I feel like I could watch these videos over and over and it still wouldn't quite "click" until I'm personally doing the encounter, but the POVs are veeeery much appreciated.
Correction for servitors: The wipe phase can start before the servitors die if you take too long. The way it’ll affect you is by preventing you from using the augmentation terminals just like the first encounter.
While that is true. Unless your intentionally waiting. You'll most likely kill the servitors and have everyone in position before the wipe mechanic even starts.
My two favorite raids are the ones with final bosses that are actually unique. Oryx and Riven are great and really are the standard for a Raid boss for me.
@Scrota, Sack of Oryx I mean kinda, during the campaign you know they go to “get the body ready”, but just imagine you kill Tan and his shank ass body flies into a pile and Eramis comes out and you have to finish her off. I think it would be kinda neat but I still think the raid is amazing either way.
Atraks-1 AkA the actual final boss that stoped people from doing the 24h race Me and my team would have completed it like in 6 hours but bc of disconections and shit it took like 9 hours
yeah my team and I got a final boss cp around 11 pm, we had been at atraks since around 2 pm, by that time we had lost 2 guys and were pretty much mentally dead
I think contest modifier is one to blame. I just don´t get it, my team basically took 10 tries without contest modifier, and then proceeded to spend 1 hour on final boss lol
I love that Datto also includes extra stuff like the lore. Also that he goes into great detail about every aspect of the fight. One of the best raid guide channels on UA-cam.
Going back and getting to experience older raids thanks to the new rotating raids in season of the haunted has been great. This is definitely one of my all time favorite encounters
Alternate strategy for getting operator to space: all 6 people stay at the base until operator shows up, one of the space team people picks it up, then all three space team people head to space. There’s more than enough time to kill the servitors up in space so there’s little to no risk.
The way we did it, was, 4 player Base, 2 in Space. The extra player in base would pickup the operator and go back to space coz till the damage phase the opp has nothing to do than kill ads in space.
@@the-annoyinator no, he is correct. This weapon is literally designed for this encounter. Didn’t you see how much damage they did when they were only 3 and damaging the copy before it vanished? If we had this sword before the raid, they would not have struggled as much as they did in Day 1
In Final Stand, just have the scanner switch to a trace like divinity. And have them shoot in the general area of the final stand clone. 5 people across 3 clones is more than enough.
A third way to ensure that the Operator is in space is to have the first two players go to space and the third player (a nightstalker in our case) grabs the Operator from Downstairs when it becomes available as the bottom wave usually spawns first.
Yeah I'm confused why he's suggesting 4 need to go up if someone brings the operator with them. My team had someone pick it up after the first add wave and then all 3 rush to the elevators.
@@gabrielaganon3160 sunsetting will fix itself over the next seasons while we get new weapons again. there will be no more massive waves. atleast, there shouldnt be
Dude datto your amazing!!! Not.only did u explain well at first but u showed how they do the augment, real gameplay so we can see how It is normally. This helps alot of new people
On day 1 my team and I thought we were missing a mechanic to do damage because we though we could do limited damage when we stunned him. We didn’t know that all 3 of us had to burst him. We spent like 2 hours searching for a mechanic. We even having someone holding a replication and kicking another replication into an airlock, waiting for him to spawn, then closing the door and launching an actual Atraks out instead of just the orb.
Dude I just gotta say I admire the fuck out of your dedication. I cleared it with my buddies 3x tonight and am still here just go support the channel and listen to the fire music. You did a day 1 2 days ago and already have half the guide done. Doing awesome things for the community man and its much appreciated.
Doing this raid again after about a year off from running it. I have only 3 clears. I'm really appreciating the comment section here, very helpful info guys!
"Hello everyone and welcome back yet again to this 2 minute song on a 5 hour loop as you fall asleep peacefully to my strong soothing voice admiring my big strong arms as Danielle slowly begins to administer the Chloroform"
my team did not get it day 1, we spent 6 plus hours on atraks. We ran it 3 times last night and I got eyes of tomorrow on my FIRST run!!!! I'm so stoked!!! And some cool raid gear and guns as well. Love the DSC. Especially the OST when you're in space. Took me back to my halo 3 days
@Datto you can also start with 4 people at the bottom and send 2 up, until the operator buff shows up and you can pick it up and go into space and then the teams will be even
To keep the balance, my team did this method: up until operator spawned we did the same as you, but as soon as it spawned, the person responsible with it replaces someone in space leaving in space and 3 on base
Doing this for so long day 1 and nearly succeeding with sub optimal strats has made me fear nothing anymore. I do feel a burning rage towards the word "Colamitus" now though.
