, Blockchain, MMORPG Metaverse? Do you enjoy games with real-money marketplaces?
I figure people are gonna sell in game stuff for money anyway, might as well make it so they can do it within the game and have systems to punish bad actors, versus people doing it outside the game and getting scammed BUT you bring up good points like >people paying to become OP, and skill based players who earned their high level items and general loadout, feeling like they wasted their time. Solution: segregating pay vs play players, or at least giving them the option to not be matched against paying players in PVP stuff or competitions
Games don't need NFTs or the blockchain to function. Gamers are also not asking for more forms of monetization. Diablo 3's real money auction house did not use a blockchain and was also hated by everyone. Any MMORPGs using the blockchain is obviously trying to do a cash grab at YOUR expense.
@@cloudstrife9231 Someone once told me that "crypto games aren't made for ppl like u, losers who live in their grandmas basement". That made me laugh quite a lot. They know us normal people don't care about their stupid crypto games so they just resort to pretending to be intellectually superior.
27:09 Honestly, all MMOs pretty quickly devolve into "finding the most efficient grinding method", with most also adding the "to generate revenue" part. Oldschool RuneScape comes to mind, where the only fun way to play for me and apparently many, many people is to go Ironman, disabling all trading and being forced to accomplish nearly everything alone, because otherwise the method of grinding some stupid annoying resource, that happens to be worth the most gold per minute because it's stupid and annoying relative to how much of its gains are required to progress, is so much more efficient progress-wise than anything else that it's realistically the only sensible way to play. I've seen it time and time and time again, MMOs are simply cursed by design to always follow the "given the opportunity, players will optimise the fun out of a game" route. The best they can do against it is to at least make the challenges you overcome with the grinding results fun. But that is only true until endgame, which by its nature is just pure grinding with no new stuff to discover.
while i hate nfts and everything associated with it, i gotta defend the framerate here a little (atleast, the webgl portion of it) firefox's webgl implementation is awfully slow compared to chromiums webgl, which would explain a significantly worse framerate. fun video though, im happy that this randomly popped up in my recommendations.
The middle of this video feels so dystopian. You’re just dying to boar that functions completely different from the enemy used to teach combat mechanics, and then you wander the barren world talking in the chat to seemingly no one while trying to get any shred of information from scattered npcs. I would almost believe this is meant to be psychological horror if not for the nfts presented with all the subtly of a strobe light.
Jauwn, another stellar piece on the current state of web3 gaming. I can't help but notice more and more the prevalence of you taking a particularly harsh stance against utilizing the blockchain versus traditional data management systems, and I don't necessarily disagree with you. What I am truly curious about is what, in your mind, would constitute an effective and productive utilization of blockchain data management? And, is the technology there today? If not, do you sense a potential for the technology to evolve to overcome such a harsh but real critique? What would that look like to you? I would absolutely keel over in excitement if you released a video taking everything you've learned from your experiences so far and condensed that into a video of what a web3 studio could do right, for once, given the state of the technology today.
Hey Sinty! Thanks again for your continued support. While I think that your suggestion would make for a great video for someone like me or you to watch, I think it wouldn't be that entertaining to a majority of my viewers. Also, it would take a lot of work to put it together and right now I'm already spread thin just making this series, so it wouldn't be something I could get around to until later. But I can try and answer your questions in the form of a comment! What, in your mind, would constitute an effective and productive utilization of blockchain data management? Blockchain is a neat piece of technology that solves an extremely niche and rarely occurring problem. A cryptographic blockchain is useful when you need a distributed, decentralized, append-only, somewhat anonymous, trustless ledger. Because the blockchain is not designed to store large amounts of data, it's really only useful for serving as a record of transactions. Additionally, the Oracle Problem prevents the blockchain from being any sort of useful when it comes to tracking anything OFF of the blockchain. Because as soon as something outside of the blockchain needs to be tracked onto the blockchain, you must trust someone, The Oracle, to verify that the data is correct. And if you need to trust someone, then you shouldn't be using a trustless system. So, with this as my definition as a blockchain - what's it useful for? Creating a cryptocurrency to allow for worldwide transactions that are not subject to any international law. This will mean it will primarily be used by criminals, and bad actors, which is actually the exact situation we see with blockchain today. 99% of the projects are scams / run by bad actors not because of the fact that the "technology is new", but because of the fact that the technology was originally designed to facilitate these types of transactions. A common rebuttal is - "why are VC firms like a16z and others pumping so much money into this tech then if it's useless"? Because their job is to make money. A16z is smart, they definitely know crypto is useless in every crypto company that they've invested in. But by investing in crypto, they've found a way to basically print money through ICOs. It works like this - A16z invests $400M in a company and receives $400M of that crypto company's token. Then, when the news breaks that A16z has invested in the company, the token price skyrockets due to speculators piling in. Then, A16z immediately exits their position to make massive profits, and then moves on to the next company. They've basically found a way to manufacture pump and dumps, completely legally, because it's such an unregulated space. Do I think the technology is there today? I don't think there is anywhere this technology could go that would make it more useful for other purposes outside of the one I just mentioned. It's like saying "what are some technological advancements that can be applied to the horse-and-buggy to make it more useful". We already have technology, entirely separate from blockchain, that can do everything that it can do (outside of the cryptocurrency / no government intervention) magnitudes better. Also, crypto isn't even that good at being an uncensorable money nowadays, as your bank can just simply say "Yeah we won't let you use crypto exchanges" and then you're done for. Since crypto is completely worthless without the USD value attached to it, nobody wants it unless it can be exchanged for real money in the end. I highly recommend this great documentary by a fellow small UA-camr, American Scream, ua-cam.com/video/tspGVbmMmVA/v-deo.html He is a very well-spoken and educated software developer who does a great job covering the things that Blockchain is good at and also what it will never be able to do. Hope this comment would suffice in lieu of a video and as always, love having you here!
@@jauwn Thanks for the extremely detailed response, despite your schedule being packed to the brim. I also had to find the time to sit down and watch the documentary you shared, and I wanted to watch it before I responded here. As I've mentioned before, I have done very little homework on the technical side of blockchain and what all it entails. There was quite a bit of interesting information in that video and I'm happy to admit I learned more than I went in with. As an example, one thing I've been itching to understand are the limitations of storage within the blockchain, and that video does a nice job of, at least at the surface level, satisfying that itch for now. I have much more I'd love to discuss with you on the matter, but I'll save that for another time. Suffice it to say, I appreciate your continued eagerness to educate, and your fair and thoughtful evaluation of a topic you inherently disagree with. Your approach is refreshing in contrast to the typical diametric miasma of vehement opposition versus staunch support.
Someone showed me recently that apparently this entire game is just the premade action rpg starter kit you can buy on the Unity asset store with almost no changes
5:00 Many, many games (and mods) have the issue of 'way more detailed female sexy bits than male sexy bits'. While I realize the main reason for this is developer bias, it's not the only reason. In a lot of games I've seen, turning a SFW female model into a NSFW model just requires removing clothes and changing the textures. But to do it to a male model requires that and changing the model itself and rigging things so they move, which is much more work. So it's really a combination of lazy thinking AND lazy working.
