In this tutorial I will show you how to use transparency in Blender 2.90 with cycles and Eevee Patreon - / 2935057 Instagram - / ducky3d website - www.ducky3d.com
I honestly don't understand why you don't have more views or subscribers. Your channel have crazy useful information for Blender users and I'm a sucker for it. Great job dude!
The edit in 3:25 is hilarious! Moves cursor to Alpha Hashed, presses it and while we expect to hear hashed BOOM! Alpha blend! Both auditorial and visual!! You tricked me and I loved it! Also cool tutorial as always!
@@TheDucky3D Loved it man! Also I like the new intro! Even though UA-cam treats the gradient poorly... But if you intentionaly created the banding it's brilliant! Fighting fire with fire XP Anyway it's awesome!
Ducky 3D... another cool vid, with some great application uses.. IE: I could see using this for a two tone car... anyways, thanks again. .and nice new intro
I love this channel he has inspired a lot and I opened a youtube channel because I feel the inpristation needs to be spread all over, don't you think?. I love the intro it's so cool.
(solved, kind of) I don't know why but the noise texture is giving no output in my final result. In yours half face is solid but even though I did tried changing values a lot, my output is still purely the magic one. Edit: I've realised the problem is due to mix rgb. Whatever I input in color 1 node is the only resultant output for some reason. I can't figure out the reason though. Edit 2: I've figured out a solution after hours. After messing with the scale on the mapping node connected to gradient texture, it finally works now. I put the scale up to around 20.
this is exactly what i was looking for! is there any quick way to change the effect to something more geometric? like chunks of the heads are being separated
Change noise node to voronoi, set to Manhatten or Chebychev. (Or 2 voronoi with a math node on Subtract) Fiddle with the values to get a more Square design. (Google "blender Scif Fi plates") Or instead of a noise node, add an image texture node, and add your own black & white design.
Is there any way to add depth to the opaque parts - like a solidify based on the alpha? This will really help in giving it some realism when we composite the models into real-world footage.
Very cool technique! Sorry to ask a possibly noob question: what is the main difference between Cycles and Eevee? I can see Cycles looks better here a little bit, but are there specific situations to look out for using one over the other?
How do these guys do it so easily! I’m just trying to make one stupid image texture with a transparent background! I’ve been through several videos today and none of them are helping me with my specific problem and any time I try experimenting I get no closer to what the results I want.
Hello, Thank you for your tutorial. I have a question. Is there a way to add and control thickness to the model after using the alpha to achieve the transparency? When I try, I get one thin layer on top of the other. Thanks in advance for any help you can offer.
is it possible to make these transparent textures cast shadows on other objects? EDIT: figured it out on Eevee haha. EDIT2: is it possible to make the texture shadows follow realtime with, say, texture coordinate movement?
that intro was heated
Thanks dude!!
Spys here.......
man you just created a whole new environment for me in this pandemic situation with your simple tutorial
love your content bro
New on blender, searched for 4 days on how to do a similar texture... found the video and I couldn't be more happy, THANK YOU!
I honestly don't understand why you don't have more views or subscribers. Your channel have crazy useful information for Blender users and I'm a sucker for it. Great job dude!
in fact it is one of the blender youtuberd who has the most subscribers, there are only a few who have more than 100k.
Me too
how can i make an hole colour range transparent? lets say all pixels that r darkgreen to very light green shall be transparent, how??
Bruh. Your vids are just crazy helpful.
As of today, I'm binging'em til I'm completely current.
Am in love with the Shading series.. waiting for episode 4.. impatiently
I can't express how much your videos have helped me. Especially in my music video projects 🙌🏾🙌🏾 you are truly a blessing man 🎉🎉
I was looking for this all day
NEW INTRO IS LIT!!!
Plugging the color ramp into the fac (right at the beginning 2:40) saved my project! Thank you!!
Loved the intro ....
But the content was pure gold
Neww introoo😍😍😍
I love the intro!😍
me too
This actually help me with a puzzle I was trying to solve in blender. thanks for the tip.
The edit in 3:25 is hilarious!
Moves cursor to Alpha Hashed, presses it and while we expect to hear hashed BOOM! Alpha blend! Both auditorial and visual!! You tricked me and I loved it! Also cool tutorial as always!
Dang you have good eyes, most people don’t catch my edits lol
@@TheDucky3D Loved it man! Also I like the new intro! Even though UA-cam treats the gradient poorly... But if you intentionaly created the banding it's brilliant! Fighting fire with fire XP Anyway it's awesome!
New intro!😍😍😍
That intro 🔥
Always love seeing your videos pop up in the notification feed!
I love your new intro! 😃
new intro is lit 😁😁
that intro is sick
Loving the new intro!
@1:11 "just gunna go ahead".. nice
new intro bro cool
and cool tuto thanks
The new intro is actually awesome 👍
Wow!....great intro !
Dude solid intro
guy, you are the best! love your tutorials! thank you!
Wowewwwwwww that intro!!!!!!
u are a lifesaver dude
Nice work on the intro man, keep up the good work!
The node series is amazing .KIU.
Ducky 3D... another cool vid, with some great application uses.. IE: I could see using this for a two tone car... anyways, thanks again. .and nice new intro
That's a Dope intro bro
Tysm! You always find cool stuff to show us I'll store this in the back of my mind and use it in the future
Nice intro!
Finally I needed this stuff for s huge project thanks mr ducky
Wow! Video with camera))
I was waiting for this............
