Rdr2 I thought did this thing absolutely brilliantly. Seeing houses get built as you progress through the story, the gang moving camps, and random events like running into a lumber company and helping lift a tree that falls on a guy's leg. A lot of these events like the one aforementioned can be discovered only at certain parts of the world and depend on what chapter you are on.
It dont. Its a shitgame which is way to overrated by the map. The map is brilliant but the story line, world changing so you miss quests, buggs, losing a horse completly. Fucking stuff like that makes it shit. I had tons of food for what? Not even needed.
@@sinanuludag6573Alright man well I am happy that you wanted to share your opinion and how you hate Rdr2. Hey everyone has different tastes. It is personally my favorite game of all time and I love essentially everything about it but different strokes for different folks. The story is the best I have ever experienced in a game and Arthur Morgan is the best videogame character ever in my opinion. So yeah couldn't disagree with you more and based on that opinion I doubt we like the same games. I like the realism, pacing, gameplay, graphics, story, etc. of Rdr2. Yeah someone hating it is just not someone I can connect with on games haha 😂. It just means so much to me but all the best my dude.
@@jimmymurphy898 my friend btw play alot more games. If this is the best storyline you have ever faced? Play assasin screed black flag. Tops this game 10 outa 10 times for me. The issue is they could have made it better but they didnt. Hey but as you said, our opinions differ. All cool
I liked how Arkham Knight did it. The longer you were infected, the more you hallucinate and see Joker everywhere. All the statues and gargoyles start looking like Joker and billboards, etc. By the end of the game, Joker is literally everywhere.
@@EZMONKEY04buddy, that game been out for nearly 10 years at this point. If you still haven't played it or haven't seen someone else played it then you most definitely are never gonna touch the damn thing, ever, so does it matter if someone "spoil" it for you or not? I've not watched the original Star Wars and I probably never will, so does it matter if someone says "Darth Vader is Anakin" in my face? No, no it doesn't.
Arkham Asylum is the ultimate Fall/Halloween game. So creepy and immersive. And the way they took a small island prison and did so much with it is just amazing. Love that game
Metal gear solid 5 was one of my favorite changing worlds. The enemies always adapted to the ways you would complete objectives. Use snipers? They wear helmets. Sneak around too much? They use thermal goggles. Love it.
And the fact that enemy factions GETTING these shipments of equipment can also be disrupted. They won't wear helmets if the shipment carrying them never made it to it's destination. Awesome stuff.
Honestly. Yeah, I’ve learn English skills since I’m learning the language, lots of facts about companies and the world of business, about game designers and developers that I never thought I’ll even know. This channel is great, Jake is also pretty awesome
Yeah..fantastic level design full of well-hidden shortcuts and secrets (you can make your own way with that foam gun..how cool is that?). Good story and plot twist..but what makes them really captivating is how they are presented..figuring out the story in this game is like solving a puzzle. What an underrated gem
Please excuse my ignorance I don't know the level name but the mission where you look through the glass is the best level design I've ever seen the detail is amazing
Surprised Bloodborne wasn't here. Realizing the world always had invisible giant monsters watching your every move halfway through the game will always be a core memory of mine
@@WizzlyBearW0rmsIt is definitely a complex universe & not much is directly spelled out for the player… You really have to pay attention to not only NPC dialogue but environmental clues + events around the world tell a lot of the story.
Arkham Knight mostly sets Gotham on a rainy night but at some point, it becomes a night filled with Scarecrow's Toxins coming from the Cloudburst. And then Gotham gets filled with falling pollens instead of raindrops and then back to the default rainy night
Did you forget about the militia checkpoints that get set up throughout the story. And how riddler actually constructs riddles during the story instead of having them all already placed.
Also, the longer you're infected, the more you hallucinate and the more you see Joker replacing columns, gargoyles, statues, and billboards. It's really subtle at first but by the end of the game, Joker is literally everywhere.
@@visionhawk4403 infected? You aren't infected with shit. Unlike the 4 other jokers, batman is just on fear toxin. Every dosage he gets, mind joker becomes more and more healthier, making it harder to fight the demons in his mind.
I was expecting it to be somewhere in the top 3 so I wasnt too surprised not already seeing it in the first half of the video but not including it at all is basically a crime.
the midpoint of Final Fantasy VI was MIND BLOWING, your party gets split and you have to get them back with the world destroyed, Kefka was such an entertaining villain
I love pointing out that the plot of FF6 is basically the same plot of the Marvels Infinity War / Endgame plot. Kefka is Thanos. He wins halfway through. Then all the heroes get split apart and focus on their own issues individually until they get reunited to go against the mad god who destroyed everything they were originally fighting for. A channel by the name of "Patrick Holleman" predicted the entire plot of Endgame before it released by analysing FF6 with Infinity War. Definitely an interesting watch.
My favorite in the franchise. Also, as suggested in the video, the world change in FFVI is not a fade out/fade in change. We get a cut scene! We see the world change! Gameranx should know better. F’shame!
I know many people didn't like this game especially at launch, but Mass Effect Andromeda have a system where you can activate a giant terraforming machines to make planets more habitable. I think there are like 6 planets that you can make habitable, and by doing that you change the environment and visuals a little bit, and this can also open up more sections of the map and make exploration easier as you face less environmental hazard and some additional side quests. And most of these changes are optional, with the exception of the first planet where you have to make habitalbal as part of the story, but the rest are optional.
I honestly don't get the hate for Andromeda. There could've been more different and more interesting alien races, and you could see all the plot twists from a million miles away, but I liked the planet exploration and at the end you at least got a transmission from the ships of the "minor" races, so we could've had elcor and others in the sequel. Looks like the sequel hook will never be resolved. Pity, really.
@@Smilley85 The glitches were a major killer for the game. I couldn't past them myself and the exploration and combat was dull. Maybe it just didn't feel like Mass Effect and that's probably the biggest reason. I would give it another try, but only if I'm paying less than $5 for a copy of it
@@bwestacado9643 The glitches, I totally get. For me, that game was Final Fantasy XV. I couldn't get it to run at a stable frame rate and without sprite flickering. I came back about a year or so later, and played through a better patched version. I personally liked the combat and exploration - it felt like a natural evolution from the original trilogy. Though to be fair, it also took me a long time to get bored of the generic dungeons in Oblivion.
The Mass Effect trilogy is a great example because not only did the choices you make effect the world, they effected the world in the sequels as well. There were decisions you made in the first game that permanently altered the timeline of the following 2 games.
One small choice in the first game heavily effects something in the 3rd game. Forgot what it was but I remember the dialogue, it was to do with the Cure for Krogans
Without a doubt Fable 2 should be included. I will never forget a buddy of mine being shocked that I like Fable 2. A couple other guys at our table also mentioned they enjoyed the game. He proceeded to tell us how sick and twisted we were, that he had to take away the game from his kids because of all the prostitutes walking around, thievery, and general debauchery. A couple of us looked at each other in knowing and eventually one of us had to tell him, “uhm, that’s your kids, not the game.” The ghost white expression that came across his face was priceless.
