What’s amazing to me, is before I had the wide and ultra wide option, I really didn’t think that it needed it. I actually turned on the setting just to check it out, and now I can’t go back. I can’t believe it actually really is a game changer. Editing, coding, even standard work using the Mac has just become so much better. The audio routing was a big deal to me and I’m glad that that works too.
@ I own Tech company, and every now and then I do some final cut stuff. I go way back when it used to be $25,000 for a license. So I love using the new Final Cut Pro however I wish it had the AI features of premier. A little brief tech history on me as I used AR/VR head sets for the past 11 years. I loved my oculus, and was super excited to show everyone on Facebook spaces and next VR. And then one day those items are gone, and upon doing some research, I found out that Apple had purchased those companies. Boy was I happy. So I started at saving like 100 bucks a month for like five years. Because I knew Apple’s headset was going to be expensive. Anyway, here we are. But I couldn’t wait to use the headset for was photo editing. I’m a heavy user of Adobe Lightroom and Photoshop. This headset is perfect for that and with the ultra wide now, I can utilize a much larger screen with editing in Lightroom. With final cut, you can have a much larger screen to see your finished product as well while editing. So I’m a little shocked. Now that I was wrong about the “Ultra Wide“ necessity for the VisionPro🥽.
Totally agree. Now the AVP is getting some quality time. I decided to order a battery clip and keep it plugged in. I’m all in now, spent 4hrs in it earlier today for the first time.
Good video on the new ultrawide. Been using it myself and it’s a game changer. Want to see something great, try playing a game from your Mac to Vision. There is virtually 0 latency making it better than PlayStation or even Xbox cloud for gaming. Which is actually huge, especially will more and more games coming to Mac.
wow, I hadn't even considered the gaming use case. I'm sure between the new Mac mini and this, you could have a killer setup if there were native games to play!
Want to see so thing really great? Take off those ridiculous goggles and go for a hike in the mountains or the beach. Seeing stuff like this that makes me happy I lived during the no computer era!
I wonder what the physical effects like neck strain, eye strain, posture, and motion sickness, would be after long term use. For example, using it for work everyday 5-6 hrs for months?
Ironically enough, neck and eye strain are caused by not moving your muscles enough. When you are at a monitor keeping your neck positioned at the same point is the best way to increase neck strain. It is actually recommended to practice “micro-movements” e.g look left look right look slightly down look slightly up. Slightly moving your head and eyes relieves your muscles and increases circulation reducing stiffness and cramping.
@ You make a good point about not moving, but that is only one of the possible reasons. Overcompensation for weight is another reason, and applies here. It’s the same when you injure a foot or one side of your body and the other works extra hard since you lean on it more. In general, people already have aches and pains, from less than perfect posture, just holding up their head for hours in front of a computer. I imagine the added weight and movement, and the accompanying overcompensation of muscles, will only exacerbate the already present aches and pains people deal with, unless one is committed enough to retrain their entire posture to use this device.
@@A4000 while I do think the Vision Pro’s weight is obviously relative to the user’s capacity to support the weight. I Can’t vouch for everyone who may have not known lack of movement is the root cause of muscle strains. It is important to note that anyone who sits at a computer all day should make sure they properly exercise to help offset the negative affects. We are talking about 1 1/2 pounds of weight. The average human head weighs around 10 to 11 pounds. Your analogy is too excessive for what we’re discussing. My original argument was more about how over time these devices are significantly better than our current solutions for our muscles - which is what I thought was the original pondering of your question. It’s better to retrain yourself to support less strain on your muscles for better long term support. Long term gains are what are critical when talking about the rise of new ways to compute.
@@Bobby-King3 so many points to counter. First, the comparison of weight to the human head. A) as is, the weight of the human head strains most people's necks, thus neck strain. The comparison of the two weights is irrelevant because it would be additional TO the weight of the human head. Next, the expectation that people will retrain themsleves to use this tech. If my example is exaggerated then yours is unrealistic. How long have posture been an issue? Expecting people to retrain themselves, you may as well expect them to start jogging more and eating less greasy foods. Unrealistic. Also, I see you ignored my point about compensation being another cause of strains and discomfort, as we have a device that changes the weight distribution of your head. It may only be 1 pound but it's mostly on the front of your face, and if you've ever hiked for hours, every extra pound is felt, and these are muscles much larger and stronger than one's neck. Like I said in my original post, I'm curious to see how these factors will affect consumer adoption and what apple will do to mitigate it. There's no pressure on you to try to answer the questions for them.
