Why You Can't Run in EarthBound

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  • Опубліковано 20 жов 2023
  • you can't catch me, i'm the gINGERBREAD MAN
    Twitter: / monkeyness
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    Music:
    Tessie Has Been Sighted! - EarthBound
    Saturn Valley Caverns - EarthBound
    Happy Town? - Mother 3
    Hotel aka Overpriced Luxury - Mother (Mother Encore arrangement by McThrillington)
    Super Dry Dance - EarthBound
    The Tendas' Cave - EarthBound
    Beneath the Mask - Persona 5
    Homely Yado Inn - Mother 3 (Restoration by Irikachana)
    The Heroes Return (Part 1) - EarthBound
    Anti-Hero - Taylor Swift (acoustic arrangement by Iqbal Gumilar)
    1 OF 4 OF THE MICHEAL SESSIONS
  • Ігри

КОМЕНТАРІ • 194

  • @Tavg123
    @Tavg123 7 місяців тому +216

    monkeyness trying not to make a simple video into an existential message challenge (impossible)

    • @Anthaneus
      @Anthaneus 6 місяців тому +9

      Just like Vsauce before him

  • @BananaFaceDude56
    @BananaFaceDude56 7 місяців тому +175

    Let’s not forget that Mother 1 didn’t have a run button. It was added in EarthBound Beginnings, and even then it wouldn’t see an actual release until mother 1 + 2 included the changes made for Beginnings. Also the fact that the run buttons doubles everything’s speed on the overworld, seeming more like a debug feature than an actual run button.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +54

      Yeah, was a debug feature they decided to keep in.

    • @Michirin9801
      @Michirin9801 6 місяців тому +21

      @@MonkeyNess I think the point is that the original Japanese release of Mother 1 didn't have the run feature at all, which is to say, no, it wasn't designed with the ability to run in mind, it just Was Slow... The run button was indeed added as a debug feature for the unreleased US version, and kept in cuz it just made the game better, and IIRC in the GBA version it doesn't increase the speed of everything else like it does in the NES original

    • @guythatdosethingssometimes2651
      @guythatdosethingssometimes2651 6 місяців тому +10

      ​@Michirin9801 I spent large portions of my time in that game wandering along long, empty stretches of land that often lead to nowhere in particular.
      I dont know how a person could tolerate that game without a run button.

  • @Wattson-ston
    @Wattson-ston 7 місяців тому +105

    I honestly think it adds to the idea that these are kids they aren't super heroes or athletics and the slow walking kinda makes you take things easier your not always in a hurry.

    • @KajiCarson
      @KajiCarson 7 місяців тому +6

      Yeah...! It's like in the very first Silent Hill. How Harry Mason didn't aim for crap but was just running around to save his daughter. In EarthBound, our cast of kids is just exploring their environs, carefully and playfully, to figure out what is going on. But regardless of whatever pace they play they still end up saving the world! Everything in its own time, I say!

    • @grabballz4857
      @grabballz4857 3 місяці тому +1

      Wtf you literally kill Krakens and Dinosaurs with baseball bats

  • @foxxarie
    @foxxarie 7 місяців тому +43

    I never wanted a run button in EarthBound because I thought the game functioned very well without it, but hearing your more in-depth take on it with your empowering and motivational speech is so moving! Lovely content as always!

  • @ortherner
    @ortherner 7 місяців тому +47

    A run button would be useful because im impatient.
    But seriously, i never really saw Earthbound not having a run button as a big issue as others did. Walking speed is good enough.

  • @KajiCarson
    @KajiCarson 7 місяців тому +16

    Kinda funny how I've completed this game three times and never even thought of yearning for a 'run button'. Walking whimsically around and taking your sweet time talking to people and examining things are such a significant part of this game.

  • @BeeSquared
    @BeeSquared 6 місяців тому +14

    Rick Rubin in his book, "The Creative Act" spotlights a really cool insight about art.
    In paraphrasing, he says that sometimes the imperfect version of the art resonates more than the version with all its problems fixed. And in the end, the imperfect version is the best version.
    I was reminded of that quote from this video and I really appreciate it. The lesson of us accepting and changing our views on imperfections in our favorite games is really wonderful to consider and practice in our lives. Finding ways to feel more connected because of the imperfection can lead us to appreciate the games we love even more.
    I wish I cared as much about games when I made videos on them. I've been binging your videos a lot recently and rewatching the ones I've already seen because I really enjoy listening to you talk about what you love without any of the inauthentic filler and fake excitement that 99% of the creators today do. I love it man, excellently done!!!

    • @iBenjamin1000
      @iBenjamin1000 5 місяців тому

      what are you talking about? what kind of people are you watching on youtube that lead you to believe everyone is being a big faker about the things they're talking about?