Yeahhhhh tbf there’s that’s one town in every fable game that has em everywhere. But you only gotta be there for minimal time. If you’re around the hoes it’s by choice in that game fs😂
Well he really shouldn't have let his kids play it if it bothered him. Parents should play games before letting their kids play them. I raised my son on GTA4, so I don't have a problem with kids playing mature titles. You just gotta know how impressionable they are and allow them to consume accordingly 🤷🏻
Fable 2 could’ve been on here imo. Half way through the game you get sent to an offshore prison for 10 years, and the world you come back to changes depending on seemingly innocuous decisions you made before you leave. One is a side quest to stop bandits attacking a farm, and if you do the farm grows into one of the biggest properties in the game and the whole area has much less bandits than before. You can even loan a stranger 15k to fund his ideas to transform a market town, and if you do the place is thriving when you come back with all new stores, games to play, etc. It’s similar to the map changing after the time jump in RDR2, except the changes only happen if you make choices in side quests during the early part of the story, so every change feels earned.
@@bandito241 It's 2. I think Fable 1 is the only one in the series without any map change (although it's been years since I played it) because in 3 you make decisions as King that change the map to either save money or get the public to like you
@@harrysteel6912 You do the same thing with the warrants at the start of the game as well if you give them to the sheriff old bowerstone is a pretty nice community but if you give the warrants to the criminal it becomes a run down area full of crime.
I've played quite a few RPGs from the SNES, PS1, and PS2 that had second half changes to the world. Enemy encounters are harder, the skyboxes were creepy, and the environment had some kind of damage. Heck. If we are talking about an RPG that changes as you play, Terranigma's entire premise is this, since you are reawakening the world as you defeat bosses.
I agree with both of you. Lufia 2 is also a highly underrated game of that era that went very much below the radar. Well worth checking out if you're into games of that generation and missed it like so many did.
mafia 2 was also a great one in this aspect the whole map after the jail sequence feels like jst a different era, even the vehicles change to more modular ones and the whole season change was also a bliss for the eyes
I'll never forget the witcher 3 where I caused the orphans and the baron to die during the bloody baron's questline because I didn't follow the steps to ensure everyone gets a happy ending. I played the game for the first time last year and got literal chills
Surprised Dragon's Dogma 2 wasn't mentioned. Big changes don't happen until the end game but there are little subtle changes throughout the game that I thought were neat and made the game more immersive
Prototype 1 and 2 were such comfort games, just because of the ability and freedom to just run around, cause mayhem, and get better while you do it no problem. I know it won't happen, but I really wish there was a prototype 3. Also, I really enjoyed both stories
the most recent "oh this is the consequence" is Dragons Dogma 2, suddenly going from sunny goblin infested land to red sky boiled off ocean and spooky dragon hybrids.
@@ProexProduction might be my eyes lol but it has improved significantly there's still some dips here and there with framerate but other than that performance is decent it doesn't happen often
I know it's simple and obvious but ...Terraria? Defeat the early game final boss and your world will change. Drastically. New resources start to appear, new enemies, bosses, and depending on your action (or, inaction), your world will turn either into either an infested wasteland, sickeningly sweet colorful world, or a world where both of them are fighting each other. Or, if you work hard, you can make them 'coexist'... maybe not in peace. Not to mention the changes that *you* make yourself with digging tunnels, excavating entire land, artificial biomes, boss arenas, bases, so much that by the time you are in the endgame, the world will be entirely unrecognizable.
That was the first one that came to my mind. Stardew changes a bit as well, but not very dramatically outside of what you build. Grounded has some change events too.
Yeah I thought the same thing same with the fact that you build structures like boss arenas, npc houses which aid and change gameplay a little, highways and hellevators to move around the map and do other things easier. So kind of like the depth stranded thing
I dont think games where you actively change the world like sandboxes were considered for the list, otherwise Minecraft would have been on the list too.
pathologic 2 also has THE BEST intro. I'd say spoilers but it really is revealed immediately. It is a 'retelling' of the first game where you are still an actor playing the doctor because you did such a bad time the first time that it is truly the worst outcome
I have a deep desire for more Prototype/Infamous/Hulk Ultimate Destruction type games. Wish it didnt have to get linked to an existing IP and they could do something creative...
I'll never forgive EA for shutting down Pandemic Studios. They didn't make a single bad game. Maybe some were mediocre or under-rated but there was always something incredibly fun about even their most mediocre games and Saboteur was no exception.
It makes me truly happy to see outer wilds getting its flowers. Very different game. One of those you wish you could experience for the first time after you finish it
I personally liked in Forza Horizon 4 its seasons... OK, you are not responsible for the change, but it's really cool to see the map in the winter, and it really makes the races different :) And yes, the seasons are in the latest installment as well, but the difference is minimal this time...
You left one of the best examples for world changing system in a videogame and that is Fable 2. it's amazing seeing what you did, actually made a huge difference to the world around you, not to mention the family you can have and watch you them grow up.
Alien: Isolation is a pretty good example. Early on, the Sevastopol station is just a bit roughed up in places, looking more like it just experienced a riot or something less nightmarish as an alien creature rampaging across the station. As things progress, more dangers arise and some areas get increasingly dangerous, which makes return trips all the more harrowing. And near the last few hours, the station is pretty much a hellhole, things are on fire, aliens are everywhere, the entire place just feels a deathtrap that becoming increasingly intent on taking the player down along with it. Also, pretty sure Mega Man X5 had some dynamic changes depending on your actions, as you have to prevent a space colony from hitting earth, and the game had multiple branches depending on how events play out.
One of my favorites is The Planet Crafter. You are a convict dropped on a mars like planet with the task of terraforming it. You gather resources, explore wrecks and build machines that change the landscape of the world. Eventually, you even populate the world with animals.
I thought I’d see InFamous on here . Maybe not drastic but based on if you were a hero or infamous the world would change and how people would react to you would change as well . The red dark skies were cool af when you were infamous
How could i forget suikoden. The more heroes you collect the bigger and furnished the castle gets. From flower gardens to the workshop areas. Its great exploring the place.
Honorable Mention: Mafia 2/Empire Bay. It starts off in the late 40's winter and later transitions into the summer of the mid 50's. Even the old timey music on the radio changes.
One of my favorite things to do as a kid was go to the battles between the military and the infected in Prototype and mess around. Truly wish they brought back that franchise.
How in actual hell is Spider-Man 2 not on this list? This is where I start to question Gameranx. Half of the entire CITY changes in Spider-Man 2 once the symbiote takes over. Hell, the same thing happens with the sandman stuff. Entire portions of the city will be covered in sand or entangled in the symbiote goo (or whatever it is). It affects everything from the way you can traverse the city now, to the enemies you fight, and even random NPC's on the ground get caught up in the mess and transformed in to symbiote drones during that section. It's a HUGE change to the world.
