This mod looks amazing! It’s perfect for Samurai, though I can’t help wishing it was for Dark Knight instead. If there were a Dark Knight version like this, I’d buy it in a heartbeat.
Amazing stuff, just picked it up myself! Out of curiosity, do you have a good guide for mods you used for cosmetics, and how you built the body and face and such? I'm pretty damn tempted to do a new alt character and just make em Cloud, lol.
The Iaijutsu casting animation is in 04_Bike. As for auto-attacks, they were intentionally hidden in the design since they made the animation and sound effects feel messy. Hope that helps!
I was looking exactly for a mod like this, didn't expect to find it on Samurai, but I'm glad nonetheless! Is there an option to forgo the motorcycle on Tenka Goken/Spinning Slash? It's an amazing animation and vfx, don't get me wrong, it's just my character is very "anti-machine/anti-technology" and while I do still intend on getting the mod, I am also not entirely sure if it's something I can customize or if I'd be able to update should a patch come out without the motorcycle or if I'd have to repurchase it.
Hi! Glad you like it. I’m planning to add a skill replacement pack in a future update, so there’ll be more options for some skills, including Spinning Slash.
Heya o/ first of all amazing work on this mod! Unfortunately i ran into some trouble while playing around with it >.< Just like some of the other commentors i ran into two problems which i cant seem to fix. 1) the Job Hud and Icons. I made a whole new mod pack just for this mod so i wouldnt run into conflicts whatsoever, however, the Icons refuse to change, even though I selected it in the Penumbra Interface section. Also the Kenki bar disappears completely and instead of 3 symbols, i have 6 overlapping ones x.X 2) The weapon modpack. Havent really figured it out yet how to convert the DRK mod to a SAM mod, but I found a work around by using a SAM mod that replaces the Bokken. BUT - as a Lala, the weapon doubles in size when using the Iaijutsu actions. (which is not a real problem it just looks a bit goofy xD) 3) is more of a question... but will we be able to get rid of the camera-lock on Climhazzard and LB3 ? Dont get me wrong the animations for it are great! Animations and sounds are perfect! But while using it the camera moves under the map/battlefield which becomes a bit annoying :/ But I read in the comments that you are working on toggles on/off in future updates. Will the camera lock be included? ^^ And keep up the good work! PS For the Lala players that ran into problems with the Bike animation not being shown properly, this is how i fixed it on my Lala: - install the basics first - install the additionals for Lalafell - install the Bike_0.7 (Lalafell M,Lalafell F) - Set 01_Basic to 1 and 05_Lalafell Additional to 0
Thank you so much for your feedback! 1. You might need to enable the HD UI settings. Please check the READ ME document for details. Also, I’m working on a general UI update. 2. That’s a bug, and I expect to fix it by tomorrow. 3. Yes, adding more adjustment options isn’t difficult. I’ll work on it after fixing the necessary issues first.
Hmm...really cool mod, but there's quite a bit of vfx conflict with a couple of teleport mods I use. Both the Blessing of Light TP and Another Sundering Teleport I use end up negating the "pulse" effect on Iaijutsu skills and revert Tenka Goken back to its baseline animation instead of the Fenrir-based one, but putting your stuff at higher priority negates the animation change from those TP mods. Is there a way around this without having to turn things on/off depending on what I'm doing?
Thanks for bringing this up! This is caused by a shared file (action.pap) being used. I’ve already figured out a solution, but it might affect the smooth transition of skill animations. I’ll implement it in a future update after further evaluation. Thanks for your patience!
@Bangja0618 Take your time, no need to rush things. Side note, though: there also seems to be some conflict with a particular bit of sfx. The one that gets used for GC actions and a few gatherer/crafter actions gets muted while the main install is on. Hardly the worst problem in the world, obviously, but just for the sake of helping with troubleshooting.
This looks sick! Definitely gonna be keeping an eye on this one. Just gotta be sure of one thing though: this doesn't have any manipulations that would cause a GM to come down on you for having it, right? None of the animations cause any server side visual inconsistencies?
