What Moblin NOSES Hint At in Zelda Lore (Zelda Theory)
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- Опубліковано 7 лют 2025
- Moblins, Bokoblins, and Keese, oh my! The monsters of the Legend of Zelda franchise from Breath of the Wild all the way back to the beginning have had many different appearances. Could it be that it all has a purpose? Join me to find out!
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Welcome to the official channel of Masked Nintendo Bandit. I am the most chill Nintendo/Zelda UA-camr you'll ever meet! Join me for theories, top 10s, reviews, vlogs, and more! I upload as often as possible, which generally means once a week. Don’t forget to subscribe and enable all push notifications so you never miss a video! Thanks for checking me out!
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What's your favorite Zelda enemy? Mine is...... hm, that's actually a hard one, lol. Probably the Wind Waker Wizzrobes! Or the Moon
Thanks for watching ya'll
Mine might be Wizzrobes too
Awesome Video
I love the bokoblins just because of their unique personalities they are so funny in a lot of the games like BOTW
Where me
😡
We know there are friendly monsters out there, because in the first zelda game, one moblin gave you rupees and another let you cross through his room if you gave him meat, while in the OTHER first zelda game, there's a friendly demon inside skyloft.
if anyone is confused, the "OTHER first zelda game" is Skyward Sword.
Not to forget King Bulblin - of course not a friendly character, but one who does have 'character' of sorts :D eventually turning from evil, stating they always follow the strongest (which is Ganondorf, but to me this clearly means they are not inherently evil, they just chose to follow the evil dude)
It's a secret to everybody
is a secret to everyone
-king bulblin from Twilight princess
I want this easter egg to happen on Twilight princess port for switch
@@Maretoast A castle Town goron already got that line.
Fun fact: In the reveal trailer for Twilight Princess, there is a scene with a Moblin! I'm not sure what it looked like since the footage is blurry, and was apparently cut from the final game.
It kind of looked like a moblin from Wind waker, only creepy and darker
Thanks for the fun fact😊🥰👍💯💕💞💖
It also had a snoot.
@@kolbecha . . . it looked about as much like a Wind Waker moblin as an alligator does a hog.
@@zimmerwald1915 what???
Bandit: *Good and thought out theory*
Reality: Simple design choice and nothing more
I would like to think that the changes across the games is more than a rank system, but more like different breeds of dogs. Moblins may be the main like dogs, and the variations could be like German shepherd or poodle.
I see that
To help myself sleep at night I usually just said it was because the monsters are Ganon’s/ Demises creations that he could redesign and shift whenever he needed to. Slight adjustments to try and trip up the hero with new variations. Hence why Bulbins from TP are very similar to the green bokoblins in SS. Not a different monster just a slight variation on a previous model.
Interesting, I really like that theory!
Or evolution, when a creature changes over multiple millenia.
@@TheOneWhoAskedForYourOpinion yeah but those typically change for a reason, and for a while. Flipping back and forth is pretty unheard of too
That's what I was thinking too, given they're created and aren't "natural".
I think youre on to something! I'd angle it a little more towards that the names are exclusively used by Hylians and other intelligent species when referring to these creatures, where they simply use the term "Bokoblin" for small bipedal monsters with weapons and "Moblins" for large bipedal monsters with weapons. Their looks might change every generation because Ganon or Demise or whatever evil force that creates them attempts different designs. Which makes sense in a way, considering that Link always easily defeats them, so maybe that's why the Great Evil keeps going back and forth with the designs, trying to figure out the perfect combo that finally will impede the hero.
"We have yet to meet"
'Secret to Everyone' Moblin: Am I a joke to you?
Personally I think the reason why each moblin, bokoblin, etc has a different appearance is simply because they are demons, just remember that in the original Japanese version of skyward sword ghirahim and demise mention several times the "demon tribe" so it is likely that for example a moblin is a demon, and as such they have different appearances similar to how demise looks different depending on the time and person who sees it.
I also like to think they changed to what they thought hylians/whatever race they are terrorizing would find most terrifying. In some eras a pig like moblin may be more terrifying than a bulldog or vaguely human looking moblin would be.
further on this idea, is that if you know about Japanese folklore, oni, or japanese ogres, are also a kind of "demon" that directly influence the apearence of the Bokoblins and Moblins. Especialy in Breath of the Wild, where they have horns, and are depicted in animal skins with big clubs. They are basicaly different types of oni.