I can't believe you didn't include Planet Crafter, a game where your main goal is to terraform the planet and see it change constantly throughout various stages of terraformation, from barren dusty planet similar to Mars, to a lush Earth-like planet with water, vegetation, fauna and breathable atmosphere.
I get what you mean, but I feel like this list was trying to capture a different kind of "change" where it's a bit less direct. If you include Planet Crafter it seems like you could also argue that games like Minecraft or Satisfactory need to be there, and then it quickly just becomes a list of sandboxes.
So cities skylines should be on the list to then. Create a city from a flat piece of land into a terraform landscape and create a lush city with sewage systems, trees and bushes for fauna, and plop many municipal systems down to create a livable city.
The chaos system of the dishonoured games is also a good example the more ruthless the player is has an affect on the protagonist’s personality as well as the world around you
I think maybe Majora's Mask could qualify for this. Each temple you beat radically changes that section of the world if only for a short time because of the time loop.
One I know of is Pathfinder Wrath of the Righteous where the main capital will change and evolve with your choices, especially in regards to your mythic path. Persona 2 Innocent Sin does it a bit differently. Its overworld changes bit by bit with the story, but what really stands out is the manner NPC's act as the rumors about the end of the world start to become more entrenched.
Long ago, I identified the world changing as something I love in games. All my favorite games have it, Dishonored, Ocarina of Time, Bloodborne, etc. those games are pretty well-received too. It is like an ever-present reminder to the player that the world is changing according to their actions and/or decisions, a sense of progression and the realization that there's no going back
no dishonored ?Where the news stand changes based on killing or not, the loudspeaker announcement, how Emily acts, the conversations of the guards, the number of rats
@@boxhead6177dishonored 2 changed the world drastically in my playthrough entire city no longer apocalyptic, someone no longer insane, megan regrew an arm Etc
The Spintire series also changes (mostly for the worse) based on where you choose to plow a truck through fresh nature... STALKER also had sort-of random 'personnel changes' throughout its maps and these could be very frustating. At the start of the game, three friendly guys are camping inside a warehouse that has it all. An intact roof, central location and only two entrances that are THE EASIEST to defend. Seriously, put three more dudes with guns in there along with a doctor and a trader and you have a fortress base. But nope, next time you visit the location angry bandits have set up an ambush there. Such a waste.
Bloodborne was good for this list. Watching as Yarnham falls more and more to the night and once the blood moon comes out everything drastically changes.
Mega Man X6 has the Nightmare system, where after the first stage you clear others get altered with a nightmare effect based on the last boss you defeated. Each stage is only influenced by specific other stages, but every main stage has at least two others that alter it, and some of those nightmare effects are necessary to being able to get access to certain side areas.
i had to scroll to see if anyone else caught this. im starting to think he does it on purpose because this isnt the only video i have heard him do it in.
A minor one, but quite impressive for an open world game of its type: Grounded. When you knock over the shovel to access the picnic table, it stays that way. When you plug the hole on the top of the weed sprayer, it will lift the poisonous mist in the Haze, but it also has some unwanted side effects: weeds start to grow all across the garden, and fungus-infected bugs venture outside the former Haze zone. An example of the fade out/fade in variety: after destroying most outdoor wasp nests, you can go to sleep to trigger a cutscene where the main swarm bursts out of the tool shed, leaving you an opening to enter.
Appreciate you Wuthering Waves, some zones who had an exploration mission ended up changing that zone, both it's appearances and the mechanics within it
I know this would probably count as "screen goes black and everything changes", but for me the first time experiencing a changed game world was Link to the Past 30+ years ago. In retrospect the "dark world" map seems like a standard game trope, but at the time it blew my entire mind. Really expanded the whole notion of what a video game could be
For classic games, I think Terranigma fits the list. It was a game developed by Enix(before it merged with Squaresoft) during the 90s. It is one of the oldest action-rpg. You started in the inner world(the hollow earth theory). Then emerge on the surface as the mirror of the inner world. Then, the world will start to change as you unlock/free the creatures that inhabit the world. Like a desert will turn to a paradise when you unlock the animals. Then it will turn into a village when you freed the humans. Then when you time jump, it will become a city.
its absolutely not. vampyr is absolute trash. vampyr is a a dumpster fire. i stumbled into gamestop by chance on its release day and was talked into buying it when i bought another game. it's combat system is non responsive and feels more at home to something on ps1. the story is extremely lacking and you have to play through it twice. and im someone who loves replaying games with multiple story branches, like star ocean or mass effect. that game was grueling to play through twice. i finished it twice and then took it immediately back to game stop. fuck that game.
Adding more into Project Zomboid. At the beginning of the game there are way more events(people firing guns, occasional screams...) but as you keep on surviving these events start to grow less frequent until you no longer hear them, letting you know that you're the last man standing. I always loved the atmosphere it gave of being completely alone with no hope whatsoever
At first, I thought Returnal or Deathloop would be top tier for this list, but after looking at the list and what others picked in the comments, these changes are more appreciated because they were unexpected. It was advertised since Returnal and Deathloop's announcements that the world constantly changes, unlike these games in this list, we didn't expect the devs to put that detail in a game. Definitely a big difference.
brilliant idea for a video, actually inspired me to download and play Dying Light 2 and VampYr . the changes you described sound fascinating, just hoping my PC can run it smoothly🤞🤞
Shaun White Skateboarding is one I never see on any lists. It's so much fun. It's like Entry 2, you bring color back to the world, but you also rebuild it to make the world a literal skate park basically
Live service games deserve to go on this list, especially Fortnite, because usually the world (map) starts to change as a result of what's happening in the story. And it's not just a switch flips and the world dramatically changes though that does happen too, but a lot of times its slow gradual changes and by the end the map is nearly unrecognizeable from where it started at the beginning of the season.
While it's commendable of those companies to keep things fresh for their invested players, I disagree that it belongs on a list like this, because new players can't see that change happen. The old version of the world is gone and can never be experienced again. Sure, new players might get to be around for the next change.... if they stick with it long enough.... but I appreciate that lists like these stick to things I can actually play and see for myself.
Legaia 2: Duel Saga. After a particular event occurs, the moon becomes dark, which makes monsters ferocious. The entire world changes and the encounter table gets updated with new, more powerful monsters. It's very cool and really sells the point that the world just got thrown out of balance.
One of the games I grew up with was Exile 3: Ruined World (later remade as Avernum 3: Ruined World) - that had an in-game time tracker. (based on your movement) The concept of the game was that the underground kingdom of Avernum/Exile (populated by people sent into exile from the surface) has found a way back to the surface and is sending an exploratory party (i.e. you) to investigate ahead of any colonisation. The surface is being wracked by a series of region-spanning disasters (slimes, troglodytes, etc.) and the fun thing is that the world goes on, regardless of what you do - and if you just let these disasters continue on unabetted, regions or the entire continent crumbles under their pressure. Entire towns may get wiped from the map because *you* couldn't be bothered dealing with what was threatening them right at that moment.
