The editing to make it so Rarran is explaining why a card was or was not banned to both players despite having met with them separately is really well done.
It's incredibly smooth. I mean I'm sure he's following a script for that part but the shoot the shit afterwards is crazy. Like he's talking to both at the same time.
Cimo: managed to pull the exact use case for the card out of thin air, even down to the amount of health a minion would get Also cimo: this is probably not banworthy The protagonist powers are still as strong as ever, just a little bit confused
Yugioh is the one game where you'll gladly give your OPPONENT a monster that can attack you for more than max life because that's preferable to whatever else they were trying to cook
Very funny for Rarran to stick to the “you wouldn’t think Crimson Clergy would be banned” framing when both people he was talking to clearly did think it was ban worthy and accurately predicted as much. What a start 😂
@@TheIdiotheador he's just using it as a general statement. Which that phrasing is sometimes used for. I wouldn't make sense in this context if you want to go at it like that either, he knows why the card is banned after all.
@@glich6035the joke is that rarran probably has a bias because he personally thought the card would be weak when everyone else could identify that it would be banned
You can just really see how many unhinged FTK strats Yugioh has when Cimo can reason out the exact uses for how a card enables a broken OTK and still says "Nah it's still not strong enough it's not banned."
Yeah thats the problem with a game with not resources limit (except you own hand and summoning rules) and interaction off-turn. Like for Cimo is hard to see how good a "Go all in" combo can be ban worthy because he should imagine that even IF the game is 10 years old you could make a case to said "there is not way the devs of this game without interaction off turn (not counting secrets here) will allow a 1-Hit combo kill exist before turn 5 atleast" Because in YuGiOh that is fine but in this game is pretty obvius in his perspective that it dont make any sense, there is not way someone will allow a 2 or 3 or 4 low cost casrd combo be that good in a game where THERE IS NOT WAY to stop it.
@@KaiserTheDarkWolf OTKs have existed since the first expansion releases. It was just a long time before they even cared about wild, and even longer before they even implemented standard in order to start curtailing them beyond the "nerf the card into unplayability way after the deck is already prevalently broken" method of the early days. Combo druid using force of nature + savage roar and patron warrior were both longstanding meta decks for ages.
@@ShaggyRogers1 OTKs in the past were never real OTKs and the ones that were Real OTKS were super combos with a lot of set-up. There is a clear different from now and them. In said times we have a justification: They were realy hard and without 1 card the combo was not longer possible and it was not just one especific target it was any card of a 4 card combo or a 3 card combo or sometimes a 5 card combo.
23:06 I think the important thing to remember about mana reduction in HS as opposed to MTG is that cards can very easily go to 0 mana. In MTG you still usually have to spend at least 1 colored mana to cast spells with cost reduction, in HS you can stack these effects and just dump your hand for free.
Also in modern mtg they generally add "can't reduce the cost below 1" on most reduction effects, because they fucked that up enough times that they know it WILL brake the game, it's just a matter of time
The other other thing is that formats that *do* allow for very cheap very easy infinites also allow for very cheap disruption (thoughtseize, grief) and free counterspells before you even take a turn, plus just everything being more interactive in mtg
@@Harakanis yeah for stuff like reducing the cost abilities they usually add that text. For spells I can’t think of them ever doing that, except maybe for cards that can also reduce colored mana costs? Not many of those though
for a bit of context missing for Switcharoo, it swapped STATS originally, so the health part wasn't relevant, furthermore it really was a low counterplay deck that could kill on 4 if it didn't draw the 2 dead cards.
To be fair, the version of Switcheroo that was banned IS the health-swapping version. It was nerfed for Standard and banned for Wild. Currently, Switcheroo is 5 mana.
@@murlocaggrob2192 Well, the nerf and ban happened in the same patch. While technically correct, that the health version has been banned, but not the full stats one, it has never been available in the wild, so the reasoning and justification about the health version are a little bit misleading.
@@tez8019and effectively 6 copies of switcheroo with the 2 mana discover a spell from your deck which I forget the name of right now something like thrive in the shadows
Kinda missed out on mentioning how Soul Stealer basically lead to a rule change where "Costs health instead of mana" didn't count as dealing damage anymore so you would actually lose health even with demon seed or immune effects, and it wouldn't count for completing the quest either.