4:07 You got goblins, orcs, uruk-hai, ologs, trolls, half trolls, half goblins, and a number of others. For anyone curious, no, an orc is not the same as a goblin, nor is it the same as an Uruk-Hai. Also Ologs are different from Cave and Mountain Trolls, as they have higher cognitive abilities and can speak. Even in the battle of Minas Tirith we see several armored Ologs escorting Mountain Trolls in battle.
Pretty sure "orc" is just the elvish word for goblin, and "goblin" is just the hobbit word for orc, according to the official book lore. I could be wrong though.
@@isaacweston6066 That is correct by the books, but I think the movies went with a different interpretation. Plus it is never fully spelled out in the books themselves. So a lot of readers came to the conclusion that orcs and goblins were different since the Hobbit exclusively has goblins and Rings exclusively has orcs.
@@isaacweston6066 Although it does seem that in the real world goblin and orc are the same word in two variations of English. Goblin being modern and Orc being Old English.
@@verdantmistral442 The Hobbit has Orcs and Goblins as shown by the Goblins who feared the sunlight and were smaller in stature compared to the Orcs who stood taller and more built in the sunlight without issue.
@@hiddendesire3076 Orcs can't stand sunlight, that was specifically an uruk-hai trait.
I have always thought each Zelda game has a different "story teller" so each game looks drastically different.
That's an interesting thought
It would be hilarious if all Zelda games are just one legend that simply suffered from multiple branchings of the “telephone” problem/game.
Dude, that's a great interpretation.
It would definitely explain the inconsistent geography of Hyrule
Star Wars Legends moment
There are plenty of friendly monsters! Remember the moblins that give you free rupees? And I'm pretty sure there are a few monsters that'll give you quests in other games but I can't think of any off the top of my head.
theres also the friendly demon in skyloft
There's a Zora in Link's Awakening, for example.
@@GameMasterKyro I remember in a Link Between Worlds the Zora are normally hostile but you can help their queen and she and her palace guards won't attack you.
In the Wind Waker, inside the Dragon Roost dungeon. The monster rats offer you rupees in exchange for food, if I
remember correctly.
@@reyesmann3221 I wouldn't say they're friendly, they still attack you, they just get more out of it if they get food *and* Rupees.
Remember, in the real world, simplistic tools and weapons alongside bare-bones clothing doesn’t always necessarily signify lack of intelligence, for some it’s just a different way of living.
Great video as always!
For the Bokoblins, however, it is indeed a sign of unintelligence.
@@tacitgamingfanREAL I wouldn't say that, they seem smarter than lizalfos. Certainly more social.
@@20xx-mm-dd considering how Lizalfos know how to dodge attacks and make actual weapons instead of strapping bones to sticks, I’d say they’re definitely smarter.
Or they just ATM know more about weapons .
Honestly imo bokoblins didn’t seem to be that unintelligent in botw. They have language, routines, have ways of hunting, have societies, are able to work with other monsters, are able to build surprisingly sturdy outposts and camps, use lanterns and build explosives, they can tame horses, are good with every weapon they pick up etc
We could see it as a "dog" situation. It always bothered me that we call "dog" such a variety of very different creatures. I mean we use the same name to call a Chihuahua, a Husky and a Bulldog. They certainly share a lot of traits but they still look quite different... Might be that Bokoblin or Moblin are just terms the inhabitants of the Zelda World use to call some kind of look alike creatures.
We call them dogs because they are the same species and have the same origin.
@@EnchWraits To add to that, we do the same for cats, horses, bats, squirrels, and many other animals.
Chihuahuas and husky look different, but they still have more in common than a chihuahua and a squirrel, or a husky and a horse, for instance.
The definition is as long as they can cross breed and make a stable fertile offspring, they're the same species, so technically they're all wolves, but we make exceptions for the domesticated kind because we replaced natural selection for so long.
@@grandsome1
It gets even more complicated when Coyotes and other wild canines can successfully breed fertile offspring with both dogs and wolves, to the point that in places where the species are over-crowded or threatened etc, you have all these Mixed Animals that out-compete their progenitor species
Different theory; I had always thought that each Legend of Zelda game, was a telling of the story. Each game is a LEGEND after all, with the exact details not necessarily being how they really were. But the big story points are hard to get wrong, and we can trust them as told by each game.
So, depending on that version being told of the story, there are slight variations and some of them, allowing for completely different art styles and different features to be exaggerated in each game.