Do you know what's even worse about those kinda projects? Imagine if this game was really high quality and did actually end up with a 6+ digit playerbase. Now the Owners of the Game wouldn't just be able to remove NFT Items from the game for whatever reason, but also create(!) items on throwaway accounts, to basically generate money. I'm really glad this game didn't make it through, it's a big joke.
I was curious about the female model and tried to look for a picture...only to find that the Kryxivia website put more effort into showing the developmental stages of the male model complete with various styles and a couple versions. The info on the female model on the other hand...it's a mention in the description and a picture of a close-up of the face. Nothing else despite the website saying they made "multiple versions". I can feel a "video games are for boys" vibe from it.
Which is really weird because a lot of dudes will play with female avatars. Why else would Korean MMO’s put so much effort into Sexualising their female avatars? It’s not for their female players that’s for sure😂.
Yeah, it's an important but often overlooked aspect of crypto. The strongest currencies always have the priority and control the prices. This is the exact reason that the whole world doesn't use a single currency in the first place, economists figured this out hundreds of years ago but crypto bros seem to forgot
This game is so bad that even in an entertaining review video such as yours, just watching the gameplay gives me a headache. I'm sorry to say, I couldn't watch this past the 10 minute mark. Still giving you a thumbs up for exposing this crap!
0:30 As a French person with a level of English much higher than most people I know irl, these were very funny mistakes to read. I assume that by "hardly won" they meant "durement gagné", as in "that you put in great effort to obtain" lol. Hhh maybe I really should become a copyeditor after all... I love mistakes sm...
29:30 that's actually when you compare it to the official value of the peso, if you add up the other 70% extra in taxes the real price ends up around 34,000 :)
I love your cadence, it reminds me of Griffin McElroy's amiibo corner. Your 'funko pop' bit made me subscribe you, I need to binge everything you created now, good work
Isn't the very concept of an indie 3D MMO, even disregarding the whole crypto thing, kind of doomed from the start? MMOs are one of the most expensive things to make already, and even if you get to the end of it you're putting yourself in pretty direct comparison with things like, say, FF14... Like, if you put this and any other MMO next to each other, why would you want to play this?
Jauwn: "As usual, I picked my typical vantablack skin and clicked 'play now'." Me, who plays a drow in every game that lets him: "Ah, I see you're a man of culture, too."
This game looks like it was built with an RPG maker software (no, not THAT RPG maker), theres apparently an engine that does 3D RPGs where you simply gotta drop stuff in and maybe adjust some variables
Wow this one actually seems like half okay if you ignore the massive amount of problems. Usually these games just having nothing redeemable, but this one seems like there was at least an effort. Maybe I'm a little biased because I know firsthand how difficult MMOs can be to develop, but this is the first crypto game I've seen which I have anything positive I could say about it
Yeah! But i mean, there's really nothing to do. Outside of the bosses I killed, there's only two or three more, and apparently the last boss is so poorly balanced that nobody has ever been able to kill it without glitching. I commend the developers on trying but I think that they would be so much better off just dropping the crypto label and focusing on the game, they would get so much more done at a much faster pace and the game would probably be way more enjoyable.
Those red areas for attack are similar to how combat in Furi works. If you ever want to play a good game with that system, try Furi. It's a singleplayer swordfighting game. Every enemy is a bossfight, no smallfry. It's super skill based and satisfying.
telepresence (things like second life or vr chat) and a MMO aren't really that different tbh. They should axe the "massive" part and make it instanced P2P like Phantasy Star Online meets Yahoo Messenger instead of a sprawling sterile world like 99% of these would be MMO devs who 'accidentally' create a ecosystem that can't sustain itself
Also, man, I love your insight. The fact that you give all these games an honest and fair shot, the way that you evaluate the role of NFTs/cryptocurrency both as a function of the game and the broader industry applications, leveraging your experience as a developer and a player to highlight where and why you think a game fell short. Really top-notch stuff.
This one's the most game shaped so far! Also I think you were a bit harsh on the graphics --- the overworld was clearly aiming for the simple-bright-cartoony style and they seem to have nailed it. (Although the training dungeon is just embarrassing, and the second one simply horrible.) As you say, this is nowhere near beta, but I'd probably class it as an interesting prototype. The combat system does look interesting, with bullet hell elements.
Yeah the combat system was interesting! Although after looking back at the footage while editing I saw many occasions where the circles did not even touch my character and I still took damage so maybe it is more of an illusion of being good than actually... good.
that is insane, i hope you are doing alright down there. I have long wanted to visit Argentina to go snowboarding but haven't had a chance to go yet. Shame to see how your economy is getting destroyed
Love your videos. I feel like I am going back 30 years in time. Although, those games worked. I honestly do not get how anyone would want to play these games. They are beyond bad.
I will give the game this: it has *a* style. That style is a rip off of RuneScape 3 and Warcraft, but considerong how many other crypto games out there just use stock/free/stolen assets for their whole game with not even an attempt to keep things stylized, its certainly worthy of... Maybe not praise, but at least of note, that all the models are in the same style, and it even looks like some of them are custom. It still looks abd plays bad, but if you told me the devs of this game did actually care, I'd belive that. Also, it is possible for a game to be decentralized, but thats called "modding" and it seems like too much player control for these devs, since mods are usually free and about creating a fun experience.
Yeah this game is actually just the Unity action rpg mmo template without any changes apparently. Someone else left a comment explaining that😂 so they’re not innocent here unfortunately
The gem system is interesting. If they were easy to obtain but had limited use I bet a market could develop healthily. Like if you are trading useful items I feel like they should have limited durability so you burn them//incentivize people to rebuy items they built around
I think these NFT games target people who hold the belief that "games are a waste of time" and can justify to themselves that they are doing something relevant because they are *technically* earning money. There is also the fact people who want to be good at games but maybe are like afraid of starting/have never really played a game, are lured in by being able to be the best by just spending money, no time investment involved. However, most people who play video games do so to exit the day to day grind of needing to earn cash to survive, why would I want real money in my escape? It starts to feel like a job. Entertainment only really works when it is a safe haven for your mind, away from the stresses of a mundane reality.
You’re definitely right about the mindset the players have. “Games are a waste of time, wouldn’t you want to get paid to play?” is by far one of the most common defenses I see of these games. Even though it makes no sense
So a thing I've noticed in a lot of these crypto games, but Kryxivia lays it very bare, is that these guys have definitely played video games, and are just aping what they see other video games do. Like the "talk to 4 people around town" mission. Lots of MMOs, plus even some singleplayer experiences like Stardew Valley do that to encourage you to explore your surroundings and learn where all the NPCs are and what they do. Kryxivia just has you go around talking to NPCs and ultimately teaches you nothing because the devs only understood the 'what' not the 'why' of it.