The problem with Clergy was that Wild has like 20 cards that heal for 0 or 1 mana. Funnel Cake just pushed it over the top so you could go off as early as turn 2-3
Rarran hatred for Dh made him think that Kurtrus was the reason why Tony was banned. IT WAS DRUID AND WARLOCK FAULT RARRAN, dh is ass in wild (Mill druid was tier 1 close to tier 0, warlock was just very annoying) Another corretion. Tome tampering was good in discard warlock but what made the deck broken was cataclysm. Tome tampering was broken in mecha'thun warlock
@@pokefreakplayshe is an okay player, lack of any aggresion when he needed it, like he generally dont know which game where he can afford to drawn out the game or go all in. on the plus side he is more calmer than lets say farfa, but the passive approarch that he have tend to backfire in yugioh.
Hearthstone is such a tough game to judge banned cards on. because it's just so reliant on "what 2-4 other cards specifically combo with this" instead of the strength of that one card. They're all puzzle pieces in a larger combo.
Test Subject brought back strong memories. Watching dogdog play the Test Subject deck in Standard was some of the absolute most fun I've ever had watching people play an HS deck. The APM was nuts.
There is a defile cap, 14, and it was still possible to hit it in the same "infinite" way as dreadsteed, just using Grim patron instead. Dreadsteed was "nerfed" to fix an issue that never existed, because it wouldn't have seen play anyway, and even if it did, Defile's cap prevented it from being an issue in the first place.
I still vividly remember a Tavern Brawl years ago where they gave everyone an un-nerfed Dreadsteed. I did cast Defile on it a few times, and I do think the animations were capped.
There is a cap of 30 on all of Hearthstone's potentially infinite loops. Even without Dreadsteed, defile can activate 30 times with Grim Patron. Edit: It seems I was mistaken, the amount of times an infinite loop card can trigger depends on the card.
You're thinking of Corpse Explosion. Defile (and Lord Godfrey) only loops 14 times. And 30 isn't the biggest cap ever. Bladestorm caps at 50 triggers, and OG C'Thun caps at 100 missiles (you can buff him further, but he will only shoot 100 eyeballs).
@@KrivitskyM I don't remember now, but did the infinite random pyroblasts also have a cap? I think someone tested it but this was so long ago I don't remember the result of it
Respect the Caesar pfp. Also, it's interesting that there is a cap to loops coming from a mtg player. Starting as a digital game allows for that I suppose. Since as CGB mentioned there are infinite combos that can't break their loop in mtg (although I don't think one of those have ever been competitively relevant).
I love how with Test Subject, one response was "I'm gonna lock in it's not banned, though I think it was", and the other response was "I'm gonna lock in it's banned, though I think it wasn't".
The primary issue of “design for the person playing the card” lies in the fact that if nobody is willing to be your opponent BECAUSE of what you’re playing, you don’t get to play your card. This is a way that games lose customers.
Goated idea, hear me out: Rarran is on two instances of discord and asking two guests to do some ratings at the exact same time and rarran's objective is for them to somehow not notice, did i cook?
First, wanna say, love the content, you actually just got me back into Hearthstone after a solid hiatus, I think I last played in... Scholomance? Either that or the Galakrond Arc, I can't remember which was first right now. But I do wanna say, my guy, you gotta get like, a signoff or an endcard jingle or something. It's really jarring to let the videos end practically in the middle of a thought, I keep thinking my connection cut out or something.
13:48 it was consistent for a couple of reasons. The first was minimal, but sphere of sapience allowed to to put 4 cards on the bottom of your deck to stop you from draw the combo minions. Priest also has illuminate, shadow essence and thrive in the shadows to find and even discount switcheroo. It was as if you had 8 copies of switcheroo in your deck. It also had a couple ways to double the charging boar, divine spirit and vivid nightmare
As someone who's been on the receiving end of a Gadgetzan Auctioneer Turbo turn, I can say with certainty that the knee-jerk reaction to ban it is understandable.
