@@GlitchTheG4merthe RGB video output of some Mega Drive / Genesis consoles has vertical "stripes", mostly in the blue / blue-ish colours, which I believe are caused by interference from the composite video output. These are known as "jailbars".
Perhaps "Around the World" was expected to be played on a certain bootleg of a Mega Drive that behaved in different ways that the game accounted for, instead of a genuine one? Just a guess.
BMB, the Russian developer, likely only assumed people wpuld be playing it on Russian Sega clones. A few later Chinese Famicom bootlegs have issues running on authentic hardware vs. clones.
@@zacharypierce2970 That's pretty freaking surreal 🤣 usually it's the other way around lmao So those cheap clones are almost like "original hardware" to some extent, in their own right, as they have their own original compatible games.
"Roped in for free"... I'd put it as "freely involved", hah. It was common to "reuse" "engines" between bootlegs from what I could tell as I have encountered these specific ones during the 2000s, even if I originally had a Dendy at the time which was an NES clone. Didn't stop me from looking at other games on other systems via emulators, though, found those and was... puzzled to say the least. Oh, and whilst this isn't mentioned in the video, "Around the World" one has an in-game shop for powerups if you pause and hit "C".
ua-cam.com/video/KZEaJT-lw5c/v-deo.html Seems like it's also common for these kinds of bootlegs to have terrifying game over screens. Dunno who could make this up...
Around the World did NOT have a shop. It's Mario 4 Space Odyseey that did, although I ran out of time to include it in the video as it didn't affect the ratings :) And again, thanks for the translations!
It looks like Mario 3 Around the World failed to go around the world with different regional consoles. This is an excellent and well-documented video, as well. Bonus points for including Super Mario Galaxy's soundtrack.
It's even funnier when the absolute madlads at the sonic romhacking community were able to do what these bootleggers couldn't: make Super Mario run on Genesis hardware. The anti-piracy features were simply far too effective and thwarted every attempt each bootlegger made.
@@Gaia_BentosZX5 The Sonic ROM hacking community is not the community that ports Mario to hardware. Unless you mean a community where homebrewers or bootleggers put the character on the Genesis, then it makes sense.
So, I’ve got a theory. When the NES/FC was first cloned, it was not a perfect clone and had some quirks. Because of the fact that most bootleg games developed for the hardware were created specifically to run under these limitations and hardware quirks, many behave differently or even break when played on official systems. Future clones were made with these games in mind and purposefully kept these issues, even modern NES-on-a-chip systems have them. My guess is Mario 3: Around the World is much of a similar case. It was developed in China but made to be sold in Russia, hence the game being in Russian. Chances are, it was tested and developed on a Genesis clone. And clone manufacturers needed to base it off something, so what did they do? Buy a random Genesis they found, not knowing it was a specific revision. The clone manufacturers imported a specific Genesis and cloned that, accidentally making it so the sound doesn’t work entirely the same. Then, the game was developed on that unit and never tested on official hardware until the last minute, which would explain why the issues all seem to be linked to playing sound (block breaking sfx, pipe sfx, death sound, music, etc.) When they did test it, they found it didn’t work on specific models, and quickly implemented a fix. (Though they likely didn’t test that fully either and so yet more problems resulted)
Let me point some things out: 1. Please DO NOT call these homebrews. Homebrews are original games (most of the time, sometimes they're fan games) made by either one guy or a team usually sold first-hand. Bootlegs, on the other hand, are games made by companies using copyrighted franchises to make a quick buck and are usually sold using third-parties. 2. The first game you tested wasn't a bootleg, but rather a 2010 homebrew. 3. I think the problem with Mario 3 & 4 were they were made and tested on clone Russian "Dendy" hardware (which used very different and more exploitable hardware than the real deal) and therefore why they don't work as well on official consoles. Other than that, great video!
