4:40 Always remember: 1 person doing something stupid is feeding. 2 people doing something stupid is a play. 5 people doing something stupid is teamwork.
Love seeing these higher elo games. The lower one’s basically teach you what not to do but these show what it looks like when you put that into practice.
i wish streamers did more of these bc it gets tiring seeing the 40th bronze video and seeing them mention aim/positioning/cooldown usage over and over. i dont learn anything from that in plat bc i dont play like a bronze. seeing people way better than me analyzing good gameplay is incredibly helpful bc i now know what im lacking, not what im doing wrong
@@Antonio-ys5zdballs entire thing is to get health packs. He moves around far too much to heal consistently and would break LOS with zen within seconds, which would stop the healing. A zen healing a tank is pointless due to zens low healing output, its okay every now and then, but it’s best to leave the tank to Ana as that’s where most of her utility comes from and she can farm Nano faster. Zen is better for healing squishies but his primary use is to discord enemies.
@@talah6651 that isn't what I'm referring to. There are direct points where Kiriko and Ball were in position for the Kiriko to heal but instead she went to either damage or reposition leaving the Ball without full hp. These weren't in heat of the battle moments either. In addition it would have been better to be with the Ball on first defense as he was stalling then try to clear out the spawn campers
@@Antonio-ys5zdah, in that case, it really depends on the situation. Sometimes it’s best to just fall back, so I understand repositioning and such. No point in staying in the fight and staggering your team while feeding. If it’s one support with a slow healing output and a tank that moves around a lot, it can be very hard to keep heals up. Kiriko has a great kit but her speed in which she heals really counters it at times. Sometimes it’s best to support by helping get picks, especially with kirikos headshot dmg. Ball shouldn’t really rely on his supports completely anyway. He has great movement and survivability, but you need to know when to fall back to find health. If your supports have LOS on you and are healing you throughout everything, great! But most of the time, as ball, thats not the case as you’re there to cause mayhem and stall. I personally hate healing a ball as an Ana main. I wont focus on them too much but will do everything I can to keep them from falling over. Most balls I’ve played with (haha) sort heals out for themselves which is nice. However, sometimes people just get overwhelmed in a situation like that and fumble without thinking, happens to the best of us lol.
I like watching these higher rank spectates and getting insight into what you’re thinking while you’re playing too. And you get pumped for good plays and disappointed at the bad it’s refreshing to watch!
hey friends, Emongg mentioned off-angles in the video and that reminded me: any tips on how to deal with the enemy team having really good off-angles/map control? like they're rolling my team and even counter-swapping doesn't seem to help
When someone takes an off angle that usually means they're not with their team, so punishing them or at least forcing them off that angle is gonna be the best play. Then you can take that angle. Also taking off angles on your own or someone on your team taking off angles is very important. If they're taking off angles and getting value and you guys are not, they're gonna roll.
Another question from me; how do you take off angles in a situation where your team is taking a ton of damage with no lulls. Am I just not trusting my other support enough, or is there something I can do beyond chatting (Voice Chat is not an option for me) to buy some time when a group doesn't play corners enough?
@@annylieseseraph6149 TLDR: sometimes playing with your team might just be better than trying to take an off angle. Sometimes it's okay to just heal. I mean there's only so much you can do if they're not playing corners. Kindly asking them to backup can help but in the end they're gonna play their game. Each game is different, taking an off angle and relieving pressure off your team may work one game but it might not work every game as a support specifically. If you're Kiri trying to farm off angles and the rest of your team is relying on Lucio heals to survive while you do that, it's not a good idea. Sometimes double pocketing somebody making a dumb decision can lead to decent results. The montra is, 5 people doing something dumb together, is better than 4 people doing something dumb and 1 person trying to do the right thing by themselves. It's complicated to just give you an answer cuz there's so much context missing, like team comps and how the team is playing but just try your best, and maybe just throw heals at that dumbass tank and let him hold W. It might work
@@annylieseseraph6149im probably not entirely correct here but when you're in a situation where your tank is just facetanking all of the enemy teams cooldowns, the way ow2 works right now, theres not a good chance of your tank surviving the burst dmg without a double pocket. Taking and off angle deeper into a fight where there's that much sustained damage probably should be a thing your dps look for. If they dont just weigh the situation in your head if you think the fight is at an absolute standstill then its worth trying something different.