  • @swagar
    @swagar 6 місяців тому +13

    As someone who speedruns EarthBound and actively tries to avoid enemies, I'm glad there isn't a run button. That would take the challenge away. At that point, you might as well make a patch that turns spawns off entirely and makes Jeff's regular attack hit for 2000 HP so you never need bottle rockets.

  • @TheRealDuster
    @TheRealDuster 7 місяців тому +23

    Honestly i think it makes it better, really lets you soak up the area!

  • @trueblueryu5713
    @trueblueryu5713 7 місяців тому +17

    2:47-3:10 That's cheating, because you're not factoring in the time it takes to walk from Fourside, across the bridge, in through the tunnel, and then back that way when you need to, especially since you not only have to backtrack through the monkey cave, but you will have to leave it several times if it's your first playthrough and you aren't using a guide, since there are a plethora of dead ends.
    The issue isn't so much that the game is too slow without the run button, but the game gives you means of moving quickly, just to not use them. Skip sandwiches are not only too short in their use, but stacking them is completely unviable for a wide majority of the game because your inventory space is so tight. And the game lets you use a bicycle in Twoson, but only when Ness is completely alone, meaning it's useless for 99.95% of the game, and really only there for aesthetic, at best.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +3

      You might have to walk through the tunnels for the Mole Caves, but there's a bus that'll take you right near the Monkey Caves. (And still, the walk through the tunnels adds, what? 30 seconds? Still less than a minute.) Once you have the Skip Sandwich and Picnic Lunch you never have to leave the Monkey Caves again, since all other items are within the caves themselves. The modes of player-induced quick movement are de-emphasized for reasons mentioned in the video. The game is not designed around them. I agree the placement of the bicycle is odd, but there really isn't anywhere helpful to place it whatsoever. If it was in Onett, it'd still be useless, and it makes your hitbox so big it's useless for avoiding enemies too.

    • @trueblueryu5713
      @trueblueryu5713 7 місяців тому +3

      @@MonkeyNess You may not have to completely leave the monkey cave if you have the correct item layout ahead of time and don't use one in the wrong spot, but on a first playthrough without a guide, there's almost no way of knowing what you need or where in the cave network each item is. Plus, you have to backtrack if you take the wrong path and aren't fast enough to get the fresh egg to the end before it hatches. Not leaving it, sure, but it still adds up, and this spot can be potentially the least enjoyable in the game already due to the slow pace.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +5

      You're supposed to explore them to find out who wants what, obviously most of the time you're not going to immediatley know where to bring what, that's just how games work. The item behind the monkey who wants a Fresh Egg also isn't even required to progress, it's totally optional. Not disagreeing the Monkey Caves can be frustrating, but I don't think a run buton is what would fix them, in fact, I think that'd help very little with how narrow the majority of the rooms in it are. I think the real "fix" there is adding a map of some sort (outside the pretty unhelpful one from the Player's Guide.)

    • @trueblueryu5713
      @trueblueryu5713 7 місяців тому +3

      Yeah, that would honestly be a bigger improvement.

  • @TheCollector-ql1xv
    @TheCollector-ql1xv 7 місяців тому +6

    0:34 Mother actually doesn't have a run button, it has a speed the entire game up button. This feature was first added in the unreleased US version of Mother (eventually released as Earthbound Beginnings) and later Mother 1 + 2. Unfortunately you could not run in the original Famicom release of Mother.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +4

      I refer to “Mother” as the colloquial EBB version that is most prominent nowadays, as there are now less versions without it than there are with it.

    • @TheCollector-ql1xv
      @TheCollector-ql1xv 7 місяців тому +1

      That’s fair not even I’ve played the original Famicom release

  • @antoureneinStudioAllele
    @antoureneinStudioAllele 7 місяців тому +9

    It's funny that since the beginning of the project I've had no intention at all of putting a running functionality in Earthbound Dimensions, aside from how it originally worked with the Skip Sandwich.
    Never really thought it was necessary in the original game, and in a 3D remake I think it would be even less necessary, as you are supposed to have more things to see and appreciate.

  • @666gothikus
    @666gothikus 7 місяців тому +9

    Well... there is a part were a run button IS nice,
    the monkey cave.
    I hate to be that person... but is a maze,
    Plus you may say, "Just buy the right items dummy!"
    yea... how can a new player know?
    a new play is constantly running back and forth getting the right items
    and going back.
    plus it might be me,
    but all the rooms look the same!
    so you may go down the wrong door without realizing
    And when you realize,
    YOU NEED TO WALK ALL THE WAY BACK!
    This is where a run button is really nice!