Day 1 Atraks was so bad that we spent 8 hours on it, halfway through which one of my fireteam members got so pissed off he lied about having other plans and quit, and we had to go through like 3 randos before we found one both competent and leveled-up enough to help us beat the encounter
my team spent 12 hours and 18 minutes on this encounter day 1 without looking up any spoilers, streams, or hints. very very very very very very tough experience, but so satisfying to finally get. didn't manage to get the day 1 just because of the fatigue level of our team (made it to dps on final boss but couldn't finish), but a good experience nontheless.
This night was a good night in gaming for me . Snowstorm, evening , on coms gaming doing d2 raids . This is what I call a Good Friday evening . Raid took a few hours . We wiped many times , can’t lie . I messed up twice or 3 myself .
It’s crazy how my day one team had to 4 phase it and actually use ingenuity like with actually using thundercrash, but now it’s ez 1 phase cause “Lament go brrr”
yesterday I got my Lament, I love it and today, after reset, I got a god roll Falling Guillotine from a prime engram I got before the reset, I love it too.. good times..
@@ZombieZlayer99 Definetly not a cakewalk in the LEAST. If we are talking about cakewalk encounters im saying shuro chi, scourge 4th and so on. But this... this wasn't it even after contest mode.
Our team did this day1 by keeping everyone downstairs until operator spawns. 2 people on Space team go up while the 3rd grabs Operator buff, waits, resets the elevators THEN goes up. This leave 3 elevators downstairs, Operator never has to be swapped, and everyone can get upstairs at any time. We would also save the downstairs Redside Servitor until Space team was ready [or the damage wipe just starts anyways due to time]
One way my team did it was that the scanner just rides up and down the elevators constantly, it takes about the same amount of time as transferring the buff and it's really easy for them to spot atrax on the bottom the second they get out.
What my team did for this fight was use the elevator to get the Operator into space, but then had one person on the Space team ride the elevator back down to maintain a 3-3 team ratio
Our team actually has all 6 in the bottom until the operator spawns. Then our Op took the buff into space with 3 of his mates, leaving just the two required for the debuffs in base.
This encounter is one of those that, in the start, it will be a struggle. But once you get a pattern going and are coordinating properly, it shouldn't be as much of an issue.
Man the sad part of the race was Moist Critikal's team taking 5+ hours JUST at the Atraks encounter. At least I got to see Charlie get to space multiple times, i just love it so much.
Spent well over 6 hours on this boss alone on day 1. I was so squishy I went NS for invis while learning the encounter. Once we found out the hard way we didn't have enough DPS I switched to Blade Barrage (so I wouldn't miss Golden Gun) and my only sword (literally a 1230 blue sword). On our kill we almost hit the enrage timer and came down to the wire! It's going to be cathartic AF going back tomorrow with Lament and 1 phasing him lol
I feel there is a simpler way to get the operator buff to space. Have the operator hang in the crypt (base) until it spawns, then he picks it up and goes to space. Once he gets to space the operator should send down 2 pods so they don't have to worry about pods again.
my group assumed airlocks had a single use (also lacked lament on day 1) so we would group all four at the top then dump the debuffs all at the same time. made being an operator a little hectic shooting all four buffs to keep them refreshed but it DID spawn plenty of ammo for us up top
Fun fact. The darkness "statue" in the room where the data pad is actually moves and the data pad says its sentient. Maybe those are what are called The Veil. They kinda look like thats what they would be callef
A simple way for Operator to get into Space is to start 6 on the Base, clear ads and then Operator spawns kill it and then the Space team of 3 goes up, so its still 3 and 3. It's a slower start but super consistent and no chance for error.
"Starting in space, then going to base, then back at space, then back at base."