@@lightningrose1345 Well, you take off-angles before the fight, once after the fight starts, you shouldn't rotate. Also, after taking the off-angle its about applying the pressure, if you aren't applying that pressure, your opponent isn't going to look at you and take away that resource investment on the tank.
My heart slightly sank when they kitsuned into their own Mei wall thinking that they wouldn't take it down fast enough and that was the case 17:30 I tend to misjudge how fast the fox comes out as well
I don't mean to be too critical of this person as they clearly are a very good support, but I think there were a lot of times there that they cleansed right before tping out. I recall especially from Eskay that that is a bad habit to have, as you can generally survive by just tping out plus you're wasting an important cd just on yourself. As she put it (paraphrasing), "If you're staying long enough that you need to use suzu to get out, you stayed there too long"
This player does not look comfortable in a Masters lobby, at least not this one. And I guess that's good because then there's lots to work with. Their mechanics are up to par and they understand the pace of the game, but they clearly don't understand how to play when multiple people on the enemy team always push them when they see an opening for it. That's something you don't see in Diamond and below, but in Masters you can't afford to just let the enemy push you over and over. You can't afford to NOT expect them to do that, and this player either died to it constantly, or had their most valuable resources burned early every single fight because they did not respect the offensive presence of the enemy team whatsoever. Suzu used selfishly and needlessly 90% of the fights. Zen dying or using Tranq needlessly 90% of the time. It's a clear pattern. Off angle good, but with bad timing and without respect for the enemy team's capability of chasing you down consistently. First step is timing, make sure you're actually off angling when your team is pushing up to fight for space too. Don't take overly cheeky peeks or risky space when you know they have an aggressive and mechanically well skilled Tracer who is out to get you, or a Zarya who will take any opportunity to push up to your team when you haven't grouped yet. You HAVE to respect them, can't just mash your face against the same wall 10 times expecting the wall to crack instead of your forehead. Second of all, basic positioning. The enemy should always have to spend at least 1 major cooldown cycle to reach you as support - and you can do this by playing distance, cover, or high ground (or simply be with/behind your team depending on the situation). If they can simply hold W and reach you that way, that is quite frankly Plat gameplay by you at that point. Sorry, but this is something you can't ignore. It's great you're off angling, keep doing that. But make sure that anyone who can truly threaten you, do not have such free access to just run you over without sacrificing major resources in the process. Playing Kiri is actively teaching you bad habits here, because of her two free-bail abilities which you still often end up using both at the same time simply due to an enemy holding W in your direction and you not predicting their play of holding W at you. I mean fucks sake, please predict that they will W at you. It's really basic. (And yes I'm very harsh here because it's necessary to ensure your ego isn't also a component in this, as is notorious for many Masters players who can't rank up to GM despite having the skills. Ego holds back most Masters players in my experience). So off-angling with Kiri = good, but you should never spend both your escape abilities just from off-angling. Spend one at most, and ideally none. Especially Suzu, your habit of self-Suzuing is straight up the worst aspect of your Kiri gameplay and is severely holding you back. Also a couple panic Suzus on allies here and there, which isn't too much of a concern for now but definitely something you should be mindful of so it doesn't evolve into another bad habit of yours. TLDR; 1. Time your engages so you're not the first person to take aggro, and you're not in position to be a convenient person that enemy flankers can aggro onto. 2. Make sure that the enemy has to invest big cooldowns if they want to reach you and contest you. They should never be able to get to you for free by simply walking towards you. 3. Don't waste your cooldowns unnecessarily, both on yourself and your allies. And especially not waste all your cooldowns at the same time. Again, positioning and lack of respect for enemy ease of lethality is the main culprit here.