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +8

      The Monkey Caves consists of rooms that may look the same, but are also insanely short to navigate, as the majority of them are either short hallways or rooms with only two monkeys in them. I disagree a run button would even significantly change the time it'd take for a new player to get through them if, like you said, it's a confusing maze.
      Yes, a new player wouldn't necessarily know to bring those two items to start the caves, but common sense should tell one that if these two items are needed to progress, they're most likely nearby in the same area. The real answer to fixing the Monkey Caves imo is adding a map.

    • @666gothikus
      @666gothikus 7 місяців тому

      Fair@@MonkeyNess

  • @MapleMilk
    @MapleMilk 7 місяців тому +17

    I love channels like this that have extremely niche topics
    One time on a replay, I replayed Earthbound with some slight improvement patch that added a run button and maybe some other small things
    Besides making the skip sandwich literally useless, I barely remember what it did
    Anyway, trying to remember back to it, don't even think there was a difference in how many battles I got into
    It was MAYBE like 10 battles through the whole game
    I specifically remember avoiding those robots in the Fourside Tower and that was cool but otherwise not much.
    This pissed me off when I was in the Pyramid and I couldn't avoid the annoying battles there.
    My point is that the run button is like a placebo.
    It makes you think it's better but it's not.
    I think that pacing is underrated in games.
    Film, TV, Books, critics of these all mention pacing at one point or another.
    In games like Earthbound, the pacing is deliberately slow.
    It's captures the feeling of a road trip better than any Road 96 or Final Fantasy 15 could (still like those games btw).
    It's like a peanuts comic.
    It feels very deliberate in having the walking speed of a slow Sunday afternoon.
    I feel like every RPG wants to be as fast as possible, adding numerous quality of life improvements to avoid anything that would slow down pacing.
    Quicker battles, optional battles, less grinding, as little backtracking as humanly possible, adjustable difficulty etc.
    I love these accessibility options, they definitely make the player experience better for most
    But I will admit that one of Earthbound's charms, and one that I think
    that alot of Indie Games that got inspired by it try to replicate is that it's a very deep experiential game.
    It's more like a Murakami novel that I read than like other RPGs I've played.
    It doesn't have any action setpieces, it doesn't have any particularly dramatic scenes.
    It's just about wandering and exploring with a vague general goal.
    Aside from the game design, adding a run button would ruin this vibe I get from the game.
    Mother 3 HAS those dramatic moments that you would want to rush to.
    EB Zero is a game with less dialogue altogether, so you'd want to run to finish the game or at least get into more battles.
    Earthbound is 100% about chilling.
    Besides like, Va-11 Hall-a, it's the most chill game I've ever played.
    Even more than Minecraft or like indie games that are designed to be chill.
    It's absolutely a game that doesn't demand your attention.
    Let's say an Earthbound remake changed the game design of the game to facilitate a run button, just because they see it as a QOL improvement.
    I think it would be missing the point of Earthbound.
    Honestly, I could make a video about Earthbound's pacing from this comment.
    But basically, it would change the fundamental appeal of the game, yeah.

  • @grovers_paradise
    @grovers_paradise 7 місяців тому +5

    "remember the 1st time you played EB" yeah I had never played an RPG before, I was scared of battles so I was always drastically underleveled, couldn't get through Winters AT ALL and put the game away for six months

  • @Yaaaarg
    @Yaaaarg 7 місяців тому +9

    When I played EB for the first time, my pokemon reflexes kicked in and I wanted to get faster as soon as possible. Eventually I realized it wasn't that bad. In fact, the slower pace of walking really does help appreciate the looks of all the places throughout the game. I never thought I would say this in the future, but not being able to run is actually quite nice.

  • @Ness199X
    @Ness199X 6 місяців тому +4

    Just increase the speed in your emulator

  • @azumars
    @azumars 7 місяців тому +10

    wanting a run is a game reviewer mindset ngl

  • @KnownAsKenji
    @KnownAsKenji 6 місяців тому +5

    Slightly off-topic, but I wanted to mention a neat thing Deltarune Chapter 1 does that's sorta a reference to this and some of the sentiments from the comments here. There's a run button in that game, doesn't really need it but it's there. Anyway, my first time through I wanted to take it slow and comfy, vibe to the song Field of Hopes and Dreams, have a good time. Then I'm suddenly stopped by my party member Ralsei who reminds me that there is a run button and is curious why I'm not using it. He does eventually conclude that I'm enjoying my time and accepts that as the reason. I liked that the game noticed, felt like a very Toby-like thing for it to have.