So, after some research, all of these games are bootlegs. Except the very first showcase as you said is a homebrew. I did say in the video "some are ports/homebrews" which I was referring to SMB1 on the Genesis. Then according to this site below, the homebrew was pirated and then sold on. So, yes, you're correct, SMB1 itself isn't technically a bootleg, but it was pirated and sold on. Maybe "bootleg" was the wrong thing to say, but meh, it's done now :) bootleggames.fandom.com/wiki/Super_Mario_Bros._(Sega_Mega_Drive)
all bootlegs are technically homebrew my man. EDIT: nevermind, thought you were complaining about him calling bootlegs homebrew, not the other way around.
@@frog9304wow you're so cool for that. harassing people in comments for no reason because you have a sad life and nothing better to do 👏👏 give this man an award.
0:46 I'll politely decline, but what I won't is the amazing quality of this video. Bang-up job, mate, absolutely love the little details that I noticed alongside the brilliant editing.
Around the world, and you can't play it on almost any Mega Drive from any part of the world Also, I'm playing an Atgames Portable on my TV right now XD
In my personal opinion i'd say that they're all broken except for the first one the NES original, at least when that one doesn't show the full graphics you can just reload the game and the graphics come back. This was a great video. Glad to have you back again RHS.
I nearly agree. With all the EverDrives, this is the case. But as explained, if you put the ROM only on a cart (no EverDrive menus), the level graphics are shifted. And no amount of rebooting/reloading will fix it. Unless you have a TMSS consoles. It's a bizarre one for sure 🤔
New Rating System: Yes - Game works with little to no issues Partially - Game works with a few problems that are by passable No - Game barely or doesn’t work at all Potentially - Not enough of the game was finished for any of the above to be verified
I think it would be better to make the yes text green and then potentially text is yellow and it would say maybe and partially would have a split from green to red
it's weird how I've seen quite a few of these bootlegs being talked about from people here in Brazil, or more specifically, from Kane, from Kane TV, with him even having a cartridge for one of the ROMs... and tbh I wouldn't doubt some of these bootlegs would have some different chipset on their cartridge, that would make them work on the local modified hardwares of the country they were made at, maybe even on some other Mega Drive models
14:47 - Space Odyssey, definitely unrelated to the games Super Mario Galaxy (2007), Super Mario Odyssey (2017) and even the film 2001: A Space Odyssey (1968).
There *ARE* actually physical cartridges of Super Mario World 64, New Super Mario World, and Mario 4: Space Odyssey, and it has been confirmed that all 3 completely work on a Genesis Model 1 (courtesy of SpaceHamster). Meaning, potentially, Mario 3: Around the World and Mario 4: Space Odyssey ALSO have some form of copyright protection?
Potentially as AtW and SP, along with the others were played in flashcarts and none of them worked properly as explained, and the dumps that were used to play the game online do not have the lockout unlocked and thus couldn't run for most models (either only through option settings and/or being required to work on specific revision-locked (for most regions) or possibly by a console that may bypass the lockout.)
Mario should definitely keep off old SEGA consoles, at least for now. Who knows, Nintendo and SEGA could collaborate to have a Mario game on their console, if they do make a new one. Thank you @RedHotSonic for entertaining us over the years.
Just so everyone who can't read Cyrillic script (I can read it, despite being Polish), Mario 3's subtitle is "Vokrug Svyeta", and Mario 4's subtitle is "Kosmicheskaya Odisseya".
8:02 For anyone who couldnt see it: Yes, I'm aware this is the Super Famicom cartridge. I don't have the American cartridge. Let me have this. Pretty please with a cherry on top.
I remember when SpaceHamster covered these bootlegs, though I'm quite surprised you had frequent crashes because he never encountered them in his video. And despite their unfair difficulty spikes, he was able to complete them to the end.
14:29 Well, technically, it would be partially, since it did work on Model 2 systems after all. But the fact that you chose "NO" makes sense, especially for most systems. 15:32 Ditto.
It's funny seeing an audio driver option for 16 bit proprietary consoles. The bootleg market really did come with so many bizarre and unique hardware combinations, but coding compatibility for several different audio chips sounds like a nightmare honestly, especially since the difference in samples between the consoles.
I am the only one that the game "Super Mario Bros" works for me without errors, and that my SEGA console is a Chinese one that imitates the Genesis 3, and an Everdrive-MD 2x v38 cartridge, And the games Mario 3: Around the World & Mario 4: Space Odyssey also work well for me, the only difference is that the music will stop when it makes contact with a block, enters a pipe or when it dies, so I have to disable the sound to listen to these songs without them stopping.