@ I didn’t ignore anything to my knowledge. I addressed them all above in my previous comment. People retrains themselves all the time. People have done it with phones, tablets and various other forms of computers. People retrained themselves when the typewriter was invented, when GUI took over CLI in computers. When a Mouse became the main input for computer. Literally all of human history is about people retraining themselves. Your arguments to compensation is not backup by data - I touched on this in my last comment. We know for example, that the human body adapts. It’s why people in the military are able to wear helmets for hours upon hours - which by the way, weighs significantly more than the Vision Pro. It’s why people are even able to write with a pen/pencil for hours without getting fatigue. How do you not know this stuff? Are you actually arguing that you think by exercising our muscles they don’t improve over time - that we don’t adapt. My whole original point though was that this is exciting, the lighter the headset and the more we adapt to “spatial computing” the better health our muscles will be long term.
They could almost make a version of Vision that's just a monitor mode and plugs directly into the Mac for best resolution, low latency, and high refresh rate. I think the Mac monitor feature is the killer feature of the AVP at this point
My friend's sometimes ask if I have buyer's remorse because the Vision Pro has not been selling how Apple would have liked and I say to them all the time I do not. Would I like to see a lot more apps that uses the full capability of the Vision Pro, yes, however I still use it pretty regularly for watching content, playing games with Steam Link, and productivity at work. I haven't regretted the purchase one bit.
i wish they went heavier on the developer mindset and made it more open than other apple devices. let it grant camera access to apps, let it run macos apps, let it have xcode, let ppl size windows however they want. its weird how beta the headset is without the benefits of a beta and openness
Agreed! I’ve been looking forward to using this for development of AVP apps since it doesn’t look like we will be able to dev on the device directly anytime soon.
I've watched a few of your videos now, and your insights are really good. I enjoy your music selections, but sometimes the volume makes it a bit hard to hear the information clearly. Keep up the great work
At the moment it’s way too expensive to justify, and I know alternatives are cheaper with similar functionality, but not the same level of integration. I can really see a future where these headsets getting to the point where they replace traditional screens, which not only would make multi screen and big screen awesome, but the energy savings are massive, one low power device becomes your full monitor setup, not to mention the security and privacy improvements if you are working from home.
I wonder what the physical effects like neck strain, eye strain, posture, and motion sickness, would be after long term use. For example, using it for work everyday 5-6 hrs for months?
@@uncoverage still in exploratory / testing phase. As a coder, MVD has been noticeably improved but the hi-dpi resolution of 1440 vertical is not as good as my Studio Display. AVP as a portable monitor is solid, compelling use case, but the product needs to be improved. Maybe separate product lines. The future looks bright!
how does this affect your eyes for long sessions? Eye strain at all? How about having the headset on for long sessions? Any affects from having that on your face? I was considering this as a remote work solution. Get rid of the 2nd mobile monitor and just wear the Vision Pro.
So... I am a developer, and I haven’t paid close attention to the AVP. It’s cool, but I already have a great setup for watching movies at home. Nice consumer device, but way too expensive for that. It seems like right around this time of the year I start looking at monitors, and now we’ve got a world’s-first dual UHD 57” Samsung monitor that is in a class of its own, but it’s not everything yet. I’d promised myself to wait until next year to see if the next one gets there. Then I saw that AVP has a new ultrawide setting. Now, I may be *that* developer working on that next killer app (🤞🏻) and this *seems*... like it may be the dream, real today. What do you think? 15 hour (plugged in) sessions? It certainly makes me think a lot less about trying to mount a gigantic monitor to my desk. I could use this today and not think too much about it being replaced in the next couple of years.
15 hours at a time may be a stretch, frankly. but it all depends on how much tolerance (and experience) you have for wearing something relatively heavy on your head. there are also tradeoffs inherent in a virtual display for a developer - if you are a Retina display fiend (5K or nothing), you may find that text is softer than on a native display, similar to how text gets softer on a 4K display.
it would be great if macOS had this feature too where the main desktop would be able to extend to the sides instead of the "jump" to new spaces the desktop continuously scrolls left and right where new UI elements appear. That would be so insanely useful for applications with tons of UI windows
@@uncoverage because window management. you can make an app full screen on one screen (imagine youtube, rdp, vm, or even music apps like apple music or spotify) and use the other screen like normal. it makes the wprkspace "bigger" because now you have 2 individual displays with each own space that you can use for whatever you want also it can reduce clutter, since you can fullscreen an app to focus on that specific app..