Understands the "what" and not the "why"... I don't think I've ever seen a more accurate and concise explanation of NFT/crypto devs in general than that .
This is 90% of software and product development. Cargo culting.
@@krillianlastrange4886
They understand what art looks like but not why people like it. They understand what people use money for but not why it's useful.
@@krillianlastrange4886😊😊😊😊⁰0
+ their names all begin with K and X omg
Despite my lack of game dev knowledge, I'm gonna guess one of the biggest reasons why these games lag so much is because they dropped assets straight into these maps, and never took the time to sync all textures for all models to the same texture maps; thereby causing the game source files to be filled with dozens of duplicate textures. The same could also be true of 3D models themselves. Everything is just another copy of the model rather than an instance of the same model loaded to a new coordinate.
In other words they are not instancing models, so they have to becalled again and again instead of using loaded cached textures
Unreal actually does this automatically, so it’s more likely they are disabling to remove the texture streaming error in the editor, not realizing that they should be fixing the issue not hiding it
@@RusticRonniedoes unreal actually export to web though? I don’t think so, so they might be using unity or a less developed engine
@@J-wm4ss Honestly, if a non specilized public game engine cant make a html5 ported game... is it even a game engine
@@RusticRonnie its using unity, you can see the logo in the corner on the footage of the website
It always makes me happy when I find small UA-camrs that have the quality of big ones.
It's like getting into an NFT scam before it blows up and the rug pull happens.
But there's no scam, no rug pull, and it's not morally and legally wrong.
Thanks for the kind words ❤️❤️❤️
Now, that @jauwn isn't a small UA-camr anymore, I think his channel is still great ;-)
This particular video ain't "big UA-camr quality," and I'm gonna hazard a guess and say the rest of his channel ain't either, but I personally don't care because I actually like the amateur vibe of the videos. It makes me feel like I'm in 2012 again
@@Crigence The graphics quality goes above 480p, the audio isn't unbalanced and going from too soft to too loud, and there's no editor watermarks, close enough to big youtuber quality.
@@Crigence
I disagree, a big youtuber isn't successful because of their insane editing or big set up, look at moist, he literally doesn't make the necessary
A great youtuber excels at what they do, and this man's ability to criticize and contextualize his critism into an easy to understand productive script that isn't too mocking and isn't to sugar coated while also conveying his ideas in an easy to understand manner is what makes him great
Apologies if I used the wrong pronouns or made grammar anywhere, English isn't my first language and I didn't see pronouns in his about me section
I had an ex who wanted to create a game just like Kryxivia, except it's economy was 100% player-based (Like, not even NPCS), but he failed to understand that people play videogames for fun, and that you can't create wage slaves in video games, and that the moment that someone felt tired from working the same 9-5 job in a video game, they would just quit it and make the game's economy as unstable as a Jenga Tower on a speedboat.
i mean that can actually work with things like eve or europa online but it will always be niche.
Albion Online has a big playerbase and lets you experience what its like to be a wage slave in a fantasy world
Destiny 2 lol
@@dankmemes7796 Destiny 2 is an awful comparison
@@jamstheshapeshifter both are shit
"Using the blockchain for in-game items is nothing more than selling non-functional solutions for an imaginary problem"
-Jauwn, 2023
That's the best way to describe the blockchain/NFT crap that I've ever heard !!!!!🧐🧐
Honestly, it would be really easy to just constantly joke and insult games like this just for being a crypto game, but I respect your dedication to pointing out specific and legitimate failures in how the games are designed, rather than just saying it's all crappy.
Thanks! I try my best to always back my criticism up, as I don’t want to come off as mindless complaining “NFT bad” like many others do. There are legitimate issues with the technology that deserve to be called out
That's why I'm watching more than one of their videos. Unlike these games, they're not all the same.
i love how every single time a company or dev team goes to describe blockchains, its always "innovative".
Which is funny because "innovative" means "doing something new and exciting" and these games do not
Thanks for mentioning what I think is the biggest flaw with play-to-earn game design: that you create a market with many sellers and few buyers. There is as you point out very few incentives to buy instead of grinding. More sellers than buyers will inevitably tank the price of whatever goods or services on the market. In order to incentivise buyers, grinding has to be very tedious or difficult and the endgame playing experience has to be really good. But a tedious and difficult grind makes it less likely for people to actually do the grinding, so you risk losing the sellers as well, leaving you with a completely collapsed market. When the market collapse and your business model is earning money on transactions (as you pointed out), you won't earn any money and won't be able to pay developers to create that awesome endgame content that you need as an incentive. A classic death spiral.
Yeah that was really interesting I didn’t think about that. You would really only ever buy one weapon to start with but then sell everything else you get (unless it’s a better weapon, in which case you sell the one you bought) so the average player will only buy 1 item but sell a bunch
This is stupid part, yes. People pay to experince pleasant stuff. And paid for experience UNpleasant stuff for those who paid for not-experiencing it. It cant be same stuff. Either no one buy or grind is painful so its work, not a game. Play to earn model is delusional.
You should check out the video Callum Upton did. Turns out there is yet another massive security flaw with the game. Your loggin is just a URL. Meaning anyone that gets the URL, instantly has access to your account.
I know! Him and I actually chatted a bit about the game after he posted that and we figured out that the game has no anti-cheat either. Also, the login tokens that are in the URL are stored in the game's memory any time you get near a player, so you can hack anyone's account just by walking next to them
Oof, you hate to see it
i knew this game sounded familiar!
cryptobros are so hyped up on decentralization that they forget the absolute basics of cybersecurity lmao
Did you notice that the big name above the tutorial boss as you fight it is "Training Dunny"? Surely they didn't only lack quality control but I think they had a quality deterioration team
No they had quality control, but instead of improving the floor of quality they actively reduced the ceiling.
training
Training Dunny-Krueger if you will
That made me laugh! Potty training dunny x)
Having a quality deterioration team actually sounds like a really fun idea for an experimental game project
Makes me wonder what they actually did in those years of development.
Oh, I would love to get a look at their version control. That has got to be an absolute clusterfuck start to "finish"
Well, their GitHub is public but they don't seem to use it very often.
github.com/Kryxivia
I wouldn't be surprised the only comment that has ever been left on a commit review has been "LGTM"
Not to defend this game. But after modding and trying to develop my own personal ones. I realize how hard it is and how much time it takes to do the most basic things.
@@tuff9486 Learning something new is almost always difficult. If you don't know the basics of an instrument, you're not going to fill a stadium. Similarly, you shouldn't be making games like this, if you still struggle with figuring out basics. Start with a small project first.