You had a lot of fun with that line, didn't you?
But the real stuff comes in at 7:52... THAT minute is something else
@@Vilmer69 I actually paused to figure out the order
@@michaelshi8652 It was a real mouthful that one :D
was just gonna say Datto is beginning to feel like a rap god...
@@Vilmer69 It's the most replayed part of the video. Wonder why, lmao
"Base" and "space" don't sound like actual words anymore
Yeah my team just said “top” and “bottom”
ngl, i used them because they rhymed, you can use whatever terms you wanna use
Bace not base
@@DattoDoesDestiny
I'd say use "Station" for space. Then "bunker" for base.
@@DattoDoesDestiny Space Team / Ground Team works for my teams.
My brain just processes information better whenever that background music is playing
Same
Also helps that it isn’t Khackis
Since day one VOG. 🙌🏾
Better tho if its Datto's
Mine focuses in the music and ignore the rest x.x
Day one Atraks was pure suffering.
Status: Calamitous is burned into my brain
Took my group 10.5 hours
It was amazing to finally get we all went nuts
Took my team 17 hours before we finally gave up
That’s what screwed Redeem over. Half their raid run was spent on Atraks
atraks was why i didn't get the day 1 emblem
Admit it, the music is what we really came here for.
yep.
First to last by Gunnar Olsen
Done it 3 times already and still watching datto’s guide👌
@@pigslayer275 no
Well that and watching the clones being ejected to space.
Nobody:
Datto the moment he is finished with this guide: *Rat King noises*
Instructions were unclear, may have blown up a base
God fucking dammit dude.
Accidently got sword stuck up guardian's ass.
I feel like I could watch these videos over and over and it still wouldn't quite "click" until I'm personally doing the encounter, but the POVs are veeeery much appreciated.
Correction for servitors: The wipe phase can start before the servitors die if you take too long. The way it’ll affect you is by preventing you from using the augmentation terminals just like the first encounter.
While that is true. Unless your intentionally waiting. You'll most likely kill the servitors and have everyone in position before the wipe mechanic even starts.
Day 1 Atrax is gonna haunt me for the rest of my life.
The raid looks great, but I was hoping a bigger plot twist for a boss at the end
Would’ve been cool if the satellite crashed down where Eremis was and the final stand was her breaking out of the ice and you finally kill her.
My two favorite raids are the ones with final bosses that are actually unique. Oryx and Riven are great and really are the standard for a Raid boss for me.
@Scrota, Sack of Oryx I mean kinda, during the campaign you know they go to “get the body ready”, but just imagine you kill Tan and his shank ass body flies into a pile and Eramis comes out and you have to finish her off. I think it would be kinda neat but I still think the raid is amazing either way.
I’m fine with Taniks being the final boss. I just wish we fought like an exo Taniks IN the deep stone crypt, not the shank Taniks
Bungie thought a flying junk would be a great final boss
Ah, yes. Atraks-1, Ruiner of Day One Attempts.
which is why I'm scared to attempt day ones...it'll full on drain my mentality
"Okay, so that sounded like a lot."
It sounded like a Dr Seuss rhyme.
I didn’t beat day one DSC unfortunately, but I’ll never forget my first ever attempt at a day one raid and spending 12 hours at Atraks
Never met anyone on my team before the raid but holy shit it was a bonding experience for us
@@melissawiebe5787 do you play on ps4?
Melissa Wiebe I only knew 2 of the guys on my team beforehand but I ended up adding everyone and we plan to play again. Huge bonding experience
@@rawand6344 No, PC :>
Worth staying up till midnight to hear that music. God I need to go to sleep
A damage phase in space,
A damage phase at base,
Keeps the atraks-1 away.
Don't panic at final stand,
Just use the lament!
Atraks-1 AkA the actual final boss that stoped people from doing the 24h race
Me and my team would have completed it like in 6 hours but bc of disconections and shit it took like 9 hours
yeah my team and I got a final boss cp around 11 pm, we had been at atraks since around 2 pm, by that time we had lost 2 guys and were pretty much mentally dead
Took me and my team 12 hours to beat atraks and got to the final boss five hours before reset. Our dos was never enough to even get it to final stand
I think contest modifier is one to blame. I just don´t get it, my team basically took 10 tries without contest modifier, and then proceeded to spend 1 hour on final boss lol
My team took 8 hours 4 of which we had no idea we could damage him after we stagger so we just kept enraging...