"wild is much faster than any other games wild like format" - cimo, a guy who plays Yu-Gi-Oh, which is effectively in wild format permanently and is the fastest card game of all.
I think he was trying to say that Wild format is much faster compared to regular HS, just like other Wild-like format in other CCGs are much faster compared to base game.
I remember when stealer of souls was banned in wild before the release of the demon seed and how broken it was when you played it on 4 and slapped mal'ganis on the same turn to make yourself immune and go through your entire deck :') It was fun when you were the one doing the combo, but it was not fun when you were on the receiving end lmao
My first thought for the original Tony King of Piracy card was "Make an objectively terrible deck with no synergies and then force my opponent to use that deck". Just the ultimate griefing tool.
Approximately correct wording to make Switcheroo work in MtG: "Shuffle your library, then reveal cards from the top of your library until you reveal two creature cards. If you do, exile them. Then shuffle all other cards revealed into your library. If two creature cards were exiled this way, you may cast them from exile, and each enters the battlefield when cast from exile with the toughness of the other creature exiled."
It would be interesting to see both Cimo and Cgb talking and discussing their take on it~ I know you have done something similar before I just think it was an interesting way to see the different takes on why they think the card is good/bad :) Awesome video as always tho ^^
This really should've been either "banned or nerfed," or show them the most powerful version of the card. Or shown another card for context to why it (might be) powerful when first showing off the card instead of after they have decided.
I think The Demon Seed is way easier to contextualize when you equate it to Dredge in Magic. When something gives you a payoff for game actions that are designed to be a prohibitive cost, they're broken beyond repair. They're not exactly one to one, as Dredge pieces are just enablers and not payoffs, but the sentiment stands
those collabs are very cool, started with the yugioh side, now wathcing the hs side, very cool. One thing I really love about those vid as well, nobody fucking begs for subs, mygod so refreshing
Two things, the fact that Rarran is now able to accurately point out that the existence of handtraps is what makes switcheroo not threatening from a YGO player's perspective is remarkable, getting to know the game has definitely enriched his interactions with YGO player-guests upped the quality of the content and the fact that Cimo was able to pretty much deduce the use case of that card from what little context he was provided with is flat out spooky.
Well, Yu-Gi-Oh players (especially the Jepenese) are very good at brainstorming the wackiest decks imaginable Proof being whatever crap Farfa gets for his table 500 series, even MBT's dueltaining has some wacky decks that try to send a message to him via what what those decks are trying to bring out
If I remember correctly, the Switcheroo decks had a below 50% win rate. I think they banned it cause the deck was just so unfun to play against; they either pulled off the combo turn 4 or concede
I had to Ctrl+F for this comment, because him saying "by YuGiOh standards, this card would be whatever" felt insane. I hope he meant the nerfed version, because Cannon Soldier makes YuGiOh probably THE card game in which infinite monsters are the most broken!
Showing stealer of souls and not violet illusionist and plot twist didnt give it justice. That couple of weeks where that combo was playable was criminal
Every "Is it banned?" list is always the same thing, where the card is never ban worthy on it's own, and instead they have to reveal that some garbage card oopsied a broken combo into existence. It's like asking which imitation sword can kill someone before revealing that half the swords actually hide a gun on the hilt.
What rarran forgot to mention about switcheroo is that priest as 4 cards that discorver spells in the deck and they both costs 2. and silences for taunts
At 11:14, i do wanna correct the statement that physical tcgs cant random draw a minion/creature/monster. I know from mtg you can have effects that could say "exile cards from the top of your library until you exile 2 creatures. Add those to your hand and shuffle the rest into your library"
It's interesting because for dreadsteed, there's a similar interaction with defile you can set up with grim patron. It's a lot more set up, but there was already an internally coded hard limit of I think 14 repetitions.
10:50 switcheroo is also a magic card. It swaps control of two creatures for 5 mana. It’s also really gimmicky. Also, if Dreadsteed was printed into magic with the first wording, it would be a combo piece for any number of free sacrifice outlets.
it's crazy that cards are banned in hearthstone now. I used to only play wild and your opponent having a broken turn 3/4/5 sometimes was just part of the experience
Mesa Falcon Guy: I forgot to record my video.
