Dog he plays video games for a living and just wrote a 20 mins script about his opinion on 10 pokemon. Doesn't exactly require an outstanding "work ethic"
@@centralintelligenceagency8811You can hate but this content isn’t off the cuff. It has to be written, recorded and edited. One video isn’t a huge deal, but he’s putting out a massive amount. Wolfe has already said he essentially works eats and sleeps at this point. While you may say “oh, it’s video games that hardly counts as work”. When you’re playing the same thing non-stop it absolutely becomes a grind.
For Palafin, the thing I really want to work well with it is to do Flip Turn into Cyclizar, then use Shed Tail back into Palafin. This just seems like the best way to bring it in. And if you have a Sitrus berry on the Cyclizar, it should practically guarantee that Shed Tail will succeed. Especially if you do defensive investment with it.
@@galaxray8700 I’ll explain better. Paladin uses flip turn into an opponent. Flip turn switches out palafin and out comes cyclizar who uses shed tail then switches back to palafin. There is no friendly fire
I would probably use Orthworm instead of cyclizar, most people know about the gimmick and if they have a faster threat on board, would probably foucs Palafin, before the switch with Flipturn, so instead hard switching to Orthworm to sponge the hit and having a slow earthquake with a partner to keep pressure up and re heal the worm would be a more aggressive aproach, which also allows palafin to take easier KOs due to the Earthquake chip once it comes back in, since Orthworm also allows for a slow shedtail, Palafin will be much harder to remove. Just my take on the team Idea.
The problem is, how are you not just losing the game in those 2 turns? The enemy almost certainly grabbed speed control turn 1, and then dumped damage into palafins slot. Even if palafin gets the switch off, cyclizar is going to get exploded on the switch in. Right now we are dealing with a lot of comps that can basically win the game turn 1 and pick up double KOs with neutral damage. Like murkrow+gholdengo or indeedeeF+armarouge. That will just explode your two weak pokemon you are using in turns 1 and 2 while also killing whatever you lead with it. Maybe you manage to get palafin out, but it's not insanely bulky and is still susceptible to being killed since it has no spread pressure, and effectively no ability.
It's funny how Espathra is being recognized in Singles for its Speed Boost + Calm Mind + Stored Power sweeper set at the same time It's being discovered as a great support mon in Doubles.
It's always really nice seeing the differences between singles and doubles. You come off singles where Palafin is Banworthy and hear that it's underrated here and you're left wondering if you entered the Bizarro Realm
I know what you mean. I've always been a singles player and have just started to get into vgc. Listening to Wolfey explain why something is good in vgc is wild. Half the time his reasoning is obvious to a singles player, but the other half is like whoa what? Like calling Fire a good defensive typing when in singles it's one of the worst typing defensively.
Thing with Palafin is that it's harder to find a niche in VGC because the moment it steps onto the field, every mon will want it dead. It's currently banned in the Smogon OU singles format, since switching is part of how you keep momentum in a 1v1 format. And that alone should give you a reason to fear it.
Add in a mirror herb and for the Scovillian and boom you're off, got to master rank with Scovillian mirror herb and espathra opportunist lead. Foul play, trick room and baton pass on espathra tera dark, mirror herb max def bulk on Scovillian with mixed attacks so it can benefit from all Atk, Sp Atk boosts, caught a lot of Dondozo teams off guard. Make sure to bring a gholdengo counter though.
You can also use it on an ally with a Clear Amulet to effectively give them a Swords Dance. There's a fella named Foofootoo who built a whole team around Spicy Extract abuse, and it was absolutely devious. I would recommend checking him out, he's fascinating to watch.
Garganacl imo is incredibly underrated, it’s got a really nice typing to abuse Sandstorm and its bulk is just ridiculous alongside immunity to Status ailments not to mention how Salt Cure can jus using chip can take out Gastrodon in 4 turns without even focusing it down which has shown to be dominant in VGC earlier.
Garganacl carried me to masterball tier, I've won a lot of 1v2 with it by stalling because salt cure + recover + protect @leftovers walls every physical attacker
@@linceul That 1/4 damage is insane, imagine the timer mons like Ferrothorn, Toxapex, Hisuian-Goodra, Skarm are going to be on, forces switch ins and in doubles you got protect to even increase the duration they keep ticking for damage not considering Intimidate, Fake Outs and redirection.
Palafin’s biggest issue is how predictable it can be. Since you start the battle with half of your team on the field, it really incentivizes you to have Palafin out immediately. And since it needs a turn to switch out and come back in, it’s going to be easy to play around. I wonder if fazing moves or the Eject Button/Eject Pack will become commonplace in helping it switch more easily aside from just relying on Flip Turn?
I specifically have a gastrodon on my team to wall teams with palafin and rain teams in general. Palafin can't even flip turn with gastrodon with storm drain on the field and it's basically a free turn
Doubles is what really hurts palafin, in singles I’ve had a lot of fun using it I flip turn into a glimmora that is holding an eject pack if the attackers is slower than palafin and also a physical attacker so I get flip turn damage and some toxic spikes then I get to immediately bring palafin back in, if it’s a special attacker or faster I just switch into whatever has the best matchup on my team, I like running drain punch on palafin for the cases when the enemy is faster than base form so I can restore my hp when it comes back
I think a good doubles use would be prankster Murkrow for tailwind allowing palafin to use flip turn first and then switching into a bulky mon with eject button allowing you to get palafin back in asap assuming they targeted the bulky mon
@@omaracbabazer9112 She? It's 50% male. That's not how it works. Also, Stored Power isn't as good as it is in Singles, because it takes too long to set up, and games run for fewer turns. It's also easier to get around.
@@jakefox8955 Not really with other mon to boost him even further think Howl or Spicy Extract while holding a Clear Amulet or when Alcremie comes back Decorate.
@@jakefox8955 Yeh sweepers have a much harder time in Doubles. It's UU in singles and will probably rise to OU once people discover its potential, but it's going to prefer a support set in Doubles.
I've gotta second this one, Blaze Breed Tauros with some HP and Defense investment is a wall against most physical attackers. Intimidate and Will o wisp shuts down Dragonite and Garchomp easily.
@@WasThisMail Cryogonal or Froslass seems like optimal pair then: they are faster than tauros (5 or 10 more speed) but bad side is that you'd want their special attack to be quite weak so you don't hurt tauros too much. So you can't use them well as special attackers then. Cryo could work as somekinda supporter with light screen or reflect and slap icy wind there for speed + protect as last move (or have both l-screen and reflect but no protect?). Frosty could also works somewhat as supporter - has helping hand, icy wind, light screen, reflect, substitute, will-o-wisp and some other niche tools for specific sets. I actually might try this... opponents might see it coming but if they don't they might be in trouble like i was when moushold hit their fellow fighting tera Anniliape with multi-hit move to increase the rage fist.....
I feel like Arboliva is being under rated right now too. Slow and bulky, and immune to lots of meta powerful ghost types. Maybe it will get more play when removing enemy electric terrain to stop paradox mons will be more important.
Harvest Sitrus Berry is also pretty broken to stall if you have sun up, you can literally eat one, go from nearly dead to just below 50%-> Harvest recycles Sitrus berry -> Eat it again go from just below 50% to nearly full. If you also have leech seeds out, you can pretty much recover from almost dead to full HP in a turn. protect next turn, and you'd get your sitrus berry back.
It can also act as really good support for scovillain, since it can set up sunny day and grassy terrain in one turn and boost scovillain's flamethrower and solar beam, plus trigger clorophyll. It can then stick around to set up reflect and light screen and also heal scovillain with polen puff.
This is your best educational SV video so far! The previous videos are still good, but obviously they were made with a fair number of educated guesses before the games came out and the meta fully settled. This is the first video that truly feels like a response to how the meta is actually being played and I feel like it's where your expertise is able to shine.
Personally I think Palafin is gonna be the new Dragapult in the Coalossal steam engine strat. You can flip turn into Coalossal, activating Steam engine and Weakness policy, then switch out into Costar flamigo, copying all those stats (depending on the stat spread for both coalossal and palafin you could go Tera fire/rock/ground to minimize damage on coalossal while still getting the bonuses)
Without Dynamax you wouldn't really want to hit Coalossal with a 4 times effective hit from a mon like Palafin even in his base form. You especially wouldn't want to risk taking a crit from it. You'd be chunking him for a lot.
@@drdeesnutts48 You’d have to use your Tera on Coalossal. Tera Water would do well, but then you’re pretty much required to terastallize it or it won’t be viable
I've been really enjoying a team with oricorio that someone posted in the sub discord!! It's really fun and I think a lot of people don't really know what to do against it, in my experience at least. But I haven't got to ultra ball tier yet even because I haven't had much free time
About Palafin, I saw a video the other day (I think it was from Shady Penguin) where his opponent led with Armarogue and Palafin, has his Palafin outspeed Armarogue and hit it with Flip Turn, activating Weakness Policy as well as Weak Armor as Palafin Swapped out. He then brought in Psychic Surge Indeedee and that same turn his Armarogue used Expanding force, which now had Psychic Terrain and Weakness Policy boost. And of course, once something died he could switch Palafin back in and it would be in Hero form. Honestly, it was a really cool strategy to see be used
Yoooo! I’m so glad you gave Espathra the spotlight in this video. The moment I saw Geeta wreck your team in the supercut, I knew I needed to try this thing out. Speed boost baton passing is really fun, and thanks to its access to hex, Espathra actually pairs really well with Glimmora, who can poison and chip both enemy pokemon using mortal spin.