As a Russian myself, I keep watching the bit with the Mario bootlegs with a giggle when you tried to pronounce Around the World. Anyways, we expect more collabs from both of the titans of the video gaming market.
Does Mario 3 Around the World crash or stop the music when played on chinese/russian Genesis clones? I think it was made with Genesis SoC clones in mind
You should try Mario's Mystery Meat on the SNES, it's quite an amazing accomplishment for how much stuff is in it for a rom hack made on Super Mario World
14:58 If you thought that was grim, wait until you see the one with Felix the Cat... let's just say the word "HET" becomes something else in your psyche 😬
My favorite example of wild bootlegs still has to be the russian translation of a ps1 bugs bunny game where bugs yells cyka blyat when he gets hit lmfao
I have a question: Does Sonic Jam 6 count as a Mario bootleg for the Genesis? Because it's literally just Super Mario Bros. but with Sonic (and the 3 hidden warp pipes in 5-2 are absent - they'd normally lead to World 6, 7 or 8, depending on which one you picked). It also has terrible controls! After going further into the video, I noticed that Sonic Jam 6 and Super Mario Bros. 2 Genesis have the same *decent* (for a bootleg, anyway) music and the same terrible controls! (does SMB2 Genesis have a run button btw? Because SJ6 does.)
9:36 a lot of these songs were actually stolen from demos that came on an old music tool that emulated the MD (or similar) sound chip, the one on this part is a sped up version of "Space Standart" by Shiru
I actually really like the SMB1 Genesis music. It gives me a weird nostalgic feeling and i'm not sure why. Also i really appreciate the reverse engineering going on there also
I've been playing Mario World 64 on my Sega console for some time (Real hardware, no save states), and I gotta say that it's just not too hard when you get used to the controls. I also found some secrets I didn't see documented anywhere, so that's neat. The only part which I'm constantly stuck on is the Final boss. That part is just too hard, but I think with god on my side I may beat it some day.
Well, this was certainly a weird episode, especially in regards to Mario 3 and 4. Although, once I heard most of the games were bootlegs, I had little hope for them, both for hardware compatibility and game quality. That being said, if Sonic can run 90% accurately on the SNES, I think Mario can run perfectly fine on the Sega machines, especially if that Super Mario Bros port is anything to go off of. Hope someone actually makes good Genesis ports of the Mario games. They better... >:/
I think the reason why Super mario Bros 3 around the world doesn't work correctly might have to do with it only working on a dendy genesis console Dend is the Russian name brand for video gane console like the dendy nes dendy snes and dendy genesis as all three dendy console are bootlegs
Barring region locks, they did work. I saw them popping up circa 1997 and I, being a hardcore SEGA fanboi at the time, was furious seeing the SNES "stealing" our cool.
None of them make the cut for my Everdrive playlist, they're all fairly janky. I wish they'd remade Super Boy 4 from Master System, that was actually a really good Mario bootleg/clone. The SMS version has close to 16-bit looking graphics, a Mega Drive version would have looked incredible.
Just tried Mario 3 on my European Megadrive Model 1 and I can break blocks but it crashes when falling down a pit or entering a pipe After messing with the sound menu I got the pit death to work correctly but the pipe still gave issues Why is it like this!?
Mario 4: A Space Odyssey actually has a final boss (unlike Mario 3) and an ending. Though they only show up if you're playing the game in very specific emulators. If you play it on a console or in a less-accurate emulator, it will just crash and reset the game. Same applies to the game's shop which can be accessed from the Pause menu.
@@redhotsonic If i'm not mistaken, KEGA Fusion is one of the few emulators where you can play Mario 4 without any problems. If you do face any, try using a different emulator. Oh, and by the way, in order to make the shop work on an emulator, you need to switch the music banks in the options menu. I'm pretty sure it only works on KEGA and Gens.
You know it's running on actual hardware when those Mega Drive jailbars are showing.
At so you mean?
What do you mean?