Rarran: No problem. I'll just use an image that makes you look constipated.
I lost my shit with this comment lmao
@@KhristianBolano Well, CGB surely didn't!
@@CountFab omfg lmao
He's definitely trolling him lol
giga chad
The editing to make it so Rarran is explaining why a card was or was not banned to both players despite having met with them separately is really well done.
It's incredibly smooth. I mean I'm sure he's following a script for that part but the shoot the shit afterwards is crazy. Like he's talking to both at the same time.
Yugioh player: Draw a card? that's a banning. Magic player: Restore mana? that's a banning.
The thing is. The quest card is ALWAYS in your opening hand. Both MTG and YuGiOh players didnt know this. Then its undestandable
@ShaggyRogers1 being so confidently wrong is so funny
Cimooooo nailing the switcheroo combo down to the amount of stats is crazy to see
Cimo: managed to pull the exact use case for the card out of thin air, even down to the amount of health a minion would get
Also cimo: this is probably not banworthy
The protagonist powers are still as strong as ever, just a little bit confused
He's a Yugioh player. Switcheroo is chump change compared to what he's seen.
To be fair, it was banned because of swapping attack, and unbanned when they nerfed it to just swap health
Yugioh is fundamentally so different that "can attack your for your more than max life" just doesn't register as a threat anymore.
Yugioh is the one game where you'll gladly give your OPPONENT a monster that can attack you for more than max life because that's preferable to whatever else they were trying to cook
@@ArcheTelos Nibiru the primal being my beloved.
Very funny for Rarran to stick to the “you wouldn’t think Crimson Clergy would be banned” framing when both people he was talking to clearly did think it was ban worthy and accurately predicted as much. What a start 😂
Bro wrote the script and wouldn't improv 💀
Haha rarran likes using “you” instead of “I” sometimes
He was talking about funnel cake when he said that
@@TheIdiotheador he's just using it as a general statement. Which that phrasing is sometimes used for. I wouldn't make sense in this context if you want to go at it like that either, he knows why the card is banned after all.
@@glich6035the joke is that rarran probably has a bias because he personally thought the card would be weak when everyone else could identify that it would be banned
You can just really see how many unhinged FTK strats Yugioh has when Cimo can reason out the exact uses for how a card enables a broken OTK and still says "Nah it's still not strong enough it's not banned."
Yeah thats the problem with a game with not resources limit (except you own hand and summoning rules) and interaction off-turn. Like for Cimo is hard to see how good a "Go all in" combo can be ban worthy because he should imagine that even IF the game is 10 years old you could make a case to said "there is not way the devs of this game without interaction off turn (not counting secrets here) will allow a 1-Hit combo kill exist before turn 5 atleast"
Because in YuGiOh that is fine but in this game is pretty obvius in his perspective that it dont make any sense, there is not way someone will allow a 2 or 3 or 4 low cost casrd combo be that good in a game where THERE IS NOT WAY to stop it.
@@KaiserTheDarkWolf OTKs have existed since the first expansion releases. It was just a long time before they even cared about wild, and even longer before they even implemented standard in order to start curtailing them beyond the "nerf the card into unplayability way after the deck is already prevalently broken" method of the early days.
Combo druid using force of nature + savage roar and patron warrior were both longstanding meta decks for ages.
@@ShaggyRogers1 OTKs in the past were never real OTKs and the ones that were Real OTKS were super combos with a lot of set-up. There is a clear different from now and them.
In said times we have a justification: They were realy hard and without 1 card the combo was not longer possible and it was not just one especific target it was any card of a 4 card combo or a 3 card combo or sometimes a 5 card combo.
Damn i never noticed Mesa Falcon guy had such a *powerful* chin
He's been mewing
He is known as the Azuel Chin in certain parts...
He mogged us ...
@@ihaaron a streak, even.
23:06 I think the important thing to remember about mana reduction in HS as opposed to MTG is that cards can very easily go to 0 mana. In MTG you still usually have to spend at least 1 colored mana to cast spells with cost reduction, in HS you can stack these effects and just dump your hand for free.