It’s not that hard in theory, just very little room for error
VERY little room.
more like no room for error, as any error actually results in a wipe
I love that Datto also includes extra stuff like the lore. Also that he goes into great detail about every aspect of the fight. One of the best raid guide channels on UA-cam.
Yay fun times watching this! Anyone else catch the stream?
I caught fragments of it, I was able to watch up to them completing the first encounter but then I had work the entire day :(
Going back and getting to experience older raids thanks to the new rotating raids in season of the haunted has been great. This is definitely one of my all time favorite encounters
Alternate strategy for getting operator to space: all 6 people stay at the base until operator shows up, one of the space team people picks it up, then all three space team people head to space. There’s more than enough time to kill the servitors up in space so there’s little to no risk.
That's what my team did and it worked
The way we did it, was, 4 player Base, 2 in Space. The extra player in base would pickup the operator and go back to space coz till the damage phase the opp has nothing to do than kill ads in space.
Riddhee Dutta that sounds like it would work great too
This is what we did, this video makes it look so much more confusing than it is
This shit seems so confusing, I can’t imagine doing this bs during contest
Such a sick encounter. Love this one, even if it’s tough to get for the first time. Thanks for the 14 minute song loop
This is what broke my team. Atraks-1 is such an encounter lmao
Early to the 3 minute song on repeat and the optimal tips to my favorite game
Ah yes the glorious raid music. Thank you Papa Datto ❤️
I can see why bungie waited to give us lament, you can literally one phase the boss with it
Nah, the quest was just set to be available after WF raid
@@the-annoyinator no, he is correct. This weapon is literally designed for this encounter. Didn’t you see how much damage they did when they were only 3 and damaging the copy before it vanished? If we had this sword before the raid, they would not have struggled as much as they did in Day 1
@@wiiwaremania Tell me how the quest would be completed then before the raid was completed.
@@the-annoyinator Did you even read the original comment?
@@carlosrv1301 The original comment implies that Bungie only placed the sword after the raid once they realised it was so good at Atraks
In Final Stand, just have the scanner switch to a trace like divinity. And have them shoot in the general area of the final stand clone. 5 people across 3 clones is more than enough.
A third way to ensure that the Operator is in space is to have the first two players go to space and the third player (a nightstalker in our case) grabs the Operator from Downstairs when it becomes available as the bottom wave usually spawns first.
Yeah I'm confused why he's suggesting 4 need to go up if someone brings the operator with them. My team had someone pick it up after the first add wave and then all 3 rush to the elevators.
I spent hours and hours in this encounter day 1 and the music is slowly healing the PTSD
If you told me swords were the best options a year or two ago, I would have laughed. What a sandbox we live in.
Remember when two grenade launchers and an smg were the best options?
I like more options thank you 😊
(fix or remove sunsetting tho)
@@gabrielaganon3160 sunsetting will fix itself over the next seasons while we get new weapons again. there will be no more massive waves. atleast, there shouldnt be
Already did it 7 times, just watching to see if you guys do it differently and to listen to the sweet, sweet music
Got stuck on this one on day 1, didn't even end up beating it.
Same, my dude. I feel your pain. Spent 11 hours on this guy.
@@Fruckert Bruv I was in the same boat. like 11 to 14 hours I think. Beat the Raid the next day and it was painful how fast we beat it.
Was stuck on here for 10 hours cause we thought we could only open each door once. Taniks only took 4 hours though so got the day one
the tuning on this boss on day 1 was rough, i wasn't happy with how it had to be done. felt very off.
@@DattoDoesDestiny True it was the real boss. We got so close like 5 or 6 times. idk it was all a blur
Deep stone crypt is my favourite raid, and deep stone lullaby just tops it off.