Don't look up Genesis Jail Bars. Once you notice them, you'll never unnotice them.
@@GlitchTheG4merthe RGB video output of some Mega Drive / Genesis consoles has vertical "stripes", mostly in the blue / blue-ish colours, which I believe are caused by interference from the composite video output. These are known as "jailbars".
@@redhotsonic😂
Super Mario 64 looks pretty different than I remember
Ok
Hey, Gary!
6:40 I see Peach is having the same problem properly identifying Sonic that Amy used to have.
Perhaps "Around the World" was expected to be played on a certain bootleg of a Mega Drive that behaved in different ways that the game accounted for, instead of a genuine one? Just a guess.
Or maybe it was only intended to ever be run on emulators and through those cheap SOAC consoles
BMB, the Russian developer, likely only assumed people wpuld be playing it on Russian Sega clones. A few later Chinese Famicom bootlegs have issues running on authentic hardware vs. clones.
Yup, it's a Russian Genesis clone thing here. Same for BMB's other games.
That would make a lot of sense actually.
@@zacharypierce2970 That's pretty freaking surreal 🤣 usually it's the other way around lmao
So those cheap clones are almost like "original hardware" to some extent, in their own right, as they have their own original compatible games.
"Roped in for free"... I'd put it as "freely involved", hah. It was common to "reuse" "engines" between bootlegs from what I could tell as I have encountered these specific ones during the 2000s, even if I originally had a Dendy at the time which was an NES clone.
Didn't stop me from looking at other games on other systems via emulators, though, found those and was... puzzled to say the least. Oh, and whilst this isn't mentioned in the video, "Around the World" one has an in-game shop for powerups if you pause and hit "C".
ua-cam.com/video/KZEaJT-lw5c/v-deo.html Seems like it's also common for these kinds of bootlegs to have terrifying game over screens. Dunno who could make this up...
Around the World did NOT have a shop. It's Mario 4 Space Odyseey that did, although I ran out of time to include it in the video as it didn't affect the ratings :) And again, thanks for the translations!
Not even I am free from misremembering stuff, considering the testing was done a while ago.
And it's a pleasure working with you. 🧡
@@Imfernolistico Uncle Jobel referenced, gobless🙏
8:44 Okie doki, off to hell I go! - Mayro , 2024
I think I did a good job with that voice clip lol
Wait what@@HogeezHoagies
@@dawierdkid It was-a me! I'mma Mario!
@@HogeezHoagies He's right!
Quickest way to world 8 if you think about it.
It looks like Mario 3 Around the World failed to go around the world with different regional consoles.
This is an excellent and well-documented video, as well. Bonus points for including Super Mario Galaxy's soundtrack.
It's even funnier when the absolute madlads at the sonic romhacking community were able to do what these bootleggers couldn't: make Super Mario run on Genesis hardware. The anti-piracy features were simply far too effective and thwarted every attempt each bootlegger made.
@@Gaia_BentosZX5 The Sonic ROM hacking community is not the community that ports Mario to hardware. Unless you mean a community where homebrewers or bootleggers put the character on the Genesis, then it makes sense.
So, I’ve got a theory. When the NES/FC was first cloned, it was not a perfect clone and had some quirks. Because of the fact that most bootleg games developed for the hardware were created specifically to run under these limitations and hardware quirks, many behave differently or even break when played on official systems. Future clones were made with these games in mind and purposefully kept these issues, even modern NES-on-a-chip systems have them. My guess is Mario 3: Around the World is much of a similar case. It was developed in China but made to be sold in Russia, hence the game being in Russian. Chances are, it was tested and developed on a Genesis clone. And clone manufacturers needed to base it off something, so what did they do? Buy a random Genesis they found, not knowing it was a specific revision. The clone manufacturers imported a specific Genesis and cloned that, accidentally making it so the sound doesn’t work entirely the same. Then, the game was developed on that unit and never tested on official hardware until the last minute, which would explain why the issues all seem to be linked to playing sound (block breaking sfx, pipe sfx, death sound, music, etc.) When they did test it, they found it didn’t work on specific models, and quickly implemented a fix. (Though they likely didn’t test that fully either and so yet more problems resulted)
Everytime RHS uploads, I get a warm fuzzy feeling inside.