Also in modern mtg they generally add "can't reduce the cost below 1" on most reduction effects, because they fucked that up enough times that they know it WILL brake the game, it's just a matter of time
The other other thing is that formats that *do* allow for very cheap very easy infinites also allow for very cheap disruption (thoughtseize, grief) and free counterspells before you even take a turn, plus just everything being more interactive in mtg
@@Harakanis yeah for stuff like reducing the cost abilities they usually add that text. For spells I can’t think of them ever doing that, except maybe for cards that can also reduce colored mana costs? Not many of those though
I was surprised how quickly CBG dismissed it considering how it resembles affinity for artifacts.
@@epthoppernot a lot of those but we get a ton of you can not pay this cards costs if you do this or that
for a bit of context missing for Switcharoo, it swapped STATS originally, so the health part wasn't relevant, furthermore it really was a low counterplay deck that could kill on 4 if it didn't draw the 2 dead cards.
Except there was also an illuminate, that allowed to combo as soon as turn 1 with a coin and kill on 2.
To be fair, the version of Switcheroo that was banned IS the health-swapping version. It was nerfed for Standard and banned for Wild. Currently, Switcheroo is 5 mana.
@@murlocaggrob2192 Well, the nerf and ban happened in the same patch. While technically correct, that the health version has been banned, but not the full stats one, it has never been available in the wild, so the reasoning and justification about the health version are a little bit misleading.
@@tez8019and effectively 6 copies of switcheroo with the 2 mana discover a spell from your deck which I forget the name of right now something like thrive in the shadows
Bro Cvb is so cursed
Connection is really bad on the Mesa.
He is staring into our souls!
😂
Not cursed enough
Looks like dollar store Theo Von 😂
Kinda missed out on mentioning how Soul Stealer basically lead to a rule change where "Costs health instead of mana" didn't count as dealing damage anymore so you would actually lose health even with demon seed or immune effects, and it wouldn't count for completing the quest either.
11:50 "if you have one thing with like 20 health" Rarran: 😰🤯💥
Still don't think Switcheroo is ban-worthy.
Strong Mesa Falcon Guy influence. You love to see it.
The problem with Clergy was that Wild has like 20 cards that heal for 0 or 1 mana. Funnel Cake just pushed it over the top so you could go off as early as turn 2-3
Wild also has a critical mass of "draw a minion from your deck" that it is laughibly easy to assemble combo pieces.
Rarran hatred for Dh made him think that Kurtrus was the reason why Tony was banned. IT WAS DRUID AND WARLOCK FAULT RARRAN, dh is ass in wild (Mill druid was tier 1 close to tier 0, warlock was just very annoying)
Another corretion. Tome tampering was good in discard warlock but what made the deck broken was cataclysm. Tome tampering was broken in mecha'thun warlock
True
Thank god I don't play wild
The jailer + tony on a fast draw, fast ramp druid was the source of pain vor many.
DH was pretty strong, but Brutes were what made it so good, not Tony
Even with "once per turn", a Yu Gi Oh Turn lasts 15 minutes at least, and a match lasts an average of 2 turns.
You can tell Cimo is a gamer who would be good at whatever card game he played, he can just instantly tell how to break everything
Not that great at ygo but you can tell he has good critical thinking
@@invertedcrayon You clearly were not around for the Zoodiac days.
@@pokefreakplays he topped 1 event lmao
@@invertedcrayon 1 more than most, not to mention it was Zoodiac format which was a hard format in general..
@@pokefreakplayshe is an okay player, lack of any aggresion when he needed it, like he generally dont know which game where he can afford to drawn out the game or go all in.
on the plus side he is more calmer than lets say farfa, but the passive approarch that he have tend to backfire in yugioh.
We for real need cimooooooo back on. His ability to analyze cards is crazy.
Stealer of Souls was so fun. It got banned, nerfed, and caused a change to an existing mechanic!
Hearthstone is such a tough game to judge banned cards on. because it's just so reliant on "what 2-4 other cards specifically combo with this" instead of the strength of that one card. They're all puzzle pieces in a larger combo.