What do we remember about those keese? Their bright glowing eyes; they travel in mobs, so it's hard to see if they had one eye or two. But in any case, their eyes were bright.
Moblins? They were towering,, intimidating, with snouts. I think they were pig like snouts, right? Yeah. (And someone else telling the story might remember the snouts but as being bulldog like.) Then the game artists have the leeway to make them a little bit more how they want. They're telling the legend, after all.
That's a good theory! I've heard that argument used for explaining why some games have similar art styles and others are different: it's just told by different groups of people over long periods of time. That also works with how people and things appear, like you said.
I love this theory
That takes all the fun out of it tho. That’s why I hate the idea of it all just being the telling of a legend. That makes it all so much less tactile and fun.
@@musicyak3471 I forgot to mention, but another thing I like about this theory is that it's not some incredible hero's story of magic and courage, but it's your own adventure and you are telling your own story to the next generation, kinda like the old man in Minish Cap for example. That's why the story isn't just the main plot, it's also all the pots you broke, all the clothes you bought and all the korok seeds you collected. Hope that makes you dislike it less
@@axolotlgab nope. Still dislike it. 😂 Although that makes it better lol
I always liked the cop-out answer: its a legend, a story, a recollection of events. This would answer for why maps change and enemies appearance as well
This!
In the distant future, the Sheikah researchers tap into the faint memories swirling in the spirit realm, and recreate simulations of different points in time, but only points where the hero's spirit rose up to fight. They are on a quest to find the truth about the legend of an ancient goddess who descended to the land... the Legend of Zelda. These are their stories.
@@jerotoro2021 Now I want an Assassin's Creed type Zelda game.
Evidence for the friendly monsters could be the moblin we find in a cave in The legend of Zelda who says “it’s a secret to everybody”
Well, the Zelda series puts a clear emphasis on the difference between monsters and animals. Monsters are not in fact natural creatures, they are born of malice or mutated through evil magic. So it's entirely possible that any given monster takes on a form based on the preference of it's creator/summoner. So a moblin created by Vaati might look different than a moblin created by Ganon, despite being the same "species".
"Should it ever come." Is my favorite line in anything I've ever watched. It is so true, and also sad because of how long we have to wait.
Moblins(Breath-Tears Era) are my favorite Zelda monster.
Phantoms in Phantom Hourglass and Spirit Tracks are my favorite enemies, with Darknuts running a close second. Their design and their impact on the games are what I like most.
WW’s darknuts are FUN to fight. I do find the phantoms a bit underwhelming. They’re literally just automotons with a bit of AI. (I do admit though that I took great pleasure in luring them with my hammer, going SMACK! then stabbing with my shiny new sword.)
@@anonymousfellow8879 I guess I should have specified TP/MC Darknuts, I wouldn't know much about WW Darknuts. (And the Hammer makes things way more fun than before in PH.)
Do you know what my opinion is?
The names given to the monsters are not there actual names, but names given to them by the people in Hyrule.
In other words - maybe a person saw what we know as a "Bokoblin", called it a "Bokoblin", based on stories of similar monsters from legends or whatever, and then it was known from there on as a Bokoblin.
In summary, the different monsters are different species, but referred to by the same name through legends of similar looking monsters.
Evolution, could, however, play some sort of factor, as well.
The Zora used to be enemies in the first Zelda games and I guess you could say evolved to a more monsterous form down the timeline
I'd be completely onboard for having friendly monsters in Zelda games because I don't think that every species of enemies in Zelda games are all corrupted so it's definitely a possibility.
By merit of the Rank Theory, the fact that Lynels look the same across the series implies that there are no other species that can fill the same niche.
As if Lynels weren't terrifying enough.
We did find friendly "monsters" in the original Zelda, though I too would love to see that concept used again.
...though I pretty much disagree with the rank idea because otherwise we would have different species of bokoblin, moblin, etc within the same game. Instead, it seem s to point more toward the monsters being an embodiment of a magic force by Ganon, or Demise, or other dark entity to a physical form. ...though the calamity Hyrule went through may be why the monsters there look so primitive compared to the Windwaker--not that they are that much less advanced, but that making clothes is less of a priority here than in the Windwake, since post calamity Hyrule is harder to survive in than flooded Hyrule.
I think it's more a classification of similar monsters. Or it could be convergent terminology, just like how a lot of people call several very different creatures from all over the world "dragons."