Thoughts on them instead of TP to the Ball on the first defense they chose to try to fight the Zarya, Ana, and sometimes Tracer spawn camping? I believed had they went to the Ball and then repositioned to heal what they could then the Ball could have stalled quite awhile longer
the only thing that I learn from watching these types of videos is that your team mates are actually perfect and every team fight you lose is your fault.
That's simply good game sense. They noticed the enemies pushing up, the ball died so they're just trying to apply more pressure before they retreat. Predicting enemy movements allowed them to do that.
Watch high level coaching videos on your hero (spilo/spilo 2 is a great channel for that), take in the information and learn what you’re supposed to do and what you’re not supposed to do, and review your own vods seeing what you did well, and what you need to improve on. Once you spotted an issue in your gameplay, make sure the next however many ranked games you play have you focusing on fixing that one issue alone until you have it down into your autopilot(basically once you stop making the wrong play even without having to think about it), then move on to the next issue in your gameplay. I used to be GM1, but then dropped due to not playing much anymore and am gm4 now, this is basically what im doing to try and climb back up again. I play zarya, and noticed a few issues with my gameplay, such as bubble usage, positioning, ammo usage, and target priority. For now, I only play ranked games with good bubble usage in mind, ignoring everything else. Once my bubbles become much better without me even having to think about it, then ill move on to the next thing until i eventually climb back up to gm1
I think it is wrecking ball fault. Barely stall. Didn't really give team space to set up. The enemy can push them back so far in spawn, means ball isn't doing much to their backline..
Just shows that this is the same problem at metal ranks. This could have been a plat game. It was just deathmatch and the Reaper feels bronze lol This support player had absolutely no control over the game, may as well have just watched from spawn lol
MASTERS? I didn't read the title and I was under the impression this was high silver at best. The number of positioning mistakes and bad decisions is staggering. WTH?
EMONGG AINT NO WAY THIS GUY POSTED 5 DAYS AGO AND YOU DO HIS ONE BEFORE MINE. his was average gameplay. Zzz and mine is fire 🔥 get priorities straight emongg the viewers want to see the good lobbies😊
4:40 Always remember: 1 person doing something stupid is feeding. 2 people doing something stupid is a play. 5 people doing something stupid is teamwork.
Love seeing these higher elo games. The lower one’s basically teach you what not to do but these show what it looks like when you put that into practice.
i wish streamers did more of these bc it gets tiring seeing the 40th bronze video and seeing them mention aim/positioning/cooldown usage over and over. i dont learn anything from that in plat bc i dont play like a bronze. seeing people way better than me analyzing good gameplay is incredibly helpful bc i now know what im lacking, not what im doing wrong
ALRIGHT SO!
today we're watching…
A Masters Zenyatta
First time doing that...
I think we uh.. recently did a junkrat a few weeks ago..
now we have a zenyatta… in masters…
Yo emongg, That's me. I wanna thank you for reviewing my VOD. I will definitely put these tips to use. Love the videos btw keep it up ❤
Man why did you look at low hp wrecking ball multiple times and not even just throw a little healing at him?
@@Antonio-ys5zdballs entire thing is to get health packs. He moves around far too much to heal consistently and would break LOS with zen within seconds, which would stop the healing. A zen healing a tank is pointless due to zens low healing output, its okay every now and then, but it’s best to leave the tank to Ana as that’s where most of her utility comes from and she can farm Nano faster. Zen is better for healing squishies but his primary use is to discord enemies.
@@talah6651 that isn't what I'm referring to. There are direct points where Kiriko and Ball were in position for the Kiriko to heal but instead she went to either damage or reposition leaving the Ball without full hp. These weren't in heat of the battle moments either. In addition it would have been better to be with the Ball on first defense as he was stalling then try to clear out the spawn campers
@@Antonio-ys5zdah, in that case, it really depends on the situation. Sometimes it’s best to just fall back, so I understand repositioning and such. No point in staying in the fight and staggering your team while feeding.