I think Bolf Ramshield would be an interesting card to watch non-HS players try to evaluate like this
Crazy thing with Switcheroo is that wasn't the original version. Originally, it just swapped their stats so you didn't even need the Inner Fire.
I didn't notice before that CGB could chop wood with his chin
CGB got that Max Payne 1 smug
Test Subject brought back strong memories. Watching dogdog play the Test Subject deck in Standard was some of the absolute most fun I've ever had watching people play an HS deck. The APM was nuts.
Watching toast shout brain power as he fucked up the combo or got it right was pretty good.
The fact tome tampering could've litterally been 3 mana "discard your hand' and it'd still be good is really funny
Wait,
So, “One with Nothing” would be good in Hearthstone? Huh!
@@drdca8263
I too have watched that video!
There is a defile cap, 14, and it was still possible to hit it in the same "infinite" way as dreadsteed, just using Grim patron instead.
Dreadsteed was "nerfed" to fix an issue that never existed, because it wouldn't have seen play anyway, and even if it did, Defile's cap prevented it from being an issue in the first place.
EVERYONE GET IN HERE
So glad to see good yugioh content creators on here. We need more Cimo and Farfa in here
Loved the cutting back and forth when reading the demon seed. Great touch!
it is insulting that rarran didnt flex with his signature Tony instead of the regular card.
I still vividly remember a Tavern Brawl years ago where they gave everyone an un-nerfed Dreadsteed. I did cast Defile on it a few times, and I do think the animations were capped.
Chad covert blue isnt real he can't hurt you
Chad covert blue:
I haven't played this year, but I was Legend every month last year in Wild. Demon Seed, at 10 per questline part, was still winning games by turn 5.
5:36 did he just say the hard r?
There is a cap of 30 on all of Hearthstone's potentially infinite loops. Even without Dreadsteed, defile can activate 30 times with Grim Patron.
Edit: It seems I was mistaken, the amount of times an infinite loop card can trigger depends on the card.
You're thinking of Corpse Explosion. Defile (and Lord Godfrey) only loops 14 times. And 30 isn't the biggest cap ever. Bladestorm caps at 50 triggers, and OG C'Thun caps at 100 missiles (you can buff him further, but he will only shoot 100 eyeballs).
@@KrivitskyMInteresting
@@KrivitskyM I thought it was 30 for all of those, didn't realize there were different amounts programmed into each one.
@@KrivitskyM I don't remember now, but did the infinite random pyroblasts also have a cap? I think someone tested it but this was so long ago I don't remember the result of it
Respect the Caesar pfp. Also, it's interesting that there is a cap to loops coming from a mtg player. Starting as a digital game allows for that I suppose. Since as CGB mentioned there are infinite combos that can't break their loop in mtg (although I don't think one of those have ever been competitively relevant).
I love the way Raran describes everything, ive played a little hearthstone but came here from his yugioh attempts. Entertaining bloke! Keep it up
Missed opportunity to mention that even after nerfing the Demon Seed a million times it's STILL top tier in Wild TODAY.
It’s not close to top tier, it just murders slow decks but dies to anything remotely aggressive
"A little agony goes a LOONG way"
@@epthopper it's only not top tier cause the meta is hostile to it
@@Bob_Bobinson Yeah I mean thats how card games work
@@Bob_BobinsonThen that means it isn't that great. That's the point of metas
I love how with Test Subject, one response was "I'm gonna lock in it's not banned, though I think it was", and the other response was "I'm gonna lock in it's banned, though I think it wasn't".
Cimooooo is actually just the protagonist IRL. Even outside of his channel he still pulls the exact scenario Switcheroo is broken out of thin air.
These are by FAR the best type of videos Rarran puts out
Man, I haven't seen Dreadsteed in years. Great throwback, good memories.
i will be disappointed if cgb's image doesn't change to a mesa falcon at some point
CGB's image should have just been a mesa falcon. 😂
As a 15 year magic player who stopped playing hearthstone in 2016-17 this was a treat.
"I don't know if there's any cards currently on the wild banned list"
Crimson Clergy is still banned.