Appreciate all the effort gameranx goes through. Like the time it must take to translate the voiceover from bird to English. Truely remarkable. Well done team
In a different sense, this is what I adored about most of the Battlefield games. Pretty much every release between Bad Company and V, the maps can change so drastically during the course of play and it's fun to see how the map looks from one part of the game to another. Urban areas of Bad Compnay 2, 4's Levolution, and 1's terraforming did this best.
I didn't expect to see FFVI on the list as a bonus mention due to the early disclaimer. Glad you mentioned the Final Fantasy series and how they do that a lot in the earlier releases of the franchise. Happened in the original FFVII as well.
Hey Falcon! I never really got into it much, but Frontiers of Pandora did a really cool job on making the world change as you kept beating areas where humans had set up.
Honorable mention: FFXV. It's lost on most people, but as you progress through the game the nights gradually get longer and longer until you reach the final mission when the world is engulfed in darkness. I thought it was a beautiful representation of the FF World of Darkness.
I have a few games to add to the list... Horizon Zero Dawn Forbidden West, where the invasive red plant disappears as you solve the game's problems. Water appears in Vegas, crops improve here, it's cooler there... Star Wars The Force Unleashed, you see the worlds when you're serving Vader, then afterwards when you're serving the Resistance, and they've changed a lot. Most of the time nature takes its toll, the inhabitants are persecuted, but also on the dump planet, the resources are recovered by the Empire. You mentioned it, but yes, the Spider-man games are evolving, not just the recent ones. I remember the traces of the Rhino's devastation in Spider-man Ultimate. And that's getting old. And the Arkham sequels also modified the maps according to the exactions of the main plot. Freeze's snow, Scarecrow's gaz... In Shadow of Mordor II, the locations change according to the Orc brotherhood you put in charge. Especially the main fortress. And in Mass Effect Andromeda (don't shoot me!) the planets became more liveable as the story progressed, and the main base became more powerful. Not everything in this game was a waste.
Honorable Mention to Kinggath's Sim Settlements 2 mod for Fallout 4. As you progress through the mod the town of Concord gets built up, more settlers arrive, and more of the boarded up homes open up as settler homes to visit. In fact, you begin running into more and more interesting side characters in the world at large the more you progress.
Rdr2 I thought did this thing absolutely brilliantly. Seeing houses get built as you progress through the story, the gang moving camps, and random events like running into a lumber company and helping lift a tree that falls on a guy's leg. A lot of these events like the one aforementioned can be discovered only at certain parts of the world and depend on what chapter you are on.
There's also the time skip changes to the world
It dont. Its a shitgame which is way to overrated by the map. The map is brilliant but the story line, world changing so you miss quests, buggs, losing a horse completly. Fucking stuff like that makes it shit. I had tons of food for what? Not even needed.
Also the guys in annesburg building the railroad and you can actually sit and watch until it gets finished
@@sinanuludag6573Alright man well I am happy that you wanted to share your opinion and how you hate Rdr2. Hey everyone has different tastes. It is personally my favorite game of all time and I love essentially everything about it but different strokes for different folks. The story is the best I have ever experienced in a game and Arthur Morgan is the best videogame character ever in my opinion. So yeah couldn't disagree with you more and based on that opinion I doubt we like the same games. I like the realism, pacing, gameplay, graphics, story, etc. of Rdr2. Yeah someone hating it is just not someone I can connect with on games haha 😂. It just means so much to me but all the best my dude.
@@jimmymurphy898 my friend btw play alot more games. If this is the best storyline you have ever faced? Play assasin screed black flag. Tops this game 10 outa 10 times for me. The issue is they could have made it better but they didnt. Hey but as you said, our opinions differ. All cool
I liked how Arkham Knight did it. The longer you were infected, the more you hallucinate and see Joker everywhere. All the statues and gargoyles start looking like Joker and billboards, etc. By the end of the game, Joker is literally everywhere.
Awesome!
Living rent free in batman's mind.
Way to spoil it
@@EZMONKEY04buddy, that game been out for nearly 10 years at this point. If you still haven't played it or haven't seen someone else played it then you most definitely are never gonna touch the damn thing, ever, so does it matter if someone "spoil" it for you or not?
I've not watched the original Star Wars and I probably never will, so does it matter if someone says "Darth Vader is Anakin" in my face? No, no it doesn't.
@@hakugen3479 Darth Vader is anakin??
Arkham Asylum is the ultimate Fall/Halloween game. So creepy and immersive. And the way they took a small island prison and did so much with it is just amazing. Love that game
I actually started playing it recently for that reason. It's a good transition into actual scary games
lol I didn’t think it was scary 😂😂
Metal gear solid 5 was one of my favorite changing worlds. The enemies always adapted to the ways you would complete objectives. Use snipers? They wear helmets. Sneak around too much? They use thermal goggles. Love it.
And the fact that enemy factions GETTING these shipments of equipment can also be disrupted. They won't wear helmets if the shipment carrying them never made it to it's destination. Awesome stuff.
@@youtubecommenter2527 I would have loved it if you could play those missions instead of sending squads and just waiting for the timer to go down
Gameranx changed my world…
Falcon changed my view of the world
For real❤
Honestly. Yeah, I’ve learn English skills since I’m learning the language, lots of facts about companies and the world of business, about game designers and developers that I never thought I’ll even know. This channel is great, Jake is also pretty awesome
Bros doing tricks on it 💀
Ayo 😩
I'll never understand how prey isn't more loved than it is that game is absolutely fantastic
its a cool game but its just not for me
Yeah that was a fun one :)
Yeah..fantastic level design full of well-hidden shortcuts and secrets (you can make your own way with that foam gun..how cool is that?). Good story and plot twist..but what makes them really captivating is how they are presented..figuring out the story in this game is like solving a puzzle. What an underrated gem
I think it's for some people with specific taste. For example, I got really bored. And I really tried ti finish it, but it was just so boring for me.
100% agree. I've played through it 3 times now. I'll probably play it again at some point.
Dishonored? low chaos and high chaos reallllllly different
was the first game that came to mind when i seen this video pop up
Not mentioning Dishonored is a dishonor.
That was the game I was 100% expecting to see
Please excuse my ignorance I don't know the level name but the mission where you look through the glass is the best level design I've ever seen the detail is amazing
@@bluecheese86Yeah the old mansion, probably the best level ive ever played in anything
Surprised Bloodborne wasn't here. Realizing the world always had invisible giant monsters watching your every move halfway through the game will always be a core memory of mine
Personally I had no idea what was going on the entire time
@@WizzlyBearW0rmsIt is definitely a complex universe & not much is directly spelled out for the player… You really have to pay attention to not only NPC dialogue but environmental clues + events around the world tell a lot of the story.
@@SadTown99 yeah. I’ve never been good at that stuff. It was the same with Elden ring. I just kind of fight things
Well technically world doesn't change, only hunter's perception of it :)
@@jurpils it does "change" in the way that after defeating certain bosses the night progresses.