@@tuff9486there is free information out there to help teach you the various tools you might need in order to create a mod or small game. I mean, going to school to have an expert teach you is always faster and easier, but I'm not so oblivious as to know this isn't a thing a lot of people can afford. I'll second the comment above me: start small. Take notes as you play your favorite, like, Bethesda RPG or whatever. What do you want to do or have that the game on its own doesn't give you out of the box? I know we all want to weave a grand narrative but that takes a ton of work and lots of technical know-how, saying nothing of the technical knowledge of writing and narrative structure too! I'm not a modder so take this with a pile of salt, but an example from my own experience might be helpful. I was playing Fallout 4 vanilla and was really annoyed that I couldn't have one of my trading caravans come pick up all the junk I wanted. I didn't like having to wait for random drops from my settlements once per day. It's a small problem to have, because I could just not grab everything I needed in a location and do more exploring and backtracking. However, someone made a small mod that used assets already on the game to help. Grab the stuff you want, drop a beacon in an outdoor container such as a dumpster, toss your loot in as well, and a caravan would spawn to collect everything you dumped in the container and bring it to the nearest settlement. Small problem, small solution, huge gameplay impact! What was really neat too was that it wasn't just a cooldown timer, actual NPCs would spawn and physically walk to pick up your stuff before turning around and walking back. Was that necessary? No. But you can make your mod tiny at first and add more functionality to it as you gain new knowledge. I say try not to let the hurdles hinder you from making mods if it's something you enjoy. Put your project on the shelf for a few days and ask for help if you're stuck. Most people are actually really excited to share their knowledge with you for free if you simply ask for it. Not everything has been trained by capitalism...yet.
Hookers probably. And drugs.
Thanks for taking the time to talk about weaker currencies in other nations. This is one of the reasons I don't play some games, the prices are not localised thus making the price of an item or battle pass a huge chunk out of an average monthly income
It’s a huge problem and i feel it even as someone from a nation with a strong currency because it means I can’t always play the same games with my friends from Argentina or India
what's your experience with steam's regional pricing?
i have some friends from weaker currencies and they've told me that they tend to only get games on sale due to the already cheaper price being even more affordable.
@@jauwn Huh? That has nothing to do with "strong currency" and "high wages". Regional pricing being a problem is when a game's price in one currency staying higher than another country's currency, even when the comparative value shrinks and/or reverses. A person in Argentina or India being paid the equivalent of $5 USD a month has nothing to do with "weak currency" and everything to do with "weak job market".
@@ShaggyRogers1lol what? You understand that you can buy more in Argentina for 5 USD (or equvalent of that sum) than in USA? Because wages lower AND prices lower. For example, in Russia we have such difference even between Moscow and other cities, so if two persons in Moscow and other city work on a similar jobs, live with a similar level of wellbeing, but then first person go out of Moscow - he can live like a king for his Moscow vage. And other way around, middle class citizen from other city find themselves poor when go in store in Moscow. And thats while other large cities (like St.Petersburg) no less developed than Moscow, they just not so tied financially with internatinal markets and stuff.
And because of that, 5 USD is literally bigger price for someone in country where wages and prices lower than in USA. Not understanding that cause all this confused people in comments about poverty in the world, with "how anyone can survive on a 2$ in a day? This is literally impossible". Impossible in USA, but in most African states 2$ is much bigger by its buying power.
@@AtticusKarpenter the quality of goods is not the same level in those countries at those lower price points. Buying meat for pennies on the pound isn't that great of a brag when it's being butchered out in the open air with flies everywhere.
Depressed labor wages means "living like a king" is just taking advantage of the fact that you are ACTUALLY rich in comparison. Bringing up countries where having working indoor plumbing is almost unheard of among the poor classes is not "currency strength".
Venezuela has a weak currency, but that just means inflation has meant that the local currency is completely toxic on the foreign exchange markets. The value of consumer goods being lower or higher is not a sign of currency strength. A person making the equivalent of $5USD a month is not somehow more rich because they are in Russia vs Mexico vs US. To make these claims shows a fundamental misunderstanding of what "currency strength" and "equivalent of $5USD". Hint: all of those BS claims that you just made, which reek of Eurotrip level of world ignorance, come from the sheer fact that it's GUARANTEED that you have never actually gone shopping in and of these countries.
"Auction house simulator with a boss grind mini game" LOL
I'll credit that quote to someone on the Blizzard forums back when D3 came out. I was so excited to play D3 but the RMAH really killed the game at launch. Once Reaper of Souls came out and the AH was fully gone though, it became one of my favorite games of all time.
Ah yes Blizzard games they age like fine wine after they shit out the original product. In vice versa if your a Warcraft 3 fan.
4:47 this is hilarious to me. my immediate thought upon hearing the title was my mom's story about how, when she was growing up, "kriky" was slang in her household for, as the video puts it, female anatomy. so, "kryxivia" sounds like "vaginaland" to me. i wasn't going to mention this in the comments, but when i learned that ONLY female genitalia is on display in the game, i couldn't pass up the opportunity to share. it really IS kryxyvia!
Ain't that slang from New Zealand? I feel I heard It before
@@flyingstonemon3564 well that’s pronounced like “cry-key” rather than “crick-key,” and i think it has a vastly different meaning, but i can see where you’re coming from !
@@plushdragonteddy I see I see! Yeah I remember hearing "Cry-key" before, didn't knew Kreek-key was also a different sounding word with a different meaning, It's fun to learn new words, thank you!
@@flyingstonemon3564 oh it's not a real word haha, i'm pretty sure my grandma just made it up, but i'm happy to share any knowledge no matter how useless lol !
@@plushdragonteddy And I for one respects that good fun! Have a good day fella! :D
My favorite thing about this series is that every video has probably triple the effort, attention, and care, then games they cover ever did.
The biggest problem is that literally no one that actually wants to make a good game people will enjoy will ever want crypto or nfts in their games, the only people that are and will ever use them in games are people that want as much money as possible for as little work as possible
But continue to vomit endless promises about thiss all lazy mess becoming batshit incredible GOAT of the game year later
That quest at 17:07 actually said, "Kill 1 Training Dunny[sic]" - dunny is Aussie slang for a toilet.
If I had called out every spelling or grammar mistake in this game I think the video would’ve been 5 hours long.
Actually insane how 0 effort went into spell checking anything
@@jauwn I just like the thought of the boss being a giant toilet. Dookie Dash crossover?
@@gateroozeink5061 I didn't even notice but not only did they spell the name wrong in the quest, but the actual boss in the dungeon is named "Training Dunny". Lol!
@@jauwn hello , i'm part of the dev team and the boss is called dunny
Would a Training Dunny be a Potty?
Old model: find a need and fill it
New model: pretend there’s a need, exploit the fear that need creates
Creation of needs to sell solutions IS when you see that capitalism (at least in current form) was smashed its head in a celling of its growth and progress.
@@AtticusKarpenter Or killed itself by trying to implement a Utopia through scorched Earth
"New" model isn’t that new, only rarer than today.
15:36 "This total inconsistency and unexpected behaviour makes me think that the developers are completely lost"
Maybe the developers also use the broken minimap for their development road?