  • @minermole101
    @minermole101 7 місяців тому +9

    MonkeyNess coming in with the hot takes, but with valid points.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +7

      It's important to me to bring something new to the table when discussing topics like this that seem to be pretty closed off for many. I just like to offer a point of view that challenges people, even if it doesn't blow the other pov out of the water. :)

  • @LilacMonarch
    @LilacMonarch 6 місяців тому +9

    We want a run button for the same reason we walk backwards in Ocarina of Time

    • @boldome
      @boldome 2 місяці тому

      okay but in oot it's more important because of the day night cycle (until you get suns song)

  • @mistereagleman
    @mistereagleman 7 місяців тому +7

    Okay first off: amazing video as always!
    For me I've never really considered a run button making the game "better", it's more of a tactile game-feel sort of thing. Part of the reason I like running in RPGs is just because it gives me another little thing to do while exploring the overworld. In Mother 3 I'd literally activate the run just to run in circles around random NPCs and whatnot. That little extra sense of interactivity can just make game worlds more fun to mess around in - but I really don't think Earthbound suffers in any way not having it.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +5

      Glad you liked the video! Also very valid point, movement options like that for the sake of fun is definitely reason enough.

  • @starbutter2730
    @starbutter2730 7 місяців тому +8

    Still playing through Earthbound but this was an awesome video. I really do agree that the run button definitely isnt needed, I really like taking my time in all the games I play and just enjoying the journey. Thanks for still doing what you do MonkeyNess, youre inspiring and amazing❤

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +3

      Thank you so much for watching :)

  • @Reginald_Ritmo
    @Reginald_Ritmo 28 днів тому +2

    I have to agree with the "running would mess up the leveling curve". The first time I played EB, I ended up trying to avoid fights, and got frustrated really quickly because I was underleveled. On my second try, I went after enemies and stopped tying to avoid them. As a result, my level was where it was probably supposed to be, and I had a lot more fun.

  • @randoncourter4923
    @randoncourter4923 7 місяців тому +6

    y cant metroid crawl

  • @Mario-im1rk
    @Mario-im1rk 6 місяців тому +4

    "You don't give something extremely helpful to players at the every end, or else you'll rob them from it's usefulness."
    *Casually throws shade at PK Starstorm Omega*

  • @Ninjacat25
    @Ninjacat25 7 місяців тому +5

    This was beautiful. It honestly really hit home and made me think about myself and how I approach things. Thanks, man.

  • @aminearife9509
    @aminearife9509 7 місяців тому +16

    I really think skipping enemies is also bad because even if the battles mechanics are not that entresting the enemies are enteresting and have good design and have weird mechanics like the clock that stop time or the coffee that when you defeated give you a cup of coffee that is the beauty of mothers battle.

  • @NIDAK52
    @NIDAK52 7 місяців тому +3

    Fill one characters inventory up with Skip Sandwich Dx. Ez

  • @TyCody28
    @TyCody28 2 місяці тому +1

    One thing I’ve noticed. Last time I played Mother 3, running away from a lot of battles led to be being woefully under-leveled and made the game more difficult as a result. So in reality, not being able to run from every battle it actually kind of a good thing.

  • @ExaltedUriel
    @ExaltedUriel 6 місяців тому +4

    As someone who recently replayed EarthBound via MaternalBound Omega which does add a run button, I kinda have to disagree with your reasoning for not adding one.
    For one, as you said, the map and enemy placement means you can't really outmaneuver enemies most of the time, so making the game "easier" or something feels moot. Secondly, as you said you get Teleport pretty early so it's either intentionally Teleport bonk to move through towns faster or just have a run button, and at least in said patch it doesn't even work in Deep Darkness (because neither does the Skip Sandwich) so it's not invalidated as a gimmick. And lastly, I'm just a fan of consistency. Mother 1 has it ("but it was a debug feature--" it was added properly to Mother 1+2 which has numerous other changes and bug fixes, okay? It's IN Mother 1), Mother 3 has it, I still don't see much reason in Mother 2 not having it. It's a simple convenience that isn't game breaking and again, as you say yourself, changes very little besides having that convenience.

    • @MonkeyNess
      @MonkeyNess  6 місяців тому +1

      We'll just have to agree to disagree.

  • @sweetypuss
    @sweetypuss 6 місяців тому +2

    the quality of your videos has shot WAY up since the 1/128 run. glad to finally have a good consistent content creator focused on mother (and similar things)

  • @Apotheosister
    @Apotheosister 6 місяців тому +3

    I am a extremely impatient person but honestly I think the lack of a run is fine. The thought hadn't cross my mind during my playthrough.
    I think Earthbound is paced pretty good, nothing made me want to stop playing. I usually don't vibe with retro games or classical RPG's but I did enjoy EB quite a bit.

  • @eltiolavara9
    @eltiolavara9 7 місяців тому +5

    mother 3 is an easier game than earthbound? that's the first time i've heard that, normally it's the opposite
    but yeah i once downloaded a run button patch for earthbound and immediately realized that the game just didn't need one

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +5

      I find Mother 3 much easier due to how forgiving it is; constant hot springs, pillows, save points, and fully-healing the party when tthe player gets a game over.