The only time I've ever seen friendly enemies like that is with wearing Skull Keeta's mask in Majora's Mask to inform his troops that the war is over. I honestly got so emotional at that part, Keeta was a cool character. I hope he's resting in peace now.
Yeah I mean I think it Does not at all matter, it's just different designers and game styles keeping things fresh, BUT I do adore the idea of meeting peaceful tribes of monsters. Lizalfo are awesome little guys I would like to see their funny little villages
My theory is that since these are "Legends" the one telling it reimagines their appearance according to what they think that creature looks like.
one thing I find interesting about Breath of the wild in particular is how it appears to be set in the southern hemisphere of the world, as depicted by the fact that shadows cast in a southerly direction, and the sun can be seen north of Link at noon, as well as tilting north when rising. So perhaps there's some geographic differences that also explain why Moblins look different across the series; however, another point that lends more credence towards the rank idea is the Darknuts in Wind Waker, since compared to the rest of Ganon's army, which are comprised of mostly wild animals, the Darknuts are one of the few species that reflects a species bred for their variations. It could be that in the time between Ocarina of Time and Wind-waker, the heavily armed ranks of Ganons army being the then moblins grew in prominence and became more important assets in said army, and thus earned the rank of Darknut for themselves, while Ganon took in more pig-like monsters for Moblins and Bokoblins to fill the niche that was left behind by part of his army now being a trained and skilled unit in their own right.
I'm going to say that most of the inconsistencies in design are a factor of their species rather than ranking and use Zoras as a support for this. While they don't often appear in the same game, Oracle of Ages features the enemies, referred to as River Zoras, and the race, known as Sea Zoras, and explains that the two varieties of Zoras do not get along. Other games are notable for having different variations of enemies that evolved from original ones for various reasons, mostly environmental exposure. I'd also like to point out that while a specific category of monsters, especially in Breath of the Wild, can be seen as having a specific degree of intelligence characteristic of the whole, this is not always the case; the most obvious example of this is the Blue Bokoblins in Skyward Sword, especially the one fought during the Horde Battle, who is not only more intelligent but also faster and stronger. The fact that we don't see these variations in the games could be due to a number of things, like migration or even territory wars.
It could also be a case of common name vs taxanomy! Like how many of the species we call moths aren't very closely related to each other, but we call them all moths anyway
My best friend figured out the Minish Cap moblin discrepancy. The monsters were sealed in the chest that the Picori sword kept sealed. Those beasties could have easily been left over from other demise-era malice. Ganondorf and Demise are the origins of SOME monsters in the world. Some ones that aren’t from them are Keese, Octorocks, or Skulltulas. These basic enemies seem to be the products of the world rather than a part of an army. Moblins, bublins, and lizalfos almost certainly are his creations.
Another possibility has to do with the fact that they are after all demons, entities of another dimension entirely and clearly persist beyond their physical form, as when they explode into black mist that same mist can simply reform under the blood moon as if nothing ever happened. I think that mist *is* their true forms, and that they somehow tether themselves to a physical body when their leader calls upon them, this would explain where they all go during times of peace. Without Ganon they just sort of abandon their physical forms and wait as a mist in the underworld for the next great battle, and when that time comes why shouldn't they take on a different form? Their true selves aren't physical anyway
I feel like it'd be more like how there's been several different death mountains, lake hylias, etc. It's just a cultural thing to name certain types of creatures certain things, and it just so happens that a few different creatures have fallen under the same umbrella
Alright dude that zoom-in on 'sus' came out of absolutely nowhere and 100% made me almost choke on my tortilla, I'm cackling like a madman over here lmaoooo 10/10
Ganon just said "that's it, I'm going full pig"
I love our fuzzy buddy Ganon's cameo!
Also, I can't speak for him, but I think the friendly Moblin who's a secret to everybody may be offended at being left out of the discussion of friendly monsters.
I'd like to point out a random but possibly lore-related pattern I've never seen anyone else point out: In some games, Ganon appears to be a -blin creature. In the Downfall Timeline, with the exceptions of the original two games (and possibly the Breath of the Wild games), Ganon shares his overall design, anatomy, and clothing with the Moblins in games in which they both appear. It's only in the Child and Adult Timelines (and Ocarina of Time) that their designs differ drastically.
In the original game’s lore, Ganon was literally the king of the moblin.
Those friendly moblins who gave Link rupees were moblins who didn’t agree with their king and took the risk of committing treason to helping Link.