😅
7:49 it seems they accidentally hired a "quabity assurance" team instead
You keep surprising me by managing to find these games, thanks for a nice video to watch after work :'D
Edit 1: wait not an mmo? Dang I thought it looked lonely and empty cause it was in beta but that's kinda sad
2: 'I asked for help in chat, someone responded, and now he is my friend. We cannot speak, and that only makes our bond stronger
3: 26:00 , first fun crypto game experience of 2023, behold
One critique is the audio balancing, ie I have you kinda high and the voices in the game are low still (i know they aren't saying much of value, but just wanted to mention it, if it's just me lemme know :'D)
Hey! Glad you liked the video!
Yeah, I know the audio is kind of off. I spent like 6 hours fighting against UA-cam’s automatic normalizer on this video, which kept making my voice way too quiet. I eventually got fed up with trying to perfect it since the only way to test and see if it worked was by uploading the video and seeing how UA-cam decides to destroy the audio, and ended up boosting the whole thing and while it makes my voice sound great, it kind of overpowers everything.
Anyway, I’m glad you noticed because I can assure you I noticed it! It definitely takes a lot of practice in figuring out the proper mix levels for UA-cam videos, as I think is obvious by the wildly varying audio levels across my videos 😂.
Why would UA-cam have a forced audio equalizer? Like if your audio is already fine why would they change it?
Ps. I just found your channel and have been loving your vids. I’ve been watching almost all the nft game ones
"A 3D NFT Multiverse MMORPG web game on blockchain" oh god
You've probably heard this before, but this give me strong "Worst MMO Ever?" vibes, and I love it :). The effort you're putting in is nuts, and I'm sad you only have 9k subs.
They even misspelled NFT lol.
@@lethalee more like ntr
It's a new thing where you buy nothing and it's fungible
How do you have the fortitude to play these AND pump out great videos so frequently?
13 years of playing league of legends strengthens the mind and body beyond that of a regular human
@@jauwn i feel you bro.
"and how they're using a cutting-edge linked-list database"
I nearly died, that was hilarious.
@corvus8638 A bit late, but the joke is that NFT games always proudly announce that they have successfully "integrated blockchain technology into video games" as if it's the greatest thing ever. In reality, blockchain is just a fancy append-only database that, predictably, is incredibly difficult to work with in general and horrendous to work with video games in specific.
@corvus8638 The joke is a bit simpler, linked lists are used literally everywhere, it would be incredibly stupid to market them like that.
also that the blockchain is kind of a giant linked list, thats why its a "chain"
NES dev: "tf is a linked list"
After so much time in development it still looks slapped together, like those other endless cookie-cutter MMO games. You just know that 99% of the dev work was establishing how much cypto-scamming can be added to the game
Honestly, what bothers me the most is the player character's running animation. In pretty much all third person games the main character's running animation is the most important one, because players will be looking at it over and over and over during the entire game, and not only is this game's running animation stiff, bland, cartoony, and unfit for the character and overall game feel, but it's also clearly just purchased from Mixamo or somewhere.
Honestly this game is a pretty good example of how nft games can't work even in the best of cases. Unlike something like Decentraland ro Axie infinity where they are a pretty naked money-making scheme with the game being completely secondary, Kryxivia is trying to make an actual game. It's just completely held back by its monetization, even if it were actually good.
What real freemium games have learned over the years is that you need free players for the whales to play with because you can't play alone. They do this by giving away a certain amount of items and collectibles for free and making it so you can't buy too much of an advantage.
However in an NFT game where the whole point is to have everything be prohibitively expensive and the more you pay the better your items are, anyone looking for some free fun will bounce off as soon as they see how much grinding it takes to actually play, and then there is nobody for the whales to play against. It's why Axie Infinity has a dystopian economy of landlords and workers, not players, and why any game like this is dead on arrival.
100 USD for a skin is never "reasonable."
Hello from r/buttcoin! Gawd, this game looks like a slough to get through. Like a stripped down freeware version of runescape played on dialup modem. Sure, these games are the future.
It’s so strange how people are blinded by the buzzword of “crypto” that they will spend money and praise something that looks like… this. Have they not played a video game for 30 years?
@@jauwn They probably just watched their kids play video games once or twice
So I'm fairly certain this is a project that is built on the Atavism asset. Its a fantastic asset set that let's you set up an MMORPG extremely easily. I can't find any single specific mechanic that makes me think that its Atavism for sure, but having used it myself a lot of the very little things feel like it is. I have noticed that every function that doesn't work in the video is a function that Atavism doesn't offer.
Atavism is a fantastic resource and I highly recommend people use it that want to make that kind of game, but the terrible design choices of the game are still pretty bad. It definitely looks like quality control is extremely low. I don't think anyone using the asset is doing something wrong, it helps save a butt ton of time when starting out, but that time saved should be going to polishing up the experience. It seems pretty obvious that this isn't an intent of the developers.
Looking at this video makes me really miss Wildstar. The combat in this is basically lifted straight from that (but significantly jankier), and it was extremely fun to play with. Take a moment to imagine PvP with the aoe-attack system here. It was extremely fun.
You might like Secret World: Legends. It has this exact type of combat system. It also has this mechanic where if you spam the same ability type you start taking self damage, so you also have to balance another meter while fighting. For example, my Blood Mage abilities fill this meter called Corruption if I spam too many damage abilities. If I max the meter and keep going I risk killing myself but I do extra damage while in this state. So I have to cast some healing abilities in order to bring the meter down and keep it balanced. It's a fun game and the story is actually really good.
@@ChristopherSadlowskithe secret world is better tho but fine what seems like a bad game to one person can be fun to another
The armor and jem system reminded me of monster hunter too
Theres gotta be some kind of funko pop collector to full blown crypto bro pipeline
You hit on something really important, and that's that it is just not possible for a video game to be decentralized. It's not possible for anything on the internet to be decentralized, at least, not in the way that Web3 uses the word, because of the nature of the technology. Things in the real world can be decentralized because they *exist* in their own right. Things on the internet only exist because an operator somewhere is maintaining them, and that operator will always be the true owner of the thing.
A core principal of property law is "abusus", meaning that you implicitly have the right to destroy a thing which you own. Because there is no physical way to alienate the operator from their ability to destroy the thing, through the simple act of ceasing to maintain it, there is no way to meaningfully separate operation from ownership. You could argue that historical preservation laws are a counterexample, that it is possible to, for example, purchase a home which cannot legally be demolished because of its protected status. What I would argue in response is that, even though in that situation the right of abusus has been alienated or at least mitigated, that wouldn't mean that the city which declared the property to have historical protection is the true owner of the property.
And you can't truly decentralize the operation of a thing while still maintaining any consistency in the thing. Let's use soccer as an example of a "decentralized game". Anyone with a soccer ball can play the game, they don't need permission from any central authority - but this also means they don't have to play it "correctly". So let's imagine you wanted to have global soccer leaderboards, but you wanted to keep the game decentralized: you would have no way to stop people from saying "every goal I score counts for 100", or hell, to stop them from just reporting totally fictional numbers without even playing the game.