    • @eltiolavara9
      @eltiolavara9 7 місяців тому +2

      @@MonkeyNess yeah true, if you get KO'd in earthbound it takes like 20 minutes to get back on your feet

    • @xXLeandro12
      @xXLeandro12 7 місяців тому

      I'd say yes and no: easy to "diggest" the gameplay, but mastering at some point, specially in battles, it doesn't that much easy.

  • @MaroonToast
    @MaroonToast 6 місяців тому +2

    aww man, the stryder7x reference made me sad

    • @sweetypuss
      @sweetypuss 6 місяців тому

      stryder really got his life destroyed by false allegations and eating disorders. poor guy

    • @MaroonToast
      @MaroonToast 6 місяців тому

      @@sweetypuss yeah.. i loved his videos and personality, i hope he returns one day, or at least gets into a happy spot for himself

  • @DrMechano
    @DrMechano 7 місяців тому +7

    Man, I really disagree with Mother 3 being an easier game than EarthBound. I think EarthBound is the easiest game of the trilogy, with 3 in the middle, and 1 being the hardest.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +4

      Surprised to be seeing this comment multiple times on this video. I've always found Mother 3 to be the easiest due to how forgiving it is, with the dozens of hot springs and save points throughout as well as completely healing the party if the player gets a game over.

    • @DrMechano
      @DrMechano 7 місяців тому +8

      @@MonkeyNess These elements do make losing less annoying, yeah. But I feel like EarthBound asks less of the player for the actual battles.
      If you're fighting most enemies you run into, you'll usually be around the right level to just breeze through most bosses - and Jeff's rockets make them utterly trivial.
      I think Mother 3's battles have a lot more genuine strategy that go into winning them. I always felt like I had to *try* a lot more in Mother 3. But of course, difficulty is subjective.

    • @flintfrommother3gaming
      @flintfrommother3gaming 6 місяців тому

      I agree, in my first playthrough of Earthbound, all I did was basically bash everyone and use rocket launcher on the diamond dog. I didn't even grind.

    • @whethervane
      @whethervane 6 місяців тому +1

      Totally agree. Not sure if I’m just stupid or something but most of mother 3’s bosses kinda kicked my ass while I never got a game over once in earthbound

  • @madmikefollower6939
    @madmikefollower6939 7 місяців тому +4

    Why can’t Sans jump?

  • @Xx_GobbaGamer69_xX
    @Xx_GobbaGamer69_xX 7 місяців тому +4

    Why do you need run when you can eat skip sandwiches instead?

    • @tammid8423
      @tammid8423 5 днів тому

      Too short of an effect lol

  • @AngryBones69
    @AngryBones69 6 місяців тому +1

    I like how you could've said "Earthbound doesn't have a run button because yes." But didn't. Nice.

  • @dylanzlol7293
    @dylanzlol7293 6 місяців тому +2

    Idc, i am a busy man, i would prefer to go fest than sluw, its much more convenient and nice to have a run button than to waaaalk for like hours in a singular map

  • @metalicbeast9659
    @metalicbeast9659 4 місяці тому +1

    It's just a convinience

  • @unodos2647
    @unodos2647 5 місяців тому +1

    Never thought the movement speed was too bad in EB

  • @h-man7620
    @h-man7620 7 місяців тому +3

    I was always confused when playing Earthbound since it had no run button. I mean, I’m not complaining or anything but found it weird.

  • @ShokoArc
    @ShokoArc 7 місяців тому +1

    i think the problem comes from they giving you the bike
    by the time you get it its after beating the first main area of the game, it reminds me of how in some pokemon games they give you the option to run once you beat the tutorial section, a kind of reward getting to know how the game works
    the problem is that the bike has no use once you get Paula (or a plush bear lmao), you get to be faster for a really short amount of time and it feels kinda frustrating to get something like that removed, bet that if the bike wasn't an item people wouldn't ask for a run button
    on that note, if i where to add a run button i would make it so doing it would make the character get an ''out of breath'' status that stops you in your tracks in the overworld, makes you walk slow and leaves you open to enemy damage when battling, maybe becoming less of an issue the stronger one gets so it becomes less of an issue and more of a tool
    maybe making it so running makes a thumping noise that alerts and attracts enemies

  • @Kurisu545
    @Kurisu545 7 місяців тому +2

    A run button would be great for convenience and fluidity of gameplay, even for its time, this was archaic, most rpgs would have it by default.
    A run button would also make the enemy pattern on the overworld better, they are so much faster than you that it doesn't even matter that you can see them and they're not random battles, since you'll be forced to engage with them anyway.