For Scovillain you really need to think about spicy extract again. You can spicy extract with foul play (on a popular pokemon like murkrow that just setup tailwind) on the same target and almost GURANTEE a knockout with the stat changes
I mean that is a pretty gimmicky and specific set up - not to mention occasionally risky. It will have it's moments for sure but if you want raw offense there's probably better combos then Spicy Extract Scolvillain.
Rellor is the first shiny I got in this game and I really appreciated how tanky Rabsca was during my playthrough, with pretty good move like bug buzz and psychic and good team moves like revival blessing.
For my playthrough I used a scovillian with sunny day, growth, flamethrower and solar beam, and a speed boosting nature. Even when paralyzed he surprised me with how fast he was and swept almost everything with its stab options, which help balance each other’s weaknesses with plus 2 special in the sun.
Finally some recognition for Quaquaval! I always use it as a failsafe in gimmicky teams and every single time I'm in a tough spot it turns the game around with moxie + aqua step. It deserves more love tbh
I'm so glad to hear you think Scovillain has potential. I'm like 40% into my first playthrough and he's by far my favorite design in this gen. I also got crazy lucky and had a shiny Capsakid run right into me. So I'm definitely going to try using it on my first team.
Scovillain is actually secretly monstrous. Sure it's got chlorophyll, but it's also got moody which can be good for exerting pressure through protect. Plus Spicy Extract is actually completely busted. It can be an extremely good support Pokémon because if you pair it with a physical attacking Pokémon that wants the clear amulet or has clear body, then it only gets the buffs and not the nerfs. Same goes for any contrary pokemon that appreciate defense boosts and either don't use their physical attack, or run clear amulet for any reason. This lets it pair nicely with Enamorus since it's a special attacker with contrary and good stats. Another thing is it has amazing synergy with Foul Play because it doubles their attack and half's their defense. It means that if you do spicy extract and foul play into a tanky Pokémon they're pretty much gauaranteed to die. This means he pairs with Murkrow really well cause in addition to them hitting different things for super effective and resisting some of each others key weaknesses, Murkrow can set up Tail Wind so that Scovillain is speedy, and then on the next turn they can hit a Pokémon with the Foul Play/Spicy Extract combo. It also pairs well with Defiant Pokémon like Kingambit or Eviolite Bisharp since they will instantly get a +6 boost to their attack stat since Defiant sharply raises attack for every time a stat is lower raising it by +4 because it's defense was lowered by -2, and then raising it +2 again because of Spicy Extract. Because of Chlophyll and it's decent attacking stats it also means it can run alongside a sun setter like Torkoal so that it can be a an extremely fast sweeper with Spicy Extract to compliment the rest of your team. Scovillain has a good special attack stat and that combined with it learning solar beam and having Chlorphyll means it can dish out heavy damage very quickly. It also means that it can out speed slower mons on sun teams and can destroy Torkoal if you kill off its Trick Room setting teammates. This means your team can have two modes, Spicy Extract and Trick Room. With the Spocy Extract team you can have mons like Kingambit or Murkrow who pair well with Scovillain and then you can have either a support Pokémon or a Pokémon to account for Scovillains checks that has access to Foul Play. Then you can run Torkoal in the back so that if you switch out Scovillain because of either having a bad matchup or because it takes too much damage, then you can pair it with Torkoal to immediately switch from being a support Pokémon to a dangerous sweeper with Solar Beam. Because of how fast it'd be and how strong Solar Beam it is also means you'd probably want to target it first which lets Torkoal do Eription damage even without Trick Room set up. Even if they target it though it might be able to do tons of damage if you have Tailwind set up by Murkrow. Then the second mode would be Trick Room sweeping with a Trick room setter like Amarouge who will tank their hits and resist any fighting type attacks that might try target Kingambit. They also have fire type and a steel type meaning that with a Trick Room set up you can kill off game staples like Gholdengo, Flutter Mane or any prominent Fairy, Ghost or Steel type. Obviously you'd put Torkoal in since he's super strong and he compliments Kinggambit in the same way Amarouge does. Then the last Pokémon who'd be part of your trick room mode would either be Scovillain since he can compliment Kingambit with Spicy Extract and because he hits Steel Types for good damage. Of course you can also have the nebulous support or counter checking Pokémon on this team if you don't want to stack up on water weaknesses. My personal recommendation for a team is: 1.Scovillain with either Chlorphyll or Moody depending on how much you prefer synergy with Torkoal over the passive pressure of Moody. 2.A typical sun-setting, Eruption abusing Torkoal set. 3.Bulky Kingambit or Murkrow depending on whether you value offense or support or if you really want Murkrow so you can counter Dondozo. Both learn foul play and with prankster tailwind from Murkrow they both synergise equally well with one another. 4.Amarouge with its typical trick room setting sets 5.This can be anything you want honestly. Depending on what you want out of a team you can either put Dondozo and Tatsugiri here for another layer in your team where you can instead play Scovillain, Kingambit/Murkrow as well as Tatsugiri and Dondozo. Or you can also use Dondozo to do well in the Trick Room mode. This can also be where you put Murkrow if you wanted both Kingambit and Murkrow to have major offense and a counter to Dondozo. It's also good to have Murkrow if you want both Foul Play Kingambit and Foul Play Murkrow to synergise with Scovillain. 6.I would say put Defiant, Choice Scarf Annihilape here. With a 4x weakness to fighting it means Annihilape can pretty good counter against other Kingambits and Final Gambit can make it a 3v3 which makes going for the gimmicky strategies of Scovillain more consistent. If you do put it on though then I'd recommend putting support set Maushold in the fifth slot rather than Dondozo or Murkrow since it pairs with Annihilape perfectly, has extremely good support tool, and sets up Annihilape to get even more out of Scovillain since a 350 rage fist from Maushold Population Bomb paired with Defiant Annihilape at +6 attack because of scpicy extract Scovillain means that you get what is essentially the best offensive Pokémon in existence. Edit:If you want to run Moody Scovillain then I'd recommend running a more typical EV spread on Kingambit and replacing Torkoal and Armarouge with Dondozo and Tatsugiri to make up for the loss of depth from no longer having a Trick Room mode and to hit ground types for super effective and to resist ice. Here's the strategy with each lead in Scovillain mode (AKA using Scovillain, Kingambit, Maushold and Annihilape.) Scovillain and Annihilape lead:if it's a bad matchup then either switch them out or Final Gambit to bring in Kingambit to have it get buffed by Spicy Extract. If it's a good matchup though then buff Annihilape and let it be your attacking threat. Scovillain and Kingambit:If it's a bad matchup then either switch them both, or switch one of them into whichever Pokémon gives you the best matchup. If it's a good matchup then buff Kingambit and let it go wild. If it's against Murkrow though then instead Spicy Extract into it and let Kingambit use Foul Play since it should kill it and it can't Haze its own stats because of Prankster. It also lets it kill of Dondozo well since it doesn't resist Dark and it'll have +4 attack and +0 defense with an already high HP stat, it means it'll take a lot of damage and could easily take it out. Scovillain and Maushold:Don't use this lead. These are both meant to compliment your offensive threats and there are only a couple situations where they pair well. Ideally, don't use it. It's only good with offensive Maushold set since it can keep Scovillain alive long enough to use Spicy Extract on it and since Maushold is already so frail it means it doesn't have to worry about the defense drop. Plus with Population Bomb being stab it means that you get a 1.5 boost alongside the 1.5 boost you get from Technician alongside the x2 boost you get from Spicy Extract meaning the BP of Population Bomb is 90 per hit and 900 in total with a defensive Tera and 1800 in total with Tera normal type. In a situation like that it's extremely good, but if you're running support Maushold for more overall consistency then you should avoid running this lead. Maushold and Kingambit: If it's a bad matchup then switch like usual. If it's a good or even neutral then keep them in as this is a surprisingly good pairing. With encore and taunt you can lock Pokémon into protect and you can make sure Amoongus can't sleep Kingambit. With friend guard as well as follow me it means that you can keep Kingambit alive for a very long time. If you value offense more though you can run an offensive set with Maushold and use follow me to keep Kingambit alive while dealing massive damage on turns you don't use it. Maushold and Annihilape:If it's a bad matchup then either Final Gambit or switch. Maushold and Annihilape are an iconic pairing so it's obvious that they do well in usually neutral and positive matchups. With a support set you can use friend guard Population Bomb to safely buff the damage of Rage fiat to absurd levels and as mentioned before can set up for Scovillain to make Annihilape even stronger later on. If it's an offensive Maushold set then it's best to let Annihilape use its other stabs while Maushold uses follow me to support it and attack with Population Bomb on turns it doesn't like it does with Kingambit. Kingambit and Annihilape: Same advice, if it's a bad matchup then either switch or Final Gambit. If it's a good matchup though or even neutral then you're fine. With its attack stat and moves Annihilape can take care of other Kingambits and can kill of Gholdengo while Kingambit can resist Flutter mane and hit it with either one of its stabs. They also both have Defiant which makes them super good against Intimidate Pokémon and any Pokémon that wants to lower their stats. Annihilape also usually runs Tera Grass which lets it counter Amoonguss and both are faster than it and very strong offensive Pokémon. Overall the team has amazing synergy in this mode and is mainly just an offensive threat stacking team with Dondozo/Tatsugiri mode with any Pokémon on your team other than Scovillain being extremely good in that mode.