If it’s one support with a slow healing output and a tank that moves around a lot, it can be very hard to keep heals up. Kiriko has a great kit but her speed in which she heals really counters it at times. Sometimes it’s best to support by helping get picks, especially with kirikos headshot dmg. Ball shouldn’t really rely on his supports completely anyway. He has great movement and survivability, but you need to know when to fall back to find health. If your supports have LOS on you and are healing you throughout everything, great! But most of the time, as ball, thats not the case as you’re there to cause mayhem and stall. I personally hate healing a ball as an Ana main. I wont focus on them too much but will do everything I can to keep them from falling over. Most balls I’ve played with (haha) sort heals out for themselves which is nice.
However, sometimes people just get overwhelmed in a situation like that and fumble without thinking, happens to the best of us lol.
@@Antonio-ys5zdit's not really my job to heal him all the time because ball plays around health packs, not always his supports.
16:10 ball is critical
16:11 ball just got a 3-4x shield, is totally fine and is already out of there
And that's why you don't blink to ball lol
I like watching these higher rank spectates and getting insight into what you’re thinking while you’re playing too. And you get pumped for good plays and disappointed at the bad it’s refreshing to watch!
Love how Emongg always starts his videos by also kicking off the dressmaking competition.
This is the funniest comment i’ve ever read
Took me longer than I care to admit to get it
I love how these videos are both educational and fun to watch!!
I like to watch masters or above kiriko plays so i know scenarios that would be a good play, or good positioning spots.
Can we appreciate the wrecking ball's gamer tag? Darkfart420 is fkn awesome!
hey friends, Emongg mentioned off-angles in the video and that reminded me: any tips on how to deal with the enemy team having really good off-angles/map control? like they're rolling my team and even counter-swapping doesn't seem to help
When someone takes an off angle that usually means they're not with their team, so punishing them or at least forcing them off that angle is gonna be the best play. Then you can take that angle. Also taking off angles on your own or someone on your team taking off angles is very important. If they're taking off angles and getting value and you guys are not, they're gonna roll.
Another question from me; how do you take off angles in a situation where your team is taking a ton of damage with no lulls. Am I just not trusting my other support enough, or is there something I can do beyond chatting (Voice Chat is not an option for me) to buy some time when a group doesn't play corners enough?
@@annylieseseraph6149 TLDR: sometimes playing with your team might just be better than trying to take an off angle. Sometimes it's okay to just heal.
I mean there's only so much you can do if they're not playing corners. Kindly asking them to backup can help but in the end they're gonna play their game. Each game is different, taking an off angle and relieving pressure off your team may work one game but it might not work every game as a support specifically. If you're Kiri trying to farm off angles and the rest of your team is relying on Lucio heals to survive while you do that, it's not a good idea. Sometimes double pocketing somebody making a dumb decision can lead to decent results. The montra is, 5 people doing something dumb together, is better than 4 people doing something dumb and 1 person trying to do the right thing by themselves. It's complicated to just give you an answer cuz there's so much context missing, like team comps and how the team is playing but just try your best, and maybe just throw heals at that dumbass tank and let him hold W. It might work
@@annylieseseraph6149im probably not entirely correct here but when you're in a situation where your tank is just facetanking all of the enemy teams cooldowns, the way ow2 works right now, theres not a good chance of your tank surviving the burst dmg without a double pocket. Taking and off angle deeper into a fight where there's that much sustained damage probably should be a thing your dps look for. If they dont just weigh the situation in your head if you think the fight is at an absolute standstill then its worth trying something different.
@@lightningrose1345 Well, you take off-angles before the fight, once after the fight starts, you shouldn't rotate. Also, after taking the off-angle its about applying the pressure, if you aren't applying that pressure, your opponent isn't going to look at you and take away that resource investment on the tank.
really wonderful video, love seeing this level of play
My heart slightly sank when they kitsuned into their own Mei wall thinking that they wouldn't take it down fast enough and that was the case 17:30
I tend to misjudge how fast the fox comes out as well
Thanks for sharing this masters game. Good details and info provided. Thank you fav streamer 😍
I don't mean to be too critical of this person as they clearly are a very good support, but I think there were a lot of times there that they cleansed right before tping out. I recall especially from Eskay that that is a bad habit to have, as you can generally survive by just tping out plus you're wasting an important cd just on yourself. As she put it (paraphrasing), "If you're staying long enough that you need to use suzu to get out, you stayed there too long"
I've heard Nessun Dorma so many times since I started watching your videos it feels like I'm back in the 1990s
Oh god thank you for the name of this song, I was getting crazy trying to remember it 😂
I played that for my middle school band director's retirement my Junior year of high school. I know that song to a T.