I guess it wasn't necessarily an issue in wild, but you didn't talk about Aviana>Kun>C'thun>Brewmaster. That shit was devious.
My favorite part of these videos is watching rarran try his best to react nonverbally to not give anything away 😂
Worth noting is Stealer of Souls ALSO caused a mechanic change to health costs not being able to go through Immune.
The primary issue of “design for the person playing the card” lies in the fact that if nobody is willing to be your opponent BECAUSE of what you’re playing, you don’t get to play your card. This is a way that games lose customers.
Static CvB is my sleep paralysis demon
Goated idea, hear me out:
Rarran is on two instances of discord and asking two guests to do some ratings at the exact same time and rarran's objective is for them to somehow not notice, did i cook?
Came to watch and upvote even though I was scammed on the druid reveals during stream, great video Rar
First, wanna say, love the content, you actually just got me back into Hearthstone after a solid hiatus, I think I last played in... Scholomance? Either that or the Galakrond Arc, I can't remember which was first right now. But I do wanna say, my guy, you gotta get like, a signoff or an endcard jingle or something. It's really jarring to let the videos end practically in the middle of a thought, I keep thinking my connection cut out or something.
13:48 it was consistent for a couple of reasons. The first was minimal, but sphere of sapience allowed to to put 4 cards on the bottom of your deck to stop you from draw the combo minions.
Priest also has illuminate, shadow essence and thrive in the shadows to find and even discount switcheroo. It was as if you had 8 copies of switcheroo in your deck.
It also had a couple ways to double the charging boar, divine spirit and vivid nightmare
Oh, I love this type of content, thanks Raran ;3
As someone who's been on the receiving end of a Gadgetzan Auctioneer Turbo turn, I can say with certainty that the knee-jerk reaction to ban it is understandable.
"wild is much faster than any other games wild like format" - cimo, a guy who plays Yu-Gi-Oh, which is effectively in wild format permanently and is the fastest card game of all.
Vintage is as fast ,Force of Will is even the handtrap analogue
I think he was trying to say that Wild format is much faster compared to regular HS, just like other Wild-like format in other CCGs are much faster compared to base game.
turnwise yu gi oh can be faster, since it ends in 1 or 2 turns, but my god if it's a combo deck you spend 30 minutes watching your opponent.
@@xsethy7728 Me and my exodia deck:
@@predragmarkovic2682 You can't win before turn 0 in Vintage (Exodia naturally drawn)
I remember when stealer of souls was banned in wild before the release of the demon seed and how broken it was when you played it on 4 and slapped mal'ganis on the same turn to make yourself immune and go through your entire deck :')
It was fun when you were the one doing the combo, but it was not fun when you were on the receiving end lmao
My first thought for the original Tony King of Piracy card was "Make an objectively terrible deck with no synergies and then force my opponent to use that deck". Just the ultimate griefing tool.
Approximately correct wording to make Switcheroo work in MtG: "Shuffle your library, then reveal cards from the top of your library until you reveal two creature cards. If you do, exile them. Then shuffle all other cards revealed into your library. If two creature cards were exiled this way, you may cast them from exile, and each enters the battlefield when cast from exile with the toughness of the other creature exiled."
Hey, where did the expansion series video go? I was still watching that😅
Mesa Falcon Guy is looking in to my soul
36:06
I love me a Professor's Research-like effect in a game meta not balanced around a 7-card redraw!!!
Dude Cimooooo !! Love that guy, I used to watch him all the time back when I played YGO.
Man those banlists videos were a riot lol
Rarran here using the most cursed frame possible for the mesa falcon guy
It would be interesting to see both Cimo and Cgb talking and discussing their take on it~ I know you have done something similar before I just think it was an interesting way to see the different takes on why they think the card is good/bad :) Awesome video as always tho ^^
This feels like a video that should have both of them in it at the same time and maybe have a point scoring competition
Love seeing cimoo on the channel, looking forward to more collabs as always
When he started talking about more animations than could fit in a turn, I started having Yogg-Saron Hope's End flashbacks
Whenever I see Gadgetzan Auctioner, the memories from 10 years of Hearthstone start coming back with a Guy playing Saxophone in the background 😭💀
This really should've been either "banned or nerfed," or show them the most powerful version of the card. Or shown another card for context to why it (might be) powerful when first showing off the card instead of after they have decided.