I also think Baxcalabur, Rabsca, and Orthworm are super underrated. Baxcalabur on tailwind teams really brings the pain, you can use swords dance and you have double speed, you can go to town
I think that espathra with opportunists could be really good as a counter to dondozo especially with Tera fairy. It could get rid of its dark type weakness and make it immune to order up.
Baxcalibur is my Godzilla boiii. DD dance, Glaive Rush, Ice Shard and (Iron head/Equake) I’ve been throwing Kings Rock on it and maaaaaaaan I’ve been flinchin lads left and right. The DD setup is just so clean. Definitely one of the best solo sweepers. Single handedly carried me to masters right away.
While not a NEW Pokemon, I've found my Thick Fat Appletun to be invaluable in this first VGC season. Completely decimates Palafin and all of the rain teams I've run into. You need a good tera type on him to counter common threats like the Dragons and Fairies but otherwise he's been a rock solid tank for me alongside Gargancl!
A Pokemon I have been really impressed with is Vivillon. One of two pokemon to get Friend Guard, and it also gets Light Screen and Pollen Puff. It has decent Special Attack and and with a focus sash can put in work
I use Arboliva in my 2nd playthrough and it was a beast. I gave it Seed Bomb,Mega Drain and Terrain Pulse. It also has Shell Bell. Every time Quaquaval can't take on a pokemon,I put Arboliva in first. Arboliva uses Leech Seed first and if it gets hit, Grassy terrain will trigger. Then I will use Mega Drain if Arboliva needs to heal up and will het extra healing from the Grassy Terrain,Leech Seed and Shell bell. If Arboliva needs to take a pokemon immediately, it would use Terrain Pulse to do massive damage and heal up. Arboliva will eventually faint but will leave the Grassy Terain for Quaquaval so it can finish the rest of the pokemon. I don't know much of competitive pokemon and never played it but your video made me want to try it! I also don't know if Arboliva is good but I did hear that it's decent. Thanks for making these types of videos!
Scovillian is the most underrated pokemon in the game especially in singles. It has a great nice movepool and Moody is the most broken ability in singles. Its a fast leech seeder/substituter. With sub/protect/leech seed it has surprising stall ability and with moody, all you need is a few turns to become nightmarish People too busy banning the hero but they are sleepin on the villain
@@RFE812 oh i kno why. But every gen people forget just how broken moody is. Without moody this would be one of the most trash mon ever created it's typing is awful (it only resists grass) but its fast enough to sub/protect stall on most mons to get its stats up. The ya have leech seed for health regen Using shed tail to get it in gives you at least 2 auto boosts so i definitely see this mon moving up the ranks over time
NGL, Ceruledge is quite something in single battles too! Shell Bell it's surprisingly useful making him last a bit longer (taking you don't have Leftovers available)
Seeing Clodsire not up here is a crime. It can be an attacker, tank, stall and support pokemon. 4 things! Plus Clodsire is just an overall cute good boy/girl pokemon. I use Clodsire as a support and its amazing
What if you use Palafin on a Trick Room team? Say you use trick room, have one Pokémon that can set up trick room and one that can use a move like u-turn or volt switch, then on the second to last turn of trick room, switch into the fastest fricking Palafin in the game (like max at this dude’s speed as much as possible), that’s way it’s bound to move last, and then switch it into hero for at te last part of the turn so you can get him in for free without having to risk much of anything? Needs a bit more structuring but it could possibly work?
I was thinking about scarf Palafin so you can lead it and switch out immediately. Switching into Farigiraf seems interesting because it blocks a ton of moves including basically the whole moveset of murkrow (because of prankster), fake out, follow me and much more. Since Farigiraf has respectable bulk I think that there's a very decent synergy. Furthermore, Scarf Palafin Hero is definitely scary considering it's base attack which after the gen 9 nerf is now higher than Zacian-C without inteprid sword, and due to it's wide movepool, nothing is really safe from it
You're hustle for videos is insane. I'm playing since 1999, one game of every generation at least and there's still a lot to learn. Thanks and greetings from germany
I've had insane success so far with my bulky AV water tauros. I think it is criminally underrated. The only draw back is the abundance of defiant/competitive users, so I am considering changing intimidate to anger point. I've had a lot of games where tauros would have been great to bring, however saw an annihilape or kingambit, scaring me away from bringing it.
Hey Wolfey, I thought of a situation to use espathera’s abilty. If your opponent starts with donodozo and tatsu. You start with tatsugiri and espathera. Espathera gets the buff from the opponent’s dondozo then uses baton pass for your own dondozo and then gets the second buff from your own tatsugiri
I like him too, he analyzes some very unexpected and surprisingly powerful combos. The Scovillian foul play combo as well as Skill Swap Medicham + Tinkaton combos are my favorite atm.
This man just drop a 1 hour+ video and already has another one ready?!! He will hit 1M before Q1 of next years ends. Also big props to the editor, don't know who you are, but you and Wolfey are a good team
With Scovillain I've found that having Murkrow next to it is pretty powerful. Turn 1 set up Tailwind, use Protect on Scovillain, and then turn 2 use Spicy Extract and Foul Play. This makes Foul Play use 6x the target's attack stat, given Murkrow also gets STAB on Foul Play.
scolvillain can pair well with dragapult or something holding the clear amulet that is a physical attacker because spicy extract can increase there attack without dropping their defense
It's really astounding to hear that some of these Pokémon are underrated and overlooked in VGC right now, compared to Gen9 OverUsed singles -- Shed Tail Cyclizar, Speed Boost Espathra, and Moxie Quaquaval are all forces to be reckoned with in the Gen9 OU Singles meta at this time... and Palafin is tied for the fastest OU quickban of any Pokémon. Ever. When we're further into the games' life cycle, I'd love for someone to compare VGC and OU metagames to see how they differ this gen -- especially since there's a lot of new Pokémon that really shine in Doubles, like the Dondozo/Tatsugiri combo.
Revavroom is my big underrated pokemon. 120 atk, 90 speed, great defensive typing, overcoat makes it immune to spore/rage powder, and access to: - shift gear (a better dragon dance, outspeeds basically everything with little or no investment) - haze - taunt - selfdestruct (funny after a shift gear or two) Tera water on this thing is great, I run it with tera blast and frequently get to reverse uno card unlucky fire types who think they're walling me by switching in. Love this lil zoomy guy
Wolfey is the very best, like no one ever was! In VGC he wins them all, from Players Cup to Worlds! He has fans across the land, cheering by his side! Use Wolfey Blast to understand the power that’s inside!! WOLFEY GLICK! USE WOLFEY BLAST! (The best is he) HE WINS ALL THE VGC! WOLFEY BLAST! (Ooh we are the fans) OF THE BEST WIDEO MAN! WOLFEY GLICK! USE WOLFEY BLAST! (A trainer so true) HAS WIDEOS ON UA-cam! 2016 HE WON WORLDS TOO! WOLFEY GLICK! USE WOLFEY BLAST (Use Wolfey blast) WOLFEY GLICK!
rabsca works really well on orthworm teams because of telepathy, you can run multiple earthquake mons, murkrow, rotom for coverage, worm, and rabsca for revive
i didnt think palafin was underrated. Ive been using and facing Palafin in opposition for a lot of games on the ranked ladder. Sure enabling its ability is tricky but when u do its basically GG. The only problem i have faced with palafin has been Gothitelle leads that just fake out palafin and the partner kills it in its lower stats forms. Sure its quite a difficult pokemon to make work compared to any other mon that thats a risk thats worth and i have seen it quite alot.
Scovillain's Spd doesn't go from base 75 to base 150 in sun. It's actually a lot faster than that. At 0 IVs and EVs, Scovillain will be as fast as a base 137 Spd mon with max IVs but no EVs, which means it is faster than a Barraskewda or Iron Bundle with no Spd EVs. With max IVs and no EVs, it has the same Spd as 168 base Spd mon with max IVs and no EVs. FINALLY, at 31 IVs and 252 EVs, a +Spd nature, and Chlorophyll active, its Spd is equivalent to a 199 base Spd mon with the same IVs, EVs, and nature. It is about *two points* slower than Max Speed Regieleki. (For those wondering, Barraskewda with 0 EVs, max IVs, and a Nature that leaves Spd neutral, in Rain, will be one point slower than a mon with max IVs, max EVs, a plus Spd nature, and a base Spd of 231.)
I’m glad Rellor / Rabsca is getting love. Not because I’m a comp player, but because it being a dung beetle reminds me of Katamari Damancy-one of my favorite video games ever.