You might wanna control your head movement a little or reduce shake in editing. I'm getting disoriented and dizzy just by looking at your point of view because of the speed of movement. 😂
apologies! i added some stabilization on the most recent video but it’s been hard this year screen recording because the field of view on the recording is already so small :(
that's a great idea! I almost bought Snap Spectacles years ago just to vlog with, but the ray bans are definitely the spiritual successor to that product :)
@ hey winner winner, I thought it was a Vision Pro only thing but obviously both would need to be supporting the feature. I don’t know why I’m so willing to do beta software on the VP and my iPhone but I always freak out at doing beta software on my Mac.
I went to the Apple Store today and tried out the device. It felt a bit heavy, and I’m wondering if it would be comfortable to use for extended periods, like working or editing for long hours.
it works for me for hours at a time, though it will depend on your tolerance! many other have said that they find the device too heavy for extended periods.
not sure what you mean! that said, trovajoli has been a score for this channel in the past too ;) ua-cam.com/video/T6oSwQtM-fM/v-deo.html&pp=ygUPdW5jb3ZlcmFnZSBzaXJp
I updated mine to 2.2. beta and my mac is latest OS. I get the mac display but its the old one. I don't see the toggle option for Ultra / Wide at the top of my mac window. Weird.
The point where Apple targeting the AVP to pro Mac users with the ultra wide screen. They are making a very hard case for folks to thing of AVP as a portable monitor.
I worry you are going to do terrible damage to your retinas by having those screens less than 1” form your eyeball. Focus is determined by DISTANCE, if you are always focused on something inches from your eye, your long distance vision will start to suffer because of the overstimulation up close. This is irreversible and can only be corrected by lenses, this is called myopic. I also have serious considerations about the ELECTROMAGNETIC engine called M2 which is now nestled next to your brain. Please study MK-Ultra and the effects of electromagnetics on our brains which are RECEIVERS/TRANSMITTERS of these invisible frequencies. I think you do incredible potential damage to your self by using this device.
You'd be surprised about eyestrain.. ua-cam.com/video/rcGt2Zn8lsM/v-deo.html - so long as you put the virtual object the equivalent of about 4ft away, the focal plane your eye adjusts to is not 1" away and, counter-intuitively, it's probably less bad for your eyes than working off a screen at arm's length. Probably better to minimize screentime regardless, but the science is cool.
All head mounted display devices place the optical focal plane ~6 meters away to avoid exactly what you described, not to mention the intense pain and strain of struggling to clearly see something 1" from your face would be. This allows your eyes to remain at total rest, as if you were staring at something far off in the distance. It's also why a theater environment feels so ridiculously convincing in it's sense of not just size, but *scale* . This is a critical role of the optics between the display and your eye, and effectively makes it something you look *through* rather than something you look *at* (similar to binoculars, you see through them rather than feeling like you're looking at a piece of glass less than an inch from your eye) Some argue this is perhaps more comfortable and/or healthy than staring at a regular near distance screen (phone, laptop, monitor, TV) for several hours, as even a large desk monitor requires your eyes to rotate inwards to maintain a close focus distance which eventually will create eyestrain. In the Vision Pro (or any other HMD) your eyes aren't rotated inward/converged at all, they're entirely parallel at total rest.
the upside of them not doing this is that, long-term, coupling this killer app with the headset will give developers more reason to develop another killer app for spatial computing
What’s amazing to me, is before I had the wide and ultra wide option, I really didn’t think that it needed it. I actually turned on the setting just to check it out, and now I can’t go back. I can’t believe it actually really is a game changer. Editing, coding, even standard work using the Mac has just become so much better. The audio routing was a big deal to me and I’m glad that that works too.
completely agree. what kind of editing/coding do you do?