I should probably get that checked out.
You need Dr. Mario.
@@redhotsonic 7 months and this reply still hits hard
As a long time Vinesauce and Varhskelethor fan, awful bootlegs like this are familiar to me. I'm surprised any of these worked at all.
Let me point some things out:
1. Please DO NOT call these homebrews. Homebrews are original games (most of the time, sometimes they're fan games) made by either one guy or a team usually sold first-hand. Bootlegs, on the other hand, are games made by companies using copyrighted franchises to make a quick buck and are usually sold using third-parties.
2. The first game you tested wasn't a bootleg, but rather a 2010 homebrew.
3. I think the problem with Mario 3 & 4 were they were made and tested on clone Russian "Dendy" hardware (which used very different and more exploitable hardware than the real deal) and therefore why they don't work as well on official consoles.
Other than that, great video!
So, after some research, all of these games are bootlegs. Except the very first showcase as you said is a homebrew. I did say in the video "some are ports/homebrews" which I was referring to SMB1 on the Genesis. Then according to this site below, the homebrew was pirated and then sold on. So, yes, you're correct, SMB1 itself isn't technically a bootleg, but it was pirated and sold on. Maybe "bootleg" was the wrong thing to say, but meh, it's done now :)
bootleggames.fandom.com/wiki/Super_Mario_Bros._(Sega_Mega_Drive)
all bootlegs are technically homebrew my man.
EDIT: nevermind, thought you were complaining about him calling bootlegs homebrew, not the other way around.
No, you knew damn well what you were doing, clickbaiter. @@redhotsonic
@@redhotsonicAlso, don't make videos on things you have no knowledge of. Makes you look like a right twat.
@@frog9304wow you're so cool for that. harassing people in comments for no reason because you have a sad life and nothing better to do 👏👏 give this man an award.
2:05 "Good riddance!" Totally agree, Mario. Gosh, I hate those guys.
I also agree.
0:46 I'll politely decline, but what I won't is the amazing quality of this video. Bang-up job, mate, absolutely love the little details that I noticed alongside the brilliant editing.
THE OLD INTRO IS BACK! YESSSSS!
We're not going for a big trip "Around the World" with this one. I can only imagine what it would be like to play these on an Atgames Genesis...
It would be renamed to the "End of the World"!
Around the world, and you can't play it on almost any Mega Drive from any part of the world
Also, I'm playing an Atgames Portable on my TV right now XD
I'm gonna imagine that the music would be so garbled that you couldn't even make it out.
@@FWMG jojo reference?
@@dalcomaroni9837 no!
In my personal opinion i'd say that they're all broken except for the first one the NES original, at least when that one doesn't show the full graphics you can just reload the game and the graphics come back.
This was a great video. Glad to have you back again RHS.
I nearly agree. With all the EverDrives, this is the case. But as explained, if you put the ROM only on a cart (no EverDrive menus), the level graphics are shifted. And no amount of rebooting/reloading will fix it. Unless you have a TMSS consoles. It's a bizarre one for sure 🤔
New Rating System:
Yes - Game works with little to no issues
Partially - Game works with a few problems that are by passable
No - Game barely or doesn’t work at all
Potentially - Not enough of the game was finished for any of the above to be verified
Pretty much! I'll admit I've changed the criteria a tad as the series has evolved but you've pretty much nailed them on the head.
Poor "Undetermined" got shafted lul
@@Imfernolistico It still exists 😛
I think it would be better to make the yes text green and then potentially text is yellow and it would say maybe and partially would have a split from green to red
Rip "Well..." rating
You were one of the coolest
it's weird how I've seen quite a few of these bootlegs being talked about from people here in Brazil, or more specifically, from Kane, from Kane TV, with him even having a cartridge for one of the ROMs... and tbh I wouldn't doubt some of these bootlegs would have some different chipset on their cartridge, that would make them work on the local modified hardwares of the country they were made at, maybe even on some other Mega Drive models
15:53 I need a 10-hour extended of this
Gimme like an hour, and you'll get it
@@DryPaperHammerBrolies
@@jaredjoe133It's been a while since I edited shit
@@DryPaperHammerBro it’s you who said one hour not me
On it!