  • @carrotcommunist9216
    @carrotcommunist9216 6 місяців тому +1

    beautifully said

  • @nathanielbennett2950
    @nathanielbennett2950 7 місяців тому +1

    Great explanation my guy!

  • @cringeguywithasideoffries8615
    @cringeguywithasideoffries8615 Місяць тому

    The walking always made me pick up on the Peanuts homage more

  • @reneablackheart9563
    @reneablackheart9563 7 місяців тому +2

    why do your videos make me calm

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +2

      not sure! glad they do tho :)

  • @Nik1_
    @Nik1_ 5 місяців тому

    As once guy commented on an earthbound cave of the past music "You need low moments, to apreciate the high" or something like that.

  • @popn3286
    @popn3286 23 дні тому

    Ngl this is my favorite video about earthbound

  • @kagodev
    @kagodev 6 місяців тому +2

    Interesting topic, you see this in a lot of games and I'm guilty of it. I was that dumb kid spamming roll in Ocarina of Time even though it barely made Link go faster, if at all. I think it's mostly about perceived control. Even if the run button (or whatever input makes you go faster) barely increases your speed, people use it constantly, you know you would be slower if you weren't so every extra pixel per second in speed feels like you're seizing an opportunity. But, as you cover in the video, games don't always need that kind of mechanic and it's probably a good idea to exclude it when it's not needed since it interferes with other parts of the design.

  • @Handheld_Handle
    @Handheld_Handle 3 місяці тому +1

    What if they're all already running but they just can't walk at all?

  • @Lou-yf1jo
    @Lou-yf1jo Місяць тому

    Everyone Needs A Run Button.
    ESPECIALLY Fallout 3.

  • @pikminman13
    @pikminman13 6 місяців тому +1

    Worst case scenario I can always spill some coffee on my real super Nintendo entertainment system

  • @voltron77
    @voltron77 2 місяці тому +1

    I do think earthbound needs a run button, but it’s not a big problem. I feel like if you could implement it in a way that still kept the enemy encounters and made sense lord-wise whilst not making skip sandwiches the bicycle useless, it would improve some of the more monotonous moments of the game.

  • @Remie_REM_Sleep
    @Remie_REM_Sleep 6 місяців тому

    Finally, the big question.

  • @jaifain4813
    @jaifain4813 7 місяців тому

    I agree with the balancing point, yet, as you said, NPCs are scattered widely, first time i played Earthbound, i do missed a lot of flavor dialogues, making my first experience with the game actually less complete than many others, specially nowadays, where fastforward is a thing. Not having a running button is not a problem, yet having it is for sure helpful, not because of avoiding enemies, but to make those tiny little things that might not be important, yet surely make a slight smile on you worth your time.

  • @IDoubleJ
    @IDoubleJ 12 днів тому

    Good point

  • @oneunfunnyguy612
    @oneunfunnyguy612 4 місяці тому

    0:52 I don't know if I'd say that, from personal experience I definitely had more trouble with the combat in Mother 3 than EarthBound. I think EarthBound has more game over situations as a result of design problems that weren't in Mother 3, they're challenging in different ways, but its hard to make a statement about which one is objectively more difficult.

  • @mariahs6
    @mariahs6 6 місяців тому

    While I am happy Mother 3 has a run button (due to all the aforementioned backtracking, especially when it came to the Mouse Family side quest), I didn’t mind all too much that EarthBound doesn’t have one. It gave me more time to take in the atmosphere and really get invested in the world. It also helped that all the music was awesome (and well, Dungeon Man’s was all right…) so I got a chance to listen to it more!
    Even in Mother 3, I don’t feel like I’ve completely explored an area until I’ve talked to all the people in it.

  • @amongstus4418
    @amongstus4418 4 місяці тому

    I think if they add EB style run where it just speeds up everything including enemy movement it'd be fine. I just increased the clock speed when playing EB the first time around on an emulator to speed up the backtracking and of course it was a good double edge sword to not abuse it so I could try to avoid enemies.

  • @catdatwat9743
    @catdatwat9743 7 місяців тому +4

    A running button may not be necessary, but like…. Isnt it just better in general? Like when you replay the game it’s just a nice feature to quicken things up

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +4

      What’s the rush though, you know?

    • @catdatwat9743
      @catdatwat9743 7 місяців тому +3

      @@MonkeyNess earthbound is a game where they want you to talk to everyone to figure things out and learn more about the world. Ofc running isn’t a necessary feature, but having the ability to run would greatly help in getting rid of the meandering you have to do in the game. The meandering is part of the experience, but idk my thumb hurts after using the snes mini controller for so long lmao

    • @MonkeyNess
      @MonkeyNess  7 місяців тому

      @@catdatwat9743 What meandering though? It all has a purpose.