The fundamental dream of Web3 and the metaverse, of an internet that is decentralized but internally consistent and coherent, is a contradiction. It's not just technologically impossible, it's philosophically impossible.
Well said. I have nothing more to add - you understand the exact reason why this entire "decentralized metaverse of true digital ownership" is nothing but a pipe dream for venture capitalists and tech bros.
@@jauwn I just realized that abusus, as a criterion of legal ownership, also implies that ownership of an NFT is impossible, lol. You can't truly destroy an NFT, the best you can do is send it to a junkyard wallet nobody has the password for.
The greatest invention since the wheel is the transistor. The most produced human invention and the bedrock upon which all technology of digital age was built.
So I just stumbled across your channel thanks to my UA-cam recommendations I saw white your channels focus is and I have to ask you an important question:
Are you sure you are not secretly a robot? Most humans would go insane forcing themselves to play every crypto game out there to show how bad they are. I cannot believe that you can run this channel while still being sane otherwise.
But in seriousness, this was an excellent video, and I am certainly going to follow you now. I love how you pointed out the sloppiness of the developers even before starting the game, with their horrible (for a supposedly professional dev team) English
27:49 Blizzard removed the auction house because someone found an exploit that let them collect sextillions of gold into the economy and buying all the items on the auction house and putting them back up for max sale value.
I wonder how that happened. Was it a -1 = FFFFFFFFFFFFFFFF bug or was it a classic "We gave you money without balancing the checkbook" thing
@@williamdrum9899 It was a 32-bit max value refund that blizzard's ui didn't build a functioning detection for, but the engine/server did detect it. The engine/server would reject the exchange, and the ui would display a "failed" message with an error code. Something happens with this miscommunication and you would get the max gold up to that amount you tried to buy and your irl money refunded.
Wow what an amateur mistake 😂
>>$1.3M in fundraising
I really don't understand how something like this is possible...
5:40 As someone who is learning Unreal 5 THIS is a free store asset for you to learn RPGs/Action ARPGs. You not supposed to use it as a full released game.
As for the trees and houses. Yep. those are also ether free or 5 minute of work.
Kinda had that "stock" look to it
The ground marking combat system is not an original idea. I remember it first used in the MMO "Wildstar."
@@ARRRGgHHHHHHh I second this. Another game with a *very* similar system, down to how the markers fill up before the attack, and the the hud itself, is Guild Wars 2.
As soon as I saw that I though "Ah, this is just shitty GW2"
your dedication to play the game and not give up at many of the points where a regular person would is a service done for the greater good. thank you.
Oh, that combat system! That's Wildstar. Wildstar did that. I'm shocked nobody else stole it, but this garbage NFT game did so that's something.
I recognize these assets, I've seen this game engine talked about only once and can't remember the name, but the artstyle and UI are carbon copies.
This game was made with a "game engine" that claims to not need any coding experience to play, and you buy all of the assets. I'd be shocked if more than one person made this.
Thanks for watching! What are your thoughts on an NFT-centric, Web3, Crypto, Blockchain, MMORPG Metaverse? Do you enjoy games with real-money marketplaces?
I figure people are gonna sell in game stuff for money anyway, might as well make it so they can do it within the game and have systems to punish bad actors, versus people doing it outside the game and getting scammed
BUT
you bring up good points like
>people paying to become OP, and skill based players who earned their high level items and general loadout, feeling like they wasted their time.
Solution: segregating pay vs play players, or at least giving them the option to not be matched against paying players in PVP stuff or competitions
I admit, never played anything which has those - and never will...
no, because i'm not retarded. web3 is the web we had for decades since it's 100% centralized just slower. ethtards know 0 about tech
Games don't need NFTs or the blockchain to function. Gamers are also not asking for more forms of monetization. Diablo 3's real money auction house did not use a blockchain and was also hated by everyone. Any MMORPGs using the blockchain is obviously trying to do a cash grab at YOUR expense.
@@cloudstrife9231 Someone once told me that "crypto games aren't made for ppl like u, losers who live in their grandmas basement". That made me laugh quite a lot. They know us normal people don't care about their stupid crypto games so they just resort to pretending to be intellectually superior.
27:09 Honestly, all MMOs pretty quickly devolve into "finding the most efficient grinding method", with most also adding the "to generate revenue" part. Oldschool RuneScape comes to mind, where the only fun way to play for me and apparently many, many people is to go Ironman, disabling all trading and being forced to accomplish nearly everything alone, because otherwise the method of grinding some stupid annoying resource, that happens to be worth the most gold per minute because it's stupid and annoying relative to how much of its gains are required to progress, is so much more efficient progress-wise than anything else that it's realistically the only sensible way to play.
I've seen it time and time and time again, MMOs are simply cursed by design to always follow the "given the opportunity, players will optimise the fun out of a game" route. The best they can do against it is to at least make the challenges you overcome with the grinding results fun. But that is only true until endgame, which by its nature is just pure grinding with no new stuff to discover.
Kind of like how "WoW doesn't begin until max level"
A fun game to review would be Ni No Kuni Cross Worlds, it also uses blockchain
dang, less than 1k subs to over 50k in 8 months. That's a lotta growth. You def deserve it
Cash in now on Jauwn's sub count, we'll take it to the moon!
God that feels bad to say 🤮
"a 3d nft multiverse mmorpg on the blockchain"
featuring knuckles and 9001 mudkipz, too, I'd imagine
"Now...I don't have a problem with French people" idk why but that shit made me laugh
I do
honestly jauwn's first bad take
well that makes one of us
Everyone has a problem with French people dont lie
Internet
Thanksto Poe's law, I have to ask: you’re sarcastic, aren’t you?
@@valivali8104 ua-cam.com/video/AU7sf0s-s_g/v-deo.html
"I don't have a problem with french people, BUT..." hell yeah good start to video lmao
My question is at what point does a "play-to-earn" game have a higher return on investment than a part-time minimum wage job?
It doesn't.
It's a con
while i hate nfts and everything associated with it, i gotta defend the framerate here a little (atleast, the webgl portion of it)
firefox's webgl implementation is awfully slow compared to chromiums webgl, which would explain a significantly worse framerate.
fun video though, im happy that this randomly popped up in my recommendations.
Training.... dunny?
A dunny is an outside toilet.
A game about fighting an army of toilets would be more exciting than this one
The middle of this video feels so dystopian. You’re just dying to boar that functions completely different from the enemy used to teach combat mechanics, and then you wander the barren world talking in the chat to seemingly no one while trying to get any shred of information from scattered npcs. I would almost believe this is meant to be psychological horror if not for the nfts presented with all the subtly of a strobe light.
"I don't have a problem with french people"
Unsubbed. Smh my head.