Arkham Knight mostly sets Gotham on a rainy night but at some point, it becomes a night filled with Scarecrow's Toxins coming from the Cloudburst. And then Gotham gets filled with falling pollens instead of raindrops and then back to the default rainy night
And your bat tank tracks the change as well.
Did you forget about the militia checkpoints that get set up throughout the story. And how riddler actually constructs riddles during the story instead of having them all already placed.
Also, the longer you're infected, the more you hallucinate and the more you see Joker replacing columns, gargoyles, statues, and billboards. It's really subtle at first but by the end of the game, Joker is literally everywhere.
@@visionhawk4403 infected? You aren't infected with shit. Unlike the 4 other jokers, batman is just on fear toxin. Every dosage he gets, mind joker becomes more and more healthier, making it harder to fight the demons in his mind.
Planet Crafter. As u terraform the planet ice melts, opening new caves and areas plus grass and trees and lakes appear gradually.
I was expecting it to be somewhere in the top 3 so I wasnt too surprised not already seeing it in the first half of the video but not including it at all is basically a crime.
I feel like the world changing is literally the point of Planet Crafter too
Yes I was missing this one too. How did he miss that...
I think this video was about changes that are more like optional. In Planet Crafter world change is a main thing.
@@vladdreemurr40 Batman: Arkham Asylum?
the midpoint of Final Fantasy VI was MIND BLOWING, your party gets split and you have to get them back with the world destroyed, Kefka was such an entertaining villain
I love pointing out that the plot of FF6 is basically the same plot of the Marvels Infinity War / Endgame plot.
Kefka is Thanos.
He wins halfway through.
Then all the heroes get split apart and focus on their own issues individually until they get reunited to go against the mad god who destroyed everything they were originally fighting for.
A channel by the name of "Patrick Holleman" predicted the entire plot of Endgame before it released by analysing FF6 with Infinity War. Definitely an interesting watch.
you beat me to it...first game that popped into my head I thought for sure it would be on the list
My favorite in the franchise. Also, as suggested in the video, the world change in FFVI is not a fade out/fade in change. We get a cut scene! We see the world change! Gameranx should know better. F’shame!
@@jazzyjswift 👍👍
Yes! This blew my little mind when I was a kid
I know many people didn't like this game especially at launch, but Mass Effect Andromeda have a system where you can activate a giant terraforming machines to make planets more habitable. I think there are like 6 planets that you can make habitable, and by doing that you change the environment and visuals a little bit, and this can also open up more sections of the map and make exploration easier as you face less environmental hazard and some additional side quests. And most of these changes are optional, with the exception of the first planet where you have to make habitalbal as part of the story, but the rest are optional.
I honestly don't get the hate for Andromeda. There could've been more different and more interesting alien races, and you could see all the plot twists from a million miles away, but I liked the planet exploration and at the end you at least got a transmission from the ships of the "minor" races, so we could've had elcor and others in the sequel.
Looks like the sequel hook will never be resolved. Pity, really.
@@Smilley85 The glitches were a major killer for the game. I couldn't past them myself and the exploration and combat was dull. Maybe it just didn't feel like Mass Effect and that's probably the biggest reason. I would give it another try, but only if I'm paying less than $5 for a copy of it
@@bwestacado9643 The glitches, I totally get. For me, that game was Final Fantasy XV. I couldn't get it to run at a stable frame rate and without sprite flickering. I came back about a year or so later, and played through a better patched version.
I personally liked the combat and exploration - it felt like a natural evolution from the original trilogy. Though to be fair, it also took me a long time to get bored of the generic dungeons in Oblivion.
@@Smilley85 Lmao man Oblivion is my favorite ES game. I have right now for my 360 just so I can play through it again. I really missed that game
The Mass Effect trilogy is a great example because not only did the choices you make effect the world, they effected the world in the sequels as well. There were decisions you made in the first game that permanently altered the timeline of the following 2 games.
One small choice in the first game heavily effects something in the 3rd game. Forgot what it was but I remember the dialogue, it was to do with the Cure for Krogans
@@averageguy9549 my favorite is conrad verner's mission in 3, all these random little things from the first game come together in a really cool way.
@@averageguy9549that was an epic decision and the consequences were impressive.
Agreed. I love the throughline between the three games. The ending was…upsetting, but the game holds together through all three installments.
*affect
I’m surprised that Dishonored 2 isn’t on this, because based on your choices the world can drastically change.
Prey is in the list though
Both Dishonored games had this feature. The more you killed, the more the world would fall apart
The world itself doesn't really change that much, the vast majority of difference is behavior and some spawning changes
Without a doubt Fable 2 should be included. I will never forget a buddy of mine being shocked that I like Fable 2. A couple other guys at our table also mentioned they enjoyed the game. He proceeded to tell us how sick and twisted we were, that he had to take away the game from his kids because of all the prostitutes walking around, thievery, and general debauchery. A couple of us looked at each other in knowing and eventually one of us had to tell him, “uhm, that’s your kids, not the game.” The ghost white expression that came across his face was priceless.
Yeahhhhh tbf there’s that’s one town in every fable game that has em everywhere. But you only gotta be there for minimal time. If you’re around the hoes it’s by choice in that game fs😂
😂😂
Well he really shouldn't have let his kids play it if it bothered him. Parents should play games before letting their kids play them. I raised my son on GTA4, so I don't have a problem with kids playing mature titles. You just gotta know how impressionable they are and allow them to consume accordingly 🤷🏻
Fable 2 could’ve been on here imo. Half way through the game you get sent to an offshore prison for 10 years, and the world you come back to changes depending on seemingly innocuous decisions you made before you leave.
One is a side quest to stop bandits attacking a farm, and if you do the farm grows into one of the biggest properties in the game and the whole area has much less bandits than before. You can even loan a stranger 15k to fund his ideas to transform a market town, and if you do the place is thriving when you come back with all new stores, games to play, etc.
It’s similar to the map changing after the time jump in RDR2, except the changes only happen if you make choices in side quests during the early part of the story, so every change feels earned.
I thought that was Fable 1 not Fable 2.
@@bandito241 eh, the Spire's pretty prison like in a forced work camp sort of way.
@@bandito241 It's 2. I think Fable 1 is the only one in the series without any map change (although it's been years since I played it) because in 3 you make decisions as King that change the map to either save money or get the public to like you
@@harrysteel6912 You do the same thing with the warrants at the start of the game as well if you give them to the sheriff old bowerstone is a pretty nice community but if you give the warrants to the criminal it becomes a run down area full of crime.
Yeah, near the end I dragged a friend into my game and he was stunned how different our two worlds looked.
Dragon Quest 11 is a good example! After a certain event at the world tree the world changes quite drastically and becomes really messed up and dark.
Dragon's Dogma 1 has an event like that, too, but the video is covering gradual changes, not happy world, then cutscene, then dark world changes.