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man 7 місяців тому +1

    I like things too be perfect

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +2

      >uses incorrect form of “to”

  • @toasterduds7184
    @toasterduds7184 6 місяців тому

    I think a run button would have been nice because then you can actually get behind enemies and get the advantage attacks, also just because i think running is convenient, it didn't bother me a whole lot though. Also I'm surprised the desert account most of the criticism even though it has one of the best songs.

  • @dragonusmolamola4140
    @dragonusmolamola4140 7 місяців тому

    i didnt even notice that earthbound doesnt have a run button so i highly doubt the lack of a run button is a problem

  • @CombustableLemon
    @CombustableLemon 7 місяців тому +1

    I think my solve would to be making it so you would have to beat the game completely in one save file, so if you started another you would be able to run to make the game a bit quicker

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +4

      I see where you're coming from, but for many I think this change would be seen as coming in too late to justify including.

    • @CombustableLemon
      @CombustableLemon 7 місяців тому +1

      @@MonkeyNess Yea, it would be a bit frustrating to beat the entire game only to beat it slightly faster (if) upon a repeat playthrough which might not even happen

  • @througtonsheirs_doctorwhol5914
    @througtonsheirs_doctorwhol5914 Місяць тому

    1997 : Gamers : "Why is there no running button in EarthBound?" -
    2005 : Gamers "Why can'T you swim in GTA3 ? .... 2017 : Game Journalists :"Why is there no easy button?"
    Staples :"Hold our beer ! ... we've been selling those for a decade"!"

  • @Switchblade1013-
    @Switchblade1013- 19 днів тому

    also some cool tech
    you can use teleport a as a weird run

  • @CephalonHQ_
    @CephalonHQ_ 7 місяців тому +3

    Hey, isn't the Homely Yado Inn used around 6:30 the restoration done by Irikachana, not the original? Might be good to put that in the description. Video: ua-cam.com/video/4p9lojc75Hw/v-deo.htmlfeature=shared
    Great video as always by the way. :)

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +4

      Seems so! Fixed the description. Thanks for pointing it out to me.

  • @southern_blade4
    @southern_blade4 5 місяців тому

    Love the strider7x reference

  • @Luingus
    @Luingus 2 місяці тому +1

    I have two words: skip sandwich

  • @MaximationsReal
    @MaximationsReal 7 місяців тому +1

    yoooooo finallyy an answer

  • @animalbancho1726
    @animalbancho1726 5 місяців тому

    Jesus Christ bro by the end of this video I had to pause it and out loud ask myself “what the fuck am I listening to” lmao

  • @pr.depper4819
    @pr.depper4819 6 місяців тому

    It’s just tedious to have your walking speed slow and your main fast travel be something you have to wait through a cutscene for, it’s fine early game but it gets draining if you’ve been doing it for like 30 hours

  • @mihaleben6051
    @mihaleben6051 2 місяці тому

    0:53 *you hear some loud toilet banging noises*

  • @Shinobiplayz706
    @Shinobiplayz706 3 місяці тому

    Because you can’t. That’s it.

  • @timmyjimmy7413
    @timmyjimmy7413 23 дні тому

    Not gonna lie, I kind of liked not having a run button and having to use psi teleport to move fast, it added more strategy to movement.

  • @odin9628
    @odin9628 7 місяців тому +1

    Why earthbound should have a run button:
    1 I'm an impatient fuck

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +1

      2. You don’t understand how lists work 😛

    • @odin9628
      @odin9628 7 місяців тому +1

      @@MonkeyNess 3 I wasn’t trying to convince anybody

    • @MonkeyNess
      @MonkeyNess  7 місяців тому

      @@odin9628 4 Iwasjustjokingimsorrypleasedontbemeantome

    • @odin9628
      @odin9628 7 місяців тому

      @@MonkeyNess 5 Ohthankgod

  • @Rex-lg6co
    @Rex-lg6co Місяць тому

    People are impatient; that's it.

  • @thedangboi7198
    @thedangboi7198 23 дні тому

    answer: you can. eat skip sandwich. mm tasty run fast

    • @MonkeyNess
      @MonkeyNess  23 дні тому

      This video's about a proper run button, not a 10-second auto run :P

  • @thomasffrench3639
    @thomasffrench3639 7 місяців тому

    I also think that fighting was just mostly pretty enjoyable for at least Japanese gamers. Like the games were pretty much the fights, which is why it was such a huge genre. But obviously gamers change as the medium evolves, so now many games don’t have as high encounter rates

  • @Skypatroller_BenCD
    @Skypatroller_BenCD 6 місяців тому

    To me sens I'm also a Sonic fan the reason why I want a run button is because i prefer going faster and honestly that's one of my only problems with Earthbound

  • @homerogordo5548
    @homerogordo5548 6 місяців тому

    They skip all of the leg days

  • @untipoxddd5784
    @untipoxddd5784 6 місяців тому

    In all the mother games the characters walk too slow and when I played this game I liked how everyone was walking faster than usual and they walk like a troop.