I agree on most things, but I just find it funny when one pokemon has a stat of 85 he calls it horrible, and another mon with a 85 base stat he calls pretty good. Either way love the content Wolfey keep it up
Ceruledge has access to solar blade too. Which is a 125bp move, with the only drawback that you need a reliable sun setter (a.k.a. torkoal) for it to be a 1 turn move. But I feel like almost nobody uses it.
I don't know why, even though I haven't gotten into competitive pokemon, I still find your infomation quite useful. Keep up the good work man, you're awesome champ!
While I haven’t played in VGC format, just doubles OU, I love Scovilin. I’m using a sun team with Ceruledge, Roaring Moon, Torcoal, and Gastradon. It’s served me well
Baxcalibur is particularly strong in snow and veil when equipped with Weakness Policy to flip its weaknesses into offensive advantage, then it becomes almost untankable except for unaware walls
I'm not a VGC expert, but i built a Palafin with an ofensive spread being adamant 252 attack, 4 sp. def and 252 speed that works pretty well. It has a mystic water and the moves are Flip turn if you are faster than the opponent, jet punch with tera water type has 144 base power with a neutral hit and 288 when super effective, drain punch for recovery and ice punch for coverage. It works pretty well and the strat is start with palafin and switch turn one, and when (most of the time) annihilape comes to the field, it takes a hit and powers rage fist, so it is a pretty good combo
I can't get over the intro where you fought a maushold with its chinese name cuz it literally just means "a family of mice" and I find that absolutely hilarious
I mean in singles people definitely figured out how to use Palafin effectively (it got banned to Ubers relatively quickly) but maybe having to switch it out is harder in doubles
I think that a great strat for Palafin is pairing it with Arboliva. By flip turning into it with your Palafin you do practically no damage while getting the switch out, grassy terrain set up, and if you want a free proc of an item like absorb bulb.
Palafin works well with cyclizar too. Lead with palafin, flip turn into cyclizar holding a citrus berry, shed tail cyclizar into palafin and now you got it on the field in hero form with full hp.
Pawmot. Pawmot. Pawmot. I can not stress this enough. I rarely see it and I use it AVIDLY. Not only does Pawmot have an incredible speed stat, frequently outspeeding everything on the field with very rare exceptions, but you can do this without a speed nature. Im adamant nature with max attack and max speed evs, i outspeed almost everything. Now lets talk moves, with access to Fake out, its already a killer, and outspeeds every other mon Ive run into that also run fakeout, giving my fakeout priority. And while were at it lets talk about its ability, Iron fist, which powers up all punching moves by 20%. Not sure if fakeout qualifies, but judging by the damage, I have a feeling it does. Faking out with Pawmot does a decent bit more damage, and for example faking out murkrows takes almost have of their health bar, or sometimes just half. Now lets talk the crown jewel i dont see nearly enough people taking advantage of, and even when I run into Pawmots, I have never seen anyone use this move against me, maybe because they cant get it off or just dont run it. Revival blessing. This move with Pawmots incredible speed stat almost gaurantees it goes first, if not second. I can not begin to count how many times this has turned the tide of my games. Oh you remember that problematic breloom I had? Boom its back. Oh my Dragapult died and now I need it back for your ghost mon? Ez. I need another intimidate? Gyarados lets go. People either quit or get overwhelmed. If im being honest, this should be banned. It is literally a massive game changer. Of course Pawmot is fragile, so I dont bother running it with the intention of long game preserving, So i throw a life orb on it to power its moves up more. Thunder punch is massive against dondozo, and tailwind setters, especially if after fakeout you spore with breloom. Plus the access to fighting moves is very nice against Garganacl, meowscarada, and more. I havent found anyone who utilizes Pawmot to its full extent like I do, and Im proud to say its a staple of mine which helped fly me up to masterball rank just under 10,000. And I run tera flying because there are people who love to run Garchomp first with a tailwind setter, and just eliminating ground weakness is super nice. Pawmot is extremely underrated. I will say this with my whole chest. Pawmot is an extremely deadly support utility with highly threatening power to speed kill. Paired with the right mon, Pawmot is straight deadly.
WoW,Palafin being no.1 underrated. I was actually surprised. I am actually using a rain team around it on smoggon in doubles OU and i was quite succesful on the ladder reaching top 100.
Quaquaval with an assault vest, moxie, and Jolly nature is actually a really good lead into screen setting teams and indeedee teams because of ice spinner and brick break round off with aqua step and close combat and it starts sweeping while clearing terrains and screens
We built Cyclizar with Modest nature, 68 Sp Atk EVs, 200 speed EVs and the rest in HP. This puts it 1 speed faster than timid max speed Hydreigon and deals minimum 100.5% of Hydreigon’s HP with a Draco Meteor (and an 87.5% chance to ohko a Garchomp without bulk) Also puts it 1 speed behind a Jolly 252 speed Palafin, so you can flip turn and immediately shed tail to get Palafin back out in the other slot. Might not be the best strategy, but I found it funny that the calcs worked that exactly.
Well you justified my choice for making Ceruledge part of my team. Also, Rellor’s shiny form is perfect. Turning its dung ball into a gold ball is hilarious
Which Pokemon do you think are underrated?
Patrat
furret
Maushold: Population bomb is a literal bomb
I think dracovish is underrated as with quick claw it does massive damage
Bidoof
Man JUST dropped his tera type for every mon giga video and here he is still on the grind. I admire the work ethic Wolfe. Keep up the awesome content!
he really wants that 1 mil subs
Dog he plays video games for a living and just wrote a 20 mins script about his opinion on 10 pokemon.
Doesn't exactly require an outstanding "work ethic"
tera type for every mon except Ursaring for some reason*
:*(
@@centralintelligenceagency8811You can hate but this content isn’t off the cuff. It has to be written, recorded and edited.
One video isn’t a huge deal, but he’s putting out a massive amount. Wolfe has already said he essentially works eats and sleeps at this point.
While you may say “oh, it’s video games that hardly counts as work”. When you’re playing the same thing non-stop it absolutely becomes a grind.
Imagine idolising grifting washed up UA-cam personalities. I didn't know it was possible to be that dumb and still be able to breathe by yourself.
For Palafin, the thing I really want to work well with it is to do Flip Turn into Cyclizar, then use Shed Tail back into Palafin. This just seems like the best way to bring it in. And if you have a Sitrus berry on the Cyclizar, it should practically guarantee that Shed Tail will succeed. Especially if you do defensive investment with it.
I actually tried that strategy already. It worked alright, but not great, but there’s definitely potential
Why attacking own cyclizar tho?if you can just attack an enemy?
@@galaxray8700 I’ll explain better. Paladin uses flip turn into an opponent. Flip turn switches out palafin and out comes cyclizar who uses shed tail then switches back to palafin. There is no friendly fire
I would probably use Orthworm instead of cyclizar, most people know about the gimmick and if they have a faster threat on board, would probably foucs Palafin, before the switch with Flipturn, so instead hard switching to Orthworm to sponge the hit and having a slow earthquake with a partner to keep pressure up and re heal the worm would be a more aggressive aproach, which also allows palafin to take easier KOs due to the Earthquake chip once it comes back in, since Orthworm also allows for a slow shedtail, Palafin will be much harder to remove. Just my take on the team Idea.
The problem is, how are you not just losing the game in those 2 turns? The enemy almost certainly grabbed speed control turn 1, and then dumped damage into palafins slot. Even if palafin gets the switch off, cyclizar is going to get exploded on the switch in. Right now we are dealing with a lot of comps that can basically win the game turn 1 and pick up double KOs with neutral damage. Like murkrow+gholdengo or indeedeeF+armarouge. That will just explode your two weak pokemon you are using in turns 1 and 2 while also killing whatever you lead with it. Maybe you manage to get palafin out, but it's not insanely bulky and is still susceptible to being killed since it has no spread pressure, and effectively no ability.
Wolfey: "Mabosstiff is actually faster than you'd think."
Me: Having owned a Mastiff, I can confirm they run VERY fast when properly motivated.
A Pokemon: Exist
Mastiff: Now, I'm motivated!
It's funny how Espathra is being recognized in Singles for its Speed Boost + Calm Mind + Stored Power sweeper set at the same time It's being discovered as a great support mon in Doubles.
@@18s delete your channel
@@18s Get out.
@@18s no, i wont subscribe
It's always really nice seeing the differences between singles and doubles.
You come off singles where Palafin is Banworthy and hear that it's underrated here and you're left wondering if you entered the Bizarro Realm
It's already banned in OU
I know what you mean. I've always been a singles player and have just started to get into vgc. Listening to Wolfey explain why something is good in vgc is wild. Half the time his reasoning is obvious to a singles player, but the other half is like whoa what? Like calling Fire a good defensive typing when in singles it's one of the worst typing defensively.
Bro i was also about to comment about different singles and doubles is but u already did
Ye the meta feels very different between the two
We have entered The Twilight Zone.
Same with Cyclizar, which was being considered for banning in OU.
Top Ten Hardest to use Competitive Pokémon
Thing with Palafin is that it's harder to find a niche in VGC because the moment it steps onto the field, every mon will want it dead. It's currently banned in the Smogon OU singles format, since switching is part of how you keep momentum in a 1v1 format. And that alone should give you a reason to fear it.
I think that leading with something that knows rage powder or follow me then using flip turn with Palafin would work, maybe?