THE SONG IN *MASTERS?? perfection~ 😂😂
This player does not look comfortable in a Masters lobby, at least not this one. And I guess that's good because then there's lots to work with. Their mechanics are up to par and they understand the pace of the game, but they clearly don't understand how to play when multiple people on the enemy team always push them when they see an opening for it. That's something you don't see in Diamond and below, but in Masters you can't afford to just let the enemy push you over and over. You can't afford to NOT expect them to do that, and this player either died to it constantly, or had their most valuable resources burned early every single fight because they did not respect the offensive presence of the enemy team whatsoever. Suzu used selfishly and needlessly 90% of the fights. Zen dying or using Tranq needlessly 90% of the time. It's a clear pattern. Off angle good, but with bad timing and without respect for the enemy team's capability of chasing you down consistently.
First step is timing, make sure you're actually off angling when your team is pushing up to fight for space too. Don't take overly cheeky peeks or risky space when you know they have an aggressive and mechanically well skilled Tracer who is out to get you, or a Zarya who will take any opportunity to push up to your team when you haven't grouped yet. You HAVE to respect them, can't just mash your face against the same wall 10 times expecting the wall to crack instead of your forehead.
Second of all, basic positioning. The enemy should always have to spend at least 1 major cooldown cycle to reach you as support - and you can do this by playing distance, cover, or high ground (or simply be with/behind your team depending on the situation). If they can simply hold W and reach you that way, that is quite frankly Plat gameplay by you at that point. Sorry, but this is something you can't ignore. It's great you're off angling, keep doing that. But make sure that anyone who can truly threaten you, do not have such free access to just run you over without sacrificing major resources in the process.
Playing Kiri is actively teaching you bad habits here, because of her two free-bail abilities which you still often end up using both at the same time simply due to an enemy holding W in your direction and you not predicting their play of holding W at you. I mean fucks sake, please predict that they will W at you. It's really basic. (And yes I'm very harsh here because it's necessary to ensure your ego isn't also a component in this, as is notorious for many Masters players who can't rank up to GM despite having the skills. Ego holds back most Masters players in my experience).
So off-angling with Kiri = good, but you should never spend both your escape abilities just from off-angling. Spend one at most, and ideally none. Especially Suzu, your habit of self-Suzuing is straight up the worst aspect of your Kiri gameplay and is severely holding you back. Also a couple panic Suzus on allies here and there, which isn't too much of a concern for now but definitely something you should be mindful of so it doesn't evolve into another bad habit of yours.
TLDR;
1. Time your engages so you're not the first person to take aggro, and you're not in position to be a convenient person that enemy flankers can aggro onto.
2. Make sure that the enemy has to invest big cooldowns if they want to reach you and contest you. They should never be able to get to you for free by simply walking towards you.
3. Don't waste your cooldowns unnecessarily, both on yourself and your allies. And especially not waste all your cooldowns at the same time. Again, positioning and lack of respect for enemy ease of lethality is the main culprit here.
Thoughts on them instead of TP to the Ball on the first defense they chose to try to fight the Zarya, Ana, and sometimes Tracer spawn camping? I believed had they went to the Ball and then repositioned to heal what they could then the Ball could have stalled quite awhile longer
I've been figuring out what characters to play when going up against certain team compositions.
the only thing that I learn from watching these types of videos is that your team mates are actually perfect and every team fight you lose is your fault.
