The entire time I was like... You can get more than 1 line of numbers from extractors... That's what the extractor speed is, when it's at 2 belts they produce 2 full belts worth of numbers and you can get 2 production lines per extractor. Most of the time you just grabbed a fully new extractor for everything. You didn't need to keep finding new 4's, you could just rotate the setup, silly sifd.
been playing this for the last few days, and from what i'm experiencing, it has a sort of minecraft feel to it. (let me explain) In minecraft, you can create extremely complex machines that can achieve almost anything, the only things that prevent you from creating a machine are the engine/game/pc's limits (hard/software), and what is actually in the game. like, there are no autofarmers in minecraft. but if you stick a few villagers in a contraption with some crops and water and fences, and you can exploit villager behavior to make them farm crops for you, essentially creating an autofarmer. throw in a furnace, and a wood farm (automated using explosives), and you have a machine that creates baked potatoes. add a storage system, and you have a pantry full of food, enough to last you forever. in beltmatic you have 9 objects that serve a unique purpose. add, subtract, multiply, divide, exponential, storage, movement, extraction, and bridge. they can be placed anywhere (expect extractors that have to be put on a number), and can be arranged in any configuration. it feels like minecraft in that the only real limit to what you can build is your own ability.
I think feeding from top(or one side not middle) and than using that as module is probably more easy to copy idea because that way you can just stack them and see how many are needed to make the belt never lock up And you are basically done
I spent this 1:01:01 I spent my blood and tears instead of that video I was lit every single hour, my tears inside of it album my love side of it, and the end you should make more videos of these 1:01:01
59:48 if you take a good look at the 2 you can see they aren't being sent left they are getting stuck to right so half of the addition is just not happening 🤔 what why won't they go through the bridge??
50:30 sifd doing maths made me lose my remaining 2 brain cells
i think its like when u know the answer but when someone asks usuddenly ur brain is blank
I was surprised how he was looking at the correct answer and still somehow managed to miss it.
“Half of 42 is….26.” 😮😢😆
@@Xxxl0k0xxX nah thats just a skill issue
The entire time I was like... You can get more than 1 line of numbers from extractors... That's what the extractor speed is, when it's at 2 belts they produce 2 full belts worth of numbers and you can get 2 production lines per extractor. Most of the time you just grabbed a fully new extractor for everything. You didn't need to keep finding new 4's, you could just rotate the setup, silly sifd.
been playing this for the last few days, and from what i'm experiencing, it has a sort of minecraft feel to it. (let me explain)
In minecraft, you can create extremely complex machines that can achieve almost anything, the only things that prevent you from creating a machine are the engine/game/pc's limits (hard/software), and what is actually in the game.
like, there are no autofarmers in minecraft. but if you stick a few villagers in a contraption with some crops and water and fences, and you can exploit villager behavior to make them farm crops for you, essentially creating an autofarmer. throw in a furnace, and a wood farm (automated using explosives), and you have a machine that creates baked potatoes. add a storage system, and you have a pantry full of food, enough to last you forever.
in beltmatic you have 9 objects that serve a unique purpose. add, subtract, multiply, divide, exponential, storage, movement, extraction, and bridge. they can be placed anywhere (expect extractors that have to be put on a number), and can be arranged in any configuration.
it feels like minecraft in that the only real limit to what you can build is your own ability.
1:02:00 10s are stuck. I would recommend livestream with us helping you out with ideas
I knew you would pick this up
I think feeding from top(or one side not middle) and than using that as module is probably more easy to copy idea because that way you can just stack them and see how many are needed to make the belt never lock up
And you are basically done
You could’ve created a 32 by doing 4+4 and than multiply by 4 this way you only need 4 extractor, but great vid overall
alternatively for an annoying setup you can do 2x2x2x2x2
Hello Sifd! Dont read thoses comments, its too easy to say what is better when you are not doing the game. Keep doing what are you doing. See ya man
It reminds me of wintergartens marble machine
2+2+1=3
my goodness that is statisfying to watch
Silfd look at game called disfigure its a rogue-like game (its free)
1:02:45 those "42" only fixed 1 set of those..other 3 sets still not getting "42" 😖
An ADHD person (me) watching another ADHD person playing is satisfying
I spent this 1:01:01 I spent my blood and tears instead of that video I was lit every single hour, my tears inside of it album my love side of it, and the end you should make more videos of these 1:01:01
59:48 if you take a good look at the 2 you can see they aren't being sent left they are getting stuck to right so half of the addition is just not happening 🤔 what why won't they go through the bridge??
I would Like to See more! But pls try more min-max 😅 maybe trying too use „full deliver power“ of an extractor 😜
Sifd would you play mindustry, it's a different sort of factorio,if i had to explain it.
1:04:16 i hope you all enjoy
0:40 call Ada
👋👋👋
Anyone got this working on android via compatiblity layer
Lol
lol I am the first I am the