It's easy to recommend the painting with alpha height maps, but you still have to MAKE those alpha's, and they are usually made by actually making a high-res 3d model and then baking it into a height map to be used to stamp onto the model. So either way you're still doing high poly modelling. Unless you buy an asset pack with tons of these height map alphas that just happen to match exactly what you need for your own project.
It's easy to recommend the painting with alpha height maps, but you still have to MAKE those alpha's, and they are usually made by actually making a high-res 3d model and then baking it into a height map to be used to stamp onto the model. So either way you're still doing high poly modelling. Unless you buy an asset pack with tons of these height map alphas that just happen to match exactly what you need for your own project.
What I do is create those height maps in Substance Designer.
Honestly this Flipped Market is the best thing ever it really helps me to decide which course I want to buy :) thank you so much!
That's so great to hear! Really happy we can help :)
thank you so much! very hard to find a tutorial on baking that isn't nearly a decade old!
Good overview, but the sound quality is unfortunately subpar.
Agreed. It was unfortunately the only setup our instructor had available at the time - we hope you learned something new regardless :)