14:47 - Space Odyssey, definitely unrelated to the games Super Mario Galaxy (2007), Super Mario Odyssey (2017) and even the film 2001: A Space Odyssey (1968).
1:59 "toad" "daisy" "croc" and "dr. Wily" are my favorite lines that you've made
Dr wlay
4:54 never seen a literal joke done so well I’m dying
There *ARE* actually physical cartridges of Super Mario World 64, New Super Mario World, and Mario 4: Space Odyssey, and it has been confirmed that all 3 completely work on a Genesis Model 1 (courtesy of SpaceHamster). Meaning, potentially, Mario 3: Around the World and Mario 4: Space Odyssey ALSO have some form of copyright protection?
Potentially as AtW and SP, along with the others were played in flashcarts and none of them worked properly as explained, and the dumps that were used to play the game online do not have the lockout unlocked and thus couldn't run for most models (either only through option settings and/or being required to work on specific revision-locked (for most regions) or possibly by a console that may bypass the lockout.)
Mario should definitely keep off old SEGA consoles, at least for now. Who knows, Nintendo and SEGA could collaborate to have a Mario game on their console, if they do make a new one. Thank you @RedHotSonic for entertaining us over the years.
6:39
_THANK YOU _*_SONIC_*
_THE KINGDOM IS SAVED_
_NOW TRY AGAIN_
Theory: Is Mario SONIC?!?
NO sonic is too good to be mario
Maybe "Super Mario Bros. 2" is a sprite hack of "Sonic Jam 6" and they forgot to change the text
@@Nbrother1234 could be
@@kaosoyuncular3954 Are you going to start an argument saying "Sonic > Mario?"
5:41 in old games, the game on collision with enemy just checked if your vertical speed is falling, and if its not it kills you
It’s almost as if SEGA wanted to beat Nintendo so much they stopped Mario games from running properly on the Genesis / MegaDrive
In the case of the Russian ones and some of the pirated ones, theyd run better on certain types of clone systems due to differing hardware quirks.
Just so everyone who can't read Cyrillic script (I can read it, despite being Polish), Mario 3's subtitle is "Vokrug Svyeta", and Mario 4's subtitle is "Kosmicheskaya Odisseya".
We suffered from the last time you played Sonic Bootlegs. Now time for us to suffer again!
Gotta love how this was posted on Mar10
"RedHotSonic?" More Like "BlueColdMario"
WHERE THE FUCK IS THIS TWAT-
8:02
For anyone who couldnt see it:
Yes, I'm aware this is the Super Famicom cartridge.
I don't have the American cartridge.
Let me have this.
Pretty please with a cherry on top.
That makes 5 ratings now.
Yes
Partially
No
Undetermined (from the 32X video)
Potentially (from this video)
4:42 (Record scratch)
“Time for good old Google Translate.”
_"Vehicle auxiliary memory access failed."_
’plugs into car’
no still doesn’t work
I remember when SpaceHamster covered these bootlegs, though I'm quite surprised you had frequent crashes because he never encountered them in his video. And despite their unfair difficulty spikes, he was able to complete them to the end.
14:29 Well, technically, it would be partially, since it did work on Model 2 systems after all. But the fact that you chose "NO" makes sense, especially for most systems.
15:32 Ditto.
I've been missing the BDIWORH in my life these past few months, glad to be blessed with another! hope you're doing great. :D
15:33 rhs learned russian just for this episode
👍
6:38 Has Peach been playing too much Mortal Kombat as Johnny Cage?
Yeah, that's where my mind went 🤣
It's funny seeing an audio driver option for 16 bit proprietary consoles. The bootleg market really did come with so many bizarre and unique hardware combinations, but coding compatibility for several different audio chips sounds like a nightmare honestly, especially since the difference in samples between the consoles.
Forget Schrödinger's cat, it's about RedHotSonic's Russian Mario games now. He doesn't know if they want to work or not until he hits the bricks.
The editing is so good, a big step up, well done mate!
4:54 Damn you really got me here. 😂😂
“It’s-A-Me! Mario On The Genesis!”