@ I own Tech company, and every now and then I do some final cut stuff. I go way back when it used to be $25,000 for a license. So I love using the new Final Cut Pro however I wish it had the AI features of premier. A little brief tech history on me as I used AR/VR head sets for the past 11 years. I loved my oculus, and was super excited to show everyone on Facebook spaces and next VR. And then one day those items are gone, and upon doing some research, I found out that Apple had purchased those companies. Boy was I happy. So I started at saving like 100 bucks a month for like five years. Because I knew Apple’s headset was going to be expensive. Anyway, here we are. But I couldn’t wait to use the headset for was photo editing. I’m a heavy user of Adobe Lightroom and Photoshop. This headset is perfect for that and with the ultra wide now, I can utilize a much larger screen with editing in Lightroom. With final cut, you can have a much larger screen to see your finished product as well while editing. So I’m a little shocked. Now that I was wrong about the “Ultra Wide“ necessity for the VisionPro🥽.
Totally agree. Now the AVP is getting some quality time. I decided to order a battery clip and keep it plugged in. I’m all in now, spent 4hrs in it earlier today for the first time.
Does it also cut the weight in half?
@DatDude923 wow, I love this story. I'm so glad you're enjoying it too!
Good video on the new ultrawide. Been using it myself and it’s a game changer. Want to see something great, try playing a game from your Mac to Vision. There is virtually 0 latency making it better than PlayStation or even Xbox cloud for gaming. Which is actually huge, especially will more and more games coming to Mac.
wow, I hadn't even considered the gaming use case. I'm sure between the new Mac mini and this, you could have a killer setup if there were native games to play!
Want to see so thing really great? Take off those ridiculous goggles and go for a hike in the mountains or the beach.
Seeing stuff like this that makes me happy I lived during the no computer era!
@@Jamie-k7e7eLearn to enjoy new activities, it will be worth it.
@Jamie-k7e7e ua-cam.com/video/0vppoSGRYxY/v-deo.html
At 7:11 Your dog be like: “wth this dude is talking too? 🙄” 🤣🤣
she’s so sassy 💁♀️
I wonder what the physical effects like neck strain, eye strain, posture, and motion sickness, would be after long term use. For example, using it for work everyday 5-6 hrs for months?
Ironically enough, neck and eye strain are caused by not moving your muscles enough. When you are at a monitor keeping your neck positioned at the same point is the best way to increase neck strain. It is actually recommended to practice “micro-movements” e.g look left look right look slightly down look slightly up. Slightly moving your head and eyes relieves your muscles and increases circulation reducing stiffness and cramping.
@ You make a good point about not moving, but that is only one of the possible reasons. Overcompensation for weight is another reason, and applies here. It’s the same when you injure a foot or one side of your body and the other works extra hard since you lean on it more. In general, people already have aches and pains, from less than perfect posture, just holding up their head for hours in front of a computer. I imagine the added weight and movement, and the accompanying overcompensation of muscles, will only exacerbate the already present aches and pains people deal with, unless one is committed enough to retrain their entire posture to use this device.
@@A4000 while I do think the Vision Pro’s weight is obviously relative to the user’s capacity to support the weight. I Can’t vouch for everyone who may have not known lack of movement is the root cause of muscle strains. It is important to note that anyone who sits at a computer all day should make sure they properly exercise to help offset the negative affects. We are talking about 1 1/2 pounds of weight. The average human head weighs around 10 to 11 pounds. Your analogy is too excessive for what we’re discussing. My original argument was more about how over time these devices are significantly better than our current solutions for our muscles - which is what I thought was the original pondering of your question. It’s better to retrain yourself to support less strain on your muscles for better long term support. Long term gains are what are critical when talking about the rise of new ways to compute.
@@Bobby-King3 so many points to counter. First, the comparison of weight to the human head. A) as is, the weight of the human head strains most people's necks, thus neck strain. The comparison of the two weights is irrelevant because it would be additional TO the weight of the human head. Next, the expectation that people will retrain themsleves to use this tech. If my example is exaggerated then yours is unrealistic. How long have posture been an issue? Expecting people to retrain themselves, you may as well expect them to start jogging more and eating less greasy foods. Unrealistic.
Also, I see you ignored my point about compensation being another cause of strains and discomfort, as we have a device that changes the weight distribution of your head. It may only be 1 pound but it's mostly on the front of your face, and if you've ever hiked for hours, every extra pound is felt, and these are muscles much larger and stronger than one's neck. Like I said in my original post, I'm curious to see how these factors will affect consumer adoption and what apple will do to mitigate it. There's no pressure on you to try to answer the questions for them.