I think The Demon Seed is way easier to contextualize when you equate it to Dredge in Magic. When something gives you a payoff for game actions that are designed to be a prohibitive cost, they're broken beyond repair. They're not exactly one to one, as Dredge pieces are just enablers and not payoffs, but the sentiment stands
Thank you for having Cimo on, this was an awesome video!!!
those collabs are very cool, started with the yugioh side, now wathcing the hs side, very cool. One thing I really love about those vid as well, nobody fucking begs for subs, mygod so refreshing
Two things, the fact that Rarran is now able to accurately point out that the existence of handtraps is what makes switcheroo not threatening from a YGO player's perspective is remarkable, getting to know the game has definitely enriched his interactions with YGO player-guests upped the quality of the content and the fact that Cimo was able to pretty much deduce the use case of that card from what little context he was provided with is flat out spooky.
Well, Yu-Gi-Oh players (especially the Jepenese) are very good at brainstorming the wackiest decks imaginable
Proof being whatever crap Farfa gets for his table 500 series, even MBT's dueltaining has some wacky decks that try to send a message to him via what what those decks are trying to bring out
Really like the showing some of the synergy or combo cards part way through the review
CG doing the math on tome tampering, while Cimoo doing the meta side of this is CRAZY to see the difference
Yugioh player: Drawing cards is banned!
MTG player: Cool, more cards for me to draw!
Cimoo : I know what these cards do exactly, they are just not broken enough in my YuGiOh mind.
If I remember correctly, the Switcheroo decks had a below 50% win rate. I think they banned it cause the deck was just so unfun to play against; they either pulled off the combo turn 4 or concede
Defile has actually always had a limit of 14 iterations, I've tested that when the card released using Grim Patron
Cimo says Dreadsteed is "whatever" when there's treeborn frog and cannon soldier as if they didn't see play. It's definitely bad now though
I had to Ctrl+F for this comment, because him saying "by YuGiOh standards, this card would be whatever" felt insane.
I hope he meant the nerfed version, because Cannon Soldier makes YuGiOh probably THE card game in which infinite monsters are the most broken!
covert looks like he started a fitness channel over the weekend. bro's jawline is diabolical
Showing stealer of souls and not violet illusionist and plot twist didnt give it justice. That couple of weeks where that combo was playable was criminal
Yooo awesome to see, ty for the video cimo!
Rarran’s reaction to Cimo talking about switcheroo was priceless
Every "Is it banned?" list is always the same thing, where the card is never ban worthy on it's own, and instead they have to reveal that some garbage card oopsied a broken combo into existence. It's like asking which imitation sword can kill someone before revealing that half the swords actually hide a gun on the hilt.
What rarran forgot to mention about switcheroo is that priest as 4 cards that discorver spells in the deck and they both costs 2. and silences for taunts
At 11:14, i do wanna correct the statement that physical tcgs cant random draw a minion/creature/monster. I know from mtg you can have effects that could say "exile cards from the top of your library until you exile 2 creatures. Add those to your hand and shuffle the rest into your library"
"You might be asking too much from my brain" - coming from a Magic player is wild.
It's interesting because for dreadsteed, there's a similar interaction with defile you can set up with grim patron. It's a lot more set up, but there was already an internally coded hard limit of I think 14 repetitions.
CGB probably thinking those star shaped funnel cakes are real funnel cakes when they're just fried waffles and I'll die on this hill.
10:50 switcheroo is also a magic card. It swaps control of two creatures for 5 mana. It’s also really gimmicky.
Also, if Dreadsteed was printed into magic with the first wording, it would be a combo piece for any number of free sacrifice outlets.
I missed these videos so much
Love the banned not banned format! Keep it up
Funnily enough I made some funnel cakes from the Hearthstone cookbook with my grand a few days before seeing his video.
it's crazy that cards are banned in hearthstone now. I used to only play wild and your opponent having a broken turn 3/4/5 sometimes was just part of the experience