I like this a lot, I do have three questions as I did get the full version. Is there a way to put the sword on the back? As of current, the sword stays on the side of the person when putting the sword away. Second, how do you get the UI mods to work? I cannot seem to get the icons and such to change. (Edit: I solved this issue by in Penumbra by allowing my preset to change the UI interface) Finally, is there a way to get the sword you're using? I downloaded the sword from the xivmod, but it seems that all the swords I chose within' the mod didn't convert to the one you had used. This mod is awesome!
Even though I have the fusion sword mod and it's working, it doesn't reflect on the katana replacement version. How can I get it to work like it does in the video
@Bangja0618 I'm having the same issue. How would one go about remaping those textures when the modpack replaces katanas with their greatsword counterparts?
yeah i'm sad as hell now that there isn't a greatsword dps class, amazing work on this you are up there with papachin
bro came out of nowhere on my modders page and damn did you come swinging, this is premium skill my friend
This mod looks amazing! It’s perfect for Samurai, though I can’t help wishing it was for Dark Knight instead. If there were a Dark Knight version like this, I’d buy it in a heartbeat.
Amazing stuff, just picked it up myself! Out of curiosity, do you have a good guide for mods you used for cosmetics, and how you built the body and face and such? I'm pretty damn tempted to do a new alt character and just make em Cloud, lol.
That Fenrir-Whirl is really impressive, ngl
Awesome Job! Def make me play SAM again. Just need Tifa/MNK Overhaul proper. /wink wink
Damn this mod is crazy
Man, this is so cool, I wish there was a (finished) one for DRK as well!
Amazing work my dood!
oh... oh ill be watching your career with great interest
What the actual f-
SHUT UP AND TAKE MY MONEY.
"Why isn't there a melee job in FFXIV that wields a greatsword?"
Who's gonna tell bro?
Also, this is really well-made. Good shit, my guy.
this mod is absolutely amazing
And just like that, I felt myself transported to the first day I played FF7.
Fucking amazing work
Weirdly enough, I have no auto-attack or iaijutsu casting animations but nothing seems to be conflicting... any idea what I might be doing wrong?
The Iaijutsu casting animation is in 04_Bike. As for auto-attacks, they were intentionally hidden in the design since they made the animation and sound effects feel messy. Hope that helps!
@Bangja0618 I do have 04_Bike installed, Miqote_F specifically, but I'll do some more testing on my end to see if I can figure out anything
Bravo!
I was looking exactly for a mod like this, didn't expect to find it on Samurai, but I'm glad nonetheless! Is there an option to forgo the motorcycle on Tenka Goken/Spinning Slash? It's an amazing animation and vfx, don't get me wrong, it's just my character is very "anti-machine/anti-technology" and while I do still intend on getting the mod, I am also not entirely sure if it's something I can customize or if I'd be able to update should a patch come out without the motorcycle or if I'd have to repurchase it.
Hi! Glad you like it. I’m planning to add a skill replacement pack in a future update, so there’ll be more options for some skills, including Spinning Slash.
@Bangja0618 Awesome! How would I go about updating the mod when one is ready? (I'm new to modding and haven't had to update one before like this)
I’ll post update announcements on Discord and Twitter. You can download the patch from my Ko-fi and install it just like the release version.
this is the probably the best Cloud mod i've seen
Heya o/ first of all amazing work on this mod! Unfortunately i ran into some trouble while playing around with it >.<
Just like some of the other commentors i ran into two problems which i cant seem to fix.
1) the Job Hud and Icons. I made a whole new mod pack just for this mod so i wouldnt run into conflicts whatsoever, however, the Icons refuse to change, even though I selected it in the Penumbra Interface section. Also the Kenki bar disappears completely and instead of 3 symbols, i have 6 overlapping ones x.X
2) The weapon modpack. Havent really figured it out yet how to convert the DRK mod to a SAM mod, but I found a work around by using a SAM mod that replaces the Bokken. BUT - as a Lala, the weapon doubles in size when using the Iaijutsu actions. (which is not a real problem it just looks a bit goofy xD)
3) is more of a question... but will we be able to get rid of the camera-lock on Climhazzard and LB3 ? Dont get me wrong the animations for it are great! Animations and sounds are perfect! But while using it the camera moves under the map/battlefield which becomes a bit annoying :/ But I read in the comments that you are working on toggles on/off in future updates. Will the camera lock be included? ^^
And keep up the good work!