My theory is that the different designs for enemies like Moblins represents the amount of malice one has, for example in Four Swords, Vaati's Moblins look like Ganondorfs Moblins in Wind Waker, which takes place later on in the timeline, meaning that Ganondorf in Wind Waker must have the same amount of malice as Vaati in Four Swords.
It's nicer seeing you more in videos!
A non-Zelda related example is the Kobold
Asian Kobolds are mammalian
European Kobold are reptilian
The same creature described by different people can be completely different things
Every clip from the game makes me remember how much I love Links Awakening. I really hope they update the Oracle games, too.
Gah, the Gameboy games were just so fun. Good length, plenty of side-questing, replayability. Good games.
We should make a Frankenstein’s monster out of lore body parts
Let’s give it Ganondorf’s triangle ears and the moblin anteater nose
Alternative theory: The Monsters periodically disappear from then reappear in Hyrule. This means that for a period of time only descriptions of certain monsters exist, when the monsters reappear Hylians have to go by written or even verbal descriptions passed down by ancestors to try and identify the enemy. So a Moblin is a large monster with weapons, a keese is a flying monster like a bat etc.
This means that the species isn't necessarily relevant as opposed to how a description is interpreted to relate to the current monster.
It's a bit like early descriptions of African animals in middle age Europe. If you look at the images drawn based on those descriptions and the animals themselves it looks like two separate species.
That actually makes a lot of sense.
Also the fact that the poor description of a rhino is what inspired the Unicorn fits this idea well.
Monsters appear and disappear between games. Their names and descriptions are told in legends passed from generation to generation. I think the simplest explanation is that when monsters reappear, Hylians name them to what corresponds the most to monsters of old legends. They aren't the same species, but they look close to what legends describe. So Hylians assume they are the same species... and name them the same way.
My favourite enemy of the whole series has to be the Skull Kid in Majora's Mask. The battle against the mask itself was... underwhelming, to say the least.
what
@@WittyMick03 Because if you collect all the other masks before fighting him, he gives you an instant win with the Fierce Deity's Mask.
@@thecosplaycrafter8017 You can’t say its underwhelming if you actually used the cheese way to beat it lmao. Its like saying dark souls is easy while you have invincibility on lol.
@@Annieoftheskies Not really a great comparison imo. I mean, Majora literally throws the match if you complete the side quests. It's not a cheat if it's a reward for completion.
@@thecosplaycrafter8017
It’s literally optional. No one’s forcing you to collect all the masks then use the Fierce Deity mask after you’re awarded it. At most it’s an “alternate ending” not a “this fight dumb.”
LOVE what you are doing with your channel - you edit so cleverly and write so well you make me literally choke from laughing at an unexpected moment. I think I could listen to you talking about paint drying, so just wanted to say thanks, I appreciate you, and you are rocking this UA-cam business. 👍😊
Mythology fact: just like in middle earth, goblins are known to have any number of forms. Fantasy games making them all the same is just a convenience for the artists making models. A moot point for zelda lore, just an interesting fact.
EDIT: also, I think this needs a revisit now that TotK confirmed that monsters were created by Ganon.
Personally, I think TotK has officially established a cycle where Skyward Sword is both the start and end to the timeline.
MaskedNintendoBandit: *gives a super interesting explanation about the moblins and bokoblins*
me: I think they just like to change sometimes, change is good
Bandit this was great! What we really need now is a whole video dedicated to Balding Moblins!
I love your videos man, each time you upload it lights up my day. Thanks for being you.
I do like this theory but there is different types of goblins in mythology. For example a hobgoblin is a specific type of goblin. I would imagine in different locations where goblins are they would be described differently be each area. I mean even dragons look different at different places in the world.
God this is why I love the Zelda community. We take everything we got and proceeded to make Dozens of videos off this small thing, like when we got our first botw2 trailer? No gameplay, but so so so many theory videos in the matter of days. And now after 4 years we find lore in the nose of a moblin. Incredible, truly spectacular.
To be completely honest, evolution is more than perfectly capable of changing species in the same ways we see moblins change, and nowhere is this better seen than with dogs. We've changed dogs from their grey wolf ancestors into stuff like chihuahuas and geryhounds. Perhaps the BOTW moblins were bred for a better sense of smell, tracking, and faster movement due to their lithe, yet muscular bodies, whereas the earlier moblins were simply made to be aggressive brutes.