@ I didn’t ignore anything to my knowledge. I addressed them all above in my previous comment. People retrains themselves all the time. People have done it with phones, tablets and various other forms of computers. People retrained themselves when the typewriter was invented, when GUI took over CLI in computers. When a Mouse became the main input for computer. Literally all of human history is about people retraining themselves. Your arguments to compensation is not backup by data - I touched on this in my last comment. We know for example, that the human body adapts. It’s why people in the military are able to wear helmets for hours upon hours - which by the way, weighs significantly more than the Vision Pro. It’s why people are even able to write with a pen/pencil for hours without getting fatigue. How do you not know this stuff? Are you actually arguing that you think by exercising our muscles they don’t improve over time - that we don’t adapt. My whole original point though was that this is exciting, the lighter the headset and the more we adapt to “spatial computing” the better health our muscles will be long term.
They could almost make a version of Vision that's just a monitor mode and plugs directly into the Mac for best resolution, low latency, and high refresh rate. I think the Mac monitor feature is the killer feature of the AVP at this point
they totally could, but I think they'll avoid stripping the product down unless absolutely necessary
Thank god they fixed the audio routing
RIGHT
My friend's sometimes ask if I have buyer's remorse because the Vision Pro has not been selling how Apple would have liked and I say to them all the time I do not. Would I like to see a lot more apps that uses the full capability of the Vision Pro, yes, however I still use it pretty regularly for watching content, playing games with Steam Link, and productivity at work. I haven't regretted the purchase one bit.
glad to hear you're having fun with it too!
i wish they went heavier on the developer mindset and made it more open than other apple devices. let it grant camera access to apps, let it run macos apps, let it have xcode, let ppl size windows however they want. its weird how beta the headset is without the benefits of a beta and openness
i’m sure that being more open at the beginning would be hard to roll back later, but i totally see your point!
Agreed! I’ve been looking forward to using this for development of AVP apps since it doesn’t look like we will be able to dev on the device directly anytime soon.
I'm so glad you agree - have you been working on visionOS development?
This will be even better for my composing (and it’s already great), i might be able to fit a whole movement in the ultra-wide, we’ll see…
i would love to learn more about this. if you're willing, would you send me a message at austin@uncoverage.co?
Looks like you have some virtual laundry to do bro 😂. Cool vid ✌️
very real laundry, unfortunately, which is missing a home as i move. welcome to the vlog!
I've watched a few of your videos now, and your insights are really good. I enjoy your music selections, but sometimes the volume makes it a bit hard to hear the information clearly. Keep up the great work
fair! working on my mixing expertise still :) thanks for the feedback
At the moment it’s way too expensive to justify, and I know alternatives are cheaper with similar functionality, but not the same level of integration. I can really see a future where these headsets getting to the point where they replace traditional screens, which not only would make multi screen and big screen awesome, but the energy savings are massive, one low power device becomes your full monitor setup, not to mention the security and privacy improvements if you are working from home.
Everything shown in this demo can be done with meta quest 3 and immersed
agreed on all fronts. too expensive for a non-retina display in my eyes!
I wonder what the physical effects like neck strain, eye strain, posture, and motion sickness, would be after long term use. For example, using it for work everyday 5-6 hrs for months?
@@simonhill6267sure 😂
@@simonhill6267 at a lower quality right?
7:10 they way your dog looked at you😂😂😂
she’s the best
Is the text sharp? What’s the refresh rate and resolution?
@4:39 bounced to enable beta’s on my AVP. Props for hyping as-you-go!
let me know what you think!
@@uncoverage Mac Virtual Display’s wide and ultrawide resolutions are stunning. Thanks for “uncovering” it. 🙂
thanks for watching! any cool use cases yet for you?
@@uncoverage still in exploratory / testing phase. As a coder, MVD has been noticeably improved but the hi-dpi resolution of 1440 vertical is not as good as my Studio Display. AVP as a portable monitor is solid, compelling use case, but the product needs to be improved. Maybe separate product lines. The future looks bright!
how does this affect your eyes for long sessions? Eye strain at all?
How about having the headset on for long sessions? Any affects from having that on your face?
I was considering this as a remote work solution. Get rid of the 2nd mobile monitor and just wear the Vision Pro.
Can’t wait to watch this new video 😊
glad to see you here!!