Also Haven’t Seen U In A While, Redhotsonic! ❤🎉
Also redhotsonic, I very much loved your channel when I was younger, and i’ll come back to your discord server in september
This Redhotsonic a-a-a-h scream should get a 10-hour version!
1:58 bro really called toad a Goomba 💀
Editing is sublime in this video, absolutely love it. Glad I could help out with testing, even if it failed on every single obscure console I own 😂
I find it funny how you actually hooked the system up to an ACTUAL vehicle as a joke of taking words literally!
But seriously, how do you do that?
I didn't. The Genesis was plugged in, but the SCART wasn't plugged in at all. The Chinese text I edited onto the screen :)
RHS doesn’t even know that he got Princess Peach, Yoshi, Bowser, and the Hammer Bro’s names. LOL.
Who are they?
Bruh
If they're not Luigi they don't matter.
Glad to see more of ColdBlueMario.
16:06 "The gameplay engine should feel comfortable for the average Mario player out there."
No. This game does not control well.
lol, fair enough!
I am the only one that the game "Super Mario Bros" works for me without errors, and that my SEGA console is a Chinese one that imitates the Genesis 3, and an Everdrive-MD 2x v38 cartridge, And the games Mario 3: Around the World & Mario 4: Space Odyssey also work well for me, the only difference is that the music will stop when it makes contact with a block, enters a pipe or when it dies, so I have to disable the sound to listen to these songs without them stopping.
Non-materializing stages with desolved graphics are always really disappointing, man!
Your slowly becoming "bluecoldmario"
9:15 is pronounced “Vokroog Sveta”
Saint Clement must have been a little tipsy when inventing Cyrillic
I’m so incredibly happy to see you upload again. Missed you loads buddy 👍
funniest, interesting and most entertaining BDIWORH video so far. we need more of this excellent work RHS
As a Russian myself, I keep watching the bit with the Mario bootlegs with a giggle when you tried to pronounce Around the World.
Anyways, we expect more collabs from both of the titans of the video gaming market.
The absolute irony of bootleg carts having copy protection.
RHS, my man! This video is sow awesome!
woah you got the names right in first try!
Just in time for Mario day !! Amazing video
Does Mario 3 Around the World crash or stop the music when played on chinese/russian Genesis clones?
I think it was made with Genesis SoC clones in mind
Copyright protection on a bootleg Mario game? I think I hear the nintendo ninjas screaming already! 😬
You should try Mario's Mystery Meat on the SNES, it's quite an amazing accomplishment for how much stuff is in it for a rom hack made on Super Mario World
EVERY Retro gaming youtuber will ALWAYS end up encountering *_Mario 3: Around The World_* and *_Mario 4: A Space Odyssey_* at some point....
Once again another banger video, and I enjoyed all the twists and turns with this one!
Genesis Does redhotsonic a job.
14:58 If you thought that was grim, wait until you see the one with Felix the Cat... let's just say the word "HET" becomes something else in your psyche 😬
It's not "HET", you dunce. It says "Niet" in Cyrillic script.
My favorite example of wild bootlegs still has to be the russian translation of a ps1 bugs bunny game where bugs yells cyka blyat when he gets hit lmfao
Do NOT press "No" at the Game Over screen on FtC for the Genesis/Mega Drive.
Nuff said.
Thanks for the great video. I really enjoyed this one. Had a lot of drama and soooo many genesis consoles 🙌
8:44 thats actually a really good Mario impression!
If i remember from joel's bootleg mario video, mario 3 plays raw audio when you die which might be related to the lockup of the audio system.
6:18 *Activates Sr Pelo table slamming*
its nice to see this series going again
I have a question: Does Sonic Jam 6 count as a Mario bootleg for the Genesis? Because it's literally just Super Mario Bros. but with Sonic (and the 3 hidden warp pipes in 5-2 are absent - they'd normally lead to World 6, 7 or 8, depending on which one you picked). It also has terrible controls!
After going further into the video, I noticed that Sonic Jam 6 and Super Mario Bros. 2 Genesis have the same *decent* (for a bootleg, anyway) music and the same terrible controls! (does SMB2 Genesis have a run button btw? Because SJ6 does.)
