I was so prepared for this collection to eat up my time and it did until the next steam sale. I need to return to it because these games are just so good and interesting to me. This is the type of project that keeps my excited for and playing games even though it takes so much time and sometimes energy to do. I fear I might have subconsciously done what you describe in this video. Written off this collection as a group of fun minigames that I could always go back to when I have five minutes to kill. What a ridiculous idea! I've spent 4 hours playing that cowboy rpg that I can't remember the name of right now and I'm no where near done and I don't like rpgs (I might need to revisit that facet of my gaming personality fue to some recent revelations). Avians and House Party make me so happy that a board game designer was on the team you can really tell, expertly designed puzzle/strategy games. I haven't gotten very far into the action games because classic style games are hard and I am not very good but I will beat them all.
I've had it about a month and I'm I'm planning on checking out these games over a very long time. I've only played about 10 games so far, and only deep dived on 2-3. Party House, Rock Island, and Mini & Max.
During October, I put a self ban on From Software games (Dark Souls, Elden Ring, and Bloodborne are basically the only games I play anymore) just to try and keep them from getting stale. I checked out UFO 50 on a whim, and was immediately hooked! Over 100 hours in and I still haven't dusted off every game My favorites so far are Rock On! Island, Warptank, and Bug Hunter
Great video, I do despair a wee bit seeing the rise of complaints against "time wasting" in games, because it's not just folk parroting critics, but these people are not considering their own relationship to games may be significantly different to that of a person on the constant algorithm grind who want games to be as frictionless as possible so they can hit a deadline and move on to the next thing. I can't help but imagine UFO 50 was constructed with that kind of culture in mind.
Seriously awesome essay! I haven't heard of the game being discussed in this way, but I bought it just hours ago, and I fully agree
I was so prepared for this collection to eat up my time and it did until the next steam sale. I need to return to it because these games are just so good and interesting to me. This is the type of project that keeps my excited for and playing games even though it takes so much time and sometimes energy to do. I fear I might have subconsciously done what you describe in this video. Written off this collection as a group of fun minigames that I could always go back to when I have five minutes to kill. What a ridiculous idea! I've spent 4 hours playing that cowboy rpg that I can't remember the name of right now and I'm no where near done and I don't like rpgs (I might need to revisit that facet of my gaming personality fue to some recent revelations). Avians and House Party make me so happy that a board game designer was on the team you can really tell, expertly designed puzzle/strategy games. I haven't gotten very far into the action games because classic style games are hard and I am not very good but I will beat them all.
I've had it about a month and I'm I'm planning on checking out these games over a very long time. I've only played about 10 games so far, and only deep dived on 2-3. Party House, Rock Island, and Mini & Max.
During October, I put a self ban on From Software games (Dark Souls, Elden Ring, and Bloodborne are basically the only games I play anymore) just to try and keep them from getting stale. I checked out UFO 50 on a whim, and was immediately hooked! Over 100 hours in and I still haven't dusted off every game
My favorites so far are Rock On! Island, Warptank, and Bug Hunter
Great video, I do despair a wee bit seeing the rise of complaints against "time wasting" in games, because it's not just folk parroting critics, but these people are not considering their own relationship to games may be significantly different to that of a person on the constant algorithm grind who want games to be as frictionless as possible so they can hit a deadline and move on to the next thing.
I can't help but imagine UFO 50 was constructed with that kind of culture in mind.