It happens a couple of times in dq11. I really liked the shift in tone during the companion arcs
I've played quite a few RPGs from the SNES, PS1, and PS2 that had second half changes to the world. Enemy encounters are harder, the skyboxes were creepy, and the environment had some kind of damage. Heck. If we are talking about an RPG that changes as you play, Terranigma's entire premise is this, since you are reawakening the world as you defeat bosses.
This is one of the best JRPG’s ever made. That’s coming from a 39yr old Squaresoft original. It’s just a masterpiece of gaming design.
Chrono Trigger was one of the earliest that I can remember, and kinda surprised it wasn't, at least, an honorable mention.
FF V and FF VI did wonderfully at this a bit before Chrono, but Chrono trigger is my favorite game
I agree with both of you. Lufia 2 is also a highly underrated game of that era that went very much below the radar. Well worth checking out if you're into games of that generation and missed it like so many did.
@@screwbigtechsanti-sciencem9438 never heard of Lucia 2 I’ll check that out.
"For you it was a quick hop, but for me it was 400 years."
- Robo
That was kid me's awakening to the passage of time.
@@CrimsonMey yeah, that was my kid awakening to the understanding of time dilation also
mafia 2 was also a great one in this aspect the whole map after the jail sequence feels like jst a different era, even the vehicles change to more modular ones and the whole season change was also a bliss for the eyes
I forgot how good this was actually! It was like playing the part in shawshank when the old fella gets out of prison and cars are everywhere.
I'll never forget the witcher 3 where I caused the orphans and the baron to die during the bloody baron's questline because I didn't follow the steps to ensure everyone gets a happy ending. I played the game for the first time last year and got literal chills
Did the same mistake...
Oh man that evil spirit promised me the children will be safe....
That questline is just so amazing :)
In Arkham Asylum, Batman's beard grows as the night progresses. He starts the night clean shaven, but he ends with a 3 o'clock stubble beard.
Surprised Dragon's Dogma 2 wasn't mentioned. Big changes don't happen until the end game but there are little subtle changes throughout the game that I thought were neat and made the game more immersive
The saboteur is one of my favourite games of all time. Loved that game so much.
Nice! Yeah a lot of love for that one in the comments :)
Horizon Forbidden West has a map changing mechanic along the story and mission progress, you can see the points of corruption in the map cleaning out.
And the sky. There are crazy storms popping up and vanishing until you get to a certain point in the story.
Love the longer runtime on these videos. I feel like it gives falcon a lot more room to be himself!!!
Black and White 1 and 2 also deserve to be mentioned, alignment to good or evil does kinda change the whole world
Prototype 1 and 2 were such comfort games, just because of the ability and freedom to just run around, cause mayhem, and get better while you do it no problem. I know it won't happen, but I really wish there was a prototype 3. Also, I really enjoyed both stories
The batman look music transition 0:16 came out of nowhere
the most recent "oh this is the consequence" is Dragons Dogma 2, suddenly going from sunny goblin infested land to red sky boiled off ocean and spooky dragon hybrids.
ah yes the true ending
Have they improved the performance for consoles yet?
@@ProexProduction eh dont think so, its an engine limitation, and i havent seen any news so far
@@ProexProduction might be my eyes lol but it has improved significantly there's still some dips here and there with framerate but other than that performance is decent it doesn't happen often
Yup
DD1/DDDA also too
Bot of it are fun as heck
I know it's simple and obvious but ...Terraria?
Defeat the early game final boss and your world will change. Drastically.
New resources start to appear, new enemies, bosses, and depending on your action (or, inaction), your world will turn either into either an infested wasteland, sickeningly sweet colorful world, or a world where both of them are fighting each other. Or, if you work hard, you can make them 'coexist'... maybe not in peace.
Not to mention the changes that *you* make yourself with digging tunnels, excavating entire land, artificial biomes, boss arenas, bases, so much that by the time you are in the endgame, the world will be entirely unrecognizable.
That was the first one that came to my mind. Stardew changes a bit as well, but not very dramatically outside of what you build. Grounded has some change events too.
Yeah I thought the same thing same with the fact that you build structures like boss arenas, npc houses which aid and change gameplay a little, highways and hellevators to move around the map and do other things easier. So kind of like the depth stranded thing
Reading that almost wants me give the game my sixth or so shot - if only I would like spelunking as much.
I dont think games where you actively change the world like sandboxes were considered for the list, otherwise Minecraft would have been on the list too.
@@irmiwolf They could probably make a whole list of games where transforming the whole is a major point of the game, like Minecraft or Terraria.
pathologic 2 also has THE BEST intro. I'd say spoilers but it really is revealed immediately. It is a 'retelling' of the first game where you are still an actor playing the doctor because you did such a bad time the first time that it is truly the worst outcome
Pathologic is a true hidden gem.
I have a deep desire for more Prototype/Infamous/Hulk Ultimate Destruction type games. Wish it didnt have to get linked to an existing IP and they could do something creative...
Those games were the ultimate power fantasy, loved all of them
surprised to not see halo reach included here, you literally see the world slowly burn away as time progresses, great video!
I'll never forgive EA for shutting down Pandemic Studios. They didn't make a single bad game. Maybe some were mediocre or under-rated but there was always something incredibly fun about even their most mediocre games and Saboteur was no exception.
EA unfortunately cares about money. I don't forgive them because they refused American McGee for making a third Alice game.
The Saboteur needs a sequel
Yes please, or even just a remaster.
@@Wolta Why not both!? lol
I think the best chances we have is if someone at ubisoft come accros it and realize they can basically clone it into AC.
How could it have one? Doesn't World War 2 eventually end in that game?
@@zachtwilightwindwaker596 It turns out WWII was fought in many different countries that could offer a different perspective for a sequel
It makes me truly happy to see outer wilds getting its flowers. Very different game. One of those you wish you could experience for the first time after you finish it
I personally liked in Forza Horizon 4 its seasons... OK, you are not responsible for the change, but it's really cool to see the map in the winter, and it really makes the races different :) And yes, the seasons are in the latest installment as well, but the difference is minimal this time...
You left one of the best examples for world changing system in a videogame and that is Fable 2. it's amazing seeing what you did, actually made a huge difference to the world around you, not to mention the family you can have and watch you them grow up.
Alien: Isolation is a pretty good example. Early on, the Sevastopol station is just a bit roughed up in places, looking more like it just experienced a riot or something less nightmarish as an alien creature rampaging across the station. As things progress, more dangers arise and some areas get increasingly dangerous, which makes return trips all the more harrowing. And near the last few hours, the station is pretty much a hellhole, things are on fire, aliens are everywhere, the entire place just feels a deathtrap that becoming increasingly intent on taking the player down along with it.
Also, pretty sure Mega Man X5 had some dynamic changes depending on your actions, as you have to prevent a space colony from hitting earth, and the game had multiple branches depending on how events play out.
One of my favorites is The Planet Crafter. You are a convict dropped on a mars like planet with the task of terraforming it. You gather resources, explore wrecks and build machines that change the landscape of the world. Eventually, you even populate the world with animals.