@@yoshiagiota5299 maybe, but if it gets to be a big enough problem then people will just start running shadow tag to keep it in.
Pair it with amoongus and make it use rage powder.
Spicy extract actually works really well with Foul Play from say a Murkrow, I've had this used against me once and it really caught me off guard
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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Add in a mirror herb and for the Scovillian and boom you're off, got to master rank with Scovillian mirror herb and espathra opportunist lead. Foul play, trick room and baton pass on espathra tera dark, mirror herb max def bulk on Scovillian with mixed attacks so it can benefit from all Atk, Sp Atk boosts, caught a lot of Dondozo teams off guard. Make sure to bring a gholdengo counter though.
You can also use it on an ally with a Clear Amulet to effectively give them a Swords Dance.
There's a fella named Foofootoo who built a whole team around Spicy Extract abuse, and it was absolutely devious.
I would recommend checking him out, he's fascinating to watch.
Garganacl imo is incredibly underrated, it’s got a really nice typing to abuse Sandstorm and its bulk is just ridiculous alongside immunity to Status ailments not to mention how Salt Cure can jus using chip can take out Gastrodon in 4 turns without even focusing it down which has shown to be dominant in VGC earlier.
Add in so how there are are so many things with tera steel to be able to the 1/4 chip on those is a solid bonus
Garganacl carried me to masterball tier, I've won a lot of 1v2 with it by stalling because salt cure + recover + protect @leftovers walls every physical attacker
You could also potentially slot him on a Snow team with Tera Ice to get the Defence boost if facing a more physically threatening opponent.
He is strong for sure, but is he underrated? So many people run him. Many content creators have featured teams with him. In what way is he underrated?
@@linceul That 1/4 damage is insane, imagine the timer mons like Ferrothorn, Toxapex, Hisuian-Goodra, Skarm are going to be on, forces switch ins and in doubles you got protect to even increase the duration they keep ticking for damage not considering Intimidate, Fake Outs and redirection.
Palafin’s biggest issue is how predictable it can be. Since you start the battle with half of your team on the field, it really incentivizes you to have Palafin out immediately. And since it needs a turn to switch out and come back in, it’s going to be easy to play around. I wonder if fazing moves or the Eject Button/Eject Pack will become commonplace in helping it switch more easily aside from just relying on Flip Turn?
Is it possible to manually switch palafin out, and use a switching ability on the other mon to immediately bring palafin back in on the same turn?
I specifically have a gastrodon on my team to wall teams with palafin and rain teams in general.
Palafin can't even flip turn with gastrodon with storm drain on the field and it's basically a free turn
Doubles is what really hurts palafin, in singles I’ve had a lot of fun using it I flip turn into a glimmora that is holding an eject pack if the attackers is slower than palafin and also a physical attacker so I get flip turn damage and some toxic spikes then I get to immediately bring palafin back in, if it’s a special attacker or faster I just switch into whatever has the best matchup on my team, I like running drain punch on palafin for the cases when the enemy is faster than base form so I can restore my hp when it comes back
I think a good doubles use would be prankster Murkrow for tailwind allowing palafin to use flip turn first and then switching into a bulky mon with eject button allowing you to get palafin back in asap assuming they targeted the bulky mon
Now that sounds like a good item to put on a Palafin!
Espathra gets stored power, so the boost from speed boost makes it even stronger.
Plus calm mind. Once she sets up a boost it’s pretty much gg with stored power.
@@omaracbabazer9112 She? It's 50% male. That's not how it works. Also, Stored Power isn't as good as it is in Singles, because it takes too long to set up, and games run for fewer turns. It's also easier to get around.
@@jakefox8955 Not really with other mon to boost him even further think Howl or Spicy Extract while holding a Clear Amulet or when Alcremie comes back Decorate.
@@jakefox8955 Yeh sweepers have a much harder time in Doubles. It's UU in singles and will probably rise to OU once people discover its potential, but it's going to prefer a support set in Doubles.
@@jakefox8955 just place it against the very common dondozo and you start off with an omniboost
For me, I feel like the paldean Tauros forms can be pretty fun and underrated
Angerpoint tauros+frost breath/flower trick is a menace
I've gotta second this one, Blaze Breed Tauros with some HP and Defense investment is a wall against most physical attackers. Intimidate and Will o wisp shuts down Dragonite and Garchomp easily.
@@WasThisMail Cryogonal or Froslass seems like optimal pair then: they are faster than tauros (5 or 10 more speed) but bad side is that you'd want their special attack to be quite weak so you don't hurt tauros too much. So you can't use them well as special attackers then. Cryo could work as somekinda supporter with light screen or reflect and slap icy wind there for speed + protect as last move (or have both l-screen and reflect but no protect?). Frosty could also works somewhat as supporter - has helping hand, icy wind, light screen, reflect, substitute, will-o-wisp and some other niche tools for specific sets. I actually might try this... opponents might see it coming but if they don't they might be in trouble like i was when moushold hit their fellow fighting tera Anniliape with multi-hit move to increase the rage fist.....
@@samamies88 froslass was historically used for being immune to fake out. Very helpful for the strat.
Way more underrated that dolphin hero Mon 😂
I feel like Arboliva is being under rated right now too. Slow and bulky, and immune to lots of meta powerful ghost types. Maybe it will get more play when removing enemy electric terrain to stop paradox mons will be more important.
If you Tera water you can check Armarouge too.
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Harvest Sitrus Berry is also pretty broken to stall if you have sun up, you can literally eat one, go from nearly dead to just below 50%-> Harvest recycles Sitrus berry -> Eat it again go from just below 50% to nearly full. If you also have leech seeds out, you can pretty much recover from almost dead to full HP in a turn. protect next turn, and you'd get your sitrus berry back.
@@adamskispoor9166 Yeah, Leech seed eliminates its main weakness in healing the opponent as well. It is just suprisingly tanky.
It can also act as really good support for scovillain, since it can set up sunny day and grassy terrain in one turn and boost scovillain's flamethrower and solar beam, plus trigger clorophyll. It can then stick around to set up reflect and light screen and also heal scovillain with polen puff.
This is your best educational SV video so far! The previous videos are still good, but obviously they were made with a fair number of educated guesses before the games came out and the meta fully settled. This is the first video that truly feels like a response to how the meta is actually being played and I feel like it's where your expertise is able to shine.
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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Personally I think Palafin is gonna be the new Dragapult in the Coalossal steam engine strat. You can flip turn into Coalossal, activating Steam engine and Weakness policy, then switch out into Costar flamigo, copying all those stats (depending on the stat spread for both coalossal and palafin you could go Tera fire/rock/ground to minimize damage on coalossal while still getting the bonuses)
You my friend have a genius strategy apart from all the damage that Coalossal can take from Palafin
Without Dynamax you wouldn't really want to hit Coalossal with a 4 times effective hit from a mon like Palafin even in his base form.
You especially wouldn't want to risk taking a crit from it.
You'd be chunking him for a lot.
@@drdeesnutts48 Maybe make Coalossal Tera type e.g. Fire so it only takes x2 damage from water instead of x4, still sucks but its a work around.
@@drdeesnutts48 You’d have to use your Tera on Coalossal. Tera Water would do well, but then you’re pretty much required to terastallize it or it won’t be viable
Tera Grass Coalossal works. It gets Solar Beam i think.
Orcorico is also pretty underrated. Dancer+ Baton pass is great for enabling sweepers in your party
I remember being swept twice by orcorico teams in doubles ou
edit: typo
Making an oricorio team right now actually (:
@@hansandersen100 ooo, good luck!
@@nnk16 Which form of Oricorio was it?
I've been really enjoying a team with oricorio that someone posted in the sub discord!! It's really fun and I think a lot of people don't really know what to do against it, in my experience at least. But I haven't got to ultra ball tier yet even because I haven't had much free time
About Palafin, I saw a video the other day (I think it was from Shady Penguin) where his opponent led with Armarogue and Palafin, has his Palafin outspeed Armarogue and hit it with Flip Turn, activating Weakness Policy as well as Weak Armor as Palafin Swapped out. He then brought in Psychic Surge Indeedee and that same turn his Armarogue used Expanding force, which now had Psychic Terrain and Weakness Policy boost. And of course, once something died he could switch Palafin back in and it would be in Hero form. Honestly, it was a really cool strategy to see be used
Yoooo! I’m so glad you gave Espathra the spotlight in this video.
The moment I saw Geeta wreck your team in the supercut, I knew I needed to try this thing out. Speed boost baton passing is really fun, and thanks to its access to hex, Espathra actually pairs really well with Glimmora, who can poison and chip both enemy pokemon using mortal spin.
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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I mean his Pokémon is literally underleveled
For Scovillain you really need to think about spicy extract again. You can spicy extract with foul play (on a popular pokemon like murkrow that just setup tailwind) on the same target and almost GURANTEE a knockout with the stat changes
Then there's the fact that you can essentially swords dance for another pokemon if they have clear body or the clear amulet
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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I mean that is a pretty gimmicky and specific set up - not to mention occasionally risky. It will have it's moments for sure but if you want raw offense there's probably better combos then Spicy Extract Scolvillain.