The way you review this game is so funny, good vibes :'D
Jauwn, another stellar piece on the current state of web3 gaming. I can't help but notice more and more the prevalence of you taking a particularly harsh stance against utilizing the blockchain versus traditional data management systems, and I don't necessarily disagree with you. What I am truly curious about is what, in your mind, would constitute an effective and productive utilization of blockchain data management? And, is the technology there today? If not, do you sense a potential for the technology to evolve to overcome such a harsh but real critique? What would that look like to you? I would absolutely keel over in excitement if you released a video taking everything you've learned from your experiences so far and condensed that into a video of what a web3 studio could do right, for once, given the state of the technology today.
Hey Sinty! Thanks again for your continued support.
While I think that your suggestion would make for a great video for someone like me or you to watch, I think it wouldn't be that entertaining to a majority of my viewers. Also, it would take a lot of work to put it together and right now I'm already spread thin just making this series, so it wouldn't be something I could get around to until later.
But I can try and answer your questions in the form of a comment!
What, in your mind, would constitute an effective and productive utilization of blockchain data management?
Blockchain is a neat piece of technology that solves an extremely niche and rarely occurring problem. A cryptographic blockchain is useful when you need a distributed, decentralized, append-only, somewhat anonymous, trustless ledger. Because the blockchain is not designed to store large amounts of data, it's really only useful for serving as a record of transactions. Additionally, the Oracle Problem prevents the blockchain from being any sort of useful when it comes to tracking anything OFF of the blockchain. Because as soon as something outside of the blockchain needs to be tracked onto the blockchain, you must trust someone, The Oracle, to verify that the data is correct. And if you need to trust someone, then you shouldn't be using a trustless system.
So, with this as my definition as a blockchain - what's it useful for? Creating a cryptocurrency to allow for worldwide transactions that are not subject to any international law. This will mean it will primarily be used by criminals, and bad actors, which is actually the exact situation we see with blockchain today. 99% of the projects are scams / run by bad actors not because of the fact that the "technology is new", but because of the fact that the technology was originally designed to facilitate these types of transactions.
A common rebuttal is - "why are VC firms like a16z and others pumping so much money into this tech then if it's useless"?
Because their job is to make money.
A16z is smart, they definitely know crypto is useless in every crypto company that they've invested in. But by investing in crypto, they've found a way to basically print money through ICOs.
It works like this - A16z invests $400M in a company and receives $400M of that crypto company's token. Then, when the news breaks that A16z has invested in the company, the token price skyrockets due to speculators piling in. Then, A16z immediately exits their position to make massive profits, and then moves on to the next company. They've basically found a way to manufacture pump and dumps, completely legally, because it's such an unregulated space.
Do I think the technology is there today?
I don't think there is anywhere this technology could go that would make it more useful for other purposes outside of the one I just mentioned. It's like saying "what are some technological advancements that can be applied to the horse-and-buggy to make it more useful". We already have technology, entirely separate from blockchain, that can do everything that it can do (outside of the cryptocurrency / no government intervention) magnitudes better.
Also, crypto isn't even that good at being an uncensorable money nowadays, as your bank can just simply say "Yeah we won't let you use crypto exchanges" and then you're done for. Since crypto is completely worthless without the USD value attached to it, nobody wants it unless it can be exchanged for real money in the end.
I highly recommend this great documentary by a fellow small UA-camr, American Scream, ua-cam.com/video/tspGVbmMmVA/v-deo.html
He is a very well-spoken and educated software developer who does a great job covering the things that Blockchain is good at and also what it will never be able to do.
Hope this comment would suffice in lieu of a video and as always, love having you here!
@@jauwn Thanks for the extremely detailed response, despite your schedule being packed to the brim. I also had to find the time to sit down and watch the documentary you shared, and I wanted to watch it before I responded here. As I've mentioned before, I have done very little homework on the technical side of blockchain and what all it entails. There was quite a bit of interesting information in that video and I'm happy to admit I learned more than I went in with. As an example, one thing I've been itching to understand are the limitations of storage within the blockchain, and that video does a nice job of, at least at the surface level, satisfying that itch for now. I have much more I'd love to discuss with you on the matter, but I'll save that for another time. Suffice it to say, I appreciate your continued eagerness to educate, and your fair and thoughtful evaluation of a topic you inherently disagree with. Your approach is refreshing in contrast to the typical diametric miasma of vehement opposition versus staunch support.
The worst part is that the combat system isn’t even original. A roblox game (surprisingly) did it first and better.
Someone showed me recently that apparently this entire game is just the premade action rpg starter kit you can buy on the Unity asset store with almost no changes
Socketing gems to unlock skills? Kind of like slotting materia to unlock skills and spells in Final Fantasy 7?
5:00 Many, many games (and mods) have the issue of 'way more detailed female sexy bits than male sexy bits'. While I realize the main reason for this is developer bias, it's not the only reason. In a lot of games I've seen, turning a SFW female model into a NSFW model just requires removing clothes and changing the textures. But to do it to a male model requires that and changing the model itself and rigging things so they move, which is much more work. So it's really a combination of lazy thinking AND lazy working.
Do you know what's even worse about those kinda projects? Imagine if this game was really high quality and did actually end up with a 6+ digit playerbase. Now the Owners of the Game wouldn't just be able to remove NFT Items from the game for whatever reason, but also create(!) items on throwaway accounts, to basically generate money. I'm really glad this game didn't make it through, it's a big joke.
The classic "One person, two accounts" problem can never be solved it seems
this genuinely looks like a disney infinity version of runescape
I was curious about the female model and tried to look for a picture...only to find that the Kryxivia website put more effort into showing the developmental stages of the male model complete with various styles and a couple versions. The info on the female model on the other hand...it's a mention in the description and a picture of a close-up of the face. Nothing else despite the website saying they made "multiple versions". I can feel a "video games are for boys" vibe from it.
Which is really weird because a lot of dudes will play with female avatars. Why else would Korean MMO’s put so much effort into Sexualising their female avatars? It’s not for their female players that’s for sure😂.
Gotta love the comic sans looking font at the town entrance (5:27)
Didn't expect the forex rant but was pleasantly suprised. This kind of thing must feel dystopian for those outside richer countries.
Yeah, it's an important but often overlooked aspect of crypto. The strongest currencies always have the priority and control the prices. This is the exact reason that the whole world doesn't use a single currency in the first place, economists figured this out hundreds of years ago but crypto bros seem to forgot
This game is so bad that even in an entertaining review video such as yours, just watching the gameplay gives me a headache. I'm sorry to say, I couldn't watch this past the 10 minute mark. Still giving you a thumbs up for exposing this crap!
not even going to lie, old school graphics are charming, but that wasn't the intent of the devs which ruins it
0:30 As a French person with a level of English much higher than most people I know irl, these were very funny mistakes to read. I assume that by "hardly won" they meant "durement gagné", as in "that you put in great effort to obtain" lol.