Dude datto your amazing!!! Not.only did u explain well at first but u showed how they do the augment, real gameplay so we can see how It is normally. This helps alot of new people
This encounter turned me into something else day one
On day 1 my team and I thought we were missing a mechanic to do damage because we though we could do limited damage when we stunned him. We didn’t know that all 3 of us had to burst him. We spent like 2 hours searching for a mechanic. We even having someone holding a replication and kicking another replication into an airlock, waiting for him to spawn, then closing the door and launching an actual Atraks out instead of just the orb.
My team actually tried that to lmao
Thank you for breaking the guide of each ecounter in diff videos it does really helps to absorb info little by little
I don't even play destiny anymore. I'm just here for that soothing raid guide voice.
Came for the Music, stayed for the guide
Am I the only one that had flashbacks to clone wars in this encounter?
I wait every raid for this background music it's so POG
Finally, I can see what the rest of the encounter looks like
Dude I just gotta say I admire the fuck out of your dedication. I cleared it with my buddies 3x tonight and am still here just go support the channel and listen to the fire music. You did a day 1 2 days ago and already have half the guide done. Doing awesome things for the community man and its much appreciated.
Status: Calamitous
Day one was pain.
Orbital platform breached
Man the PTSD I got from this boss
I don't even play destiny anymore but I've never missed a Datto raid guide :D
Hell yeah Datto. I know you’re bustin ass to get these guides out and I legit appreciate it - thank you.
I think any Day 1 team can summarize this encounter as simply calamitous.
Status: Calamitous
Status: Calamitous
Status: Calamitous
Doing this raid again after about a year off from running it. I have only 3 clears. I'm really appreciating the comment section here, very helpful info guys!
7:01 that best start to the explanation that you'll need
"Hello everyone and welcome back yet again to this 2 minute song on a 5 hour loop as you fall asleep peacefully to my strong soothing voice admiring my big strong arms as Danielle slowly begins to administer the Chloroform"
Much easier to understand than Kackis vid. Thank you 🙌🏻
I'm shocked you didn't include your "LOL BYE IDIOTS" clip haha.
my team did not get it day 1, we spent 6 plus hours on atraks. We ran it 3 times last night and I got eyes of tomorrow on my FIRST run!!!! I'm so stoked!!! And some cool raid gear and guns as well. Love the DSC. Especially the OST when you're in space. Took me back to my halo 3 days
This guys killed my day one raid. Anyone else?
@Datto you can also start with 4 people at the bottom and send 2 up, until the operator buff shows up and you can pick it up and go into space and then the teams will be even
Oh my gosh I can ricochet round it off?!! THANK YOU for putting that in the video!!
The music i wait for every year
Good tunes, good rhymes, good vibes. Great video!
This came out as I completed the raid for the first time! At least the first guide helped heaps with the opening.
Seven and a half calamitous hours and then I had to quit. This bastard is like an archenemy of day one raiders.
From what our group found during blind prog, it looks as though killing the orange-bar Shanks around the room sped up the Servitors spawning.
I’m gonna have to watch this 5 more times😂
To keep the balance, my team did this method: up until operator spawned we did the same as you, but as soon as it spawned, the person responsible with it replaces someone in space leaving in space and 3 on base
Doing this for so long day 1 and nearly succeeding with sub optimal strats has made me fear nothing anymore. I do feel a burning rage towards the word "Colamitus" now though.
Day 1 Atraks was so bad that we spent 8 hours on it, halfway through which one of my fireteam members got so pissed off he lied about having other plans and quit, and we had to go through like 3 randos before we found one both competent and leveled-up enough to help us beat the encounter
my team spent 12 hours and 18 minutes on this encounter day 1 without looking up any spoilers, streams, or hints. very very very very very very tough experience, but so satisfying to finally get. didn't manage to get the day 1 just because of the fatigue level of our team (made it to dps on final boss but couldn't finish), but a good experience nontheless.
going in with my team on friday after a bit more leveling. thanks datto:)
Time to watch videos about an game activity that I'll never play
Oooohh so thats how you do this one? My team was mesmerized by the elevators
You sounded quite happy saying "The base team and the space team" lol
This night was a good night in gaming for me . Snowstorm, evening , on coms gaming doing d2 raids . This is what I call a Good Friday evening . Raid took a few hours . We wiped many times , can’t lie . I messed up twice or 3 myself .