So... I am a developer, and I haven’t paid close attention to the AVP. It’s cool, but I already have a great setup for watching movies at home. Nice consumer device, but way too expensive for that. It seems like right around this time of the year I start looking at monitors, and now we’ve got a world’s-first dual UHD 57” Samsung monitor that is in a class of its own, but it’s not everything yet. I’d promised myself to wait until next year to see if the next one gets there. Then I saw that AVP has a new ultrawide setting. Now, I may be *that* developer working on that next killer app (🤞🏻) and this *seems*... like it may be the dream, real today. What do you think? 15 hour (plugged in) sessions?
It certainly makes me think a lot less about trying to mount a gigantic monitor to my desk. I could use this today and not think too much about it being replaced in the next couple of years.
15 hours at a time may be a stretch, frankly. but it all depends on how much tolerance (and experience) you have for wearing something relatively heavy on your head.
there are also tradeoffs inherent in a virtual display for a developer - if you are a Retina display fiend (5K or nothing), you may find that text is softer than on a native display, similar to how text gets softer on a 4K display.
great video! is the text rendering sharp enough if the primary use case is coding?
it is for me, though it does appear to be sub-retina resolution.
Very great insight! Clear thinking that you helped me articulate!
thanks for watching!! what, in particular, helped you?
Funny thing, put the max resolution available in MacOS settings 10000x…, work standing up, make the window max size … it is crazy this way
Weird it didn’t launch with this
the early days of a new category are exciting 😎
*You showed there is a slight curve on the normal display. If you resize it to make it smaller, will the curve go away?*
06:09 - is this what you mean?
Roger that 13:02 - I'll get it done.
🫡
it would be great if macOS had this feature too where the main desktop would be able to extend to the sides instead of the "jump" to new spaces the desktop continuously scrolls left and right where new UI elements appear. That would be so insanely useful for applications with tons of UI windows
i'm curious about what you mean - how would that scrolling mechanism work? this sounds like a clever idea but i'd love to hear more about your visiion
How long can you actually stay editing without feeling tired or disoriented? Thanks for making this video. super cool!!!
I have stayed editing for hours at a time! (think 3-4 hours of plugged in, uninterrupted work). thanks for watching!
I would love to see they do dual 4k separate virtual monitor because I can use each screen independently.
interesting! why is that?
@@uncoverage because window management. you can make an app full screen on one screen (imagine youtube, rdp, vm, or even music apps like apple music or spotify) and use the other screen like normal. it makes the wprkspace "bigger" because now you have 2 individual displays with each own space that you can use for whatever you want also it can reduce clutter, since you can fullscreen an app to focus on that specific app..
If they can support ultra wide I really hope they let you have up to 3 virtual 16:9 displays that you can move around
i’m curious about how you’d use this vs. the ultrawide!
@ In real life I prefer to have multiple displays vs having an ultra wide
@@dynamic283 that makes sense. what kind of work/applications are you running?
You might wanna control your head movement a little or reduce shake in editing. I'm getting disoriented and dizzy just by looking at your point of view because of the speed of movement. 😂
apologies! i added some stabilization on the most recent video but it’s been hard this year screen recording because the field of view on the recording is already so small :(
You should get those raybans meta glasses for the video transitions just for when you’re talking about Vision Pro stuff 😊
that's a great idea! I almost bought Snap Spectacles years ago just to vlog with, but the ray bans are definitely the spiritual successor to that product :)
Don't know what it is but you're a good host. Keep making videos!
thank you! hope to see you in the next one!
Now they just need to make the headset more comfortable and improve the FOV and we have a banger. High hopes for rev 2.
agreed!
How am I just now seeing your vid on this… EVERYONE HIT THE BELL!!!🛎️ you don’t want to miss this dudes vids… something about his stuff, just ROCKS!
😭 thank you so much for this - I've got something cooking too, just for the bell-ringers 😉
@@uncoverage can’t wait!
Is this an exclusive macbook feature? Not that I need it, but I'm using the m4 mac mini and the ultrawide feature is not available.
nope! I've used it with my M1 Mac mini in the past. maybe you're missing the beta on your Mac or on the Vision Pro?
@ hey winner winner, I thought it was a Vision Pro only thing but obviously both would need to be supporting the feature. I don’t know why I’m so willing to do beta software on the VP and my iPhone but I always freak out at doing beta software on my Mac.
I need to know where you got those glasses.
Warby Parker!