Hhh maybe I really should become a copyeditor after all... I love mistakes sm...
29:30 that's actually when you compare it to the official value of the peso, if you add up the other 70% extra in taxes the real price ends up around 34,000 :)
1:27 - Is the city called Kryxit? In the trailer it really just sounds like Croatia wants out of the EU.
I think Kryxit is some sort of magical jewel and Kryxivia is the city where it's mined
The "Failed!" segment had me rolling
I love your cadence, it reminds me of Griffin McElroy's amiibo corner. Your 'funko pop' bit made me subscribe you, I need to binge everything you created now, good work
"Because that would be gay".
Underrated line. Very funny. Well done.
Thanks bro
The reverb effect really makes it funny
Isn't the very concept of an indie 3D MMO, even disregarding the whole crypto thing, kind of doomed from the start? MMOs are one of the most expensive things to make already, and even if you get to the end of it you're putting yourself in pretty direct comparison with things like, say, FF14...
Like, if you put this and any other MMO next to each other, why would you want to play this?
I guess it’s easier when you just buy the “ultimate MMO starter kit” off the Unity asset store and then put this game together
Jauwn: "As usual, I picked my typical vantablack skin and clicked 'play now'."
Me, who plays a drow in every game that lets him: "Ah, I see you're a man of culture, too."
This game looks like it was built with an RPG maker software (no, not THAT RPG maker), theres apparently an engine that does 3D RPGs where you simply gotta drop stuff in and maybe adjust some variables
assetstore.unity.com/packages/tools/game-toolkits/rpg-essential-kit-218583 it's literally just this
@@jauwn thats even worse lol
@@jauwn oh wait nevermind i thought it was a different service but no its blink which i have seen mentioned on wickedwiz
Wow this one actually seems like half okay if you ignore the massive amount of problems. Usually these games just having nothing redeemable, but this one seems like there was at least an effort.
Maybe I'm a little biased because I know firsthand how difficult MMOs can be to develop, but this is the first crypto game I've seen which I have anything positive I could say about it
Yeah! But i mean, there's really nothing to do. Outside of the bosses I killed, there's only two or three more, and apparently the last boss is so poorly balanced that nobody has ever been able to kill it without glitching.
I commend the developers on trying but I think that they would be so much better off just dropping the crypto label and focusing on the game, they would get so much more done at a much faster pace and the game would probably be way more enjoyable.
@@jauwn oh definitely
The average wage in Argentina is NOT 1000, it's 200. ☠
Those red areas for attack are similar to how combat in Furi works. If you ever want to play a good game with that system, try Furi.
It's a singleplayer swordfighting game. Every enemy is a bossfight, no smallfry. It's super skill based and satisfying.
telepresence (things like second life or vr chat) and a MMO aren't really that different tbh. They should axe the "massive" part and make it instanced P2P like Phantasy Star Online meets Yahoo Messenger instead of a sprawling sterile world like 99% of these would be MMO devs who 'accidentally' create a ecosystem that can't sustain itself
this is that 20$ unity game tutorial course on udemy, they changed nothing beside adding their logo to the village signs
Also, man, I love your insight. The fact that you give all these games an honest and fair shot, the way that you evaluate the role of NFTs/cryptocurrency both as a function of the game and the broader industry applications, leveraging your experience as a developer and a player to highlight where and why you think a game fell short. Really top-notch stuff.
This one's the most game shaped so far! Also I think you were a bit harsh on the graphics --- the overworld was clearly aiming for the simple-bright-cartoony style and they seem to have nailed it. (Although the training dungeon is just embarrassing, and the second one simply horrible.) As you say, this is nowhere near beta, but I'd probably class it as an interesting prototype. The combat system does look interesting, with bullet hell elements.
Yeah the combat system was interesting! Although after looking back at the footage while editing I saw many occasions where the circles did not even touch my character and I still took damage so maybe it is more of an illusion of being good than actually... good.
You sound more and more fed up in every video - and nobody can blame you.
I've seen this game before, this is the pre-made demo from one of the 3D ARPG making software, what was it's name again?
I visited their website right after viewing your video, and I can see that they have introduced staking -_-
From Argentina here. Now, january 2024, 100 dollars are more tan 82 thousand pesos. Average income is arround 194 thousand pesos.
that is insane, i hope you are doing alright down there. I have long wanted to visit Argentina to go snowboarding but haven't had a chance to go yet. Shame to see how your economy is getting destroyed
As soon as he said “It was made by French people” I already know I was going to hate it.
Love your videos. I feel like I am going back 30 years in time. Although, those games worked.
I honestly do not get how anyone would want to play these games. They are beyond bad.
I will give the game this: it has *a* style.
That style is a rip off of RuneScape 3 and Warcraft, but considerong how many other crypto games out there just use stock/free/stolen assets for their whole game with not even an attempt to keep things stylized, its certainly worthy of... Maybe not praise, but at least of note, that all the models are in the same style, and it even looks like some of them are custom.
It still looks abd plays bad, but if you told me the devs of this game did actually care, I'd belive that.
Also, it is possible for a game to be decentralized, but thats called "modding" and it seems like too much player control for these devs, since mods are usually free and about creating a fun experience.
Yeah this game is actually just the Unity action rpg mmo template without any changes apparently. Someone else left a comment explaining that😂 so they’re not innocent here unfortunately
@@jauwn oh. Well I guess that explains why it looks like someone cared.
😂😂😂
The gem system is interesting. If they were easy to obtain but had limited use I bet a market could develop healthily. Like if you are trading useful items I feel like they should have limited durability so you burn them//incentivize people to rebuy items they built around
5:18 the immediate transition to decent background to shovelware level decor made me lose it lol. It looks like scenery from a chinese knockoff ride.
Mom: "We have World of Warcraft at home"
World of Warcraft at home:
This has been the first game where I've gone 'oh my god' when you loaded into the game. Absolutely mind boggling.
I think these NFT games target people who hold the belief that "games are a waste of time" and can justify to themselves that they are doing something relevant because they are *technically* earning money. There is also the fact people who want to be good at games but maybe are like afraid of starting/have never really played a game, are lured in by being able to be the best by just spending money, no time investment involved. However, most people who play video games do so to exit the day to day grind of needing to earn cash to survive, why would I want real money in my escape? It starts to feel like a job. Entertainment only really works when it is a safe haven for your mind, away from the stresses of a mundane reality.
You’re definitely right about the mindset the players have. “Games are a waste of time, wouldn’t you want to get paid to play?” is by far one of the most common defenses I see of these games. Even though it makes no sense
I love how you describe your actions epically as if the game wasn't utter garbage haha
I like finding small channels that try very hard. I subscribe to them and sometime they become something great
I'm just enjoying the Sonic CD soundtrack in the background
As someone whos played multiple mmos: holyshit all of these assets are stolen. NFT guy is wearing a robe ripped strait from WoW!
The irony