This intro is wonderful, I like it
Thank you nerd 💪🧠
beard is awesome
YES!!! Thanks man this is exactly what I needed!
This is really helpful for my next visual asset,thx dudee
That's a perfect intro
Love the intro :D.
Damnn! best intro ever
Thanks! This is great!
Love the new tutorial
Love that intro!
Its funny how you have got addicted to cycles since getting a new pc lol....Great tutorial!!!
I still mostly use eevee lol
Please make a tutorial on that sick intro
That jazzy new intro...
Yee!
class ducky
amazing video!
Great thanks man! That was exactly what I really looked for!
Do a tutorial on the intro!
Great video, Pato! Hugs.
dope intro man!!
Nice intro,
awesome tutorial. Please keep making tutorial on shading.
damn bro ... that was dope .. i was wondering how did you made it after looking the post on instagram... keep going 😀
On Firee
I love this channel he has inspired a lot and I opened a youtube channel because I feel the inpristation needs to be spread all over, don't you think?. I love the intro it's so cool.
Me too started a channel
We like the new and weird things ducky
thank you sooo much omg
Amazing!
Thanks for the tutorial! I was wondering how to do this on a recent project.
I desperately want a new intro
Tutorial so much !!!
Its nice😍😍😍
nice video tnks .plz i need to do one video for attribut node
(solved, kind of) I don't know why but the noise texture is giving no output in my final result. In yours half face is solid but even though I did tried changing values a lot, my output is still purely the magic one.
Edit: I've realised the problem is due to mix rgb. Whatever I input in color 1 node is the only resultant output for some reason. I can't figure out the reason though.
Edit 2: I've figured out a solution after hours. After messing with the scale on the mapping node connected to gradient texture, it finally works now. I put the scale up to around 20.
Great tutorial, one question, how would you go about making it have thickness, the top part? Would you use a solidify modifier?
Solidify wouldn’t do it, I’m thinking some math node situation but I’m not sure
Ducky 3D I love the Meats Meirs effect he does in Zbrush, using a patterned image to cut through the mesh, which retains the thickness
this is exactly what i was looking for! is there any quick way to change the effect to something more geometric? like chunks of the heads are being separated
Change noise node to voronoi, set to Manhatten or Chebychev. (Or 2 voronoi with a math node on Subtract) Fiddle with the values to get a more Square design. (Google "blender Scif Fi plates") Or instead of a noise node, add an image texture node, and add your own black & white design.
@@CDArena thank you so much !!
how can i make an hole colour range transparent? lets say all pixels that r darkgreen to very light green shall be transparent, how??
Make tutorials about animation node editor
Is there any way to add depth to the opaque parts - like a solidify based on the alpha? This will really help in giving it some realism when we composite the models into real-world footage.
Tnx Tnx Tnx 👍👍😍
Cool intro ha ?
Would like to see a tutorial on that intro
Very cool technique! Sorry to ask a possibly noob question: what is the main difference between Cycles and Eevee? I can see Cycles looks better here a little bit, but are there specific situations to look out for using one over the other?
Cycles is a path tracing engine while Eevee is a game engine
Cycles is focuses on realism. And evee is a game engine
@@3Dpants so can you build a game (.exe) out of blender now?
can you make a tutorial on Translucent Iridescent
Amazing intro. Did you make it yourself ?
No I hired a friend of mine named David
@@TheDucky3D great work
How do these guys do it so easily! I’m just trying to make one stupid image texture with a transparent background! I’ve been through several videos today and none of them are helping me with my specific problem and any time I try experimenting I get no closer to what the results I want.
Hello, Thank you for your tutorial. I have a question. Is there a way to add and control thickness to the model after using the alpha to achieve the transparency? When I try, I get one thin layer on top of the other. Thanks in advance for any help you can offer.
is it possible to make these transparent textures cast shadows on other objects?
EDIT: figured it out on Eevee haha.
EDIT2: is it possible to make the texture shadows follow realtime with, say, texture coordinate movement?
Good one , please i want ask to you
Can you Shade node Convert to mesh ?
Did u understand?
Great.. could you make transparency from splatter ink footage? So it's like alpha matte in AE
Yes you can
logo tutorial please....😩😩😩
I will upload a cool logo intro this Thursday. If you dont wanna miss it, subscribe now. Anyway, its your wish.
Good one , please i want ask to you
Can you Shade node Convert to mesh ? Becuase soft body in modifiers
Did u understand?
I can help, if you explain again
There is no scene light and scene world in ny viewport shading, why? I use blender 2.8, help me please
Hello i have a question, my works done in blender 2.82 can be open in this new blender 2.90?
of course you can
Is there any way to making with mesh line like this shader effect?
Im gonna combine this with by-gen. Oof
At 4:30 , in blender 2.92 I'm getting irregular shaped design, whereas you have a horizontal pattern. Any idea why that might be?
could we make that with pîctures or not ?
How do you keep the inside from looking "hollow" when you do this?
Because I've never seen a tutorial that did that yet.
@@dav356 No no. I mean I want the inside of the character to look thick, not hollow. Right now it looks like the model in the video has no "guts".
@@dav356 Currently working on animation project. It'll be a while before I can fully look into it!
Hi 3rd Comment please Heart
This texture is already integrated in the Blender VX library, right?
*"Wire Musgrave"*
I’m not sure
first
Betraying Evee....
fat🤣