Bokoblins are much the same. Wizrobes are undead, so their taxonomy is fairly nondescript, but I think that the shift of using different corpses for their reanimation likely comes down to whatever species uses the strongest type of magic at the time.
I always enjoy Bandit's classic overthinking of things. 🙂
The rank theory fits perfect. And it even explains the "different designers creating different looks."
A much easier one-word answer: Retcons.
Basically, they made it cannon that they ALWAYS looked like that!
i've thought about that. They seem to use terms like stahl for bone creatures, and blin for different goblin-folk. Kind of like classifications of broadly related creatures, or creatures that may not be related, but are similar in apearence or ability. In terms of Dungeons and Dragons, their names refer to their classes, not their race.
This reminds me that in the middle malcom there was a recurring joke where they said "here it says pig or dog"
Your videos are always so cool and fun
This UA-camr is the best
Ah yeah, time for a new theory!
Your intro humor is so amazing XD that along with your editing is why I subscribed to begin with
Edit: also I like the idea you brought up of meeting some friendly versions of the species in the future. It would be a pretty new idea for the Zelda franchise.
TP Moblins are legit NIGHTMARE fodder. Look them up if you don't plan on sleeping tonight, Bandit. XD
Not ranks, more like a common names given by local folks, who had encounters with them
>Friendly monsters outside of Ganon's army
I mean, a literal demon who was actually nice appeared in Skyward Sword, so anything is possible. Heck, we even see friendly moblins in the original LoZ who leave you alone and just want some food.
So.
1. There are actually 'enemies' that do talk to Link/are friendly in almost every Zelda title.
2. One thing that's very useful about the 'Legend' title, is that it can be inferred that we're seeing these monsters 'as described by legend', so depending on who you ask or which legend you're asking about, the descriptions will vary.
My headcanon is that the dogblins and boarblins are both descended from those undefined Moblins of Skyward Sword. Also fun fact, not counting the multiplayer gamers Majora's Mask is the only main series game without a "blin" or "goblin" enenmy type
"Moblin" isn't what the SPECIES is called.
It's what the FAMILY is called.
"Boarblins" vs "insert specifying name for dog moblins here" is the genus
Oot vs BotW is the species
Exactly!!!
And there are many cases IRL when “dog” and “cat” are used as a catchall term despite there being No Relation (ie, polecats and fisher cats are part of the WEASEL family)
Moblins and Goriyas also…swap on Piggy vs Doggy often in the same game (looking at YOU LA! You have all three!!)
But I also noticed that Bandit didn’t mention the Oracle Games…despite…said games having *both* Boarblins and Dogblins and cannot be handwaved off as “just a dream.”
In general, though, I consider the Boar Blins to be “True Blins” with several species in their genus. Meanwhile the Blins seen in TP and the misc Dogblins are “The Cat for Weasel Effect”; but their societies have similar enough values that there’s plenty of cross-exchange with the “True Blins”, including their tribes possibly even being sexually compatible, which blurs the lines in their traits even further (for a poor example: wolf species, coyotes, and domestic dogs all being compatible and producing fertile offspring despite being recognized as separate species, resulting in offspring that can out-compete their progenitor species (ie, coywolves vs both coyotes and wolves; coydogs and wolfdogs reproducing)
*looks at moblins nose*
me: oh yeah, its all coming together.
My thought is that the Moblin is meant to mirror the state of the big bad in the game, normally Ganon. If Ganon is mainly in pig form, then moblins in turn are pigs. If Ganon is "human," the moblins in turn will reflect that. The case of LA having both is that they are a reflection of the memory for Link. Perhaps in this case the Wind Fish is able to tap into Link's ancestral memories and birth the two variants.
This doesn’t hold up
-Ganon is a Boar in Z1, yet the Moblins are Dogblins. (While the goriyas are piggy)
-Link’s Awakening has Boarblins, Dogblins, and a single Goriya (but this time it’s a dog vs boar)
-Oracles has both Boarblins and Dogblins. In the “true ending” you fight against Zombie!Boar Ganon
-WW has Boar Moblins (and boar bokoblins, and piggy/imp Miniblins) yet Ganondorf never uses a boar form. The closest is one of Puppet Ganon’s forms but this hardly counts at all
-TP has Goblin Bokoblins and Bublins, despite Ganondorf using his Boar Form briefly. The only boars associated with the Blins are the Bublins’ boar mounts
-Demise takes the form of…a Durian. When he’s not human. Yet the Moblins and Bokoblins are once again Boar-like
Honestly, I always kept it as changed details by whoever was 'telling the story of this legend' at the time.