  • @koga7582
    @koga7582 6 місяців тому +1

    8:58 hehe "run"

  • @davidmorin2818
    @davidmorin2818 4 місяці тому

    A run button is unnecessary, but it would be a good quality of life improvement

  • @KnownAsKenji
    @KnownAsKenji 6 місяців тому

    Run features in RPGs just wasn't as much a thing back then. I don't think it ever occurred to developers to consider it. It's definitely less useful in 'random encounter' RPGs like Final Fantasy, could even make it worse in a way on the user's end, as it would make it seem like there's actually more encounters, assuming encounters are still done on a 'roll the chance each tile' fashion. Mother 1's 'run' debug had similar issues, it made traveling itself faster but the whole thing was still kinda annoying.
    Anyway, then we have Mother 2, where I think it'd make some degree of sense, because of the encounter system where you see enemies ahead of time. One potential benefit of that system, being able to avoid enemies, is often mitigated because they just move faster than you. Having an ability to run would make avoidance more of a factor and would make the whole system, much like with Mother 3 even though the 'charge-up' made it a bit tricky to do. I don't think it was needed by any means, but it would've been a relevant enough use case if it was there, I think.

  • @jagagagaga
    @jagagagaga 3 місяці тому

    eartboutn should run thanks

  • @dogeweedballs42069
    @dogeweedballs42069 3 місяці тому

    Convenience

  • @ValToadstool
    @ValToadstool 5 місяців тому

    You fail to consider that moving fast feels good and allows you to actually play the game more

    • @MonkeyNess
      @MonkeyNess  5 місяців тому

      Feels good, yeah. “Allows you to play the game more”? How?

    • @GribbleGob
      @GribbleGob 2 місяці тому

      Game Journalist take

  • @GribbleGob
    @GribbleGob 2 місяці тому

    personally never cared, I'm fine grooving down the beaten path and in the rare instance I want to get somewhere faster its usually after I get the teleport power which turns it into a non-issue, but in the rarer instance where its before that plot point I just use a skip sandwich. if you play good enough you can sacrifice one bag space without much issue.
    the topic of should EB have a run button is an example of how much QoL is too much QoL, because gradually taking more agency from the player can be a bad thing which is a broader issue outside this topic but one I wish would be talked about more.

  • @Stravioska
    @Stravioska Місяць тому

    because the devs don't want you to do that, duh

  • @Super_ATI
    @Super_ATI 6 місяців тому

    The solution Was in Earthbound beginning, SPEED UP THE TIME OF THE GAME?

  • @thefrubblewarrior4678
    @thefrubblewarrior4678 7 місяців тому

    1:11 What’s playing here, and what rendition?

    • @MonkeyNess
      @MonkeyNess  7 місяців тому

      All music used is listed in the description! :)

  • @thomasonyango8208
    @thomasonyango8208 7 місяців тому

    Is no one going to mention that you receive a bike that is functional for such a short period. A run button would be a nice alternative to losing the bike. Or maybe there should be an option to buy bikes for the other people in your party.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому

      The bike is just so impractical overall. So big it makes navigation through the narrower parts of of the map a pain and your hitbox giant.

    • @thomasonyango8208
      @thomasonyango8208 7 місяців тому

      @@MonkeyNess at least it’s my choice if I want to use the bike or not. And not being able to pass through a passage like with the pencil or the eraser is already a normal part of halting the player’s progress. If I see a passage that’s too small for me on my bike then I’ll get off my bike. If I still can’t pass then I’ll look around for some story events that let me through. The developers clearly intended for players to move quickly at some point. That’s why the bike was put in. For me it’s about freedom of choice and pure benefit.

    • @MonkeyNess
      @MonkeyNess  7 місяців тому

      Absolutely is. Still very impractical. Both statements can be true.

  • @piranhalettuce
    @piranhalettuce 6 місяців тому

    y cant earthbond run?

  • @SonicTheCutehog
    @SonicTheCutehog 7 місяців тому

    I just think having a running feature be exclusive to weak items is stupid

  • @Olors64
    @Olors64 3 місяці тому

    Just use skip sandwich DXes

  • @_DF_
    @_DF_ 7 місяців тому

    Think it should be a new game + thing

    • @MonkeyNess
      @MonkeyNess  7 місяців тому +2

      Just seems too late if you’re going to add it. I say if you’re going to include one you might as well include it from the get-go tbh.

    • @GribbleGob
      @GribbleGob 2 місяці тому

      would be better as an option you can toggle on the main menu, like the text frames and speed.