Bro your content is so good and well scripted that it blows my mind you only have 83000 subs! Keep it up been following a long time.
That has got to be the most hilarious epilepsy warning segment in the channel.
Good pick for the ending music
Man literally had to throw us off with him booting his Genisis in a car💀☠
9:36 a lot of these songs were actually stolen from demos that came on an old music tool that emulated the MD (or similar) sound chip, the one on this part is a sped up version of "Space Standart" by Shiru
I actually really like the SMB1 Genesis music. It gives me a weird nostalgic feeling and i'm not sure why.
Also i really appreciate the reverse engineering going on there also
15:35 You could hear the crying tone from his voice!
I've been playing Mario World 64 on my Sega console for some time (Real hardware, no save states), and I gotta say that it's just not too hard when you get used to the controls. I also found some secrets I didn't see documented anywhere, so that's neat. The only part which I'm constantly stuck on is the Final boss. That part is just too hard, but I think with god on my side I may beat it some day.
I wanna see those secrets. Super Mario World 64 fascinates me for how bizarre it is. Also the game uses the GEMS Sound Driver.
Well, this was certainly a weird episode, especially in regards to Mario 3 and 4. Although, once I heard most of the games were bootlegs, I had little hope for them, both for hardware compatibility and game quality. That being said, if Sonic can run 90% accurately on the SNES, I think Mario can run perfectly fine on the Sega machines, especially if that Super Mario Bros port is anything to go off of. Hope someone actually makes good Genesis ports of the Mario games. They better... >:/
8:57 I guess nintendos not a kids game maker now 😂
I'm glad we immediately thought it was weird that SMB port used the OPN2 for the music and not the SN7
You forgot the rating: undetermined ( for ur region lock out )
I think the reason why Super mario Bros 3 around the world doesn't work correctly might have to do with it only working on a dendy genesis console
Dend is the Russian name brand for video gane console like the dendy nes dendy snes and dendy genesis as all three dendy console are bootlegs
5:46 thats what i call a good quality beat, ending with hitting yourself, Haha
LETS GOOOOOOO NEW RHS!!!!
Barring region locks, they did work. I saw them popping up circa 1997 and I, being a hardcore SEGA fanboi at the time, was furious seeing the SNES "stealing" our cool.
"ColdBlueMario" would be a funny channel to have
How the frick can a bootleg be protected by copyright??
They didn't want other bootleggers to copy, hack, and resell their games. Ironic.
they can make it locked to the cartrage whenever they wish lol.
None of them make the cut for my Everdrive playlist, they're all fairly janky. I wish they'd remade Super Boy 4 from Master System, that was actually a really good Mario bootleg/clone. The SMS version has close to 16-bit looking graphics, a Mega Drive version would have looked incredible.
Redhotsonic comes back.
The SMB1 remake is accurate, but for some reason it was made for emulators
Just tried Mario 3 on my European Megadrive Model 1 and I can break blocks but it crashes when falling down a pit or entering a pipe
After messing with the sound menu I got the pit death to work correctly but the pipe still gave issues
Why is it like this!?
weird incomparability issues perhaps, just like older IBM clones that weren't fully compatible
Gamtec Super Mario World is the only one who works on real hardware though.
“ okey-dokey off to hell I go”
Awesome video like always RHS! ♥
Greetings from Austria!
Mario 4: A Space Odyssey actually has a final boss (unlike Mario 3) and an ending. Though they only show up if you're playing the game in very specific emulators. If you play it on a console or in a less-accurate emulator, it will just crash and reset the game. Same applies to the game's shop which can be accessed from the Pause menu.
Huh, interesting. So when I said it put me to the beginning, it actually crashed and restarted? Intrigued. I'll have to try on KEGA at some point.
@@redhotsonic If i'm not mistaken, KEGA Fusion is one of the few emulators where you can play Mario 4 without any problems. If you do face any, try using a different emulator. Oh, and by the way, in order to make the shop work on an emulator, you need to switch the music banks in the options menu. I'm pretty sure it only works on KEGA and Gens.