Fun thing is when I see a Cassidy use high noon in clear sight of me as widow and I head shot him before he can get any kills with it.
super cool to see this kiri! wp! ⭐️
There is a slightly sus moment at ~3:30, aim seems to jump to enemy player despite obstructed LOS
Yeah that does look kinda weird
she looked at Ball dying
That's simply good game sense. They noticed the enemies pushing up, the ball died so they're just trying to apply more pressure before they retreat. Predicting enemy movements allowed them to do that.
Anyone know what he was talking about with a chatter having a bit? Was someone being toxic or somethin
Holy GG's that was a fun game to watch!
Is there a source for the "could have touched the point" song? Does anyone actually know it? Because I can't find it trying to look it up by myself.
It was created by a viewer -ZhombieFood I think their name was. I'm not sure if there is an upload of it somewhere
The song is based off of an opera piece called Nessun Dorma
Liked the video just for the song!
Wrecking ball can have such obj time holy Marcel
ALRIGHT SO‼️‼️🗣
I feel like they use their tactical ability too often for themselves and not their teammates
Why do grandmasters hold their ult as mementos?
Because the higher you go, it's less about using them and more about using them at the best timing.
How do I stop bring hardstuxk in GM4 I can't get any higher no matter what I just go between gm 5 and 4 :(
Watch high level coaching videos on your hero (spilo/spilo 2 is a great channel for that), take in the information and learn what you’re supposed to do and what you’re not supposed to do, and review your own vods seeing what you did well, and what you need to improve on. Once you spotted an issue in your gameplay, make sure the next however many ranked games you play have you focusing on fixing that one issue alone until you have it down into your autopilot(basically once you stop making the wrong play even without having to think about it), then move on to the next issue in your gameplay.
I used to be GM1, but then dropped due to not playing much anymore and am gm4 now, this is basically what im doing to try and climb back up again. I play zarya, and noticed a few issues with my gameplay, such as bubble usage, positioning, ammo usage, and target priority. For now, I only play ranked games with good bubble usage in mind, ignoring everything else. Once my bubbles become much better without me even having to think about it, then ill move on to the next thing until i eventually climb back up to gm1
its video time
Lol. The dude getting roasted in chat for saying Genji is brainless.
NICE!
I'm looking for some people to play with. Does anyone know some good places to find cool people?
outside, in the grass. touch it while ur out there
@@flatzzzz718dont be a dick?
discord you can always find good communities
@@LostxToxAxSnail no, outside
use comms, be chill. nothing is better than finding people through natural gameplay.
EEEEEEEEMOOONG
I think it is wrecking ball fault. Barely stall. Didn't really give team space to set up. The enemy can push them back so far in spawn, means ball isn't doing much to their backline..
Like, LIKE, like, liKE, LiKe, lIkE, like, LIKE, like, LIkE.........
Just shows that this is the same problem at metal ranks. This could have been a plat game. It was just deathmatch and the Reaper feels bronze lol This support player had absolutely no control over the game, may as well have just watched from spawn lol
overwat
cool
I know some people like it but the chat scroll is so distracting to me
Hi
whoo, early!
im darkfart420's biggest fan
Damn I'm early
Keep yer face in front of the mic.
is this actually what masters players are like? im trapped in gold as a solo player support and my gameplay is better than this
Obviously not..
Idk this guy is kinda mid….
MASTERS? I didn't read the title and I was under the impression this was high silver at best. The number of positioning mistakes and bad decisions is staggering. WTH?
😮
I hate a healer who dps more than heals
Lol nah he ain't deserve GM. Masters rank in NA is something else lol
EMONGG AINT NO WAY THIS GUY POSTED 5 DAYS AGO AND YOU DO HIS ONE BEFORE MINE.
his was average gameplay. Zzz and mine is fire 🔥 get priorities straight emongg the viewers want to see the good lobbies😊
I watched ur clips… ur dog
@@nathanbrown6728 I'm best echo oce bud. Those were from 3 hours played. I'll upload more recent ranked before you talk shit.
@@HaultRxst.... But I thought ur gameplay was fire? Why record more? It should speak for itself.
your ass LMAOOO
your horrible. OCE is irrelevant asf