Datto, his real name is Atraks-1, The Bagged.
It’s crazy how my day one team had to 4 phase it and actually use ingenuity like with actually using thundercrash, but now it’s ez 1 phase cause “Lament go brrr”
Great explanation of the encounter!
I'm gonna have to rewatch this one, jeez
With the amount of rhyming going on this video, I thought Datto was channeling Dr Seuss for a solid couple minutes
yesterday I got my Lament, I love it and today, after reset, I got a god roll Falling Guillotine from a prime engram I got before the reset, I love it too.. good times..
Really missed that music, great video datto!!!
My Raid Team Was Looking For This Video! Too Bad It didn't come sooner when we Got past the first encounter.
This is Destiny 2's most difficult boss honestly. This stopped us for like 10 hours.
Not really though
Riven definitely took longer for the WFs. This guy definitely matches the level of complexity mechanics though
For day one, then it’s a cakewalk
@@ZombieZlayer99 Definetly not a cakewalk in the LEAST. If we are talking about cakewalk encounters im saying shuro chi, scourge 4th and so on. But this... this wasn't it even after contest mode.
back for my dose of raid music
Our team did this day1 by keeping everyone downstairs until operator spawns. 2 people on Space team go up while the 3rd grabs Operator buff, waits, resets the elevators THEN goes up. This leave 3 elevators downstairs, Operator never has to be swapped, and everyone can get upstairs at any time.
We would also save the downstairs Redside Servitor until Space team was ready [or the damage wipe just starts anyways due to time]
I think watching this turned me to a space base damage phase nutcase.
One way my team did it was that the scanner just rides up and down the elevators constantly, it takes about the same amount of time as transferring the buff and it's really easy for them to spot atrax on the bottom the second they get out.
It’s here and the music
What my team did for this fight was use the elevator to get the Operator into space, but then had one person on the Space team ride the elevator back down to maintain a 3-3 team ratio
Our team actually has all 6 in the bottom until the operator spawns. Then our Op took the buff into space with 3 of his mates, leaving just the two required for the debuffs in base.
hell yeah datto love the content my guy keep it up 👊
I got stuck on this encounter for eleven hours and gave up...
I feel you man. We gave up after 10+ hours and more last stands as i want to admit
This encounter is one of those that, in the start, it will be a struggle. But once you get a pattern going and are coordinating properly, it shouldn't be as much of an issue.
Man the sad part of the race was Moist Critikal's team taking 5+ hours JUST at the Atraks encounter. At least I got to see Charlie get to space multiple times, i just love it so much.
Spent well over 6 hours on this boss alone on day 1. I was so squishy I went NS for invis while learning the encounter. Once we found out the hard way we didn't have enough DPS I switched to Blade Barrage (so I wouldn't miss Golden Gun) and my only sword (literally a 1230 blue sword). On our kill we almost hit the enrage timer and came down to the wire! It's going to be cathartic AF going back tomorrow with Lament and 1 phasing him lol
7:00 you can start with 4 in the base and 2 in space and your designated operator just goes up once they acquire the buff
I feel there is a simpler way to get the operator buff to space. Have the operator hang in the crypt (base) until it spawns, then he picks it up and goes to space. Once he gets to space the operator should send down 2 pods so they don't have to worry about pods again.
Keep in mind with operator, you could also have operator stay with base team, get their buff, then go into space instead of transferring it
my group assumed airlocks had a single use (also lacked lament on day 1) so we would group all four at the top then dump the debuffs all at the same time. made being an operator a little hectic shooting all four buffs to keep them refreshed but it DID spawn plenty of ammo for us up top
Fun fact. The darkness "statue" in the room where the data pad is actually moves and the data pad says its sentient. Maybe those are what are called The Veil. They kinda look like thats what they would be callef
A simple way for Operator to get into Space is to start 6 on the Base, clear ads and then Operator spawns kill it and then the Space team of 3 goes up, so its still 3 and 3. It's a slower start but super consistent and no chance for error.
you can also have all 6 start down until operator spawns, then have 3 (including operator) go up to space. This is how my team got the clear.