I went to the Apple Store today and tried out the device. It felt a bit heavy, and I’m wondering if it would be comfortable to use for extended periods, like working or editing for long hours.
it works for me for hours at a time, though it will depend on your tolerance! many other have said that they find the device too heavy for extended periods.
They need to trim the fat and release an apple vision that is purely for display for about $999
it’s hard for me to imagine them doing this, unfortunately :( a $999 Apple Vision Air though? i’m sure we’ll see one in a few years.
got an avp but no macbook. now i'm going to have to get one. apple got me
for real? if so, that’s impressive!
Apple makes amazing products
🍎🚀
Lol.. where did you find that 70’s music?
not sure what you mean! that said, trovajoli has been a score for this channel in the past too ;) ua-cam.com/video/T6oSwQtM-fM/v-deo.html&pp=ygUPdW5jb3ZlcmFnZSBzaXJp
Better no music please, in particular while you talk
This looks amazing! So my question for today is simply this: can the Vision Pro connect to the iPad mini 7?
in what way! there is a mirroring option but nothing as robust as Mac Virtual Display
@ thanks 😊
of course :)
I updated mine to 2.2. beta and my mac is latest OS. I get the mac display but its the old one. I don't see the toggle option for Ultra / Wide at the top of my mac window. Weird.
you also need to update your mac to the latest beta! sorry that i didn’t mention that in the video!
@@uncoverage Yep that was it. Thank you!
happy ultrawide-ing :)
The point where Apple targeting the AVP to pro Mac users with the ultra wide screen. They are making a very hard case for folks to thing of AVP as a portable monitor.
agreed! positioned perfectly between a Pro Display XDR and Studio Display
Where are your glasses from
Warby Parker!
Maybe just me, but… Brandon Lee doppelgänger? Great vid.
ha! thanks for watching!
Miso
Miso :)
Would be better if you stopped moving your head so much. It's a bit distracting with the picture wobbling constantly.
apologies. i’m still perfecting how to make screen captures look good on AVP - i appreciate the feedback!
Has anyone ever told you that you sort of look like Trevor Moore (RIP)
no!
dead END ! useless toy !
💀
I worry you are going to do terrible damage to your retinas by having those screens less than 1” form your eyeball. Focus is determined by DISTANCE, if you are always focused on something inches from your eye, your long distance vision will start to suffer because of the overstimulation up close. This is irreversible and can only be corrected by lenses, this is called myopic.
I also have serious considerations about the ELECTROMAGNETIC engine called M2 which is now nestled next to your brain. Please study MK-Ultra and the effects of electromagnetics on our brains which are RECEIVERS/TRANSMITTERS of these invisible frequencies. I think you do incredible potential damage to your self by using this device.
i appreciate you looking out for my health :) feel free to send links or sources to austin@uncoverage.co
You'd be surprised about eyestrain.. ua-cam.com/video/rcGt2Zn8lsM/v-deo.html - so long as you put the virtual object the equivalent of about 4ft away, the focal plane your eye adjusts to is not 1" away and, counter-intuitively, it's probably less bad for your eyes than working off a screen at arm's length. Probably better to minimize screentime regardless, but the science is cool.
All head mounted display devices place the optical focal plane ~6 meters away to avoid exactly what you described, not to mention the intense pain and strain of struggling to clearly see something 1" from your face would be. This allows your eyes to remain at total rest, as if you were staring at something far off in the distance. It's also why a theater environment feels so ridiculously convincing in it's sense of not just size, but *scale* . This is a critical role of the optics between the display and your eye, and effectively makes it something you look *through* rather than something you look *at* (similar to binoculars, you see through them rather than feeling like you're looking at a piece of glass less than an inch from your eye)
Some argue this is perhaps more comfortable and/or healthy than staring at a regular near distance screen (phone, laptop, monitor, TV) for several hours, as even a large desk monitor requires your eyes to rotate inwards to maintain a close focus distance which eventually will create eyestrain. In the Vision Pro (or any other HMD) your eyes aren't rotated inward/converged at all, they're entirely parallel at total rest.
The focus is determined by the projection distance, not the distance from the eye to the screen.
i wish they would strip it down to the only features we actually care about, precision, resolution, responsiveness, weight. take out everyhting else.
the upside of them not doing this is that, long-term, coupling this killer app with the headset will give developers more reason to develop another killer app for spatial computing