Rellor is the first shiny I got in this game and I really appreciated how tanky Rabsca was during my playthrough, with pretty good move like bug buzz and psychic and good team moves like revival blessing.
For my playthrough I used a scovillian with sunny day, growth, flamethrower and solar beam, and a speed boosting nature. Even when paralyzed he surprised me with how fast he was and swept almost everything with its stab options, which help balance each other’s weaknesses with plus 2 special in the sun.
Finally some recognition for Quaquaval! I always use it as a failsafe in gimmicky teams and every single time I'm in a tough spot it turns the game around with moxie + aqua step. It deserves more love tbh
I just personally dont like its design and idle movement, its just off putting
I'm so glad to hear you think Scovillain has potential. I'm like 40% into my first playthrough and he's by far my favorite design in this gen. I also got crazy lucky and had a shiny Capsakid run right into me. So I'm definitely going to try using it on my first team.
Garganacl deserves a bunch of love, it's an immortal wall that counters so many problem Pokémon, the lord of salt XD
it definitely makes u salty
Scovillain is actually secretly monstrous. Sure it's got chlorophyll, but it's also got moody which can be good for exerting pressure through protect. Plus Spicy Extract is actually completely busted. It can be an extremely good support Pokémon because if you pair it with a physical attacking Pokémon that wants the clear amulet or has clear body, then it only gets the buffs and not the nerfs. Same goes for any contrary pokemon that appreciate defense boosts and either don't use their physical attack, or run clear amulet for any reason. This lets it pair nicely with Enamorus since it's a special attacker with contrary and good stats.
Another thing is it has amazing synergy with Foul Play because it doubles their attack and half's their defense. It means that if you do spicy extract and foul play into a tanky Pokémon they're pretty much gauaranteed to die. This means he pairs with Murkrow really well cause in addition to them hitting different things for super effective and resisting some of each others key weaknesses, Murkrow can set up Tail Wind so that Scovillain is speedy, and then on the next turn they can hit a Pokémon with the Foul Play/Spicy Extract combo.
It also pairs well with Defiant Pokémon like Kingambit or Eviolite Bisharp since they will instantly get a +6 boost to their attack stat since Defiant sharply raises attack for every time a stat is lower raising it by +4 because it's defense was lowered by -2, and then raising it +2 again because of Spicy Extract.
Because of Chlophyll and it's decent attacking stats it also means it can run alongside a sun setter like Torkoal so that it can be a an extremely fast sweeper with Spicy Extract to compliment the rest of your team. Scovillain has a good special attack stat and that combined with it learning solar beam and having Chlorphyll means it can dish out heavy damage very quickly. It also means that it can out speed slower mons on sun teams and can destroy Torkoal if you kill off its Trick Room setting teammates.
This means your team can have two modes, Spicy Extract and Trick Room. With the Spocy Extract team you can have mons like Kingambit or Murkrow who pair well with Scovillain and then you can have either a support Pokémon or a Pokémon to account for Scovillains checks that has access to Foul Play. Then you can run Torkoal in the back so that if you switch out Scovillain because of either having a bad matchup or because it takes too much damage, then you can pair it with Torkoal to immediately switch from being a support Pokémon to a dangerous sweeper with Solar Beam. Because of how fast it'd be and how strong Solar Beam it is also means you'd probably want to target it first which lets Torkoal do Eription damage even without Trick Room set up. Even if they target it though it might be able to do tons of damage if you have Tailwind set up by Murkrow. Then the second mode would be Trick Room sweeping with a Trick room setter like Amarouge who will tank their hits and resist any fighting type attacks that might try target Kingambit. They also have fire type and a steel type meaning that with a Trick Room set up you can kill off game staples like Gholdengo, Flutter Mane or any prominent Fairy, Ghost or Steel type. Obviously you'd put Torkoal in since he's super strong and he compliments Kinggambit in the same way Amarouge does. Then the last Pokémon who'd be part of your trick room mode would either be Scovillain since he can compliment Kingambit with Spicy Extract and because he hits Steel Types for good damage. Of course you can also have the nebulous support or counter checking Pokémon on this team if you don't want to stack up on water weaknesses.
My personal recommendation for a team is:
1.Scovillain with either Chlorphyll or Moody depending on how much you prefer synergy with Torkoal over the passive pressure of Moody.
2.A typical sun-setting, Eruption abusing Torkoal set.
3.Bulky Kingambit or Murkrow depending on whether you value offense or support or if you really want Murkrow so you can counter Dondozo. Both learn foul play and with prankster tailwind from Murkrow they both synergise equally well with one another.
4.Amarouge with its typical trick room setting sets
5.This can be anything you want honestly. Depending on what you want out of a team you can either put Dondozo and Tatsugiri here for another layer in your team where you can instead play Scovillain, Kingambit/Murkrow as well as Tatsugiri and Dondozo. Or you can also use Dondozo to do well in the Trick Room mode. This can also be where you put Murkrow if you wanted both Kingambit and Murkrow to have major offense and a counter to Dondozo. It's also good to have Murkrow if you want both Foul Play Kingambit and Foul Play Murkrow to synergise with Scovillain.
6.I would say put Defiant, Choice Scarf Annihilape here. With a 4x weakness to fighting it means Annihilape can pretty good counter against other Kingambits and Final Gambit can make it a 3v3 which makes going for the gimmicky strategies of Scovillain more consistent. If you do put it on though then I'd recommend putting support set Maushold in the fifth slot rather than Dondozo or Murkrow since it pairs with Annihilape perfectly, has extremely good support tool, and sets up Annihilape to get even more out of Scovillain since a 350 rage fist from Maushold Population Bomb paired with Defiant Annihilape at +6 attack because of scpicy extract Scovillain means that you get what is essentially the best offensive Pokémon in existence.
Edit:If you want to run Moody Scovillain then I'd recommend running a more typical EV spread on Kingambit and replacing Torkoal and Armarouge with Dondozo and Tatsugiri to make up for the loss of depth from no longer having a Trick Room mode and to hit ground types for super effective and to resist ice.
Here's the strategy with each lead in Scovillain mode (AKA using Scovillain, Kingambit, Maushold and Annihilape.)
Scovillain and Annihilape lead:if it's a bad matchup then either switch them out or Final Gambit to bring in Kingambit to have it get buffed by Spicy Extract. If it's a good matchup though then buff Annihilape and let it be your attacking threat.
Scovillain and Kingambit:If it's a bad matchup then either switch them both, or switch one of them into whichever Pokémon gives you the best matchup. If it's a good matchup then buff Kingambit and let it go wild. If it's against Murkrow though then instead Spicy Extract into it and let Kingambit use Foul Play since it should kill it and it can't Haze its own stats because of Prankster. It also lets it kill of Dondozo well since it doesn't resist Dark and it'll have +4 attack and +0 defense with an already high HP stat, it means it'll take a lot of damage and could easily take it out.
Scovillain and Maushold:Don't use this lead. These are both meant to compliment your offensive threats and there are only a couple situations where they pair well. Ideally, don't use it. It's only good with offensive Maushold set since it can keep Scovillain alive long enough to use Spicy Extract on it and since Maushold is already so frail it means it doesn't have to worry about the defense drop. Plus with Population Bomb being stab it means that you get a 1.5 boost alongside the 1.5 boost you get from Technician alongside the x2 boost you get from Spicy Extract meaning the BP of Population Bomb is 90 per hit and 900 in total with a defensive Tera and 1800 in total with Tera normal type. In a situation like that it's extremely good, but if you're running support Maushold for more overall consistency then you should avoid running this lead.
Maushold and Kingambit: If it's a bad matchup then switch like usual. If it's a good or even neutral then keep them in as this is a surprisingly good pairing. With encore and taunt you can lock Pokémon into protect and you can make sure Amoongus can't sleep Kingambit. With friend guard as well as follow me it means that you can keep Kingambit alive for a very long time. If you value offense more though you can run an offensive set with Maushold and use follow me to keep Kingambit alive while dealing massive damage on turns you don't use it.
Maushold and Annihilape:If it's a bad matchup then either Final Gambit or switch. Maushold and Annihilape are an iconic pairing so it's obvious that they do well in usually neutral and positive matchups. With a support set you can use friend guard Population Bomb to safely buff the damage of Rage fiat to absurd levels and as mentioned before can set up for Scovillain to make Annihilape even stronger later on. If it's an offensive Maushold set then it's best to let Annihilape use its other stabs while Maushold uses follow me to support it and attack with Population Bomb on turns it doesn't like it does with Kingambit.
Kingambit and Annihilape: Same advice, if it's a bad matchup then either switch or Final Gambit. If it's a good matchup though or even neutral then you're fine. With its attack stat and moves Annihilape can take care of other Kingambits and can kill of Gholdengo while Kingambit can resist Flutter mane and hit it with either one of its stabs. They also both have Defiant which makes them super good against Intimidate Pokémon and any Pokémon that wants to lower their stats. Annihilape also usually runs Tera Grass which lets it counter Amoonguss and both are faster than it and very strong offensive Pokémon.
Overall the team has amazing synergy in this mode and is mainly just an offensive threat stacking team with Dondozo/Tatsugiri mode with any Pokémon on your team other than Scovillain being extremely good in that mode.