The rank could also apply to the lynels since they are so powerful they keep their rank
After hearing cannon and gannon 100 times through marathoning your zelda content "Cannondorf" is now my new favorite username
If all monsters are made by the influence of the demon king, then the changes in them across the years are because of variations in how the magic of Demise manifests in different time periods.
Just looking at it from a linguistic perspective and the scale of time, this could have been a case of semantic change. For example, our word "deer" has cognates that mean "beast/animal," which is a case of specialization.
Something similar to this could have happened to the monsters where the Hylians, Goron, Zora, Rito, and Gerudo would come across new monsters over time, and just called them with names they were familiar with (though the scale of time would have also affected the language, but let's just pretend we're reading translations of their evolved languages).
Aren’t the wind waked moblins in the minish cap?
Friendly botw bokoblins?
Heck yeah, they're already adorable and that'd be even better.
"Moblin" could simply be a hylian blanket name for simmilar creatures, such as Fallout's mirelurks or when we call anything from spiders to aphids to dragonflies as "Bugs"
Makes sense.
I like to think of the differences in monster design like the difference between "Fairies" or "dragons" in different cultures. There are many that basically come from the same tale, but how they look depends on the art style of the Era and location, but they still remain with the same basic characteristics
This comment doesn't really have to do with the video topic too much, but I wanted to say how much I love your videos. I love that you go into a lot of speculative topics. Some people might not like that as much because its well, speculative and doesn't have as much "concrete" evidence to it.I think its great though. You've brought up some amazing thought provoking ideas. I really admire your approach to Zelda theories and thank you for what you bring to the community.
The bigger question is why don’t I look the same as I used to before quarantine started?
I have a theory
It was just a very good video, a dinamic montage, a lovely original subject thanks you (even if you messed up my sleeping schedule XD )
I would say it just comes down to Japanese folklore, the designs of spirits and demons are always slightly different from each other even if they are meant to be the same thing. So you could look at the games as being different interpretations of a story being told "The Legend of Zelda"
5:29
Ah yes, my favorite specimen of a specific family of poultry livestock..
(Sus)
*AMOGUS*
Bokoblin, Moblin, Wizzrobe, etc. being species name makes more sense than a ranking system
For the moblins specifically their design choice is a weird one because they've said several times Ganon created them in His image. So they're supposed to look like Ganon...more or less. Which honestly usually tracks spot on.
There are friendly monsters already. Usually down in downfall timeline games because there’s a friendly Hynox in LBTW that you bulky items out of
Friendly monsters: Moblin in first game that gives you rupees, OOT business scrubs, friendly green zora in some games too.
maybe it’s like fish where there are for instance like a handful of fish called a “sheepshead” and taxonomically they’re pretty much completely unrelated but they all have a common feature, in this case they’ve all got messed up teeth
I think that the monsters have a more malleable form. The form depends on what Ganon's needs are at the time.
I feel that in a world that is so clearly filled with magic all over, from faries to living dead, ghosts and sorcerers, maybe evolution just doesn't work the same and monsters as well as people will just have appearances based on how chaotic the world is at the current time
I genuinely forgot what Kilton looked like, so thanks for bringing that memory back lol
I theorize that every time the triforce grants someone’s wish, the entire world is rewritten: hence different biology and geography.
My theory is that, when gannon, or any dark force related to demise emerges, the species of the land are twisted by malice into the various soldiers that serve gannon/demise. The differences in the monster's appearances are due to them originally hailing from different species. Just like demise, bokoblins, keese, wizrobes etc. are all also reincanated.
The first 1:45 of the video is just Bandit flexing his gigantic Charisma stat, I swear. 😁
There was a friendly Dodongo in the Oracle games, you could even ride it and he was your friend throughout the game
1:21
I'd say that the reason why the majority of Zelda enemies(not just Moblins)changed over the years are these 2 things:
(The most likely and plausible theory/reasoning)1. Technical limitations of hardware(like the pixel sprites seen in the NES game)or something hardware related(say, artstyles)
And
(The least likely and plausible theory/reasoning)2. The developers of the series just decide to change the appearance of certain enemies/monsters and make the appearance fit in the game they show up in.
I liked your video. There are actually friendly Moblins in the original Zelda game. They are underground and bribe you to keep their secret. It is not said but implied that they defected from Gannon's army.