I thought I’d see InFamous on here . Maybe not drastic but based on if you were a hero or infamous the world would change and how people would react to you would change as well . The red dark skies were cool af when you were infamous
Man I freaking love these longer videos. The 20-30m mark is a real sweet spot, even if I could listen to Falcon for hours.
Speaking of change, can we have a night mode version of your title cards. My eyes are scorching with every countdown :3
OMG 😅 I’m so glad I caught someone mentioning this… Every new number transition is like a flashbang & hurts my eyes 😵💫
damn if only that was a question instead of a statement
How could i forget suikoden. The more heroes you collect the bigger and furnished the castle gets. From flower gardens to the workshop areas. Its great exploring the place.
Honorable Mention: Mafia 2/Empire Bay. It starts off in the late 40's winter and later transitions into the summer of the mid 50's. Even the old timey music on the radio changes.
One of my favorite things to do as a kid was go to the battles between the military and the infected in Prototype and mess around. Truly wish they brought back that franchise.
Ocarina of Time! Hyrule and it's domains are very different places depending on the time.
Well that did get an honorable mention in the beginning tbh. Where is metroid prime 2???
Twilight Princess was a bit like this as well, if I remember correctly. It's been years, so I may *not* remember correctly.
How in actual hell is Spider-Man 2 not on this list? This is where I start to question Gameranx.
Half of the entire CITY changes in Spider-Man 2 once the symbiote takes over. Hell, the same thing happens with the sandman stuff. Entire portions of the city will be covered in sand or entangled in the symbiote goo (or whatever it is). It affects everything from the way you can traverse the city now, to the enemies you fight, and even random NPC's on the ground get caught up in the mess and transformed in to symbiote drones during that section.
It's a HUGE change to the world.
I can't believe you didn't include Planet Crafter, a game where your main goal is to terraform the planet and see it change constantly throughout various stages of terraformation, from barren dusty planet similar to Mars, to a lush Earth-like planet with water, vegetation, fauna and breathable atmosphere.
I came down to the comments exactly to say this!
That’s not a game where the world changes, that’s player creating the world.
Was thinking the exact same thing
I get what you mean, but I feel like this list was trying to capture a different kind of "change" where it's a bit less direct. If you include Planet Crafter it seems like you could also argue that games like Minecraft or Satisfactory need to be there, and then it quickly just becomes a list of sandboxes.
So cities skylines should be on the list to then. Create a city from a flat piece of land into a terraform landscape and create a lush city with sewage systems, trees and bushes for fauna, and plop many municipal systems down to create a livable city.
The chaos system of the dishonoured games is also a good example the more ruthless the player is has an affect on the protagonist’s personality as well as the world around you
Its cool to see games that change based on your choices 😎👍
I think maybe Majora's Mask could qualify for this. Each temple you beat radically changes that section of the world if only for a short time because of the time loop.
19:18
“world ware 2”
Dude just had a Wario stroke
Its because youtube and the word "war"
@@Dral.09 idk, too much of a Wario coincidence for me to ignore it
SAABaTOUR?
One I know of is Pathfinder Wrath of the Righteous where the main capital will change and evolve with your choices, especially in regards to your mythic path.
Persona 2 Innocent Sin does it a bit differently. Its overworld changes bit by bit with the story, but what really stands out is the manner NPC's act as the rumors about the end of the world start to become more entrenched.
Nier automata the entire city keeps on changing
Came to say the same thing :)
yeah, I was wondering how it didn't even manage to get a bonus mention
Long ago, I identified the world changing as something I love in games. All my favorite games have it, Dishonored, Ocarina of Time, Bloodborne, etc. those games are pretty well-received too. It is like an ever-present reminder to the player that the world is changing according to their actions and/or decisions, a sense of progression and the realization that there's no going back
no dishonored ?Where the news stand changes based on killing or not, the loudspeaker announcement, how Emily acts, the conversations of the guards, the number of rats
I would say its an honorable mention, Prey and its DLC Mooncrash was the pinnacle of that systems design... then it went downhill after that :P
@@boxhead6177 Mooncrash was f**king amazing. I hated it at the beginning and subsequently enjoyed it more and more
@@boxhead6177dishonored 2 changed the world drastically in my playthrough entire city no longer apocalyptic, someone no longer insane, megan regrew an arm
Etc
Arcanum did the news thing a lot earlier but Dishonored definitely ran with the idea.
The Spintire series also changes (mostly for the worse) based on where you choose to plow a truck through fresh nature...
STALKER also had sort-of random 'personnel changes' throughout its maps and these could be very frustating. At the start of the game, three friendly guys are camping inside a warehouse that has it all. An intact roof, central location and only two entrances that are THE EASIEST to defend. Seriously, put three more dudes with guns in there along with a doctor and a trader and you have a fortress base. But nope, next time you visit the location angry bandits have set up an ambush there. Such a waste.
Bloodborne was good for this list. Watching as Yarnham falls more and more to the night and once the blood moon comes out everything drastically changes.
i love the clouds _behind_ the moon ;)
And the small things that also change due to your insight collected.
Mega Man X6 has the Nightmare system, where after the first stage you clear others get altered with a nightmare effect based on the last boss you defeated. Each stage is only influenced by specific other stages, but every main stage has at least two others that alter it, and some of those nightmare effects are necessary to being able to get access to certain side areas.
19:15 "world ware" falcon🤔?🤣
i had to scroll to see if anyone else caught this. im starting to think he does it on purpose because this isnt the only video i have heard him do it in.
Falcon always finds a way to mispronounce such basic words💀
lol what about "Characters can BANTER with you for resources"? 😂😂
A minor one, but quite impressive for an open world game of its type: Grounded.
When you knock over the shovel to access the picnic table, it stays that way.
When you plug the hole on the top of the weed sprayer, it will lift the poisonous mist in the Haze, but it also has some unwanted side effects: weeds start to grow all across the garden, and fungus-infected bugs venture outside the former Haze zone.
An example of the fade out/fade in variety: after destroying most outdoor wasp nests, you can go to sleep to trigger a cutscene where the main swarm bursts out of the tool shed, leaving you an opening to enter.
Outer wilds was such a great game !! Loved the extension too
We had plenty of fun with that one too!
Appreciate you Wuthering Waves, some zones who had an exploration mission ended up changing that zone, both it's appearances and the mechanics within it
Just beat bloodborne this month for the first time after owning it for almost 10 years the way the world changes as you progress is amazing
Oh nice! How did you enjoy it?
@@gameranxTV love it wish I played it sooner!
This needs a part 2 please!!!! 💪🏻 👏🏻 👏🏻 🙏🏻
10:49 R.I.P Arkane Austin, I think it was Arkane Austin 🤔
yap,Austin
I know this would probably count as "screen goes black and everything changes", but for me the first time experiencing a changed game world was Link to the Past 30+ years ago. In retrospect the "dark world" map seems like a standard game trope, but at the time it blew my entire mind. Really expanded the whole notion of what a video game could be
No Bloodborne ?! The insight change the environment and what you can see
For classic games, I think Terranigma fits the list. It was a game developed by Enix(before it merged with Squaresoft) during the 90s. It is one of the oldest action-rpg.