I also think Baxcalabur, Rabsca, and Orthworm are super underrated. Baxcalabur on tailwind teams really brings the pain, you can use swords dance and you have double speed, you can go to town
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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Seeing Cyclizar Palafin and Ceruledge on an underrated mons list as a singles player is wild, double battles really are a completely different game
I think that espathra with opportunists could be really good as a counter to dondozo especially with Tera fairy. It could get rid of its dark type weakness and make it immune to order up.
Baxcalibur is my Godzilla boiii. DD dance, Glaive Rush, Ice Shard and (Iron head/Equake) I’ve been throwing Kings Rock on it and maaaaaaaan I’ve been flinchin lads left and right. The DD setup is just so clean. Definitely one of the best solo sweepers. Single handedly carried me to masters right away.
10:09 No-no. Chlorophyll and similar abilites don't double the _base stat_ but the _actual stat value_
While not a NEW Pokemon, I've found my Thick Fat Appletun to be invaluable in this first VGC season. Completely decimates Palafin and all of the rain teams I've run into. You need a good tera type on him to counter common threats like the Dragons and Fairies but otherwise he's been a rock solid tank for me alongside Gargancl!
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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A Pokemon I have been really impressed with is Vivillon. One of two pokemon to get Friend Guard, and it also gets Light Screen and Pollen Puff. It has decent Special Attack and and with a focus sash can put in work
7:46 Blessur on the background!! 💜
The amount of consistency Wolfe has to put out amazing content in a fast pace is insane, awesome video as always!
I use Arboliva in my 2nd playthrough and it was a beast. I gave it Seed Bomb,Mega Drain and Terrain Pulse. It also has Shell Bell.
Every time Quaquaval can't take on a pokemon,I put Arboliva in first. Arboliva uses Leech Seed first and if it gets hit, Grassy terrain will trigger. Then I will use Mega Drain if Arboliva needs to heal up and will het extra healing from the Grassy Terrain,Leech Seed and Shell bell. If Arboliva needs to take a pokemon immediately, it would use Terrain Pulse to do massive damage and heal up. Arboliva will eventually faint but will leave the Grassy Terain for Quaquaval so it can finish the rest of the pokemon.
I don't know much of competitive pokemon and never played it but your video made me want to try it! I also don't know if Arboliva is good but I did hear that it's decent. Thanks for making these types of videos!
Scovillian is the most underrated pokemon in the game especially in singles. It has a great nice movepool and Moody is the most broken ability in singles.
Its a fast leech seeder/substituter. With sub/protect/leech seed it has surprising stall ability and with moody, all you need is a few turns to become nightmarish
People too busy banning the hero but they are sleepin on the villain
I think people tend to pass over Scovillan(at least in singles) due to it being frail,having lackluster coverage & a Stealth Rock weakness.
@@RFE812 oh i kno why. But every gen people forget just how broken moody is.
Without moody this would be one of the most trash mon ever created it's typing is awful (it only resists grass) but its fast enough to sub/protect stall on most mons to get its stats up. The ya have leech seed for health regen
Using shed tail to get it in gives you at least 2 auto boosts so i definitely see this mon moving up the ranks over time
That last part... BARS.
With the production cycle at this blazing pace I expect to see some more collaboration between creator. That wideo with Aaron was SO LIT
NGL, Ceruledge is quite something in single battles too!
Shell Bell it's surprisingly useful making him last a bit longer (taking you don't have Leftovers available)
watching your videos always motivates me to grab my switch that second and just continue working on my mons, its so much fun!
Seeing Clodsire not up here is a crime. It can be an attacker, tank, stall and support pokemon. 4 things! Plus Clodsire is just an overall cute good boy/girl pokemon. I use Clodsire as a support and its amazing
What if you use Palafin on a Trick Room team? Say you use trick room, have one Pokémon that can set up trick room and one that can use a move like u-turn or volt switch, then on the second to last turn of trick room, switch into the fastest fricking Palafin in the game (like max at this dude’s speed as much as possible), that’s way it’s bound to move last, and then switch it into hero for at te last part of the turn so you can get him in for free without having to risk much of anything? Needs a bit more structuring but it could possibly work?
Rabsca is crazy, give it lagging tail, revival blessing, trick and trick room and you have a crazy set-up pokemon
I suggest speed swap over trick. Same result no item slot
@@tbone6032 thanks, I had lagging tail because my friend uses assault vest and kings rock a lot, and I have an item less grimmsnarl to swap items to
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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12:37 I realize it's just his facecam from the stream footage in the background, but seeing Wolfey pop out from behind Wolfey low key spooked me
I was thinking about scarf Palafin so you can lead it and switch out immediately. Switching into Farigiraf seems interesting because it blocks a ton of moves including basically the whole moveset of murkrow (because of prankster), fake out, follow me and much more. Since Farigiraf has respectable bulk I think that there's a very decent synergy. Furthermore, Scarf Palafin Hero is definitely scary considering it's base attack which after the gen 9 nerf is now higher than Zacian-C without inteprid sword, and due to it's wide movepool, nothing is really safe from it
You're hustle for videos is insane. I'm playing since 1999, one game of every generation at least and there's still a lot to learn. Thanks and greetings from germany
I've had insane success so far with my bulky AV water tauros. I think it is criminally underrated. The only draw back is the abundance of defiant/competitive users, so I am considering changing intimidate to anger point. I've had a lot of games where tauros would have been great to bring, however saw an annihilape or kingambit, scaring me away from bringing it.
Hey Wolfey, I thought of a situation to use espathera’s abilty. If your opponent starts with donodozo and tatsu. You start with tatsugiri and espathera. Espathera gets the buff from the opponent’s dondozo then uses baton pass for your own dondozo and then gets the second buff from your own tatsugiri
YES! Thank you so much for giving Quaquaval some appreciation! 😭
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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With Scovillian, the FooFooToo video about the scovillian + foul play strat seemed surprisingly powerful
I like him too, he analyzes some very unexpected and surprisingly powerful combos. The Scovillian foul play combo as well as Skill Swap Medicham + Tinkaton combos are my favorite atm.
@@wenam87 hi key I’ve been playing skill swap medi with slaking on the VGC smogon ladder and it’s awesome haha
@@Brogie_21 You bastard lol haha
This man just drop a 1 hour+ video and already has another one ready?!!
He will hit 1M before Q1 of next years ends.
Also big props to the editor, don't know who you are, but you and Wolfey are a good team
Niche thing, aqua step is considered a dance move and oricorio is back.
With Scovillain I've found that having Murkrow next to it is pretty powerful. Turn 1 set up Tailwind, use Protect on Scovillain, and then turn 2 use Spicy Extract and Foul Play. This makes Foul Play use 6x the target's attack stat, given Murkrow also gets STAB on Foul Play.
Ohhh ma gawd another video, this guy works so hard :’)
Thank you legend
scolvillain can pair well with dragapult or something holding the clear amulet that is a physical attacker because spicy extract can increase there attack without dropping their defense
o ye
It's really astounding to hear that some of these Pokémon are underrated and overlooked in VGC right now, compared to Gen9 OverUsed singles -- Shed Tail Cyclizar, Speed Boost Espathra, and Moxie Quaquaval are all forces to be reckoned with in the Gen9 OU Singles meta at this time... and Palafin is tied for the fastest OU quickban of any Pokémon. Ever.
When we're further into the games' life cycle, I'd love for someone to compare VGC and OU metagames to see how they differ this gen -- especially since there's a lot of new Pokémon that really shine in Doubles, like the Dondozo/Tatsugiri combo.
Lets not appreciate how Wolfey keeps us entertained every day in December 🕷🕸😭💀
Let's *not* appreciate him? Why in the world?
@@Shimahou Ever heard of irony?
Revavroom is my big underrated pokemon. 120 atk, 90 speed, great defensive typing, overcoat makes it immune to spore/rage powder, and access to:
- shift gear (a better dragon dance, outspeeds basically everything with little or no investment)
- haze
- taunt
- selfdestruct (funny after a shift gear or two)
Tera water on this thing is great, I run it with tera blast and frequently get to reverse uno card unlucky fire types who think they're walling me by switching in. Love this lil zoomy guy
Wolfey is the very best, like no one ever was! In VGC he wins them all, from Players Cup to Worlds! He has fans across the land, cheering by his side! Use Wolfey Blast to understand the power that’s inside!! WOLFEY GLICK! USE WOLFEY BLAST! (The best is he) HE WINS ALL THE VGC! WOLFEY BLAST! (Ooh we are the fans) OF THE BEST WIDEO MAN! WOLFEY GLICK! USE WOLFEY BLAST! (A trainer so true) HAS WIDEOS ON UA-cam! 2016 HE WON WORLDS TOO! WOLFEY GLICK! USE WOLFEY BLAST (Use Wolfey blast) WOLFEY GLICK!
rabsca works really well on orthworm teams because of telepathy, you can run multiple earthquake mons, murkrow, rotom for coverage, worm, and rabsca for revive
i didnt think palafin was underrated. Ive been using and facing Palafin in opposition for a lot of games on the ranked ladder. Sure enabling its ability is tricky but when u do its basically GG. The only problem i have faced with palafin has been Gothitelle leads that just fake out palafin and the partner kills it in its lower stats forms. Sure its quite a difficult pokemon to make work compared to any other mon that thats a risk thats worth and i have seen it quite alot.