PS
For the Lala players that ran into problems with the Bike animation not being shown properly, this is how i fixed it on my Lala:
- install the basics first
- install the additionals for Lalafell
- install the Bike_0.7 (Lalafell M,Lalafell F)
- Set 01_Basic to 1 and 05_Lalafell Additional to 0
Thank you so much for your feedback!
1. You might need to enable the HD UI settings. Please check the READ ME document for details. Also, I’m working on a general UI update.
2. That’s a bug, and I expect to fix it by tomorrow.
3. Yes, adding more adjustment options isn’t difficult. I’ll work on it after fixing the necessary issues first.
Hmm...really cool mod, but there's quite a bit of vfx conflict with a couple of teleport mods I use. Both the Blessing of Light TP and Another Sundering Teleport I use end up negating the "pulse" effect on Iaijutsu skills and revert Tenka Goken back to its baseline animation instead of the Fenrir-based one, but putting your stuff at higher priority negates the animation change from those TP mods. Is there a way around this without having to turn things on/off depending on what I'm doing?
Thanks for bringing this up! This is caused by a shared file (action.pap) being used. I’ve already figured out a solution, but it might affect the smooth transition of skill animations. I’ll implement it in a future update after further evaluation. Thanks for your patience!
@Bangja0618 Take your time, no need to rush things. Side note, though: there also seems to be some conflict with a particular bit of sfx. The one that gets used for GC actions and a few gatherer/crafter actions gets muted while the main install is on. Hardly the worst problem in the world, obviously, but just for the sake of helping with troubleshooting.
This looks sick! Definitely gonna be keeping an eye on this one. Just gotta be sure of one thing though: this doesn't have any manipulations that would cause a GM to come down on you for having it, right? None of the animations cause any server side visual inconsistencies?
Thanks! All edits are done locally.
@Bangja0618 Sweet! Now to go get the full version >:)
this looks fucking amazing! will definitly be downloading this! amazing work!
I like this a lot, I do have three questions as I did get the full version.
Is there a way to put the sword on the back? As of current, the sword stays on the side of the person when putting the sword away.
Second, how do you get the UI mods to work? I cannot seem to get the icons and such to change. (Edit: I solved this issue by in Penumbra by allowing my preset to change the UI interface)
Finally, is there a way to get the sword you're using? I downloaded the sword from the xivmod, but it seems that all the swords I chose within' the mod didn't convert to the one you had used.
This mod is awesome!
1 & 2 are already answered in the READ ME file, please refer to that.
3. The Fusion Sword is from Heiwa: www.xivmodarchive.com/modid/82478
@Bangja0618 Appreciate it, I should of read the big read me file. Thank you!!
bro be proud, you cook a 10 star meal. i defo be looking forward to you next mod. pls be red mage ;w;
Out of curiosity, how did you go about hiding the sheathe for the samurai blade? I can't seem to get it to disappear.
need to copy the content of `weapon position.txt` into your Meta list (Mods-Advanced Editing-Meta Manipulations-Add from Clipboard)
@Bangja0618 Ah, I missed that, thank you!
This is incredibly well made, looks amazing! Makes me wonder what you could cook up with Sephiroth 🤔
P E A K
And just like that I guess im now a Samurai main
Even though I have the fusion sword mod and it's working, it doesn't reflect on the katana replacement version. How can I get it to work like it does in the video
Hi! Heiwa's weapon mod was originally mapped to a greatsword, if I remember correctly. So you'll need to remap it to a katana.
@Bangja0618 I'm having the same issue. How would one go about remaping those textures when the modpack replaces katanas with their greatsword counterparts?