You started in the inner world(the hollow earth theory). Then emerge on the surface as the mirror of the inner world. Then, the world will start to change as you unlock/free the creatures that inhabit the world. Like a desert will turn to a paradise when you unlock the animals. Then it will turn into a village when you freed the humans. Then when you time jump, it will become a city.
During world wear 2 .... Hrm... What's that? ~ 19:10
A while back Guild Wars 2 had the main hub of the game transformed by enemies, which gave us a ton of stuff to do.
Im so sad we never got another prototype game...it's easily my favorite pure sandbox game ever
There was prototype 2, but personally I couldn't get into it even though the first one is one of my favourite games
That vampire game looks kinda cool
Too bad it's not better
its absolutely not. vampyr is absolute trash. vampyr is a a dumpster fire. i stumbled into gamestop by chance on its release day and was talked into buying it when i bought another game. it's combat system is non responsive and feels more at home to something on ps1. the story is extremely lacking and you have to play through it twice.
and im someone who loves replaying games with multiple story branches, like star ocean or mass effect.
that game was grueling to play through twice.
i finished it twice and then took it immediately back to game stop.
fuck that game.
Adding more into Project Zomboid. At the beginning of the game there are way more events(people firing guns, occasional screams...) but as you keep on surviving these events start to grow less frequent until you no longer hear them, letting you know that you're the last man standing. I always loved the atmosphere it gave of being completely alone with no hope whatsoever
19:17 Set where? 💀
World Wear 2
@@MrUserface world where 2
World ware 2
World were 2
19:13 Wow, haven't seen a new list that included The Saboteur in a while, but it's a great game. Can't recommend it enough.
How about the Legacy of Kain: Soul Reaver series?
At first, I thought Returnal or Deathloop would be top tier for this list, but after looking at the list and what others picked in the comments, these changes are more appreciated because they were unexpected. It was advertised since Returnal and Deathloop's announcements that the world constantly changes, unlike these games in this list, we didn't expect the devs to put that detail in a game. Definitely a big difference.
U forgot the biggest one, Returnal
brilliant idea for a video, actually inspired me to download and play Dying Light 2 and VampYr . the changes you described sound fascinating, just hoping my PC can run it smoothly🤞🤞
God of War 3 should be on this list
Shaun White Skateboarding is one I never see on any lists. It's so much fun. It's like Entry 2, you bring color back to the world, but you also rebuild it to make the world a literal skate park basically
Live service games deserve to go on this list, especially Fortnite, because usually the world (map) starts to change as a result of what's happening in the story. And it's not just a switch flips and the world dramatically changes though that does happen too, but a lot of times its slow gradual changes and by the end the map is nearly unrecognizeable from where it started at the beginning of the season.
While it's commendable of those companies to keep things fresh for their invested players, I disagree that it belongs on a list like this, because new players can't see that change happen. The old version of the world is gone and can never be experienced again. Sure, new players might get to be around for the next change.... if they stick with it long enough.... but I appreciate that lists like these stick to things I can actually play and see for myself.
Another good mention is FF5. You explore 2 worlds, but both end up combining in the final segment of the game letting you see locations from both
My great grandfather fought in world ware 2...
save that shit for later this video game talk boy
You know videos like this are why my steam wish list keeps growing.
Legaia 2: Duel Saga. After a particular event occurs, the moon becomes dark, which makes monsters ferocious. The entire world changes and the encounter table gets updated with new, more powerful monsters.
It's very cool and really sells the point that the world just got thrown out of balance.
Dragon's dogma 2
That’s the one I instantly thought of
One of the games I grew up with was Exile 3: Ruined World (later remade as Avernum 3: Ruined World) - that had an in-game time tracker. (based on your movement) The concept of the game was that the underground kingdom of Avernum/Exile (populated by people sent into exile from the surface) has found a way back to the surface and is sending an exploratory party (i.e. you) to investigate ahead of any colonisation. The surface is being wracked by a series of region-spanning disasters (slimes, troglodytes, etc.) and the fun thing is that the world goes on, regardless of what you do - and if you just let these disasters continue on unabetted, regions or the entire continent crumbles under their pressure. Entire towns may get wiped from the map because *you* couldn't be bothered dealing with what was threatening them right at that moment.
Appreciate all the effort gameranx goes through. Like the time it must take to translate the voiceover from bird to English. Truely remarkable. Well done team
In a different sense, this is what I adored about most of the Battlefield games. Pretty much every release between Bad Company and V, the maps can change so drastically during the course of play and it's fun to see how the map looks from one part of the game to another. Urban areas of Bad Compnay 2, 4's Levolution, and 1's terraforming did this best.
I didn't expect to see FFVI on the list as a bonus mention due to the early disclaimer. Glad you mentioned the Final Fantasy series and how they do that a lot in the earlier releases of the franchise. Happened in the original FFVII as well.
I love seeing Saboteur getting some love, very underrated game and would have LOVED a sequel to that
Hey Falcon! I never really got into it much, but Frontiers of Pandora did a really cool job on making the world change as you kept beating areas where humans had set up.
Just recently started replaying Vampyr and this fit in so nicely. Great vid as always.
Honorable mention: FFXV. It's lost on most people, but as you progress through the game the nights gradually get longer and longer until you reach the final mission when the world is engulfed in darkness. I thought it was a beautiful representation of the FF World of Darkness.
Demon's Crest deserves me mentioning it here. It blew me away how it changed levels depending on the order you did them in, as far as I can remember.
I have a few games to add to the list...
Horizon Zero Dawn Forbidden West, where the invasive red plant disappears as you solve the game's problems. Water appears in Vegas, crops improve here, it's cooler there...
Star Wars The Force Unleashed, you see the worlds when you're serving Vader, then afterwards when you're serving the Resistance, and they've changed a lot. Most of the time nature takes its toll, the inhabitants are persecuted, but also on the dump planet, the resources are recovered by the Empire.
You mentioned it, but yes, the Spider-man games are evolving, not just the recent ones. I remember the traces of the Rhino's devastation in Spider-man Ultimate. And that's getting old. And the Arkham sequels also modified the maps according to the exactions of the main plot. Freeze's snow, Scarecrow's gaz...
In Shadow of Mordor II, the locations change according to the Orc brotherhood you put in charge. Especially the main fortress.
And in Mass Effect Andromeda (don't shoot me!) the planets became more liveable as the story progressed, and the main base became more powerful. Not everything in this game was a waste.
Honorable Mention to Kinggath's Sim Settlements 2 mod for Fallout 4. As you progress through the mod the town of Concord gets built up, more settlers arrive, and more of the boarded up homes open up as settler homes to visit. In fact, you begin running into more and more interesting side characters in the world at large the more you progress.