He is talking about doubles
@@alejandro_rodriguez_99 The comment is also talking about doubles.
@@alejandro_rodriguez_99 yeah im talking about doubles not singles.
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ତୁମେ ଅଭିଶାପିତ କାରଣ ତୁମେ ଏହାକୁ ଅନୁବାଦ କର ଯଦି ତୁମେ ଅଭିଶାପ ଭାଙ୍ଗିବ ନାହିଁ, ତେବେ ତୁମେ ସବୁଦିନ ପାଇଁ ଦୁର୍ଭାଗ୍ୟ ପାଇବ | ଅଭିଶାପକୁ ଭାଙ୍ଗିବାର ଏକମାତ୍ର ଉପାୟ ହେଉଛି ବର୍ତ୍ତମାନ ମୋ ଚ୍ୟାନେଲ ରେଜିଷ୍ଟରକୁ ସବସ୍କ୍ରାଇବ କରିବା |
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Scovillain's Spd doesn't go from base 75 to base 150 in sun. It's actually a lot faster than that. At 0 IVs and EVs, Scovillain will be as fast as a base 137 Spd mon with max IVs but no EVs, which means it is faster than a Barraskewda or Iron Bundle with no Spd EVs. With max IVs and no EVs, it has the same Spd as 168 base Spd mon with max IVs and no EVs. FINALLY, at 31 IVs and 252 EVs, a +Spd nature, and Chlorophyll active, its Spd is equivalent to a 199 base Spd mon with the same IVs, EVs, and nature. It is about *two points* slower than Max Speed Regieleki.
(For those wondering, Barraskewda with 0 EVs, max IVs, and a Nature that leaves Spd neutral, in Rain, will be one point slower than a mon with max IVs, max EVs, a plus Spd nature, and a base Spd of 231.)
Imo the most underrated for me is bisharp, because it now gets to use eviolite
The issue is, they got rid of one of its only good dark moves in knock off so it has few options with the only halfway decent one being sucker punch
I’m glad Rellor / Rabsca is getting love. Not because I’m a comp player, but because it being a dung beetle reminds me of Katamari Damancy-one of my favorite video games ever.
Bro your content has been on FIRE recently, keep it up
I agree on most things, but I just find it funny when one pokemon has a stat of 85 he calls it horrible, and another mon with a 85 base stat he calls pretty good. Either way love the content Wolfey keep it up
Ceruledge has access to solar blade too. Which is a 125bp move, with the only drawback that you need a reliable sun setter (a.k.a. torkoal) for it to be a 1 turn move.
But I feel like almost nobody uses it.
Man I'm lovin this content right now! Keep it up Wolf!
Funny how mons that have been used in OU from the beginning are allegedly underrated in vgc!
Thank you for including the Miror B. theme in this video 😂 class 👌
*When you realize most of your team is actually good in competitive when you just liked all of the pokémon*
rabsca my baby 😭thank you for putting them on the thumbnail... (also would love to see you try to use these pkmn on a team 👀
9:36 Spicy Extract & Foul Play combo is nuts
I don't know why, even though I haven't gotten into competitive pokemon, I still find your infomation quite useful. Keep up the good work man, you're awesome champ!
While I haven’t played in VGC format, just doubles OU, I love Scovilin. I’m using a sun team with Ceruledge, Roaring Moon, Torcoal, and Gastradon. It’s served me well
Baxcalibur is particularly strong in snow and veil when equipped with Weakness Policy to flip its weaknesses into offensive advantage, then it becomes almost untankable except for unaware walls
Anothe great great video Wolfe. As a suggestion, maybe do a quickest way to get a perfect Pokémon for competitive video???
i like how wolfes doing all these underated videos and the singles smogon community is like: YOU PEASANT WE ARE LIGHT YEARS AHEAD OF U
Good thing someone found out how to use palafin
Can't wait for the Paradox Pokémon video you promised
I'm not a VGC expert, but i built a Palafin with an ofensive spread being adamant 252 attack, 4 sp. def and 252 speed that works pretty well. It has a mystic water and the moves are Flip turn if you are faster than the opponent, jet punch with tera water type has 144 base power with a neutral hit and 288 when super effective, drain punch for recovery and ice punch for coverage. It works pretty well and the strat is start with palafin and switch turn one, and when (most of the time) annihilape comes to the field, it takes a hit and powers rage fist, so it is a pretty good combo
Happy to see Rabsca here, I was very impressed with it during my playthrough
I can't get over the intro where you fought a maushold with its chinese name cuz it literally just means "a family of mice" and I find that absolutely hilarious
I love how you used that super meat boy theme!❤
I mean in singles people definitely figured out how to use Palafin effectively (it got banned to Ubers relatively quickly) but maybe having to switch it out is harder in doubles
I think that a great strat for Palafin is pairing it with Arboliva. By flip turning into it with your Palafin you do practically no damage while getting the switch out, grassy terrain set up, and if you want a free proc of an item like absorb bulb.
Palafin works well with cyclizar too. Lead with palafin, flip turn into cyclizar holding a citrus berry, shed tail cyclizar into palafin and now you got it on the field in hero form with full hp.
i love the vibe of you talking more off-script, og times vibes
Really cool of you to use Pokemon Colosseum music. It’s sad that Colosseum/ Gale of Darkness are forgotten games in the series.
Pawmot. Pawmot. Pawmot. I can not stress this enough. I rarely see it and I use it AVIDLY.
Not only does Pawmot have an incredible speed stat, frequently outspeeding everything on the field with very rare exceptions, but you can do this without a speed nature. Im adamant nature with max attack and max speed evs, i outspeed almost everything.
Now lets talk moves, with access to Fake out, its already a killer, and outspeeds every other mon Ive run into that also run fakeout, giving my fakeout priority.
And while were at it lets talk about its ability, Iron fist, which powers up all punching moves by 20%. Not sure if fakeout qualifies, but judging by the damage, I have a feeling it does.
Faking out with Pawmot does a decent bit more damage, and for example faking out murkrows takes almost have of their health bar, or sometimes just half.
Now lets talk the crown jewel i dont see nearly enough people taking advantage of, and even when I run into Pawmots, I have never seen anyone use this move against me, maybe because they cant get it off or just dont run it.
Revival blessing. This move with Pawmots incredible speed stat almost gaurantees it goes first, if not second. I can not begin to count how many times this has turned the tide of my games.
Oh you remember that problematic breloom I had? Boom its back. Oh my Dragapult died and now I need it back for your ghost mon? Ez. I need another intimidate? Gyarados lets go.
People either quit or get overwhelmed. If im being honest, this should be banned. It is literally a massive game changer.
Of course Pawmot is fragile, so I dont bother running it with the intention of long game preserving, So i throw a life orb on it to power its moves up more. Thunder punch is massive against dondozo, and tailwind setters, especially if after fakeout you spore with breloom. Plus the access to fighting moves is very nice against Garganacl, meowscarada, and more.
I havent found anyone who utilizes Pawmot to its full extent like I do, and Im proud to say its a staple of mine which helped fly me up to masterball rank just under 10,000.
And I run tera flying because there are people who love to run Garchomp first with a tailwind setter, and just eliminating ground weakness is super nice.
Pawmot is extremely underrated. I will say this with my whole chest.
Pawmot is an extremely deadly support utility with highly threatening power to speed kill. Paired with the right mon, Pawmot is straight deadly.
I’m so happy to see Rabsca get some love! He’s been my fav of this new gen. Love my shiny Rabsca
WoW,Palafin being no.1 underrated.
I was actually surprised.
I am actually using a rain team around it on smoggon in doubles OU and i was quite succesful on the ladder reaching top 100.
Quaquaval with an assault vest, moxie, and Jolly nature is actually a really good lead into screen setting teams and indeedee teams because of ice spinner and brick break round off with aqua step and close combat and it starts sweeping while clearing terrains and screens
Wolfe putting Miror B's theme in the video has forever increased my respect for him. Ludicolo nation. LET THE MUSIC PLAY!
2:38
Wolfey: shed tail is a really powerful attack
Its power: 0
We built Cyclizar with Modest nature, 68 Sp Atk EVs, 200 speed EVs and the rest in HP. This puts it 1 speed faster than timid max speed Hydreigon and deals minimum 100.5% of Hydreigon’s HP with a Draco Meteor (and an 87.5% chance to ohko a Garchomp without bulk) Also puts it 1 speed behind a Jolly 252 speed Palafin, so you can flip turn and immediately shed tail to get Palafin back out in the other slot. Might not be the best strategy, but I found it funny that the calcs worked that exactly.
my brain's logic is currently just like "hmmm palafin and cyclizar would be funny"
Running ceruledge with Tera steel just makes your defenses crazy. 1:24
Well you justified my choice for making Ceruledge part of my team. Also, Rellor’s shiny form is perfect. Turning its dung ball into a gold ball is hilarious
In singles some of these mons are banned rn, so yeah, definately great
Lovin palofin. He pretty well carried me to masterball tier for the first time since i started playing competitive pokemon last gen. Felt great!